public class MunitionAppearance extends DisBitSet
Modifier and Type | Class and Description |
---|---|
static class |
MunitionAppearance.Bits |
Modifier and Type | Field and Description |
---|---|
static MunitionAppearance.Bits |
COVER_SHROUD_STATUS
Describes the status of the cover or shroud, Use
CoverShroudStatus values for this field |
static MunitionAppearance.Bits |
DAMAGE
Describes the damaged appearance, Use
AppearanceDamage values for this field |
static MunitionAppearance.Bits |
IS_ENGINE_EMITTING_SMOKE
Describes whether or not the engine is emitting smoke
|
static MunitionAppearance.Bits |
IS_FLAMING
Describes whether the entity is burning and flames are visible
|
static MunitionAppearance.Bits |
IS_FROZEN
Describes whether the entity is frozen and should not be dead reckoned
|
static MunitionAppearance.Bits |
IS_SMOKE_VAPOR_EMANATING
Describes whether or not smoke or vapor is emanating from the entity
|
static MunitionAppearance.Bits |
LAUNCH_FLASH_PRESENT
Describes whether or not the guided munition's launch flash is present
|
static MunitionAppearance.Bits |
MASKED_CLOAKED
Describes whether or not the entity is masked or cloaked
|
static MunitionAppearance.Bits |
POWER_PLANT_ON
Describes whether the power plant is on or off
|
static MunitionAppearance.Bits |
STATE
Describes whether the entity is active or deactivated, Use
AppearanceEntityorObjectState values for this field |
static MunitionAppearance.Bits |
VAPOR_TRAIL_SIZE
Describes the size of the vapor trail, Use
AppearanceTrailingEffects values for this field |
Constructor and Description |
---|
MunitionAppearance() |
MunitionAppearance(MunitionAppearance.Bits wh,
int i) |
Modifier and Type | Method and Description |
---|---|
MunitionAppearance |
set(int start,
int length,
int val) |
MunitionAppearance |
set(MunitionAppearance.Bits wh,
int val) |
calculateMask, calculateMask, getMarshalledSize, marshal, marshal, marshallCommon, setbits, unmarshal, unmarshal
and, andNot, cardinality, clear, clear, clear, clone, equals, flip, flip, get, get, hashCode, intersects, isEmpty, length, nextClearBit, nextSetBit, or, previousClearBit, previousSetBit, set, set, set, set, size, stream, toByteArray, toLongArray, toString, valueOf, valueOf, valueOf, valueOf, xor
public static MunitionAppearance.Bits DAMAGE
AppearanceDamage
values for this fieldpublic static MunitionAppearance.Bits IS_SMOKE_VAPOR_EMANATING
public static MunitionAppearance.Bits IS_ENGINE_EMITTING_SMOKE
public static MunitionAppearance.Bits VAPOR_TRAIL_SIZE
AppearanceTrailingEffects
values for this fieldpublic static MunitionAppearance.Bits IS_FLAMING
public static MunitionAppearance.Bits LAUNCH_FLASH_PRESENT
public static MunitionAppearance.Bits IS_FROZEN
public static MunitionAppearance.Bits POWER_PLANT_ON
public static MunitionAppearance.Bits STATE
AppearanceEntityorObjectState
values for this fieldpublic static MunitionAppearance.Bits COVER_SHROUD_STATUS
CoverShroudStatus
values for this fieldpublic static MunitionAppearance.Bits MASKED_CLOAKED
public MunitionAppearance()
public MunitionAppearance(MunitionAppearance.Bits wh, int i)
public MunitionAppearance set(MunitionAppearance.Bits wh, int val)
public MunitionAppearance set(int start, int length, int val)