Package edu.nps.moves.dis7.enumerations
Class LandPlatformAppearance
java.lang.Object
java.util.BitSet
edu.nps.moves.dis7.DisBitSet
edu.nps.moves.dis7.enumerations.LandPlatformAppearance
- All Implemented Interfaces:
edu.nps.moves.dis7.Marshaller,java.io.Serializable,java.lang.Cloneable
public class LandPlatformAppearance
extends edu.nps.moves.dis7.DisBitSet
Generated from XML, SISO-REF-010-v25, 2018-08-29
UID 31 marshal size 32
Land Platform Appearance
UID 31 marshal size 32
Land Platform Appearance
- See Also:
- Serialized Form
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Nested Class Summary
Nested Classes Modifier and Type Class Description static classLandPlatformAppearance.Bits -
Field Summary
Fields Modifier and Type Field Description static LandPlatformAppearance.BitsBLACKOUT_BRAKE_LIGHTS_ONDescribes whether blackout brake lights are on or offstatic LandPlatformAppearance.BitsBLACKOUT_LIGHTS_ONDescribes whether blackout lights are on or offstatic LandPlatformAppearance.BitsBRAKE_LIGHTS_ONDescribes whether brake lights are on or offstatic LandPlatformAppearance.BitsCAMOUFLAGE_TYPEDescribes the camouflage color, UseAppearanceCamouflageTypevalues for this fieldstatic LandPlatformAppearance.BitsCONCEALED_POSITIONDescribes the type of concealment, UseAppearanceConcealedPositionvalues for this fieldstatic LandPlatformAppearance.BitsDAMAGEDescribes the damaged appearance, UseAppearanceDamagevalues for this fieldstatic LandPlatformAppearance.BitsFIRE_POWER_KILLEDDescribes whether it can fire weaponsstatic LandPlatformAppearance.BitsHEAD_LIGHTS_ONDescribes whether head lights are on or offstatic LandPlatformAppearance.BitsINTERIOR_LIGHTS_FORWARD_ONDescribes whether interior lights (forward) are on or offstatic LandPlatformAppearance.BitsIS_ENGINE_EMITTING_SMOKEDescribes whether or not the engine is emitting smokestatic LandPlatformAppearance.BitsIS_FLAMINGDescribes whether the entity is burning and flames are visiblestatic LandPlatformAppearance.BitsIS_FROZENDescribes whether the entity is frozen and should not be dead reckonedstatic LandPlatformAppearance.BitsIS_SMOKE_EMANATINGDescribes whether or not smoke is emanating from the entitystatic LandPlatformAppearance.BitsLAUNCHER_OPERATIONALDescribes the status of the mechanism required for the platform to be operational, such as the elevated status of the primary launcher, UseAppearanceLauncherOperationalvalues for this fieldstatic LandPlatformAppearance.BitsMASKED_CLOAKEDDescribes whether or not the entity is masked or cloakedstatic LandPlatformAppearance.BitsMOBILITY_KILLEDDescribes whether it is capable of moving on its own powerstatic LandPlatformAppearance.BitsOCCUPANTS_SURRENDEREDDescribes whether or not the vehicle occupants have surrenderedstatic LandPlatformAppearance.BitsPAINT_SCHEMEDescribes the visual paint design, UseAppearancePaintSchemevalues for this fieldstatic LandPlatformAppearance.BitsPOWER_PLANT_ONDescribes whether the power plant is on or offstatic LandPlatformAppearance.BitsPRIMARY_HATCHDescribes whether the primary hatch is open or closed and whether someone is visible, UseAppearanceHatchvalues for this fieldstatic LandPlatformAppearance.BitsRAMP_EXTENDEDDescribes whether or not the ramp is extendedstatic LandPlatformAppearance.BitsSPOT_SEARCH_LIGHT_1_ONDescribes whether spot/search light #1 is on or offstatic LandPlatformAppearance.BitsSTATEDescribes whether the entity is active or deactivated, UseAppearanceEntityorObjectStatevalues for this fieldstatic LandPlatformAppearance.BitsTAIL_LIGHTS_ONDescribes whether tail lights are on or offstatic LandPlatformAppearance.BitsTENT_EXTENDEDDescribes whether or not the tent is extendedstatic LandPlatformAppearance.BitsTRAILING_DUST_CLOUDDescribes the size of the dust cloud trailing effect, UseAppearanceTrailingEffectsvalues for this field -
