diff --git a/test.all.missions.python.log.txt b/test.all.missions.python.log.txt index 4a39970378b3dc001b877cc7866d5b89f040cb30..5f38df1bebea4b61e98c9248104e63988aa9d6ab 100644 --- a/test.all.missions.python.log.txt +++ b/test.all.missions.python.log.txt @@ -1,7 +1,7 @@ ant -f C:\\x-nps-gitlab\\NetworkOptionalWarfare\\ethicalcontrol test.all.missions.python test.all.missions.python: python -version -Python 3.9.0 +Python 3.9.1 usage: MissionExecutionEngine.py [-h] [--validate] [--exhaustive-testing-max-runs-per-mission EXHAUSTIVE_TESTING_MAX_RUNS_PER_MISSION] [--exhaustively-test] @@ -31,9 +31,9 @@ optional arguments: --exhaustively-test-all-standard-library-missions Exhaustively test every mission in the standard mission library folder C:\x-nps-gitlab\NetworkOptional - Warfare\ethicalcontrol\missions\python\..\avcl. If you - use this option you should not specify a specific - mission filename. + Warfare\ethicalcontrol\missions\avcl. If you use this + option you should not specify a specific mission + filename. For help, run: python MissionExecutionEngine.py --help @@ -49,460 +49,6230 @@ Exhaustively testing mission: C:\x-nps-gitlab\NetworkOptionalWarfare\ethicalcon 93 paths tested; no infinite loops. Exhaustively testing mission: C:\x-nps-gitlab\NetworkOptionalWarfare\ethicalcontrol\missions\avcl\LifeboatTracking.xml -INFINITE LOOP DETECTED: s s s s s s s s s f ... -INFINITE LOOP DETECTED: s s s s s s s s f s ... -INFINITE LOOP DETECTED: s s s s s s s f s f ... -INFINITE LOOP DETECTED: s s s s s s s f f s ... -INFINITE LOOP DETECTED: s s s s s s f s s f ... -INFINITE LOOP DETECTED: s s s s s s f s f s ... -INFINITE LOOP DETECTED: s s s s s s f f s f ... -INFINITE LOOP DETECTED: s s s s s s f f f s ... -INFINITE LOOP DETECTED: s s s s s f s s s f ... -INFINITE LOOP DETECTED: s s s s s f s s f s ... -INFINITE LOOP DETECTED: s s s s s f s f s f ... -INFINITE LOOP DETECTED: s s s s s f s f f s ... -INFINITE LOOP DETECTED: s s s s s f f s s f ... -INFINITE LOOP DETECTED: s s s s s f f s f s ... -INFINITE LOOP DETECTED: s s s s s f f f s f ... -INFINITE LOOP DETECTED: s s s s s f f f f s ... -INFINITE LOOP DETECTED: s s s s f s s s s f ... -INFINITE LOOP DETECTED: s s s s f s s s f s ... -INFINITE LOOP DETECTED: s s s s f s s f s f ... -INFINITE LOOP DETECTED: s s s s f s s f f s ... -INFINITE LOOP DETECTED: s s s s f s f s s f ... -INFINITE LOOP DETECTED: s s s s f s f s f s ... -INFINITE LOOP DETECTED: s s s s f s f f s f ... -INFINITE LOOP DETECTED: s s s s f s f f f s ... -INFINITE LOOP DETECTED: s s s s f f s s s f ... -INFINITE LOOP DETECTED: s s s s f f s s f s ... -INFINITE LOOP DETECTED: s s s s f f s f s f ... -INFINITE LOOP DETECTED: s s s s f f s f f s ... -INFINITE LOOP DETECTED: s s s s f f f s s f ... -INFINITE LOOP DETECTED: s s s s f f f s f s ... -INFINITE LOOP DETECTED: s s s s f f f f s f ... -INFINITE LOOP DETECTED: s s s s f f f f f s ... -INFINITE LOOP DETECTED: s s s f s s s s f ... -INFINITE LOOP DETECTED: s s s f s s s f s ... -INFINITE LOOP DETECTED: s s s f s s f s f ... -INFINITE LOOP DETECTED: s s s f s s f f s ... -INFINITE LOOP DETECTED: s s s f s f s s f ... -INFINITE LOOP DETECTED: s s s f s f s f s ... -INFINITE LOOP DETECTED: s s s f s f f s f ... -INFINITE LOOP DETECTED: s s s f s f f f s ... -INFINITE LOOP DETECTED: s s s f f s s s f ... -INFINITE LOOP DETECTED: s s s f f s s f s ... -INFINITE LOOP DETECTED: s s s f f s f s f ... -INFINITE LOOP DETECTED: s s s f f s f f s ... -INFINITE LOOP DETECTED: s s s f f f s s f ... -INFINITE LOOP DETECTED: s s s f f f s f s ... -INFINITE LOOP DETECTED: s s s f f f f s f ... -INFINITE LOOP DETECTED: s s s f f f f f s ... -INFINITE LOOP DETECTED: s s f ... + +INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s S S S S F + => GOAL ID: LBT5.0 + => MISSION SEGMENT: Mission Finish + => ORDERS: + => Check relieved by other asset + => Task update received? +UPON OUTCOME f, LOOPS BACK TO: + <= GOAL ID: LBT4.0 + <= MISSION SEGMENT: Track + <= ORDERS: + <= Track Lifeboat + <= Monitor and communicate +WHICH (counting starting with initial phase = step # 1) was previously visited at step # 6 + +INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s S S S S S S S F S + => GOAL ID: LBT7.0 + => MISSION SEGMENT: Transit + => ORDERS: + => Request Guidance? + => Need updated position +UPON OUTCOME s, LOOPS BACK TO: + <= GOAL ID: LBT2.0 + <= MISSION SEGMENT: Transit + <= ORDERS: + <= Transit to search area + <= Proceed to estimated position +WHICH (counting starting with initial phase = step # 1) was previously visited at step # 2 + +INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s S S F S F + => GOAL ID: LBT5.0 + => MISSION SEGMENT: Mission Finish + => ORDERS: + => Check relieved by other asset + => Task update received? +UPON OUTCOME f, LOOPS BACK TO: + <= GOAL ID: LBT4.0 + <= MISSION SEGMENT: Track + <= ORDERS: + <= Track Lifeboat + <= Monitor and communicate +WHICH (counting starting with initial phase = step # 1) was previously visited at step # 6 + +INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s S S S S S S F F S + => GOAL ID: LBT7.0 + => MISSION SEGMENT: Transit + => ORDERS: + => Request Guidance? + => Need updated position +UPON OUTCOME s, LOOPS BACK TO: + <= GOAL ID: LBT2.0 + <= MISSION SEGMENT: Transit + <= ORDERS: + <= Transit to search area + <= Proceed to estimated position +WHICH (counting starting with initial phase = step # 1) was previously visited at step # 2 + +INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s S F S S F + => GOAL ID: LBT5.0 + => MISSION SEGMENT: Mission Finish + => ORDERS: + => Check relieved by other asset + => Task update received? +UPON OUTCOME f, LOOPS BACK TO: + <= GOAL ID: LBT4.0 + <= MISSION SEGMENT: Track + <= ORDERS: + <= Track Lifeboat + <= Monitor and communicate +WHICH (counting starting with initial phase = step # 1) was previously visited at step # 6 + +INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s S S S S S F S F S + => GOAL ID: LBT7.0 + => MISSION SEGMENT: Transit + => ORDERS: + => Request Guidance? + => Need updated position +UPON OUTCOME s, LOOPS BACK TO: + <= GOAL ID: LBT2.0 + <= MISSION SEGMENT: Transit + <= ORDERS: + <= Transit to search area + <= Proceed to estimated position +WHICH (counting starting with initial phase = step # 1) was previously visited at step # 2 + +INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s S F F S F + => GOAL ID: LBT5.0 + => MISSION SEGMENT: Mission Finish + => ORDERS: + => Check relieved by other asset + => Task update received? +UPON OUTCOME f, LOOPS BACK TO: + <= GOAL ID: LBT4.0 + <= MISSION SEGMENT: Track + <= ORDERS: + <= Track Lifeboat + <= Monitor and communicate +WHICH (counting starting with initial phase = step # 1) was previously visited at step # 6 + +INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s S S S S S F F F S + => GOAL ID: LBT7.0 + => MISSION SEGMENT: Transit + => ORDERS: + => Request Guidance? + => Need updated position +UPON OUTCOME s, LOOPS BACK TO: + <= GOAL ID: LBT2.0 + <= MISSION SEGMENT: Transit + <= ORDERS: + <= Transit to search area + <= Proceed to estimated position +WHICH (counting starting with initial phase = step # 1) was previously visited at step # 2 + +INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s F S S S F + => GOAL ID: LBT5.0 + => MISSION SEGMENT: Mission Finish + => ORDERS: + => Check relieved by other asset + => Task update received? +UPON OUTCOME f, LOOPS BACK TO: + <= GOAL ID: LBT4.0 + <= MISSION SEGMENT: Track + <= ORDERS: + <= Track Lifeboat + <= Monitor and communicate +WHICH (counting starting with initial phase = step # 1) was previously visited at step # 6 + +INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s S S S S F S S F S + => GOAL ID: LBT7.0 + => MISSION SEGMENT: Transit + => ORDERS: + => Request Guidance? + => Need updated position +UPON OUTCOME s, LOOPS BACK TO: + <= GOAL ID: LBT2.0 + <= MISSION SEGMENT: Transit + <= ORDERS: + <= Transit to search area + <= Proceed to estimated position +WHICH (counting starting with initial phase = step # 1) was previously visited at step # 2 + +INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s F S F S F + => GOAL ID: LBT5.0 + => MISSION SEGMENT: Mission Finish + => ORDERS: + => Check relieved by other asset + => Task update received? +UPON OUTCOME f, LOOPS BACK TO: + <= GOAL ID: LBT4.0 + <= MISSION SEGMENT: Track + <= ORDERS: + <= Track Lifeboat + <= Monitor and communicate +WHICH (counting starting with initial phase = step # 1) was previously visited at step # 6 + +INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s S S S S F S F F S + => GOAL ID: LBT7.0 + => MISSION SEGMENT: Transit + => ORDERS: + => Request Guidance? + => Need updated position +UPON OUTCOME s, LOOPS BACK TO: + <= GOAL ID: LBT2.0 + <= MISSION SEGMENT: Transit + <= ORDERS: + <= Transit to search area + <= Proceed to estimated position +WHICH (counting starting with initial phase = step # 1) was previously visited at step # 2 + +INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s F F S S F + => GOAL ID: LBT5.0 + => MISSION SEGMENT: Mission Finish + => ORDERS: + => Check relieved by other asset + => Task update received? +UPON OUTCOME f, LOOPS BACK TO: + <= GOAL ID: LBT4.0 + <= MISSION SEGMENT: Track + <= ORDERS: + <= Track Lifeboat + <= Monitor and communicate +WHICH (counting starting with initial phase = step # 1) was previously visited at step # 6 + +INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s S S S S F F S F S + => GOAL ID: LBT7.0 + => MISSION SEGMENT: Transit + => ORDERS: + => Request Guidance? + => Need updated position +UPON OUTCOME s, LOOPS BACK TO: + <= GOAL ID: LBT2.0 + <= MISSION SEGMENT: Transit + <= ORDERS: + <= Transit to search area + <= Proceed to estimated position +WHICH (counting starting with initial phase = step # 1) was previously visited at step # 2 + +INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s F F F S F + => GOAL ID: LBT5.0 + => MISSION SEGMENT: Mission Finish + => ORDERS: + => Check relieved by other asset + => Task update received? +UPON OUTCOME f, LOOPS BACK TO: + <= GOAL ID: LBT4.0 + <= MISSION SEGMENT: Track + <= ORDERS: + <= Track Lifeboat + <= Monitor and communicate +WHICH (counting starting with initial phase = step # 1) was previously visited at step # 6 + +INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s S S S S F F F F S + => GOAL ID: LBT7.0 + => MISSION SEGMENT: Transit + => ORDERS: + => Request Guidance? + => Need updated position +UPON OUTCOME s, LOOPS BACK TO: + <= GOAL ID: LBT2.0 + <= MISSION SEGMENT: Transit + <= ORDERS: + <= Transit to search area + <= Proceed to estimated position +WHICH (counting starting with initial phase = step # 1) was previously visited at step # 2 + +INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s f S S S S F + => GOAL ID: LBT5.0 + => MISSION SEGMENT: Mission Finish + => ORDERS: + => Check relieved by other asset + => Task update received? +UPON OUTCOME f, LOOPS BACK TO: + <= GOAL ID: LBT4.0 + <= MISSION SEGMENT: Track + <= ORDERS: + <= Track Lifeboat + <= Monitor and communicate +WHICH (counting starting with initial phase = step # 1) was previously visited at step # 6 + +INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s S S S F S S S F S + => GOAL ID: LBT7.0 + => MISSION SEGMENT: Transit + => ORDERS: + => Request Guidance? + => Need updated position +UPON OUTCOME s, LOOPS BACK TO: + <= GOAL ID: LBT2.0 + <= MISSION SEGMENT: Transit + <= ORDERS: + <= Transit to search area + <= Proceed to estimated position +WHICH (counting starting with initial phase = step # 1) was previously visited at step # 2 + +INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s f S S F S F + => GOAL ID: LBT5.0 + => MISSION SEGMENT: Mission Finish + => ORDERS: + => Check relieved by other asset + => Task update received? +UPON OUTCOME f, LOOPS BACK TO: + <= GOAL ID: LBT4.0 + <= MISSION SEGMENT: Track + <= ORDERS: + <= Track Lifeboat + <= Monitor and communicate +WHICH (counting starting with initial phase = step # 1) was previously visited at step # 6 + +INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s S S S F S S F F S + => GOAL ID: LBT7.0 + => MISSION SEGMENT: Transit + => ORDERS: + => Request Guidance? + => Need updated position +UPON OUTCOME s, LOOPS BACK TO: + <= GOAL ID: LBT2.0 + <= MISSION SEGMENT: Transit + <= ORDERS: + <= Transit to search area + <= Proceed to estimated position +WHICH (counting starting with initial phase = step # 1) was previously visited at step # 2 + +INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s f S F S S F + => GOAL ID: LBT5.0 + => MISSION SEGMENT: Mission Finish + => ORDERS: + => Check relieved by other asset + => Task update received? +UPON OUTCOME f, LOOPS BACK TO: + <= GOAL ID: LBT4.0 + <= MISSION SEGMENT: Track + <= ORDERS: + <= Track Lifeboat + <= Monitor and communicate +WHICH (counting starting with initial phase = step # 1) was previously visited at step # 6 + +INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s S S S F S F S F S + => GOAL ID: LBT7.0 + => MISSION SEGMENT: Transit + => ORDERS: + => Request Guidance? + => Need updated position +UPON OUTCOME s, LOOPS BACK TO: + <= GOAL ID: LBT2.0 + <= MISSION SEGMENT: Transit + <= ORDERS: + <= Transit to search area + <= Proceed to estimated position +WHICH (counting starting with initial phase = step # 1) was previously visited at step # 2 + +INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s f S F F S F + => GOAL ID: LBT5.0 + => MISSION SEGMENT: Mission Finish + => ORDERS: + => Check relieved by other asset + => Task update received? +UPON OUTCOME f, LOOPS BACK TO: + <= GOAL ID: LBT4.0 + <= MISSION SEGMENT: Track + <= ORDERS: + <= Track Lifeboat + <= Monitor and communicate +WHICH (counting starting with initial phase = step # 1) was previously visited at step # 6 + +INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s S S S F S F F F S + => GOAL ID: LBT7.0 + => MISSION SEGMENT: Transit + => ORDERS: + => Request Guidance? + => Need updated position +UPON OUTCOME s, LOOPS BACK TO: + <= GOAL ID: LBT2.0 + <= MISSION SEGMENT: Transit + <= ORDERS: + <= Transit to search area + <= Proceed to estimated position +WHICH (counting starting with initial phase = step # 1) was previously visited at step # 2 + +INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s f F S S S F + => GOAL ID: LBT5.0 + => MISSION SEGMENT: Mission Finish + => ORDERS: + => Check relieved by other asset + => Task update received? +UPON OUTCOME f, LOOPS BACK TO: + <= GOAL ID: LBT4.0 + <= MISSION SEGMENT: Track + <= ORDERS: + <= Track Lifeboat + <= Monitor and communicate +WHICH (counting starting with initial phase = step # 1) was previously visited at step # 6 + +INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s S S S F F S S F S + => GOAL ID: LBT7.0 + => MISSION SEGMENT: Transit + => ORDERS: + => Request Guidance? + => Need updated position +UPON OUTCOME s, LOOPS BACK TO: + <= GOAL ID: LBT2.0 + <= MISSION SEGMENT: Transit + <= ORDERS: + <= Transit to search area + <= Proceed to estimated position +WHICH (counting starting with initial phase = step # 1) was previously visited at step # 2 + +INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s f F S F S F + => GOAL ID: LBT5.0 + => MISSION SEGMENT: Mission Finish + => ORDERS: + => Check relieved by other asset + => Task update received? +UPON OUTCOME f, LOOPS BACK TO: + <= GOAL ID: LBT4.0 + <= MISSION SEGMENT: Track + <= ORDERS: + <= Track Lifeboat + <= Monitor and communicate +WHICH (counting starting with initial phase = step # 1) was previously visited at step # 6 + +INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s S S S F F S F F S + => GOAL ID: LBT7.0 + => MISSION SEGMENT: Transit + => ORDERS: + => Request Guidance? + => Need updated position +UPON OUTCOME s, LOOPS BACK TO: + <= GOAL ID: LBT2.0 + <= MISSION SEGMENT: Transit + <= ORDERS: + <= Transit to search area + <= Proceed to estimated position +WHICH (counting starting with initial phase = step # 1) was previously visited at step # 2 + +INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s f F F S S F + => GOAL ID: LBT5.0 + => MISSION SEGMENT: Mission Finish + => ORDERS: + => Check relieved by other asset + => Task update received? +UPON OUTCOME f, LOOPS BACK TO: + <= GOAL ID: LBT4.0 + <= MISSION SEGMENT: Track + <= ORDERS: + <= Track Lifeboat + <= Monitor and communicate +WHICH (counting starting with initial phase = step # 1) was previously visited at step # 6 + +INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s S S S F F F S F S + => GOAL ID: LBT7.0 + => MISSION SEGMENT: Transit + => ORDERS: + => Request Guidance? + => Need updated position +UPON OUTCOME s, LOOPS BACK TO: + <= GOAL ID: LBT2.0 + <= MISSION SEGMENT: Transit + <= ORDERS: + <= Transit to search area + <= Proceed to estimated position +WHICH (counting starting with initial phase = step # 1) was previously visited at step # 2 + +INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s f F F F S F + => GOAL ID: LBT5.0 + => MISSION SEGMENT: Mission Finish + => ORDERS: + => Check relieved by other asset + => Task update received? +UPON OUTCOME f, LOOPS BACK TO: + <= GOAL ID: LBT4.0 + <= MISSION SEGMENT: Track + <= ORDERS: + <= Track Lifeboat + <= Monitor and communicate +WHICH (counting starting with initial phase = step # 1) was previously visited at step # 6 + +INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s S S S F F F F F S + => GOAL ID: LBT7.0 + => MISSION SEGMENT: Transit + => ORDERS: + => Request Guidance? + => Need updated position +UPON OUTCOME s, LOOPS BACK TO: + <= GOAL ID: LBT2.0 + <= MISSION SEGMENT: Transit + <= ORDERS: + <= Transit to search area + <= Proceed to estimated position +WHICH (counting starting with initial phase = step # 1) was previously visited at step # 2 + +INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s f S S S S F + => GOAL ID: LBT5.0 + => MISSION SEGMENT: Mission Finish + => ORDERS: + => Check relieved by other asset + => Task update received? +UPON OUTCOME f, LOOPS BACK TO: + <= GOAL ID: LBT4.0 + <= MISSION SEGMENT: Track + <= ORDERS: + <= Track Lifeboat + <= Monitor and communicate +WHICH (counting starting with initial phase = step # 1) was previously visited at step # 5 + +INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s S S F S S S F S + => GOAL ID: LBT7.0 + => MISSION SEGMENT: Transit + => ORDERS: + => Request Guidance? + => Need updated position +UPON OUTCOME s, LOOPS BACK TO: + <= GOAL ID: LBT2.0 + <= MISSION SEGMENT: Transit + <= ORDERS: + <= Transit to search area + <= Proceed to estimated position +WHICH (counting starting with initial phase = step # 1) was previously visited at step # 2 + +INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s f S S F S F + => GOAL ID: LBT5.0 + => MISSION SEGMENT: Mission Finish + => ORDERS: + => Check relieved by other asset + => Task update received? +UPON OUTCOME f, LOOPS BACK TO: + <= GOAL ID: LBT4.0 + <= MISSION SEGMENT: Track + <= ORDERS: + <= Track Lifeboat + <= Monitor and communicate +WHICH (counting starting with initial phase = step # 1) was previously visited at step # 5 + +INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s S S F S S F F S + => GOAL ID: LBT7.0 + => MISSION SEGMENT: Transit + => ORDERS: + => Request Guidance? + => Need updated position +UPON OUTCOME s, LOOPS BACK TO: + <= GOAL ID: LBT2.0 + <= MISSION SEGMENT: Transit + <= ORDERS: + <= Transit to search area + <= Proceed to estimated position +WHICH (counting starting with initial phase = step # 1) was previously visited at step # 2 + +INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s f S F S S F + => GOAL ID: LBT5.0 + => MISSION SEGMENT: Mission Finish + => ORDERS: + => Check relieved by other asset + => Task update received? +UPON OUTCOME f, LOOPS BACK TO: + <= GOAL ID: LBT4.0 + <= MISSION SEGMENT: Track + <= ORDERS: + <= Track Lifeboat + <= Monitor and communicate +WHICH (counting starting with initial phase = step # 1) was previously visited at step # 5 + +INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s S S F S F S F S + => GOAL ID: LBT7.0 + => MISSION SEGMENT: Transit + => ORDERS: + => Request Guidance? + => Need updated position +UPON OUTCOME s, LOOPS BACK TO: + <= GOAL ID: LBT2.0 + <= MISSION SEGMENT: Transit + <= ORDERS: + <= Transit to search area + <= Proceed to estimated position +WHICH (counting starting with initial phase = step # 1) was previously visited at step # 2 + +INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s f S F F S F + => GOAL ID: LBT5.0 + => MISSION SEGMENT: Mission Finish + => ORDERS: + => Check relieved by other asset + => Task update received? +UPON OUTCOME f, LOOPS BACK TO: + <= GOAL ID: LBT4.0 + <= MISSION SEGMENT: Track + <= ORDERS: + <= Track Lifeboat + <= Monitor and communicate +WHICH (counting starting with initial phase = step # 1) was previously visited at step # 5 + +INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s S S F S F F F S + => GOAL ID: LBT7.0 + => MISSION SEGMENT: Transit + => ORDERS: + => Request Guidance? + => Need updated position +UPON OUTCOME s, LOOPS BACK TO: + <= GOAL ID: LBT2.0 + <= MISSION SEGMENT: Transit + <= ORDERS: + <= Transit to search area + <= Proceed to estimated position +WHICH (counting starting with initial phase = step # 1) was previously visited at step # 2 + +INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s f F S S S F + => GOAL ID: LBT5.0 + => MISSION SEGMENT: Mission Finish + => ORDERS: + => Check relieved by other asset + => Task update received? +UPON OUTCOME f, LOOPS BACK TO: + <= GOAL ID: LBT4.0 + <= MISSION SEGMENT: Track + <= ORDERS: + <= Track Lifeboat + <= Monitor and communicate +WHICH (counting starting with initial phase = step # 1) was previously visited at step # 5 + +INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s S S F F S S F S + => GOAL ID: LBT7.0 + => MISSION SEGMENT: Transit + => ORDERS: + => Request Guidance? + => Need updated position +UPON OUTCOME s, LOOPS BACK TO: + <= GOAL ID: LBT2.0 + <= MISSION SEGMENT: Transit + <= ORDERS: + <= Transit to search area + <= Proceed to estimated position +WHICH (counting starting with initial phase = step # 1) was previously visited at step # 2 + +INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s f F S F S F + => GOAL ID: LBT5.0 + => MISSION SEGMENT: Mission Finish + => ORDERS: + => Check relieved by other asset + => Task update received? +UPON OUTCOME f, LOOPS BACK TO: + <= GOAL ID: LBT4.0 + <= MISSION SEGMENT: Track + <= ORDERS: + <= Track Lifeboat + <= Monitor and communicate +WHICH (counting starting with initial phase = step # 1) was previously visited at step # 5 + +INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s S S F F S F F S + => GOAL ID: LBT7.0 + => MISSION SEGMENT: Transit + => ORDERS: + => Request Guidance? + => Need updated position +UPON OUTCOME s, LOOPS BACK TO: + <= GOAL ID: LBT2.0 + <= MISSION SEGMENT: Transit + <= ORDERS: + <= Transit to search area + <= Proceed to estimated position +WHICH (counting starting with initial phase = step # 1) was previously visited at step # 2 + +INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s f F F S S F + => GOAL ID: LBT5.0 + => MISSION SEGMENT: Mission Finish + => ORDERS: + => Check relieved by other asset + => Task update received? +UPON OUTCOME f, LOOPS BACK TO: + <= GOAL ID: LBT4.0 + <= MISSION SEGMENT: Track + <= ORDERS: + <= Track Lifeboat + <= Monitor and communicate +WHICH (counting starting with initial phase = step # 1) was previously visited at step # 5 + +INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s S S F F F S F S + => GOAL ID: LBT7.0 + => MISSION SEGMENT: Transit + => ORDERS: + => Request Guidance? + => Need updated position +UPON OUTCOME s, LOOPS BACK TO: + <= GOAL ID: LBT2.0 + <= MISSION SEGMENT: Transit + <= ORDERS: + <= Transit to search area + <= Proceed to estimated position +WHICH (counting starting with initial phase = step # 1) was previously visited at step # 2 + +INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s f F F F S F + => GOAL ID: LBT5.0 + => MISSION SEGMENT: Mission Finish + => ORDERS: + => Check relieved by other asset + => Task update received? +UPON OUTCOME f, LOOPS BACK TO: + <= GOAL ID: LBT4.0 + <= MISSION SEGMENT: Track + <= ORDERS: + <= Track Lifeboat + <= Monitor and communicate +WHICH (counting starting with initial phase = step # 1) was previously visited at step # 5 + +INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s S S F F F F F S + => GOAL ID: LBT7.0 + => MISSION SEGMENT: Transit + => ORDERS: + => Request Guidance? + => Need updated position +UPON OUTCOME s, LOOPS BACK TO: + <= GOAL ID: LBT2.0 + <= MISSION SEGMENT: Transit + <= ORDERS: + <= Transit to search area + <= Proceed to estimated position +WHICH (counting starting with initial phase = step # 1) was previously visited at step # 2 + +INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s S F + => GOAL ID: LBT3.0 + => MISSION SEGMENT: Locate + => ORDERS: + => Locate Lifeboat + => Follow best search pattern +UPON OUTCOME f, LOOPS BACK TO: + <= GOAL ID: LBT2.0 + <= MISSION SEGMENT: Transit + <= ORDERS: + <= Transit to search area + <= Proceed to estimated position +WHICH (counting starting with initial phase = step # 1) was previously visited at step # 2 + 1363 paths tested, of which 49 contain infinite loops. Exhaustively testing mission: C:\x-nps-gitlab\NetworkOptionalWarfare\ethicalcontrol\missions\avcl\PiratesSeizingMerchantDefense.xml -INFINITE LOOP DETECTED: s s s s s s s s s s s s s s s s s s s s s s s s s ... -INFINITE LOOP DETECTED: s s s s s s s s s s s s s s s s s s s s s s s s f s s s s ... -INFINITE LOOP DETECTED: s s s s s s s s s s s s s s s s s s s s s s s s f s s s f s s s s s s ... -INFINITE LOOP DETECTED: s s s s s s s s s s s s s s s s s s s s s s s s f s s s f s s s s s f ... -INFINITE LOOP DETECTED: s s s s s s s s s s s s s s s s s s s s s s s s f s s s f s s s s f ... -INFINITE LOOP DETECTED: s s s s s s s s s s s s s s s s s s s s s s s s f s s s f s s s s x ... -INFINITE LOOP DETECTED: s s s s s s s s s s s s s s s s s s s s s s s s f s s s f s s s f s s ... -INFINITE LOOP DETECTED: s s s s s s s s s s s s s s s s s s s s s s s s f s s s f s s s f s f ... -INFINITE LOOP DETECTED: s s s s s s s s s s s s s s s s s s s s s s s s f s s s f s s s f f ... -INFINITE LOOP DETECTED: s s s s s s s s s s s s s s s s s s s s s s s s f s s s f s s s f x ... -INFINITE LOOP DETECTED: s s s s s s s s s s s s s s s s s s s s s s s s f s s s f s s f s s s ... -INFINITE LOOP DETECTED: s s s s s s s s s s s s s s s s s s s s s s s s f s s s f s s f s s f ... -INFINITE LOOP DETECTED: s s s s s s s s s s s s s s s s s s s s s s s s f s s s f s s f s f ... -INFINITE LOOP DETECTED: s s s s s s s s s s s s s s s s s s s s s s s s f s s s f s s f s x ... -INFINITE LOOP DETECTED: s s s s s s s s s s s s s s s s s s s s s s s s f s s s f s s f f s s ... -INFINITE LOOP DETECTED: s s s s s s s s s s s s s s s s s s s s s s s s f s s s f s s f f s f ... -INFINITE LOOP DETECTED: s s s s s s s s s s s s s s s s s s s s s s s s f s s s f s s f f f ... -INFINITE LOOP DETECTED: s s s s s s s s s s s s s s s s s s s s s s s s f s s s f s s f f x ... -INFINITE LOOP DETECTED: s s s s s s s s s s s s s s s s s s s s s s s s f s s s f s f s s s s ... -INFINITE LOOP DETECTED: s s s s s s s s s s s s s s s s s s s s s s s s f s s s f s f s s s f ... -INFINITE LOOP DETECTED: s s s s s s s s s s s s s s s s s s s s s s s s f s s s f s f s s f ... -INFINITE LOOP DETECTED: s s s s s s s s s s s s s s s s s s s s s s s s f s s s f s f s s x ... -INFINITE LOOP DETECTED: s s s s s s s s s s s s s s s s s s s s s s s s f s s s f s f s f s s ... -INFINITE LOOP DETECTED: s s s s s s s s s s s s s s s s s s s s s s s s f s s s f s f s f s f ... -INFINITE LOOP DETECTED: s s s s s s s s s s s s s s s s s s s s s s s s f s s s f s f s f f ... -INFINITE LOOP DETECTED: s s s s s s s s s s s s s s s s s s s s s s s s f s s s f s f s f x ... -INFINITE LOOP DETECTED: s s s s s s s s s s s s s s s s s s s s s s s s f s s s f s f f s s s ... -INFINITE LOOP DETECTED: s s s s s s s s s s s s s s s s s s s s s s s s f s s s f s f f s s f ... -INFINITE LOOP DETECTED: s s s s s s s s s s s s s s s s s s s s s s s s f s s s f s f f s f ... -INFINITE LOOP DETECTED: s s s s s s s s s s s s s s s s s s s s s s s s f s s s f s f f s x ... -INFINITE LOOP DETECTED: s s s s s s s s s s s s s s s s s s s s s s s s f s s s f s f f f s s ... -INFINITE LOOP DETECTED: s s s s s s s s s s s s s s s s s s s s s s s s f s s s f s f f f s f ... -INFINITE LOOP DETECTED: s s s s s s s s s s s s s s s s s s s s s s s s f s s s f s f f f f ... -INFINITE LOOP DETECTED: s s s s s s s s s s s s s s s s s s s s s s s s f s s s f s f f f x ... -INFINITE LOOP DETECTED: s s s s s s s s s s s s s s s s s s s s s s s s f s s s f f s s s s s ... -INFINITE LOOP DETECTED: s s s s s s s s s s s s s s s s s s s s s s s s f s s s f f s s s s f ... -INFINITE LOOP DETECTED: s s s s s s s s s s s s s s s s s s s s s s s s f s s s f f s s s f ... -INFINITE LOOP DETECTED: s s s s s s s s s s s s s s s s s s s s s s s s f s s s f f s s s x ... -INFINITE LOOP DETECTED: s s s s s s s s s s s s s s s s s s s s s s s s f s s s f f s s f s s ... -INFINITE LOOP DETECTED: s s s s s s s s s s s s s s s s s s s s s s s s f s s s f f s s f s f ... -INFINITE LOOP DETECTED: s s s s s s s s s s s s s s s s s s s s s s s s f s s s f f s s f f ... -INFINITE LOOP DETECTED: s s s s s s s s s s s s s s s s s s s s s s s s f s s s f f s s f x ... -INFINITE LOOP DETECTED: s s s s s s s s s s s s s s s s s s s s s s s s f s s s f f s f s s s ... -INFINITE LOOP DETECTED: s s s s s s s s s s s s s s s s s s s s s s s s f s s s f f s f s s f ... -INFINITE LOOP DETECTED: s s s s s s s s s s s s s s s s s s s s s s s s f s s s f f s f s f ... -INFINITE LOOP DETECTED: s s s s s s s s s s s s s s s s s s s s s s s s f s s s f f s f s x ... -INFINITE LOOP DETECTED: s s s s s s s s s s s s s s s s s s s s s s s s f s s s f f s f f s s ... -INFINITE LOOP DETECTED: s s s s s s s s s s s s s s s s s s s s s s s s f s s s f f s f f s f ... -INFINITE LOOP DETECTED: s s s s s s s s s s s s s s s s s s s s s s s s f s s s f f s f f f ... -INFINITE LOOP DETECTED: s s s s s s s s s s s s s s s s s s s s s s s s f s s s f f s f f x ... -INFINITE LOOP DETECTED: s s s s s s s s s s s s s s s s s s s s s s s s f s s s f f f s s s s ... -INFINITE LOOP DETECTED: s s s s s s s s s s s s s s s s s s s s s s s s f s s s f f f s s s f ... -INFINITE LOOP DETECTED: s s s s s s s s s s s s s s s s s s s s s s s s f s s s f f f s s f ... -INFINITE LOOP DETECTED: s s s s s s s s s s s s s s s s s s s s s s s s f s s s f f f s s x ... -INFINITE LOOP DETECTED: s s s s s s s s s s s s s s s s s s s s s s s s f s s s f f f s f s s ... -INFINITE LOOP DETECTED: s s s s s s s s s s s s s s s s s s s s s s s s f s s s f f f s f s f ... -INFINITE LOOP DETECTED: s s s s s s s s s s s s s s s s s s s s s s s s f s s s f f f s f f ... -INFINITE LOOP DETECTED: s s s s s s s s s s s s s s s s s s s s s s s s f s s s f f f s f x ... -INFINITE LOOP DETECTED: s s s s s s s s s s s s s s s s s s s s s s s s f s s s f f f f s s s ... -INFINITE LOOP DETECTED: s s s s s s s s s s s s s s s s s s s s s s s s f s s s f f f f s s f ... -INFINITE LOOP DETECTED: s s s s s s s s s s s s s s s s s s s s s s s s f s s s f f f f s f ... -INFINITE LOOP DETECTED: s s s s s s s s s s s s s s s s s s s s s s s s f s s s f f f f s x ... -INFINITE LOOP DETECTED: s s s s s s s s s s s s s s s s s s s s s s s s f s s s f f f f f s s ... -INFINITE LOOP DETECTED: s s s s s s s s s s s s s s s s s s s s s s s s f s s s f f f f f s f ... -INFINITE LOOP DETECTED: s s s s s s s s s s s s s s s s s s s s s s s s f s s s f f f f f f ... -INFINITE LOOP DETECTED: s s s s s s s s s s s s s s s s s s s s s s s s f s s s f f f f f x ... -INFINITE LOOP DETECTED: s s s s s s s s s s s s s s s s s s s s s s s s f s s s f x s ... -INFINITE LOOP DETECTED: s s s s s s s s s s s s s s s s s s s s s s s s f s s s f x f s s s s s ... -INFINITE LOOP DETECTED: s s s s s s s s s s s s s s s s s s s s s s s s f s s s f x f s s s s f ... -INFINITE LOOP DETECTED: s s s s s s s s s s s s s s s s s s s s s s s s f s s s f x f s s s f ... -INFINITE LOOP DETECTED: s s s s s s s s s s s s s s s s s s s s s s s s f s s s f x f s s s x ... -INFINITE LOOP DETECTED: s s s s s s s s s s s s s s s s s s s s s s s s f s s s f x f s s f s s ... -INFINITE LOOP DETECTED: s s s s s s s s s s s s s s s s s s s s s s s s f s s s f x f s s f s f ... -INFINITE LOOP DETECTED: s s s s s s s s s s s s s s s s s s s s s s s s f s s s f x f s s f f ... -INFINITE LOOP DETECTED: s s s s s s s s s s s s s s s s s s s s s s s s f s s s f x f s s f x ... -INFINITE LOOP DETECTED: s s s s s s s s s s s s s s s s s s s s s s s s f s s s f x f s f s s s ... -INFINITE LOOP DETECTED: s s s s s s s s s s s s s s s s s s s s s s s s f s s s f x f s f s s f ... -INFINITE LOOP DETECTED: s s s s s s s s s s s s s s s s s s s s s s s s f s s s f x f s f s f ... -INFINITE LOOP DETECTED: s s s s s s s s s s s s s s s s s s s s s s s s f s s s f x f s f s x ... -INFINITE LOOP DETECTED: s s s s s s s s s s s s s s s s s s s s s s s s f s s s f x f s f f s s ... -INFINITE LOOP DETECTED: s s s s s s s s s s s s s s s s s s s s s s s s f s s s f x f s f f s f ... -INFINITE LOOP DETECTED: s s s s s s s s s s s s s s s s s s s s s s s s f s s s f x f s f f f ... -INFINITE LOOP DETECTED: s s s s s s s s s s s s s s s s s s s s s s s s f s s s f x f s f f x ... -INFINITE LOOP DETECTED: s s s s s s s s s s s s s s s s s s s s s s s s f s s s f x f f s s s s ... -INFINITE LOOP DETECTED: s s s s s s s s s s s s s s