diff --git a/assignments/src/MV3500Cohort2021JulySeptember/homework3/Reynolds/ExampleSimulationProgramReynolds.java b/assignments/src/MV3500Cohort2021JulySeptember/homework3/Reynolds/ExampleSimulationProgramReynolds.java new file mode 100644 index 0000000000000000000000000000000000000000..163923a3301764dc2fcef4cf79483a78b903bd20 --- /dev/null +++ b/assignments/src/MV3500Cohort2021JulySeptember/homework3/Reynolds/ExampleSimulationProgramReynolds.java @@ -0,0 +1,528 @@ +/** + * Copyright (c) 2008-2021, MOVES Institute, Naval Postgraduate School (NPS). All rights reserved. + * This work is provided under a BSD open-source license, see project license.html and license.txt + * + * This Program is a modified version of ExampleSimulationProgram in order to see the + * verbose plain text pdu log. This simulates a firewall identifying a malicious packet + * and tracing its source before destroying it - updated September 12, 2021 to ensure + * correct file pushed to Gitlab. + * + * @author snapp + */ +package MV3500Cohort2021JulySeptember.homework3.Reynolds; + +import edu.nps.moves.dis7.enumerations.*; // match any +import edu.nps.moves.dis7.pdus.*; // match any of the PDU classes, easier than listing individually +import edu.nps.moves.dis7.utilities.DisThreadedNetworkInterface; +import edu.nps.moves.dis7.utilities.PduFactory; +import edu.nps.moves.dis7.utilities.stream.PduRecorder; +import java.util.ArrayList; +import java.util.logging.Level; +import java.util.logging.Logger; + +/** + * The purpose of this program is to provide an easily modifiable example + * simulation program that includes DIS-capable entities doing tasks and + * reporting them to the network. Default settings include PDU recording turned + * on by default. + */ +public class ExampleSimulationProgramReynolds { + + private boolean verboseComments = true; + static final String NETWORK_ADDRESS_DEFAULT = "239.1.2.3"; + static final int NETWORK_PORT_DEFAULT = 3000; + static String networkAddress = NETWORK_ADDRESS_DEFAULT; + static int networkPort = NETWORK_PORT_DEFAULT; + String DEFAULT_OUTPUT_DIRECTORY = "./pduLog"; + + private EntityID createFriendSpaceCraft() { + EntityID FNSPaceCraftID = new EntityID(); // 1.1.225.1.1.1 Platform,Cyber,USA,FireWall + FNSPaceCraftID.setSiteID(1); + FNSPaceCraftID.setApplicationID(1); + FNSPaceCraftID.setEntityID(1); + return FNSPaceCraftID; + } + + private EntityType createFriendSpaceCraftType() { + EntityType FNSpaceCraftType = new EntityType(); + FNSpaceCraftType.setEntityKind(EntityKind.PLATFORM); + FNSpaceCraftType.setDomain(Domain.inst(PlatformDomain.SPACE)); + FNSpaceCraftType.setCountry(Country.UNITED_STATES_OF_AMERICA_USA); + FNSpaceCraftType.setCategory(3); + FNSpaceCraftType.setSubCategory(1); + FNSpaceCraftType.setSpecific(1); + return FNSpaceCraftType; + } + + private EntityID createHostileSpaceCraft() { + EntityID HHostileSpaceCraftID = new EntityID(); // 1.1.45.1.7.1 Platform,Cyber,China,MaliciousPacket + HHostileSpaceCraftID.setSiteID(2); + HHostileSpaceCraftID.setApplicationID(2); + HHostileSpaceCraftID.setEntityID(2); + return HHostileSpaceCraftID; + } + + private EntityType createHostileSpaceCraftType() { + EntityType HostileSpaceCraftType = new EntityType(); + HostileSpaceCraftType.setEntityKind(EntityKind.PLATFORM); + HostileSpaceCraftType.setDomain(Domain.inst(PlatformDomain.SPACE)); + HostileSpaceCraftType.setCountry(Country.RUSSIA_RUS); + HostileSpaceCraftType.setCategory(3); + HostileSpaceCraftType.setSubCategory(1); + HostileSpaceCraftType.setSpecific(1); + return HostileSpaceCraftType; + } + + private MunitionDescriptor createPulseTorpedo() { + + EntityType PulseTorpedoType = new EntityType(); //2.2.225.2.13.1 + PulseTorpedoType.setEntityKind(EntityKind.MUNITION); + PulseTorpedoType.setDomain(Domain.inst(PlatformDomain.SPACE)); + PulseTorpedoType.setCountry(Country.UNITED_STATES_OF_AMERICA_USA); + PulseTorpedoType.setCategory(1); + PulseTorpedoType.setSubCategory(3); + PulseTorpedoType.setSpecific(1); + MunitionDescriptor PulseTorpedo = new MunitionDescriptor(); + PulseTorpedo.setMunitionType(PulseTorpedoType); + PulseTorpedo.setQuantity(1000); + PulseTorpedo.setFuse(MunitionDescriptorFuse.CONTACT); + PulseTorpedo.setRate(200); + return PulseTorpedo; + } + + /** + * This runSimulationLoops() method is for you, a