Package edu.nps.moves.dis7.enumerations
Class LandPlatformAppearance
java.lang.Object
java.util.BitSet
edu.nps.moves.dis7.DisBitSet
edu.nps.moves.dis7.enumerations.LandPlatformAppearance
- All Implemented Interfaces:
edu.nps.moves.dis7.Marshaller
,java.io.Serializable
,java.lang.Cloneable
public class LandPlatformAppearance
extends edu.nps.moves.dis7.DisBitSet
Generated from XML, SISO-REF-010-v25, 2018-08-29
UID 31 marshal size 32
Land Platform Appearance
UID 31 marshal size 32
Land Platform Appearance
- See Also:
- Serialized Form
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Nested Class Summary
Nested Classes Modifier and Type Class Description static class
LandPlatformAppearance.Bits
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Field Summary
Fields Modifier and Type Field Description static LandPlatformAppearance.Bits
BLACKOUT_BRAKE_LIGHTS_ON
Describes whether blackout brake lights are on or offstatic LandPlatformAppearance.Bits
BLACKOUT_LIGHTS_ON
Describes whether blackout lights are on or offstatic LandPlatformAppearance.Bits
BRAKE_LIGHTS_ON
Describes whether brake lights are on or offstatic LandPlatformAppearance.Bits
CAMOUFLAGE_TYPE
Describes the camouflage color, UseAppearanceCamouflageType
values for this fieldstatic LandPlatformAppearance.Bits
CONCEALED_POSITION
Describes the type of concealment, UseAppearanceConcealedPosition
values for this fieldstatic LandPlatformAppearance.Bits
DAMAGE
Describes the damaged appearance, UseAppearanceDamage
values for this fieldstatic LandPlatformAppearance.Bits
FIRE_POWER_KILLED
Describes whether it can fire weaponsstatic LandPlatformAppearance.Bits
HEAD_LIGHTS_ON
Describes whether head lights are on or offstatic LandPlatformAppearance.Bits
INTERIOR_LIGHTS_FORWARD_ON
Describes whether interior lights (forward) are on or offstatic LandPlatformAppearance.Bits
IS_ENGINE_EMITTING_SMOKE
Describes whether or not the engine is emitting smokestatic LandPlatformAppearance.Bits
IS_FLAMING
Describes whether the entity is burning and flames are visiblestatic LandPlatformAppearance.Bits
IS_FROZEN
Describes whether the entity is frozen and should not be dead reckonedstatic LandPlatformAppearance.Bits
IS_SMOKE_EMANATING
Describes whether or not smoke is emanating from the entitystatic LandPlatformAppearance.Bits
LAUNCHER_OPERATIONAL
Describes the status of the mechanism required for the platform to be operational, such as the elevated status of the primary launcher, UseAppearanceLauncherOperational
values for this fieldstatic LandPlatformAppearance.Bits
MASKED_CLOAKED
Describes whether or not the entity is masked or cloakedstatic LandPlatformAppearance.Bits
MOBILITY_KILLED
Describes whether it is capable of moving on its own powerstatic LandPlatformAppearance.Bits
OCCUPANTS_SURRENDERED
Describes whether or not the vehicle occupants have surrenderedstatic LandPlatformAppearance.Bits
PAINT_SCHEME
Describes the visual paint design, UseAppearancePaintScheme
values for this fieldstatic LandPlatformAppearance.Bits
POWER_PLANT_ON
Describes whether the power plant is on or offstatic LandPlatformAppearance.Bits
PRIMARY_HATCH
Describes whether the primary hatch is open or closed and whether someone is visible, UseAppearanceHatch
values for this fieldstatic LandPlatformAppearance.Bits
RAMP_EXTENDED
Describes whether or not the ramp is extendedstatic LandPlatformAppearance.Bits
SPOT_SEARCH_LIGHT_1_ON
Describes whether spot/search light #1 is on or offstatic LandPlatformAppearance.Bits
STATE
Describes whether the entity is active or deactivated, UseAppearanceEntityorObjectState
values for this fieldstatic LandPlatformAppearance.Bits
TAIL_LIGHTS_ON
Describes whether tail lights are on or offstatic LandPlatformAppearance.Bits
TENT_EXTENDED
