diff --git a/assignments/src/MV3500Cohort2024JulySeptember/homework3/Yu/README.md b/assignments/src/MV3500Cohort2024JulySeptember/homework3/Yu/README.md
new file mode 100644
index 0000000000000000000000000000000000000000..c5aadebfdcbc089649b153eb705bb84c6286336b
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+++ b/assignments/src/MV3500Cohort2024JulySeptember/homework3/Yu/README.md
@@ -0,0 +1,38 @@
+## Homework 3: Example Simulation Recording using OpenDIS Network Streams
+
+<!-- Viewable at https://gitlab.nps.edu/Savage/NetworkedGraphicsMV3500/-/blob/master/assignments/src/MV3500Cohort2024JulySeptember/homework3/README.md -->
+
+### Assignment
+
+1. Adapt the functionality for [OpenDIS ExampleSimulationProgram](../../../../examples/src/OpenDis7Examples/ExampleSimulationProgram.java), modifying provided code
+2. Experiment with the enumeration values that set up each entity and PDU.  What works for you?  What makes sense for your future work?
+3. Adapt or replace the UML diagrams to describe what you have going on.
+4. Record, save and replay your result stream using [PduRecorder](https://savage.nps.edu/opendis7-java/javadoc/edu/nps/moves/dis7/utilities/stream/PduRecorder.html) or [Wireshark](https://www.wireshark.org)
+   * see local [assignments/src/pduLog](../../../pduLog) subdirectory for latest opendis log files
+   * Coming soon, we will also (again have) [X3D-Edit](https://savage.nps.edu/X3D-Edit) for DIS stream recording/replay
+5. Observe good-practice conventions in the [assignments README](../../../README.md) and [current-course README](../README.md) instructions.
+
+This assignment  presents a Problem Prototyping opportunity.
+While some minimal functionality is expected, the general outline of
+a networking problem and proposed solution holds great interest.
+Think of it as warmup preparation for your future work.
+
+This is also a freeplay opportunity. 
+You have the option to pick one or more of the provided course example programs 
+and adapt the source to demonstrate a new client-server handshake protocol of interest.
+
+Be sure to provide a rationale that justifies why the networking choices you made
+(TCP/UDP, unicast/multicast, etc.) are the best for the problem you are addressing.
+
+You may find that the prior [homework2 README](../homework2/README.md) still provides
+helpful details on what specific deliverables are expected in each homework assignment.
+
+Team efforts are encouraged, though if you choose a team approach be sure to justify why.
+This is a good warmup prior to final projects. Have fun with Java networking!
+
+### Prior Assignment, August 2019
+
+In 2019, students worked together on a single project to check wireless multicast connectivity recently deployed on NPS campus.  
+
+See their experimental results in the [NPS Multicast Connectivity Report](../../MV3500Cohort2019JulySeptember/homework3).
+
diff --git a/assignments/src/MV3500Cohort2024JulySeptember/homework3/Yu/YuSimulationProgram.java b/assignments/src/MV3500Cohort2024JulySeptember/homework3/Yu/YuSimulationProgram.java
new file mode 100644
index 0000000000000000000000000000000000000000..bfef8b9ea18297f93f32223059c1692f1f1c7887
--- /dev/null
+++ b/assignments/src/MV3500Cohort2024JulySeptember/homework3/Yu/YuSimulationProgram.java
@@ -0,0 +1,476 @@
+/**
+ * Copyright (c) 2008-2023, MOVES Institute, Naval Postgraduate School (NPS). All rights reserved.
+ * This work is provided under a BSD open-source license, see project license.html or license.txt
+ *
+ * @author Jin Hong Yu
+ */
+package MV3500Cohort2024JulySeptember.homework3.Yu;
+
+import edu.nps.moves.dis7.entities.swe.platform.surface._001Poseidon;
+import edu.nps.moves.dis7.entities.swe.platform.surface._002Triton;
+import edu.nps.moves.dis7.enumerations.*;
+import edu.nps.moves.dis7.pdus.*;
+import edu.nps.moves.dis7.utilities.DisChannel;
+import edu.nps.moves.dis7.utilities.PduFactory;
+import java.time.LocalDateTime;
+import java.util.logging.Level;
+import java.util.logging.Logger;
+
+/**
+ * The purpose of our code is to simulate a sea-based defense scenario where a ship 
+ * tracks and attempts to shoot down an incoming enemy missile using an anti-air missile, 
+ * with a 70% hit chance per shot. The simulation updates entity states and actions, 
+ * which are communicated over the network using DIS PDUs, ensuring synchronized interaction 
+ * between entities. The simulation continues iteratively, sending PDUs each loop until the 
+ * enemy missile is either destroyed or the simulation ends.
