Enum ActionSequenceType

java.lang.Object
java.lang.Enum<ActionSequenceType>
edu.nps.moves.dis7.enumerations.ActionSequenceType
All Implemented Interfaces:
Serializable, Comparable<ActionSequenceType>, Constable

public enum ActionSequenceType extends Enum<ActionSequenceType>
This enum type is generated from XML, UID 671, marshal size 16; ActionSequenceType has 64 enumerations total.
See Also:
  • Enum Constant Details

    • NOT_SPECIFIED

      public static final ActionSequenceType NOT_SPECIFIED
      Not Specified
    • STANDING_UP_UNSPECIFIED

      public static final ActionSequenceType STANDING_UP_UNSPECIFIED
      Standing Up Unspecified
    • STANDING_UP_USING_ONLY_HANDS

      public static final ActionSequenceType STANDING_UP_USING_ONLY_HANDS
      Standing Up Using Only Hands
    • STANDING_UP_USING_ONLY_KNEES

      public static final ActionSequenceType STANDING_UP_USING_ONLY_KNEES
      Standing Up Using Only Knees
    • STANDING_UP_USING_ONLY_ELBOWS

      public static final ActionSequenceType STANDING_UP_USING_ONLY_ELBOWS
      Standing Up Using Only Elbows
    • KIP_UP

      public static final ActionSequenceType KIP_UP
      Kip Up
    • FALLING_DOWN_UNSPECIFIED

      public static final ActionSequenceType FALLING_DOWN_UNSPECIFIED
      Falling Down Unspecified
    • FALLING_DOWN_FACE_FIRST

      public static final ActionSequenceType FALLING_DOWN_FACE_FIRST
      Falling Down Face First
    • FALLING_DOWN_BACKWARD

      public static final ActionSequenceType FALLING_DOWN_BACKWARD
      Falling Down Backward
    • FALLING_DOWN_LEFT_SIDE

      public static final ActionSequenceType FALLING_DOWN_LEFT_SIDE
      Falling Down Left Side
    • FALLING_DOWN_RIGHT_SIDE

      public static final ActionSequenceType FALLING_DOWN_RIGHT_SIDE
      Falling Down Right Side
    • FALLING_DOWN_CRUMPLING

      public static final ActionSequenceType FALLING_DOWN_CRUMPLING
      Falling Down Crumpling
    • KNEELING_UNSPECIFIED

      public static final ActionSequenceType KNEELING_UNSPECIFIED
      Kneeling Unspecified
    • KNEELING_BOTH_REAR_KNEES

      public static final ActionSequenceType KNEELING_BOTH_REAR_KNEES
      Kneeling Both/Rear Knees
    • KNEELING_RIGHT_KNEE

      public static final ActionSequenceType KNEELING_RIGHT_KNEE
      Kneeling Right Knee
    • KNEELING_LEFT_KNEE

      public static final ActionSequenceType KNEELING_LEFT_KNEE
      Kneeling Left Knee
    • KNEELING_ALL_KNEES_FOR_4_LEGGED_LIFEFORM

      public static final ActionSequenceType KNEELING_ALL_KNEES_FOR_4_LEGGED_LIFEFORM
      Kneeling All Knees For 4 Legged Lifeform
    • CROUCHING_BENDING

      public static final ActionSequenceType CROUCHING_BENDING
      Crouching Bending
    • CROUCHING_SQUATTING

      public static final ActionSequenceType CROUCHING_SQUATTING
      Crouching Squatting
    • WALKING_UNSPECIFIED

      public static final ActionSequenceType WALKING_UNSPECIFIED
      Walking Unspecified
    • WALKING_UNHEEDED

      public static final ActionSequenceType WALKING_UNHEEDED
      Walking Unheeded
    • WALKING_CAREFUL

      public static final ActionSequenceType WALKING_CAREFUL
      Walking Careful
    • WALKING_TIP_TOE

      public static final ActionSequenceType WALKING_TIP_TOE
      Walking Tip Toe
    • WALKING_BACKWARDS

      public static final ActionSequenceType WALKING_BACKWARDS
      Walking Backwards
    • WALKING_UPSTAIRS

      public static final ActionSequenceType WALKING_UPSTAIRS
      Walking Upstairs
    • WALKING_DOWNSTAIRS

      public static final ActionSequenceType WALKING_DOWNSTAIRS
      Walking Downstairs
    • WALKING_LIMPING

      public static final ActionSequenceType WALKING_LIMPING
      Walking Limping
    • WALKING_DRAGGING_INJURED_UNSPECIFIED_LEG

      public static final ActionSequenceType WALKING_DRAGGING_INJURED_UNSPECIFIED_LEG
      Walking Dragging Injured Unspecified Leg
    • WALKING_DRAGGING_INJURED_RIGHT_LEG

      public static final ActionSequenceType WALKING_DRAGGING_INJURED_RIGHT_LEG
      Walking Dragging Injured Right Leg
    • WALKING_DRAGGING_INJURED_LEFT_LEG

      public static final ActionSequenceType WALKING_DRAGGING_INJURED_LEFT_LEG
      Walking Dragging Injured Left Leg
    • RUNNING_UNSPECIFIED

