Package edu.nps.moves.dis7

  • Class Summary 
    Class Description
    AcknowledgePdu
    7.5.6 Acknowledges the receipt of a Start/Resume PDU, Stop/Freeze PDU, Create Entity PDU, or Remove Entity PDU.
    AcknowledgeReliablePdu
    more descriptive name for a AcknowledgeRPdu IEEE Std 1278.1-2012, IEEE Standard for Distributed Interactive Simulation—Application Protocols
    AcknowledgeRPdu
    5.12.4.6 Serves the same function as the Acknowledge PDU but is used to acknowledge the receipt of a Create Entity-R PDU, a Remove Entity-R PDU, a Start/Resume-R PDU, or a Stop/Freeze-R PDU.
    AcousticEmitter
    information about a specific UA emitter.
    ActionRequestPdu
    7.5.7 A request from an SM to a managed entity to perform a specified action.
    ActionRequestReliablePdu
    more descriptive name for a ActionRequestRPdu IEEE Std 1278.1-2012, IEEE Standard for Distributed Interactive Simulation—Application Protocols
    ActionRequestRPdu
    5.12.4.7 Serves the same function as the Action Request PDU but with the addition of reliability service levels.
    ActionResponsePdu
    Section 7.5.8.
    ActionResponseReliablePdu
    more descriptive name for a ActionResponseRPdu IEEE Std 1278.1-2012, IEEE Standard for Distributed Interactive Simulation—Application Protocols
    ActionResponseRPdu
    5.12.4.8 Serves the same function as the Action Response PDU (see 5.6.5.8.1) but is used to acknowledge the receipt of an Action Request-R PDU.
    AggregateIdentifier
    The unique designation of each aggregate in an exercise is specified by an aggregate identifier record.
    AggregateMarking
    Specifies the character set used in the first byte, followed by up to 31 characters of text data.
    AggregateStatePdu
    5.9.2.2 The Aggregate State PDU shall be used to communicate the state and other pertinent information about an aggregated unit.
    AggregateType
    Identifies the type and organization of an aggregate.
    AngleDeception
    The Angle Deception attribute record may be used to communicate discrete values that are associated with angle deception jamming that cannot be referenced to an emitter mode.
    AngularVelocityVector
    Angular velocity measured in radians per second out each of the entity's own coordinate axes.
    AntennaLocation
    Location of the radiating portion of the antenna, specified in world coordinates and entity coordinates.
    APA
    additional passive activity IEEE Std 1278.1-2012, IEEE Standard for Distributed Interactive Simulation—Application Protocols
    Appearance
    used in AppearancePdu IEEE Std 1278.1-2012, IEEE Standard for Distributed Interactive Simulation—Application Protocols
    AppearancePdu
    9.4.3 Communicate information about the appearance of a live entity.
    ArealObjectStatePdu
    7.10.6 Used to communicate detailed information about the addition/modification of a synthetic environment object that is geometrically anchored to the terrain with a set of three or more points that come to a closure.
    ArticulatedPartsPdu
    9.4.4 Communicate information about an entity’s articulated and attached parts.
    ArticulatedPartVP
    articulated parts for movable parts and a combination of moveable/attached parts of an entity.
    Association
    An entity's associations with other entities and/or locations.
    AttachedPartVP
    Removable parts that may be attached to an entity.
    Attribute
    Used to convey information for one or more attributes.
    AttributePdu
    7.2.6.
    AttributeRecordSet
    IEEE Std 1278.1-2012, IEEE Standard for Distributed Interactive Simulation—Application Protocols
    BeamAntennaPattern
    Used when the antenna pattern type field has a value of 1.
    BeamData
    Describes the scan volue of an emitter beam.
    BeamStatus
    Information related to the status of a beam.
    BlankingSector
    The Blanking Sector attribute record may be used to convey persistent areas within a scan volume where emitter power for a specific active emitter beam is reduced to an insignificant value.
    ChangeOptions
    This is a bitfield .
    ClockTime
    Time measurements that exceed one hour are represented by this record.
