Package edu.nps.moves.dis7.enumerations
Class LandPlatformAppearance
java.lang.Object
java.util.BitSet
edu.nps.moves.dis7.pdus.DisBitSet
edu.nps.moves.dis7.enumerations.LandPlatformAppearance
- All Implemented Interfaces:
Marshaller,Serializable,Cloneable
Generated from XML,
UID 31 marshal size 32
LandPlatformAppearance
UID 31 marshal size 32
LandPlatformAppearance
- See Also:
- Serialized Form
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Nested Class Summary
Nested Classes -
Field Summary
FieldsModifier and TypeFieldDescriptionstatic LandPlatformAppearance.BitsDescribes whether blackout brake lights are on or offstatic LandPlatformAppearance.BitsDescribes whether blackout lights are on or offstatic LandPlatformAppearance.BitsDescribes whether brake lights are on or offstatic LandPlatformAppearance.BitsDescribes the camouflage color, UseAppearanceCamouflageTypevalues for this fieldstatic LandPlatformAppearance.BitsDescribes the type of concealment, UseAppearanceConcealedPositionvalues for this fieldstatic LandPlatformAppearance.BitsDescribes the damaged appearance, UseAppearanceDamagevalues for this fieldstatic LandPlatformAppearance.BitsDescribes whether it can fire weaponsstatic LandPlatformAppearance.BitsDescribes whether head lights are on or offstatic LandPlatformAppearance.BitsDescribes whether interior lights (forward) are on or offstatic LandPlatformAppearance.BitsDescribes whether or not the engine is emitting smokestatic LandPlatformAppearance.BitsDescribes whether the entity is burning and flames are visiblestatic LandPlatformAppearance.BitsDescribes whether the entity is frozen and should not be dead reckonedstatic LandPlatformAppearance.BitsDescribes whether or not smoke is emanating from the entitystatic LandPlatformAppearance.BitsDescribes the status of the mechanism required for the platform to be operational, such as the elevated status of the primary launcher, UseAppearanceLauncherOperationalvalues for this fieldstatic LandPlatformAppearance.BitsDescribes whether or not the entity is masked or cloakedstatic LandPlatformAppearance.BitsDescribes whether it is capable of moving on its own powerstatic LandPlatformAppearance.BitsDescribes whether or not the vehicle occupants have surrenderedstatic LandPlatformAppearance.BitsDescribes the visual paint design, UseAppearancePaintSchemevalues for this fieldstatic LandPlatformAppearance.BitsDescribes whether the power plant is on or offstatic LandPlatformAppearance.BitsDescribes whether the primary hatch is open or closed and whether someone is visible, UseAppearanceHatchvalues for this fieldstatic LandPlatformAppearance.BitsDescribes whether or not the ramp is extendedstatic LandPlatformAppearance.BitsDescribes whether spot/search light #1 is on or offstatic LandPlatformAppearance.BitsDescribes whether the entity is active or deactivated, UseAppearanceEntityorObjectStatevalues for this fieldstatic LandPlatformAppearance.BitsDescribes whether tail lights are on or offstatic LandPlatformAppearance.BitsDescribes whether or not the tent is extendedstatic LandPlatformAppearance.BitsDescribes the size of the dust cloud trailing effect, UseAppearanceTrailingEffectsvalues for this field -
Constructor Summary
ConstructorsConstructorDescriptionDefault constructorLandPlatformAppearance(LandPlatformAppearance.Bits wh, int value)Default constructor with parameters -
Method Summary
Modifier and TypeMethodDescriptionset(int start, int length, int value)Some bitfields are defined without specific bits enumeratedset(LandPlatformAppearance.Bits wh, int value)Accessor method to set valuetoString()Provide string representationMethods inherited from class edu.nps.moves.dis7.pdus.DisBitSet
calculateMask, calculateMask, getMarshalledSize, marshal, marshal, marshallCommon, setbits, unmarshal, unmarshalMethods inherited from class java.util.BitSet
and, andNot, cardinality, clear, clear, clear, clone, equals, flip, flip, get, get, hashCode, intersects, isEmpty, length, nextClearBit, nextSetBit, or, previousClearBit, previousSetBit, set, set, set, set, size, stream, toByteArray, toLongArray, valueOf, valueOf, valueOf, valueOf, xor
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Field Details
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PAINTSCHEME
Describes the visual paint design, UseAppearancePaintSchemevalues for this field -
MOBILITYKILLED
Describes whether it is capable of moving on its own power -
FIREPOWERKILLED
Describes whether it can fire weapons -
DAMAGE
Describes the damaged appearance, UseAppearanceDamagevalues for this field -
ISSMOKEEMANATING
Describes whether or not smoke is emanating from the entity -
ISENGINEEMITTINGSMOKE
Describes whether or not the engine is emitting smoke -
TRAILINGDUSTCLOUD
Describes the size of the dust cloud trailing effect, UseAppearanceTrailingEffectsvalues for this field -
PRIMARYHATCH
Describes whether the primary hatch is open or closed and whether someone is visible, UseAppearanceHatchvalues for this field -
HEADLIGHTSON
Describes whether head lights are on or off -
TAILLIGHTSON
Describes whether tail lights are on or off -
BRAKELIGHTSON
Describes whether brake lights are on or off -
ISFLAMING
Describes whether the entity is burning and flames are visible -
LAUNCHEROPERATIONAL
Describes the status of the mechanism required for the platform to be operational, such as the elevated status of the primary launcher, UseAppearanceLauncherOperationalvalues for this field -
CAMOUFLAGETYPE
Describes the camouflage color, UseAppearanceCamouflageTypevalues for this field -
CONCEALEDPOSITION
Describes the type of concealment, UseAppearanceConcealedPositionvalues for this field -
ISFROZEN
Describes whether the entity is frozen and should not be dead reckoned -
POWERPLANTON
Describes whether the power plant is on or off -
STATE
Describes whether the entity is active or deactivated, UseAppearanceEntityorObjectStatevalues for this field -
TENTEXTENDED
Describes whether or not the tent is extended -
RAMPEXTENDED
Describes whether or not the ramp is extended -
BLACKOUTLIGHTSON
Describes whether blackout lights are on or off -
BLACKOUTBRAKELIGHTSON
Describes whether blackout brake lights are on or off -
SPOTSEARCHLIGHT1ON
Describes whether spot/search light #1 is on or off -
INTERIORLIGHTSFORWARDON
Describes whether interior lights (forward) are on or off -
OCCUPANTSSURRENDERED
Describes whether or not the vehicle occupants have surrendered -
MASKEDCLOAKED
Describes whether or not the entity is masked or cloaked
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Constructor Details
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LandPlatformAppearance
public LandPlatformAppearance()Default constructor -
LandPlatformAppearance
Default constructor with parameters- Parameters:
wh- Bits custom data structurevalue- bits of interest
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Method Details
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set
Accessor method to set value- Parameters:
wh- Bits custom data structurevalue- bits of interest- Returns:
- this object
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set
Some bitfields are defined without specific bits enumerated- Parameters:
start- initial position in bit arraylength- number of bitsvalue- bits of interest- Returns:
- this object
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toString
Provide string representation
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