Uses of Interface
edu.nps.moves.dis7.pdus.Marshaller
Packages that use Marshaller
Package
Description
Infrastructure classes for enumerations supporting open-dis7-java library.
Infrastructure classes for PDU packet definitions supporting open-dis7-java library.
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Uses of Marshaller in edu.nps.moves.dis7.enumerations
Classes in edu.nps.moves.dis7.enumerations that implement MarshallerModifier and TypeClassDescriptionclassGenerated from XML,
UID 32 marshal size 32
AirPlatformAppearanceclassGenerated from XML,
UID 451 marshal size 32
AirPlatformCapabilitiesclassGenerated from XML,
UID 239 marshal size 16
ArealObjectAppearanceMinefieldclassGenerated from XML,
UID 39 marshal size 32
CulturalFeatureAppearanceclassGenerated from XML,
UID 458 marshal size 32
CulturalFeatureCapabilitiesclassGenerated from XML,
UID 317 marshal size 8
DEDamageDescriptionComponentVisualDamageStatusclassGenerated from XML,
UID 313 marshal size 16
DEFireFlagsclassGenerated from XML,
UID 38 marshal size 32
EnvironmentalAppearanceclassGenerated from XML,
UID 457 marshal size 32
EnvironmentalCapabilitiesclassGenerated from XML,
UID 249 marshal size 8
EnvironmentalProcessEnvironmentStatusclassGenerated from XML,
UID 42 marshal size 32
ExpendableAppearanceclassGenerated from XML,
UID 461 marshal size 32
ExpendableCapabilitiesclassGenerated from XML,
UID 31 marshal size 32
LandPlatformAppearanceclassGenerated from XML,
UID 450 marshal size 32
LandPlatformCapabilitiesclassGenerated from XML,
UID 37 marshal size 32
LifeFormsAppearanceclassGenerated from XML,
UID 456 marshal size 32
LifeFormsCapabilitiesclassGenerated from XML,
UID 238 marshal size 16
LinearObjectAppearanceBreachclassGenerated from XML,
UID 236 marshal size 16
LinearObjectAppearanceExhaustsmokeclassGenerated from XML,
UID 237 marshal size 16
LinearObjectAppearanceMinefieldLaneMarkerclassGenerated from XML,
UID 489 marshal size 32
LinearObjectAppearanceSpeedBumpclassGenerated from XML,
UID 235 marshal size 16
LinearObjectAppearanceTankDitchandConcertinaWireclassGenerated from XML,
UID 488 marshal size 32
LinearObjectAppearanceWireclassGenerated from XML,
UID 192 marshal size 16
MinefieldDataFusingclassGenerated from XML,
UID 202 marshal size 8
MinefieldDataPaintSchemeclassGenerated from XML,
UID 190 marshal size 16
MinefieldStateAppearanceBitMapclassGenerated from XML,
UID 36 marshal size 32
MunitionAppearanceclassGenerated from XML,
UID 455 marshal size 32
MunitionCapabilitiesclassGenerated from XML,
UID 480 marshal size 32
NonHumanLifeFormsAppearanceclassGenerated from XML,
UID 229 marshal size 16
ObjectStateAppearanceGeneralclassGenerated from XML,
UID 242 marshal size 16
ObjectStateModificationArealObjectclassGenerated from XML,
UID 241 marshal size 16
ObjectStateModificationLinearObjectclassGenerated from XML,
UID 240 marshal size 16
ObjectStateModificationPointObjectclassGenerated from XML,
UID 232 marshal size 16
PointObjectAppearanceAirGroundBurstclassGenerated from XML,
UID 483 marshal size 32
PointObjectAppearanceBuildingRubbleclassGenerated from XML,
UID 230 marshal size 16
PointObjectAppearanceBuildingStructureclassGenerated from XML,
UID 233 marshal size 16
PointObjectAppearanceCraterclassGenerated from XML,
UID 485 marshal size 32
PointObjectAppearanceDisturbedEarthRoadclassGenerated from XML,
UID 231 marshal size 16
PointObjectAppearanceLogcribAbatisVehicledefiladeandInfantryfightingpositionclassGenerated from XML,
UID 486 marshal size 32
PointObjectAppearancePotholeclassGenerated from XML,
UID 234 marshal size 16
PointObjectAppearanceRibbonBridgeclassGenerated from XML,
UID 484 marshal size 32
PointObjectAppearanceStationaryBridgeandAVLBclassGenerated from XML,
UID 487 marshal size 32
PointObjectAppearanceTreeclassGenerated from XML,
UID 41 marshal size 32
RadioAppearanceclassGenerated from XML,
UID 460 marshal size 32
RadioCapabilitiesclassGenerated from XML,
UID 43 marshal size 32
SensorEmitterAppearanceclassGenerated from XML,
UID 462 marshal size 32
SensorEmitterCapabilitiesclassGenerated from XML,
UID 35 marshal size 32
SpacePlatformAppearanceclassGenerated from XML,
UID 454 marshal size 32
SpacePlatformCapabilitiesclassGenerated from XML,
UID 68 marshal size 8
StopFreezeFrozenBehaviorclassGenerated from XML,