+ *
+ * @see
+ * <a href="https://gitlab.nps.edu/Savage/NetworkedGraphicsMV3500/-/blob/master/examples/src/OpenDis7Examples/ExampleSimulationProgramLog.txt" target="_blank">ExampleSimulationProgramLog.txt</a>
+ * @see
+ * <a href="https://gitlab.nps.edu/Savage/NetworkedGraphicsMV3500/-/blob/master/examples/src/OpenDis7Examples/ExampleSimulationProgramPduCaptureLog.dislog" target="_blank">ExampleSimulationProgramPduCaptureLog.dislog</a>
+ * @see
+ * <a href="https://gitlab.nps.edu/Savage/NetworkedGraphicsMV3500/-/blob/master/examples/src/OpenDis7Examples/ExampleSimulationProgramFlowDiagram.pdf" target="_blank">ExampleSimulationProgramFlowDiagram.pdf</a>
+ * @see
+ * <a href="https://gitlab.nps.edu/Savage/NetworkedGraphicsMV3500/-/blob/master/examples/src/OpenDis7Examples/ExampleSimulationProgramWireshark.png" target="_blank">ExampleSimulationProgramWireshark.png</a>
+ * @see
+ * <a href="https://gitlab.nps.edu/Savage/NetworkedGraphicsMV3500/-/blob/master/examples/src/OpenDis7Examples/ExampleSimulationProgramSequenceDiagram.png" target="_blank">ExampleSimulationProgramSequenceDiagram.png</a>
+ */
+public class YuSimulationProgram {
+
+    /* **************************** infrastructure code, modification is seldom needed ************************* */
+
+    private String descriptor = this.getClass().getSimpleName();
+    /**
+     * DIS channel defined by network address/port combination includes multiple
+     * utility capabilities
+     */
+    protected DisChannel disChannel;
+    /**
+     * Factory object used to create new PDU instances
+     */
+    protected PduFactory pduFactory;
+
+    /**
+     * seconds per loop for real-time or simulation execution
+     */
+    private double simulationTimeStepDuration = 1.0; // seconds TODO encapsulate
+    /**
+     * initial simulation time in seconds
+     */
+    double simulationTimeInitial = 0.0;
+    /**
+     * current simulation time in seconds
+     */
+    double simulationTimeSeconds = simulationTimeInitial;
+    /**
+     * Maximum number of simulation loops
+     */
+    int MAX_LOOP_COUNT = 4;
+
+    String narrativeMessage1 = new String();
+    String narrativeMessage2 = new String();
+    String narrativeMessage3 = new String();
+
+    /**
+     * EntityID settings for entity 1
+     */
+    protected EntityID entityID_1 = new EntityID();
+    /**
+     * EntityID settings for entity 2
+     */
+    protected EntityID entityID_2 = new EntityID();
+    /**
+     * ESPDU for entity 1
+     */
+    protected EntityStatePdu entityStatePdu_1;
+    /**
+     * ESPDU for entity 2
+     */
+    protected EntityStatePdu entityStatePdu_2;
+    /**
+     * FirePdu for entity 1 first weapon (if any)
+     */
+    protected FirePdu firePdu_1a;
+    /**
+     * FirePdu for entity 1 second weapon (if any)
+     */
+    protected FirePdu firePdu_1b;
+    /**
+     * MunitionDescriptor for these weapons
+     */
+    protected MunitionDescriptor munitionDescriptor1;
+
+    // hey programmer, what other state do you want?  this is a good place to declare it...
+    /**
+     * Constructor to create an instance of this class. Design goal: additional
+     * built-in initialization conveniences can go here to keep your efforts
+     * focused on the runSimulation() method.
+     */
+    // base constructor is not invoked automatically by other constructors
+    // https://stackoverflow.com/questions/581873/best-way-to-handle-multiple-constructors-in-java
+    public YuSimulationProgram() {
+        initialize();
+    }
+
+    /**
+     * Constructor to create an instance of this class.