    CollisionElasticPdu
    7.2.4 Information about elastic collisions in a DIS exercise shall be communicated using a Collision-Elastic PDU.
    CollisionPdu
    7.2.3 Collisions between entities shall be communicated by issuing a Collision PDU.
    CommentPdu
    7.5.13 Used to enter arbitrary messages (character strings, for example).
    CommentReliablePdu
    more descriptive name for a CommentRPdu IEEE Std 1278.1-2012, IEEE Standard for Distributed Interactive Simulation—Application Protocols
    CommentRPdu
    5.12.4.13 Serves the same function as the Comment PDU.
    CommunicationsNodeID
    Identity of a communications node.
    CreateEntityPdu
    Section 7.5.2.
    CreateEntityReliablePdu
    more descriptive name for a CreateEntityRPdu IEEE Std 1278.1-2012, IEEE Standard for Distributed Interactive Simulation—Application Protocols
    CreateEntityRPdu
    5.12.4.2 Serves the same function as the Create Entity PDU but with the addition of reliability service levels.
    DataFilterRecord
    identify which of the optional data fields are contained in the Minefield Data PDU or requested in the Minefield Query PDU.
    DataPdu
    7.5.11 Information issued in response to a Data Query PDU or Set Data PDU.
    DataQueryDatumSpecification
    List of fixed and variable datum records.
    DataQueryPdu
    Section 7.5.9.
    DataQueryReliablePdu
    more descriptive name for a DataQueryRPdu IEEE Std 1278.1-2012, IEEE Standard for Distributed Interactive Simulation—Application Protocols
    DataQueryRPdu
    5.12.4.9 Serves the same function as the Data Query PDU but with the addition of reliability service levels IEEE Std 1278.1-2012, IEEE Standard for Distributed Interactive Simulation—Application Protocols
    DataReliablePdu
    more descriptive name for a DataRPdu IEEE Std 1278.1-2012, IEEE Standard for Distributed Interactive Simulation—Application Protocols
    DataRPdu
    5.12.4.11 Serves the same function as the Data PDU but with the addition of reliability service levels and is used in response to a Data Query-R PDU, a Data-R PDU, or a Set Data-R PDU.
    DatumSpecification
    List of fixed and variable datum records.
    DeadReckoningParameters
    Not specified in the standard.
    DesignatorPdu
    7.6.3 Handles designating operations.
    DetonationPdu
    7.3.3 Used to communicate the detonation or impact of munitions, as well as non-munition explosions, the burst or initial bloom of chaff, and the ignition of a flare.
    DirectedEnergyAreaAimpoint
    DE Precision Aimpoint Record.
    DirectedEnergyDamage
    Damage sustained by an entity due to directed energy.
    DirectedEnergyFirePdu
    7.3.4 Used to communicate the firing of a directed energy weapon.
    DirectedEnergyPrecisionAimpoint
    DE Precision Aimpoint Record.
    DirectedEnergyTargetEnergyDeposition
    DE energy depostion properties for a target entity.
    DistributedEmissionsFamilyPdu
    Section 5.3.7.
    EEFundamentalParameterData
    Contains electromagnetic emmission regeneration parameters that are variable throught a scenario.
    ElectromagneticEmissionPdu
    7.6.2 Communicate active electromagnetic emissions, including radar and radar-related electronic warfare (e.g., jamming).
    ElectronicEmitter
    IEEE Std 1278.1-2012, IEEE Standard for Distributed Interactive Simulation—Application Protocols
    EmitterBeam
    IEEE Std 1278.1-2012, IEEE Standard for Distributed Interactive Simulation—Application Protocols
    EmitterSystem
    This field shall specify information about a particular emitter system.
    EngineFuel
    Information about an entity's engine fuel.
    EngineFuelReload
    For each type or location of engine fuell, this record specifies the type, location, fuel measurement units, and reload quantity and maximum quantity.
    EntityAssociationVP
    Association or disassociation of two entities.
    EntityDamageStatusPdu
    7.3.5 Used to communicate detailed damage information sustained by an entity regardless of the source of the damage.
    EntityID
    more laconically named EntityIdentifier IEEE Std 1278.1-2012, IEEE Standard for Distributed Interactive Simulation—Application Protocols
    EntityIdentifier
    Entity Identifier.
