Package | Description |
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edu.nps.moves.dis7.enumerations |
Modifier and Type | Field and Description |
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static LifeFormsAppearance.Bits |
LifeFormsAppearance.CAMOUFLAGE_TYPE
Describes the camouflage color, Use
AppearanceCamouflageType values for this field |
static LifeFormsAppearance.Bits |
LifeFormsAppearance.COMPLIANCE_STATUS
Describes the manner and degree to which the life form is complying, Use
AppearanceLifeFormComplianceStatus values for this field |
static LifeFormsAppearance.Bits |
LifeFormsAppearance.CONCEALED_MOVEMENT
Describes whether or not the life form uses concealment during movement, Use
AppearanceConcealedMovement values for this field |
static LifeFormsAppearance.Bits |
LifeFormsAppearance.CONCEALED_STATIONARY
Describes whether or not the life form is in a prepared concealed position, Use
AppearanceConcealedPosition values for this field |
static LifeFormsAppearance.Bits |
LifeFormsAppearance.FLASH_LIGHTS_ON
Describes whether flash lights are on or off
|
static LifeFormsAppearance.Bits |
LifeFormsAppearance.HEALTH
Describes the visual appearance of the severity of any injury, Use
AppearanceLifeformHealth values for this field |
static LifeFormsAppearance.Bits |
LifeFormsAppearance.IR_ILLUMINATOR_ON
Describes whether an IR illuminator (flare) is on or off
|
static LifeFormsAppearance.Bits |
LifeFormsAppearance.IR_STROBE_ON
Describes whether an IR strobe is on or off
|
static LifeFormsAppearance.Bits |
LifeFormsAppearance.IS_FROZEN
Describes whether the entity is frozen and should not be dead reckoned
|
static LifeFormsAppearance.Bits |
LifeFormsAppearance.LIFE_FORM_POSTURE
Describes the posture (position) of the life form, Use
AppearanceLifeFormPosture values for this field |
static LifeFormsAppearance.Bits |
LifeFormsAppearance.MOUNTED_HOISTED_STATUS
Describes whether or not the life form is mounted/hoisted on another platform, such as a troop transport or helicopter hoist
|
static LifeFormsAppearance.Bits |
LifeFormsAppearance.PAINT_SCHEME
Describes the visual paint design, Use
AppearancePaintScheme values for this field |
static LifeFormsAppearance.Bits |
LifeFormsAppearance.SIGNAL_MIRROR_IN_USE
Describes whether a signal mirror is being used or not
|
static LifeFormsAppearance.Bits |
LifeFormsAppearance.SIGNAL_SMOKE_IN_USE
Describes whether signal smoke is being used or not
|
static LifeFormsAppearance.Bits |
LifeFormsAppearance.STATE
Describes whether the entity is active or deactivated, Use
AppearanceEntityorObjectState values for this field |
static LifeFormsAppearance.Bits |
LifeFormsAppearance.WEAPON_IMPLEMENT_1
Describes the position of the life form's primary weapon/implement, Use
AppearanceLifeFormWeaponImplement values for this field |
static LifeFormsAppearance.Bits |
LifeFormsAppearance.WEAPON_IMPLEMENT_2
Describes the position of the life form's secondary weapon/implement, Use
AppearanceLifeFormWeaponImplement values for this field |
Modifier and Type | Method and Description |
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LifeFormsAppearance |
LifeFormsAppearance.set(LifeFormsAppearance.Bits wh,
int val) |
Constructor and Description |
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LifeFormsAppearance(LifeFormsAppearance.Bits wh,
int i) |