programmer-modifiable + * method for defining and running a new simulation of interest. Welcome! + * Other parts of this program handle bookkeeping and plumbing tasks so that + * you can focus on your model entities and activities. Expandable support + * includes DIS EntityStatePdu, FirePdu and CommentPdu all available for + * modification and sending in a simulation loop. Continuous improvement + * efforts seek to make this program as easy and straightforward as possible + * for DIS simulationists to use and adapt. All of the other methods are + * setup, teardown and configuration that you may find interesting, even + * helpful, but don't really have to worry about. + */ + @SuppressWarnings("SleepWhileInLoop") // yes we do that + public void runSimulationLoops() { + try { + /** + * seconds for real-time execution (not simulation time, which may + * or may not be the same) + */ + final double SIMULATION_LOOP_DURATION_SECONDS = 1.0; + final int SIMULATION_MAX_LOOP_COUNT = 10; // be deliberate out out there! also avoid infinite loops. + int simulationLoopCount = 0; // variable, initialized at 0 + boolean simulationComplete = false; // sentinel variable as termination condition,, are we done yet? + boolean fireBool = false; + boolean destBool = false; + int TorpedoDamageRecieved = 0; + + // TODO reset clock to zero each time for consistent outputs + // Your model setup: define participants. who's who in this zoo? + // Assuming you keep track of entity objects... here is some support for for Entity 1. + // create PDU object for US Firewall and set its values. + EntityStatePdu entityStatePdu_1 = pduFactory.makeEntityStatePdu(); + entityStatePdu_1.setEntityID(createFriendSpaceCraft()); + entityStatePdu_1.setEntityType(createFriendSpaceCraftType()); + entityStatePdu_1.getEntityLocation().setX(-10); + entityStatePdu_1.setForceId(ForceID.FRIENDLY); + + // TODO someday, use enumerations; is there a unique site triplet for MOVES Institute? + // create PDU object for Malware Packet and set its values. + EntityStatePdu entityStatePdu_2 = pduFactory.makeEntityStatePdu(); + entityStatePdu_2.setEntityID(createHostileSpaceCraft()); + entityStatePdu_2.setEntityType(createHostileSpaceCraftType()); + entityStatePdu_2.getEntityLocation().setX(10); + entityStatePdu_2.setForceId(ForceID.OPPOSING); + + + + FirePdu firePdu = pduFactory.makeFirePdu(); // for entity 1 first weapon (possible traceroute) + // should we customize this munition? what is it for your simulation? + EntityID fireID = new EntityID(); + fireID.setSiteID(1); + fireID.setApplicationID(1); + fireID.setEntityID(1); + EntityID targetID = new EntityID(); + targetID.setSiteID(2); + targetID.setApplicationID(2); + targetID.setEntityID(2); + + firePdu.setFiringEntityID(fireID); + firePdu.setTargetEntityID(targetID); + + firePdu.setDescriptor(createPulseTorpedo()); // calling create PulseTorpedo Method + + EntityID TracerouteID = new EntityID(); + TracerouteID.setEntityID(1); + firePdu.setMunitionExpendibleID(TracerouteID); + + CommentReliablePdu HostileSpaceCraftDestroyedComment = pduFactory.makeCommentReliablePdu("Malware Packet DESTROYED BY Firewall"); + CommentReliablePdu HostileSpaceCraftDetectedComment = pduFactory.makeCommentReliablePdu("Firewall Detects Malware engage Traceroute"); + + // TODO simulation management PDUs for startup, planning to design special class support + //DetonationPdu detonationPdu = pduFactory.makeDetonationPdu(); + //detonationPdu.setDescriptor(pDescriptor); + // loop the simulation while allowed, programmer can set additional conditions to break out and finish + while (simulationLoopCount < SIMULATION_MAX_LOOP_COUNT) // are we done yet? + { + simulationLoopCount++; // good practice: increment loop counter as first action in that loop + + // ============================================================================================= + // * your own simulation code starts here! * + // ============================================================================================= + // are there any other variables to modify at the beginning of your loop? + // compute a track, update an ESPDU, whatever it is that your model is doing... + // Where is my entity? Insert changes in position; this sample only changes X