UID 34 marshal size 32
SubsurfacePlatformAppearanceclassGenerated from XML,
UID 453 marshal size 32
SubsurfacePlatformCapabilitiesclassGenerated from XML,
UID 40 marshal size 32
SupplyAppearanceclassGenerated from XML,
UID 459 marshal size 32
SupplyCapabilitiesclassGenerated from XML,
UID 33 marshal size 32
SurfacePlatformAppearanceclassGenerated from XML,
UID 452 marshal size 32
SurfacePlatformCapabilitiesclassGenerated from XML,
UID 149 marshal size 16
UAPropulsionPlantConfiguration -
Uses of Marshaller in edu.nps.moves.dis7.pdus
Subinterfaces of Marshaller in edu.nps.moves.dis7.pdusModifier and TypeInterfaceDescriptioninterfaceEntityCapabilities.java created on May 7, 2019.Classes in edu.nps.moves.dis7.pdus that implement MarshallerModifier and TypeClassDescriptionclass7.5.6 Acknowledges the receipt of a Start/Resume PDU, Stop/Freeze PDU, Create Entity PDU, or Remove Entity PDU.classmore descriptive name for a AcknowledgeRPdu IEEE Std 1278.1-2012, IEEE Standard for Distributed Interactive Simulation - Application Protocolsclass5.12.4.6 Serves the same function as the Acknowledge PDU but is used to acknowledge the receipt of a Create Entity-R PDU, a Remove Entity-R PDU, a Start/Resume-R PDU, or a Stop/Freeze-R PDU.class7.5.7 A request from an SM to a managed entity to perform a specified action.classmore descriptive name for a ActionRequestRPdu IEEE Std 1278.1-2012, IEEE Standard for Distributed Interactive Simulation - Application Protocolsclass5.12.4.7 Serves the same function as the Action Request PDU but with the addition of reliability service levels.classSection 7.5.8.classmore descriptive name for a ActionResponseRPdu IEEE Std 1278.1-2012, IEEE Standard for Distributed Interactive Simulation - Application Protocolsclass5.12.4.8 Serves the same function as the Action Response PDU (see 5.6.5.8.1) but is used to acknowledge the receipt of an Action Request-R PDU.class5.9.2.2 The Aggregate State PDU shall be used to communicate the state and other pertinent information about an aggregated unit.class9.4.3 Communicate information about the appearance of a live entity.class7.10.6 Used to communicate detailed information about the addition/modification of a synthetic environment object that is geometrically anchored to the terrain with a set of three or more points that come to a closure.class9.4.4 Communicate information about an entity’s articulated and attached parts.class7.2.6.class7.2.4 Information about elastic collisions in a DIS exercise shall be communicated using a Collision-Elastic PDU.class7.2.3 Collisions between entities shall be communicated by issuing a Collision PDU.class7.5.13 Used to enter arbitrary messages (character strings, for example).classmore descriptive name for a CommentRPdu IEEE Std 1278.1-2012, IEEE Standard for Distributed Interactive Simulation - Application Protocolsclass5.12.4.13 Serves the same function as the Comment PDU.classSection 7.5.2.classmore descriptive name for a CreateEntityRPdu IEEE Std 1278.1-2012, IEEE Standard for Distributed Interactive Simulation - Application Protocolsclass5.12.4.2 Serves the same function as the Create Entity PDU but with the addition of reliability service levels.class7.5.11 Information issued in response to a Data Query PDU or Set Data PDU.classSection 7.5.9.classmore descriptive name for a DataQueryRPdu IEEE Std 1278.1-2012, IEEE Standard for Distributed Interactive Simulation - Application Protocolsclass5.12.4.9 Serves the same function as the Data Query PDU but with the addition of reliability service levels IEEE Std 1278.1-2012, IEEE Standard for Distributed Interactive Simulation - Application Protocolsclassmore descriptive name for a DataRPdu IEEE Std 1278.1-2012, IEEE Standard for Distributed Interactive Simulation - Application Protocolsclass5.12.4.11 Serves the same function as the Data PDU but with the addition of reliability service levels and is used in response to a Data Query-R PDU, a Data-R PDU, or a Set Data-R PDU.class7.6.3 Handles designating operations.class7.3.3 Used to communicate the detonation or impact of munitions, as well as non-munition explosions, the burst or initial bloom of chaff, and the ignition of a flare.class7.3.4 Used to communicate the firing of a directed energy