+     *
+     * @param newDescriptor describes this program, useful for logging and
+     * debugging
+     */
+    public YuSimulationProgram(String newDescriptor) {
+        descriptor = newDescriptor;
+        initialize();
+    }
+
+    /**
+     * Utility Constructor that allows your example simulation program to
+     * override default network address and port
+     *
+     * @param address network address to use
+     * @param port corresponding network port to use
+     */
+    public YuSimulationProgram(String address, int port) {
+        disChannel.setNetworkAddress(address);
+        disChannel.setNetworkPort(port);
+        disChannel.setVerboseComments(true);       // TODO rename library method to disambiguate CommentPDU
+        // TODO still seems really chatty... add silent mode?
+        disChannel.setVerboseDisNetworkInterface(true);  // Default false
+        disChannel.setVerbosePduRecorder(true);       // default false
+        initialize();
+    }
+
+    /**
+     * Initialize channel setup for OpenDis7 and report a test PDU
+     *
+     * @see initializeDisChannel
+     * @see initializeSimulationEntities
+     */
+    private void initialize() {
+        initializeDisChannel(); // must come first, uses PduFactory
+
+        initializeSimulationEntities(); // set unchanging parameters
+
+        disChannel.join(); // TODO further functionality expected
+
+        String timeStepMessage = "Simulation timestep duration " + getSimulationTimeStepDuration() + " seconds";
+        disChannel.sendCommentPdu(simulationTimeSeconds, DisChannel.COMMENTPDU_SIMULATION_TIMESTEP, timeStepMessage);
+        // additional constructor initialization can go here
+    }
+
+    /**
+     * Initialize channel setup for OpenDis7 and report a test PDU
+     */
+    private void initializeDisChannel() {
+        if (disChannel == null) {
+            disChannel = new DisChannel();
+        } else {
+            disChannel.printlnTRACE("*** warning, duplicate invocation of initializeDisChannel() ignored");
+            return;
+        }
+        pduFactory = disChannel.getPduFactory();
+        disChannel.setDescriptor(this.getClass().getSimpleName()); // ExampleSimulationProgram might be a superclass
+        disChannel.setUpNetworkInterface();
+        disChannel.printlnTRACE("just checking: disChannel.getNetworkAddress()=" + disChannel.getNetworkAddress()
+                + ", getNetworkPort()=" + disChannel.getNetworkPort());
+        disChannel.getDisNetworkInterface().setVerbose(true); // sending and receipt
+        disChannel.printlnTRACE("just checking: hasVerboseSending()=" + disChannel.getDisNetworkInterface().hasVerboseSending()
+                + ", hasVerboseReceipt()=" + disChannel.getDisNetworkInterface().hasVerboseReceipt());
+        disChannel.getPduRecorder().setVerbose(true);
+
+        // TODO confirm whether recorder is explicitly started by programmer (or not)
+//      disChannel.sendCommentPdu(VariableRecordType.OTHER, "DisThreadedNetworkInterface.initializeDisChannel() complete"); // hello channel, debug
+    }
+
+    /**
+     * Get ready, get set... initialize simulation entities. Who's who in the
+     * zoo?
+     */
+    public void initializeSimulationEntities() {
+        if (pduFactory == null) {
+            pduFactory = disChannel.getPduFactory();
+        }
+        entityStatePdu_1 = pduFactory.makeEntityStatePdu();
+        entityStatePdu_2 = pduFactory.makeEntityStatePdu();
+        firePdu_1a = pduFactory.makeFirePdu();
+        firePdu_1b = pduFactory.makeFirePdu();
+        munitionDescriptor1 = new MunitionDescriptor();
+
+        // Your model setup: define participants.  who's who in this zoo?
+        // Assuming you keep track of entity objects...  here is some support for for Entity 1.
+        // PDU objects are already declared and instances created, so now set their values.
+        // who is who in our big zoo, sufficient for global participation if we need it
+        entityID_1.setSiteID(1).setApplicationID(2).setEntityID(3); // made-up example ID;
+        disChannel.addEntity(entityID_1);
+
+        entityID_2.setSiteID(1).setApplicationID(2).setEntityID(4); // made-up example ID; 
+        disChannel.addEntity(entityID_2);
+        // TODO someday, use enumerations for sites as part of a SimulationManager object; e.g. is there a unique site triplet for MOVES Institute?
+
+        entityStatePdu_1.setEntityID(entityID_1);
+        entityStatePdu_1.setForceId(ForceID.FRIENDLY);
+        entityStatePdu_1.setEntityType(new _001Poseidon());       // note import statement above
+//      entityStatePdu_1.setMarking("Entity #1");
+        entityStatePdu_1.setEntityType(new edu.nps.moves.dis7.entities.usa.platform.air.MV22B()); // note import statement at top
+        entityStatePdu_1.setMarking("Entity #53");
+        entityStatePdu_1.getMarkingString(); // use Netbeans Debug breakpoint here to check left justified...
