diff --git a/conferences/IITSEC2020/README.md b/conferences/IITSEC2020/README.md index 4a83550ee4da45a43f00f64635b1cc3f03a70dff..c91db5c4dc7b80f05d5cb82dd2b355c148cee090 100644 --- a/conferences/IITSEC2020/README.md +++ b/conferences/IITSEC2020/README.md @@ -27,11 +27,7 @@ Multiple new capabilities are undergoing development for IITSEC 2020. <blockquote> <i>Abstract.</i> The Distributed Interactive Simulation (DIS) protocol is a well-established IEEE standard for packet-level exchange of state information between entities in military simulations. DIS facilitates simulation interoperability through a consistent over-the-wire format for information, widely agreed upon constant enumeration values, and community-consensus semantics. - - Anyone can obtain the IEEE-1278 standard and implement their own compliant, interoperable, DIS application. A large variety of tools and codebases simplify this effort, and enable multi-architecture integration of simulations using the DIS stand baseline. DIS focus begins with real-time, physics-based, entity-scale simulations, providing state update and interaction mechanisms which can scale to large virtual environments. - - This tutorial is a "DIS 101" introduction for software implementers and an introduction to the DIS philosophy for simulation systems integrators. Examples are provided using the open-source Open-DIS library for DIS v7 and Enumerations support, available in multiple programming languages. Ongoing work is included in unit testing of DIS streams, and Web-based implementations using X3D Graphics, as well as Compressed DIS and DISv8 development. </blockquote>