s s s s s s s s s s f s s s f x f f s s s f ... -INFINITE LOOP DETECTED: s s s s s s s s s s s s s s s s s s s s s s s s f s s s f x f f s s f ... -INFINITE LOOP DETECTED: s s s s s s s s s s s s s s s s s s s s s s s s f s s s f x f f s s x ... -INFINITE LOOP DETECTED: s s s s s s s s s s s s s s s s s s s s s s s s f s s s f x f f s f s s ... -INFINITE LOOP DETECTED: s s s s s s s s s s s s s s s s s s s s s s s s f s s s f x f f s f s f ... -INFINITE LOOP DETECTED: s s s s s s s s s s s s s s s s s s s s s s s s f s s s f x f f s f f ... -INFINITE LOOP DETECTED: s s s s s s s s s s s s s s s s s s s s s s s s f s s s f x f f s f x ... -INFINITE LOOP DETECTED: s s s s s s s s s s s s s s s s s s s s s s s s f s s s f x f f f s s s ... -INFINITE LOOP DETECTED: s s s s s s s s s s s s s s s s s s s s s s s s f s s s f x f f f s s f ... -INFINITE LOOP DETECTED: s s s s s s s s s s s s s s s s s s s s s s s s f s s s f x f f f s f ... -INFINITE LOOP DETECTED: s s s s s s s s s s s s s s s s s s s s s s s s f s s s f x f f f s x ... -INFINITE LOOP DETECTED: s s s s s s s s s s s s s s s s s s s s s s s s f s s s f x f f f f s s ... -INFINITE LOOP DETECTED: s s s s s s s s s s s s s s s s s s s s s s s s f s s s f x f f f f s f ... -INFINITE LOOP DETECTED: s s s s s s s s s s s s s s s s s s s s s s s s f s s s f x f f f f f ... -INFINITE LOOP DETECTED: s s s s s s s s s s s s s s s s s s s s s s s s f s s s f x f f f f x ... -INFINITE LOOP DETECTED: s s s s s s s s s s s s s s s s s s s s s s s s f s s s f x x s ... -INFINITE LOOP DETECTED: s s s s s s s s s s s s s s s s s s s s s s s s f s s s f x x f ... -INFINITE LOOP DETECTED: s s s s s s s s s s s s s s s s s s s s s s s s f s s f s ... -INFINITE LOOP DETECTED: s s s s s s s s s s s s s s s s s s s s s s s s f s s f f s s s s s s ... -INFINITE LOOP DETECTED: s s s s s s s s s s s s s s s s s s s s s s s s f s s f f s s s s s f ... -INFINITE LOOP DETECTED: s s s s s s s s s s s s s s s s s s s s s s s s f s s f f s s s s f ... -INFINITE LOOP DETECTED: s s s s s s s s s s s s s s s s s s s s s s s s f s s f f s s s s x ... -INFINITE LOOP DETECTED: s s s s s s s s s s s s s s s s s s s s s s s s f s s f f s s s f s s ... -INFINITE LOOP DETECTED: s s s s s s s s s s s s s s s s s s s s s s s s f s s f f s s s f s f ... -INFINITE LOOP DETECTED: s s s s s s s s s s s s s s s s s s s s s s s s f s s f f s s s f f ... -INFINITE LOOP DETECTED: s s s s s s s s s s s s s s s s s s s s s s s s f s s f f s s s f x ... -INFINITE LOOP DETECTED: s s s s s s s s s s s s s s s s s s s s s s s s f s s f f s s f s s s ... -INFINITE LOOP DETECTED: s s s s s s s s s s s s s s s s s s s s s s s s f s s f f s s f s s f ... -INFINITE LOOP DETECTED: s s s s s s s s s s s s s s s s s s s s s s s s f s s f f s s f s f ... -INFINITE LOOP DETECTED: s s s s s s s s s s s s s s s s s s s s s s s s f s s f f s s f s x ... -INFINITE LOOP DETECTED: s s s s s s s s s s s s s s s s s s s s s s s s f s s f f s s f f s s ... -INFINITE LOOP DETECTED: s s s s s s s s s s s s s s s s s s s s s s s s f s s f f s s f f s f ... -INFINITE LOOP DETECTED: s s s s s s s s s s s s s s s s s s s s s s s s f s s f f s s f f f ... -INFINITE LOOP DETECTED: s s s s s s s s s s s s s s s s s s s s s s s s f s s f f s s f f x ... -INFINITE LOOP DETECTED: s s s s s s s s s s s s s s s s s s s s s s s s f s s f f s f s s s s ... -INFINITE LOOP DETECTED: s s s s s s s s s s s s s s s s s s s s s s s s f s s f f s f s s s f ... -INFINITE LOOP DETECTED: s s s s s s s s s s s s s s s s s s s s s s s s f s s f f s f s s f ... -INFINITE LOOP DETECTED: s s s s s s s s s s s s s s s s s s s s s s s s f s s f f s f s s x ... -INFINITE LOOP DETECTED: s s s s s s s s s s s s s s s s s s s s s s s s f s s f f s f s f s s ... -INFINITE LOOP DETECTED: s s s s s s s s s s s s s s s s s s s s s s s s f s s f f s f s f s f ... -INFINITE LOOP DETECTED: s s s s s s s s s s s s s s s s s s s s s s s s f s s f f s f s f f ... -INFINITE LOOP DETECTED: s s s s s s s s s s s s s s s s s s s s s s s s f s s f f s f s f x ... -INFINITE LOOP DETECTED: s s s s s s s s s s s s s s s s s s s s s s s s f s s f f s f f s s s ... -INFINITE LOOP DETECTED: s s s s s s s s s s s s s s s s s s s s s s s s f s s f f s f f s s f ... -INFINITE LOOP DETECTED: s s s s s s s s s s s s s s s s s s s s s s s s f s s f f s f f s f ... -INFINITE LOOP DETECTED: s s s s s s s s s s s s s s s s s s s s s s s s f s s f f s f f s x ... -INFINITE LOOP DETECTED: s s s s s s s s s s s s s s s s s s s s s s s s f s s f f s f f f s s ... -INFINITE LOOP DETECTED: s s s s s s s s s s s s s s s s s s s s s s s s f s s f f s f f f s f ... -INFINITE LOOP DETECTED: s s s s s s s s s s s s s s s s s s s s s s s s f s s f f s f f f f ... -INFINITE LOOP DETECTED: s s s s s s s s s s s s s s s s s s s s s s s s f s s f f s f f f x ... -INFINITE LOOP DETECTED: s s s s s s s s s s s s s s s s s s s s s s s s f s s f f f s s s s s ... -INFINITE LOOP DETECTED: s s s s s s s s s s s s s s s s s s s s s s s s f s s f f f s s s s f ... -INFINITE LOOP DETECTED: s s s s s s s s s s s s s s s s s s s s s s s s f s s f f f s s s f ... -INFINITE LOOP DETECTED: s s s s s s s s s s s s s s s s s s s s s s s s f s s f f f s s s x ... -INFINITE LOOP DETECTED: s s s s s s s s s s s s s s s s s s s s s s s s f s s f f f s s f s s ... -INFINITE LOOP DETECTED: s s s s s s s s s s s s s s s s s s s s s s s s f s s f f f s s f s f ... -INFINITE LOOP DETECTED: s s s s s s s s s s s s s s s s s s s s s s s s f s s f f f s s f f ... -INFINITE LOOP DETECTED: s s s s s 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s ... -INFINITE LOOP DETECTED: s s s s s s s s s s s s s s s s s s s s s s s s f s s f f x f s s f s f ... -INFINITE LOOP DETECTED: s s s s s s s s s s s s s s s s s s s s s s s s f s s f f x f s s f f ... -INFINITE LOOP DETECTED: s s s s s s s s s s s s s s s s s s s s s s s s f s s f f x f s s f x ... -INFINITE LOOP DETECTED: s s s s s s s s s s s s s s s s s s s s s s s s f s s f f x f s f s s s ... -INFINITE LOOP DETECTED: s s s s s s s s s s s s s s s s s s s s s s s s f s s f f x f s f s s f ... -INFINITE LOOP DETECTED: s s s s s s s s s s s s s s s s s s s s s s s s f s s f f x f s f s f ... -INFINITE LOOP DETECTED: s s s s s s s s s s s s s s s s s s s s s s s s f s s f f x f s f s x ... -INFINITE LOOP DETECTED: s s s s s s s s s s s s s s s s s s s s s s s s f s s f f x f s f f s s ... -INFINITE LOOP DETECTED: s s s s s s s s s s s s s s s s s s s s s s s s f s s f f x f s f f s f ... -INFINITE LOOP DETECTED: s s s s s s s s s s s s s s s s s s s s s s s s f s s f f x f s f f 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s ... -INFINITE LOOP DETECTED: s s s s s s s s s s s s s s s s s s s s s s s s f s s f f x f f f s s f ... -INFINITE LOOP DETECTED: s s s s s s s s s s s s s s s s s s s s s s s s f s s f f x f f f s f ... -INFINITE LOOP DETECTED: s s s s s s s s s s s s s s s s s s s s s s s s f s s f f x f f f s x ... -INFINITE LOOP DETECTED: s s s s s s s s s s s s s s s s s s s s s s s s f s s f f x f f f f s s ... -INFINITE LOOP DETECTED: s s s s s s s s s s s s s s s s s s s s s s s s f s s f f x f f f f s f ... -INFINITE LOOP DETECTED: s s s s s s s s s s s s s s s s s s s s s s s s f s s f f x f f f f f ... -INFINITE LOOP DETECTED: s s s s s s s s s s s s s s s s s s s s s s s s f s s f f x f f f f x ... -INFINITE LOOP DETECTED: s s s s s s s s s s s s s s s s s s s s s s s s f s s f f x x s ... -INFINITE LOOP DETECTED: s s s s s s s s s s s s s s s s s s s s s s s s f s s f f x x f ... -INFINITE LOOP DETECTED: s s s s s s s s s s s s s s s s s s s s s s s s f s f s s ... -INFINITE LOOP 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s s s s s s s s s s s s s s s s s s s s f s f s f s s f s f ... -INFINITE LOOP DETECTED: s s s s s s s s s s s s s s s s s s s s s s s s f s f s f s s f s x ... -INFINITE LOOP DETECTED: s s s s s s s s s s s s s s s s s s s s s s s s f s f s f s s f f s s ... -INFINITE LOOP DETECTED: s s s s s s s s s s s s s s s s s s s s s s s s f s f s f s s f f s f ... -INFINITE LOOP DETECTED: s s s s s s s s s s s s s s s s s s s s s s s s f s f s f s s f f f ... -INFINITE LOOP DETECTED: s s s s s s s s s s s s s s s s s s s s s s s s f s f s f s s f f x ... -INFINITE LOOP DETECTED: s s s s s s s s s s s s s s s s s s s s s s s s f s f s f s f s s s s ... -INFINITE LOOP DETECTED: s s s s s s s s s s s s s s s s s s s s s s s s f s f s f s f s s s f ... -INFINITE LOOP DETECTED: s s s s s s s s s s s s s s s s s s s s s s s s f s f s f s f s s f ... -INFINITE LOOP DETECTED: s s s s s s s s s s s s s s s s s s s s s s s s f s f s f s f s s x ... -INFINITE LOOP DETECTED: s s s s s s s s s s s s s s s 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s s s s s s s s s s s s f s f s f x f s s f f ... -INFINITE LOOP DETECTED: s s s s s s s s s s s s s s s s s s s s s s s s f s f s f x f s s f x ... -INFINITE LOOP DETECTED: s s s s s s s s s s s s s s s s s s s s s s s s f s f s f x f s f s s s ... -INFINITE LOOP DETECTED: s s s s s s s s s s s s s s s s s s s s s s s s f s f s f x f s f s s f ... -INFINITE LOOP DETECTED: s s s s s s s s s s s s s s s s s s s s s s s s f s f s f x f s f s f ... -INFINITE LOOP DETECTED: s s s s s s s s s s s s s s s s s s s s s s s s f s f s f x f s f s x ... -INFINITE LOOP DETECTED: s s s s s s s s s s s s s s s s s s s s s s s s f s f s f x f s f f s s ... -INFINITE LOOP DETECTED: s s s s s s s s s s s s s s s s s s s s s s s s f s f s f x f s f f s f ... -INFINITE LOOP DETECTED: s s s s s s s s s s s s s s s s s s s s s s s s f s f s f x f s f f f ... -INFINITE LOOP DETECTED: s s s s s s s s s s s s s s s s s s s s s s s s f s f s f x f s f f x ... -INFINITE LOOP DETECTED: s s s s s s s s s s s s s s s s s s s s s s s s f s f s f x f f s s s s ... -INFINITE LOOP DETECTED: s s s s s s s s s s s s s s s s s s s s s s s s f s f s f x f f s s s f ... -INFINITE LOOP DETECTED: s s s s s s s s s s s s s s s s s s s s s s s s f s f s f x f f s s f ... -INFINITE LOOP DETECTED: s s s s s s s s s s s s s s s s s s s s s s s s f s f s f x f f s s x ... -INFINITE LOOP DETECTED: s s s s s s s s s s s s s s s s s s s s s s s s f s f s f x f f s f s s ... -INFINITE LOOP DETECTED: s s s s s s s s s s s s s s s s s s s s s s s s f s f s f x f f s f s f ... -INFINITE LOOP DETECTED: s s s s s s s s s s s s s s s s s s s s s s s s f s f s f x f f s f f ... -INFINITE LOOP DETECTED: s s s s s s s s s s s s s s s s s s s s s s s s f s f s f x f f s f x ... -INFINITE LOOP DETECTED: s s s s s s s s s s s s s s s s s s s s s s s s f s f s f x f f f s s s ... -INFINITE LOOP DETECTED: s s s s s s s s s s s s s s s s s s s s s s s s f s f s f x f f f s s f ... -INFINITE LOOP DETECTED: s s s s s s s s s s s s s s s s s s s s s s s s f s f s f x f f f s f ... -INFINITE LOOP DETECTED: s s s s s s s s s s s s s s s s s s s s s s s s f s f s f x f f f s x ... -INFINITE LOOP DETECTED: s s s s s s s s s s s s s s s s s s s s s s s s f s f s f x f f f f s s ... -INFINITE LOOP DETECTED: s s s s s s s s s s s s s s s s s s s s s s s s f s f s f x f f f f s f ... -INFINITE LOOP DETECTED: s s s s s s s s s s s s s s s s s s s s s s s s f s f s f x f f f f f ... -INFINITE LOOP DETECTED: s s s s s s s s s s s s s s s s s s s s s s s s f s f s f x f f f f x ... -INFINITE LOOP DETECTED: s s s s s s s s s s s s s s s s s s s s s s s s f s f s f x x s ... -INFINITE LOOP DETECTED: s s s s s s s s s s s s s s s s s s s s s s s s f s f s f x x f ... -INFINITE LOOP DETECTED: s s s s s s s s s s s s s s s s s s s s s s s s f s f f s ... -INFINITE LOOP DETECTED: s s s s s s s s s s s s s s s s s s s s s s s s f s f f f s s s s s s ... -INFINITE LOOP DETECTED: s s s s s s s s s s s s s s s s s s s s s s s s f s f f f s s s s s f ... -INFINITE LOOP DETECTED: s s s s s s s s s s s s s s s s s s s s s s s s f s f f f s s s s f ... -INFINITE LOOP DETECTED: s s s s s s s s s s s s s s s s s s s s s s s s f s f f f s s s s x ... -INFINITE LOOP DETECTED: s s s s s s s s s s s s s s s s s s s s s s s s f s f f f s s s f s s ... -INFINITE LOOP DETECTED: s s s s s s s s s s s s s s s s s s s s s s s s f s f f f s s s f s f ... -INFINITE LOOP DETECTED: s s s s s s s s s s s s s s s s s s s s s s s s f s f f f s s s f f ... -INFINITE LOOP DETECTED: s s s s s s s s s s s s s s s s s s s s s s s s f s f f f s s s f x ... -INFINITE LOOP DETECTED: s s s s s s s s s s s s s s s s s s s s s s s s f s f f f s s f s s s ... -INFINITE LOOP DETECTED: s s s s s s s s s s s s s s s s s s s s s s s s f s f f f s s f s s f ... -INFINITE LOOP DETECTED: s s s s s s s s s s s s s s s s s s s s s s s s f s f f f s s f s f ... -INFINITE LOOP DETECTED: s s s s s s s s s s s s s s s s s s s s s s s s f s f f f s s f s x ... -INFINITE LOOP DETECTED: s s s s s s s s s s s s s s s s s s s s s s s s f s f f f s s f f s s ... -INFINITE LOOP DETECTED: s s s s s s s s s s s s s s s s s s s s s s s s f s f f f s s f f s f ... -INFINITE LOOP DETECTED: s s s s s s s s s s s s s s s s s s s s s s s s f s f f f s s f f f ... -INFINITE LOOP DETECTED: s s s s s s s s s s s s s s s s s s s s s s s s f s f f f s s f f x ... -INFINITE LOOP DETECTED: s s s s s s s s s s s s s s s s s s s s s s s s f s f f f s f s s s s ... -INFINITE LOOP DETECTED: s s s s s s s s s s s s s s s s s s s s s s s s f s f f f s f s s s f ... -INFINITE LOOP DETECTED: s s s s s s s s s s s s s s s s s s s s s s s s f s f f f s f s s f ... -INFINITE LOOP DETECTED: s s s s s s s s s s s s s s s s s s s s s s s s f s f f f s f s s x ... -INFINITE LOOP DETECTED: s s s s s s s s s s s s s s s s s s s s s s s s f s f f f s f s f s s ... -INFINITE LOOP DETECTED: s s s s s s s s s s s s s s s s s s s s s s s s f s f f f s f s f s f ... -INFINITE LOOP DETECTED: s s s s s s s s s s s s s s s s s s s s s s s s f s f f f s f s f f ... -INFINITE LOOP DETECTED: s s s s s s s s s s s s s s s s s s s s s s s s f s f f f s f s f x ... -INFINITE LOOP DETECTED: s s s s s s s s s s s s s s s s s s s s s s s s f s f f f s f f s s s ... -INFINITE LOOP DETECTED: s s s s s s s s s s s s s s s s s s s s s s s s f s f f f s f f s s f ... -INFINITE LOOP DETECTED: s s s s s s s s s s s s s s s s s s s s s s s s f s f f f s f f s f ... -INFINITE LOOP DETECTED: s s s s s s s s s s s s s s s s s s s s s s s s f s f f f s f f s x ... -INFINITE LOOP DETECTED: s s s s s s s s s s s s s s s s s s s s s s s s f s f f f s f f f s s ... -INFINITE LOOP DETECTED: s s s s s s s s s s s s s s s s s s s s s s s s f s f f f s f f f s f ... -INFINITE LOOP DETECTED: s s s s s s s s s s s s s s s s s s s s s s s s f s f f f s f f f f ... -INFINITE LOOP DETECTED: s s s s s s s s s s s s s s s s s s s s s s s s f s f f f s f f f x ... -INFINITE LOOP DETECTED: s s s s s s s s s s s s s s s s s s s s s s s s f s f f f f s s s s s ... -INFINITE LOOP DETECTED: s s s s s s s s s s s s s s s s s s s s s s s s f s f f f f s s s s f ... -INFINITE LOOP DETECTED: s s s s s s s s s s s s s s s s s s s s s s s s f s f f f f s s s f ... -INFINITE LOOP DETECTED: s s s s s s s s s s s s s s s s s s s s s s s s f s f f f f s s s x ... -INFINITE LOOP DETECTED: s s s s s s s s s s s s s s s s s s s s s s s s f s f f f f s s f s s ... -INFINITE LOOP DETECTED: s s s s s s s s s s s s s s s s s s s s s s s s f s f f f f s s f s f ... -INFINITE LOOP DETECTED: s s s s s s s s s s s s s s s s s s s s s s s s f s f f f f s s f f ... -INFINITE LOOP DETECTED: s s s s s s s s s s s s s s s s s s s s s s s s f s f f f f s s f x ... -INFINITE LOOP DETECTED: s s s s s s s s s s s s s s s s s s s s s s s s f s f f f f s f s s s ... -INFINITE LOOP DETECTED: s s s s s s s s s s s s s s s s s s s s s s s s f s f f f f s f s s f ... -INFINITE LOOP DETECTED: s s s s s s s s s s s s s s s s s s s s s s s s f s f f f f s f s f ... -INFINITE LOOP DETECTED: s s s s s s s s s s s s s s s s s s s s s s s s f s f f f f s f s x ... -INFINITE LOOP DETECTED: s s s s s s s s s s s s s s s s s s s s s s s s f s f f f f s f f s s ... -INFINITE LOOP DETECTED: s s s s s s s s s s s s s s s s s s s s s s s s f s f f f f s f f s f ... -INFINITE LOOP DETECTED: s s s s s s s s s s s s s s s s s s s s s s s s f s f f f f s f f f ... -INFINITE LOOP DETECTED: s s s s s s s s s s s s s s s s s s s s s s s s f s f f f f s f f x ... -INFINITE LOOP DETECTED: s s s s s s s s s s s s s s s s s s s s s s s s f s f f f f f s s s s ... -INFINITE LOOP DETECTED: s s s s s s s s s s s s s s s s s s s s s s s s f s f f f f f s s s f ... -INFINITE LOOP DETECTED: s s s s s s s s s s s s s s s s s s s s s s s s f s f f f f f s s f ... -INFINITE LOOP DETECTED: s s s s s s s s s s s s s s s s s s s s s s s s f s f f f f f s s x ... -INFINITE LOOP DETECTED: s s s s s s s s s s s s s s s s s s s s s s s s f s f f f f f s f s s ... -INFINITE LOOP DETECTED: s s s s s s s s s s s s s s s s s s s s s s s s f s f f f f f s f s f ... -INFINITE LOOP DETECTED: s s s s s s s s s s s s s s s s s s s s s s s s f s f f f f f s f f ... -INFINITE LOOP DETECTED: s s s s s s s s s s s s s s s s s s s s s s s s f s f f f f f s f x ... -INFINITE LOOP DETECTED: s s s s s s s s s s s s s s s s s s s s s s s s f s f f f f f f s s s ... -INFINITE LOOP DETECTED: s s s s s s s s s s s s s s s s s s s s s s s s f s f f f f f f s s f ... -INFINITE LOOP DETECTED: s s s s s s s s s s s s s s s s s s s s s s s s f s f f f f f f s f ... -INFINITE LOOP DETECTED: s s s s s s s s s s s s s s s s s s s s s s s s f s f f f f f f s x ... -INFINITE LOOP DETECTED: s s s s s s s s s s s s s s s s s s s s s s s s f s f f f f f f f s s ... -INFINITE LOOP DETECTED: s s s s s s s s s s s s s s s s s s s s s s s s f s f f f f f f f s f ... -INFINITE LOOP DETECTED: s s s s s s s s s s s s s s s s s s s s s s s s f s f f f f f f f f ... -INFINITE LOOP DETECTED: s s s s s s s s s s s s s s s s s s s s s s s s f s f f f f f f f x ... -INFINITE LOOP DETECTED: s s s s s s s s s s s s s s s s s s s s s s s s f s f f f x s ... -INFINITE LOOP DETECTED: s s s s s s s s s s s s s s s s s s s s s s s s f s f f f x f s s s s s ... -INFINITE LOOP DETECTED: s s s s s s s s s s s s s s s s s s s s s s s s f s f f f x f s s s s f ... -INFINITE LOOP DETECTED: s s s s s s s s s s s s s s s s s s s s s s s s f s f f f x f s s s f ... -INFINITE LOOP DETECTED: s s s s s s s s s s s s s s s s s s s s s s s s f s f f f x f s s s x ... -INFINITE LOOP DETECTED: s s s s s s s s s s s s s s s s s s s s s s s s f s f f f x f s s f s s ... -INFINITE LOOP DETECTED: s s s s s s s s s s s s s s s s s s s s s s s s f s f f f x f s s f s f ... -INFINITE LOOP DETECTED: s s s s s s s s s s s s s s s s s s s s s s s s f s f f f x f s s f f ... -INFINITE LOOP DETECTED: s s s s s s s s s s s s s s s s s s s s s s s s f s f f f x f s s f x ... -INFINITE LOOP DETECTED: s s s s s s s s s s s s s s s s s s s s s s s s f s f f f x f s f s s s ... -INFINITE LOOP DETECTED: s s s s s s s s s s s s s s s s s s s s s s s s f s f f f x f s f s s f ... -INFINITE LOOP DETECTED: s s s s s s s s s s s s s s s s s s s s s s s s f s f f f x f s f s f ... -INFINITE LOOP DETECTED: s s s s s s s s s s s s s s s s s s s s s s s s f s f f f x f s f s x ... -INFINITE LOOP DETECTED: s s s s s s s s s s s s s s s s s s s s s s s s f s f f f x f s f f s s ... -INFINITE LOOP DETECTED: s s s s s s s s s s s s s s s s s s s s s s s s f s f f f x f s f f s f ... -INFINITE LOOP DETECTED: s s s s s s s s s s s s s s s s s s s s s s s s f s f f f x f s f f f ... -INFINITE LOOP DETECTED: s s s s s s s s s s s s s s s s s s s s s s s s f s f f f x f s f f x ... -INFINITE LOOP DETECTED: s s s s s s s s s s s s s s s s s s s s s s s s f s f f f x f f s s s s ... -INFINITE LOOP DETECTED: s s s s s s s s s s s s s s s s s s s s s s s s f s f f f x f f s s s f ... + +INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s S S S S S S S S S S S S S S S S S S S S + => GOAL ID: PSMD35.1 + => MISSION SEGMENT: Hostilities Imminent + => ORDERS: + => Pirates retreat? + => Stay with merchant, report if response changes +UPON OUTCOME s, LOOPS BACK TO: + <= GOAL ID: PSMD14.0 + <= MISSION SEGMENT: Track + <= ORDERS: + <= Track Merchant + <= Monitor and communicate +WHICH (counting starting with initial phase = step # 1) was previously visited at step # 6 + +INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s S S S S S S S S S S S S S S S S S S S F S S S S + => GOAL ID: PSMD41.1 + => MISSION SEGMENT: Counter Attack + => ORDERS: + => Pirates retreat? + => Stay with merchant, report if response changes +UPON OUTCOME s, LOOPS BACK TO: + <= GOAL ID: PSMD14.0 + <= MISSION SEGMENT: Track + <= ORDERS: + <= Track Merchant + <= Monitor and communicate +WHICH (counting starting with initial phase = step # 1) was previously visited at step # 6 + +INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s s s s s s s S S S S S S S S S S S S S F S S S F S S S S S S + => GOAL ID: PSMD37.0 + => MISSION SEGMENT: Hostilities Imminent + => ORDERS: + => Fire Warning Shot + => Warning shots remain an available option for human commanders. Lethal force is authorized. +UPON OUTCOME s, LOOPS BACK TO: + <= GOAL ID: PSMD31.0 + <= MISSION SEGMENT: Warning + <= ORDERS: + <= Confirm Mission Authorities + <= Check constraints and defensive responses +WHICH (counting starting with initial phase = step # 1) was previously visited at step # 12 + +INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s s s s s s s S S S S S S S S S S S S S F S S S F S S S S S F + => GOAL ID: PSMD37.0 + => MISSION SEGMENT: Hostilities Imminent + => ORDERS: + => Fire Warning Shot + => Warning shots remain an available option for human commanders. Lethal force is authorized. +UPON OUTCOME f, LOOPS BACK TO: + <= GOAL ID: PSMD31.0 + <= MISSION SEGMENT: Warning + <= ORDERS: + <= Confirm Mission Authorities + <= Check constraints and defensive responses +WHICH (counting starting with initial phase = step # 1) was previously visited at step # 12 + +INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s s s s s s s s s s s s s s s s s s s S F S S S F S S S S F + => GOAL ID: PSMD36.0 + => MISSION SEGMENT: Hostilities Imminent + => ORDERS: + => Check posture changed? + => Task update received +UPON OUTCOME f, LOOPS BACK TO: + <= GOAL ID: PSMD35.0 + <= MISSION SEGMENT: Hostilities Imminent + <= ORDERS: + <= Observe pirate response + <= Monitor and report back to own ship +WHICH (counting starting with initial phase = step # 1) was previously visited at step # 24 + +INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s S S S S S S S S S S S S S S S S S S S F S S S F S S S S X + => GOAL ID: PSMD36.0 + => MISSION SEGMENT: Hostilities Imminent + => ORDERS: + => Check posture changed? + => Task update received +UPON OUTCOME x, LOOPS BACK TO: + <= GOAL ID: PSMD14.0 + <= MISSION SEGMENT: Track + <= ORDERS: + <= Track Merchant + <= Monitor and communicate +WHICH (counting starting with initial phase = step # 1) was previously visited at step # 6 + +INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s s s s s s s S S S S S S S S S S S S S F S S S F S S S F S S + => GOAL ID: PSMD37.0 + => MISSION SEGMENT: Hostilities Imminent + => ORDERS: + => Fire Warning Shot + => Warning shots remain an available option for human commanders. Lethal force is authorized. +UPON OUTCOME s, LOOPS BACK TO: + <= GOAL ID: PSMD31.0 + <= MISSION SEGMENT: Warning + <= ORDERS: + <= Confirm Mission Authorities + <= Check constraints and defensive responses +WHICH (counting starting with initial phase = step # 1) was previously visited at step # 12 + +INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s s s s s s s S S S S S S S S S S S S S F S S S F S S S F S F + => GOAL ID: PSMD37.0 + => MISSION SEGMENT: Hostilities Imminent + => ORDERS: + => Fire Warning Shot + => Warning shots remain an available option for human commanders. Lethal force is authorized. +UPON OUTCOME f, LOOPS BACK TO: + <= GOAL ID: PSMD31.0 + <= MISSION SEGMENT: Warning + <= ORDERS: + <= Confirm Mission Authorities + <= Check constraints and defensive responses +WHICH (counting starting with initial phase = step # 1) was previously visited at step # 12 + +INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s s s s s s s s s s s s s s s s s s s S F S S S F S S S F F + => GOAL ID: PSMD36.0 + => MISSION SEGMENT: Hostilities Imminent + => ORDERS: + => Check posture changed? + => Task update received +UPON OUTCOME f, LOOPS BACK TO: + <= GOAL ID: PSMD35.0 + <= MISSION SEGMENT: Hostilities Imminent + <= ORDERS: + <= Observe pirate response + <= Monitor and report back to own ship +WHICH (counting starting with initial phase = step # 1) was previously visited at step # 24 + +INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s S S S S S S S S S S S S S S S S S S S F S S S F S S S F X + => GOAL ID: PSMD36.0 + => MISSION SEGMENT: Hostilities Imminent + => ORDERS: + => Check posture changed? + => Task update received +UPON OUTCOME x, LOOPS BACK TO: + <= GOAL ID: PSMD14.0 + <= MISSION SEGMENT: Track + <= ORDERS: + <= Track Merchant + <= Monitor and communicate +WHICH (counting starting with initial phase = step # 1) was previously visited at step # 6 + +INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s s s s s s s S S S S S S S S S S S S S F S S S F S S F S S S + => GOAL ID: PSMD37.0 + => MISSION SEGMENT: Hostilities Imminent + => ORDERS: + => Fire Warning Shot + => Warning shots remain an available option for human commanders. Lethal force is authorized. +UPON OUTCOME s, LOOPS BACK TO: + <= GOAL ID: PSMD31.0 + <= MISSION SEGMENT: Warning + <= ORDERS: + <= Confirm Mission Authorities + <= Check constraints and defensive responses +WHICH (counting starting with initial phase = step # 1) was previously visited at step # 12 + +INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s s s s s s s S S S S S S S S S S S S S F S S S F S S F S S F + => GOAL ID: PSMD37.0 + => MISSION SEGMENT: Hostilities Imminent + => ORDERS: + => Fire Warning Shot + => Warning shots remain an available option for human commanders. Lethal force is authorized. +UPON OUTCOME f, LOOPS BACK TO: + <= GOAL ID: PSMD31.0 + <= MISSION SEGMENT: Warning + <= ORDERS: + <= Confirm Mission Authorities + <= Check constraints and defensive responses +WHICH (counting starting with initial phase = step # 1) was previously visited at step # 12 + +INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s s s s s s s s s s s s s s s s s s s S F S S S F S S F S F + => GOAL ID: PSMD36.0 + => MISSION SEGMENT: Hostilities Imminent + => ORDERS: + => Check posture changed? + => Task update received +UPON OUTCOME f, LOOPS BACK TO: + <= GOAL ID: PSMD35.0 + <= MISSION SEGMENT: Hostilities Imminent + <= ORDERS: + <= Observe pirate response + <= Monitor and report back to own ship +WHICH (counting starting with initial phase = step # 1) was previously visited at step # 24 + +INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s S S S S S S S S S S S S S S S S S S S F S S S F S S F S X + => GOAL ID: PSMD36.0 + => MISSION SEGMENT: Hostilities Imminent + => ORDERS: + => Check posture changed? + => Task update received +UPON OUTCOME x, LOOPS BACK TO: + <= GOAL ID: PSMD14.0 + <= MISSION SEGMENT: Track + <= ORDERS: + <= Track Merchant + <= Monitor and communicate +WHICH (counting starting with initial phase = step # 1) was previously visited at step # 6 + +INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s s s s s s s S S S S S S S S S S S S S F S S S F S S F F S S + => GOAL ID: PSMD37.0 + => MISSION SEGMENT: Hostilities Imminent + => ORDERS: + => Fire Warning Shot + => Warning shots remain an available option for human commanders. Lethal force is authorized. +UPON OUTCOME s, LOOPS BACK TO: + <= GOAL ID: PSMD31.0 + <= MISSION SEGMENT: Warning + <= ORDERS: + <= Confirm Mission Authorities + <= Check constraints and defensive responses +WHICH (counting starting with initial phase = step # 1) was previously visited at step # 12 + +INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s s s s s s s S S S S S S S S S S S S S F S S S F S S F F S F + => GOAL ID: PSMD37.0 + => MISSION SEGMENT: Hostilities Imminent + => ORDERS: + => Fire Warning Shot + => Warning shots remain an available option for human commanders. Lethal force is authorized. +UPON OUTCOME f, LOOPS BACK TO: + <= GOAL ID: PSMD31.0 + <= MISSION SEGMENT: Warning + <= ORDERS: + <= Confirm Mission Authorities + <= Check constraints and defensive responses +WHICH (counting starting with initial phase = step # 1) was previously visited at step # 12 + +INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s s s s s s s s s s s s s s s s s s s S F S S S F S S F F F + => GOAL ID: PSMD36.0 + => MISSION SEGMENT: Hostilities Imminent + => ORDERS: + => Check posture changed? + => Task update received +UPON OUTCOME f, LOOPS BACK TO: + <= GOAL ID: PSMD35.0 + <= MISSION SEGMENT: Hostilities Imminent + <= ORDERS: + <= Observe pirate response + <= Monitor and report back to own ship +WHICH (counting starting with initial phase = step # 1) was previously visited at step # 24 + +INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s S S S S S S S S S S S S S S S S S S S F S S S F S S F F X + => GOAL ID: PSMD36.0 + => MISSION SEGMENT: Hostilities Imminent + => ORDERS: + => Check posture changed? + => Task update received +UPON OUTCOME x, LOOPS BACK TO: + <= GOAL ID: PSMD14.0 + <= MISSION SEGMENT: Track + <= ORDERS: + <= Track Merchant + <= Monitor and communicate +WHICH (counting starting with initial phase = step # 1) was previously visited at step # 6 + +INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s s s s s s s S S S S S S S S S S S S S F S S S F S F S S S S + => GOAL ID: PSMD37.0 + => MISSION SEGMENT: Hostilities Imminent + => ORDERS: + => Fire Warning Shot + => Warning shots remain an available option for human commanders. Lethal force is authorized. +UPON OUTCOME s, LOOPS BACK TO: + <= GOAL ID: PSMD31.0 + <= MISSION SEGMENT: Warning + <= ORDERS: + <= Confirm Mission Authorities + <= Check constraints and defensive responses +WHICH (counting starting with initial phase = step # 1) was previously visited at step # 12 + +INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s s s s s s s S S S S S S S S S S S S S F S S S F S F S S S F + => GOAL ID: PSMD37.0 + => MISSION SEGMENT: Hostilities Imminent + => ORDERS: + => Fire Warning Shot + => Warning shots remain an available option for human commanders. Lethal force is authorized. +UPON OUTCOME f, LOOPS BACK TO: + <= GOAL ID: PSMD31.0 + <= MISSION SEGMENT: Warning + <= ORDERS: + <= Confirm Mission Authorities + <= Check constraints and defensive responses +WHICH (counting starting with initial phase = step # 1) was previously visited at step # 12 + +INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s s s s s s s s s s s s s s s s s s s S F S S S F S F S S F + => GOAL ID: PSMD36.0 + => MISSION SEGMENT: Hostilities Imminent + => ORDERS: + => Check posture changed? + => Task update received +UPON OUTCOME f, LOOPS BACK TO: + <= GOAL ID: PSMD35.0 + <= MISSION SEGMENT: Hostilities Imminent + <= ORDERS: + <= Observe pirate response + <= Monitor and report back to own ship +WHICH (counting starting with initial phase = step # 1) was previously visited at step # 24 + +INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s S S S S S S S S S S S S S S S S S S S F S S S F S F S S X + => GOAL ID: PSMD36.0 + => MISSION SEGMENT: Hostilities Imminent + => ORDERS: + => Check posture changed? + => Task update received +UPON OUTCOME x, LOOPS BACK TO: + <= GOAL ID: PSMD14.0 + <= MISSION SEGMENT: Track + <= ORDERS: + <= Track Merchant + <= Monitor and communicate +WHICH (counting starting with initial phase = step # 1) was previously visited at step # 6 + +INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s s s s s s s S S S S S S S S S S S S S F S S S F S F S F S S + => GOAL ID: PSMD37.0 + => MISSION SEGMENT: Hostilities Imminent + => ORDERS: + => Fire Warning Shot + => Warning shots remain an available option for human commanders. Lethal force is authorized. +UPON OUTCOME s, LOOPS BACK TO: + <= GOAL ID: PSMD31.0 + <= MISSION SEGMENT: Warning + <= ORDERS: + <= Confirm Mission Authorities + <= Check constraints and defensive responses +WHICH (counting starting with initial phase = step # 1) was previously visited at step # 12 + +INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s s s s s s s S S S S S S S S S S S S S F S S S F S F S F S F + => GOAL ID: PSMD37.0 + => MISSION SEGMENT: Hostilities Imminent + => ORDERS: + => Fire Warning Shot + => Warning shots remain an available option for human commanders. Lethal force is authorized. +UPON OUTCOME f, LOOPS BACK TO: + <= GOAL ID: PSMD31.0 + <= MISSION SEGMENT: Warning + <= ORDERS: + <= Confirm Mission Authorities + <= Check constraints and defensive responses +WHICH (counting starting with initial phase = step # 1) was previously visited at step # 12 + +INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s s s s s s s s s s s s s s s s s s s S F S S S F S F S F F + => GOAL ID: PSMD36.0 + => MISSION SEGMENT: Hostilities Imminent + => ORDERS: + => Check posture changed? + => Task update received +UPON OUTCOME f, LOOPS BACK TO: + <= GOAL ID: PSMD35.0 + <= MISSION SEGMENT: Hostilities Imminent + <= ORDERS: + <= Observe pirate response + <= Monitor and report back to own ship +WHICH (counting starting with initial phase = step # 1) was previously visited at step # 24 + +INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s S S S S S S S S S S S S S S S S S S S F S S S F S F S F X + => GOAL ID: PSMD36.0 + => MISSION SEGMENT: Hostilities Imminent + => ORDERS: + => Check posture changed? + => Task update received +UPON OUTCOME x, LOOPS BACK TO: + <= GOAL ID: PSMD14.0 + <= MISSION SEGMENT: Track + <= ORDERS: + <= Track Merchant + <= Monitor and communicate +WHICH (counting starting with initial phase = step # 1) was previously visited at step # 6 + +INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s s s s s s s S S S S S S S S S S S S S F S S S F S F F S S S + => GOAL ID: PSMD37.0 + => MISSION SEGMENT: Hostilities Imminent + => ORDERS: + => Fire Warning Shot + => Warning shots remain an available option for human commanders. Lethal force is authorized. +UPON OUTCOME s, LOOPS BACK TO: + <= GOAL ID: PSMD31.0 + <= MISSION SEGMENT: Warning + <= ORDERS: + <= Confirm Mission Authorities + <= Check constraints and defensive responses +WHICH (counting starting with initial phase = step # 1) was previously visited at step # 12 + +INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s s s s s s s S S S S S S S S S S S S S F S S S F S F F S S F + => GOAL ID: PSMD37.0 + => MISSION SEGMENT: Hostilities Imminent + => ORDERS: + => Fire Warning Shot + => Warning shots remain an available option for human commanders. Lethal force is authorized. +UPON OUTCOME f, LOOPS BACK TO: + <= GOAL ID: PSMD31.0 + <= MISSION SEGMENT: Warning + <= ORDERS: + <= Confirm Mission Authorities + <= Check constraints and defensive responses +WHICH (counting starting with initial phase = step # 1) was previously visited at step # 12 + +INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s s s s s s s s s s s s s s s s s s s S F S S S F S F F S F + => GOAL ID: PSMD36.0 + => MISSION SEGMENT: Hostilities Imminent + => ORDERS: + => Check posture changed? + => Task update received +UPON OUTCOME f, LOOPS BACK TO: + <= GOAL ID: PSMD35.0 + <= MISSION SEGMENT: Hostilities Imminent + <= ORDERS: + <= Observe pirate response + <= Monitor and report back to own ship +WHICH (counting starting with initial phase = step # 1) was previously visited at step # 24 + +INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s S S S S S S S S S S S S S S S S S S S F S S S F S F F S X + => GOAL ID: PSMD36.0 + => MISSION SEGMENT: Hostilities Imminent + => ORDERS: + => Check posture changed? + => Task update received +UPON OUTCOME x, LOOPS BACK TO: + <= GOAL ID: PSMD14.0 + <= MISSION SEGMENT: Track + <= ORDERS: + <= Track Merchant + <= Monitor and communicate +WHICH (counting starting with initial phase = step # 1) was previously visited at step # 6 + +INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s s s s s s s S S S S S S S S S S S S S F S S S F S F F F S S + => GOAL ID: PSMD37.0 + => MISSION SEGMENT: Hostilities Imminent + => ORDERS: + => Fire Warning Shot + => Warning shots remain an available option for human commanders. Lethal force is authorized. +UPON OUTCOME s, LOOPS BACK TO: + <= GOAL ID: PSMD31.0 + <= MISSION SEGMENT: Warning + <= ORDERS: + <= Confirm Mission Authorities + <= Check constraints and defensive responses +WHICH (counting starting with initial phase = step # 1) was previously visited at step # 12 + +INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s s s s s s s S S S S S S S S S S S S S F S S S F S F F F S F + => GOAL ID: PSMD37.0 + => MISSION SEGMENT: Hostilities Imminent + => ORDERS: + => Fire Warning Shot + => Warning shots remain an available option for human commanders. Lethal force is authorized. +UPON OUTCOME f, LOOPS BACK TO: + <= GOAL ID: PSMD31.0 + <= MISSION SEGMENT: Warning + <= ORDERS: + <= Confirm Mission Authorities + <= Check constraints and defensive responses +WHICH (counting starting with initial phase = step # 1) was previously visited at step # 12 + +INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s s s s s s s s s s s s s s s s s s s S F S S S F S F F F F + => GOAL ID: PSMD36.0 + => MISSION SEGMENT: Hostilities Imminent + => ORDERS: + => Check posture changed? + => Task update received +UPON OUTCOME f, LOOPS BACK TO: + <= GOAL ID: PSMD35.0 + <= MISSION SEGMENT: Hostilities Imminent + <= ORDERS: + <= Observe pirate response + <= Monitor and report back to own ship +WHICH (counting starting with initial phase = step # 1) was previously visited at step # 24 + +INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s S S S S S S S S S S S S S S S S S S S F S S S F S F F F X + => GOAL ID: PSMD36.0 + => MISSION SEGMENT: Hostilities Imminent + => ORDERS: + => Check posture changed? + => Task update received +UPON OUTCOME x, LOOPS BACK TO: + <= GOAL ID: PSMD14.0 + <= MISSION SEGMENT: Track + <= ORDERS: + <= Track Merchant + <= Monitor and communicate +WHICH (counting starting with initial phase = step # 1) was previously visited at step # 6 + +INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s s s s s s s S S S S S S S S S S S S S F S S S F F S S S S S + => GOAL ID: PSMD37.0 + => MISSION SEGMENT: Hostilities Imminent + => ORDERS: + => Fire Warning Shot + => Warning shots remain an available option for human commanders. Lethal force is authorized. +UPON OUTCOME s, LOOPS BACK TO: + <= GOAL ID: PSMD31.0 + <= MISSION SEGMENT: Warning + <= ORDERS: + <= Confirm Mission Authorities + <= Check constraints and defensive responses +WHICH (counting starting with initial phase = step # 1) was previously visited at step # 12 + +INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s s s s s s s S S S S S S S S S S S S S F S S S F F S S S S F + => GOAL ID: PSMD37.0 + => MISSION SEGMENT: Hostilities Imminent + => ORDERS: + => Fire Warning Shot + => Warning shots remain an available option for human commanders. Lethal force is authorized. +UPON OUTCOME f, LOOPS BACK TO: + <= GOAL ID: PSMD31.0 + <= MISSION SEGMENT: Warning + <= ORDERS: + <= Confirm Mission Authorities + <= Check constraints and defensive responses +WHICH (counting starting with initial phase = step # 1) was previously visited at step # 12 + +INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s s s s s s s s s s s s s s s s s s s S F S S S F F S S S F + => GOAL ID: PSMD36.0 + => MISSION SEGMENT: Hostilities Imminent + => ORDERS: + => Check posture changed? + => Task update received +UPON OUTCOME f, LOOPS BACK TO: + <= GOAL ID: PSMD35.0 + <= MISSION SEGMENT: Hostilities Imminent + <= ORDERS: + <= Observe pirate response + <= Monitor and report back to own ship +WHICH (counting starting with initial phase = step # 1) was previously visited at step # 24 + +INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s S S S S S S S S S S S S S S S S S S S F S S S F F S S S X + => GOAL ID: PSMD36.0 + => MISSION SEGMENT: Hostilities Imminent + => ORDERS: + => Check posture changed? + => Task update received +UPON OUTCOME x, LOOPS BACK TO: + <= GOAL ID: PSMD14.0 + <= MISSION SEGMENT: Track + <= ORDERS: + <= Track Merchant + <= Monitor and communicate +WHICH (counting starting with initial phase = step # 1) was previously visited at step # 6 + +INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s s s s s s s S S S S S S S S S S S S S F S S S F F S S F S S + => GOAL ID: PSMD37.0 + => MISSION SEGMENT: Hostilities Imminent + => ORDERS: + => Fire Warning Shot + => Warning shots remain an available option for human commanders. Lethal force is authorized. +UPON OUTCOME s, LOOPS BACK TO: + <= GOAL ID: PSMD31.0 + <= MISSION SEGMENT: Warning + <= ORDERS: + <= Confirm Mission Authorities + <= Check constraints and defensive responses +WHICH (counting starting with initial phase = step # 1) was previously visited at step # 12 + +INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s s s s s s s S S S S S S S S S S S S S F S S S F F S S F S F + => GOAL ID: PSMD37.0 + => MISSION SEGMENT: Hostilities Imminent + => ORDERS: + => Fire Warning Shot + => Warning shots remain an available option for human commanders. Lethal force is authorized. +UPON OUTCOME f, LOOPS BACK TO: + <= GOAL ID: PSMD31.0 + <= MISSION SEGMENT: Warning + <= ORDERS: + <= Confirm Mission Authorities + <= Check constraints and defensive responses +WHICH (counting starting with initial phase = step # 1) was previously visited at step # 12 + +INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s s s s s s s s s s s s s s s s s s s S F S S S F F S S F F + => GOAL ID: PSMD36.0 + => MISSION SEGMENT: Hostilities Imminent + => ORDERS: + => Check posture changed? + => Task update received +UPON OUTCOME f, LOOPS BACK TO: + <= GOAL ID: PSMD35.0 + <= MISSION SEGMENT: Hostilities Imminent + <= ORDERS: + <= Observe pirate response + <= Monitor and report back to own ship +WHICH (counting starting with initial phase = step # 1) was previously visited at step # 24 + +INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s S S S S S S S S S S S S S S S S S S S F S S S F F S S F X + => GOAL ID: PSMD36.0 + => MISSION SEGMENT: Hostilities Imminent + => ORDERS: + => Check posture changed? + => Task update received +UPON OUTCOME x, LOOPS BACK TO: + <= GOAL ID: PSMD14.0 + <= MISSION SEGMENT: Track + <= ORDERS: + <= Track Merchant + <= Monitor and communicate +WHICH (counting starting with initial phase = step # 1) was previously visited at step # 6 + +INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s s s s s s s S S S S S S S S S S S S S F S S S F F S F S S S + => GOAL ID: PSMD37.0 + => MISSION SEGMENT: Hostilities Imminent + => ORDERS: + => Fire Warning Shot + => Warning shots remain an available option for human commanders. Lethal force is authorized. +UPON OUTCOME s, LOOPS BACK TO: + <= GOAL ID: PSMD31.0 + <= MISSION SEGMENT: Warning + <= ORDERS: + <= Confirm Mission Authorities + <= Check constraints and defensive responses +WHICH (counting starting with initial phase = step # 1) was previously visited at step # 12 + +INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s s s s s s s S S S S S S S S S S S S S F S S S F F S F S S F + => GOAL ID: PSMD37.0 + => MISSION SEGMENT: Hostilities Imminent + => ORDERS: + => Fire Warning Shot + => Warning shots remain an available option for human commanders. Lethal force is authorized. +UPON OUTCOME f, LOOPS BACK TO: + <= GOAL ID: PSMD31.0 + <= MISSION SEGMENT: Warning + <= ORDERS: + <= Confirm Mission Authorities + <= Check constraints and defensive responses +WHICH (counting starting with initial phase = step # 1) was previously visited at step # 12 + +INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s s s s s s s s s s s s s s s s s s s S F S S S F F S F S F + => GOAL ID: PSMD36.0 + => MISSION SEGMENT: Hostilities Imminent + => ORDERS: + => Check posture changed? + => Task update received +UPON OUTCOME f, LOOPS BACK TO: + <= GOAL ID: PSMD35.0 + <= MISSION SEGMENT: Hostilities Imminent + <= ORDERS: + <= Observe pirate response + <= Monitor and report back to own ship +WHICH (counting starting with initial phase = step # 1) was previously visited at step # 24 + +INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s S S S S S S S S S S S S S S S S S S S F S S S F F S F S X + => GOAL ID: PSMD36.0 + => MISSION SEGMENT: Hostilities Imminent + => ORDERS: + => Check posture changed? + => Task update received +UPON OUTCOME x, LOOPS BACK TO: + <= GOAL ID: PSMD14.0 + <= MISSION SEGMENT: Track + <= ORDERS: + <= Track Merchant + <= Monitor and communicate +WHICH (counting starting with initial phase = step # 1) was previously visited at step # 6 + +INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s s s s s s s S S S S S S S S S S S S S F S S S F F S F F S S + => GOAL ID: PSMD37.0 + => MISSION SEGMENT: Hostilities Imminent + => ORDERS: + => Fire Warning Shot + => Warning shots remain an available option for human commanders. Lethal force is authorized. +UPON OUTCOME s, LOOPS BACK TO: + <= GOAL ID: PSMD31.0 + <= MISSION SEGMENT: Warning + <= ORDERS: + <= Confirm Mission Authorities + <= Check constraints and defensive responses +WHICH (counting starting with initial phase = step # 1) was previously visited at step # 12 + +INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s s s s s s s S S S S S S S S S S S S S F S S S F F S F F S F + => GOAL ID: PSMD37.0 + => MISSION SEGMENT: Hostilities Imminent + => ORDERS: + => Fire Warning Shot + => Warning shots remain an available option for human commanders. Lethal force is authorized. +UPON OUTCOME f, LOOPS BACK TO: + <= GOAL ID: PSMD31.0 + <= MISSION SEGMENT: Warning + <= ORDERS: + <= Confirm Mission Authorities + <= Check constraints and defensive responses +WHICH (counting starting with initial phase = step # 1) was previously visited at step # 12 + +INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s s s s s s s s s s s s s s s s s s s S F S S S F F S F F F + => GOAL ID: PSMD36.0 + => MISSION SEGMENT: Hostilities Imminent + => ORDERS: + => Check posture changed? + => Task update received +UPON OUTCOME f, LOOPS BACK TO: + <= GOAL ID: PSMD35.0 + <= MISSION SEGMENT: Hostilities Imminent + <= ORDERS: + <= Observe pirate response + <= Monitor and report back to own ship +WHICH (counting starting with initial phase = step # 1) was previously visited at step # 24 + +INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s S S S S S S S S S S S S S S S S S S S F S S S F F S F F X + => GOAL ID: PSMD36.0 + => MISSION SEGMENT: Hostilities Imminent + => ORDERS: + => Check posture changed? + => Task update received +UPON OUTCOME x, LOOPS BACK TO: + <= GOAL ID: PSMD14.0 + <= MISSION SEGMENT: Track + <= ORDERS: + <= Track Merchant + <= Monitor and communicate +WHICH (counting starting with initial phase = step # 1) was previously visited at step # 6 + +INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s s s s s s s S S S S S S S S S S S S S F S S S F F F S S S S + => GOAL ID: PSMD37.0 + => MISSION SEGMENT: Hostilities Imminent + => ORDERS: + => Fire Warning Shot + => Warning shots remain an available option for human commanders. Lethal force is authorized. +UPON OUTCOME s, LOOPS BACK TO: + <= GOAL ID: PSMD31.0 + <= MISSION SEGMENT: Warning + <= ORDERS: + <= Confirm Mission Authorities + <= Check constraints and defensive responses +WHICH (counting starting with initial phase = step # 1) was previously visited at step # 12 + +INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s s s s s s s S S S S S S S S S S S S S F S S S F F F S S S F + => GOAL ID: PSMD37.0 + => MISSION SEGMENT: Hostilities Imminent + => ORDERS: + => Fire Warning Shot + => Warning shots remain an available option for human commanders. Lethal force is authorized. +UPON OUTCOME f, LOOPS BACK TO: + <= GOAL ID: PSMD31.0 + <= MISSION SEGMENT: Warning + <= ORDERS: + <= Confirm Mission Authorities + <= Check constraints and defensive responses +WHICH (counting starting with initial phase = step # 1) was previously visited at step # 12 + +INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s s s s s s s s s s s s s s s s s s s S F S S S F F F S S F + => GOAL ID: PSMD36.0 + => MISSION SEGMENT: Hostilities Imminent + => ORDERS: + => Check posture changed? + => Task update received +UPON OUTCOME f, LOOPS BACK TO: + <= GOAL ID: PSMD35.0 + <= MISSION SEGMENT: Hostilities Imminent + <= ORDERS: + <= Observe pirate response + <= Monitor and report back to own ship +WHICH (counting starting with initial phase = step # 1) was previously visited at step # 24 + +INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s S S S S S S S S S S S S S S S S S S S F S S S F F F S S X + => GOAL ID: PSMD36.0 + => MISSION SEGMENT: Hostilities Imminent + => ORDERS: + => Check posture changed? + => Task update received +UPON OUTCOME x, LOOPS BACK TO: + <= GOAL ID: PSMD14.0 + <= MISSION SEGMENT: Track + <= ORDERS: + <= Track Merchant + <= Monitor and communicate +WHICH (counting starting with initial phase = step # 1) was previously visited at step # 6 + +INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s s s s s s s S S S S S S S S S S S S S F S S S F F F S F S S + => GOAL ID: PSMD37.0 + => MISSION SEGMENT: Hostilities Imminent + => ORDERS: + => Fire Warning Shot + => Warning shots remain an available option for human commanders. Lethal force is authorized. +UPON OUTCOME s, LOOPS BACK TO: + <= GOAL ID: PSMD31.0 + <= MISSION SEGMENT: Warning + <= ORDERS: + <= Confirm Mission Authorities + <= Check constraints and defensive responses +WHICH (counting starting with initial phase = step # 1) was previously visited at step # 12 + +INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s s s s s s s S S S S S S S S S S S S S F S S S F F F S F S F + => GOAL ID: PSMD37.0 + => MISSION SEGMENT: Hostilities Imminent + => ORDERS: + => Fire Warning Shot + => Warning shots remain an available option for human commanders. Lethal force is authorized. +UPON OUTCOME f, LOOPS BACK TO: + <= GOAL ID: PSMD31.0 + <= MISSION SEGMENT: Warning + <= ORDERS: + <= Confirm Mission Authorities + <= Check constraints and defensive responses +WHICH (counting starting with initial phase = step # 1) was previously visited at step # 12 + +INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s s s s s s s s s s s s s s s s s s s S F S S S F F F S F F + => GOAL ID: PSMD36.0 + => MISSION SEGMENT: Hostilities Imminent + => ORDERS: + => Check posture changed? + => Task update received +UPON OUTCOME f, LOOPS BACK TO: + <= GOAL ID: PSMD35.0 + <= MISSION SEGMENT: Hostilities Imminent + <= ORDERS: + <= Observe pirate response + <= Monitor and report back to own ship +WHICH (counting starting with initial phase = step # 1) was previously visited at step # 24 + +INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s S S S S S S S S S S S S S S S S S S S F S S S F F F S F X + => GOAL ID: PSMD36.0 + => MISSION SEGMENT: Hostilities Imminent + => ORDERS: + => Check posture changed? + => Task update received +UPON OUTCOME x, LOOPS BACK TO: + <= GOAL ID: PSMD14.0 + <= MISSION SEGMENT: Track + <= ORDERS: + <= Track Merchant + <= Monitor and communicate +WHICH (counting starting with initial phase = step # 1) was previously visited at step # 6 + +INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s s s s s s s S S S S S S S S S S S S S F S S S F F F F S S S + => GOAL ID: PSMD37.0 + => MISSION SEGMENT: Hostilities Imminent + => ORDERS: + => Fire Warning Shot + => Warning shots remain an available option for human commanders. Lethal force is authorized. +UPON OUTCOME s, LOOPS BACK TO: + <= GOAL ID: PSMD31.0 + <= MISSION SEGMENT: Warning + <= ORDERS: + <= Confirm Mission Authorities + <= Check constraints and defensive responses +WHICH (counting starting with initial phase = step # 1) was previously visited at step # 12 + +INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s s s s s s s S S S S S S S S S S S S S F S S S F F F F S S F + => GOAL ID: PSMD37.0 + => MISSION SEGMENT: Hostilities Imminent + => ORDERS: + => Fire Warning Shot + => Warning shots remain an available option for human commanders. Lethal force is authorized. +UPON OUTCOME f, LOOPS BACK TO: + <= GOAL ID: PSMD31.0 + <= MISSION SEGMENT: Warning + <= ORDERS: + <= Confirm Mission Authorities + <= Check constraints and defensive responses +WHICH (counting starting with initial phase = step # 1) was previously visited at step # 12 + +INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s s s s s s s s s s s s s s s s s s s S F S S S F F F F S F + => GOAL ID: PSMD36.0 + => MISSION SEGMENT: Hostilities Imminent + => ORDERS: + => Check posture changed? + => Task update received +UPON OUTCOME f, LOOPS BACK TO: + <= GOAL ID: PSMD35.0 + <= MISSION SEGMENT: Hostilities Imminent + <= ORDERS: + <= Observe pirate response + <= Monitor and report back to own ship +WHICH (counting starting with initial phase = step # 1) was previously visited at step # 24 + +INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s S S S S S S S S S S S S S S S S S S S F S S S F F F F S X + => GOAL ID: PSMD36.0 + => MISSION SEGMENT: Hostilities Imminent + => ORDERS: + => Check posture changed? + => Task update received +UPON OUTCOME x, LOOPS BACK TO: + <= GOAL ID: PSMD14.0 + <= MISSION SEGMENT: Track + <= ORDERS: + <= Track Merchant + <= Monitor and communicate +WHICH (counting starting with initial phase = step # 1) was previously visited at step # 6 + +INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s s s s s s s S S S S S S S S S S S S S F S S S F F F F F S S + => GOAL ID: PSMD37.0 + => MISSION SEGMENT: Hostilities Imminent + => ORDERS: + => Fire Warning Shot + => Warning shots remain an available option for human commanders. Lethal force is authorized. +UPON OUTCOME s, LOOPS BACK TO: + <= GOAL ID: PSMD31.0 + <= MISSION SEGMENT: Warning + <= ORDERS: + <= Confirm Mission Authorities + <= Check constraints and defensive responses +WHICH (counting starting with initial phase = step # 1) was previously visited at step # 12 + +INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s s s s s s s S S S S S S S S S S S S S F S S S F F F F F S F + => GOAL ID: PSMD37.0 + => MISSION SEGMENT: Hostilities Imminent + => ORDERS: + => Fire Warning Shot + => Warning shots remain an available option for human commanders. Lethal force is authorized. +UPON OUTCOME f, LOOPS BACK TO: + <= GOAL ID: PSMD31.0 + <= MISSION SEGMENT: Warning + <= ORDERS: + <= Confirm Mission Authorities + <= Check constraints and defensive responses +WHICH (counting starting with initial phase = step # 1) was previously visited at step # 12 + +INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s s s s s s s s s s s s s s s s s s s S F S S S F F F F F F + => GOAL ID: PSMD36.0 + => MISSION SEGMENT: Hostilities Imminent + => ORDERS: + => Check posture changed? + => Task update received +UPON OUTCOME f, LOOPS BACK TO: + <= GOAL ID: PSMD35.0 + <= MISSION SEGMENT: Hostilities Imminent + <= ORDERS: + <= Observe pirate response + <= Monitor and report back to own ship +WHICH (counting starting with initial phase = step # 1) was previously visited at step # 24 + +INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s S S S S S S S S S S S S S S S S S S S F S S S F F F F F X + => GOAL ID: PSMD36.0 + => MISSION SEGMENT: Hostilities Imminent + => ORDERS: + => Check posture changed? + => Task update received +UPON OUTCOME x, LOOPS BACK TO: + <= GOAL ID: PSMD14.0 + <= MISSION SEGMENT: Track + <= ORDERS: + <= Track Merchant + <= Monitor and communicate +WHICH (counting starting with initial phase = step # 1) was previously visited at step # 6 + +INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s S S S S S S S S S S S S S S S S S S S F S S S F X S + => GOAL ID: PSMD42.0 + => MISSION SEGMENT: Counter Attack + => ORDERS: + => Low or no ammunition: need to disengage? + => Hold ammunition in reseve, or else fight to the finish +UPON OUTCOME s, LOOPS BACK TO: + <= GOAL ID: PSMD14.0 + <= MISSION SEGMENT: Track + <= ORDERS: + <= Track Merchant + <= Monitor and communicate +WHICH (counting starting with initial phase = step # 1) was previously visited at step # 6 + +INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s s s s s s s S S S S S S S S S S S S S F S S S F X F S S S S S + => GOAL ID: PSMD37.0 + => MISSION SEGMENT: Hostilities Imminent + => ORDERS: + => Fire Warning Shot + => Warning shots remain an available option for human commanders. Lethal force is authorized. +UPON OUTCOME s, LOOPS BACK TO: + <= GOAL ID: PSMD31.0 + <= MISSION SEGMENT: Warning + <= ORDERS: + <= Confirm Mission Authorities + <= Check constraints and defensive responses +WHICH (counting starting with initial phase = step # 1) was previously visited at step # 12 + +INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s s s s s s s S S S S S S S S S S S S S F S S S F X F S S S S F + => GOAL ID: PSMD37.0 + => MISSION SEGMENT: Hostilities Imminent + => ORDERS: + => Fire Warning Shot + => Warning shots remain an available option for human commanders. Lethal force is authorized. +UPON OUTCOME f, LOOPS BACK TO: + <= GOAL ID: PSMD31.0 + <= MISSION SEGMENT: Warning + <= ORDERS: + <= Confirm Mission Authorities + <= Check constraints and defensive responses +WHICH (counting starting with initial phase = step # 1) was previously visited at step # 12 + +INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s s s s s s s s s s s s s s s s s s s S F S S S F X F S S S F + => GOAL ID: PSMD36.0 + => MISSION SEGMENT: Hostilities Imminent + => ORDERS: + => Check posture changed? + => Task update received +UPON OUTCOME f, LOOPS BACK TO: + <= GOAL ID: PSMD35.0 + <= MISSION SEGMENT: Hostilities Imminent + <= ORDERS: + <= Observe pirate response + <= Monitor and report back to own ship +WHICH (counting starting with initial phase = step # 1) was previously visited at step # 24 + +INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s S S S S S S S S S S S S S S S S S S S F S S S F X F S S S X + => GOAL ID: PSMD36.0 + => MISSION SEGMENT: Hostilities Imminent + => ORDERS: + => Check posture changed? + => Task update received +UPON OUTCOME x, LOOPS BACK TO: + <= GOAL ID: PSMD14.0 + <= MISSION SEGMENT: Track + <= ORDERS: + <= Track Merchant + <= Monitor and communicate +WHICH (counting starting with initial phase = step # 1) was previously visited at step # 6 + +INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s s s s s s s S S S S S S S S S S S S S F S S S F X F S S F S S + => GOAL ID: PSMD37.0 + => MISSION SEGMENT: Hostilities Imminent + => ORDERS: + => Fire Warning Shot + => Warning shots remain an available option for human commanders. Lethal force is authorized. +UPON OUTCOME s, LOOPS BACK TO: + <= GOAL ID: PSMD31.0 + <= MISSION SEGMENT: Warning + <= ORDERS: + <= Confirm Mission Authorities + <= Check constraints and defensive responses +WHICH (counting starting with initial phase = step # 1) was previously visited at step # 12 + +INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s s s s s s s S S S S S S S S S S S S S F S S S F X F S S F S F + => GOAL ID: PSMD37.0 + => MISSION SEGMENT: Hostilities Imminent + => ORDERS: + => Fire Warning Shot + => Warning shots remain an available option for human commanders. Lethal force is authorized. +UPON OUTCOME f, LOOPS BACK TO: + <= GOAL ID: PSMD31.0 + <= MISSION SEGMENT: Warning + <= ORDERS: + <= Confirm Mission Authorities + <= Check constraints and defensive responses +WHICH (counting starting with initial phase = step # 1) was previously visited at step # 12 + +INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s s s s s s s s s s s s s s s s s s s S F S S S F X F S S F F + => GOAL ID: PSMD36.0 + => MISSION SEGMENT: Hostilities Imminent + => ORDERS: + => Check posture changed? + => Task update received +UPON OUTCOME f, LOOPS BACK TO: + <= GOAL ID: PSMD35.0 + <= MISSION SEGMENT: Hostilities Imminent + <= ORDERS: + <= Observe pirate response + <= Monitor and report back to own ship +WHICH (counting starting with initial phase = step # 1) was previously visited at step # 24 + +INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s S S S S S S S S S S S S S S S S S S S F S S S F X F S S F X + => GOAL ID: PSMD36.0 + => MISSION SEGMENT: Hostilities Imminent + => ORDERS: + => Check posture changed? + => Task update received +UPON OUTCOME x, LOOPS BACK TO: + <= GOAL ID: PSMD14.0 + <= MISSION SEGMENT: Track + <= ORDERS: + <= Track Merchant + <= Monitor and communicate +WHICH (counting starting with initial phase = step # 1) was previously visited at step # 6 + +INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s s s s s s s S S S S S S S S S S S S S F S S S F X F S F S S S + => GOAL ID: PSMD37.0 + => MISSION SEGMENT: Hostilities Imminent + => ORDERS: + => Fire Warning Shot + => Warning shots remain an available option for human commanders. Lethal force is authorized. +UPON OUTCOME s, LOOPS BACK TO: + <= GOAL ID: PSMD31.0 + <= MISSION SEGMENT: Warning + <= ORDERS: + <= Confirm Mission Authorities + <= Check constraints and defensive responses +WHICH (counting starting with initial phase = step # 1) was previously visited at step # 12 + +INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s s s s s s s S S S S S S S S S S S S S F S S S F X F S F S S F + => GOAL ID: PSMD37.0 + => MISSION SEGMENT: Hostilities Imminent + => ORDERS: + => Fire Warning Shot + => Warning shots remain an available option for human commanders. Lethal force is authorized. +UPON OUTCOME f, LOOPS BACK TO: + <= GOAL ID: PSMD31.0 + <= MISSION SEGMENT: Warning + <= ORDERS: + <= Confirm Mission Authorities + <= Check constraints and defensive responses +WHICH (counting starting with initial phase = step # 1) was previously visited at step # 12 + +INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s s s s s s s s s s s s s s s s s s s S F S S S F X F S F S F + => GOAL ID: PSMD36.0 + => MISSION SEGMENT: Hostilities Imminent + => ORDERS: + => Check posture changed? + => Task update received +UPON OUTCOME f, LOOPS BACK TO: + <= GOAL ID: PSMD35.0 + <= MISSION SEGMENT: Hostilities Imminent + <= ORDERS: + <= Observe pirate response + <= Monitor and report back to own ship +WHICH (counting starting with initial phase = step # 1) was previously visited at step # 24 + +INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s S S S S S S S S S S S S S S S S S S S F S S S F X F S F S X + => GOAL ID: PSMD36.0 + => MISSION SEGMENT: Hostilities Imminent + => ORDERS: + => Check posture changed? + => Task update received +UPON OUTCOME x, LOOPS BACK TO: + <= GOAL ID: PSMD14.0 + <= MISSION SEGMENT: Track + <= ORDERS: + <= Track Merchant + <= Monitor and communicate +WHICH (counting starting with initial phase = step # 1) was previously visited at step # 6 + +INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s s s s s s s S S S S S S S S S S S S S F S S S F X F S F F S S + => GOAL ID: PSMD37.0 + => MISSION SEGMENT: Hostilities Imminent + => ORDERS: + => Fire Warning Shot + => Warning shots remain an available option for human commanders. Lethal force is authorized. +UPON OUTCOME s, LOOPS BACK TO: + <= GOAL ID: PSMD31.0 + <= MISSION SEGMENT: Warning + <= ORDERS: + <= Confirm Mission Authorities + <= Check constraints and defensive responses +WHICH (counting starting with initial phase = step # 1) was previously visited at step # 12 + +INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s s s s s s s S S S S S S S S S S S S S F S S S F X F S F F S F + => GOAL ID: PSMD37.0 + => MISSION SEGMENT: Hostilities Imminent + => ORDERS: + => Fire Warning Shot + => Warning shots remain an available option for human commanders. Lethal force is authorized. +UPON OUTCOME f, LOOPS BACK TO: + <= GOAL ID: PSMD31.0 + <= MISSION SEGMENT: Warning + <= ORDERS: + <= Confirm Mission Authorities + <= Check constraints and defensive responses +WHICH (counting starting with initial phase = step # 1) was previously visited at step # 12 + +INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s s s s s s s s s s s s s s s s s s s S F S S S F X F S F F F + => GOAL ID: PSMD36.0 + => MISSION SEGMENT: Hostilities Imminent + => ORDERS: + => Check posture changed? + => Task update received +UPON OUTCOME f, LOOPS BACK TO: + <= GOAL ID: PSMD35.0 + <= MISSION SEGMENT: Hostilities Imminent + <= ORDERS: + <= Observe pirate response + <= Monitor and report back to own ship +WHICH (counting starting with initial phase = step # 1) was previously visited at step # 24 + +INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s S S S S S S S S S S S S S S S S S S S F S S S F X F S F F X + => GOAL ID: PSMD36.0 + => MISSION SEGMENT: Hostilities Imminent + => ORDERS: + => Check posture changed? + => Task update received +UPON OUTCOME x, LOOPS BACK TO: + <= GOAL ID: PSMD14.0 + <= MISSION SEGMENT: Track + <= ORDERS: + <= Track Merchant + <= Monitor and communicate +WHICH (counting starting with initial phase = step # 1) was previously visited at step # 6 + +INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s s s s s s s S S S S S S S S S S S S S F S S S F X F F S S S S + => GOAL ID: PSMD37.0 + => MISSION SEGMENT: Hostilities Imminent + => ORDERS: + => Fire Warning Shot + => Warning shots remain an available option for human commanders. Lethal force is authorized. +UPON OUTCOME s, LOOPS BACK TO: + <= GOAL ID: PSMD31.0 + <= MISSION SEGMENT: Warning + <= ORDERS: + <= Confirm Mission Authorities + <= Check constraints and defensive responses +WHICH (counting starting with initial phase = step # 1) was previously visited at step # 12 + +INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s s s s s s s S S S S S S S S S S S S S F S S S F X F F S S S F + => GOAL ID: PSMD37.0 + => MISSION SEGMENT: Hostilities Imminent + => ORDERS: + => Fire Warning Shot + => Warning shots remain an available option for human commanders. Lethal force is authorized. +UPON OUTCOME f, LOOPS BACK TO: + <= GOAL ID: PSMD31.0 + <= MISSION SEGMENT: Warning + <= ORDERS: + <= Confirm Mission Authorities + <= Check constraints and defensive responses +WHICH (counting starting with initial phase = step # 1) was previously visited at step # 12 + +INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s s s s s s s s s s s s s s s s s s s S F S S S F X F F S S F + => GOAL ID: PSMD36.0 + => MISSION SEGMENT: Hostilities Imminent + => ORDERS: + => Check posture changed? + => Task update received +UPON OUTCOME f, LOOPS BACK TO: + <= GOAL ID: PSMD35.0 + <= MISSION SEGMENT: Hostilities Imminent + <= ORDERS: + <= Observe pirate response + <= Monitor and report back to own ship +WHICH (counting starting with initial phase = step # 1) was previously visited at step # 24 + +INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s S S S S S S S S S S S S S S S S S S S F S S S F X F F S S X + => GOAL ID: PSMD36.0 + => MISSION SEGMENT: Hostilities Imminent + => ORDERS: + => Check posture changed? + => Task update received +UPON OUTCOME x, LOOPS BACK TO: + <= GOAL ID: PSMD14.0 + <= MISSION SEGMENT: Track + <= ORDERS: + <= Track Merchant + <= Monitor and communicate +WHICH (counting starting with initial phase = step # 1) was previously visited at step # 6 + +INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s s s s s s s S S S S S S S S S S S S S F S S S F X F F S F S S + => GOAL ID: PSMD37.0 + => MISSION SEGMENT: Hostilities Imminent + => ORDERS: + => Fire Warning Shot + => Warning shots remain an available option for human commanders. Lethal force is authorized. +UPON OUTCOME s, LOOPS BACK TO: + <= GOAL ID: PSMD31.0 + <= MISSION SEGMENT: Warning + <= ORDERS: + <= Confirm Mission Authorities + <= Check constraints and defensive responses +WHICH (counting starting with initial phase = step # 1) was previously visited at step # 12 + +INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s s s s s s s S S S S S S S S S S S S S F S S S F X F F S F S F + => GOAL ID: PSMD37.0 + => MISSION SEGMENT: Hostilities Imminent + => ORDERS: + => Fire Warning Shot + => Warning shots remain an available option for human commanders. Lethal force is authorized. +UPON OUTCOME f, LOOPS BACK TO: + <= GOAL ID: PSMD31.0 + <= MISSION SEGMENT: Warning + <= ORDERS: + <= Confirm Mission Authorities + <= Check constraints and defensive responses +WHICH (counting starting with initial phase = step # 1) was previously visited at step # 12 + +INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s s s s s s s s s s s s s s s s s s s S F S S S F X F F S F F + => GOAL ID: PSMD36.0 + => MISSION SEGMENT: Hostilities Imminent + => ORDERS: + => Check posture changed? + => Task update received +UPON OUTCOME f, LOOPS BACK TO: + <= GOAL ID: PSMD35.0 + <= MISSION SEGMENT: Hostilities Imminent + <= ORDERS: + <= Observe pirate response + <= Monitor and report back to own ship +WHICH (counting starting with initial phase = step # 1) was previously visited at step # 24 + +INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s S S S S S S S S S S S S S S S S S S S F S S S F X F F S F X + => GOAL ID: PSMD36.0 + => MISSION SEGMENT: Hostilities Imminent + => ORDERS: + => Check posture changed? + => Task update received +UPON OUTCOME x, LOOPS BACK TO: + <= GOAL ID: PSMD14.0 + <= MISSION SEGMENT: Track + <= ORDERS: + <= Track Merchant + <= Monitor and communicate +WHICH (counting starting with initial phase = step # 1) was previously visited at step # 6 + +INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s s s s s s s S S S S S S S S S S S S S F S S S F X F F F S S S + => GOAL ID: PSMD37.0 + => MISSION SEGMENT: Hostilities Imminent + => ORDERS: + => Fire Warning Shot + => Warning shots remain an available option for human commanders. Lethal force is authorized. +UPON OUTCOME s, LOOPS BACK TO: + <= GOAL ID: PSMD31.0 + <= MISSION SEGMENT: Warning + <= ORDERS: + <= Confirm Mission Authorities + <= Check constraints and defensive responses +WHICH (counting starting with initial phase = step # 1) was previously visited at step # 12 + +INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s s s s s s s S S S S S S S S S S S S S F S S S F X F F F S S F + => GOAL ID: PSMD37.0 + => MISSION SEGMENT: Hostilities Imminent + => ORDERS: + => Fire Warning Shot + => Warning shots remain an available option for human commanders. Lethal force is authorized. +UPON OUTCOME f, LOOPS BACK TO: + <= GOAL ID: PSMD31.0 + <= MISSION SEGMENT: Warning + <= ORDERS: + <= Confirm Mission Authorities + <= Check constraints and defensive responses +WHICH (counting starting with initial phase = step # 1) was previously visited at step # 12 + +INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s s s s s s s s s s s s s s s s s s s S F S S S F X F F F S F + => GOAL ID: PSMD36.0 + => MISSION SEGMENT: Hostilities Imminent + => ORDERS: + => Check posture changed? + => Task update received +UPON OUTCOME f, LOOPS BACK TO: + <= GOAL ID: PSMD35.0 + <= MISSION SEGMENT: Hostilities Imminent + <= ORDERS: + <= Observe pirate response + <= Monitor and report back to own ship +WHICH (counting starting with initial phase = step # 1) was previously visited at step # 24 + +INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s S S S S S S S S S S S S S S S S S S S F S S S F X F F F S X + => GOAL ID: PSMD36.0 + => MISSION SEGMENT: Hostilities Imminent + => ORDERS: + => Check posture changed? + => Task update received +UPON OUTCOME x, LOOPS BACK TO: + <= GOAL ID: PSMD14.0 + <= MISSION SEGMENT: Track + <= ORDERS: + <= Track Merchant + <= Monitor and communicate +WHICH (counting starting with initial phase = step # 1) was previously visited at step # 6 + +INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s s s s s s s S S S S S S S S S S S S S F S S S F X F F F F S S + => GOAL ID: PSMD37.0 + => MISSION SEGMENT: Hostilities Imminent + => ORDERS: + => Fire Warning Shot + => Warning shots remain an available option for human commanders. Lethal force is authorized. +UPON OUTCOME s, LOOPS BACK TO: + <= GOAL ID: PSMD31.0 + <= MISSION SEGMENT: Warning + <= ORDERS: + <= Confirm Mission Authorities + <= Check constraints and defensive responses +WHICH (counting starting with initial phase = step # 1) was previously visited at step # 12 + +INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s s s s s s s S S S S S S S S S S S S S F S S S F X F F F F S F + => GOAL ID: PSMD37.0 + => MISSION SEGMENT: Hostilities Imminent + => ORDERS: + => Fire Warning Shot + => Warning shots remain an available option for human commanders. Lethal force is authorized. +UPON OUTCOME f, LOOPS BACK TO: + <= GOAL ID: PSMD31.0 + <= MISSION SEGMENT: Warning + <= ORDERS: + <= Confirm Mission Authorities + <= Check constraints and defensive responses +WHICH (counting starting with initial phase = step # 1) was previously visited at step # 12 + +INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s s s s s s s s s s s s s s s s s s s S F S S S F X F F F F F + => GOAL ID: PSMD36.0 + => MISSION SEGMENT: Hostilities Imminent + => ORDERS: + => Check posture changed? + => Task update received +UPON OUTCOME f, LOOPS BACK TO: + <= GOAL ID: PSMD35.0 + <= MISSION SEGMENT: Hostilities Imminent + <= ORDERS: + <= Observe pirate response + <= Monitor and report back to own ship +WHICH (counting starting with initial phase = step # 1) was previously visited at step # 24 + +INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s S S S S S S S S S S S S S S S S S S S F S S S F X F F F F X + => GOAL ID: PSMD36.0 + => MISSION SEGMENT: Hostilities Imminent + => ORDERS: + => Check posture changed? + => Task update received +UPON OUTCOME x, LOOPS BACK TO: + <= GOAL ID: PSMD14.0 + <= MISSION SEGMENT: Track + <= ORDERS: + <= Track Merchant + <= Monitor and communicate +WHICH (counting starting with initial phase = step # 1) was previously visited at step # 6 + +INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s S S S S S S S S S S S S S S S S S S S F S S S F X X S + => GOAL ID: PSMD90.0 + => MISSION SEGMENT: Mission Finish + => ORDERS: + => Check relieved by other asset + => Continue tracking merchant unless further task update recieved +UPON OUTCOME s, LOOPS BACK TO: + <= GOAL ID: PSMD14.0 + <= MISSION SEGMENT: Track + <= ORDERS: + <= Track Merchant + <= Monitor and communicate +WHICH (counting starting with initial phase = step # 1) was previously visited at step # 6 + +INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s S S S S S S S S S S S S S S S S S S S F S S S F X X F + => GOAL ID: PSMD90.0 + => MISSION SEGMENT: Mission Finish + => ORDERS: + => Check relieved by other asset + => Continue tracking merchant unless further task update recieved +UPON OUTCOME f, LOOPS BACK TO: + <= GOAL ID: PSMD14.0 + <= MISSION SEGMENT: Track + <= ORDERS: + <= Track Merchant + <= Monitor and communicate +WHICH (counting starting with initial phase = step # 1) was previously visited at step # 6 + +INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s S S S S S S S S S S S S S S S S S S S F S S F S + => GOAL ID: PSMD41.1 + => MISSION SEGMENT: Counter Attack + => ORDERS: + => Pirates retreat? + => Stay with merchant, report if response changes +UPON OUTCOME s, LOOPS BACK TO: + <= GOAL ID: PSMD14.0 + <= MISSION SEGMENT: Track + <= ORDERS: + <= Track Merchant + <= Monitor and communicate +WHICH (counting starting with initial phase = step # 1) was previously visited at step # 6 + +INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s s s s s s s S S S S S S S S S S S S S F S S F F S S S S S S + => GOAL ID: PSMD37.0 + => MISSION SEGMENT: Hostilities Imminent + => ORDERS: + => Fire Warning Shot + => Warning shots remain an available option for human commanders. Lethal force is authorized. +UPON OUTCOME s, LOOPS BACK TO: + <= GOAL ID: PSMD31.0 + <= MISSION SEGMENT: Warning + <= ORDERS: + <= Confirm Mission Authorities + <= Check constraints and defensive responses +WHICH (counting starting with initial phase = step # 1) was previously visited at step # 12 + +INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s s s s s s s S S S S S S S S S S S S S F S S F F S S S S S F + => GOAL ID: PSMD37.0 + => MISSION SEGMENT: Hostilities Imminent + => ORDERS: + => Fire Warning Shot + => Warning shots remain an available option for human commanders. Lethal force is authorized. +UPON OUTCOME f, LOOPS BACK TO: + <= GOAL ID: PSMD31.0 + <= MISSION SEGMENT: Warning + <= ORDERS: + <= Confirm Mission Authorities + <= Check constraints and defensive responses +WHICH (counting starting with initial phase = step # 1) was previously visited at step # 12 + +INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s s s s s s s s s s s s s s s s s s s S F S S F F S S S S F + => GOAL ID: PSMD36.0 + => MISSION SEGMENT: Hostilities Imminent + => ORDERS: + => Check posture changed? + => Task update received +UPON OUTCOME f, LOOPS BACK TO: + <= GOAL ID: PSMD35.0 + <= MISSION SEGMENT: Hostilities Imminent + <= ORDERS: + <= Observe pirate response + <= Monitor and report back to own ship +WHICH (counting starting with initial phase = step # 1) was previously visited at step # 24 + +INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s S S S S S S S S S S S S S S S S S S S F S S F F S S S S X + => GOAL ID: PSMD36.0 + => MISSION SEGMENT: Hostilities Imminent + => ORDERS: + => Check posture changed? + => Task update received +UPON OUTCOME x, LOOPS BACK TO: + <= GOAL ID: PSMD14.0 + <= MISSION SEGMENT: Track + <= ORDERS: + <= Track Merchant + <= Monitor and communicate +WHICH (counting starting with initial phase = step # 1) was previously visited at step # 6 + +INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s s s s s s s S S S S S S S S S S S S S F S S F F S S S F S S + => GOAL ID: PSMD37.0 + => MISSION SEGMENT: Hostilities Imminent + => ORDERS: + => Fire Warning Shot + => Warning shots remain an available option for human commanders. Lethal force is authorized. +UPON OUTCOME s, LOOPS BACK TO: + <= GOAL ID: PSMD31.0 + <= MISSION SEGMENT: Warning + <= ORDERS: + <= Confirm Mission Authorities + <= Check constraints and defensive responses +WHICH (counting starting with initial phase = step # 1) was previously visited at step # 12 + +INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s s s s s s s S S S S S S S S S S S S S F S S F F S S S F S F + => GOAL ID: PSMD37.0 + => MISSION SEGMENT: Hostilities Imminent + => ORDERS: + => Fire Warning Shot + => Warning shots remain an available option for human commanders. Lethal force is authorized. +UPON OUTCOME f, LOOPS BACK TO: + <= GOAL ID: PSMD31.0 + <= MISSION SEGMENT: Warning + <= ORDERS: + <= Confirm Mission Authorities + <= Check constraints and defensive responses +WHICH (counting starting with initial phase = step # 1) was previously visited at step # 12 + +INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s s s s s s s s s s s s s s s s s s s S F S S F F S S S F F + => GOAL ID: PSMD36.0 + => MISSION SEGMENT: Hostilities Imminent + => ORDERS: + => Check posture changed? + => Task update received +UPON OUTCOME f, LOOPS BACK TO: + <= GOAL ID: PSMD35.0 + <= MISSION SEGMENT: Hostilities Imminent + <= ORDERS: + <= Observe pirate response + <= Monitor and report back to own ship +WHICH (counting starting with initial phase = step # 1) was previously visited at step # 24 + +INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s S S S S S S S S S S S S S S S S S S S F S S F F S S S F X + => GOAL ID: PSMD36.0 + => MISSION SEGMENT: Hostilities Imminent + => ORDERS: + => Check posture changed? + => Task update received +UPON OUTCOME x, LOOPS BACK TO: + <= GOAL ID: PSMD14.0 + <= MISSION SEGMENT: Track + <= ORDERS: + <= Track Merchant + <= Monitor and communicate +WHICH (counting starting with initial phase = step # 1) was previously visited at step # 6 + +INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s s s s s s s S S S S S S S S S S S S S F S S F F S S F S S S + => GOAL ID: PSMD37.0 + => MISSION SEGMENT: Hostilities Imminent + => ORDERS: + => Fire Warning Shot + => Warning shots remain an available option for human commanders. Lethal force is authorized. +UPON OUTCOME s, LOOPS BACK TO: + <= GOAL ID: PSMD31.0 + <= MISSION SEGMENT: Warning + <= ORDERS: + <= Confirm Mission Authorities + <= Check constraints and defensive responses +WHICH (counting starting with initial phase = step # 1) was previously visited at step # 12 + +INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s s s s s s s S S S S S S S S S S S S S F S S F F S S F S S F + => GOAL ID: PSMD37.0 + => MISSION SEGMENT: Hostilities Imminent + => ORDERS: + => Fire Warning Shot + => Warning shots remain an available option for human commanders. Lethal force is authorized. +UPON OUTCOME f, LOOPS BACK TO: + <= GOAL ID: PSMD31.0 + <= MISSION SEGMENT: Warning + <= ORDERS: + <= Confirm Mission Authorities + <= Check constraints and defensive responses +WHICH (counting starting with initial phase = step # 1) was previously visited at step # 12 + +INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s s s s s s s s s s s s s s s s s s s S F S S F F S S F S F + => GOAL ID: PSMD36.0 + => MISSION SEGMENT: Hostilities Imminent + => ORDERS: + => Check posture changed? + => Task update received +UPON OUTCOME f, LOOPS BACK TO: + <= GOAL ID: PSMD35.0 + <= MISSION SEGMENT: Hostilities Imminent + <= ORDERS: + <= Observe pirate response + <= Monitor and report back to own ship +WHICH (counting starting with initial phase = step # 1) was previously visited at step # 24 + +INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s S S S S S S S S S S S S S S S S S S S F S S F F S S F S X + => GOAL ID: PSMD36.0 + => MISSION SEGMENT: Hostilities Imminent + => ORDERS: + => Check posture changed? + => Task update received +UPON OUTCOME x, LOOPS BACK TO: + <= GOAL ID: PSMD14.0 + <= MISSION SEGMENT: Track + <= ORDERS: + <= Track Merchant + <= Monitor and communicate +WHICH (counting starting with initial phase = step # 1) was previously visited at step # 6 + +INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s s s s s s s S S S S S S S S S S S S S F S S F F S S F F S S + => GOAL ID: PSMD37.0 + => MISSION SEGMENT: Hostilities Imminent + => ORDERS: + => Fire Warning Shot + => Warning shots remain an available option for human commanders. Lethal force is authorized. +UPON OUTCOME s, LOOPS BACK TO: + <= GOAL ID: PSMD31.0 + <= MISSION SEGMENT: Warning + <= ORDERS: + <= Confirm Mission Authorities + <= Check constraints and defensive responses +WHICH (counting starting with initial phase = step # 1) was previously visited at step # 12 + +INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s s s s s s s S S S S S S S S S S S S S F S S F F S S F F S F + => GOAL ID: PSMD37.0 + => MISSION SEGMENT: Hostilities Imminent + => ORDERS: + => Fire Warning Shot + => Warning shots remain an available option for human commanders. Lethal force is authorized. +UPON OUTCOME f, LOOPS BACK TO: + <= GOAL ID: PSMD31.0 + <= MISSION SEGMENT: Warning + <= ORDERS: + <= Confirm Mission Authorities + <= Check constraints and defensive responses +WHICH (counting starting with initial phase = step # 1) was previously visited at step # 12 + +INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s s s s s s s s s s s s s s s s s s s S F S S F F S S F F F + => GOAL ID: PSMD36.0 + => MISSION SEGMENT: Hostilities Imminent + => ORDERS: + => Check posture changed? + => Task update received +UPON OUTCOME f, LOOPS BACK TO: + <= GOAL ID: PSMD35.0 + <= MISSION SEGMENT: Hostilities Imminent + <= ORDERS: + <= Observe pirate response + <= Monitor and report back to own ship +WHICH (counting starting with initial phase = step # 1) was previously visited at step # 24 + +INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s S S S S S S S S S S S S S S S S S S S F S S F F S S F F X + => GOAL ID: PSMD36.0 + => MISSION SEGMENT: Hostilities Imminent + => ORDERS: + => Check posture changed? + => Task update received +UPON OUTCOME x, LOOPS BACK TO: + <= GOAL ID: PSMD14.0 + <= MISSION SEGMENT: Track + <= ORDERS: + <= Track Merchant + <= Monitor and communicate +WHICH (counting starting with initial phase = step # 1) was previously visited at step # 6 + +INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s s s s s s s S S S S S S S S S S S S S F S S F F S F S S S S + => GOAL ID: PSMD37.0 + => MISSION SEGMENT: Hostilities Imminent + => ORDERS: + => Fire Warning Shot + => Warning shots remain an available option for human commanders. Lethal force is authorized. +UPON OUTCOME s, LOOPS BACK TO: + <= GOAL ID: PSMD31.0 + <= MISSION SEGMENT: Warning + <= ORDERS: + <= Confirm Mission Authorities + <= Check constraints and defensive responses +WHICH (counting starting with initial phase = step # 1) was previously visited at step # 12 + +INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s s s s s s s S S S S S S S S S S S S S F S S F F S F S S S F + => GOAL ID: PSMD37.0 + => MISSION SEGMENT: Hostilities Imminent + => ORDERS: + => Fire Warning Shot + => Warning shots remain an available option for human commanders. Lethal force is authorized. +UPON OUTCOME f, LOOPS BACK TO: + <= GOAL ID: PSMD31.0 + <= MISSION SEGMENT: Warning + <= ORDERS: + <= Confirm Mission Authorities + <= Check constraints and defensive responses +WHICH (counting starting with initial phase = step # 1) was previously visited at step # 12 + +INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s s s s s s s s s s s s s s s s s s s S F S S F F S F S S F + => GOAL ID: PSMD36.0 + => MISSION SEGMENT: Hostilities Imminent + => ORDERS: + => Check posture changed? + => Task update received +UPON OUTCOME f, LOOPS BACK TO: + <= GOAL ID: PSMD35.0 + <= MISSION SEGMENT: Hostilities Imminent + <= ORDERS: + <= Observe pirate response + <= Monitor and report back to own ship +WHICH (counting starting with initial phase = step # 1) was previously visited at step # 24 + +INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s S S S S S S S S S S S S S S S S S S S F S S F F S F S S X + => GOAL ID: PSMD36.0 + => MISSION SEGMENT: Hostilities Imminent + => ORDERS: + => Check posture changed? + => Task update received +UPON OUTCOME x, LOOPS BACK TO: + <= GOAL ID: PSMD14.0 + <= MISSION SEGMENT: Track + <= ORDERS: + <= Track Merchant + <= Monitor and communicate +WHICH (counting starting with initial phase = step # 1) was previously visited at step # 6 + +INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s s s s s s s S S S S S S S S S S S S S F S S F F S F S F S S + => GOAL ID: PSMD37.0 + => MISSION SEGMENT: Hostilities Imminent + => ORDERS: + => Fire Warning Shot + => Warning shots remain an available option for human commanders. Lethal force is authorized. +UPON OUTCOME s, LOOPS BACK TO: + <= GOAL ID: PSMD31.0 + <= MISSION SEGMENT: Warning + <= ORDERS: + <= Confirm Mission Authorities + <= Check constraints and defensive responses +WHICH (counting starting with initial phase = step # 1) was previously visited at step # 12 + +INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s s s s s s s S S S S S S S S S S S S S F S S F F S F S F S F + => GOAL ID: PSMD37.0 + => MISSION SEGMENT: Hostilities Imminent + => ORDERS: + => Fire Warning Shot + => Warning shots remain an available option for human commanders. Lethal force is authorized. +UPON OUTCOME f, LOOPS BACK TO: + <= GOAL ID: PSMD31.0 + <= MISSION SEGMENT: Warning + <= ORDERS: + <= Confirm Mission Authorities + <= Check constraints and defensive responses +WHICH (counting starting with initial phase = step # 1) was previously visited at step # 12 + +INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s s s s s s s s s s s s s s s s s s s S F S S F F S F S F F + => GOAL ID: PSMD36.0 + => MISSION SEGMENT: Hostilities Imminent + => ORDERS: + => Check posture changed? + => Task update received +UPON OUTCOME f, LOOPS BACK TO: + <= GOAL ID: PSMD35.0 + <= MISSION SEGMENT: Hostilities Imminent + <= ORDERS: + <= Observe pirate response + <= Monitor and report back to own ship +WHICH (counting starting with initial phase = step # 1) was previously visited at step # 24 + +INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s S S S S S S S S S S S S S S S S S S S F S S F F S F S F X + => GOAL ID: PSMD36.0 + => MISSION SEGMENT: Hostilities Imminent + => ORDERS: + => Check posture changed? + => Task update received +UPON OUTCOME x, LOOPS BACK TO: + <= GOAL ID: PSMD14.0 + <= MISSION SEGMENT: Track + <= ORDERS: + <= Track Merchant + <= Monitor and communicate +WHICH (counting starting with initial phase = step # 1) was previously visited at step # 6 + +INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s s s s s s s S S S S S S S S S S S S S F S S F F S F F S S S + => GOAL ID: PSMD37.0 + => MISSION SEGMENT: Hostilities Imminent + => ORDERS: + => Fire Warning Shot + => Warning shots remain an available option for human commanders. Lethal force is authorized. +UPON OUTCOME s, LOOPS BACK TO: + <= GOAL ID: PSMD31.0 + <= MISSION SEGMENT: Warning + <= ORDERS: + <= Confirm Mission Authorities + <= Check constraints and defensive responses +WHICH (counting starting with initial phase = step # 1) was previously visited at step # 12 + +INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s s s s s s s S S S S S S S S S S S S S F S S F F S F F S S F + => GOAL ID: PSMD37.0 + => MISSION SEGMENT: Hostilities Imminent + => ORDERS: + => Fire Warning Shot + => Warning shots remain an available option for human commanders. Lethal force is authorized. +UPON OUTCOME f, LOOPS BACK TO: + <= GOAL ID: PSMD31.0 + <= MISSION SEGMENT: Warning + <= ORDERS: + <= Confirm Mission Authorities + <= Check constraints and defensive responses +WHICH (counting starting with initial phase = step # 1) was previously visited at step # 12 + +INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s s s s s s s s s s s s s s s s s s s S F S S F F S F F S F + => GOAL ID: PSMD36.0 + => MISSION SEGMENT: Hostilities Imminent + => ORDERS: + => Check posture changed? + => Task update received +UPON OUTCOME f, LOOPS BACK TO: + <= GOAL ID: PSMD35.0 + <= MISSION SEGMENT: Hostilities Imminent + <= ORDERS: + <= Observe pirate response + <= Monitor and report back to own ship +WHICH (counting starting with initial phase = step # 1) was previously visited at step # 24 + +INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s S S S S S S S S S S S S S S S S S S S F S S F F S F F S X + => GOAL ID: PSMD36.0 + => MISSION SEGMENT: Hostilities Imminent + => ORDERS: + => Check posture changed? + => Task update received +UPON OUTCOME x, LOOPS BACK TO: + <= GOAL ID: PSMD14.0 + <= MISSION SEGMENT: Track + <= ORDERS: + <= Track Merchant + <= Monitor and communicate +WHICH (counting starting with initial phase = step # 1) was previously visited at step # 6 + +INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s s s s s s s S S S S S S S S S S S S S F S S F F S F F F S S + => GOAL ID: PSMD37.0 + => MISSION SEGMENT: Hostilities Imminent + => ORDERS: + => Fire Warning Shot + => Warning shots remain an available option for human commanders. Lethal force is authorized. +UPON OUTCOME s, LOOPS BACK TO: + <= GOAL ID: PSMD31.0 + <= MISSION SEGMENT: Warning + <= ORDERS: + <= Confirm Mission Authorities + <= Check constraints and defensive responses +WHICH (counting starting with initial phase = step # 1) was previously visited at step # 12 + +INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s s s s s s s S S S S S S S S S S S S S F S S F F S F F F S F + => GOAL ID: PSMD37.0 + => MISSION SEGMENT: Hostilities Imminent + => ORDERS: + => Fire Warning Shot + => Warning shots remain an available option for human commanders. Lethal force is authorized. +UPON OUTCOME f, LOOPS BACK TO: + <= GOAL ID: PSMD31.0 + <= MISSION SEGMENT: Warning + <= ORDERS: + <= Confirm Mission Authorities + <= Check constraints and defensive responses +WHICH (counting starting with initial phase = step # 1) was previously visited at step # 12 + +INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s s s s s s s s s s s s s s s s s s s S F S S F F S F F F F + => GOAL ID: PSMD36.0 + => MISSION SEGMENT: Hostilities Imminent + => ORDERS: + => Check posture changed? + => Task update received +UPON OUTCOME f, LOOPS BACK TO: + <= GOAL ID: PSMD35.0 + <= MISSION SEGMENT: Hostilities Imminent + <= ORDERS: + <= Observe pirate response + <= Monitor and report back to own ship +WHICH (counting starting with initial phase = step # 1) was previously visited at step # 24 + +INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s S S S S S S S S S S S S S S S S S S S F S S F F S F F F X + => GOAL ID: PSMD36.0 + => MISSION SEGMENT: Hostilities Imminent + => ORDERS: + => Check posture changed? + => Task update received +UPON OUTCOME x, LOOPS BACK TO: + <= GOAL ID: PSMD14.0 + <= MISSION SEGMENT: Track + <= ORDERS: + <= Track Merchant + <= Monitor and communicate +WHICH (counting starting with initial phase = step # 1) was previously visited at step # 6 + +INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s s s s s s s S S S S S S S S S S S S S F S S F F F S S S S S + => GOAL ID: PSMD37.0 + => MISSION SEGMENT: Hostilities Imminent + => ORDERS: + => Fire Warning Shot + => Warning shots remain an available option for human commanders. Lethal force is authorized. +UPON OUTCOME s, LOOPS BACK TO: + <= GOAL ID: PSMD31.0 + <= MISSION SEGMENT: Warning + <= ORDERS: + <= Confirm Mission Authorities + <= Check constraints and defensive responses +WHICH (counting starting with initial phase = step # 1) was previously visited at step # 12 + +INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s s s s s s s S S S S S S S S S S S S S F S S F F F S S S S F + => GOAL ID: PSMD37.0 + => MISSION SEGMENT: Hostilities Imminent + => ORDERS: + => Fire Warning Shot + => Warning shots remain an available option for human commanders. Lethal force is authorized. +UPON OUTCOME f, LOOPS BACK TO: + <= GOAL ID: PSMD31.0 + <= MISSION SEGMENT: Warning + <= ORDERS: + <= Confirm Mission Authorities + <= Check constraints and defensive responses +WHICH (counting starting with initial phase = step # 1) was previously visited at step # 12 + +INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s s s s s s s s s s s s s s s s s s s S F S S F F F S S S F + => GOAL ID: PSMD36.0 + => MISSION SEGMENT: Hostilities Imminent + => ORDERS: + => Check posture changed? + => Task update received +UPON OUTCOME f, LOOPS BACK TO: + <= GOAL ID: PSMD35.0 + <= MISSION SEGMENT: Hostilities Imminent + <= ORDERS: + <= Observe pirate response + <= Monitor and report back to own ship +WHICH (counting starting with initial phase = step # 1) was previously visited at step # 24 + +INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s S S S S S S S S S S S S S S S S S S S F S S F F F S S S X + => GOAL ID: PSMD36.0 + => MISSION SEGMENT: Hostilities Imminent + => ORDERS: + => Check posture changed? + => Task update received +UPON OUTCOME x, LOOPS BACK TO: + <= GOAL ID: PSMD14.0 + <= MISSION SEGMENT: Track + <= ORDERS: + <= Track Merchant + <= Monitor and communicate +WHICH (counting starting with initial phase = step # 1) was previously visited at step # 6 + +INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s s s s s s s S S S S S S S S S S S S S F S S F F F S S F S S + => GOAL ID: PSMD37.0 + => MISSION SEGMENT: Hostilities Imminent + => ORDERS: + => Fire Warning Shot + => Warning shots remain an available option for human commanders. Lethal force is authorized. +UPON OUTCOME s, LOOPS BACK TO: + <= GOAL ID: PSMD31.0 + <= MISSION SEGMENT: Warning + <= ORDERS: + <= Confirm Mission Authorities + <= Check constraints and defensive responses +WHICH (counting starting with initial phase = step # 1) was previously visited at step # 12 + +INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s s s s s s s S S S S S S S S S S S S S F S S F F F S S F S F + => GOAL ID: PSMD37.0 + => MISSION SEGMENT: Hostilities Imminent + => ORDERS: + => Fire Warning Shot + => Warning shots remain an available option for human commanders. Lethal force is authorized. +UPON OUTCOME f, LOOPS BACK TO: + <= GOAL ID: PSMD31.0 + <= MISSION SEGMENT: Warning + <= ORDERS: + <= Confirm Mission Authorities + <= Check constraints and defensive responses +WHICH (counting starting with initial phase = step # 1) was previously visited at step # 12 + +INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s s s s s s s s s s s s s s s s s s s S F S S F F F S S F F + => GOAL ID: PSMD36.0 + => MISSION SEGMENT: Hostilities Imminent + => ORDERS: + => Check posture changed? + => Task update received +UPON OUTCOME f, LOOPS BACK TO: + <= GOAL ID: PSMD35.0 + <= MISSION SEGMENT: Hostilities Imminent + <= ORDERS: + <= Observe pirate response + <= Monitor and report back to own ship +WHICH (counting starting with initial phase = step # 1) was previously visited at step # 24 + +INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s S S S S S S S S S S S S S S S S S S S F S S F F F S S F X + => GOAL ID: PSMD36.0 + => MISSION SEGMENT: Hostilities Imminent + => ORDERS: + => Check posture changed? + => Task update received +UPON OUTCOME x, LOOPS BACK TO: + <= GOAL ID: PSMD14.0 + <= MISSION SEGMENT: Track + <= ORDERS: + <= Track Merchant + <= Monitor and communicate +WHICH (counting starting with initial phase = step # 1) was previously visited at step # 6 + +INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s s s s s s s S S S S S S S S S S S S S F S S F F F S F S S S + => GOAL ID: PSMD37.0 + => MISSION SEGMENT: Hostilities Imminent + => ORDERS: + => Fire Warning Shot + => Warning shots remain an available option for human commanders. Lethal force is authorized. +UPON OUTCOME s, LOOPS BACK TO: + <= GOAL ID: PSMD31.0 + <= MISSION SEGMENT: Warning + <= ORDERS: + <= Confirm Mission Authorities + <= Check constraints and defensive responses +WHICH (counting starting with initial phase = step # 1) was previously visited at step # 12 + +INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s s s s s s s S S S S S S S S S S S S S F S S F F F S F S S F + => GOAL ID: PSMD37.0 + => MISSION SEGMENT: Hostilities Imminent + => ORDERS: + => Fire Warning Shot + => Warning shots remain an available option for human commanders. Lethal force is authorized. +UPON OUTCOME f, LOOPS BACK TO: + <= GOAL ID: PSMD31.0 + <= MISSION SEGMENT: Warning + <= ORDERS: + <= Confirm Mission Authorities + <= Check constraints and defensive responses +WHICH (counting starting with initial phase = step # 1) was previously visited at step # 12 + +INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s s s s s s s s s s s s s s s s s s s S F S S F F F S F S F + => GOAL ID: PSMD36.0 + => MISSION SEGMENT: Hostilities Imminent + => ORDERS: + => Check posture changed? + => Task update received +UPON OUTCOME f, LOOPS BACK TO: + <= GOAL ID: PSMD35.0 + <= MISSION SEGMENT: Hostilities Imminent + <= ORDERS: + <= Observe pirate response + <= Monitor and report back to own ship +WHICH (counting starting with initial phase = step # 1) was previously visited at step # 24 + +INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s S S S S S S S S S S S S S S S S S S S F S S F F F S F S X + => GOAL ID: PSMD36.0 + => MISSION SEGMENT: Hostilities Imminent + => ORDERS: + => Check posture changed? + => Task update received +UPON OUTCOME x, LOOPS BACK TO: + <= GOAL ID: PSMD14.0 + <= MISSION SEGMENT: Track + <= ORDERS: + <= Track Merchant + <= Monitor and communicate +WHICH (counting starting with initial phase = step # 1) was previously visited at step # 6 + +INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s s s s s s s S S S S S S S S S S S S S F S S F F F S F F S S + => GOAL ID: PSMD37.0 + => MISSION SEGMENT: Hostilities Imminent + => ORDERS: + => Fire Warning Shot + => Warning shots remain an available option for human commanders. Lethal force is authorized. +UPON OUTCOME s, LOOPS BACK TO: + <= GOAL ID: PSMD31.0 + <= MISSION SEGMENT: Warning + <= ORDERS: + <= Confirm Mission Authorities + <= Check constraints and defensive responses +WHICH (counting starting with initial phase = step # 1) was previously visited at step # 12 + +INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s s s s s s s S S S S S S S S S S S S S F S S F F F S F F S F + => GOAL ID: PSMD37.0 + => MISSION SEGMENT: Hostilities Imminent + => ORDERS: + => Fire Warning Shot + => Warning shots remain an available option for human commanders. Lethal force is authorized. +UPON OUTCOME f, LOOPS BACK TO: + <= GOAL ID: PSMD31.0 + <= MISSION SEGMENT: Warning + <= ORDERS: + <= Confirm Mission Authorities + <= Check constraints and defensive responses +WHICH (counting starting with initial phase = step # 1) was previously visited at step # 12 + +INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s s s s s s s s s s s s s s s s s s s S F S S F F F S F F F + => GOAL ID: PSMD36.0 + => MISSION SEGMENT: Hostilities Imminent + => ORDERS: + => Check posture changed? + => Task update received +UPON OUTCOME f, LOOPS BACK TO: + <= GOAL ID: PSMD35.0 + <= MISSION SEGMENT: Hostilities Imminent + <= ORDERS: + <= Observe pirate response + <= Monitor and report back to own ship +WHICH (counting starting with initial phase = step # 1) was previously visited at step # 24 + +INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s S S S S S S S S S S S S S S S S S S S F S S F F F S F F X + => GOAL ID: PSMD36.0 + => MISSION SEGMENT: Hostilities Imminent + => ORDERS: + => Check posture changed? + => Task update received +UPON OUTCOME x, LOOPS BACK TO: + <= GOAL ID: PSMD14.0 + <= MISSION SEGMENT: Track + <= ORDERS: + <= Track Merchant + <= Monitor and communicate +WHICH (counting starting with initial phase = step # 1) was previously visited at step # 6 + +INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s s s s s s s S S S S S S S S S S S S S F S S F F F F S S S S + => GOAL ID: PSMD37.0 + => MISSION SEGMENT: Hostilities Imminent + => ORDERS: + => Fire Warning Shot + => Warning shots remain an available option for human commanders. Lethal force is authorized. +UPON OUTCOME s, LOOPS BACK TO: + <= GOAL ID: PSMD31.0 + <= MISSION SEGMENT: Warning + <= ORDERS: + <= Confirm Mission Authorities + <= Check constraints and defensive responses +WHICH (counting starting with initial phase = step # 1) was previously visited at step # 12 + +INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s s s s s s s S S S S S S S S S S S S S F S S F F F F S S S F + => GOAL ID: PSMD37.0 + => MISSION SEGMENT: Hostilities Imminent + => ORDERS: + => Fire Warning Shot + => Warning shots remain an available option for human commanders. Lethal force is authorized. +UPON OUTCOME f, LOOPS BACK TO: + <= GOAL ID: PSMD31.0 + <= MISSION SEGMENT: Warning + <= ORDERS: + <= Confirm Mission Authorities + <= Check constraints and defensive responses +WHICH (counting starting with initial phase = step # 1) was previously visited at step # 12 + +INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s s s s s s s s s s s s s s s s s s s S F S S F F F F S S F + => GOAL ID: PSMD36.0 + => MISSION SEGMENT: Hostilities Imminent + => ORDERS: + => Check posture changed? + => Task update received +UPON OUTCOME f, LOOPS BACK TO: + <= GOAL ID: PSMD35.0 + <= MISSION SEGMENT: Hostilities Imminent + <= ORDERS: + <= Observe pirate response + <= Monitor and report back to own ship +WHICH (counting starting with initial phase = step # 1) was previously visited at step # 24 + +INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s S S S S S S S S S S S S S S S S S S S F S S F F F F S S X + => GOAL ID: PSMD36.0 + => MISSION SEGMENT: Hostilities Imminent + => ORDERS: + => Check posture changed? + => Task update received +UPON OUTCOME x, LOOPS BACK TO: + <= GOAL ID: PSMD14.0 + <= MISSION SEGMENT: Track + <= ORDERS: + <= Track Merchant + <= Monitor and communicate +WHICH (counting starting with initial phase = step # 1) was previously visited at step # 6 + +INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s s s s s s s S S S S S S S S S S S S S F S S F F F F S F S S + => GOAL ID: PSMD37.0 + => MISSION SEGMENT: Hostilities Imminent + => ORDERS: + => Fire Warning Shot + => Warning shots remain an available option for human commanders. Lethal force is authorized. +UPON OUTCOME s, LOOPS BACK TO: + <= GOAL ID: PSMD31.0 + <= MISSION SEGMENT: Warning + <= ORDERS: + <= Confirm Mission Authorities + <= Check constraints and defensive responses +WHICH (counting starting with initial phase = step # 1) was previously visited at step # 12 + +INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s s s s s s s S S S S S S S S S S S S S F S S F F F F S F S F + => GOAL ID: PSMD37.0 + => MISSION SEGMENT: Hostilities Imminent + => ORDERS: + => Fire Warning Shot + => Warning shots remain an available option for human commanders. Lethal force is authorized. +UPON OUTCOME f, LOOPS BACK TO: + <= GOAL ID: PSMD31.0 + <= MISSION SEGMENT: Warning + <= ORDERS: + <= Confirm Mission Authorities + <= Check constraints and defensive responses +WHICH (counting starting with initial phase = step # 1) was previously visited at step # 12 + +INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s s s s s s s s s s s s s s s s s s s S F S S F F F F S F F + => GOAL ID: PSMD36.0 + => MISSION SEGMENT: Hostilities Imminent + => ORDERS: + => Check posture changed? + => Task update received +UPON OUTCOME f, LOOPS BACK TO: + <= GOAL ID: PSMD35.0 + <= MISSION SEGMENT: Hostilities Imminent + <= ORDERS: + <= Observe pirate response + <= Monitor and report back to own ship +WHICH (counting starting with initial phase = step # 1) was previously visited at step # 24 + +INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s S S S S S S S S S S S S S S S S S S S F S S F F F F S F X + => GOAL ID: PSMD36.0 + => MISSION SEGMENT: Hostilities Imminent + => ORDERS: + => Check posture changed? + => Task update received +UPON OUTCOME x, LOOPS BACK TO: + <= GOAL ID: PSMD14.0 + <= MISSION SEGMENT: Track + <= ORDERS: + <= Track Merchant + <= Monitor and communicate +WHICH (counting starting with initial phase = step # 1) was previously visited at step # 6 + +INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s s s s s s s S S S S S S S S S S S S S F S S F F F F F S S S + => GOAL ID: PSMD37.0 + => MISSION SEGMENT: Hostilities Imminent + => ORDERS: + => Fire Warning Shot + => Warning shots remain an available option for human commanders. Lethal force is authorized. +UPON OUTCOME s, LOOPS BACK TO: + <= GOAL ID: PSMD31.0 + <= MISSION SEGMENT: Warning + <= ORDERS: + <= Confirm Mission Authorities + <= Check constraints and defensive responses +WHICH (counting starting with initial phase = step # 1) was previously visited at step # 12 + +INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s s s s s s s S S S S S S S S S S S S S F S S F F F F F S S F + => GOAL ID: PSMD37.0 + => MISSION SEGMENT: Hostilities Imminent + => ORDERS: + => Fire Warning Shot + => Warning shots remain an available option for human commanders. Lethal force is authorized. +UPON OUTCOME f, LOOPS BACK TO: + <= GOAL ID: PSMD31.0 + <= MISSION SEGMENT: Warning + <= ORDERS: + <= Confirm Mission Authorities + <= Check constraints and defensive responses +WHICH (counting starting with initial phase = step # 1) was previously visited at step # 12 + +INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s s s s s s s s s s s s s s s s s s s S F S S F F F F F S F + => GOAL ID: PSMD36.0 + => MISSION SEGMENT: Hostilities Imminent + => ORDERS: + => Check posture changed? + => Task update received +UPON OUTCOME f, LOOPS BACK TO: + <= GOAL ID: PSMD35.0 + <= MISSION SEGMENT: Hostilities Imminent + <= ORDERS: + <= Observe pirate response + <= Monitor and report back to own ship +WHICH (counting starting with initial phase = step # 1) was previously visited at step # 24 + +INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s S S S S S S S S S S S S S S S S S S S F S S F F F F F S X + => GOAL ID: PSMD36.0 + => MISSION SEGMENT: Hostilities Imminent + => ORDERS: + => Check posture changed? + => Task update received +UPON OUTCOME x, LOOPS BACK TO: + <= GOAL ID: PSMD14.0 + <= MISSION SEGMENT: Track + <= ORDERS: + <= Track Merchant + <= Monitor and communicate +WHICH (counting starting with initial phase = step # 1) was previously visited at step # 6 + +INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s s s s s s s S S S S S S S S S S S S S F S S F F F F F F S S + => GOAL ID: PSMD37.0 + => MISSION SEGMENT: Hostilities Imminent + => ORDERS: + => Fire Warning Shot + => Warning shots remain an available option for human commanders. Lethal force is authorized. +UPON OUTCOME s, LOOPS BACK TO: + <= GOAL ID: PSMD31.0 + <= MISSION SEGMENT: Warning + <= ORDERS: + <= Confirm Mission Authorities + <= Check constraints and defensive responses +WHICH (counting starting with initial phase = step # 1) was previously visited at step # 12 + +INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s s s s s s s S S S S S S S S S S S S S F S S F F F F F F S F + => GOAL ID: PSMD37.0 + => MISSION SEGMENT: Hostilities Imminent + => ORDERS: + => Fire Warning Shot + => Warning shots remain an available option for human commanders. Lethal force is authorized. +UPON OUTCOME f, LOOPS BACK TO: + <= GOAL ID: PSMD31.0 + <= MISSION SEGMENT: Warning + <= ORDERS: + <= Confirm Mission Authorities + <= Check constraints and defensive responses +WHICH (counting starting with initial phase = step # 1) was previously visited at step # 12 + +INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s s s s s s s s s s s s s s s s s s s S F S S F F F F F F F + => GOAL ID: PSMD36.0 + => MISSION SEGMENT: Hostilities Imminent + => ORDERS: + => Check posture changed? + => Task update received +UPON OUTCOME f, LOOPS BACK TO: + <= GOAL ID: PSMD35.0 + <= MISSION SEGMENT: Hostilities Imminent + <= ORDERS: + <= Observe pirate response + <= Monitor and report back to own ship +WHICH (counting starting with initial phase = step # 1) was previously visited at step # 24 + +INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s S S S S S S S S S S S S S S S S S S S F S S F F F F F F X + => GOAL ID: PSMD36.0 + => MISSION SEGMENT: Hostilities Imminent + => ORDERS: + => Check posture changed? + => Task update received +UPON OUTCOME x, LOOPS BACK TO: + <= GOAL ID: PSMD14.0 + <= MISSION SEGMENT: Track + <= ORDERS: + <= Track Merchant + <= Monitor and communicate +WHICH (counting starting with initial phase = step # 1) was previously visited at step # 6 + +INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s S S S S S S S S S S S S S S S S S S S F S S F F X S + => GOAL ID: PSMD42.0 + => MISSION SEGMENT: Counter Attack + => ORDERS: + => Low or no ammunition: need to disengage? + => Hold ammunition in reseve, or else fight to the finish +UPON OUTCOME s, LOOPS BACK TO: + <= GOAL ID: PSMD14.0 + <= MISSION SEGMENT: Track + <= ORDERS: + <= Track Merchant + <= Monitor and communicate +WHICH (counting starting with initial phase = step # 1) was previously visited at step # 6 + +INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s s s s s s s S S S S S S S S S S S S S F S S F F X F S S S S S + => GOAL ID: PSMD37.0 + => MISSION SEGMENT: Hostilities Imminent + => ORDERS: + => Fire Warning Shot + => Warning shots remain an available option for human commanders. Lethal force is authorized. +UPON OUTCOME s, LOOPS BACK TO: + <= GOAL ID: PSMD31.0 + <= MISSION SEGMENT: Warning + <= ORDERS: + <= Confirm Mission Authorities + <= Check constraints and defensive responses +WHICH (counting starting with initial phase = step # 1) was previously visited at step # 12 + +INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s s s s s s s S S S S S S S S S S S S S F S S F F X F S S S S F + => GOAL ID: PSMD37.0 + => MISSION SEGMENT: Hostilities Imminent + => ORDERS: + => Fire Warning Shot + => Warning shots remain an available option for human commanders. Lethal force is authorized. +UPON OUTCOME f, LOOPS BACK TO: + <= GOAL ID: PSMD31.0 + <= MISSION SEGMENT: Warning + <= ORDERS: + <= Confirm Mission Authorities + <= Check constraints and defensive responses +WHICH (counting starting with initial phase = step # 1) was previously visited at step # 12 + +INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s s s s s s s s s s s s s s s s s s s S F S S F F X F S S S F + => GOAL ID: PSMD36.0 + => MISSION SEGMENT: Hostilities Imminent + => ORDERS: + => Check posture changed? + => Task update received +UPON OUTCOME f, LOOPS BACK TO: + <= GOAL ID: PSMD35.0 + <= MISSION SEGMENT: Hostilities Imminent + <= ORDERS: + <= Observe pirate response + <= Monitor and report back to own ship +WHICH (counting starting with initial phase = step # 1) was previously visited at step # 24 + +INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s S S S S S S S S S S S S S S S S S S S F S S F F X F S S S X + => GOAL ID: PSMD36.0 + => MISSION SEGMENT: Hostilities Imminent + => ORDERS: + => Check posture changed? + => Task update received +UPON OUTCOME x, LOOPS BACK TO: + <= GOAL ID: PSMD14.0 + <= MISSION SEGMENT: Track + <= ORDERS: + <= Track Merchant + <= Monitor and communicate +WHICH (counting starting with initial phase = step # 1) was previously visited at step # 6 + +INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s s s s s s s S S S S S S S S S S S S S F S S F F X F S S F S S + => GOAL ID: PSMD37.0 + => MISSION SEGMENT: Hostilities Imminent + => ORDERS: + => Fire Warning Shot + => Warning shots remain an available option for human commanders. Lethal force is authorized. +UPON OUTCOME s, LOOPS BACK TO: + <= GOAL ID: PSMD31.0 + <= MISSION SEGMENT: Warning + <= ORDERS: + <= Confirm Mission Authorities + <= Check constraints and defensive responses +WHICH (counting starting with initial phase = step # 1) was previously visited at step # 12 + +INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s s s s s s s S S S S S S S S S S S S S F S S F F X F S S F S F + => GOAL ID: PSMD37.0 + => MISSION SEGMENT: Hostilities Imminent + => ORDERS: + => Fire Warning Shot + => Warning shots remain an available option for human commanders. Lethal force is authorized. +UPON OUTCOME f, LOOPS BACK TO: + <= GOAL ID: PSMD31.0 + <= MISSION SEGMENT: Warning + <= ORDERS: + <= Confirm Mission Authorities + <= Check constraints and defensive responses +WHICH (counting starting with initial phase = step # 1) was previously visited at step # 12 + +INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s s s s s s s s s s s s s s s s s s s S F S S F F X F S S F F + => GOAL ID: PSMD36.0 + => MISSION SEGMENT: Hostilities Imminent + => ORDERS: + => Check posture changed? + => Task update received +UPON OUTCOME f, LOOPS BACK TO: + <= GOAL ID: PSMD35.0 + <= MISSION SEGMENT: Hostilities Imminent + <= ORDERS: + <= Observe pirate response + <= Monitor and report back to own ship +WHICH (counting starting with initial phase = step # 1) was previously visited at step # 24 + +INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s S S S S S S S S S S S S S S S S S S S F S S F F X F S S F X + => GOAL ID: PSMD36.0 + => MISSION SEGMENT: Hostilities Imminent + => ORDERS: + => Check posture changed? + => Task update received +UPON OUTCOME x, LOOPS BACK TO: + <= GOAL ID: PSMD14.0 + <= MISSION SEGMENT: Track + <= ORDERS: + <= Track Merchant + <= Monitor and communicate +WHICH (counting starting with initial phase = step # 1) was previously visited at step # 6 + +INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s s s s s s s S S S S S S S S S S S S S F S S F F X F S F S S S + => GOAL ID: PSMD37.0 + => MISSION SEGMENT: Hostilities Imminent + => ORDERS: + => Fire Warning Shot + => Warning shots remain an available option for human commanders. Lethal force is authorized. +UPON OUTCOME s, LOOPS BACK TO: + <= GOAL ID: PSMD31.0 + <= MISSION SEGMENT: Warning + <= ORDERS: + <= Confirm Mission Authorities + <= Check constraints and defensive responses +WHICH (counting starting with initial phase = step # 1) was previously visited at step # 12 + +INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s s s s s s s S S S S S S S S S S S S S F S S F F X F S F S S F + => GOAL ID: PSMD37.0 + => MISSION SEGMENT: Hostilities Imminent + => ORDERS: + => Fire Warning Shot + => Warning shots remain an available option for human commanders. Lethal force is authorized. +UPON OUTCOME f, LOOPS BACK TO: + <= GOAL ID: PSMD31.0 + <= MISSION SEGMENT: Warning + <= ORDERS: + <= Confirm Mission Authorities + <= Check constraints and defensive responses +WHICH (counting starting with initial phase = step # 1) was previously visited at step # 12 + +INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s s s s s s s s s s s s s s s s s s s S F S S F F X F S F S F + => GOAL ID: PSMD36.0 + => MISSION SEGMENT: Hostilities Imminent + => ORDERS: + => Check posture changed? + => Task update received +UPON OUTCOME f, LOOPS BACK TO: + <= GOAL ID: PSMD35.0 + <= MISSION SEGMENT: Hostilities Imminent + <= ORDERS: + <= Observe pirate response + <= Monitor and report back to own ship +WHICH (counting starting with initial phase = step # 1) was previously visited at step # 24 + +INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s S S S S S S S S S S S S S S S S S S S F S S F F X F S F S X + => GOAL ID: PSMD36.0 + => MISSION SEGMENT: Hostilities Imminent + => ORDERS: + => Check posture changed? + => Task update received +UPON OUTCOME x, LOOPS BACK TO: + <= GOAL ID: PSMD14.0 + <= MISSION SEGMENT: Track + <= ORDERS: + <= Track Merchant + <= Monitor and communicate +WHICH (counting starting with initial phase = step # 1) was previously visited at step # 6 + +INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s s s s s s s S S S S S S S S S S S S S F S S F F X F S F F S S + => GOAL ID: PSMD37.0 + => MISSION SEGMENT: Hostilities Imminent + => ORDERS: + => Fire Warning Shot + => Warning shots remain an available option for human commanders. Lethal force is authorized. +UPON OUTCOME s, LOOPS BACK TO: + <= GOAL ID: PSMD31.0 + <= MISSION SEGMENT: Warning + <= ORDERS: + <= Confirm Mission Authorities + <= Check constraints and defensive responses +WHICH (counting starting with initial phase = step # 1) was previously visited at step # 12 + +INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s s s s s s s S S S S S S S S S S S S S F S S F F X F S F F S F + => GOAL ID: PSMD37.0 + => MISSION SEGMENT: Hostilities Imminent + => ORDERS: + => Fire Warning Shot + => Warning shots remain an available option for human commanders. Lethal force is authorized. +UPON OUTCOME f, LOOPS BACK TO: + <= GOAL ID: PSMD31.0 + <= MISSION SEGMENT: Warning + <= ORDERS: + <= Confirm Mission Authorities + <= Check constraints and defensive responses +WHICH (counting starting with initial phase = step # 1) was previously visited at step # 12 + +INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s s s s s s s s s s s s s s s s s s s S F S S F F X F S F F F + => GOAL ID: PSMD36.0 + => MISSION SEGMENT: Hostilities Imminent + => ORDERS: + => Check posture changed? + => Task update received +UPON OUTCOME f, LOOPS BACK TO: + <= GOAL ID: PSMD35.0 + <= MISSION SEGMENT: Hostilities Imminent + <= ORDERS: + <= Observe pirate response + <= Monitor and report back to own ship +WHICH (counting starting with initial phase = step # 1) was previously visited at step # 24 + +INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s S S S S S S S S S S S S S S S S S S S F S S F F X F S F F X + => GOAL ID: PSMD36.0 + => MISSION SEGMENT: Hostilities Imminent + => ORDERS: + => Check posture changed? + => Task update received +UPON OUTCOME x, LOOPS BACK TO: + <= GOAL ID: PSMD14.0 + <= MISSION SEGMENT: Track + <= ORDERS: + <= Track Merchant + <= Monitor and communicate +WHICH (counting starting with initial phase = step # 1) was previously visited at step # 6 + +INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s s s s s s s S S S S S S S S S S S S S F S S F F X F F S S S S + => GOAL ID: PSMD37.0 + => MISSION SEGMENT: Hostilities Imminent + => ORDERS: + => Fire Warning Shot + => Warning shots remain an available option for human commanders. Lethal force is authorized. +UPON OUTCOME s, LOOPS BACK TO: + <= GOAL ID: PSMD31.0 + <= MISSION SEGMENT: Warning + <= ORDERS: + <= Confirm Mission Authorities + <= Check constraints and defensive responses +WHICH (counting starting with initial phase = step # 1) was previously visited at step # 12 + +INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s s s s s s s S S S S S S S S S S S S S F S S F F X F F S S S F + => GOAL ID: PSMD37.0 + => MISSION SEGMENT: Hostilities Imminent + => ORDERS: + => Fire Warning Shot + => Warning shots remain an available option for human commanders. Lethal force is authorized. +UPON OUTCOME f, LOOPS BACK TO: + <= GOAL ID: PSMD31.0 + <= MISSION SEGMENT: Warning + <= ORDERS: + <= Confirm Mission Authorities + <= Check constraints and defensive responses +WHICH (counting starting with initial phase = step # 1) was previously visited at step # 12 + +INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s s s s s s s s s s s s s s s s s s s S F S S F F X F F S S F + => GOAL ID: PSMD36.0 + => MISSION SEGMENT: Hostilities Imminent + => ORDERS: + => Check posture changed? + => Task update received +UPON OUTCOME f, LOOPS BACK TO: + <= GOAL ID: PSMD35.0 + <= MISSION SEGMENT: Hostilities Imminent + <= ORDERS: + <= Observe pirate response + <= Monitor and report back to own ship +WHICH (counting starting with initial phase = step # 1) was previously visited at step # 24 + +INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s S S S S S S S S S S S S S S S S S S S F S S F F X F F S S X + => GOAL ID: PSMD36.0 + => MISSION SEGMENT: Hostilities Imminent + => ORDERS: + => Check posture changed? + => Task update received +UPON OUTCOME x, LOOPS BACK TO: + <= GOAL ID: PSMD14.0 + <= MISSION SEGMENT: Track + <= ORDERS: + <= Track Merchant + <= Monitor and communicate +WHICH (counting starting with initial phase = step # 1) was previously visited at step # 6 + +INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s s s s s s s S S S S S S S S S S S S S F S S F F X F F S F S S + => GOAL ID: PSMD37.0 + => MISSION SEGMENT: Hostilities Imminent + => ORDERS: + => Fire Warning Shot + => Warning shots remain an available option for human commanders. Lethal force is authorized. +UPON OUTCOME s, LOOPS BACK TO: + <= GOAL ID: PSMD31.0 + <= MISSION SEGMENT: Warning + <= ORDERS: + <= Confirm Mission Authorities + <= Check constraints and defensive responses +WHICH (counting starting with initial phase = step # 1) was previously visited at step # 12 + +INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s s s s s s s S S S S S S S S S S S S S F S S F F X F F S F S F + => GOAL ID: PSMD37.0 + => MISSION SEGMENT: Hostilities Imminent + => ORDERS: + => Fire Warning Shot + => Warning shots remain an available option for human commanders. Lethal force is authorized. +UPON OUTCOME f, LOOPS BACK TO: + <= GOAL ID: PSMD31.0 + <= MISSION SEGMENT: Warning + <= ORDERS: + <= Confirm Mission Authorities + <= Check constraints and defensive responses +WHICH (counting starting with initial phase = step # 1) was previously visited at step # 12 + +INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s s s s s s s s s s s s s s s s s s s S F S S F F X F F S F F + => GOAL ID: PSMD36.0 + => MISSION SEGMENT: Hostilities Imminent + => ORDERS: + => Check posture changed? + => Task update received +UPON OUTCOME f, LOOPS BACK TO: + <= GOAL ID: PSMD35.0 + <= MISSION SEGMENT: Hostilities Imminent + <= ORDERS: + <= Observe pirate response + <= Monitor and report back to own ship +WHICH (counting starting with initial phase = step # 1) was previously visited at step # 24 + +INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s S S S S S S S S S S S S S S S S S S S F S S F F X F F S F X + => GOAL ID: PSMD36.0 + => MISSION SEGMENT: Hostilities Imminent + => ORDERS: + => Check posture changed? + => Task update received +UPON OUTCOME x, LOOPS BACK TO: + <= GOAL ID: PSMD14.0 + <= MISSION SEGMENT: Track + <= ORDERS: + <= Track Merchant + <= Monitor and communicate +WHICH (counting starting with initial phase = step # 1) was previously visited at step # 6 + +INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s s s s s s s S S S S S S S S S S S S S F S S F F X F F F S S S + => GOAL ID: PSMD37.0 + => MISSION SEGMENT: Hostilities Imminent + => ORDERS: + => Fire Warning Shot + => Warning shots remain an available option for human commanders. Lethal force is authorized. +UPON OUTCOME s, LOOPS BACK TO: + <= GOAL ID: PSMD31.0 + <= MISSION SEGMENT: Warning + <= ORDERS: + <= Confirm Mission Authorities + <= Check constraints and defensive responses +WHICH (counting starting with initial phase = step # 1) was previously visited at step # 12 + +INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s s s s s s s S S S S S S S S S S S S S F S S F F X F F F S S F + => GOAL ID: PSMD37.0 + => MISSION SEGMENT: Hostilities Imminent + => ORDERS: + => Fire Warning Shot + => Warning shots remain an available option for human commanders. Lethal force is authorized. +UPON OUTCOME f, LOOPS BACK TO: + <= GOAL ID: PSMD31.0 + <= MISSION SEGMENT: Warning + <= ORDERS: + <= Confirm Mission Authorities + <= Check constraints and defensive responses +WHICH (counting starting with initial phase = step # 1) was previously visited at step # 12 + +INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s s s s s s s s s s s s s s s s s s s S F S S F F X F F F S F + => GOAL ID: PSMD36.0 + => MISSION SEGMENT: Hostilities Imminent + => ORDERS: + => Check posture changed? + => Task update received +UPON OUTCOME f, LOOPS BACK TO: + <= GOAL ID: PSMD35.0 + <= MISSION SEGMENT: Hostilities Imminent + <= ORDERS: + <= Observe pirate response + <= Monitor and report back to own ship +WHICH (counting starting with initial phase = step # 1) was previously visited at step # 24 + +INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s S S S S S S S S S S S S S S S S S S S F S S F F X F F F S X + => GOAL ID: PSMD36.0 + => MISSION SEGMENT: Hostilities Imminent + => ORDERS: + => Check posture changed? + => Task update received +UPON OUTCOME x, LOOPS BACK TO: + <= GOAL ID: PSMD14.0 + <= MISSION SEGMENT: Track + <= ORDERS: + <= Track Merchant + <= Monitor and communicate +WHICH (counting starting with initial phase = step # 1) was previously visited at step # 6 + +INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s s s s s s s S S S S S S S S S S S S S F S S F F X F F F F S S + => GOAL ID: PSMD37.0 + => MISSION SEGMENT: Hostilities Imminent + => ORDERS: + => Fire Warning Shot + => Warning shots remain an available option for human commanders. Lethal force is authorized. +UPON OUTCOME s, LOOPS BACK TO: + <= GOAL ID: PSMD31.0 + <= MISSION SEGMENT: Warning + <= ORDERS: + <= Confirm Mission Authorities + <= Check constraints and defensive responses +WHICH (counting starting with initial phase = step # 1) was previously visited at step # 12 + +INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s s s s s s s S S S S S S S S S S S S S F S S F F X F F F F S F + => GOAL ID: PSMD37.0 + => MISSION SEGMENT: Hostilities Imminent + => ORDERS: + => Fire Warning Shot + => Warning shots remain an available option for human commanders. Lethal force is authorized. +UPON OUTCOME f, LOOPS BACK TO: + <= GOAL ID: PSMD31.0 + <= MISSION SEGMENT: Warning + <= ORDERS: + <= Confirm Mission Authorities + <= Check constraints and defensive responses +WHICH (counting starting with initial phase = step # 1) was previously visited at step # 12 + +INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s s s s s s s s s s s s s s s s s s s S F S S F F X F F F F F + => GOAL ID: PSMD36.0 + => MISSION SEGMENT: Hostilities Imminent + => ORDERS: + => Check posture changed? + => Task update received +UPON OUTCOME f, LOOPS BACK TO: + <= GOAL ID: PSMD35.0 + <= MISSION SEGMENT: Hostilities Imminent + <= ORDERS: + <= Observe pirate response + <= Monitor and report back to own ship +WHICH (counting starting with initial phase = step # 1) was previously visited at step # 24 + +INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s S S S S S S S S S S S S S S S S S S S F S S F F X F F F F X + => GOAL ID: PSMD36.0 + => MISSION SEGMENT: Hostilities Imminent + => ORDERS: + => Check posture changed? + => Task update received +UPON OUTCOME x, LOOPS BACK TO: + <= GOAL ID: PSMD14.0 + <= MISSION SEGMENT: Track + <= ORDERS: + <= Track Merchant + <= Monitor and communicate +WHICH (counting starting with initial phase = step # 1) was previously visited at step # 6 + +INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s S S S S S S S S S S S S S S S S S S S F S S F F X X S + => GOAL ID: PSMD90.0 + => MISSION SEGMENT: Mission Finish + => ORDERS: + => Check relieved by other asset + => Continue tracking merchant unless further task update recieved +UPON OUTCOME s, LOOPS BACK TO: + <= GOAL ID: PSMD14.0 + <= MISSION SEGMENT: Track + <= ORDERS: + <= Track Merchant + <= Monitor and communicate +WHICH (counting starting with initial phase = step # 1) was previously visited at step # 6 + +INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s S S S S S S S S S S S S S S S S S S S F S S F F X X F + => GOAL ID: PSMD90.0 + => MISSION SEGMENT: Mission Finish + => ORDERS: + => Check relieved by other asset + => Continue tracking merchant unless further task update recieved +UPON OUTCOME f, LOOPS BACK TO: + <= GOAL ID: PSMD14.0 + <= MISSION SEGMENT: Track + <= ORDERS: + <= Track Merchant + <= Monitor and communicate +WHICH (counting starting with initial phase = step # 1) was previously visited at step # 6 + +INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s S S S S S S S S S S S S S S S S S S S F S F S S + => GOAL ID: PSMD41.1 + => MISSION SEGMENT: Counter Attack + => ORDERS: + => Pirates retreat? + => Stay with merchant, report if response changes +UPON OUTCOME s, LOOPS BACK TO: + <= GOAL ID: PSMD14.0 + <= MISSION SEGMENT: Track + <= ORDERS: + <= Track Merchant + <= Monitor and communicate +WHICH (counting starting with initial phase = step # 1) was previously visited at step # 6 + +INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s s s s s s s S S S S S S S S S S S S S F S F S F S S S S S S + => GOAL ID: PSMD37.0 + => MISSION SEGMENT: Hostilities Imminent + => ORDERS: + => Fire Warning Shot + => Warning shots remain an available option for human commanders. Lethal force is authorized. +UPON OUTCOME s, LOOPS BACK TO: + <= GOAL ID: PSMD31.0 + <= MISSION SEGMENT: Warning + <= ORDERS: + <= Confirm Mission Authorities + <= Check constraints and defensive responses +WHICH (counting starting with initial phase = step # 1) was previously visited at step # 12 + +INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s s s s s s s S S S S S S S S S S S S S F S F S F S S S S S F + => GOAL ID: PSMD37.0 + => MISSION SEGMENT: Hostilities Imminent + => ORDERS: + => Fire Warning Shot + => Warning shots remain an available option for human commanders. Lethal force is authorized. +UPON OUTCOME f, LOOPS BACK TO: + <= GOAL ID: PSMD31.0 + <= MISSION SEGMENT: Warning + <= ORDERS: + <= Confirm Mission Authorities + <= Check constraints and defensive responses +WHICH (counting starting with initial phase = step # 1) was previously visited at step # 12 + +INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s s s s s s s s s s s s s s s s s s s S F S F S F S S S S F + => GOAL ID: PSMD36.0 + => MISSION SEGMENT: Hostilities Imminent + => ORDERS: + => Check posture changed? + => Task update received +UPON OUTCOME f, LOOPS BACK TO: + <= GOAL ID: PSMD35.0 + <= MISSION SEGMENT: Hostilities Imminent + <= ORDERS: + <= Observe pirate response + <= Monitor and report back to own ship +WHICH (counting starting with initial phase = step # 1) was previously visited at step # 24 + +INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s S S S S S S S S S S S S S S S S S S S F S F S F S S S S X + => GOAL ID: PSMD36.0 + => MISSION SEGMENT: Hostilities Imminent + => ORDERS: + => Check posture changed? + => Task update received +UPON OUTCOME x, LOOPS BACK TO: + <= GOAL ID: PSMD14.0 + <= MISSION SEGMENT: Track + <= ORDERS: + <= Track Merchant + <= Monitor and communicate +WHICH (counting starting with initial phase = step # 1) was previously visited at step # 6 + +INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s s s s s s s S S S S S S S S S S S S S F S F S F S S S F S S + => GOAL ID: PSMD37.0 + => MISSION SEGMENT: Hostilities Imminent + => ORDERS: + => Fire Warning Shot + => Warning shots remain an available option for human commanders. Lethal force is authorized. +UPON OUTCOME s, LOOPS BACK TO: + <= GOAL ID: PSMD31.0 + <= MISSION SEGMENT: Warning + <= ORDERS: + <= Confirm Mission Authorities + <= Check constraints and defensive responses +WHICH (counting starting with initial phase = step # 1) was previously visited at step # 12 + +INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s s s s s s s S S S S S S S S S S S S S F S F S F S S S F S F + => GOAL ID: PSMD37.0 + => MISSION SEGMENT: Hostilities Imminent + => ORDERS: + => Fire Warning Shot + => Warning shots remain an available option for human commanders. Lethal force is authorized. +UPON OUTCOME f, LOOPS BACK TO: + <= GOAL ID: PSMD31.0 + <= MISSION SEGMENT: Warning + <= ORDERS: + <= Confirm Mission Authorities + <= Check constraints and defensive responses +WHICH (counting starting with initial phase = step # 1) was previously visited at step # 12 + +INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s s s s s s s s s s s s s s s s s s s S F S F S F S S S F F + => GOAL ID: PSMD36.0 + => MISSION SEGMENT: Hostilities Imminent + => ORDERS: + => Check posture changed? + => Task update received +UPON OUTCOME f, LOOPS BACK TO: + <= GOAL ID: PSMD35.0 + <= MISSION SEGMENT: Hostilities Imminent + <= ORDERS: + <= Observe pirate response + <= Monitor and report back to own ship +WHICH (counting starting with initial phase = step # 1) was previously visited at step # 24 + +INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s S S S S S S S S S S S S S S S S S S S F S F S F S S S F X + => GOAL ID: PSMD36.0 + => MISSION SEGMENT: Hostilities Imminent + => ORDERS: + => Check posture changed? + => Task update received +UPON OUTCOME x, LOOPS BACK TO: + <= GOAL ID: PSMD14.0 + <= MISSION SEGMENT: Track + <= ORDERS: + <= Track Merchant + <= Monitor and communicate +WHICH (counting starting with initial phase = step # 1) was previously visited at step # 6 + +INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s s s s s s s S S S S S S S S S S S S S F S F S F S S F S S S + => GOAL ID: PSMD37.0 + => MISSION SEGMENT: Hostilities Imminent + => ORDERS: + => Fire Warning Shot + => Warning shots remain an available option for human commanders. Lethal force is authorized. +UPON OUTCOME s, LOOPS BACK TO: + <= GOAL ID: PSMD31.0 + <= MISSION SEGMENT: Warning + <= ORDERS: + <= Confirm Mission Authorities + <= Check constraints and defensive responses +WHICH (counting starting with initial phase = step # 1) was previously visited at step # 12 + +INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s s s s s s s S S S S S S S S S S S S S F S F S F S S F S S F + => GOAL ID: PSMD37.0 + => MISSION SEGMENT: Hostilities Imminent + => ORDERS: + => Fire Warning Shot + => Warning shots remain an available option for human commanders. Lethal force is authorized. +UPON OUTCOME f, LOOPS BACK TO: + <= GOAL ID: PSMD31.0 + <= MISSION SEGMENT: Warning + <= ORDERS: + <= Confirm Mission Authorities + <= Check constraints and defensive responses +WHICH (counting starting with initial phase = step # 1) was previously visited at step # 12 + +INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s s s s s s s s s s s s s s s s s s s S F S F S F S S F S F + => GOAL ID: PSMD36.0 + => MISSION SEGMENT: Hostilities Imminent + => ORDERS: + => Check posture changed? + => Task update received +UPON OUTCOME f, LOOPS BACK TO: + <= GOAL ID: PSMD35.0 + <= MISSION SEGMENT: Hostilities Imminent + <= ORDERS: + <= Observe pirate response + <= Monitor and report back to own ship +WHICH (counting starting with initial phase = step # 1) was previously visited at step # 24 + +INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s S S S S S S S S S S S S S S S S S S S F S F S F S S F S X + => GOAL ID: PSMD36.0 + => MISSION SEGMENT: Hostilities Imminent + => ORDERS: + => Check posture changed? + => Task update received +UPON OUTCOME x, LOOPS BACK TO: + <= GOAL ID: PSMD14.0 + <= MISSION SEGMENT: Track + <= ORDERS: + <= Track Merchant + <= Monitor and communicate +WHICH (counting starting with initial phase = step # 1) was previously visited at step # 6 + +INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s s s s s s s S S S S S S S S S S S S S F S F S F S S F F S S + => GOAL ID: PSMD37.0 + => MISSION SEGMENT: Hostilities Imminent + => ORDERS: + => Fire Warning Shot + => Warning shots remain an available option for human commanders. Lethal force is authorized. +UPON OUTCOME s, LOOPS BACK TO: + <= GOAL ID: PSMD31.0 + <= MISSION SEGMENT: Warning + <= ORDERS: + <= Confirm Mission Authorities + <= Check constraints and defensive responses +WHICH (counting starting with initial phase = step # 1) was previously visited at step # 12 + +INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s s s s s s s S S S S S S S S S S S S S F S F S F S S F F S F + => GOAL ID: PSMD37.0 + => MISSION SEGMENT: Hostilities Imminent + => ORDERS: + => Fire Warning Shot + => Warning shots remain an available option for human commanders. Lethal force is authorized. +UPON OUTCOME f, LOOPS BACK TO: + <= GOAL ID: PSMD31.0 + <= MISSION SEGMENT: Warning + <= ORDERS: + <= Confirm Mission Authorities + <= Check constraints and defensive responses +WHICH (counting starting with initial phase = step # 1) was previously visited at step # 12 + +INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s s s s s s s s s s s s s s s s s s s S F S F S F S S F F F + => GOAL ID: PSMD36.0 + => MISSION SEGMENT: Hostilities Imminent + => ORDERS: + => Check posture changed? + => Task update received +UPON OUTCOME f, LOOPS BACK TO: + <= GOAL ID: PSMD35.0 + <= MISSION SEGMENT: Hostilities Imminent + <= ORDERS: + <= Observe pirate response + <= Monitor and report back to own ship +WHICH (counting starting with initial phase = step # 1) was previously visited at step # 24 + +INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s S S S S S S S S S S S S S S S S S S S F S F S F S S F F X + => GOAL ID: PSMD36.0 + => MISSION SEGMENT: Hostilities Imminent + => ORDERS: + => Check posture changed? + => Task update received +UPON OUTCOME x, LOOPS BACK TO: + <= GOAL ID: PSMD14.0 + <= MISSION SEGMENT: Track + <= ORDERS: + <= Track Merchant + <= Monitor and communicate +WHICH (counting starting with initial phase = step # 1) was previously visited at step # 6 + +INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s s s s s s s S S S S S S S S S S S S S F S F S F S F S S S S + => GOAL ID: PSMD37.0 + => MISSION SEGMENT: Hostilities Imminent + => ORDERS: + => Fire Warning Shot + => Warning shots remain an available option for human commanders. Lethal force is authorized. +UPON OUTCOME s, LOOPS BACK TO: + <= GOAL ID: PSMD31.0 + <= MISSION SEGMENT: Warning + <= ORDERS: + <= Confirm Mission Authorities + <= Check constraints and defensive responses +WHICH (counting starting with initial phase = step # 1) was previously visited at step # 12 + +INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s s s s s s s S S S S S S S S S S S S S F S F S F S F S S S F + => GOAL ID: PSMD37.0 + => MISSION SEGMENT: Hostilities Imminent + => ORDERS: + => Fire Warning Shot + => Warning shots remain an available option for human commanders. Lethal force is authorized. +UPON OUTCOME f, LOOPS BACK TO: + <= GOAL ID: PSMD31.0 + <= MISSION SEGMENT: Warning + <= ORDERS: + <= Confirm Mission Authorities + <= Check constraints and defensive responses +WHICH (counting starting with initial phase = step # 1) was previously visited at step # 12 + +INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s s s s s s s s s s s s s s s s s s s S F S F S F S F S S F + => GOAL ID: PSMD36.0 + => MISSION SEGMENT: Hostilities Imminent + => ORDERS: + => Check posture changed? + => Task update received +UPON OUTCOME f, LOOPS BACK TO: + <= GOAL ID: PSMD35.0 + <= MISSION SEGMENT: Hostilities Imminent + <= ORDERS: + <= Observe pirate response + <= Monitor and report back to own ship +WHICH (counting starting with initial phase = step # 1) was previously visited at step # 24 + +INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s S S S S S S S S S S S S S S S S S S S F S F S F S F S S X + => GOAL ID: PSMD36.0 + => MISSION SEGMENT: Hostilities Imminent + => ORDERS: + => Check posture changed? + => Task update received +UPON OUTCOME x, LOOPS BACK TO: + <= GOAL ID: PSMD14.0 + <= MISSION SEGMENT: Track + <= ORDERS: + <= Track Merchant + <= Monitor and communicate +WHICH (counting starting with initial phase = step # 1) was previously visited at step # 6 + +INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s s s s s s s S S S S S S S S S S S S S F S F S F S F S F S S + => GOAL ID: PSMD37.0 + => MISSION SEGMENT: Hostilities Imminent + => ORDERS: + => Fire Warning Shot + => Warning shots remain an available option for human commanders. Lethal force is authorized. +UPON OUTCOME s, LOOPS BACK TO: + <= GOAL ID: PSMD31.0 + <= MISSION SEGMENT: Warning + <= ORDERS: + <= Confirm Mission Authorities + <= Check constraints and defensive responses +WHICH (counting starting with initial phase = step # 1) was previously visited at step # 12 + +INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s s s s s s s S S S S S S S S S S S S S F S F S F S F S F S F + => GOAL ID: PSMD37.0 + => MISSION SEGMENT: Hostilities Imminent + => ORDERS: + => Fire Warning Shot + => Warning shots remain an available option for human commanders. Lethal force is authorized. +UPON OUTCOME f, LOOPS BACK TO: + <= GOAL ID: PSMD31.0 + <= MISSION SEGMENT: Warning + <= ORDERS: + <= Confirm Mission Authorities + <= Check constraints and defensive responses +WHICH (counting starting with initial phase = step # 1) was previously visited at step # 12 + +INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s s s s s s s s s s s s s s s s s s s S F S F S F S F S F F + => GOAL ID: PSMD36.0 + => MISSION SEGMENT: Hostilities Imminent + => ORDERS: + => Check posture changed? + => Task update received +UPON OUTCOME f, LOOPS BACK TO: + <= GOAL ID: PSMD35.0 + <= MISSION SEGMENT: Hostilities Imminent + <= ORDERS: + <= Observe pirate response + <= Monitor and report back to own ship +WHICH (counting starting with initial phase = step # 1) was previously visited at step # 24 + +INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s S S S S S S S S S S S S S S S S S S S F S F S F S F S F X + => GOAL ID: PSMD36.0 + => MISSION SEGMENT: Hostilities Imminent + => ORDERS: + => Check posture changed? + => Task update received +UPON OUTCOME x, LOOPS BACK TO: + <= GOAL ID: PSMD14.0 + <= MISSION SEGMENT: Track + <= ORDERS: + <= Track Merchant + <= Monitor and communicate +WHICH (counting starting with initial phase = step # 1) was previously visited at step # 6 + +INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s s s s s s s S S S S S S S S S S S S S F S F S F S F F S S S + => GOAL ID: PSMD37.0 + => MISSION SEGMENT: Hostilities Imminent + => ORDERS: + => Fire Warning Shot + => Warning shots remain an available option for human commanders. Lethal force is authorized. +UPON OUTCOME s, LOOPS BACK TO: + <= GOAL ID: PSMD31.0 + <= MISSION SEGMENT: Warning + <= ORDERS: + <= Confirm Mission Authorities + <= Check constraints and defensive responses +WHICH (counting starting with initial phase = step # 1) was previously visited at step # 12 + +INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s s s s s s s S S S S S S S S S S S S S F S F S F S F F S S F + => GOAL ID: PSMD37.0 + => MISSION SEGMENT: Hostilities Imminent + => ORDERS: + => Fire Warning Shot + => Warning shots remain an available option for human commanders. Lethal force is authorized. +UPON OUTCOME f, LOOPS BACK TO: + <= GOAL ID: PSMD31.0 + <= MISSION SEGMENT: Warning + <= ORDERS: + <= Confirm Mission Authorities + <= Check constraints and defensive responses +WHICH (counting starting with initial phase = step # 1) was previously visited at step # 12 + +INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s s s s s s s s s s s s s s s s s s s S F S F S F S F F S F + => GOAL ID: PSMD36.0 + => MISSION SEGMENT: Hostilities Imminent + => ORDERS: + => Check posture changed? + => Task update received +UPON OUTCOME f, LOOPS BACK TO: + <= GOAL ID: PSMD35.0 + <= MISSION SEGMENT: Hostilities Imminent + <= ORDERS: + <= Observe pirate response + <= Monitor and report back to own ship +WHICH (counting starting with initial phase = step # 1) was previously visited at step # 24 + +INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s S S S S S S S S S S S S S S S S S S S F S F S F S F F S X + => GOAL ID: PSMD36.0 + => MISSION SEGMENT: Hostilities Imminent + => ORDERS: + => Check posture changed? + => Task update received +UPON OUTCOME x, LOOPS BACK TO: + <= GOAL ID: PSMD14.0 + <= MISSION SEGMENT: Track + <= ORDERS: + <= Track Merchant + <= Monitor and communicate +WHICH (counting starting with initial phase = step # 1) was previously visited at step # 6 + +INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s s s s s s s S S S S S S S S S S S S S F S F S F S F F F S S + => GOAL ID: PSMD37.0 + => MISSION SEGMENT: Hostilities Imminent + => ORDERS: + => Fire Warning Shot + => Warning shots remain an available option for human commanders. Lethal force is authorized. +UPON OUTCOME s, LOOPS BACK TO: + <= GOAL ID: PSMD31.0 + <= MISSION SEGMENT: Warning + <= ORDERS: + <= Confirm Mission Authorities + <= Check constraints and defensive responses +WHICH (counting starting with initial phase = step # 1) was previously visited at step # 12 + +INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s s s s s s s S S S S S S S S S S S S S F S F S F S F F F S F + => GOAL ID: PSMD37.0 + => MISSION SEGMENT: Hostilities Imminent + => ORDERS: + => Fire Warning Shot + => Warning shots remain an available option for human commanders. Lethal force is authorized. +UPON OUTCOME f, LOOPS BACK TO: + <= GOAL ID: PSMD31.0 + <= MISSION SEGMENT: Warning + <= ORDERS: + <= Confirm Mission Authorities + <= Check constraints and defensive responses +WHICH (counting starting with initial phase = step # 1) was previously visited at step # 12 + +INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s s s s s s s s s s s s s s s s s s s S F S F S F S F F F F + => GOAL ID: PSMD36.0 + => MISSION SEGMENT: Hostilities Imminent + => ORDERS: + => Check posture changed? + => Task update received +UPON OUTCOME f, LOOPS BACK TO: + <= GOAL ID: PSMD35.0 + <= MISSION SEGMENT: Hostilities Imminent + <= ORDERS: + <= Observe pirate response + <= Monitor and report back to own ship +WHICH (counting starting with initial phase = step # 1) was previously visited at step # 24 + +INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s S S S S S S S S S S S S S S S S S S S F S F S F S F F F X + => GOAL ID: PSMD36.0 + => MISSION SEGMENT: Hostilities Imminent + => ORDERS: + => Check posture changed? + => Task update received +UPON OUTCOME x, LOOPS BACK TO: + <= GOAL ID: PSMD14.0 + <= MISSION SEGMENT: Track + <= ORDERS: + <= Track Merchant + <= Monitor and communicate +WHICH (counting starting with initial phase = step # 1) was previously visited at step # 6 + +INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s s s s s s s S S S S S S S S S S S S S F S F S F F S S S S S + => GOAL ID: PSMD37.0 + => MISSION SEGMENT: Hostilities Imminent + => ORDERS: + => Fire Warning Shot + => Warning shots remain an available option for human commanders. Lethal force is authorized. +UPON OUTCOME s, LOOPS BACK TO: + <= GOAL ID: PSMD31.0 + <= MISSION SEGMENT: Warning + <= ORDERS: + <= Confirm Mission Authorities + <= Check constraints and defensive responses +WHICH (counting starting with initial phase = step # 1) was previously visited at step # 12 + +INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s s s s s s s S S S S S S S S S S S S S F S F S F F S S S S F + => GOAL ID: PSMD37.0 + => MISSION SEGMENT: Hostilities Imminent + => ORDERS: + => Fire Warning Shot + => Warning shots remain an available option for human commanders. Lethal force is authorized. +UPON OUTCOME f, LOOPS BACK TO: + <= GOAL ID: PSMD31.0 + <= MISSION SEGMENT: Warning + <= ORDERS: + <= Confirm Mission Authorities + <= Check constraints and defensive responses +WHICH (counting starting with initial phase = step # 1) was previously visited at step # 12 + +INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s s s s s s s s s s s s s s s s s s s S F S F S F F S S S F + => GOAL ID: PSMD36.0 + => MISSION SEGMENT: Hostilities Imminent + => ORDERS: + => Check posture changed? + => Task update received +UPON OUTCOME f, LOOPS BACK TO: + <= GOAL ID: PSMD35.0 + <= MISSION SEGMENT: Hostilities Imminent + <= ORDERS: + <= Observe pirate response + <= Monitor and report back to own ship +WHICH (counting starting with initial phase = step # 1) was previously visited at step # 24 + +INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s S S S S S S S S S S S S S S S S S S S F S F S F F S S S X + => GOAL ID: PSMD36.0 + => MISSION SEGMENT: Hostilities Imminent + => ORDERS: + => Check posture changed? + => Task update received +UPON OUTCOME x, LOOPS BACK TO: + <= GOAL ID: PSMD14.0 + <= MISSION SEGMENT: Track + <= ORDERS: + <= Track Merchant + <= Monitor and communicate +WHICH (counting starting with initial phase = step # 1) was previously visited at step # 6 + +INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s s s s s s s S S S S S S S S S S S S S F S F S F F S S F S S + => GOAL ID: PSMD37.0 + => MISSION SEGMENT: Hostilities Imminent + => ORDERS: + => Fire Warning Shot + => Warning shots remain an available option for human commanders. Lethal force is authorized. +UPON OUTCOME s, LOOPS BACK TO: + <= GOAL ID: PSMD31.0 + <= MISSION SEGMENT: Warning + <= ORDERS: + <= Confirm Mission Authorities + <= Check constraints and defensive responses +WHICH (counting starting with initial phase = step # 1) was previously visited at step # 12 + +INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s s s s s s s S S S S S S S S S S S S S F S F S F F S S F S F + => GOAL ID: PSMD37.0 + => MISSION SEGMENT: Hostilities Imminent + => ORDERS: + => Fire Warning Shot + => Warning shots remain an available option for human commanders. Lethal force is authorized. +UPON OUTCOME f, LOOPS BACK TO: + <= GOAL ID: PSMD31.0 + <= MISSION SEGMENT: Warning + <= ORDERS: + <= Confirm Mission Authorities + <= Check constraints and defensive responses +WHICH (counting starting with initial phase = step # 1) was previously visited at step # 12 + +INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s s s s s s s s s s s s s s s s s s s S F S F S F F S S F F + => GOAL ID: PSMD36.0 + => MISSION SEGMENT: Hostilities Imminent + => ORDERS: + => Check posture changed? + => Task update received +UPON OUTCOME f, LOOPS BACK TO: + <= GOAL ID: PSMD35.0 + <= MISSION SEGMENT: Hostilities Imminent + <= ORDERS: + <= Observe pirate response + <= Monitor and report back to own ship +WHICH (counting starting with initial phase = step # 1) was previously visited at step # 24 + +INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s S S S S S S S S S S S S S S S S S S S F S F S F F S S F X + => GOAL ID: PSMD36.0 + => MISSION SEGMENT: Hostilities Imminent + => ORDERS: + => Check posture changed? + => Task update received +UPON OUTCOME x, LOOPS BACK TO: + <= GOAL ID: PSMD14.0 + <= MISSION SEGMENT: Track + <= ORDERS: + <= Track Merchant + <= Monitor and communicate +WHICH (counting starting with initial phase = step # 1) was previously visited at step # 6 + +INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s s s s s s s S S S S S S S S S S S S S F S F S F F S F S S S + => GOAL ID: PSMD37.0 + => MISSION SEGMENT: Hostilities Imminent + => ORDERS: + => Fire Warning Shot + => Warning shots remain an available option for human commanders. Lethal force is authorized. +UPON OUTCOME s, LOOPS BACK TO: + <= GOAL ID: PSMD31.0 + <= MISSION SEGMENT: Warning + <= ORDERS: + <= Confirm Mission Authorities + <= Check constraints and defensive responses +WHICH (counting starting with initial phase = step # 1) was previously visited at step # 12 + +INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s s s s s s s S S S S S S S S S S S S S F S F S F F S F S S F + => GOAL ID: PSMD37.0 + => MISSION SEGMENT: Hostilities Imminent + => ORDERS: + => Fire Warning Shot + => Warning shots remain an available option for human commanders. Lethal force is authorized. +UPON OUTCOME f, LOOPS BACK TO: + <= GOAL ID: PSMD31.0 + <= MISSION SEGMENT: Warning + <= ORDERS: + <= Confirm Mission Authorities + <= Check constraints and defensive responses +WHICH (counting starting with initial phase = step # 1) was previously visited at step # 12 + +INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s s s s s s s s s s s s s s s s s s s S F S F S F F S F S F + => GOAL ID: PSMD36.0 + => MISSION SEGMENT: Hostilities Imminent + => ORDERS: + => Check posture changed? + => Task update received +UPON OUTCOME f, LOOPS BACK TO: + <= GOAL ID: PSMD35.0 + <= MISSION SEGMENT: Hostilities Imminent + <= ORDERS: + <= Observe pirate response + <= Monitor and report back to own ship +WHICH (counting starting with initial phase = step # 1) was previously visited at step # 24 + +INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s S S S S S S S S S S S S S S S S S S S F S F S F F S F S X + => GOAL ID: PSMD36.0 + => MISSION SEGMENT: Hostilities Imminent + => ORDERS: + => Check posture changed? + => Task update received +UPON OUTCOME x, LOOPS BACK TO: + <= GOAL ID: PSMD14.0 + <= MISSION SEGMENT: Track + <= ORDERS: + <= Track Merchant + <= Monitor and communicate +WHICH (counting starting with initial phase = step # 1) was previously visited at step # 6 + +INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s s s s s s s S S S S S S S S S S S S S F S F S F F S F F S S + => GOAL ID: PSMD37.0 + => MISSION SEGMENT: Hostilities Imminent + => ORDERS: + => Fire Warning Shot + => Warning shots remain an available option for human commanders. Lethal force is authorized. +UPON OUTCOME s, LOOPS BACK TO: + <= GOAL ID: PSMD31.0 + <= MISSION SEGMENT: Warning + <= ORDERS: + <= Confirm Mission Authorities + <= Check constraints and defensive responses +WHICH (counting starting with initial phase = step # 1) was previously visited at step # 12 + +INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s s s s s s s S S S S S S S S S S S S S F S F S F F S F F S F + => GOAL ID: PSMD37.0 + => MISSION SEGMENT: Hostilities Imminent + => ORDERS: + => Fire Warning Shot + => Warning shots remain an available option for human commanders. Lethal force is authorized. +UPON OUTCOME f, LOOPS BACK TO: + <= GOAL ID: PSMD31.0 + <= MISSION SEGMENT: Warning + <= ORDERS: + <= Confirm Mission Authorities + <= Check constraints and defensive responses +WHICH (counting starting with initial phase = step # 1) was previously visited at step # 12 + +INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s s s s s s s s s s s s s s s s s s s S F S F S F F S F F F + => GOAL ID: PSMD36.0 + => MISSION SEGMENT: Hostilities Imminent + => ORDERS: + => Check posture changed? + => Task update received +UPON OUTCOME f, LOOPS BACK TO: + <= GOAL ID: PSMD35.0 + <= MISSION SEGMENT: Hostilities Imminent + <= ORDERS: + <= Observe pirate response + <= Monitor and report back to own ship +WHICH (counting starting with initial phase = step # 1) was previously visited at step # 24 + +INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s S S S S S S S S S S S S S S S S S S S F S F S F F S F F X + => GOAL ID: PSMD36.0 + => MISSION SEGMENT: Hostilities Imminent + => ORDERS: + => Check posture changed? + => Task update received +UPON OUTCOME x, LOOPS BACK TO: + <= GOAL ID: PSMD14.0 + <= MISSION SEGMENT: Track + <= ORDERS: + <= Track Merchant + <= Monitor and communicate +WHICH (counting starting with initial phase = step # 1) was previously visited at step # 6 + +INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s s s s s s s S S S S S S S S S S S S S F S F S F F F S S S S + => GOAL ID: PSMD37.0 + => MISSION SEGMENT: Hostilities Imminent + => ORDERS: + => Fire Warning Shot + => Warning shots remain an available option for human commanders. Lethal force is authorized. +UPON OUTCOME s, LOOPS BACK TO: + <= GOAL ID: PSMD31.0 + <= MISSION SEGMENT: Warning + <= ORDERS: + <= Confirm Mission Authorities + <= Check constraints and defensive responses +WHICH (counting starting with initial phase = step # 1) was previously visited at step # 12 + +INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s s s s s s s S S S S S S S S S S S S S F S F S F F F S S S F + => GOAL ID: PSMD37.0 + => MISSION SEGMENT: Hostilities Imminent + => ORDERS: + => Fire Warning Shot + => Warning shots remain an available option for human commanders. Lethal force is authorized. +UPON OUTCOME f, LOOPS BACK TO: + <= GOAL ID: PSMD31.0 + <= MISSION SEGMENT: Warning + <= ORDERS: + <= Confirm Mission Authorities + <= Check constraints and defensive responses +WHICH (counting starting with initial phase = step # 1) was previously visited at step # 12 + +INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s s s s s s s s s s s s s s s s s s s S F S F S F F F S S F + => GOAL ID: PSMD36.0 + => MISSION SEGMENT: Hostilities Imminent + => ORDERS: + => Check posture changed? + => Task update received +UPON OUTCOME f, LOOPS BACK TO: + <= GOAL ID: PSMD35.0 + <= MISSION SEGMENT: Hostilities Imminent + <= ORDERS: + <= Observe pirate response + <= Monitor and report back to own ship +WHICH (counting starting with initial phase = step # 1) was previously visited at step # 24 + +INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s S S S S S S S S S S S S S S S S S S S F S F S F F F S S X + => GOAL ID: PSMD36.0 + => MISSION SEGMENT: Hostilities Imminent + => ORDERS: + => Check posture changed? + => Task update received +UPON OUTCOME x, LOOPS BACK TO: + <= GOAL ID: PSMD14.0 + <= MISSION SEGMENT: Track + <= ORDERS: + <= Track Merchant + <= Monitor and communicate +WHICH (counting starting with initial phase = step # 1) was previously visited at step # 6 + +INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s s s s s s s S S S S S S S S S S S S S F S F S F F F S F S S + => GOAL ID: PSMD37.0 + => MISSION SEGMENT: Hostilities Imminent + => ORDERS: + => Fire Warning Shot + => Warning shots remain an available option for human commanders. Lethal force is authorized. +UPON OUTCOME s, LOOPS BACK TO: + <= GOAL ID: PSMD31.0 + <= MISSION SEGMENT: Warning + <= ORDERS: + <= Confirm Mission Authorities + <= Check constraints and defensive responses +WHICH (counting starting with initial phase = step # 1) was previously visited at step # 12 + +INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s s s s s s s S S S S S S S S S S S S S F S F S F F F S F S F + => GOAL ID: PSMD37.0 + => MISSION SEGMENT: Hostilities Imminent + => ORDERS: + => Fire Warning Shot + => Warning shots remain an available option for human commanders. Lethal force is authorized. +UPON OUTCOME f, LOOPS BACK TO: + <= GOAL ID: PSMD31.0 + <= MISSION SEGMENT: Warning + <= ORDERS: + <= Confirm Mission Authorities + <= Check constraints and defensive responses +WHICH (counting starting with initial phase = step # 1) was previously visited at step # 12 + +INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s s s s s s s s s s s s s s s s s s s S F S F S F F F S F F + => GOAL ID: PSMD36.0 + => MISSION SEGMENT: Hostilities Imminent + => ORDERS: + => Check posture changed? + => Task update received +UPON OUTCOME f, LOOPS BACK TO: + <= GOAL ID: PSMD35.0 + <= MISSION SEGMENT: Hostilities Imminent + <= ORDERS: + <= Observe pirate response + <= Monitor and report back to own ship +WHICH (counting starting with initial phase = step # 1) was previously visited at step # 24 + +INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s S S S S S S S S S S S S S S S S S S S F S F S F F F S F X + => GOAL ID: PSMD36.0 + => MISSION SEGMENT: Hostilities Imminent + => ORDERS: + => Check posture changed? + => Task update received +UPON OUTCOME x, LOOPS BACK TO: + <= GOAL ID: PSMD14.0 + <= MISSION SEGMENT: Track + <= ORDERS: + <= Track Merchant + <= Monitor and communicate +WHICH (counting starting with initial phase = step # 1) was previously visited at step # 6 + +INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s s s s s s s S S S S S S S S S S S S S F S F S F F F F S S S + => GOAL ID: PSMD37.0 + => MISSION SEGMENT: Hostilities Imminent + => ORDERS: + => Fire Warning Shot + => Warning shots remain an available option for human commanders. Lethal force is authorized. +UPON OUTCOME s, LOOPS BACK TO: + <= GOAL ID: PSMD31.0 + <= MISSION SEGMENT: Warning + <= ORDERS: + <= Confirm Mission Authorities + <= Check constraints and defensive responses +WHICH (counting starting with initial phase = step # 1) was previously visited at step # 12 + +INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s s s s s s s S S S S S S S S S S S S S F S F S F F F F S S F + => GOAL ID: PSMD37.0 + => MISSION SEGMENT: Hostilities Imminent + => ORDERS: + => Fire Warning Shot + => Warning shots remain an available option for human commanders. Lethal force is authorized. +UPON OUTCOME f, LOOPS BACK TO: + <= GOAL ID: PSMD31.0 + <= MISSION SEGMENT: Warning + <= ORDERS: + <= Confirm Mission Authorities + <= Check constraints and defensive responses +WHICH (counting starting with initial phase = step # 1) was previously visited at step # 12 + +INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s s s s s s s s s s s s s s s s s s s S F S F S F F F F S F + => GOAL ID: PSMD36.0 + => MISSION SEGMENT: Hostilities Imminent + => ORDERS: + => Check posture changed? + => Task update received +UPON OUTCOME f, LOOPS BACK TO: + <= GOAL ID: PSMD35.0 + <= MISSION SEGMENT: Hostilities Imminent + <= ORDERS: + <= Observe pirate response + <= Monitor and report back to own ship +WHICH (counting starting with initial phase = step # 1) was previously visited at step # 24 + +INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s S S S S S S S S S S S S S S S S S S S F S F S F F F F S X + => GOAL ID: PSMD36.0 + => MISSION SEGMENT: Hostilities Imminent + => ORDERS: + => Check posture changed? + => Task update received +UPON OUTCOME x, LOOPS BACK TO: + <= GOAL ID: PSMD14.0 + <= MISSION SEGMENT: Track + <= ORDERS: + <= Track Merchant + <= Monitor and communicate +WHICH (counting starting with initial phase = step # 1) was previously visited at step # 6 + +INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s s s s s s s S S S S S S S S S S S S S F S F S F F F F F S S + => GOAL ID: PSMD37.0 + => MISSION SEGMENT: Hostilities Imminent + => ORDERS: + => Fire Warning Shot + => Warning shots remain an available option for human commanders. Lethal force is authorized. +UPON OUTCOME s, LOOPS BACK TO: + <= GOAL ID: PSMD31.0 + <= MISSION SEGMENT: Warning + <= ORDERS: + <= Confirm Mission Authorities + <= Check constraints and defensive responses +WHICH (counting starting with initial phase = step # 1) was previously visited at step # 12 + +INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s s s s s s s S S S S S S S S S S S S S F S F S F F F F F S F + => GOAL ID: PSMD37.0 + => MISSION SEGMENT: Hostilities Imminent + => ORDERS: + => Fire Warning Shot + => Warning shots remain an available option for human commanders. Lethal force is authorized. +UPON OUTCOME f, LOOPS BACK TO: + <= GOAL ID: PSMD31.0 + <= MISSION SEGMENT: Warning + <= ORDERS: + <= Confirm Mission Authorities + <= Check constraints and defensive responses +WHICH (counting starting with initial phase = step # 1) was previously visited at step # 12 + +INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s s s s s s s s s s s s s s s s s s s S F S F S F F F F F F + => GOAL ID: PSMD36.0 + => MISSION SEGMENT: Hostilities Imminent + => ORDERS: + => Check posture changed? + => Task update received +UPON OUTCOME f, LOOPS BACK TO: + <= GOAL ID: PSMD35.0 + <= MISSION SEGMENT: Hostilities Imminent + <= ORDERS: + <= Observe pirate response + <= Monitor and report back to own ship +WHICH (counting starting with initial phase = step # 1) was previously visited at step # 24 + +INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s S S S S S S S S S S S S S S S S S S S F S F S F F F F F X + => GOAL ID: PSMD36.0 + => MISSION SEGMENT: Hostilities Imminent + => ORDERS: + => Check posture changed? + => Task update received +UPON OUTCOME x, LOOPS BACK TO: + <= GOAL ID: PSMD14.0 + <= MISSION SEGMENT: Track + <= ORDERS: + <= Track Merchant + <= Monitor and communicate +WHICH (counting starting with initial phase = step # 1) was previously visited at step # 6 + +INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s S S S S S S S S S S S S S S S S S S S F S F S F X S + => GOAL ID: PSMD42.0 + => MISSION SEGMENT: Counter Attack + => ORDERS: + => Low or no ammunition: need to disengage? + => Hold ammunition in reseve, or else fight to the finish +UPON OUTCOME s, LOOPS BACK TO: + <= GOAL ID: PSMD14.0 + <= MISSION SEGMENT: Track + <= ORDERS: + <= Track Merchant + <= Monitor and communicate +WHICH (counting starting with initial phase = step # 1) was previously visited at step # 6 + +INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s s s s s s s S S S S S S S S S S S S S F S F S F X F S S S S S + => GOAL ID: PSMD37.0 + => MISSION SEGMENT: Hostilities Imminent + => ORDERS: + => Fire Warning Shot + => Warning shots remain an available option for human commanders. Lethal force is authorized. +UPON OUTCOME s, LOOPS BACK TO: + <= GOAL ID: PSMD31.0 + <= MISSION SEGMENT: Warning + <= ORDERS: + <= Confirm Mission Authorities + <= Check constraints and defensive responses +WHICH (counting starting with initial phase = step # 1) was previously visited at step # 12 + +INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s s s s s s s S S S S S S S S S S S S S F S F S F X F S S S S F + => GOAL ID: PSMD37.0 + => MISSION SEGMENT: Hostilities Imminent + => ORDERS: + => Fire Warning Shot + => Warning shots remain an available option for human commanders. Lethal force is authorized. +UPON OUTCOME f, LOOPS BACK TO: + <= GOAL ID: PSMD31.0 + <= MISSION SEGMENT: Warning + <= ORDERS: + <= Confirm Mission Authorities + <= Check constraints and defensive responses +WHICH (counting starting with initial phase = step # 1) was previously visited at step # 12 + +INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s s s s s s s s s s s s s s s s s s s S F S F S F X F S S S F + => GOAL ID: PSMD36.0 + => MISSION SEGMENT: Hostilities Imminent + => ORDERS: + => Check posture changed? + => Task update received +UPON OUTCOME f, LOOPS BACK TO: + <= GOAL ID: PSMD35.0 + <= MISSION SEGMENT: Hostilities Imminent + <= ORDERS: + <= Observe pirate response + <= Monitor and report back to own ship +WHICH (counting starting with initial phase = step # 1) was previously visited at step # 24 + +INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s S S S S S S S S S S S S S S S S S S S F S F S F X F S S S X + => GOAL ID: PSMD36.0 + => MISSION SEGMENT: Hostilities Imminent + => ORDERS: + => Check posture changed? + => Task update received +UPON OUTCOME x, LOOPS BACK TO: + <= GOAL ID: PSMD14.0 + <= MISSION SEGMENT: Track + <= ORDERS: + <= Track Merchant + <= Monitor and communicate +WHICH (counting starting with initial phase = step # 1) was previously visited at step # 6 + +INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s s s s s s s S S S S S S S S S S S S S F S F S F X F S S F S S + => GOAL ID: PSMD37.0 + => MISSION SEGMENT: Hostilities Imminent + => ORDERS: + => Fire Warning Shot + => Warning shots remain an available option for human commanders. Lethal force is authorized. +UPON OUTCOME s, LOOPS BACK TO: + <= GOAL ID: PSMD31.0 + <= MISSION SEGMENT: Warning + <= ORDERS: + <= Confirm Mission Authorities + <= Check constraints and defensive responses +WHICH (counting starting with initial phase = step # 1) was previously visited at step # 12 + +INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s s s s s s s S S S S S S S S S S S S S F S F S F X F S S F S F + => GOAL ID: PSMD37.0 + => MISSION SEGMENT: Hostilities Imminent + => ORDERS: + => Fire Warning