+
+        entityStatePdu_2.setEntityID(entityID_2);
+        entityStatePdu_2.setForceId(ForceID.OPPOSING);
+        entityStatePdu_2.setEntityType(new _002Triton()); // note import statement above
+        entityStatePdu_2.setMarking("Entity #2");
+
+        // TODO how should we customize this munition?  what are key parameters for your simulation? 
+        // more is needed here by scenario authors...
+        munitionDescriptor1.setQuantity(1);
+        firePdu_1a.setDescriptor(munitionDescriptor1).setRange(1000.0f);
+    }
+
+    /**
+     * This runSimulationLoops() method is for you, a customizable
+     * programmer-modifiable code block for defining and running a new
+     * simulation of interest.
+     *
+     * Welcome! Other parts of this program handle bookkeeping and plumbing
+     * tasks so that you can focus on your model entities and activities.
+     * Expandable support includes DIS EntityStatePdu, FirePdu and CommentPdu
+     * all available for modification and sending in a simulation loop.
+     * Continuous improvement efforts seek to make this program as easy and
+     * straightforward as possible for DIS simulationists to use and adapt. All
+     * of the other methods are setup, teardown and configuration that you may
+     * find interesting, even helpful, but don't really have to worry about.
+     */
+    @SuppressWarnings("SleepWhileInLoop") // yes we might do that
+    public void runSimulationLoops() {
+        try {
+            final int SIMULATION_MAX_LOOP_COUNT = 10; // be deliberate out there!  also avoid infinite loops.
+            int simulationLoopCount = 0;        // variable, initialized at 0
+            boolean simulationComplete = false;     // sentinel variable as termination condition, are we done yet?
+            boolean threatNeutralized = false;      // Add a variable to indicate threat condition
+
+            // TODO reset Clock Time for today's date and timestamp to zero, providing consistent outputs for each simulation run
+            String timeMessage = "Simulation time " + simulationTimeSeconds + " at LocalDateTime " + LocalDateTime.now();
+            disChannel.sendCommentPdu(simulationTimeSeconds, DisChannel.COMMENTPDU_TIME, timeMessage);
+            // TODO replace enumeration with disChannel.COMMENTPDU_TIME
+            // TODO fix VariableRecordType.TIME_AMP_DATE_VALID
+
+            // ===================================================================================================
+            // loop the simulation while allowed, programmer can set additional conditions to break out and finish
+            while (simulationLoopCount < SIMULATION_MAX_LOOP_COUNT && !threatNeutralized) // are we done yet?
+            {
+                simulationLoopCount++; // good practice: increment loop counter as first action in that loop
+
+                // =============================================================================================
+                // * your own simulation code starts here! *****************************************************
+                // Update enemy missile position
+                entityStatePdu_2.getEntityLocation().setX(entityStatePdu_2.getEntityLocation().getX() - 10.0); // Missile approaches the ship by 10m per timestep
+
+                //Check if the enemy missile is within range (1000m)
+                double distanceToMissile = Math.abs(entityStatePdu_1.getEntityLocation().getX() - entityStatePdu_2.getEntityLocation().getX());
+
+                // =============================================================================================
+                if (distanceToMissile <= 1000.0) {
+                    // Fire anti-air missile
+                    firePdu_1a.setFiringEntityID(entityStatePdu_1.getEntityID());
+                    firePdu_1a.setTargetEntityID(entityStatePdu_2.getEntityID());
+                    disChannel.sendSinglePdu(simulationTimeSeconds, firePdu_1a); // Fire the anti-air missile
+
+                    // Determine hit or miss
+                    double hitChance = Math.random();
+                    if (hitChance <= 0.7) {
+                        // Hit
+                        narrativeMessage1 = "Anti-air missile fired. Threat Neutralized.";
+                        threatNeutralized = true;
+                    } else {
+                        // Miss
+                        narrativeMessage1 = "Anti-air missile fired. Missed the target. Re-engaging...";