    EntityInformationFamilyPdu
    Section 5.3.3.
    EntityManagementFamilyPdu
    Managment of grouping of PDUs, and more.
    EntityMarking
    Specifies the character set used inthe first byte, followed by 11 characters of text data.
    EntityStatePdu
    7.2.2.
    EntityStateUpdatePdu
    7.2.5.
    EntityType
    Identifies the type of Entity IEEE Std 1278.1-2012, IEEE Standard for Distributed Interactive Simulation—Application Protocols
    EntityTypeRaw
    Identifies the type of Entity IEEE Std 1278.1-2012, IEEE Standard for Distributed Interactive Simulation—Application Protocols
    EntityTypeVP
    Association or disassociation of two entities.
    Environment
    Information about a geometry, a state associated with a geometry, a bounding volume, or an associated entity ID.
    EnvironmentalProcessPdu
    7.10.2 Used to communicate information about environmental effects and processes.
    EulerAngles
    Three floating point values representing an orientation, psi, theta, and phi, aka the euler angles, in radians.
    EventIdentifier
    Identifies an event in the world.
    EventIdentifierLiveEntity
    Identifies an event in the world.
    EventReportPdu
    7.5.12 Reports occurance of a significant event to the simulation manager.
    EventReportReliablePdu
    more descriptive name for a EventReportRPdu IEEE Std 1278.1-2012, IEEE Standard for Distributed Interactive Simulation—Application Protocols
    EventReportRPdu
    5.12.4.12 Contains the same information as found in the Event Report PDU.
    Expendable
    An entity's expendable (chaff, flares, etc) information.
    ExpendableDescriptor
    Burst of chaff or expendible device.
    ExpendableReload
    An entity's expendable (chaff, flares, etc) information.
    ExplosionDescriptor
    Explosion of a non-munition.
    FalseTargetsAttribute
    The False Targets attribute record shall be used to communicate discrete values that are associated with false targets jamming that cannot be referenced to an emitter mode.
    FastEntityStatePdu
    Represents the postion and state of one entity in the world.
    FirePdu
    7.3.2 Used to communicate the firing of a weapon or expendable.
    FixedDatum
    Fixed Datum Record.
    FundamentalOperationalData
    Basic operational data for IFF.
    GridAxisDescriptor
    IEEE Std 1278.1-2012, IEEE Standard for Distributed Interactive Simulation—Application Protocols
    GridAxisDescriptorFixed
    Grid axis record for fixed data.
    GridAxisDescriptorVariable
    Grid axis descriptor fo variable spacing axis data.
    GridData
    6.2.41, table 68 IEEE Std 1278.1-2012, IEEE Standard for Distributed Interactive Simulation—Application Protocols
    GridDataType0
    6.2.41, table 68 IEEE Std 1278.1-2012, IEEE Standard for Distributed Interactive Simulation—Application Protocols
    GridDataType1
    6.2.41, table 69 IEEE Std 1278.1-2012, IEEE Standard for Distributed Interactive Simulation—Application Protocols
    GridDataType2
    6.2.41, table 70 IEEE Std 1278.1-2012, IEEE Standard for Distributed Interactive Simulation—Application Protocols
    GriddedDataPdu
    7.10.3 Used to communicate information about global, spatially varying environmental effects.
    GroupID
    Unique designation of a group of entities contained in the isGroupOfPdu.
    IdentificationFriendOrFoePdu
    more descriptive name for an IFFPdu IEEE Std 1278.1-2012, IEEE Standard for Distributed Interactive Simulation—Application Protocols
    IFFData
    repeating element in IFF Data specification record IEEE Std 1278.1-2012, IEEE Standard for Distributed Interactive Simulation—Application Protocols
    IffDataSpecification
    Requires hand coding to be useful.
    IFFFundamentalParameterData
    Fundamental IFF atc data.
    IFFLayer2Pdu
    Section 5.3.7.4.2 When present, layer 2 should follow layer 1 and have the following fields.