Shot + => Warning shots remain an available option for human commanders. Lethal force is authorized. +UPON OUTCOME f, LOOPS BACK TO: + <= GOAL ID: PSMD31.0 + <= MISSION SEGMENT: Warning + <= ORDERS: + <= Confirm Mission Authorities + <= Check constraints and defensive responses +WHICH (counting starting with initial phase = step # 1) was previously visited at step # 12 + +INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s s s s s s s s s s s s s s s s s s s S F S F S F X F S S F F + => GOAL ID: PSMD36.0 + => MISSION SEGMENT: Hostilities Imminent + => ORDERS: + => Check posture changed? + => Task update received +UPON OUTCOME f, LOOPS BACK TO: + <= GOAL ID: PSMD35.0 + <= MISSION SEGMENT: Hostilities Imminent + <= ORDERS: + <= Observe pirate response + <= Monitor and report back to own ship +WHICH (counting starting with initial phase = step # 1) was previously visited at step # 24 + +INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s S S S S S S S S S S S S S S S S S S S F S F S F X F S S F X + => GOAL ID: PSMD36.0 + => MISSION SEGMENT: Hostilities Imminent + => ORDERS: + => Check posture changed? + => Task update received +UPON OUTCOME x, LOOPS BACK TO: + <= GOAL ID: PSMD14.0 + <= MISSION SEGMENT: Track + <= ORDERS: + <= Track Merchant + <= Monitor and communicate +WHICH (counting starting with initial phase = step # 1) was previously visited at step # 6 + +INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s s s s s s s S S S S S S S S S S S S S F S F S F X F S F S S S + => GOAL ID: PSMD37.0 + => MISSION SEGMENT: Hostilities Imminent + => ORDERS: + => Fire Warning Shot + => Warning shots remain an available option for human commanders. Lethal force is authorized. +UPON OUTCOME s, LOOPS BACK TO: + <= GOAL ID: PSMD31.0 + <= MISSION SEGMENT: Warning + <= ORDERS: + <= Confirm Mission Authorities + <= Check constraints and defensive responses +WHICH (counting starting with initial phase = step # 1) was previously visited at step # 12 + +INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s s s s s s s S S S S S S S S S S S S S F S F S F X F S F S S F + => GOAL ID: PSMD37.0 + => MISSION SEGMENT: Hostilities Imminent + => ORDERS: + => Fire Warning Shot + => Warning shots remain an available option for human commanders. Lethal force is authorized. +UPON OUTCOME f, LOOPS BACK TO: + <= GOAL ID: PSMD31.0 + <= MISSION SEGMENT: Warning + <= ORDERS: + <= Confirm Mission Authorities + <= Check constraints and defensive responses +WHICH (counting starting with initial phase = step # 1) was previously visited at step # 12 + +INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s s s s s s s s s s s s s s s s s s s S F S F S F X F S F S F + => GOAL ID: PSMD36.0 + => MISSION SEGMENT: Hostilities Imminent + => ORDERS: + => Check posture changed? + => Task update received +UPON OUTCOME f, LOOPS BACK TO: + <= GOAL ID: PSMD35.0 + <= MISSION SEGMENT: Hostilities Imminent + <= ORDERS: + <= Observe pirate response + <= Monitor and report back to own ship +WHICH (counting starting with initial phase = step # 1) was previously visited at step # 24 + +INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s S S S S S S S S S S S S S S S S S S S F S F S F X F S F S X + => GOAL ID: PSMD36.0 + => MISSION SEGMENT: Hostilities Imminent + => ORDERS: + => Check posture changed? + => Task update received +UPON OUTCOME x, LOOPS BACK TO: + <= GOAL ID: PSMD14.0 + <= MISSION SEGMENT: Track + <= ORDERS: + <= Track Merchant + <= Monitor and communicate +WHICH (counting starting with initial phase = step # 1) was previously visited at step # 6 + +INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s s s s s s s S S S S S S S S S S S S S F S F S F X F S F F S S + => GOAL ID: PSMD37.0 + => MISSION SEGMENT: Hostilities Imminent + => ORDERS: + => Fire Warning Shot + => Warning shots remain an available option for human commanders. Lethal force is authorized. +UPON OUTCOME s, LOOPS BACK TO: + <= GOAL ID: PSMD31.0 + <= MISSION SEGMENT: Warning + <= ORDERS: + <= Confirm Mission Authorities + <= Check constraints and defensive responses +WHICH (counting starting with initial phase = step # 1) was previously visited at step # 12 + +INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s s s s s s s S S S S S S S S S S S S S F S F S F X F S F F S F + => GOAL ID: PSMD37.0 + => MISSION SEGMENT: Hostilities Imminent + => ORDERS: + => Fire Warning Shot + => Warning shots remain an available option for human commanders. Lethal force is authorized. +UPON OUTCOME f, LOOPS BACK TO: + <= GOAL ID: PSMD31.0 + <= MISSION SEGMENT: Warning + <= ORDERS: + <= Confirm Mission Authorities + <= Check constraints and defensive responses +WHICH (counting starting with initial phase = step # 1) was previously visited at step # 12 + +INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s s s s s s s s s s s s s s s s s s s S F S F S F X F S F F F + => GOAL ID: PSMD36.0 + => MISSION SEGMENT: Hostilities Imminent + => ORDERS: + => Check posture changed? + => Task update received +UPON OUTCOME f, LOOPS BACK TO: + <= GOAL ID: PSMD35.0 + <= MISSION SEGMENT: Hostilities Imminent + <= ORDERS: + <= Observe pirate response + <= Monitor and report back to own ship +WHICH (counting starting with initial phase = step # 1) was previously visited at step # 24 + +INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s S S S S S S S S S S S S S S S S S S S F S F S F X F S F F X + => GOAL ID: PSMD36.0 + => MISSION SEGMENT: Hostilities Imminent + => ORDERS: + => Check posture changed? + => Task update received +UPON OUTCOME x, LOOPS BACK TO: + <= GOAL ID: PSMD14.0 + <= MISSION SEGMENT: Track + <= ORDERS: + <= Track Merchant + <= Monitor and communicate +WHICH (counting starting with initial phase = step # 1) was previously visited at step # 6 + +INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s s s s s s s S S S S S S S S S S S S S F S F S F X F F S S S S + => GOAL ID: PSMD37.0 + => MISSION SEGMENT: Hostilities Imminent + => ORDERS: + => Fire Warning Shot + => Warning shots remain an available option for human commanders. Lethal force is authorized. +UPON OUTCOME s, LOOPS BACK TO: + <= GOAL ID: PSMD31.0 + <= MISSION SEGMENT: Warning + <= ORDERS: + <= Confirm Mission Authorities + <= Check constraints and defensive responses +WHICH (counting starting with initial phase = step # 1) was previously visited at step # 12 + +INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s s s s s s s S S S S S S S S S S S S S F S F S F X F F S S S F + => GOAL ID: PSMD37.0 + => MISSION SEGMENT: Hostilities Imminent + => ORDERS: + => Fire Warning Shot + => Warning shots remain an available option for human commanders. Lethal force is authorized. +UPON OUTCOME f, LOOPS BACK TO: + <= GOAL ID: PSMD31.0 + <= MISSION SEGMENT: Warning + <= ORDERS: + <= Confirm Mission Authorities + <= Check constraints and defensive responses +WHICH (counting starting with initial phase = step # 1) was previously visited at step # 12 + +INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s s s s s s s s s s s s s s s s s s s S F S F S F X F F S S F + => GOAL ID: PSMD36.0 + => MISSION SEGMENT: Hostilities Imminent + => ORDERS: + => Check posture changed? + => Task update received +UPON OUTCOME f, LOOPS BACK TO: + <= GOAL ID: PSMD35.0 + <= MISSION SEGMENT: Hostilities Imminent + <= ORDERS: + <= Observe pirate response + <= Monitor and report back to own ship +WHICH (counting starting with initial phase = step # 1) was previously visited at step # 24 + +INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s S S S S S S S S S S S S S S S S S S S F S F S F X F F S S X + => GOAL ID: PSMD36.0 + => MISSION SEGMENT: Hostilities Imminent + => ORDERS: + => Check posture changed? + => Task update received +UPON OUTCOME x, LOOPS BACK TO: + <= GOAL ID: PSMD14.0 + <= MISSION SEGMENT: Track + <= ORDERS: + <= Track Merchant + <= Monitor and communicate +WHICH (counting starting with initial phase = step # 1) was previously visited at step # 6 + +INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s s s s s s s S S S S S S S S S S S S S F S F S F X F F S F S S + => GOAL ID: PSMD37.0 + => MISSION SEGMENT: Hostilities Imminent + => ORDERS: + => Fire Warning Shot + => Warning shots remain an available option for human commanders. Lethal force is authorized. +UPON OUTCOME s, LOOPS BACK TO: + <= GOAL ID: PSMD31.0 + <= MISSION SEGMENT: Warning + <= ORDERS: + <= Confirm Mission Authorities + <= Check constraints and defensive responses +WHICH (counting starting with initial phase = step # 1) was previously visited at step # 12 + +INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s s s s s s s S S S S S S S S S S S S S F S F S F X F F S F S F + => GOAL ID: PSMD37.0 + => MISSION SEGMENT: Hostilities Imminent + => ORDERS: + => Fire Warning Shot + => Warning shots remain an available option for human commanders. Lethal force is authorized. +UPON OUTCOME f, LOOPS BACK TO: + <= GOAL ID: PSMD31.0 + <= MISSION SEGMENT: Warning + <= ORDERS: + <= Confirm Mission Authorities + <= Check constraints and defensive responses +WHICH (counting starting with initial phase = step # 1) was previously visited at step # 12 + +INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s s s s s s s s s s s s s s s s s s s S F S F S F X F F S F F + => GOAL ID: PSMD36.0 + => MISSION SEGMENT: Hostilities Imminent + => ORDERS: + => Check posture changed? + => Task update received +UPON OUTCOME f, LOOPS BACK TO: + <= GOAL ID: PSMD35.0 + <= MISSION SEGMENT: Hostilities Imminent + <= ORDERS: + <= Observe pirate response + <= Monitor and report back to own ship +WHICH (counting starting with initial phase = step # 1) was previously visited at step # 24 + +INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s S S S S S S S S S S S S S S S S S S S F S F S F X F F S F X + => GOAL ID: PSMD36.0 + => MISSION SEGMENT: Hostilities Imminent + => ORDERS: + => Check posture changed? + => Task update received +UPON OUTCOME x, LOOPS BACK TO: + <= GOAL ID: PSMD14.0 + <= MISSION SEGMENT: Track + <= ORDERS: + <= Track Merchant + <= Monitor and communicate +WHICH (counting starting with initial phase = step # 1) was previously visited at step # 6 + +INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s s s s s s s S S S S S S S S S S S S S F S F S F X F F F S S S + => GOAL ID: PSMD37.0 + => MISSION SEGMENT: Hostilities Imminent + => ORDERS: + => Fire Warning Shot + => Warning shots remain an available option for human commanders. Lethal force is authorized. +UPON OUTCOME s, LOOPS BACK TO: + <= GOAL ID: PSMD31.0 + <= MISSION SEGMENT: Warning + <= ORDERS: + <= Confirm Mission Authorities + <= Check constraints and defensive responses +WHICH (counting starting with initial phase = step # 1) was previously visited at step # 12 + +INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s s s s s s s S S S S S S S S S S S S S F S F S F X F F F S S F + => GOAL ID: PSMD37.0 + => MISSION SEGMENT: Hostilities Imminent + => ORDERS: + => Fire Warning Shot + => Warning shots remain an available option for human commanders. Lethal force is authorized. +UPON OUTCOME f, LOOPS BACK TO: + <= GOAL ID: PSMD31.0 + <= MISSION SEGMENT: Warning + <= ORDERS: + <= Confirm Mission Authorities + <= Check constraints and defensive responses +WHICH (counting starting with initial phase = step # 1) was previously visited at step # 12 + +INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s s s s s s s s s s s s s s s s s s s S F S F S F X F F F S F + => GOAL ID: PSMD36.0 + => MISSION SEGMENT: Hostilities Imminent + => ORDERS: + => Check posture changed? + => Task update received +UPON OUTCOME f, LOOPS BACK TO: + <= GOAL ID: PSMD35.0 + <= MISSION SEGMENT: Hostilities Imminent + <= ORDERS: + <= Observe pirate response + <= Monitor and report back to own ship +WHICH (counting starting with initial phase = step # 1) was previously visited at step # 24 + +INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s S S S S S S S S S S S S S S S S S S S F S F S F X F F F S X + => GOAL ID: PSMD36.0 + => MISSION SEGMENT: Hostilities Imminent + => ORDERS: + => Check posture changed? + => Task update received +UPON OUTCOME x, LOOPS BACK TO: + <= GOAL ID: PSMD14.0 + <= MISSION SEGMENT: Track + <= ORDERS: + <= Track Merchant + <= Monitor and communicate +WHICH (counting starting with initial phase = step # 1) was previously visited at step # 6 + +INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s s s s s s s S S S S S S S S S S S S S F S F S F X F F F F S S + => GOAL ID: PSMD37.0 + => MISSION SEGMENT: Hostilities Imminent + => ORDERS: + => Fire Warning Shot + => Warning shots remain an available option for human commanders. Lethal force is authorized. +UPON OUTCOME s, LOOPS BACK TO: + <= GOAL ID: PSMD31.0 + <= MISSION SEGMENT: Warning + <= ORDERS: + <= Confirm Mission Authorities + <= Check constraints and defensive responses +WHICH (counting starting with initial phase = step # 1) was previously visited at step # 12 + +INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s s s s s s s S S S S S S S S S S S S S F S F S F X F F F F S F + => GOAL ID: PSMD37.0 + => MISSION SEGMENT: Hostilities Imminent + => ORDERS: + => Fire Warning Shot + => Warning shots remain an available option for human commanders. Lethal force is authorized. +UPON OUTCOME f, LOOPS BACK TO: + <= GOAL ID: PSMD31.0 + <= MISSION SEGMENT: Warning + <= ORDERS: + <= Confirm Mission Authorities + <= Check constraints and defensive responses +WHICH (counting starting with initial phase = step # 1) was previously visited at step # 12 + +INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s s s s s s s s s s s s s s s s s s s S F S F S F X F F F F F + => GOAL ID: PSMD36.0 + => MISSION SEGMENT: Hostilities Imminent + => ORDERS: + => Check posture changed? + => Task update received +UPON OUTCOME f, LOOPS BACK TO: + <= GOAL ID: PSMD35.0 + <= MISSION SEGMENT: Hostilities Imminent + <= ORDERS: + <= Observe pirate response + <= Monitor and report back to own ship +WHICH (counting starting with initial phase = step # 1) was previously visited at step # 24 + +INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s S S S S S S S S S S S S S S S S S S S F S F S F X F F F F X + => GOAL ID: PSMD36.0 + => MISSION SEGMENT: Hostilities Imminent + => ORDERS: + => Check posture changed? + => Task update received +UPON OUTCOME x, LOOPS BACK TO: + <= GOAL ID: PSMD14.0 + <= MISSION SEGMENT: Track + <= ORDERS: + <= Track Merchant + <= Monitor and communicate +WHICH (counting starting with initial phase = step # 1) was previously visited at step # 6 + +INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s S S S S S S S S S S S S S S S S S S S F S F S F X X S + => GOAL ID: PSMD90.0 + => MISSION SEGMENT: Mission Finish + => ORDERS: + => Check relieved by other asset + => Continue tracking merchant unless further task update recieved +UPON OUTCOME s, LOOPS BACK TO: + <= GOAL ID: PSMD14.0 + <= MISSION SEGMENT: Track + <= ORDERS: + <= Track Merchant + <= Monitor and communicate +WHICH (counting starting with initial phase = step # 1) was previously visited at step # 6 + +INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s S S S S S S S S S S S S S S S S S S S F S F S F X X F + => GOAL ID: PSMD90.0 + => MISSION SEGMENT: Mission Finish + => ORDERS: + => Check relieved by other asset + => Continue tracking merchant unless further task update recieved +UPON OUTCOME f, LOOPS BACK TO: + <= GOAL ID: PSMD14.0 + <= MISSION SEGMENT: Track + <= ORDERS: + <= Track Merchant + <= Monitor and communicate +WHICH (counting starting with initial phase = step # 1) was previously visited at step # 6 + +INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s S S S S S S S S S S S S S S S S S S S F S F F S + => GOAL ID: PSMD41.1 + => MISSION SEGMENT: Counter Attack + => ORDERS: + => Pirates retreat? + => Stay with merchant, report if response changes +UPON OUTCOME s, LOOPS BACK TO: + <= GOAL ID: PSMD14.0 + <= MISSION SEGMENT: Track + <= ORDERS: + <= Track Merchant + <= Monitor and communicate +WHICH (counting starting with initial phase = step # 1) was previously visited at step # 6 + +INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s s s s s s s S S S S S S S S S S S S S F S F F F S S S S S S + => GOAL ID: PSMD37.0 + => MISSION SEGMENT: Hostilities Imminent + => ORDERS: + => Fire Warning Shot + => Warning shots remain an available option for human commanders. Lethal force is authorized. +UPON OUTCOME s, LOOPS BACK TO: + <= GOAL ID: PSMD31.0 + <= MISSION SEGMENT: Warning + <= ORDERS: + <= Confirm Mission Authorities + <= Check constraints and defensive responses +WHICH (counting starting with initial phase = step # 1) was previously visited at step # 12 + +INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s s s s s s s S S S S S S S S S S S S S F S F F F S S S S S F + => GOAL ID: PSMD37.0 + => MISSION SEGMENT: Hostilities Imminent + => ORDERS: + => Fire Warning Shot + => Warning shots remain an available option for human commanders. Lethal force is authorized. +UPON OUTCOME f, LOOPS BACK TO: + <= GOAL ID: PSMD31.0 + <= MISSION SEGMENT: Warning + <= ORDERS: + <= Confirm Mission Authorities + <= Check constraints and defensive responses +WHICH (counting starting with initial phase = step # 1) was previously visited at step # 12 + +INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s s s s s s s s s s s s s s s s s s s S F S F F F S S S S F + => GOAL ID: PSMD36.0 + => MISSION SEGMENT: Hostilities Imminent + => ORDERS: + => Check posture changed? + => Task update received +UPON OUTCOME f, LOOPS BACK TO: + <= GOAL ID: PSMD35.0 + <= MISSION SEGMENT: Hostilities Imminent + <= ORDERS: + <= Observe pirate response + <= Monitor and report back to own ship +WHICH (counting starting with initial phase = step # 1) was previously visited at step # 24 + +INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s S S S S S S S S S S S S S S S S S S S F S F F F S S S S X + => GOAL ID: PSMD36.0 + => MISSION SEGMENT: Hostilities Imminent + => ORDERS: + => Check posture changed? + => Task update received +UPON OUTCOME x, LOOPS BACK TO: + <= GOAL ID: PSMD14.0 + <= MISSION SEGMENT: Track + <= ORDERS: + <= Track Merchant + <= Monitor and communicate +WHICH (counting starting with initial phase = step # 1) was previously visited at step # 6 + +INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s s s s s s s S S S S S S S S S S S S S F S F F F S S S F S S + => GOAL ID: PSMD37.0 + => MISSION SEGMENT: Hostilities Imminent + => ORDERS: + => Fire Warning Shot + => Warning shots remain an available option for human commanders. Lethal force is authorized. +UPON OUTCOME s, LOOPS BACK TO: + <= GOAL ID: PSMD31.0 + <= MISSION SEGMENT: Warning + <= ORDERS: + <= Confirm Mission Authorities + <= Check constraints and defensive responses +WHICH (counting starting with initial phase = step # 1) was previously visited at step # 12 + +INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s s s s s s s S S S S S S S S S S S S S F S F F F S S S F S F + => GOAL ID: PSMD37.0 + => MISSION SEGMENT: Hostilities Imminent + => ORDERS: + => Fire Warning Shot + => Warning shots remain an available option for human commanders. Lethal force is authorized. +UPON OUTCOME f, LOOPS BACK TO: + <= GOAL ID: PSMD31.0 + <= MISSION SEGMENT: Warning + <= ORDERS: + <= Confirm Mission Authorities + <= Check constraints and defensive responses +WHICH (counting starting with initial phase = step # 1) was previously visited at step # 12 + +INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s s s s s s s s s s s s s s s s s s s S F S F F F S S S F F + => GOAL ID: PSMD36.0 + => MISSION SEGMENT: Hostilities Imminent + => ORDERS: + => Check posture changed? + => Task update received +UPON OUTCOME f, LOOPS BACK TO: + <= GOAL ID: PSMD35.0 + <= MISSION SEGMENT: Hostilities Imminent + <= ORDERS: + <= Observe pirate response + <= Monitor and report back to own ship +WHICH (counting starting with initial phase = step # 1) was previously visited at step # 24 + +INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s S S S S S S S S S S S S S S S S S S S F S F F F S S S F X + => GOAL ID: PSMD36.0 + => MISSION SEGMENT: Hostilities Imminent + => ORDERS: + => Check posture changed? + => Task update received +UPON OUTCOME x, LOOPS BACK TO: + <= GOAL ID: PSMD14.0 + <= MISSION SEGMENT: Track + <= ORDERS: + <= Track Merchant + <= Monitor and communicate +WHICH (counting starting with initial phase = step # 1) was previously visited at step # 6 + +INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s s s s s s s S S S S S S S S S S S S S F S F F F S S F S S S + => GOAL ID: PSMD37.0 + => MISSION SEGMENT: Hostilities Imminent + => ORDERS: + => Fire Warning Shot + => Warning shots remain an available option for human commanders. Lethal force is authorized. +UPON OUTCOME s, LOOPS BACK TO: + <= GOAL ID: PSMD31.0 + <= MISSION SEGMENT: Warning + <= ORDERS: + <= Confirm Mission Authorities + <= Check constraints and defensive responses +WHICH (counting starting with initial phase = step # 1) was previously visited at step # 12 + +INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s s s s s s s S S S S S S S S S S S S S F S F F F S S F S S F + => GOAL ID: PSMD37.0 + => MISSION SEGMENT: Hostilities Imminent + => ORDERS: + => Fire Warning Shot + => Warning shots remain an available option for human commanders. Lethal force is authorized. +UPON OUTCOME f, LOOPS BACK TO: + <= GOAL ID: PSMD31.0 + <= MISSION SEGMENT: Warning + <= ORDERS: + <= Confirm Mission Authorities + <= Check constraints and defensive responses +WHICH (counting starting with initial phase = step # 1) was previously visited at step # 12 + +INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s s s s s s s s s s s s s s s s s s s S F S F F F S S F S F + => GOAL ID: PSMD36.0 + => MISSION SEGMENT: Hostilities Imminent + => ORDERS: + => Check posture changed? + => Task update received +UPON OUTCOME f, LOOPS BACK TO: + <= GOAL ID: PSMD35.0 + <= MISSION SEGMENT: Hostilities Imminent + <= ORDERS: + <= Observe pirate response + <= Monitor and report back to own ship +WHICH (counting starting with initial phase = step # 1) was previously visited at step # 24 + +INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s S S S S S S S S S S S S S S S S S S S F S F F F S S F S X + => GOAL ID: PSMD36.0 + => MISSION SEGMENT: Hostilities Imminent + => ORDERS: + => Check posture changed? + => Task update received +UPON OUTCOME x, LOOPS BACK TO: + <= GOAL ID: PSMD14.0 + <= MISSION SEGMENT: Track + <= ORDERS: + <= Track Merchant + <= Monitor and communicate +WHICH (counting starting with initial phase = step # 1) was previously visited at step # 6 + +INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s s s s s s s S S S S S S S S S S S S S F S F F F S S F F S S + => GOAL ID: PSMD37.0 + => MISSION SEGMENT: Hostilities Imminent + => ORDERS: + => Fire Warning Shot + => Warning shots remain an available option for human commanders. Lethal force is authorized. +UPON OUTCOME s, LOOPS BACK TO: + <= GOAL ID: PSMD31.0 + <= MISSION SEGMENT: Warning + <= ORDERS: + <= Confirm Mission Authorities + <= Check constraints and defensive responses +WHICH (counting starting with initial phase = step # 1) was previously visited at step # 12 + +INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s s s s s s s S S S S S S S S S S S S S F S F F F S S F F S F + => GOAL ID: PSMD37.0 + => MISSION SEGMENT: Hostilities Imminent + => ORDERS: + => Fire Warning Shot + => Warning shots remain an available option for human commanders. Lethal force is authorized. +UPON OUTCOME f, LOOPS BACK TO: + <= GOAL ID: PSMD31.0 + <= MISSION SEGMENT: Warning + <= ORDERS: + <= Confirm Mission Authorities + <= Check constraints and defensive responses +WHICH (counting starting with initial phase = step # 1) was previously visited at step # 12 + +INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s s s s s s s s s s s s s s s s s s s S F S F F F S S F F F + => GOAL ID: PSMD36.0 + => MISSION SEGMENT: Hostilities Imminent + => ORDERS: + => Check posture changed? + => Task update received +UPON OUTCOME f, LOOPS BACK TO: + <= GOAL ID: PSMD35.0 + <= MISSION SEGMENT: Hostilities Imminent + <= ORDERS: + <= Observe pirate response + <= Monitor and report back to own ship +WHICH (counting starting with initial phase = step # 1) was previously visited at step # 24 + +INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s S S S S S S S S S S S S S S S S S S S F S F F F S S F F X + => GOAL ID: PSMD36.0 + => MISSION SEGMENT: Hostilities Imminent + => ORDERS: + => Check posture changed? + => Task update received +UPON OUTCOME x, LOOPS BACK TO: + <= GOAL ID: PSMD14.0 + <= MISSION SEGMENT: Track + <= ORDERS: + <= Track Merchant + <= Monitor and communicate +WHICH (counting starting with initial phase = step # 1) was previously visited at step # 6 + +INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s s s s s s s S S S S S S S S S S S S S F S F F F S F S S S S + => GOAL ID: PSMD37.0 + => MISSION SEGMENT: Hostilities Imminent + => ORDERS: + => Fire Warning Shot + => Warning shots remain an available option for human commanders. Lethal force is authorized. +UPON OUTCOME s, LOOPS BACK TO: + <= GOAL ID: PSMD31.0 + <= MISSION SEGMENT: Warning + <= ORDERS: + <= Confirm Mission Authorities + <= Check constraints and defensive responses +WHICH (counting starting with initial phase = step # 1) was previously visited at step # 12 + +INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s s s s s s s S S S S S S S S S S S S S F S F F F S F S S S F + => GOAL ID: PSMD37.0 + => MISSION SEGMENT: Hostilities Imminent + => ORDERS: + => Fire Warning Shot + => Warning shots remain an available option for human commanders. Lethal force is authorized. +UPON OUTCOME f, LOOPS BACK TO: + <= GOAL ID: PSMD31.0 + <= MISSION SEGMENT: Warning + <= ORDERS: + <= Confirm Mission Authorities + <= Check constraints and defensive responses +WHICH (counting starting with initial phase = step # 1) was previously visited at step # 12 + +INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s s s s s s s s s s s s s s s s s s s S F S F F F S F S S F + => GOAL ID: PSMD36.0 + => MISSION SEGMENT: Hostilities Imminent + => ORDERS: + => Check posture changed? + => Task update received +UPON OUTCOME f, LOOPS BACK TO: + <= GOAL ID: PSMD35.0 + <= MISSION SEGMENT: Hostilities Imminent + <= ORDERS: + <= Observe pirate response + <= Monitor and report back to own ship +WHICH (counting starting with initial phase = step # 1) was previously visited at step # 24 + +INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s S S S S S S S S S S S S S S S S S S S F S F F F S F S S X + => GOAL ID: PSMD36.0 + => MISSION SEGMENT: Hostilities Imminent + => ORDERS: + => Check posture changed? + => Task update received +UPON OUTCOME x, LOOPS BACK TO: + <= GOAL ID: PSMD14.0 + <= MISSION SEGMENT: Track + <= ORDERS: + <= Track Merchant + <= Monitor and communicate +WHICH (counting starting with initial phase = step # 1) was previously visited at step # 6 + +INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s s s s s s s S S S S S S S S S S S S S F S F F F S F S F S S + => GOAL ID: PSMD37.0 + => MISSION SEGMENT: Hostilities Imminent + => ORDERS: + => Fire Warning Shot + => Warning shots remain an available option for human commanders. Lethal force is authorized. +UPON OUTCOME s, LOOPS BACK TO: + <= GOAL ID: PSMD31.0 + <= MISSION SEGMENT: Warning + <= ORDERS: + <= Confirm Mission Authorities + <= Check constraints and defensive responses +WHICH (counting starting with initial phase = step # 1) was previously visited at step # 12 + +INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s s s s s s s S S S S S S S S S S S S S F S F F F S F S F S F + => GOAL ID: PSMD37.0 + => MISSION SEGMENT: Hostilities Imminent + => ORDERS: + => Fire Warning Shot + => Warning shots remain an available option for human commanders. Lethal force is authorized. +UPON OUTCOME f, LOOPS BACK TO: + <= GOAL ID: PSMD31.0 + <= MISSION SEGMENT: Warning + <= ORDERS: + <= Confirm Mission Authorities + <= Check constraints and defensive responses +WHICH (counting starting with initial phase = step # 1) was previously visited at step # 12 + +INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s s s s s s s s s s s s s s s s s s s S F S F F F S F S F F + => GOAL ID: PSMD36.0 + => MISSION SEGMENT: Hostilities Imminent + => ORDERS: + => Check posture changed? + => Task update received +UPON OUTCOME f, LOOPS BACK TO: + <= GOAL ID: PSMD35.0 + <= MISSION SEGMENT: Hostilities Imminent + <= ORDERS: + <= Observe pirate response + <= Monitor and report back to own ship +WHICH (counting starting with initial phase = step # 1) was previously visited at step # 24 + +INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s S S S S S S S S S S S S S S S S S S S F S F F F S F S F X + => GOAL ID: PSMD36.0 + => MISSION SEGMENT: Hostilities Imminent + => ORDERS: + => Check posture changed? + => Task update received +UPON OUTCOME x, LOOPS BACK TO: + <= GOAL ID: PSMD14.0 + <= MISSION SEGMENT: Track + <= ORDERS: + <= Track Merchant + <= Monitor and communicate +WHICH (counting starting with initial phase = step # 1) was previously visited at step # 6 + +INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s s s s s s s S S S S S S S S S S S S S F S F F F S F F S S S + => GOAL ID: PSMD37.0 + => MISSION SEGMENT: Hostilities Imminent + => ORDERS: + => Fire Warning Shot + => Warning shots remain an available option for human commanders. Lethal force is authorized. +UPON OUTCOME s, LOOPS BACK TO: + <= GOAL ID: PSMD31.0 + <= MISSION SEGMENT: Warning + <= ORDERS: + <= Confirm Mission Authorities + <= Check constraints and defensive responses +WHICH (counting starting with initial phase = step # 1) was previously visited at step # 12 + +INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s s s s s s s S S S S S S S S S S S S S F S F F F S F F S S F + => GOAL ID: PSMD37.0 + => MISSION SEGMENT: Hostilities Imminent + => ORDERS: + => Fire Warning Shot + => Warning shots remain an available option for human commanders. Lethal force is authorized. +UPON OUTCOME f, LOOPS BACK TO: + <= GOAL ID: PSMD31.0 + <= MISSION SEGMENT: Warning + <= ORDERS: + <= Confirm Mission Authorities + <= Check constraints and defensive responses +WHICH (counting starting with initial phase = step # 1) was previously visited at step # 12 + +INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s s s s s s s s s s s s s s s s s s s S F S F F F S F F S F + => GOAL ID: PSMD36.0 + => MISSION SEGMENT: Hostilities Imminent + => ORDERS: + => Check posture changed? + => Task update received +UPON OUTCOME f, LOOPS BACK TO: + <= GOAL ID: PSMD35.0 + <= MISSION SEGMENT: Hostilities Imminent + <= ORDERS: + <= Observe pirate response + <= Monitor and report back to own ship +WHICH (counting starting with initial phase = step # 1) was previously visited at step # 24 + +INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s S S S S S S S S S S S S S S S S S S S F S F F F S F F S X + => GOAL ID: PSMD36.0 + => MISSION SEGMENT: Hostilities Imminent + => ORDERS: + => Check posture changed? + => Task update received +UPON OUTCOME x, LOOPS BACK TO: + <= GOAL ID: PSMD14.0 + <= MISSION SEGMENT: Track + <= ORDERS: + <= Track Merchant + <= Monitor and communicate +WHICH (counting starting with initial phase = step # 1) was previously visited at step # 6 + +INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s s s s s s s S S S S S S S S S S S S S F S F F F S F F F S S + => GOAL ID: PSMD37.0 + => MISSION SEGMENT: Hostilities Imminent + => ORDERS: + => Fire Warning Shot + => Warning shots remain an available option for human commanders. Lethal force is authorized. +UPON OUTCOME s, LOOPS BACK TO: + <= GOAL ID: PSMD31.0 + <= MISSION SEGMENT: Warning + <= ORDERS: + <= Confirm Mission Authorities + <= Check constraints and defensive responses +WHICH (counting starting with initial phase = step # 1) was previously visited at step # 12 + +INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s s s s s s s S S S S S S S S S S S S S F S F F F S F F F S F + => GOAL ID: PSMD37.0 + => MISSION SEGMENT: Hostilities Imminent + => ORDERS: + => Fire Warning Shot + => Warning shots remain an available option for human commanders. Lethal force is authorized. +UPON OUTCOME f, LOOPS BACK TO: + <= GOAL ID: PSMD31.0 + <= MISSION SEGMENT: Warning + <= ORDERS: + <= Confirm Mission Authorities + <= Check constraints and defensive responses +WHICH (counting starting with initial phase = step # 1) was previously visited at step # 12 + +INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s s s s s s s s s s s s s s s s s s s S F S F F F S F F F F + => GOAL ID: PSMD36.0 + => MISSION SEGMENT: Hostilities Imminent + => ORDERS: + => Check posture changed? + => Task update received +UPON OUTCOME f, LOOPS BACK TO: + <= GOAL ID: PSMD35.0 + <= MISSION SEGMENT: Hostilities Imminent + <= ORDERS: + <= Observe pirate response + <= Monitor and report back to own ship +WHICH (counting starting with initial phase = step # 1) was previously visited at step # 24 + +INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s S S S S S S S S S S S S S S S S S S S F S F F F S F F F X + => GOAL ID: PSMD36.0 + => MISSION SEGMENT: Hostilities Imminent + => ORDERS: + => Check posture changed? + => Task update received +UPON OUTCOME x, LOOPS BACK TO: + <= GOAL ID: PSMD14.0 + <= MISSION SEGMENT: Track + <= ORDERS: + <= Track Merchant + <= Monitor and communicate +WHICH (counting starting with initial phase = step # 1) was previously visited at step # 6 + +INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s s s s s s s S S S S S S S S S S S S S