Package edu.nps.moves.dis7.enumerations
Class LifeFormsAppearance
java.lang.Object
java.util.BitSet
edu.nps.moves.dis7.DisBitSet
edu.nps.moves.dis7.enumerations.LifeFormsAppearance
- All Implemented Interfaces:
edu.nps.moves.dis7.Marshaller,java.io.Serializable,java.lang.Cloneable
public class LifeFormsAppearance
extends edu.nps.moves.dis7.DisBitSet
Generated from XML, SISO-REF-010-v25, 2018-08-29
UID 37 marshal size 32
Life Forms Appearance
UID 37 marshal size 32
Life Forms Appearance
- See Also:
- Serialized Form
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Nested Class Summary
Nested Classes Modifier and Type Class Description static classLifeFormsAppearance.Bits -
Field Summary
Fields Modifier and Type Field Description static LifeFormsAppearance.BitsCAMOUFLAGE_TYPEDescribes the camouflage color, UseAppearanceCamouflageTypevalues for this fieldstatic LifeFormsAppearance.BitsCOMPLIANCE_STATUSDescribes the manner and degree to which the life form is complying, UseAppearanceLifeFormComplianceStatusvalues for this fieldstatic LifeFormsAppearance.BitsCONCEALED_MOVEMENTDescribes whether or not the life form uses concealment during movement, UseAppearanceConcealedMovementvalues for this fieldstatic LifeFormsAppearance.BitsCONCEALED_STATIONARYDescribes whether or not the life form is in a prepared concealed position, UseAppearanceConcealedPositionvalues for this fieldstatic LifeFormsAppearance.BitsFLASH_LIGHTS_ONDescribes whether flash lights are on or offstatic LifeFormsAppearance.BitsHEALTHDescribes the visual appearance of the severity of any injury, UseAppearanceLifeformHealthvalues for this fieldstatic LifeFormsAppearance.BitsIR_ILLUMINATOR_ONDescribes whether an IR illuminator (flare) is on or offstatic LifeFormsAppearance.BitsIR_STROBE_ONDescribes whether an IR strobe is on or offstatic LifeFormsAppearance.BitsIS_FROZENDescribes whether the entity is frozen and should not be dead reckonedstatic LifeFormsAppearance.BitsLIFE_FORM_POSTUREDescribes the posture (position) of the life form, UseAppearanceLifeFormPosturevalues for this fieldstatic LifeFormsAppearance.BitsMOUNTED_HOISTED_STATUSDescribes whether or not the life form is mounted/hoisted on another platform, such as a troop transport or helicopter hoiststatic LifeFormsAppearance.BitsPAINT_SCHEMEDescribes the visual paint design, UseAppearancePaintSchemevalues for this fieldstatic LifeFormsAppearance.BitsSIGNAL_MIRROR_IN_USEDescribes whether a signal mirror is being used or notstatic LifeFormsAppearance.BitsSIGNAL_SMOKE_IN_USEDescribes whether signal smoke is being used or notstatic LifeFormsAppearance.BitsSTATEDescribes whether the entity is active or deactivated, UseAppearanceEntityorObjectStatevalues for this fieldstatic LifeFormsAppearance.BitsWEAPON_IMPLEMENT_1Describes the position of the life form's primary weapon/implement, UseAppearanceLifeFormWeaponImplementvalues for this fieldstatic LifeFormsAppearance.BitsWEAPON_IMPLEMENT_2Describes the position of the life form's secondary weapon/implement, UseAppearanceLifeFormWeaponImplementvalues for this field -
Constructor Summary
Constructors Constructor Description LifeFormsAppearance()LifeFormsAppearance(LifeFormsAppearance.Bits wh, int i) -
Method Summary
Modifier and Type Method Description LifeFormsAppearanceset(int start, int length, int val)LifeFormsAppearanceset(LifeFormsAppearance.Bits wh, int val)java.lang.StringtoString()Methods inherited from class edu.nps.moves.dis7.DisBitSet
calculateMask, calculateMask, getMarshalledSize, marshal, marshal, marshallCommon, setbits, unmarshal, unmarshalMethods inherited from class java.util.BitSet
and, andNot, cardinality, clear, clear, clear, clone, equals, flip, flip, get, get, hashCode, intersects, isEmpty, length, nextClearBit, nextSetBit, or, previousClearBit, previousSetBit, set, set, set, set, size, stream, toByteArray, toLongArray, valueOf, valueOf, valueOf, valueOf, xor
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Field Details
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PAINT_SCHEME
Describes the visual paint design, UseAppearancePaintSchemevalues for this field -
HEALTH
Describes the visual appearance of the severity of any injury, UseAppearanceLifeformHealthvalues for this field -
COMPLIANCE_STATUS
Describes the manner and degree to which the life form is complying, UseAppearanceLifeFormComplianceStatusvalues for this field -
SIGNAL_SMOKE_IN_USE
Describes whether signal smoke is being used or not -
FLASH_LIGHTS_ON
Describes whether flash lights are on or off -
SIGNAL_MIRROR_IN_USE
Describes whether a signal mirror is being used or not -
IR_STROBE_ON
Describes whether an IR strobe is on or off -
IR_ILLUMINATOR_ON
Describes whether an IR illuminator (flare) is on or off -
LIFE_FORM_POSTURE
Describes the posture (position) of the life form, UseAppearanceLifeFormPosturevalues for this field -
IS_FROZEN
Describes whether the entity is frozen and should not be dead reckoned -
MOUNTED_HOISTED_STATUS
Describes whether or not the life form is mounted/hoisted on another platform, such as a troop transport or helicopter hoist -
STATE
Describes whether the entity is active or deactivated, UseAppearanceEntityorObjectStatevalues for this field -
WEAPON_IMPLEMENT_1
Describes the position of the life form's primary weapon/implement, UseAppearanceLifeFormWeaponImplementvalues for this field -
WEAPON_IMPLEMENT_2
Describes the position of the life form's secondary weapon/implement, UseAppearanceLifeFormWeaponImplementvalues for this field -
CAMOUFLAGE_TYPE
Describes the camouflage color, UseAppearanceCamouflageTypevalues for this field -
CONCEALED_STATIONARY
Describes whether or not the life form is in a prepared concealed position, UseAppearanceConcealedPositionvalues for this field -
CONCEALED_MOVEMENT
Describes whether or not the life form uses concealment during movement, UseAppearanceConcealedMovementvalues for this field
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Constructor Details
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LifeFormsAppearance
public LifeFormsAppearance() -
LifeFormsAppearance
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Method Details