+                    }
+                } else {
+                    narrativeMessage1 = "Enemy missile is approaching. Distance: " + distanceToMissile + " meters.";
+                }
+
+                narrativeMessage2 = "runSimulation() loop " + simulationLoopCount;
+                narrativeMessage3 = "";
+
+                // your loop termination condition goes here
+                if (simulationLoopCount > MAX_LOOP_COUNT) // for example
+                {
+                    simulationComplete = true;
+                }
+                // =============================================================================================
+                // * your own simulation code is finished here! ************************************************
+                // =============================================================================================
+
+                // staying synchronized with timestep: wait duration for elapsed time in this loop
+                // Thread.sleep needs a (long) parameter for milliseconds, which are clumsy to use sometimes
+                Thread.sleep((long) (getSimulationTimeStepDuration() * 1000)); // units of seconds * (1000 msec/sec) = milliseconds
+                System.out.println("... [Pausing for " + getSimulationTimeStepDuration() + " seconds]");
+
+                // OK now send the status PDUs for this loop, and then continue
+                System.out.println("... sending PDUs of interest for simulation step " + simulationLoopCount + ", monitor loopback to confirm sent");
+                System.out.flush();
+
+                // TODO set timesteps in PDUs
+                sendAllPdusForLoopTimestep(simulationTimeSeconds,
+                        entityStatePdu_1,
+                        firePdu_1a,
+                        DisChannel.COMMENTPDU_APPLICATION_STATUS,
+                        narrativeMessage1, narrativeMessage2, narrativeMessage3);
+                disChannel.sendSinglePdu(simulationTimeSeconds, entityStatePdu_2); // me too i.e. 2!
+
+                System.out.println("... [PDUs of interest successfully sent for this loop]");
+                System.out.flush();
+
+                // ===============================
+                // current loop now finished, check whether to terminate if simulation complete, otherwise continue
+                if (simulationComplete || (simulationLoopCount > 10000)) // for example; including fail-safe condition is good
+                {
+                    System.out.println("... [loop termination condition met, simulationComplete=" + simulationComplete + "]"); // ", final loopCount=" + loopCount + 
+                    System.out.flush();
+                    break;
+                }
+                simulationTimeSeconds += getSimulationTimeStepDuration(); // good practice: increment simulationTime as lastst action in that loop
+
+            }   // end of simulation loop, continue until done
+            // ===================================================================================================// ===================================================================================================// ===================================================================================================// ===================================================================================================
+
+            narrativeMessage2 = "runSimulation() completed successfully"; // all done, so tell everyone else on the channel
+            // TODO better javadoc needs to be autogenerated for VariableRecordType enumerations
+            disChannel.sendCommentPdu(DisChannel.COMMENTPDU_NARRATIVE, narrativeMessage1, narrativeMessage2, narrativeMessage3);
+            System.out.println("... [final=completion CommentPdu successfully sent for simulation]");
+
+//        disChannel.getPduRecorder(). TODO record XML as well
+            disChannel.leave(); // embedded SimulationManager is expected to send appropriate PDUs for entity, application shutdown
+        } catch (InterruptedException iex) // handle any exception that your code might choose to provoke!
+        {
+            Logger.getLogger(YuSimulationProgram.class.getSimpleName()).log(Level.SEVERE, null, iex);
+        }
+    }
+
+    /**
+     * Send EntityState, Fire, Comment PDUs that got updated for this loop,
+     * reflecting state of current simulation timestep.
