Package | Description |
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edu.nps.moves.dis7.enumerations |
Modifier and Type | Field and Description |
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static LandPlatformAppearance.Bits |
LandPlatformAppearance.BLACKOUT_BRAKE_LIGHTS_ON
Describes whether blackout brake lights are on or off
|
static LandPlatformAppearance.Bits |
LandPlatformAppearance.BLACKOUT_LIGHTS_ON
Describes whether blackout lights are on or off
|
static LandPlatformAppearance.Bits |
LandPlatformAppearance.BRAKE_LIGHTS_ON
Describes whether brake lights are on or off
|
static LandPlatformAppearance.Bits |
LandPlatformAppearance.CAMOUFLAGE_TYPE
Describes the camouflage color, Use
AppearanceCamouflageType values for this field |
static LandPlatformAppearance.Bits |
LandPlatformAppearance.CONCEALED_POSITION
Describes the type of concealment, Use
AppearanceConcealedPosition values for this field |
static LandPlatformAppearance.Bits |
LandPlatformAppearance.DAMAGE
Describes the damaged appearance, Use
AppearanceDamage values for this field |
static LandPlatformAppearance.Bits |
LandPlatformAppearance.FIRE_POWER_KILLED
Describes whether it can fire weapons
|
static LandPlatformAppearance.Bits |
LandPlatformAppearance.HEAD_LIGHTS_ON
Describes whether head lights are on or off
|
static LandPlatformAppearance.Bits |
LandPlatformAppearance.INTERIOR_LIGHTS_FORWARD_ON
Describes whether interior lights (forward) are on or off
|
static LandPlatformAppearance.Bits |
LandPlatformAppearance.IS_ENGINE_EMITTING_SMOKE
Describes whether or not the engine is emitting smoke
|
static LandPlatformAppearance.Bits |
LandPlatformAppearance.IS_FLAMING
Describes whether the entity is burning and flames are visible
|
static LandPlatformAppearance.Bits |
LandPlatformAppearance.IS_FROZEN
Describes whether the entity is frozen and should not be dead reckoned
|
static LandPlatformAppearance.Bits |
LandPlatformAppearance.IS_SMOKE_EMANATING
Describes whether or not smoke is emanating from the entity
|
static LandPlatformAppearance.Bits |
LandPlatformAppearance.LAUNCHER_OPERATIONAL
Describes the status of the mechanism required for the platform to be operational, such as the elevated status of the primary launcher, Use
AppearanceLauncherOperational values for this field |
static LandPlatformAppearance.Bits |
LandPlatformAppearance.MASKED_CLOAKED
Describes whether or not the entity is masked or cloaked
|
static LandPlatformAppearance.Bits |
LandPlatformAppearance.MOBILITY_KILLED
Describes whether it is capable of moving on its own power
|
static LandPlatformAppearance.Bits |
LandPlatformAppearance.OCCUPANTS_SURRENDERED
Describes whether or not the vehicle occupants have surrendered
|
static LandPlatformAppearance.Bits |
LandPlatformAppearance.PAINT_SCHEME
Describes the visual paint design, Use
AppearancePaintScheme values for this field |
static LandPlatformAppearance.Bits |
LandPlatformAppearance.POWER_PLANT_ON
Describes whether the power plant is on or off
|
static LandPlatformAppearance.Bits |
LandPlatformAppearance.PRIMARY_HATCH
Describes whether the primary hatch is open or closed and whether someone is visible, Use
AppearanceHatch values for this field |
static LandPlatformAppearance.Bits |
LandPlatformAppearance.RAMP_EXTENDED
Describes whether or not the ramp is extended
|
static LandPlatformAppearance.Bits |
LandPlatformAppearance.SPOT_SEARCH_LIGHT_1_ON
Describes whether spot/search light #1 is on or off
|
static LandPlatformAppearance.Bits |
LandPlatformAppearance.STATE
Describes whether the entity is active or deactivated, Use
AppearanceEntityorObjectState values for this field |
static LandPlatformAppearance.Bits |
LandPlatformAppearance.TAIL_LIGHTS_ON
Describes whether tail lights are on or off
|
static LandPlatformAppearance.Bits |
LandPlatformAppearance.TENT_EXTENDED
Describes whether or not the tent is extended
|
static LandPlatformAppearance.Bits |
LandPlatformAppearance.TRAILING_DUST_CLOUD
Describes the size of the dust cloud trailing effect, Use
AppearanceTrailingEffects values for this field |
Modifier and Type | Method and Description |
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LandPlatformAppearance |
LandPlatformAppearance.set(LandPlatformAppearance.Bits wh,
int val) |
Constructor and Description |
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LandPlatformAppearance(LandPlatformAppearance.Bits wh,
int i) |