    IFFPdu
    IEEE Std 1278.1-2012, IEEE Standard for Distributed Interactive Simulation—Application Protocols
    InformationOperationsActionPdu
    5.13.3.1 Used to communicate an IO attack or the effects of an IO attack on one or more target entities.
    InformationOperationsFamilyPdu
    IEEE Std 1278.1-2012, IEEE Standard for Distributed Interactive Simulation—Application Protocols
    InformationOperationsReportPdu
    5.13.4.1 Used to communicate the effects of an IO attack on one or more target entities.
    IntercomCommunicationsParameters
    Intercom communications parameters.
    IntercomControlPdu
    5.8.7 Communicates the state of a particular intercom device, request an action of another intercom device, or respond to an action request.
    IntercomIdentifier
    Unique designation of an attached or unattached intercom in an event or exercirse.
    IntercomReferenceID
    IEEE Std 1278.1-2012, IEEE Standard for Distributed Interactive Simulation—Application Protocols
    IOCommsNodeRecord
    6.2.48.2 IEEE Std 1278.1-2012, IEEE Standard for Distributed Interactive Simulation—Application Protocols
    IOEffectRecord
    6.2.48.3 IEEE Std 1278.1-2012, IEEE Standard for Distributed Interactive Simulation—Application Protocols
    IORecord
    6.2.48 IEEE Std 1278.1-2012, IEEE Standard for Distributed Interactive Simulation—Application Protocols
    IsGroupOfPdu
    5.9.3.1 The IsGroupOf PDU shall communicate information about the individual states of a group of entities, including state information that is necessary for the receiving simulation applications to represent the issuing group of entities in the simulation applications’ own simulation.
    IsPartOfPdu
    5.9.5 Used to request hierarchical linkage of separately hosted simulation entities IEEE Std 1278.1-2012, IEEE Standard for Distributed Interactive Simulation—Application Protocols
    JammingTechnique
    Jamming technique.
    LaunchedMunitionRecord
    Identity of a communications node.
    LayerHeader
    The identification of the additional information layer number, layer-specific information, and the length of the layer.
    LEDetonationPdu
    9.4.6 Communicate information associated with the impact or detonation of a munition.
    LEFirePdu
    9.4.5 Representation of weapons fire in a DIS exercise involving LEs.
    LEVector3FixedByte
    3 x 8-bit fixed binary IEEE Std 1278.1-2012, IEEE Standard for Distributed Interactive Simulation—Application Protocols
    LinearObjectStatePdu
    7.10.5 Used to communicate detailed information about the addition/modification of a synthetic environment object that is geometrically anchored to the terrain with one point and has size and orientation.
    LinearSegmentParameter
    The specification of an individual segment of a linear segment synthetic environment object in a Linear Object State PDU Section 6.2.52 IEEE Std 1278.1-2012, IEEE Standard for Distributed Interactive Simulation—Application Protocols
    LiveDeadReckoningParameters
    16 bit fixed binaries IEEE Std 1278.1-2012, IEEE Standard for Distributed Interactive Simulation—Application Protocols
    LiveEntityDetonationPdu
    more descriptive name for a LEDetonationPdu IEEE Std 1278.1-2012, IEEE Standard for Distributed Interactive Simulation—Application Protocols
    LiveEntityFamilyPdu
    IEEE Std 1278.1-2012, IEEE Standard for Distributed Interactive Simulation—Application Protocols
    LiveEntityFirePdu
    more descriptive name for a LEFirePdu IEEE Std 1278.1-2012, IEEE Standard for Distributed Interactive Simulation—Application Protocols
    LiveEntityIdentifier
    The unique designation of each entity in an event or exercise that is contained in a Live Entity PDU.