position. + entityStatePdu_1.getEntityLocation().setX(entityStatePdu_1.getEntityLocation().getX() + 1.0); // stationary defensive posture + entityStatePdu_2.getEntityLocation().setX(entityStatePdu_2.getEntityLocation().getX() - 1.0); // 1m per timestep + + // decide whether to fire, and then update the firePdu. Hmmm, you might want a target to shoot at! + Double range = entityStatePdu_2.getEntityLocation().getX(); + System.out.println("range: " + range + " clicks from friendly assets!"); + + if (range <= 5) { // Range 5 + if (!fireBool) { + sendSinglePdu(HostileSpaceCraftDetectedComment); + // Inform the user of the detection + System.out.println("Friendly SpaceCraft Detects Hostile SpaceCraft from " + + entityStatePdu_2.getEntityType().getCountry() + + "... Engaging with Pulse Torpedo's"); + } + fireBool = true; + System.out.println("Entity#" + + firePdu.getFiringEntityID().getEntityID() + + " is firing " + + firePdu.getDescriptor().getMunitionType().getDomain() + + "." + + firePdu.getDescriptor().getMunitionType().getCountry() + + "." + + firePdu.getDescriptor().getMunitionType().getCategory() + + "." + + firePdu.getDescriptor().getMunitionType().getSubCategory() + + "." + + firePdu.getDescriptor().getMunitionType().getSpecific() + + "." + + " at Entity#" + firePdu.getTargetEntityID().getEntityID() + + " from " + entityStatePdu_2.getEntityType().getCountry()); + + if (firePdu.getTargetEntityID().getEntityID() == 6666) { + TorpedoDamageRecieved += 1; + if (TorpedoDamageRecieved > 1) { + // The Firewall destroys the MalPacket + + System.out.println("Hostile SpaceCraft DESTROYED BY Friendly SpaceCraft after " + + TorpedoDamageRecieved + + "direct hits from the Pulse Torpedo's."); + narrativeMessage4 = "Destroyed Hostile SpaceCraft"; + destBool = true; + simulationComplete = true; + + } + } + } + // etc. etc. your code goes here for your simulation of interest + + // something happens between my simulation entities, la de da de da... + System.out.println("... Scanning for Engagements..."); + + // make your reports: narrative code for CommentPdu here (set all to empty strings to avoid sending) + narrativeMessage1 = "MV3500 ExampleSimulationProgramReynolds"; + narrativeMessage2 = "runSimulation() loop " + simulationLoopCount; + narrativeMessage3 = "verified PDUs for simulation!"; // intentionally blank for testing + + // your loop termination condition goes here + if (simulationLoopCount > 4) // for example + { + simulationComplete = true; + } + // ============================================================================================= + // * your own simulation code is finished here! * + // ============================================================================================= + + // staying synchronized with timestep: wait duration for elapsed time in this loop + // Thread.sleep needs a (long) parameter for milliseconds, which are clumsy to use sometimes + Thread.sleep((long) (SIMULATION_LOOP_DURATION_SECONDS * 1000)); // seconds * (1000 msec/sec) = milliseconds + System.out.println("... [Pausing for " + SIMULATION_LOOP_DURATION_SECONDS + " seconds] \n"); + + // OK now send the status PDUs for this loop, and then continue + System.out.println("sending PDUs for simulation step " + simulationLoopCount + ", monitor loopback to confirm sent"); + sendAllPdusForLoopTimestep( + entityStatePdu_1, + firePdu, + timeStepComment, + narrativeMessage1, + narrativeMessage2, + narrativeMessage3 + ); + sendSinglePdu(entityStatePdu_2); // me too i.e. 2! + System.out.println("... [PDUs successfully sent for this loop] \n"); + + // =============================== + // loop now finished, check whether to terminate if simulation complete, otherwise continue + if (simulationComplete || (simulationLoopCount > 10000)) // for example; including fail-safe condition is good + { + //sendSinglePdu(detonationPdu); + System.out.println("... [Termination condition met, simulationComplete = " + simulationComplete + "]"); // ", final loopCount=" + loopCount + + break; + } + } // end of simulation loop + + narrativeMessage2 = "runSimulation() completed successfully"; // all done + sendCommentPdu(narrativeComment, narrativeMessage1, narrativeMessage2, narrativeMessage3); + System.out.println("... [final CommentPdu successfully sent for simulation]"); + // TODO simulation management PDUs + } catch (InterruptedException iex) // handle any exception that your code might choose to provoke! + { + Logger.getLogger(ExampleSimulationProgramReynolds.class.getName()).log(Level.SEVERE, null, iex); + } + } + /* **************************** infrastructure code, modification is seldom needed ************************* */ + + String narrativeMessage1 = new String(); + String narrativeMessage2 = new String(); + String narrativeMessage3 = new String(); + String narrativeMessage4 = new String(); + + /* VariableRecordType enumerations have potential use with CommentPdu logs */ + /* TODO contrast to EntityType */ + VariableRecordType descriptionComment = VariableRecordType.DESCRIPTION; + VariableRecordType narrativeComment = VariableRecordType.COMPLETE_EVENT_REPORT; + VariableRecordType statusComment = VariableRecordType.APPLICATION_STATUS; + VariableRecordType timeStepComment = VariableRecordType.APPLICATION_TIMESTEP; + VariableRecordType otherComment = VariableRecordType.OTHER; + + /** + * Output prefix to identify this class, helps with logging + */ + private final static String TRACE_PREFIX = "[" + ExampleSimulationProgramReynolds.class.getName() + "] "; + + // class variables + PduFactory pduFactory = new PduFactory(); + DisThreadedNetworkInterface disNetworkInterface; + DisThreadedNetworkInterface.PduListener pduListener; + Pdu receivedPdu; + PduRecorder pduRecorder; + + /** + * Constructor design goal: additional built-in initialization conveniences + * can go here to keep student efforts focused on the runSimulation() + * method. + */ + public ExampleSimulationProgramReynolds() { + // Constructor is under consideration. Constructor is not currently needed. + } + + /** + * Utility Constructor that allows your example simulation program to + * override default network address and port + * + * @param address network address to use + * @param port corresponding network port to use + */ + public ExampleSimulationProgramReynolds(String address, int port) { + setNetworkAddress(address); + + setNetworkPort(port); + } + + /** + * @return the networkAddress + */ + public String getNetworkAddress() { + return networkAddress; + } + + /** + * @param newNetworkAddress the networkAddress to set + */ + public final void setNetworkAddress(String newNetworkAddress) { + ExampleSimulationProgramReynolds.networkAddress = newNetworkAddress; + } + + /** + * @return the networkPort + */ + public int getNetworkPort() { + return networkPort; + } + + /** + * @param newNetworkPort the networkPort to set + */ + public final void setNetworkPort(int newNetworkPort) { + ExampleSimulationProgramReynolds.networkPort = newNetworkPort; + } + + /** + * Initialize network interface, choosing best available network interface + */ + public void setUpNetworkInterface() { + disNetworkInterface = new DisThreadedNetworkInterface(getNetworkAddress(), getNetworkPort()); + disNetworkInterface.setDescriptor("ExampleSimulationProgramReynolds pdu looping"); + + System.out.println("Network confirmation:" + + " address=" + disNetworkInterface.getAddress() + + // disNetworkInterface.getMulticastGroup() + + " port=" + disNetworkInterface.getPort()); // + disNetworkInterface.getDisPort()); + pduListener = new DisThreadedNetworkInterface.PduListener() { + /** + * Callback handler for listener + */ + @Override + public void incomingPdu(Pdu newPdu) { + receivedPdu = newPdu; + } + }; + disNetworkInterface.addListener(pduListener); + + String outputDirectory = DEFAULT_OUTPUT_DIRECTORY; + System.out.println("Beginning pdu save to directory " + outputDirectory); + pduRecorder = new PduRecorder(outputDirectory, getNetworkAddress(), getNetworkPort()); // assumes save + pduRecorder.setDescriptor("ExampleSimulationProgramReynolds pduRecorder"); + pduRecorder.start(); // begin running + } + + /** + * All done, release network resources + */ + public void tearDownNetworkInterface() { + pduRecorder.stop(); + + disNetworkInterface.removeListener(pduListener); + + disNetworkInterface.close(); +// disNetworkInterface.kill(); // renamed as close(), deprecated +// disNetworkInterface = null; // making sure no possibility of zombie process remaining... + } + + /** + * Send a single Protocol Data Unit (PDU) of any type + * + * @param pdu the pdu to send + */ + private void sendSinglePdu(Pdu pdu) { + try { + disNetworkInterface.send(pdu); + Thread.sleep(100); // TODO consider refactoring the wait logic and moving externally + } catch (InterruptedException ex) { + System.err.println(this.getClass().getName() + " Error sending PDU: " + ex.getLocalizedMessage()); + System.exit(1); + } + } + + /** + * Send Comment PDU + * + * @see + * <a href="https://docs.oracle.com/javase/tutorial/java/javaOO/arguments.html">Passing + * Information to a Method or a Constructor</a> Arbitrary Number of + * Arguments + * @param commentType enumeration value describing purpose of the narrative + * comment + * @param comments String array of narrative comments + */ + public void sendCommentPdu(VariableRecordType commentType, + // vararg... variable-length set of String comments can optionally follow + String... comments) { + sendAllPdusForLoopTimestep(null, null, commentType, comments); + } + + /** + * Send EntityState, Fire, Comment PDUs that got updated for this loop, + * reflecting state of current simulation timestep. + * + * @see + * <a href="https://docs.oracle.com/javase/tutorial/java/javaOO/arguments.html">Passing + * Information to a Method or a Constructor</a> Arbitrary Number of + * Arguments + * @param entityStatePdu the ESPDU to send, if any + * @param firePdu the FirePDU to send, if any + * @param commentType enumeration value describing purpose of the narrative + * comment + * @param comments String array of narrative comments + */ + public void sendAllPdusForLoopTimestep(EntityStatePdu entityStatePdu, + FirePdu firePdu, + VariableRecordType commentType, + // vararg... variable-length set of String comments can optionally follow + String... comments) { + if (entityStatePdu != null) { + sendSinglePdu(entityStatePdu); + } + + if (firePdu != null) { + sendSinglePdu(firePdu); // bang + } + if ((comments != null) && (comments.length > 0)) { + ArrayList<String> newCommentsList = new ArrayList<>(); + for (String comment : comments) { + if (!comment.isEmpty()) { + newCommentsList.add(comment); // OK found something to send + } + } + if (!newCommentsList.isEmpty()) { + if (commentType == null) { + commentType = otherComment; // fallback value otherComment + } // now build the commentPdu from these string inputs, thus constructing a narrative entry + CommentPdu commentPdu = pduFactory.makeCommentPdu(commentType, newCommentsList.toArray(new String[0])); // comments); + sendSinglePdu(commentPdu); + if (isVerboseComments()) { + System.out.println("*** [Narrative comment sent: " + commentType.name() + "] " + newCommentsList.toString()); + } + } + } + } + + /** + * Main method is first executed when a program instance is loaded. + * + * @see + * <a href="https://docs.oracle.com/javase/tutorial/getStarted/application/index.html">Java + * Tutorials: A Closer Look at the "Hello World!" Application</a> + * @param args command-line arguments are an array of optional String + * parameters that are passed from execution environment during invocation + */ + public static void main(String[] args) { + System.out.println(TRACE_PREFIX + "started..."); + + ExampleSimulationProgramReynolds thisProgram = new ExampleSimulationProgramReynolds(); // creates instance + + // initial execution: can handle args array of initialization arguments here + if (args.length == 2) { + if ((args[0] != null) && !args[0].isEmpty()) { + thisProgram.setNetworkAddress(args[0]); + } + + if ((args[1] != null) && !args[1].isEmpty()) { + thisProgram.setNetworkPort(Integer.parseInt(args[1])); + } + } else if (args.length != 0) { + System.err.println("Usage: " + thisProgram.getClass().getName() + " [address port]"); + System.exit(-1); + } + // OK here we go... + + thisProgram.setUpNetworkInterface(); + + thisProgram.runSimulationLoops(); // ... your simulation execution code goes in there ... + + thisProgram.tearDownNetworkInterface(); // make sure no processes are left lingering + + System.out.println(TRACE_PREFIX + "complete."); // report successful completion + } + + /** + * @return whether verboseComments mode is enabled + */ + public boolean isVerboseComments() { + return verboseComments; + } + + /** + * @param newVerboseComments whether verboseComments mode is enabled + */ + public void setVerboseComments(boolean newVerboseComments) { + this.verboseComments = newVerboseComments; + } +}