public class DIS_DR_RPW_03 extends DIS_DeadReckoning
I am not sure about the transformation between world and body coordinates This does not seem to return what I would expect...but it does follow the IEEE algorithms.
aThread, changeDelta, deltaCt, entityAngularVelocity_X, entityAngularVelocity_Y, entityAngularVelocity_Z, entityLinearAcceleration_X, entityLinearAcceleration_Y, entityLinearAcceleration_Z, entityLinearVelocity_X, entityLinearVelocity_Y, entityLinearVelocity_Z, entityLocation_X, entityLocation_Y, entityLocation_Z, entityOrientation_phi, entityOrientation_psi, entityOrientation_theta, fps, stall
Constructor and Description |
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DIS_DR_RPW_03() |
Modifier and Type | Method and Description |
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void |
run()
The driver for a DIS_DR_RPW_03 DR algorithm from the Runnable interface
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getUpdatedPositionOrientation, setFPS, setNewAll, toString