+     *
+     * @param simTimeSeconds simulation time in second, applied to PDU as
+     * timestamp
+     * @param entityStatePdu the ESPDU to send, if any
+     * @param firePdu the FirePDU to send, if any
+     * @param commentType enumeration value describing purpose of the narrative
+     * comment PDU
+     * @param comments String array of narrative comments
+     * @see DisChannel // * @see DisTime // TODO find renamed version
+     * @see
+     * <a href="https://docs.oracle.com/javase/tutorial/java/javaOO/arguments.html" target="_blank">Passing
+     * Information to a Method or a Constructor</a> Arbitrary Number of
+     * Arguments
+     */
+    public void sendAllPdusForLoopTimestep(double simTimeSeconds,
+            EntityStatePdu entityStatePdu,
+            FirePdu firePdu,
+            VariableRecordType commentType,
+            // vararg... variable-length set of String comments can optionally follow
+            String... comments) {
+        if (entityStatePdu != null) {
+            disChannel.sendSinglePdu(simTimeSeconds, entityStatePdu);
+        }
+
+        if (firePdu != null) {
+            disChannel.sendSinglePdu(simTimeSeconds, firePdu); // bang
+        }
+        disChannel.sendCommentPdu(simTimeSeconds, commentType, comments); // empty comments are filtered
+    }
+
+    /**
+     * Initial execution via main() method: handle args array of command-line
+     * initialization (CLI) arguments here
+     *
+     * @param args command-line parameters: network address and port
+     */
+    protected void handleArguments(String[] args) {
+        // initial execution: handle args array of initialization arguments here
+        if (args.length == 2) {
+            if ((args[0] != null) && !args[0].isEmpty()) {
+                thisProgram.disChannel.setNetworkAddress(args[0]);
+            }
+            if ((args[1] != null) && !args[1].isEmpty()) {
+                thisProgram.disChannel.setNetworkPort(Integer.parseInt(args[1]));
+            }
+        } else if (args.length != 0) {
+            System.err.println("Usage: " + thisProgram.getClass().getSimpleName() + " [address port]");
+            System.exit(-1);
+        }
+    }
+
+    /**
+     * Get simple descriptor (such as parent class name) for this network
+     * interface, used in trace statements
+     *
+     * @return simple descriptor name
+     */
+    public String getDescriptor() {
+        return descriptor;
+    }
+
+    /**
+     * Set new simple descriptor (such as parent class name) for this network
+     * interface, used in trace statements
+     *
+     * @param newDescriptor simple descriptor name for this interface
+     */
+    public void setDescriptor(String newDescriptor) {
+        if (newDescriptor == null) {
+            newDescriptor = "";
+        }
+        this.descriptor = newDescriptor;
+    }
+
+    /**
+     * parameter accessor method
+     *
+     * @return the simulationTimeStepDuration in seconds
+     */
+    public double getSimulationTimeStepDuration() {
+        return simulationTimeStepDuration;
+    }
+
+    /**
+     * parameter accessor method
+     *
+     * @param timeStepDurationSeconds the simulationTimeStepDuration in seconds
+     * to set
+     */
+    public void setSimulationTimeStepDuration(double timeStepDurationSeconds) {
+        this.simulationTimeStepDuration = timeStepDurationSeconds;
+    }
+
+    /**
+     * Locally instantiable copy of program, can be subclassed.
+     */
+    protected static YuSimulationProgram thisProgram;
+
+    /**
+     * Main method is first executed when a program instance is loaded.
+     *
+     * @see
+     * <a href="https://docs.oracle.com/javase/tutorial/getStarted/application/index.html" target="_blank">Java
+     * Tutorials: A Closer Look at the "Hello World!" Application</a>
+     * @param args command-line parameters: network address and port.
+     * Command-line arguments are an array of optional String parameters that
+     * are passed from execution environment during invocation
+     */
+    public static void main(String[] args) {
+        thisProgram = new YuSimulationProgram("test constructor"); // create instance of self within static main() method
+
+        thisProgram.disChannel.printlnTRACE("main() started...");
+
+        thisProgram.handleArguments(args); // process any command-line invocation arguments
+
+        thisProgram.runSimulationLoops(); // ... your simulation execution code goes in there ...
+
+        thisProgram.disChannel.tearDownNetworkInterface(); // make sure no processes are left lingering
+
+        thisProgram.disChannel.printlnTRACE("complete."); // report successful completion
+
+        System.exit(0); // ensure all threads and sockets released
+    }
+}
diff --git a/assignments/src/MV3500Cohort2024JulySeptember/homework3/Yu/package-info.java b/assignments/src/MV3500Cohort2024JulySeptember/homework3/Yu/package-info.java
new file mode 100644
index 0000000000000000000000000000000000000000..f01ae7a1e45630e2b87b0381abb362ee2430ea1f
--- /dev/null
+++ b/assignments/src/MV3500Cohort2024JulySeptember/homework3/Yu/package-info.java
@@ -0,0 +1,10 @@
+/**
+ * Final project assignments supporting the NPS MOVES MV3500 Networked Graphics course.
+ * 
+ * @see <a href="https://gitlab.nps.edu/Savage/NetworkedGraphicsMV3500/-/tree/master/assignments" target="_blank">networkedGraphicsMV3500 assignments</a>
+ * @see java.lang.Package
+ * @see <a href="https://stackoverflow.com/questions/22095487/why-is-package-info-java-useful" target="_blank">StackOverflow: why-is-package-info-java-useful</a>
+ * @see <a href="https://stackoverflow.com/questions/624422/how-do-i-document-packages-in-java" target="_blank">StackOverflow: how-do-i-document-packages-in-java</a>
+ */
+
+package MV3500Cohort2024JulySeptember.homework3.Yu;