    LiveEntityLinearVelocity
    16 bit fixed binaries IEEE Std 1278.1-2012, IEEE Standard for Distributed Interactive Simulation—Application Protocols
    LiveEntityOrientation
    8 bit fixed binaries IEEE Std 1278.1-2012, IEEE Standard for Distributed Interactive Simulation—Application Protocols
    LiveEntityOrientation16
    16 bit fixed binaries IEEE Std 1278.1-2012, IEEE Standard for Distributed Interactive Simulation—Application Protocols
    LiveEntityOrientationError
    16 bit fixed binaries IEEE Std 1278.1-2012, IEEE Standard for Distributed Interactive Simulation—Application Protocols
    LiveEntityPdu
    The live entity PDUs have a slightly different header IEEE Std 1278.1-2012, IEEE Standard for Distributed Interactive Simulation—Application Protocols
    LiveEntityPositionError
    16 bit fixed binaries IEEE Std 1278.1-2012, IEEE Standard for Distributed Interactive Simulation—Application Protocols
    LiveEntityRelativeWorldCoordinates
    16 bit fixed binaries IEEE Std 1278.1-2012, IEEE Standard for Distributed Interactive Simulation—Application Protocols
    LiveSimulationAddress
    A simulation's designation associated with all Live Entity IDs contained in Live Entity PDUs.
    LogisticsFamilyPdu
    Abstract superclass for logistics PDUs.
    MineEmplacementTime
    IEEE Std 1278.1-2012, IEEE Standard for Distributed Interactive Simulation—Application Protocols
    MineEntityIdentifier
    The unique designation of a mine contained in the Minefield Data PDU.
    MinefieldDataPdu
    5.10.4 Information about the location and status of a collection of mines in a minefield is conveyed through the Minefield Data PDU on an individual mine basis.
    MinefieldFamilyPdu
    Abstract superclass for PDUs relating to minefields.
    MinefieldIdentifier
    The unique designation of a minefield Section 6.2.56 IEEE Std 1278.1-2012, IEEE Standard for Distributed Interactive Simulation—Application Protocols
    MinefieldQueryPdu
    5.10.3 Contains information about the requesting entity and the region and mine types of interest to the requesting entity.
    MinefieldResponseNACKPdu
    5.10.5 Contains information about the requesting entity and the PDU(s) that were not received in response to a query.
    MinefieldSensorType
    Information about a minefield sensor.
    MinefieldStatePdu
    5.10.2 Communicate information about the minefield, including the location, perimeter, and types of mines contained within it.
    ModulationParameters
    Modulation parameters associated with a specific radio system.
    ModulationType
    Information about the type of modulation used for radio transmission.
    Munition
    An entity's munition (e.g., bomb, missile) information shall be represented by one or more Munition records.
    MunitionDescriptor
    Represents the firing or detonation of a munition.
    MunitionReload
    indicate weapons (munitions) previously communicated via the Munition record.
    NamedLocationIdentification
    Information about the discrete positional relationship of the part entity with respect to the its host entity Section 6.2.62 IEEE Std 1278.1-2012, IEEE Standard for Distributed Interactive Simulation—Application Protocols
    ObjectIdentifier
    The unique designation of an environmental object.
    ObjectType
    The unique designation of an environmental object.
    OwnershipStatusRecord
    used to convey entity and conflict status information associated with transferring ownership of an entity.
    Pdu
    Base class of PduBase and LiveEntityPdu IEEE Std 1278.1-2012, IEEE Standard for Distributed Interactive Simulation—Application Protocols
    PduBase
    The superclass for all PDUs except LiveEntitys.
    PointObjectStatePdu
    7.10.4 Used to communicate detailed information about the addition/modification of a synthetic environment object that is geometrically anchored to the terrain with a single point.
    PropulsionSystemData
    contains information describing the propulsion systems of the entity.
    ProtocolMode
    Bit field used to identify minefield data.
    RadioCommsHeader
    IEEE Std 1278.1-2012, IEEE Standard for Distributed Interactive Simulation—Application Protocols
    RadioCommunicationsFamilyPdu
    Abstract superclass for radio communications PDUs.
    RadioIdentifier
    The unique designation of an attached or unattached radio in an event or exercise Section 6.2.70 IEEE Std 1278.1-2012, IEEE Standard for Distributed Interactive Simulation—Application Protocols
    RadioType
    Identifies the type of radio.