Constructor Summary
Constructors Constructor Description LandPlatformAppearance()LandPlatformAppearance(LandPlatformAppearance.Bits wh, int i) -
Method Summary
Modifier and Type Method Description LandPlatformAppearanceset(int start, int length, int val)LandPlatformAppearanceset(LandPlatformAppearance.Bits wh, int val)java.lang.StringtoString()Methods inherited from class edu.nps.moves.dis7.DisBitSet
calculateMask, calculateMask, getMarshalledSize, marshal, marshal, marshallCommon, setbits, unmarshal, unmarshalMethods inherited from class java.util.BitSet
and, andNot, cardinality, clear, clear, clear, clone, equals, flip, flip, get, get, hashCode, intersects, isEmpty, length, nextClearBit, nextSetBit, or, previousClearBit, previousSetBit, set, set, set, set, size, stream, toByteArray, toLongArray, valueOf, valueOf, valueOf, valueOf, xor
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Field Details
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PAINT_SCHEME
Describes the visual paint design, UseAppearancePaintSchemevalues for this field -
MOBILITY_KILLED
Describes whether it is capable of moving on its own power -
FIRE_POWER_KILLED
Describes whether it can fire weapons -
DAMAGE
Describes the damaged appearance, UseAppearanceDamagevalues for this field -
IS_SMOKE_EMANATING
Describes whether or not smoke is emanating from the entity -
IS_ENGINE_EMITTING_SMOKE
Describes whether or not the engine is emitting smoke -
TRAILING_DUST_CLOUD
Describes the size of the dust cloud trailing effect, UseAppearanceTrailingEffectsvalues for this field -
PRIMARY_HATCH
Describes whether the primary hatch is open or closed and whether someone is visible, UseAppearanceHatchvalues for this field -
HEAD_LIGHTS_ON
Describes whether head lights are on or off -
TAIL_LIGHTS_ON
Describes whether tail lights are on or off -
BRAKE_LIGHTS_ON
Describes whether brake lights are on or off -
IS_FLAMING
Describes whether the entity is burning and flames are visible -
LAUNCHER_OPERATIONAL
Describes the status of the mechanism required for the platform to be operational, such as the elevated status of the primary launcher, UseAppearanceLauncherOperationalvalues for this field -
CAMOUFLAGE_TYPE
Describes the camouflage color, UseAppearanceCamouflageTypevalues for this field -
CONCEALED_POSITION
Describes the type of concealment, UseAppearanceConcealedPositionvalues for this field -
IS_FROZEN
Describes whether the entity is frozen and should not be dead reckoned -
POWER_PLANT_ON
Describes whether the power plant is on or off -
STATE
Describes whether the entity is active or deactivated, UseAppearanceEntityorObjectStatevalues for this field -
TENT_EXTENDED
Describes whether or not the tent is extended -
RAMP_EXTENDED
Describes whether or not the ramp is extended -
BLACKOUT_LIGHTS_ON
Describes whether blackout lights are on or off -
BLACKOUT_BRAKE_LIGHTS_ON
Describes whether blackout brake lights are on or off -
SPOT_SEARCH_LIGHT_1_ON
Describes whether spot/search light #1 is on or off -
INTERIOR_LIGHTS_FORWARD_ON
Describes whether interior lights (forward) are on or off -
OCCUPANTS_SURRENDERED
Describes whether or not the vehicle occupants have surrendered -
MASKED_CLOAKED
Describes whether or not the entity is masked or cloaked
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Constructor Details
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LandPlatformAppearance
public LandPlatformAppearance() -
LandPlatformAppearance
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Method Details