public class DIS_DR_RPB_07 extends DIS_DeadReckoning
it is coded up, but the linear motion does not seem to work....rotation works but linear motion fails...not sure why they are calculating the linear motion the way they are...
The alogrithm is coded IAW IEEE 1278.1-1995 so perhaps it is a coordinate change of basis issue and since I am not working in both world and body coordinates, it fails or limits to 0
aThread, changeDelta, deltaCt, entityAngularVelocity_X, entityAngularVelocity_Y, entityAngularVelocity_Z, entityLinearAcceleration_X, entityLinearAcceleration_Y, entityLinearAcceleration_Z, entityLinearVelocity_X, entityLinearVelocity_Y, entityLinearVelocity_Z, entityLocation_X, entityLocation_Y, entityLocation_Z, entityOrientation_phi, entityOrientation_psi, entityOrientation_theta, fps, stall
Constructor and Description |
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DIS_DR_RPB_07() |
Modifier and Type | Method and Description |
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void |
run()
The driver for a DIS_DR_RPB_07 DR algorithm from the Runnable interface
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getUpdatedPositionOrientation, setFPS, setNewAll, toString