    ReceiverPdu
    5.8.5 Communicates the state of a particular radio receiver.
    RecordQueryReliablePdu
    more descriptive name for a RecordQueryRPdu IEEE Std 1278.1-2012, IEEE Standard for Distributed Interactive Simulation—Application Protocols
    RecordQueryRPdu
    5.12.4.14 Used to communicate a request for data in record format.
    RecordQuerySpecification
    The identification of the records being queried 6.2.72 IEEE Std 1278.1-2012, IEEE Standard for Distributed Interactive Simulation—Application Protocols
    RecordReliablePdu
    more descriptive name for a RecordRPdu IEEE Std 1278.1-2012, IEEE Standard for Distributed Interactive Simulation—Application Protocols
    RecordRPdu
    5.12.4.16 Used to respond to a Record Query-R PDU or a Set Record-R PDU.
    RecordSpecification
    This record shall specify the number of record sets contained in the Record Specification record and the record details.
    RecordSpecificationElement
    Synthetic record, made up from section 6.2.73.
    Relationship
    The relationship of the part entity to its host entity.
    RemoveEntityPdu
    Section 7.5.3 The removal of an entity from an exercise shall be communicated with a Remove Entity PDU.
    RemoveEntityReliablePdu
    more descriptive name for a RemoveEntityRPdu IEEE Std 1278.1-2012, IEEE Standard for Distributed Interactive Simulation—Application Protocols
    RemoveEntityRPdu
    5.12.4.3 Contains the same information as found in the Remove Entity PDU with the addition of the level of reliability service to be used for the removal action being requested.
    RepairCompletePdu
    5.5.10 Used by the repairing entity to communicate the repair that has been performed for the entity that requested repair service.
    RepairResponsePdu
    5.5.11 used by the receiving entity to acknowledge the receipt of a Repair Complete PDU IEEE Std 1278.1-2012, IEEE Standard for Distributed Interactive Simulation—Application Protocols
    RequestID
    A monotonically increasing number inserted into all simulation managment PDUs.
    ResupplyCancelPdu
    5.5.8 Used to communicate the canceling of a resupply service provided through logistics support.
    ResupplyOfferPdu
    5.5.6 Communicate the offer of supplies by a supplying entity to a receiving entity.
    ResupplyReceivedPdu
    5.5.7 Used to acknowledge the receipt of supplies by the receiving entity.
    SecondaryOperationalData
    Additional operational data for an IFF emitting system and the number of IFF Fundamental Parameter Data records Section 6.2.76.
    SEESPdu
    7.6.6 Certain supplemental information on an entity’s physical state and emissions.
    Sensor
    An entity's sensor information.
    SeparationVP
    Physical separation of an entity from another entity.
    ServiceRequestPdu
    5.5.5 Communicate information associated with one entity requesting a service from another.
    SetDataPdu
    Section 7.5.10.
    SetDataReliablePdu
    more descriptive name for a SetDataRPdu IEEE Std 1278.1-2012, IEEE Standard for Distributed Interactive Simulation—Application Protocols
    SetDataRPdu
    5.12.4.10 Serves the same function as the Set Data PDU but with the addition of reliability service levels.
    SetRecordReliablePdu
    more descriptive name for a SetRecordRPdu IEEE Std 1278.1-2012, IEEE Standard for Distributed Interactive Simulation—Application Protocols
    SetRecordRPdu
    5.12.4.15 Used to set or change certain parameter values.
    ShaftRPM
    IEEE Std 1278.1-2012, IEEE Standard for Distributed Interactive Simulation—Application Protocols
    SilentEntitySystem
    information abou an enitity not producing espdus.
    SimulationAddress
    A Simulation Address record shall consist of the Site Identification number and the Application Identification number.
    SimulationIdentifier
    The unique designation of a simulation when using the 48-bit identifier format shall be specified by the Sim- ulation Identifier record.
    SimulationManagementFamilyPdu
    First part of a simulation management (SIMAN) PDU and SIMAN-Reliability (SIMAN-R) PDU.
    SimulationManagementWithReliabilityFamilyPdu
    IEEE Std 1278.1-2012, IEEE Standard for Distributed Interactive Simulation—Application Protocols
    StandardVariableRecord
    Section 6.2.83 IEEE Std 1278.1-2012, IEEE Standard for Distributed Interactive Simulation—Application Protocols
    StandardVariableSpecification
    Does not work, and causes failure in anything it is embedded in.
    StartResumePdu
    Section 7.5.4.
