public class ExpendableAppearance extends DisBitSet
Modifier and Type | Class and Description |
---|---|
static class |
ExpendableAppearance.Bits |
Modifier and Type | Field and Description |
---|---|
static ExpendableAppearance.Bits |
DAMAGE
Describes the damaged appearance, Use
AppearanceDamage values for this field |
static ExpendableAppearance.Bits |
FLARE_SMOKE_COLOR
Describes the color of a flare's light output or the color of smoke emanating from a smoke expendable, Use
FlareSmokeColor values for this field |
static ExpendableAppearance.Bits |
FLARE_SMOKE_STATUS
Describes the status of a flare or smoke expendable, Use
FlareSmokeStatus values for this field |
static ExpendableAppearance.Bits |
IS_FLAMING
Describes whether the entity is burning and flames are visible
|
static ExpendableAppearance.Bits |
IS_FROZEN
Describes whether the entity is frozen and should not be dead reckoned
|
static ExpendableAppearance.Bits |
IS_SMOKE_EMANATING
Describes whether or not smoke is emanating from the entity
|
static ExpendableAppearance.Bits |
LAUNCH_FLASH_PRESENT
Describes whether or not launch flash is present
|
static ExpendableAppearance.Bits |
MASKED_CLOAKED
Describes whether or not the entity is masked or cloaked
|
static ExpendableAppearance.Bits |
PARACHUTE_STATUS
Describes the status of a flare's parachute, Use
Parachute values for this field |
static ExpendableAppearance.Bits |
POWER_PLANT_ON
Describes whether the power plant is on or off
|
static ExpendableAppearance.Bits |
SPOT_CHAFF_STATUS
Describes the status of spot chaff, Use
SpotChaffStatus values for this field |
static ExpendableAppearance.Bits |
STATE
Describes whether the entity is active or deactivated, Use
AppearanceEntityorObjectState values for this field |
Constructor and Description |
---|
ExpendableAppearance() |
ExpendableAppearance(ExpendableAppearance.Bits wh,
int i) |
Modifier and Type | Method and Description |
---|---|
ExpendableAppearance |
set(ExpendableAppearance.Bits wh,
int val) |
ExpendableAppearance |
set(int start,
int length,
int val) |
calculateMask, calculateMask, getMarshalledSize, marshal, marshal, marshallCommon, setbits, unmarshal, unmarshal
and, andNot, cardinality, clear, clear, clear, clone, equals, flip, flip, get, get, hashCode, intersects, isEmpty, length, nextClearBit, nextSetBit, or, previousClearBit, previousSetBit, set, set, set, set, size, stream, toByteArray, toLongArray, toString, valueOf, valueOf, valueOf, valueOf, xor
public static ExpendableAppearance.Bits DAMAGE
AppearanceDamage
values for this fieldpublic static ExpendableAppearance.Bits IS_SMOKE_EMANATING
public static ExpendableAppearance.Bits PARACHUTE_STATUS
Parachute
values for this fieldpublic static ExpendableAppearance.Bits FLARE_SMOKE_COLOR
FlareSmokeColor
values for this fieldpublic static ExpendableAppearance.Bits IS_FLAMING
public static ExpendableAppearance.Bits LAUNCH_FLASH_PRESENT
public static ExpendableAppearance.Bits FLARE_SMOKE_STATUS
FlareSmokeStatus
values for this fieldpublic static ExpendableAppearance.Bits IS_FROZEN
public static ExpendableAppearance.Bits POWER_PLANT_ON
public static ExpendableAppearance.Bits STATE
AppearanceEntityorObjectState
values for this fieldpublic static ExpendableAppearance.Bits SPOT_CHAFF_STATUS
SpotChaffStatus
values for this fieldpublic static ExpendableAppearance.Bits MASKED_CLOAKED
public ExpendableAppearance()
public ExpendableAppearance(ExpendableAppearance.Bits wh, int i)
public ExpendableAppearance set(ExpendableAppearance.Bits wh, int val)
public ExpendableAppearance set(int start, int length, int val)