weapon.classThis class is backed by a Java library class,BitSet.classSection 5.3.7.class7.6.2 Communicate active electromagnetic emissions, including radar and radar-related electronic warfare (e.g., jamming).class7.3.5 Used to communicate detailed damage information sustained by an entity regardless of the source of the damage.classSection 5.3.3.classManagment of grouping of PDUs, and more.class7.2.2.class7.2.5.class7.10.2 Used to communicate information about environmental effects and processes.class7.5.12 Reports occurance of a significant event to the simulation manager.classmore descriptive name for a EventReportRPdu IEEE Std 1278.1-2012, IEEE Standard for Distributed Interactive Simulation - Application Protocolsclass5.12.4.12 Contains the same information as found in the Event Report PDU.classRepresents the position and state of one entity in the world.class7.3.2 Used to communicate the firing of a weapon or expendable.class7.10.3 Used to communicate information about global, spatially varying environmental effects.classmore descriptive name for an IFFPdu IEEE Std 1278.1-2012, IEEE Standard for Distributed Interactive Simulation - Application ProtocolsclassSection 5.3.7.4.2 When present, layer 2 should follow layer 1 and have the following fields.classIEEE Std 1278.1-2012, IEEE Standard for Distributed Interactive Simulation - Application Protocolsclass5.13.3.1 Used to communicate an IO attack or the effects of an IO attack on one or more target entities.classIEEE Std 1278.1-2012, IEEE Standard for Distributed Interactive Simulation - Application Protocolsclass5.13.4.1 Used to communicate the effects of an IO attack on one or more target entities.class5.8.7 Communicates the state of a particular intercom device, request an action of another intercom device, or respond to an action request.class5.8.6 Conveys the audio or digital data that is used to communicate between simulated intercom devices IEEE Std 1278.1-2012, IEEE Standard for Distributed Interactive Simulation—Application Protocolsclass5.9.3.1 The IsGroupOf PDU shall communicate information about the individual states of a group of entities, including state information that is necessary for the receiving simulation applications to represent the issuing group of entities in the simulation applications’ own simulation.class5.9.5 Used to request hierarchical linkage of separately hosted simulation entities IEEE Std 1278.1-2012, IEEE Standard for Distributed Interactive Simulation - Application Protocolsclass9.4.6 Communicate information associated with the impact or detonation of a munition.class9.4.5 Representation of weapons fire in a DIS exercise involving LEs.class7.10.5 Used to communicate detailed information about the addition/modification of a synthetic environment object that is geometrically anchored to the terrain with one point and has size and orientation.classmore descriptive name for a LEDetonationPdu IEEE Std 1278.1-2012, IEEE Standard for Distributed Interactive Simulation - Application ProtocolsclassDoes not inherit from PduBase.classmore descriptive name for a LEFirePdu IEEE Std 1278.1-2012, IEEE Standard for Distributed Interactive Simulation - Application ProtocolsclassThe live entity PDUs have a slightly different header IEEE Std 1278.1-2012, IEEE Standard for Distributed Interactive Simulation - Application ProtocolsclassAbstract superclass for logistics PDUs.class5.10.4 Information about the location and status of a collection of mines in a minefield is conveyed through the Minefield Data PDU on an individual mine basis.classAbstract superclass for PDUs relating to minefields.class5.10.3 Contains information about the requesting entity and the region and mine types of interest to the requesting entity.class5.10.5 Contains information about the requesting entity and the PDU(s) that were not received in response to a query.class5.10.2 Communicate information about the minefield, including the location, perimeter, and types of mines contained within it.classBase class of PduBase and LiveEntityPdu IEEE Std 1278.1-2012, IEEE Standard for Distributed Interactive Simulation - Application ProtocolsclassThe superclass for all PDUs except LiveEntity.class7.10.4 Used to communicate detailed information about the