    StartResumeReliablePdu
    more descriptive name for a StartResumeRPdu IEEE Std 1278.1-2012, IEEE Standard for Distributed Interactive Simulation—Application Protocols
    StartResumeRPdu
    5.12.4.4 Serves the same function as the Start/Resume PDU but with the addition of reliability service levels IEEE Std 1278.1-2012, IEEE Standard for Distributed Interactive Simulation—Application Protocols
    StopFreezePdu
    Section 7.5.5.
    StopFreezeReliablePdu
    more descriptive name for a StopFreezeRPdu IEEE Std 1278.1-2012, IEEE Standard for Distributed Interactive Simulation—Application Protocols
    StopFreezeRPdu
    5.12.4.5 Serves the same function as the Stop/Freeze PDU (see 5.6.5.5.1) but with the addition of reliability service levels.
    StorageFuel
    Information about an entity's engine fuel.
    StorageFuelReload
    For each type or location of Storage Fuel, this record shall specify the type, location, fuel measure- ment units, reload quantity and maximum quantity for storage fuel either for the whole entity or a specific storage fuel location (tank).
    SupplementalEmissionEntityStatePdu
    more descriptive name for a SEESPdu IEEE Std 1278.1-2012, IEEE Standard for Distributed Interactive Simulation—Application Protocols
    SupplyQuantity
    A supply, and the amount of that supply.
    SyntheticEnvironmentFamilyPdu
    Section 5.3.11: Abstract superclass for synthetic environment PDUs IEEE Std 1278.1-2012, IEEE Standard for Distributed Interactive Simulation—Application Protocols
    SystemIdentifier
    The ID of the IFF emitting system.
    TimeSpacePositionInformationPdu
    more descriptive name for a TSPIPdu IEEE Std 1278.1-2012, IEEE Standard for Distributed Interactive Simulation—Application Protocols
    TotalRecordSets
    Total number of record sets contained in a logical set of one or more PDUs.
    TrackJamData
    Track-Jam data Section 6.2.89 IEEE Std 1278.1-2012, IEEE Standard for Distributed Interactive Simulation—Application Protocols
    TransferOwnershipPdu
    Information initiating the dyanic allocation and control of simulation entities between two simulation applications.
    TransmitterPdu
    5.8.3 Communicates the state of a particular radio transmitter or simple intercom.
    TSPIPdu
    9.4.2 The Time Space Position Information (TSPI) PDU shall communicate information about the LE’s state vector.
    UABeam
    IEEE Std 1278.1-2012, IEEE Standard for Distributed Interactive Simulation—Application Protocols
    UAEmitter
    IEEE Std 1278.1-2012, IEEE Standard for Distributed Interactive Simulation—Application Protocols
    UAFundamentalParameter
    Regeneration parameters for active emission systems that are variable throughout a scenario.
    UnattachedIdentifier
    The unique designation of one or more unattached radios in an event or exercise Section 6.2.91 IEEE Std 1278.1-2012, IEEE Standard for Distributed Interactive Simulation—Application Protocols
    UnderwaterAcousticPdu
    7.6.4 Information about underwater acoustic emmissions.
    UnsignedDISInteger
    container class not in specification IEEE Std 1278.1-2012, IEEE Standard for Distributed Interactive Simulation—Application Protocols
    VariableParameter
    used in DetonationPdu, ArticulatedPartsPdu among others IEEE Std 1278.1-2012, IEEE Standard for Distributed Interactive Simulation—Application Protocols
    VariableTransmitterParameters
    Relates to radios.
    Vector2Float
    Two floating point values, x, y IEEE Std 1278.1-2012, IEEE Standard for Distributed Interactive Simulation—Application Protocols
    Vector3Double
    Three double precision floating point values, x, y, and z.
    Vector3Float
    Three floating point values, x, y, and z.
    VectoringNozzleSystem
    Operational data for describing the vectoring nozzle systems Section 6.2.96 IEEE Std 1278.1-2012, IEEE Standard for Distributed Interactive Simulation—Application Protocols
    WarfareFamilyPdu
    Abstract superclass for fire and detonation pdus that have shared information.