From 277d6e91d0ff326d5f2ef4f059f6add3f6242b08 Mon Sep 17 00:00:00 2001
From: brutzman <brutzman@DESKTOP-2S09UKA>
Date: Mon, 24 Feb 2020 21:13:00 -0800
Subject: [PATCH] abstract layout

---
 conferences/IITSEC2020/README.md | 4 ----
 1 file changed, 4 deletions(-)

diff --git a/conferences/IITSEC2020/README.md b/conferences/IITSEC2020/README.md
index 4a83550ee4..c91db5c4dc 100644
--- a/conferences/IITSEC2020/README.md
+++ b/conferences/IITSEC2020/README.md
@@ -27,11 +27,7 @@ Multiple new capabilities are undergoing development for IITSEC 2020.
 
 <blockquote> <i>Abstract.</i>
 The Distributed Interactive Simulation (DIS) protocol is a well-established IEEE standard for packet-level exchange of state information between entities in military simulations.  DIS facilitates simulation interoperability through a consistent over-the-wire format for information, widely agreed upon constant enumeration values, and community-consensus semantics.
-
-
 Anyone can obtain the IEEE-1278 standard and implement their own compliant, interoperable, DIS application. A large variety of tools and codebases simplify this effort, and enable multi-architecture integration of simulations using the DIS stand baseline. DIS focus begins with real-time, physics-based, entity-scale simulations, providing state update and interaction mechanisms which can scale to large virtual environments.
-
-
 This tutorial is a "DIS 101" introduction for software implementers and an introduction to the DIS philosophy for simulation systems integrators.  Examples are provided using the open-source Open-DIS library for DIS v7 and Enumerations support, available in multiple programming languages.  Ongoing work is included in unit testing of DIS streams, and Web-based implementations using X3D Graphics, as well as Compressed DIS and DISv8 development.
 </blockquote>
 
-- 
GitLab