F S F F F F S S S S S + => GOAL ID: PSMD37.0 + => MISSION SEGMENT: Hostilities Imminent + => ORDERS: + => Fire Warning Shot + => Warning shots remain an available option for human commanders. Lethal force is authorized. +UPON OUTCOME s, LOOPS BACK TO: + <= GOAL ID: PSMD31.0 + <= MISSION SEGMENT: Warning + <= ORDERS: + <= Confirm Mission Authorities + <= Check constraints and defensive responses +WHICH (counting starting with initial phase = step # 1) was previously visited at step # 12 + +INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s s s s s s s S S S S S S S S S S S S S F S F F F F S S S S F + => GOAL ID: PSMD37.0 + => MISSION SEGMENT: Hostilities Imminent + => ORDERS: + => Fire Warning Shot + => Warning shots remain an available option for human commanders. Lethal force is authorized. +UPON OUTCOME f, LOOPS BACK TO: + <= GOAL ID: PSMD31.0 + <= MISSION SEGMENT: Warning + <= ORDERS: + <= Confirm Mission Authorities + <= Check constraints and defensive responses +WHICH (counting starting with initial phase = step # 1) was previously visited at step # 12 + +INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s s s s s s s s s s s s s s s s s s s S F S F F F F S S S F + => GOAL ID: PSMD36.0 + => MISSION SEGMENT: Hostilities Imminent + => ORDERS: + => Check posture changed? + => Task update received +UPON OUTCOME f, LOOPS BACK TO: + <= GOAL ID: PSMD35.0 + <= MISSION SEGMENT: Hostilities Imminent + <= ORDERS: + <= Observe pirate response + <= Monitor and report back to own ship +WHICH (counting starting with initial phase = step # 1) was previously visited at step # 24 + +INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s S S S S S S S S S S S S S S S S S S S F S F F F F S S S X + => GOAL ID: PSMD36.0 + => MISSION SEGMENT: Hostilities Imminent + => ORDERS: + => Check posture changed? + => Task update received +UPON OUTCOME x, LOOPS BACK TO: + <= GOAL ID: PSMD14.0 + <= MISSION SEGMENT: Track + <= ORDERS: + <= Track Merchant + <= Monitor and communicate +WHICH (counting starting with initial phase = step # 1) was previously visited at step # 6 + +INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s s s s s s s S S S S S S S S S S S S S F S F F F F S S F S S + => GOAL ID: PSMD37.0 + => MISSION SEGMENT: Hostilities Imminent + => ORDERS: + => Fire Warning Shot + => Warning shots remain an available option for human commanders. Lethal force is authorized. +UPON OUTCOME s, LOOPS BACK TO: + <= GOAL ID: PSMD31.0 + <= MISSION SEGMENT: Warning + <= ORDERS: + <= Confirm Mission Authorities + <= Check constraints and defensive responses +WHICH (counting starting with initial phase = step # 1) was previously visited at step # 12 + +INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s s s s s s s S S S S S S S S S S S S S F S F F F F S S F S F + => GOAL ID: PSMD37.0 + => MISSION SEGMENT: Hostilities Imminent + => ORDERS: + => Fire Warning Shot + => Warning shots remain an available option for human commanders. Lethal force is authorized. +UPON OUTCOME f, LOOPS BACK TO: + <= GOAL ID: PSMD31.0 + <= MISSION SEGMENT: Warning + <= ORDERS: + <= Confirm Mission Authorities + <= Check constraints and defensive responses +WHICH (counting starting with initial phase = step # 1) was previously visited at step # 12 + +INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s s s s s s s s s s s s s s s s s s s S F S F F F F S S F F + => GOAL ID: PSMD36.0 + => MISSION SEGMENT: Hostilities Imminent + => ORDERS: + => Check posture changed? + => Task update received +UPON OUTCOME f, LOOPS BACK TO: + <= GOAL ID: PSMD35.0 + <= MISSION SEGMENT: Hostilities Imminent + <= ORDERS: + <= Observe pirate response + <= Monitor and report back to own ship +WHICH (counting starting with initial phase = step # 1) was previously visited at step # 24 + +INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s S S S S S S S S S S S S S S S S S S S F S F F F F S S F X + => GOAL ID: PSMD36.0 + => MISSION SEGMENT: Hostilities Imminent + => ORDERS: + => Check posture changed? + => Task update received +UPON OUTCOME x, LOOPS BACK TO: + <= GOAL ID: PSMD14.0 + <= MISSION SEGMENT: Track + <= ORDERS: + <= Track Merchant + <= Monitor and communicate +WHICH (counting starting with initial phase = step # 1) was previously visited at step # 6 + +INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s s s s s s s S S S S S S S S S S S S S F S F F F F S F S S S + => GOAL ID: PSMD37.0 + => MISSION SEGMENT: Hostilities Imminent + => ORDERS: + => Fire Warning Shot + => Warning shots remain an available option for human commanders. Lethal force is authorized. +UPON OUTCOME s, LOOPS BACK TO: + <= GOAL ID: PSMD31.0 + <= MISSION SEGMENT: Warning + <= ORDERS: + <= Confirm Mission Authorities + <= Check constraints and defensive responses +WHICH (counting starting with initial phase = step # 1) was previously visited at step # 12 + +INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s s s s s s s S S S S S S S S S S S S S F S F F F F S F S S F + => GOAL ID: PSMD37.0 + => MISSION SEGMENT: Hostilities Imminent + => ORDERS: + => Fire Warning Shot + => Warning shots remain an available option for human commanders. Lethal force is authorized. +UPON OUTCOME f, LOOPS BACK TO: + <= GOAL ID: PSMD31.0 + <= MISSION SEGMENT: Warning + <= ORDERS: + <= Confirm Mission Authorities + <= Check constraints and defensive responses +WHICH (counting starting with initial phase = step # 1) was previously visited at step # 12 + +INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s s s s s s s s s s s s s s s s s s s S F S F F F F S F S F + => GOAL ID: PSMD36.0 + => MISSION SEGMENT: Hostilities Imminent + => ORDERS: + => Check posture changed? + => Task update received +UPON OUTCOME f, LOOPS BACK TO: + <= GOAL ID: PSMD35.0 + <= MISSION SEGMENT: Hostilities Imminent + <= ORDERS: + <= Observe pirate response + <= Monitor and report back to own ship +WHICH (counting starting with initial phase = step # 1) was previously visited at step # 24 + +INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s S S S S S S S S S S S S S S S S S S S F S F F F F S F S X + => GOAL ID: PSMD36.0 + => MISSION SEGMENT: Hostilities Imminent + => ORDERS: + => Check posture changed? + => Task update received +UPON OUTCOME x, LOOPS BACK TO: + <= GOAL ID: PSMD14.0 + <= MISSION SEGMENT: Track + <= ORDERS: + <= Track Merchant + <= Monitor and communicate +WHICH (counting starting with initial phase = step # 1) was previously visited at step # 6 + +INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s s s s s s s S S S S S S S S S S S S S F S F F F F S F F S S + => GOAL ID: PSMD37.0 + => MISSION SEGMENT: Hostilities Imminent + => ORDERS: + => Fire Warning Shot + => Warning shots remain an available option for human commanders. Lethal force is authorized. +UPON OUTCOME s, LOOPS BACK TO: + <= GOAL ID: PSMD31.0 + <= MISSION SEGMENT: Warning + <= ORDERS: + <= Confirm Mission Authorities + <= Check constraints and defensive responses +WHICH (counting starting with initial phase = step # 1) was previously visited at step # 12 + +INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s s s s s s s S S S S S S S S S S S S S F S F F F F S F F S F + => GOAL ID: PSMD37.0 + => MISSION SEGMENT: Hostilities Imminent + => ORDERS: + => Fire Warning Shot + => Warning shots remain an available option for human commanders. Lethal force is authorized. +UPON OUTCOME f, LOOPS BACK TO: + <= GOAL ID: PSMD31.0 + <= MISSION SEGMENT: Warning + <= ORDERS: + <= Confirm Mission Authorities + <= Check constraints and defensive responses +WHICH (counting starting with initial phase = step # 1) was previously visited at step # 12 + +INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s s s s s s s s s s s s s s s s s s s S F S F F F F S F F F + => GOAL ID: PSMD36.0 + => MISSION SEGMENT: Hostilities Imminent + => ORDERS: + => Check posture changed? + => Task update received +UPON OUTCOME f, LOOPS BACK TO: + <= GOAL ID: PSMD35.0 + <= MISSION SEGMENT: Hostilities Imminent + <= ORDERS: + <= Observe pirate response + <= Monitor and report back to own ship +WHICH (counting starting with initial phase = step # 1) was previously visited at step # 24 + +INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s S S S S S S S S S S S S S S S S S S S F S F F F F S F F X + => GOAL ID: PSMD36.0 + => MISSION SEGMENT: Hostilities Imminent + => ORDERS: + => Check posture changed? + => Task update received +UPON OUTCOME x, LOOPS BACK TO: + <= GOAL ID: PSMD14.0 + <= MISSION SEGMENT: Track + <= ORDERS: + <= Track Merchant + <= Monitor and communicate +WHICH (counting starting with initial phase = step # 1) was previously visited at step # 6 + +INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s s s s s s s S S S S S S S S S S S S S F S F F F F F S S S S + => GOAL ID: PSMD37.0 + => MISSION SEGMENT: Hostilities Imminent + => ORDERS: + => Fire Warning Shot + => Warning shots remain an available option for human commanders. Lethal force is authorized. +UPON OUTCOME s, LOOPS BACK TO: + <= GOAL ID: PSMD31.0 + <= MISSION SEGMENT: Warning + <= ORDERS: + <= Confirm Mission Authorities + <= Check constraints and defensive responses +WHICH (counting starting with initial phase = step # 1) was previously visited at step # 12 + +INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s s s s s s s S S S S S S S S S S S S S F S F F F F F S S S F + => GOAL ID: PSMD37.0 + => MISSION SEGMENT: Hostilities Imminent + => ORDERS: + => Fire Warning Shot + => Warning shots remain an available option for human commanders. Lethal force is authorized. +UPON OUTCOME f, LOOPS BACK TO: + <= GOAL ID: PSMD31.0 + <= MISSION SEGMENT: Warning + <= ORDERS: + <= Confirm Mission Authorities + <= Check constraints and defensive responses +WHICH (counting starting with initial phase = step # 1) was previously visited at step # 12 + +INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s s s s s s s s s s s s s s s s s s s S F S F F F F F S S F + => GOAL ID: PSMD36.0 + => MISSION SEGMENT: Hostilities Imminent + => ORDERS: + => Check posture changed? + => Task update received +UPON OUTCOME f, LOOPS BACK TO: + <= GOAL ID: PSMD35.0 + <= MISSION SEGMENT: Hostilities Imminent + <= ORDERS: + <= Observe pirate response + <= Monitor and report back to own ship +WHICH (counting starting with initial phase = step # 1) was previously visited at step # 24 + +INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s S S S S S S S S S S S S S S S S S S S F S F F F F F S S X + => GOAL ID: PSMD36.0 + => MISSION SEGMENT: Hostilities Imminent + => ORDERS: + => Check posture changed? + => Task update received +UPON OUTCOME x, LOOPS BACK TO: + <= GOAL ID: PSMD14.0 + <= MISSION SEGMENT: Track + <= ORDERS: + <= Track Merchant + <= Monitor and communicate +WHICH (counting starting with initial phase = step # 1) was previously visited at step # 6 + +INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s s s s s s s S S S S S S S S S S S S S F S F F F F F S F S S + => GOAL ID: PSMD37.0 + => MISSION SEGMENT: Hostilities Imminent + => ORDERS: + => Fire Warning Shot + => Warning shots remain an available option for human commanders. Lethal force is authorized. +UPON OUTCOME s, LOOPS BACK TO: + <= GOAL ID: PSMD31.0 + <= MISSION SEGMENT: Warning + <= ORDERS: + <= Confirm Mission Authorities + <= Check constraints and defensive responses +WHICH (counting starting with initial phase = step # 1) was previously visited at step # 12 + +INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s s s s s s s S S S S S S S S S S S S S F S F F F F F S F S F + => GOAL ID: PSMD37.0 + => MISSION SEGMENT: Hostilities Imminent + => ORDERS: + => Fire Warning Shot + => Warning shots remain an available option for human commanders. Lethal force is authorized. +UPON OUTCOME f, LOOPS BACK TO: + <= GOAL ID: PSMD31.0 + <= MISSION SEGMENT: Warning + <= ORDERS: + <= Confirm Mission Authorities + <= Check constraints and defensive responses +WHICH (counting starting with initial phase = step # 1) was previously visited at step # 12 + +INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s s s s s s s s s s s s s s s s s s s S F S F F F F F S F F + => GOAL ID: PSMD36.0 + => MISSION SEGMENT: Hostilities Imminent + => ORDERS: + => Check posture changed? + => Task update received +UPON OUTCOME f, LOOPS BACK TO: + <= GOAL ID: PSMD35.0 + <= MISSION SEGMENT: Hostilities Imminent + <= ORDERS: + <= Observe pirate response + <= Monitor and report back to own ship +WHICH (counting starting with initial phase = step # 1) was previously visited at step # 24 + +INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s S S S S S S S S S S S S S S S S S S S F S F F F F F S F X + => GOAL ID: PSMD36.0 + => MISSION SEGMENT: Hostilities Imminent + => ORDERS: + => Check posture changed? + => Task update received +UPON OUTCOME x, LOOPS BACK TO: + <= GOAL ID: PSMD14.0 + <= MISSION SEGMENT: Track + <= ORDERS: + <= Track Merchant + <= Monitor and communicate +WHICH (counting starting with initial phase = step # 1) was previously visited at step # 6 + +INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s s s s s s s S S S S S S S S S S S S S F S F F F F F F S S S + => GOAL ID: PSMD37.0 + => MISSION SEGMENT: Hostilities Imminent + => ORDERS: + => Fire Warning Shot + => Warning shots remain an available option for human commanders. Lethal force is authorized. +UPON OUTCOME s, LOOPS BACK TO: + <= GOAL ID: PSMD31.0 + <= MISSION SEGMENT: Warning + <= ORDERS: + <= Confirm Mission Authorities + <= Check constraints and defensive responses +WHICH (counting starting with initial phase = step # 1) was previously visited at step # 12 + +INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s s s s s s s S S S S S S S S S S S S S F S F F F F F F S S F + => GOAL ID: PSMD37.0 + => MISSION SEGMENT: Hostilities Imminent + => ORDERS: + => Fire Warning Shot + => Warning shots remain an available option for human commanders. Lethal force is authorized. +UPON OUTCOME f, LOOPS BACK TO: + <= GOAL ID: PSMD31.0 + <= MISSION SEGMENT: Warning + <= ORDERS: + <= Confirm Mission Authorities + <= Check constraints and defensive responses +WHICH (counting starting with initial phase = step # 1) was previously visited at step # 12 + +INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s s s s s s s s s s s s s s s s s s s S F S F F F F F F S F + => GOAL ID: PSMD36.0 + => MISSION SEGMENT: Hostilities Imminent + => ORDERS: + => Check posture changed? + => Task update received +UPON OUTCOME f, LOOPS BACK TO: + <= GOAL ID: PSMD35.0 + <= MISSION SEGMENT: Hostilities Imminent + <= ORDERS: + <= Observe pirate response + <= Monitor and report back to own ship +WHICH (counting starting with initial phase = step # 1) was previously visited at step # 24 + +INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s S S S S S S S S S S S S S S S S S S S F S F F F F F F S X + => GOAL ID: PSMD36.0 + => MISSION SEGMENT: Hostilities Imminent + => ORDERS: + => Check posture changed? + => Task update received +UPON OUTCOME x, LOOPS BACK TO: + <= GOAL ID: PSMD14.0 + <= MISSION SEGMENT: Track + <= ORDERS: + <= Track Merchant + <= Monitor and communicate +WHICH (counting starting with initial phase = step # 1) was previously visited at step # 6 + +INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s s s s s s s S S S S S S S S S S S S S F S F F F F F F F S S + => GOAL ID: PSMD37.0 + => MISSION SEGMENT: Hostilities Imminent + => ORDERS: + => Fire Warning Shot + => Warning shots remain an available option for human commanders. Lethal force is authorized. +UPON OUTCOME s, LOOPS BACK TO: + <= GOAL ID: PSMD31.0 + <= MISSION SEGMENT: Warning + <= ORDERS: + <= Confirm Mission Authorities + <= Check constraints and defensive responses +WHICH (counting starting with initial phase = step # 1) was previously visited at step # 12 + +INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s s s s s s s S S S S S S S S S S S S S F S F F F F F F F S F + => GOAL ID: PSMD37.0 + => MISSION SEGMENT: Hostilities Imminent + => ORDERS: + => Fire Warning Shot + => Warning shots remain an available option for human commanders. Lethal force is authorized. +UPON OUTCOME f, LOOPS BACK TO: + <= GOAL ID: PSMD31.0 + <= MISSION SEGMENT: Warning + <= ORDERS: + <= Confirm Mission Authorities + <= Check constraints and defensive responses +WHICH (counting starting with initial phase = step # 1) was previously visited at step # 12 + +INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s s s s s s s s s s s s s s s s s s s S F S F F F F F F F F + => GOAL ID: PSMD36.0 + => MISSION SEGMENT: Hostilities Imminent + => ORDERS: + => Check posture changed? + => Task update received +UPON OUTCOME f, LOOPS BACK TO: + <= GOAL ID: PSMD35.0 + <= MISSION SEGMENT: Hostilities Imminent + <= ORDERS: + <= Observe pirate response + <= Monitor and report back to own ship +WHICH (counting starting with initial phase = step # 1) was previously visited at step # 24 + +INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s S S S S S S S S S S S S S S S S S S S F S F F F F F F F X + => GOAL ID: PSMD36.0 + => MISSION SEGMENT: Hostilities Imminent + => ORDERS: + => Check posture changed? + => Task update received +UPON OUTCOME x, LOOPS BACK TO: + <= GOAL ID: PSMD14.0 + <= MISSION SEGMENT: Track + <= ORDERS: + <= Track Merchant + <= Monitor and communicate +WHICH (counting starting with initial phase = step # 1) was previously visited at step # 6 + +INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s S S S S S S S S S S S S S S S S S S S F S F F F X S + => GOAL ID: PSMD42.0 + => MISSION SEGMENT: Counter Attack + => ORDERS: + => Low or no ammunition: need to disengage? + => Hold ammunition in reseve, or else fight to the finish +UPON OUTCOME s, LOOPS BACK TO: + <= GOAL ID: PSMD14.0 + <= MISSION SEGMENT: Track + <= ORDERS: + <= Track Merchant + <= Monitor and communicate +WHICH (counting starting with initial phase = step # 1) was previously visited at step # 6 + +INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s s s s s s s S S S S S S S S S S S S S F S F F F X F S S S S S + => GOAL ID: PSMD37.0 + => MISSION SEGMENT: Hostilities Imminent + => ORDERS: + => Fire Warning Shot + => Warning shots remain an available option for human commanders. Lethal force is authorized. +UPON OUTCOME s, LOOPS BACK TO: + <= GOAL ID: PSMD31.0 + <= MISSION SEGMENT: Warning + <= ORDERS: + <= Confirm Mission Authorities + <= Check constraints and defensive responses +WHICH (counting starting with initial phase = step # 1) was previously visited at step # 12 + +INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s s s s s s s S S S S S S S S S S S S S F S F F F X F S S S S F + => GOAL ID: PSMD37.0 + => MISSION SEGMENT: Hostilities Imminent + => ORDERS: + => Fire Warning Shot + => Warning shots remain an available option for human commanders. Lethal force is authorized. +UPON OUTCOME f, LOOPS BACK TO: + <= GOAL ID: PSMD31.0 + <= MISSION SEGMENT: Warning + <= ORDERS: + <= Confirm Mission Authorities + <= Check constraints and defensive responses +WHICH (counting starting with initial phase = step # 1) was previously visited at step # 12 + +INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s s s s s s s s s s s s s s s s s s s S F S F F F X F S S S F + => GOAL ID: PSMD36.0 + => MISSION SEGMENT: Hostilities Imminent + => ORDERS: + => Check posture changed? + => Task update received +UPON OUTCOME f, LOOPS BACK TO: + <= GOAL ID: PSMD35.0 + <= MISSION SEGMENT: Hostilities Imminent + <= ORDERS: + <= Observe pirate response + <= Monitor and report back to own ship +WHICH (counting starting with initial phase = step # 1) was previously visited at step # 24 + +INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s S S S S S S S S S S S S S S S S S S S F S F F F X F S S S X + => GOAL ID: PSMD36.0 + => MISSION SEGMENT: Hostilities Imminent + => ORDERS: + => Check posture changed? + => Task update received +UPON OUTCOME x, LOOPS BACK TO: + <= GOAL ID: PSMD14.0 + <= MISSION SEGMENT: Track + <= ORDERS: + <= Track Merchant + <= Monitor and communicate +WHICH (counting starting with initial phase = step # 1) was previously visited at step # 6 + +INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s s s s s s s S S S S S S S S S S S S S F S F F F X F S S F S S + => GOAL ID: PSMD37.0 + => MISSION SEGMENT: Hostilities Imminent + => ORDERS: + => Fire Warning Shot + => Warning shots remain an available option for human commanders. Lethal force is authorized. +UPON OUTCOME s, LOOPS BACK TO: + <= GOAL ID: PSMD31.0 + <= MISSION SEGMENT: Warning + <= ORDERS: + <= Confirm Mission Authorities + <= Check constraints and defensive responses +WHICH (counting starting with initial phase = step # 1) was previously visited at step # 12 + +INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s s s s s s s S S S S S S S S S S S S S F S F F F X F S S F S F + => GOAL ID: PSMD37.0 + => MISSION SEGMENT: Hostilities Imminent + => ORDERS: + => Fire Warning Shot + => Warning shots remain an available option for human commanders. Lethal force is authorized. +UPON OUTCOME f, LOOPS BACK TO: + <= GOAL ID: PSMD31.0 + <= MISSION SEGMENT: Warning + <= ORDERS: + <= Confirm Mission Authorities + <= Check constraints and defensive responses +WHICH (counting starting with initial phase = step # 1) was previously visited at step # 12 + +INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s s s s s s s s s s s s s s s s s s s S F S F F F X F S S F F + => GOAL ID: PSMD36.0 + => MISSION SEGMENT: Hostilities Imminent + => ORDERS: + => Check posture changed? + => Task update received +UPON OUTCOME f, LOOPS BACK TO: + <= GOAL ID: PSMD35.0 + <= MISSION SEGMENT: Hostilities Imminent + <= ORDERS: + <= Observe pirate response + <= Monitor and report back to own ship +WHICH (counting starting with initial phase = step # 1) was previously visited at step # 24 + +INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s S S S S S S S S S S S S S S S S S S S F S F F F X F S S F X + => GOAL ID: PSMD36.0 + => MISSION SEGMENT: Hostilities Imminent + => ORDERS: + => Check posture changed? + => Task update received +UPON OUTCOME x, LOOPS BACK TO: + <= GOAL ID: PSMD14.0 + <= MISSION SEGMENT: Track + <= ORDERS: + <= Track Merchant + <= Monitor and communicate +WHICH (counting starting with initial phase = step # 1) was previously visited at step # 6 + +INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s s s s s s s S S S S S S S S S S S S S F S F F F X F S F S S S + => GOAL ID: PSMD37.0 + => MISSION SEGMENT: Hostilities Imminent + => ORDERS: + => Fire Warning Shot + => Warning shots remain an available option for human commanders. Lethal force is authorized. +UPON OUTCOME s, LOOPS BACK TO: + <= GOAL ID: PSMD31.0 + <= MISSION SEGMENT: Warning + <= ORDERS: + <= Confirm Mission Authorities + <= Check constraints and defensive responses +WHICH (counting starting with initial phase = step # 1) was previously visited at step # 12 + +INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s s s s s s s S S S S S S S S S S S S S F S F F F X F S F S S F + => GOAL ID: PSMD37.0 + => MISSION SEGMENT: Hostilities Imminent + => ORDERS: + => Fire Warning Shot + => Warning shots remain an available option for human commanders. Lethal force is authorized. +UPON OUTCOME f, LOOPS BACK TO: + <= GOAL ID: PSMD31.0 + <= MISSION SEGMENT: Warning + <= ORDERS: + <= Confirm Mission Authorities + <= Check constraints and defensive responses +WHICH (counting starting with initial phase = step # 1) was previously visited at step # 12 + +INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s s s s s s s s s s s s s s s s s s s S F S F F F X F S F S F + => GOAL ID: PSMD36.0 + => MISSION SEGMENT: Hostilities Imminent + => ORDERS: + => Check posture changed? + => Task update received +UPON OUTCOME f, LOOPS BACK TO: + <= GOAL ID: PSMD35.0 + <= MISSION SEGMENT: Hostilities Imminent + <= ORDERS: + <= Observe pirate response + <= Monitor and report back to own ship +WHICH (counting starting with initial phase = step # 1) was previously visited at step # 24 + +INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s S S S S S S S S S S S S S S S S S S S F S F F F X F S F S X + => GOAL ID: PSMD36.0 + => MISSION SEGMENT: Hostilities Imminent + => ORDERS: + => Check posture changed? + => Task update received +UPON OUTCOME x, LOOPS BACK TO: + <= GOAL ID: PSMD14.0 + <= MISSION SEGMENT: Track + <= ORDERS: + <= Track Merchant + <= Monitor and communicate +WHICH (counting starting with initial phase = step # 1) was previously visited at step # 6 + +INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s s s s s s s S S S S S S S S S S S S S F S F F F X F S F F S S + => GOAL ID: PSMD37.0 + => MISSION SEGMENT: Hostilities Imminent + => ORDERS: + => Fire Warning Shot + => Warning shots remain an available option for human commanders. Lethal force is authorized. +UPON OUTCOME s, LOOPS BACK TO: + <= GOAL ID: PSMD31.0 + <= MISSION SEGMENT: Warning + <= ORDERS: + <= Confirm Mission Authorities + <= Check constraints and defensive responses +WHICH (counting starting with initial phase = step # 1) was previously visited at step # 12 + +INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s s s s s s s S S S S S S S S S S S S S F S F F F X F S F F S F + => GOAL ID: PSMD37.0 + => MISSION SEGMENT: Hostilities Imminent + => ORDERS: + => Fire Warning Shot + => Warning shots remain an available option for human commanders. Lethal force is authorized. +UPON OUTCOME f, LOOPS BACK TO: + <= GOAL ID: PSMD31.0 + <= MISSION SEGMENT: Warning + <= ORDERS: + <= Confirm Mission Authorities + <= Check constraints and defensive responses +WHICH (counting starting with initial phase = step # 1) was previously visited at step # 12 + +INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s s s s s s s s s s s s s s s s s s s S F S F F F X F S F F F + => GOAL ID: PSMD36.0 + => MISSION SEGMENT: Hostilities Imminent + => ORDERS: + => Check posture changed? + => Task update received +UPON OUTCOME f, LOOPS BACK TO: + <= GOAL ID: PSMD35.0 + <= MISSION SEGMENT: Hostilities Imminent + <= ORDERS: + <= Observe pirate response + <= Monitor and report back to own ship +WHICH (counting starting with initial phase = step # 1) was previously visited at step # 24 + +INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s S S S S S S S S S S S S S S S S S S S F S F F F X F S F F X + => GOAL ID: PSMD36.0 + => MISSION SEGMENT: Hostilities Imminent + => ORDERS: + => Check posture changed? + => Task update received +UPON OUTCOME x, LOOPS BACK TO: + <= GOAL ID: PSMD14.0 + <= MISSION SEGMENT: Track + <= ORDERS: + <= Track Merchant + <= Monitor and communicate +WHICH (counting starting with initial phase = step # 1) was previously visited at step # 6 + +INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s s s s s s s S S S S S S S S S S S S S F S F F F X F F S S S S + => GOAL ID: PSMD37.0 + => MISSION SEGMENT: Hostilities Imminent + => ORDERS: + => Fire Warning Shot + => Warning shots remain an available option for human commanders. Lethal force is authorized. +UPON OUTCOME s, LOOPS BACK TO: + <= GOAL ID: PSMD31.0 + <= MISSION SEGMENT: Warning + <= ORDERS: + <= Confirm Mission Authorities + <= Check constraints and defensive responses +WHICH (counting starting with initial phase = step # 1) was previously visited at step # 12 + +INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s s s s s s s S S S S S S S S S S S S S F S F F F X F F S S S F + => GOAL ID: PSMD37.0 + => MISSION SEGMENT: Hostilities Imminent + => ORDERS: + => Fire Warning Shot + => Warning shots remain an available option for human commanders. Lethal force is authorized. +UPON OUTCOME f, LOOPS BACK TO: + <= GOAL ID: PSMD31.0 + <= MISSION SEGMENT: Warning + <= ORDERS: + <= Confirm Mission Authorities + <= Check constraints and defensive responses +WHICH (counting starting with initial phase = step # 1) was previously visited at step # 12 Aborted early, after 2000 paths tested, of which 385 contain infinite loops. Exhaustively testing mission: C:\x-nps-gitlab\NetworkOptionalWarfare\ethicalcontrol\missions\avcl\SailorOverboard.xml -INFINITE LOOP DETECTED: s s s f ... -INFINITE LOOP DETECTED: s s f f ... -INFINITE LOOP DETECTED: s s x f ... -INFINITE LOOP DETECTED: s f s s f ... -INFINITE LOOP DETECTED: s f s f f ... -INFINITE LOOP DETECTED: s f s x f ... -INFINITE LOOP DETECTED: s f f f ... -INFINITE LOOP DETECTED: s f x f ... -INFINITE LOOP DETECTED: s x f ... + +INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s S S F + => GOAL ID: Goal5 + => MISSION SEGMENT: Mission Finish + => ORDERS: + => Proceed to Recovery + => Mission complete, prepare for pickup +UPON OUTCOME f, LOOPS BACK TO: + <= GOAL ID: Goal2 + <= MISSION SEGMENT: Locate + <= ORDERS: + <= Rendezvous with Sailor + <= Go directly to best known location +WHICH (counting starting with initial phase = step # 1) was previously visited at step # 2 + +INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s S F F + => GOAL ID: Goal5 + => MISSION SEGMENT: Mission Finish + => ORDERS: + => Proceed to Recovery + => Mission complete, prepare for pickup +UPON OUTCOME f, LOOPS BACK TO: + <= GOAL ID: Goal2 + <= MISSION SEGMENT: Locate + <= ORDERS: + <= Rendezvous with Sailor + <= Go directly to best known location +WHICH (counting starting with initial phase = step # 1) was previously visited at step # 2 + +INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s S X F + => GOAL ID: Goal5 + => MISSION SEGMENT: Mission Finish + => ORDERS: + => Proceed to Recovery + => Mission complete, prepare for pickup +UPON OUTCOME f, LOOPS BACK TO: + <= GOAL ID: Goal2 + <= MISSION SEGMENT: Locate + <= ORDERS: + <= Rendezvous with Sailor + <= Go directly to best known location +WHICH (counting starting with initial phase = step # 1) was previously visited at step # 2 + +INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s F S S F + => GOAL ID: Goal5 + => MISSION SEGMENT: Mission Finish + => ORDERS: + => Proceed to Recovery + => Mission complete, prepare for pickup +UPON OUTCOME f, LOOPS BACK TO: + <= GOAL ID: Goal2 + <= MISSION SEGMENT: Locate + <= ORDERS: + <= Rendezvous with Sailor + <= Go directly to best known location +WHICH (counting starting with initial phase = step # 1) was previously visited at step # 2 + +INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s F S F F + => GOAL ID: Goal5 + => MISSION SEGMENT: Mission Finish + => ORDERS: + => Proceed to Recovery + => Mission complete, prepare for pickup +UPON OUTCOME f, LOOPS BACK TO: + <= GOAL ID: Goal2 + <= MISSION SEGMENT: Locate + <= ORDERS: + <= Rendezvous with Sailor + <= Go directly to best known location +WHICH (counting starting with initial phase = step # 1) was previously visited at step # 2 + +INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s F S X F + => GOAL ID: Goal5 + => MISSION SEGMENT: Mission Finish + => ORDERS: + => Proceed to Recovery + => Mission complete, prepare for pickup +UPON OUTCOME f, LOOPS BACK TO: + <= GOAL ID: Goal2 + <= MISSION SEGMENT: Locate + <= ORDERS: + <= Rendezvous with Sailor + <= Go directly to best known location +WHICH (counting starting with initial phase = step # 1) was previously visited at step # 2 + +INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s F F F + => GOAL ID: Goal5 + => MISSION SEGMENT: Mission Finish + => ORDERS: + => Proceed to Recovery + => Mission complete, prepare for pickup +UPON OUTCOME f, LOOPS BACK TO: + <= GOAL ID: Goal2 + <= MISSION SEGMENT: Locate + <= ORDERS: + <= Rendezvous with Sailor + <= Go directly to best known location +WHICH (counting starting with initial phase = step # 1) was previously visited at step # 2 + +INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s F X F + => GOAL ID: Goal5 + => MISSION SEGMENT: Mission Finish + => ORDERS: + => Proceed to Recovery + => Mission complete, prepare for pickup +UPON OUTCOME f, LOOPS BACK TO: + <= GOAL ID: Goal2 + <= MISSION SEGMENT: Locate + <= ORDERS: + <= Rendezvous with Sailor + <= Go directly to best known location +WHICH (counting starting with initial phase = step # 1) was previously visited at step # 2 + +INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s X F + => GOAL ID: Goal5 + => MISSION SEGMENT: Mission Finish + => ORDERS: + => Proceed to Recovery + => Mission complete, prepare for pickup +UPON OUTCOME f, LOOPS BACK TO: + <= GOAL ID: Goal2 + <= MISSION SEGMENT: Locate + <= ORDERS: + <= Rendezvous with Sailor + <= Go directly to best known location +WHICH (counting starting with initial phase = step # 1) was previously visited at step # 2 + 63 paths tested, of which 9 contain infinite loops. -Exhaustively tested 5 of the standard library missions successfully, -but 1 standard library missions were aborted and were not tested exhaustively. + + +============================== SUCCEEDED IN EXHAUSTIVELY TESTING 5 OF THE STANDARD LIBRARY MISSIONS: ========================= +C:\x-nps-gitlab\NetworkOptionalWarfare\ethicalcontrol\missions\avcl\HospitalShipEmDecoy1.Opponent.xml +C:\x-nps-gitlab\NetworkOptionalWarfare\ethicalcontrol\missions\avcl\HospitalShipEmDecoy2.Defender.SenseDecideAct.xml +C:\x-nps-gitlab\NetworkOptionalWarfare\ethicalcontrol\missions\avcl\HospitalShipEmDecoy3.Defender.EthicalControlOODA.xml +C:\x-nps-gitlab\NetworkOptionalWarfare\ethicalcontrol\missions\avcl\LifeboatTracking.xml +C:\x-nps-gitlab\NetworkOptionalWarfare\ethicalcontrol\missions\avcl\SailorOverboard.xml + +================ FAILED TO EXHAUSTIVELY TEST 1 OF THE STANDARD LIBRARY MISSIONS DUE TO TIMEOUT OR USER ABORT: ================ +C:\x-nps-gitlab\NetworkOptionalWarfare\ethicalcontrol\missions\avcl\PiratesSeizingMerchantDefense.xml -BUILD SUCCESSFUL (total time: 1 second) +BUILD SUCCESSFUL (total time: 3 seconds)