public class LifeFormsAppearance extends DisBitSet
Modifier and Type | Class and Description |
---|---|
static class |
LifeFormsAppearance.Bits |
Modifier and Type | Field and Description |
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static LifeFormsAppearance.Bits |
CAMOUFLAGE_TYPE
Describes the camouflage color, Use
AppearanceCamouflageType values for this field |
static LifeFormsAppearance.Bits |
COMPLIANCE_STATUS
Describes the manner and degree to which the life form is complying, Use
AppearanceLifeFormComplianceStatus values for this field |
static LifeFormsAppearance.Bits |
CONCEALED_MOVEMENT
Describes whether or not the life form uses concealment during movement, Use
AppearanceConcealedMovement values for this field |
static LifeFormsAppearance.Bits |
CONCEALED_STATIONARY
Describes whether or not the life form is in a prepared concealed position, Use
AppearanceConcealedPosition values for this field |
static LifeFormsAppearance.Bits |
FLASH_LIGHTS_ON
Describes whether flash lights are on or off
|
static LifeFormsAppearance.Bits |
HEALTH
Describes the visual appearance of the severity of any injury, Use
AppearanceLifeformHealth values for this field |
static LifeFormsAppearance.Bits |
IR_ILLUMINATOR_ON
Describes whether an IR illuminator (flare) is on or off
|
static LifeFormsAppearance.Bits |
IR_STROBE_ON
Describes whether an IR strobe is on or off
|
static LifeFormsAppearance.Bits |
IS_FROZEN
Describes whether the entity is frozen and should not be dead reckoned
|
static LifeFormsAppearance.Bits |
LIFE_FORM_POSTURE
Describes the posture (position) of the life form, Use
AppearanceLifeFormPosture values for this field |
static LifeFormsAppearance.Bits |
MOUNTED_HOISTED_STATUS
Describes whether or not the life form is mounted/hoisted on another platform, such as a troop transport or helicopter hoist
|
static LifeFormsAppearance.Bits |
PAINT_SCHEME
Describes the visual paint design, Use
AppearancePaintScheme values for this field |
static LifeFormsAppearance.Bits |
SIGNAL_MIRROR_IN_USE
Describes whether a signal mirror is being used or not
|
static LifeFormsAppearance.Bits |
SIGNAL_SMOKE_IN_USE
Describes whether signal smoke is being used or not
|
static LifeFormsAppearance.Bits |
STATE
Describes whether the entity is active or deactivated, Use
AppearanceEntityorObjectState values for this field |
static LifeFormsAppearance.Bits |
WEAPON_IMPLEMENT_1
Describes the position of the life form's primary weapon/implement, Use
AppearanceLifeFormWeaponImplement values for this field |
static LifeFormsAppearance.Bits |
WEAPON_IMPLEMENT_2
Describes the position of the life form's secondary weapon/implement, Use
AppearanceLifeFormWeaponImplement values for this field |
Constructor and Description |
---|
LifeFormsAppearance() |
LifeFormsAppearance(LifeFormsAppearance.Bits wh,
int i) |
Modifier and Type | Method and Description |
---|---|
LifeFormsAppearance |
set(int start,
int length,
int val) |
LifeFormsAppearance |
set(LifeFormsAppearance.Bits wh,
int val) |
calculateMask, calculateMask, getMarshalledSize, marshal, marshal, marshallCommon, setbits, unmarshal, unmarshal
and, andNot, cardinality, clear, clear, clear, clone, equals, flip, flip, get, get, hashCode, intersects, isEmpty, length, nextClearBit, nextSetBit, or, previousClearBit, previousSetBit, set, set, set, set, size, stream, toByteArray, toLongArray, toString, valueOf, valueOf, valueOf, valueOf, xor
public static LifeFormsAppearance.Bits PAINT_SCHEME
AppearancePaintScheme
values for this fieldpublic static LifeFormsAppearance.Bits HEALTH
AppearanceLifeformHealth
values for this fieldpublic static LifeFormsAppearance.Bits COMPLIANCE_STATUS
AppearanceLifeFormComplianceStatus
values for this fieldpublic static LifeFormsAppearance.Bits SIGNAL_SMOKE_IN_USE
public static LifeFormsAppearance.Bits FLASH_LIGHTS_ON
public static LifeFormsAppearance.Bits SIGNAL_MIRROR_IN_USE
public static LifeFormsAppearance.Bits IR_STROBE_ON
public static LifeFormsAppearance.Bits IR_ILLUMINATOR_ON
public static LifeFormsAppearance.Bits LIFE_FORM_POSTURE
AppearanceLifeFormPosture
values for this fieldpublic static LifeFormsAppearance.Bits IS_FROZEN
public static LifeFormsAppearance.Bits MOUNTED_HOISTED_STATUS
public static LifeFormsAppearance.Bits STATE
AppearanceEntityorObjectState
values for this fieldpublic static LifeFormsAppearance.Bits WEAPON_IMPLEMENT_1
AppearanceLifeFormWeaponImplement
values for this fieldpublic static LifeFormsAppearance.Bits WEAPON_IMPLEMENT_2
AppearanceLifeFormWeaponImplement
values for this fieldpublic static LifeFormsAppearance.Bits CAMOUFLAGE_TYPE
AppearanceCamouflageType
values for this fieldpublic static LifeFormsAppearance.Bits CONCEALED_STATIONARY
AppearanceConcealedPosition
values for this fieldpublic static LifeFormsAppearance.Bits CONCEALED_MOVEMENT
AppearanceConcealedMovement
values for this fieldpublic LifeFormsAppearance()
public LifeFormsAppearance(LifeFormsAppearance.Bits wh, int i)
public LifeFormsAppearance set(LifeFormsAppearance.Bits wh, int val)
public LifeFormsAppearance set(int start, int length, int val)