Package edu.nps.moves.dis7.enumerations
Class MunitionAppearance
java.lang.Object
java.util.BitSet
edu.nps.moves.dis7.DisBitSet
edu.nps.moves.dis7.enumerations.MunitionAppearance
- All Implemented Interfaces:
edu.nps.moves.dis7.Marshaller
,java.io.Serializable
,java.lang.Cloneable
public class MunitionAppearance
extends edu.nps.moves.dis7.DisBitSet
Generated from XML, SISO-REF-010-v25, 2018-08-29
UID 36 marshal size 32
Munition Appearance
UID 36 marshal size 32
Munition Appearance
- See Also:
- Serialized Form
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Nested Class Summary
Nested Classes Modifier and Type Class Description static class
MunitionAppearance.Bits
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Field Summary
Fields Modifier and Type Field Description static MunitionAppearance.Bits
COVER_SHROUD_STATUS
Describes the status of the cover or shroud, UseCoverShroudStatus
values for this fieldstatic MunitionAppearance.Bits
DAMAGE
Describes the damaged appearance, UseAppearanceDamage
values for this fieldstatic MunitionAppearance.Bits
IS_ENGINE_EMITTING_SMOKE
Describes whether or not the engine is emitting smokestatic MunitionAppearance.Bits
IS_FLAMING
Describes whether the entity is burning and flames are visiblestatic MunitionAppearance.Bits
IS_FROZEN
Describes whether the entity is frozen and should not be dead reckonedstatic MunitionAppearance.Bits
IS_SMOKE_VAPOR_EMANATING
Describes whether or not smoke or vapor is emanating from the entitystatic MunitionAppearance.Bits
LAUNCH_FLASH_PRESENT
Describes whether or not the guided munition's launch flash is presentstatic MunitionAppearance.Bits
MASKED_CLOAKED
Describes whether or not the entity is masked or cloakedstatic MunitionAppearance.Bits
POWER_PLANT_ON
Describes whether the power plant is on or offstatic MunitionAppearance.Bits
STATE
Describes whether the entity is active or deactivated, UseAppearanceEntityorObjectState
values for this fieldstatic MunitionAppearance.Bits
VAPOR_TRAIL_SIZE
Describes the size of the vapor trail, UseAppearanceTrailingEffects
values for this field -
Constructor Summary
Constructors Constructor Description MunitionAppearance()
MunitionAppearance(MunitionAppearance.Bits wh, int i)
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Method Summary
Modifier and Type Method Description MunitionAppearance
set(int start, int length, int val)
MunitionAppearance
set(MunitionAppearance.Bits wh, int val)
java.lang.String
toString()
Methods inherited from class edu.nps.moves.dis7.DisBitSet
calculateMask, calculateMask, getMarshalledSize, marshal, marshal, marshallCommon, setbits, unmarshal, unmarshal
Methods inherited from class java.util.BitSet
and, andNot, cardinality, clear, clear, clear, clone, equals, flip, flip, get, get, hashCode, intersects, isEmpty, length, nextClearBit, nextSetBit, or, previousClearBit, previousSetBit, set, set, set, set, size, stream, toByteArray, toLongArray, valueOf, valueOf, valueOf, valueOf, xor
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Field Details
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DAMAGE
Describes the damaged appearance, UseAppearanceDamage
values for this field -
IS_SMOKE_VAPOR_EMANATING
Describes whether or not smoke or vapor is emanating from the entity -
IS_ENGINE_EMITTING_SMOKE
Describes whether or not the engine is emitting smoke -
VAPOR_TRAIL_SIZE
Describes the size of the vapor trail, UseAppearanceTrailingEffects
values for this field -
IS_FLAMING
Describes whether the entity is burning and flames are visible -
LAUNCH_FLASH_PRESENT
Describes whether or not the guided munition's launch flash is present -
IS_FROZEN
Describes whether the entity is frozen and should not be dead reckoned -
POWER_PLANT_ON
Describes whether the power plant is on or off -
STATE
Describes whether the entity is active or deactivated, UseAppearanceEntityorObjectState
values for this field -
COVER_SHROUD_STATUS
Describes the status of the cover or shroud, UseCoverShroudStatus
values for this field -
MASKED_CLOAKED
Describes whether or not the entity is masked or cloaked
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Constructor Details
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MunitionAppearance
public MunitionAppearance() -
MunitionAppearance
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Method Details