      public static final ActionSequenceType RUNNING_UNSPECIFIED
      Running Unspecified
    • RUNNING_FULL

      public static final ActionSequenceType RUNNING_FULL
      Running Full
    • RUNNING_JOGGING

      public static final ActionSequenceType RUNNING_JOGGING
      Running Jogging
    • RUNNING_BACKWARDS

      public static final ActionSequenceType RUNNING_BACKWARDS
      Running Backwards
    • RUNNING_UPSTAIRS

      public static final ActionSequenceType RUNNING_UPSTAIRS
      Running Upstairs
    • RUNNING_DOWNSTAIRS

      public static final ActionSequenceType RUNNING_DOWNSTAIRS
      Running Downstairs
    • CRAWLING_UNSPECIFIED

      public static final ActionSequenceType CRAWLING_UNSPECIFIED
      Crawling Unspecified
    • CRAWLING_HANDS_AND_KNEES

      public static final ActionSequenceType CRAWLING_HANDS_AND_KNEES
      Crawling Hands And Knees
    • CRAWLING_ELBOWS

      public static final ActionSequenceType CRAWLING_ELBOWS
      Crawling Elbows
    • CRAWLING_HANDS_DRAGGING_FEET

      public static final ActionSequenceType CRAWLING_HANDS_DRAGGING_FEET
      Crawling Hands Dragging Feet
    • VOMITING_UNSPECIFIED

      public static final ActionSequenceType VOMITING_UNSPECIFIED
      Vomiting Unspecified
    • VOMITING_HANDS_AND_KNEES

      public static final ActionSequenceType VOMITING_HANDS_AND_KNEES
      Vomiting Hands And Knees
    • VOMITING_BENDING_OVER

      public static final ActionSequenceType VOMITING_BENDING_OVER
      Vomiting Bending Over
    • EATING_UNSPECIFIED

      public static final ActionSequenceType EATING_UNSPECIFIED
      Eating Unspecified
    • DRINKING_UNSPECIFIED

      public static final ActionSequenceType DRINKING_UNSPECIFIED
      Drinking Unspecified
    • SLEEPING_UNSPECIFIED

      public static final ActionSequenceType SLEEPING_UNSPECIFIED
      Sleeping Unspecified
    • BREATHING_UNSPECIFIED

      public static final ActionSequenceType BREATHING_UNSPECIFIED
      Breathing Unspecified
    • BREATHING_HARD

      public static final ActionSequenceType BREATHING_HARD
      Breathing Hard
    • BREATHING_SLOW

      public static final ActionSequenceType BREATHING_SLOW
      Breathing Slow
    • BREATHING_PANTING

      public static final ActionSequenceType BREATHING_PANTING
      Breathing Panting
    • URINATING

      public static final ActionSequenceType URINATING
      Urinating
    • DEFECATING

      public static final ActionSequenceType DEFECATING
      Defecating
    • MOUNTING_A_VEHICLE

      public static final ActionSequenceType MOUNTING_A_VEHICLE
      Mounting a Vehicle
    • DISMOUNTING_A_VEHICLE

      public static final ActionSequenceType DISMOUNTING_A_VEHICLE
      Dismounting a Vehicle
    • FIRING_USING_A_PORTABLE_WEAPON_INCLUDING_KNIVES

      public static final ActionSequenceType FIRING_USING_A_PORTABLE_WEAPON_INCLUDING_KNIVES
      Firing/Using a Portable Weapon (including knives)
    • THROWING_A_PORTABLE_WEAPON_OBJECT

      public static final ActionSequenceType THROWING_A_PORTABLE_WEAPON_OBJECT
      Throwing a Portable Weapon Object
    • USING_CARRIED_EQUIPMENT

      public static final ActionSequenceType USING_CARRIED_EQUIPMENT
      Using Carried Equipment
    • USING_OTHER_EQUIPMENT_NOT_OPERATING_A_VEHICLE

      public static final ActionSequenceType USING_OTHER_EQUIPMENT_NOT_OPERATING_A_VEHICLE
      Using Other Equipment (Not Operating a Vehicle)
    • OPERATING_A_VEHICLE

      public static final ActionSequenceType OPERATING_A_VEHICLE
      Operating a Vehicle
    • RIDING_A_LIFEFORM

      public static final ActionSequenceType RIDING_A_LIFEFORM
      Riding a Lifeform
    • MOUNTING_A_LIFEFORM

      public static final ActionSequenceType MOUNTING_A_LIFEFORM
      Mounting a Lifeform
    • DISMOUNTING_A_LIFEFORM

      public static final ActionSequenceType DISMOUNTING_A_LIFEFORM
      Dismounting a Lifeform
    • RELOADING_A_PORTABLE_WEAPON

      public static final ActionSequenceType RELOADING_A_PORTABLE_WEAPON
      Reloading a Portable Weapon
    • RELOADING_A_NON_PORTABLE_WEAPON

      public static final ActionSequenceType RELOADING_A_NON_PORTABLE_WEAPON
      Reloading a Non Portable Weapon
  • Method Details