Describes whether or not the tent is extendedstatic LandPlatformAppearance.Bits
TRAILING_DUST_CLOUD
Describes the size of the dust cloud trailing effect, UseAppearanceTrailingEffects
values for this field -
Constructor Summary
Constructors Constructor Description LandPlatformAppearance()
LandPlatformAppearance(LandPlatformAppearance.Bits wh, int i)
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Method Summary
Modifier and Type Method Description LandPlatformAppearance
set(int start, int length, int val)
LandPlatformAppearance
set(LandPlatformAppearance.Bits wh, int val)
java.lang.String
toString()
Methods inherited from class edu.nps.moves.dis7.DisBitSet
calculateMask, calculateMask, getMarshalledSize, marshal, marshal, marshallCommon, setbits, unmarshal, unmarshal
Methods inherited from class java.util.BitSet
and, andNot, cardinality, clear, clear, clear, clone, equals, flip, flip, get, get, hashCode, intersects, isEmpty, length, nextClearBit, nextSetBit, or, previousClearBit, previousSetBit, set, set, set, set, size, stream, toByteArray, toLongArray, valueOf, valueOf, valueOf, valueOf, xor
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Field Details
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PAINT_SCHEME
Describes the visual paint design, UseAppearancePaintScheme
values for this field -
MOBILITY_KILLED
Describes whether it is capable of moving on its own power -
FIRE_POWER_KILLED
Describes whether it can fire weapons -
DAMAGE
Describes the damaged appearance, UseAppearanceDamage
values for this field -
IS_SMOKE_EMANATING
Describes whether or not smoke is emanating from the entity -
IS_ENGINE_EMITTING_SMOKE
Describes whether or not the engine is emitting smoke -
TRAILING_DUST_CLOUD
Describes the size of the dust cloud trailing effect, UseAppearanceTrailingEffects
values for this field -
PRIMARY_HATCH
Describes whether the primary hatch is open or closed and whether someone is visible, UseAppearanceHatch
values for this field -
HEAD_LIGHTS_ON
Describes whether head lights are on or off -
TAIL_LIGHTS_ON
Describes whether tail lights are on or off -
BRAKE_LIGHTS_ON
Describes whether brake lights are on or off -
IS_FLAMING
Describes whether the entity is burning and flames are visible -
LAUNCHER_OPERATIONAL
Describes the status of the mechanism required for the platform to be operational, such as the elevated status of the primary launcher, UseAppearanceLauncherOperational
values for this field -
CAMOUFLAGE_TYPE
Describes the camouflage color, UseAppearanceCamouflageType
values for this field -
CONCEALED_POSITION
Describes the type of concealment, UseAppearanceConcealedPosition
values for this field -
IS_FROZEN
Describes whether the entity is frozen and should not be dead reckoned -
POWER_PLANT_ON
Describes whether the power plant is on or off -
STATE
Describes whether the entity is active or deactivated, UseAppearanceEntityorObjectState
values for this field -
TENT_EXTENDED
Describes whether or not the tent is extended -
RAMP_EXTENDED
Describes whether or not the ramp is extended -
BLACKOUT_LIGHTS_ON
Describes whether blackout lights are on or off -
BLACKOUT_BRAKE_LIGHTS_ON
Describes whether blackout brake lights are on or off -
SPOT_SEARCH_LIGHT_1_ON
Describes whether spot/search light #1 is on or off -
INTERIOR_LIGHTS_FORWARD_ON
Describes whether interior lights (forward) are on or off -
OCCUPANTS_SURRENDERED
Describes whether or not the vehicle occupants have surrendered -
MASKED_CLOAKED
Describes whether or not the entity is masked or cloaked
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Constructor Details
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LandPlatformAppearance
public LandPlatformAppearance() -
LandPlatformAppearance
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Method Details