addition/modification of a synthetic environment object that is geometrically anchored to the terrain with a single point.classAbstract superclass for radio communications PDUs.class5.8.5 Communicates the state of a particular radio receiver.classmore descriptive name for a RecordQueryRPdu IEEE Std 1278.1-2012, IEEE Standard for Distributed Interactive Simulation - Application Protocolsclass5.12.4.14 Used to communicate a request for data in record format.classmore descriptive name for a RecordRPdu IEEE Std 1278.1-2012, IEEE Standard for Distributed Interactive Simulation - Application Protocolsclass5.12.4.16 Used to respond to a Record Query-R PDU or a Set Record-R PDU.classSection 7.5.3 The removal of an entity from an exercise shall be communicated with a Remove Entity PDU.classmore descriptive name for a RemoveEntityRPdu IEEE Std 1278.1-2012, IEEE Standard for Distributed Interactive Simulation - Application Protocolsclass5.12.4.3 Contains the same information as found in the Remove Entity PDU with the addition of the level of reliability service to be used for the removal action being requested.class5.5.10 Used by the repairing entity to communicate the repair that has been performed for the entity that requested repair service.class5.5.11 used by the receiving entity to acknowledge the receipt of a Repair Complete PDU IEEE Std 1278.1-2012, IEEE Standard for Distributed Interactive Simulation - Application Protocolsclass5.5.8 Used to communicate the canceling of a resupply service provided through logistics support.class5.5.6 Communicate the offer of supplies by a supplying entity to a receiving entity.class5.5.7 Used to acknowledge the receipt of supplies by the receiving entity.class7.6.6 Certain supplemental information on an entity’s physical state and emissions.class5.5.5 Communicate information associated with one entity requesting a service from another.classSection 7.5.10.classmore descriptive name for a SetDataRPdu IEEE Std 1278.1-2012, IEEE Standard for Distributed Interactive Simulation - Application Protocolsclass5.12.4.10 Serves the same function as the Set Data PDU but with the addition of reliability service levels.classmore descriptive name for a SetRecordRPdu IEEE Std 1278.1-2012, IEEE Standard for Distributed Interactive Simulation - Application Protocolsclass5.12.4.15 Used to set or change certain parameter values.class5.8.4, 7.7.3 Conveys the audio or digital data carried by the simulated radio or intercom transmission.classFirst part of a simulation management (SIMAN) PDU and SIMAN-Reliability (SIMAN-R) PDU.classIEEE Std 1278.1-2012, IEEE Standard for Distributed Interactive Simulation - Application ProtocolsclassSection 7.5.4.classmore descriptive name for a StartResumeRPdu IEEE Std 1278.1-2012, IEEE Standard for Distributed Interactive Simulation - Application Protocolsclass5.12.4.4 Serves the same function as the Start/Resume PDU but with the addition of reliability service levels IEEE Std 1278.1-2012, IEEE Standard for Distributed Interactive Simulation - Application ProtocolsclassSection 7.5.5.classmore descriptive name for a StopFreezeRPdu IEEE Std 1278.1-2012, IEEE Standard for Distributed Interactive Simulation - Application Protocolsclass5.12.4.5 Serves the same function as the Stop/Freeze PDU (see 5.6.5.5.1) but with the addition of reliability service levels.classmore descriptive name for a SEESPdu IEEE Std 1278.1-2012, IEEE Standard for Distributed Interactive Simulation - Application ProtocolsclassSection 5.3.11: Abstract superclass for synthetic environment PDUs IEEE Std 1278.1-2012, IEEE Standard for Distributed Interactive Simulation - Application Protocolsclassmore descriptive name for a TSPIPdu IEEE Std 1278.1-2012, IEEE Standard for Distributed Interactive Simulation - Application ProtocolsclassInformation initiating the dyanic allocation and control of simulation entities between two simulation applications.class5.8.3 Communicates the state of a particular radio transmitter or simple intercom.class9.4.2 The Time Space Position Information (TSPI) PDU shall communicate information about the LE’s state vector.class7.6.4 Information about underwater acoustic emmissions.classAbstract superclass for fire and detonation pdus that have shared information.