Package edu.nps.moves.dis7.enumerations
Class LifeFormsAppearance
java.lang.Object
java.util.BitSet
edu.nps.moves.dis7.DisBitSet
edu.nps.moves.dis7.enumerations.LifeFormsAppearance
- All Implemented Interfaces:
edu.nps.moves.dis7.Marshaller
,java.io.Serializable
,java.lang.Cloneable
public class LifeFormsAppearance
extends edu.nps.moves.dis7.DisBitSet
Generated from XML, SISO-REF-010-v25, 2018-08-29
UID 37 marshal size 32
Life Forms Appearance
UID 37 marshal size 32
Life Forms Appearance
- See Also:
- Serialized Form
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Nested Class Summary
Nested Classes Modifier and Type Class Description static class
LifeFormsAppearance.Bits
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Field Summary
Fields Modifier and Type Field Description static LifeFormsAppearance.Bits
CAMOUFLAGE_TYPE
Describes the camouflage color, UseAppearanceCamouflageType
values for this fieldstatic LifeFormsAppearance.Bits
COMPLIANCE_STATUS
Describes the manner and degree to which the life form is complying, UseAppearanceLifeFormComplianceStatus
values for this fieldstatic LifeFormsAppearance.Bits
CONCEALED_MOVEMENT
Describes whether or not the life form uses concealment during movement, UseAppearanceConcealedMovement
values for this fieldstatic LifeFormsAppearance.Bits
CONCEALED_STATIONARY
Describes whether or not the life form is in a prepared concealed position, UseAppearanceConcealedPosition
values for this fieldstatic LifeFormsAppearance.Bits
FLASH_LIGHTS_ON
Describes whether flash lights are on or offstatic LifeFormsAppearance.Bits
HEALTH
Describes the visual appearance of the severity of any injury, UseAppearanceLifeformHealth
values for this fieldstatic LifeFormsAppearance.Bits
IR_ILLUMINATOR_ON
Describes whether an IR illuminator (flare) is on or offstatic LifeFormsAppearance.Bits
IR_STROBE_ON
Describes whether an IR strobe is on or offstatic LifeFormsAppearance.Bits
IS_FROZEN
Describes whether the entity is frozen and should not be dead reckonedstatic LifeFormsAppearance.Bits
LIFE_FORM_POSTURE
Describes the posture (position) of the life form, UseAppearanceLifeFormPosture
values for this fieldstatic LifeFormsAppearance.Bits
MOUNTED_HOISTED_STATUS
Describes whether or not the life form is mounted/hoisted on another platform, such as a troop transport or helicopter hoiststatic LifeFormsAppearance.Bits
PAINT_SCHEME
Describes the visual paint design, UseAppearancePaintScheme
values for this fieldstatic LifeFormsAppearance.Bits
SIGNAL_MIRROR_IN_USE
Describes whether a signal mirror is being used or notstatic LifeFormsAppearance.Bits
SIGNAL_SMOKE_IN_USE
Describes whether signal smoke is being used or notstatic LifeFormsAppearance.Bits
STATE
Describes whether the entity is active or deactivated, UseAppearanceEntityorObjectState
values for this fieldstatic LifeFormsAppearance.Bits
WEAPON_IMPLEMENT_1
Describes the position of the life form's primary weapon/implement, UseAppearanceLifeFormWeaponImplement
values for this fieldstatic LifeFormsAppearance.Bits
WEAPON_IMPLEMENT_2
Describes the position of the life form's secondary weapon/implement, UseAppearanceLifeFormWeaponImplement
values for this field -
Constructor Summary
Constructors Constructor Description LifeFormsAppearance()
LifeFormsAppearance(LifeFormsAppearance.Bits wh, int i)
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Method Summary
Modifier and Type Method Description LifeFormsAppearance
set(int start, int length, int val)
LifeFormsAppearance
set(LifeFormsAppearance.Bits wh, int val)
java.lang.String
toString()
Methods inherited from class edu.nps.moves.dis7.DisBitSet
calculateMask, calculateMask, getMarshalledSize, marshal, marshal, marshallCommon, setbits, unmarshal, unmarshal
Methods inherited from class java.util.BitSet
and, andNot, cardinality, clear, clear, clear, clone, equals, flip, flip, get, get, hashCode, intersects, isEmpty, length, nextClearBit, nextSetBit, or, previousClearBit, previousSetBit, set, set, set, set, size, stream, toByteArray, toLongArray, valueOf, valueOf, valueOf, valueOf, xor
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Field Details
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PAINT_SCHEME
Describes the visual paint design, UseAppearancePaintScheme
values for this field -
HEALTH
Describes the visual appearance of the severity of any injury, UseAppearanceLifeformHealth
values for this field -
COMPLIANCE_STATUS
Describes the manner and degree to which the life form is complying, UseAppearanceLifeFormComplianceStatus
values for this field -
SIGNAL_SMOKE_IN_USE
Describes whether signal smoke is being used or not -
FLASH_LIGHTS_ON
Describes whether flash lights are on or off -
SIGNAL_MIRROR_IN_USE
Describes whether a signal mirror is being used or not -
IR_STROBE_ON
Describes whether an IR strobe is on or off -
IR_ILLUMINATOR_ON
Describes whether an IR illuminator (flare) is on or off -
LIFE_FORM_POSTURE
Describes the posture (position) of the life form, UseAppearanceLifeFormPosture
values for this field -
IS_FROZEN
Describes whether the entity is frozen and should not be dead reckoned -
MOUNTED_HOISTED_STATUS
Describes whether or not the life form is mounted/hoisted on another platform, such as a troop transport or helicopter hoist -
STATE
Describes whether the entity is active or deactivated, UseAppearanceEntityorObjectState
values for this field -
WEAPON_IMPLEMENT_1
Describes the position of the life form's primary weapon/implement, UseAppearanceLifeFormWeaponImplement
values for this field -
WEAPON_IMPLEMENT_2
Describes the position of the life form's secondary weapon/implement, UseAppearanceLifeFormWeaponImplement
values for this field -
CAMOUFLAGE_TYPE
Describes the camouflage color, UseAppearanceCamouflageType
values for this field -
CONCEALED_STATIONARY
Describes whether or not the life form is in a prepared concealed position, UseAppearanceConcealedPosition
values for this field -
CONCEALED_MOVEMENT
Describes whether or not the life form uses concealment during movement, UseAppearanceConcealedMovement
values for this field
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Constructor Details
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LifeFormsAppearance
public LifeFormsAppearance() -
LifeFormsAppearance
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Method Details