From 47cd772e5052f65d4e8a0441e73890a2e084bf7d Mon Sep 17 00:00:00 2001
From: brutzman <brutzman@DESKTOP-2S09UKA>
Date: Sun, 21 Mar 2021 17:29:40 -0700
Subject: [PATCH] fix image link

---
 conferences/IITSEC2021/README.md | 6 +++---
 1 file changed, 3 insertions(+), 3 deletions(-)

diff --git a/conferences/IITSEC2021/README.md b/conferences/IITSEC2021/README.md
index dfbe3cd0af..2e0ccd2541 100644
--- a/conferences/IITSEC2021/README.md
+++ b/conferences/IITSEC2021/README.md
@@ -1,4 +1,4 @@
-# Distributed Interactive Simulation (DIS) 101 Tutorial: The Basics <img src="IITSEC2021LogoCropped_small" align="right"/>
+# Distributed Interactive Simulation (DIS) 101 Tutorial: The Basics <img src="IITSEC2021LogoCropped_small.png" align="right"/>
 
 * <a href="http://www.iitsec.org" target="_blank">Interservice/Industry Training, Simulation Education Conference (I/ITSEC)</a>,  29 November - 3 December 2021, Orlando Florida USA
 
@@ -23,10 +23,10 @@ This tutorial was well received at IITSEC 2019 and Virtual IITSEC 2020.
 Multiple new capabilities are undergoing development for IITSEC 2021.
 * Improved Java enumerations (over 22,000 values) regularly autogenerated and up to date with SISO reference,
 * Improved OpenDIS7 library with full coverage of all 72 PDUs, round-trip unit tests, and growing set of examples,
+* Planned work in Compressed DIS (C-DIS) encoding and DIS version 8 development, plus Data Format Description Language (DFDL) and XML Schema.
 * Thesis publication reports unit testing of simulations via DIS streams and LVC connectivity including Extensible 3D Graphics (X3D) Standard,
-* Planned work in Compressed DIS (C-DIS) encoding and DIS version 8 development.
 
-<blockquote> <i>Abstract.</i>
+<blockquote> <i>Tutorial Abstract.</i>
 The Distributed Interactive Simulation (DIS) protocol is a well-established IEEE standard for packet-level exchange of state information between entities in military simulations.  DIS facilitates simulation interoperability through a consistent over-the-wire format for information, widely agreed upon constant enumeration values, and community-consensus semantics.
 Anyone can obtain the IEEE-1278 standard and implement their own compliant, interoperable, DIS application. A large variety of tools and codebases simplify this effort, and enable multi-architecture integration of simulations using the DIS stand baseline. DIS focus begins with real-time, physics-based, entity-scale simulations, providing state update and interaction mechanisms which can scale to large virtual environments.
 This tutorial is a "DIS 101" introduction for software implementers and an introduction to the DIS philosophy for simulation systems integrators.  Examples are provided using the open-source Open-DIS library for DIS v7 and Enumerations support, available in multiple programming languages.  Ongoing work is included in unit testing of DIS streams, and Web-based implementations using X3D Graphics, as well as Compressed DIS and DISv8 development.
-- 
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