diff --git a/examples/src/OpenDis4Examples/EspduSender.java b/examples/src/OpenDis4Examples/EspduSender.java index d5a95c03ac678efbe86a83e0bdda89e6be5f0151..26a0ce5e66432f076bae65de6c67a7ed3f23634b 100644 --- a/examples/src/OpenDis4Examples/EspduSender.java +++ b/examples/src/OpenDis4Examples/EspduSender.java @@ -1,332 +1,342 @@ -package OpenDis4Examples; - -import java.io.*; -import java.net.*; -import java.util.*; - -import edu.nps.moves.dis.*; -import edu.nps.moves.disutil.CoordinateConversions; -import edu.nps.moves.disutil.DisTime; - -/** - * Creates and sends ESPDUs in IEEE binary format. Adapted from OpenDIS library - * example package edu.nps.moves.examples - * - * @author DMcG - */ -public class EspduSender { - - /** Defining number of packets to send is superior to infinite loops - * which have possible hazard of unstoppably sending packets as a zombie process */ - public static final int NUMBER_TO_SEND = 5000; - - /** Type of network connection */ - public enum NetworkMode { - /** @see <a href="https://en.wikipedia.org/wiki/Unicast">https://en.wikipedia.org/wiki/Unicast</a> */ - UNICAST, - /** @see <a href="https://en.wikipedia.org/wiki/Multicast">https://en.wikipedia.org/wiki/Multicast</a> */ - MULTICAST, - /** @see <a href="https://en.wikipedia.org/wiki/Broadcasting_(networking)">https://en.wikipedia.org/wiki/Broadcasting_(networking)</a> */ - BROADCAST - }; - - /** - * Default multicast group address we send on. - */ - public static final String DEFAULT_MULTICAST_ADDRESS = "239.1.2.3"; - - /** - * Default multicast port used, matches Wireshark DIS capture default - * @see <a href="https://en.wikipedia.org/wiki/Port_(computer_networking)">https://en.wikipedia.org/wiki/Port_(computer_networking)</a> - */ - public static final int DEFAULT_MULTICAST_PORT = 3000; - - /** - * Possible system properties, passed in via -Dattr=val networkMode: - * unicast, broadcast, multicast destinationIp: where to send the packet. If - * in multicast mode, this can be multicast. To determine broadcast - * destination IP, use an online broadcast address calculator, for example - * http://www.remotemonitoringsystems.ca/broadcast.php If in multicast mode, - * a join() will be done on the multicast address. port: port used for both - * source and destination. - * - * @param args command-line arguments - */ - public static void main(String args[]) - { - System.out.println("OpenDis4Examples.EspduSender started... send " + NUMBER_TO_SEND + " ESPDUs, initial index=0"); - /** - * an entity state pdu - */ - EntityStatePdu espdu = new EntityStatePdu(); - MulticastSocket socket = null; // must be initialized, even if null - DisTime disTime = DisTime.getInstance(); // TODO explain - int alternator = -1; - - // ICBM coordinates for my office - double lat = 36.595517; - double lon = -121.877000; - - // Default settings. These are used if no system properties are set. - // If system properties are passed in, these are over ridden. - int port = DEFAULT_MULTICAST_PORT; - NetworkMode mode = NetworkMode.BROADCAST; - InetAddress destinationIp = null; // must be initialized, even if null - - try { - destinationIp = InetAddress.getByName(DEFAULT_MULTICAST_ADDRESS); - } catch (UnknownHostException e) { - System.out.println(e + " Cannot create multicast address"); - System.exit(0); - } - - // All system properties, passed in on the command line via -Dattribute=value - Properties systemProperties = System.getProperties(); - - // IP address we send to - String destinationIpString = systemProperties.getProperty("destinationIp"); - - // Port we send to, and local port we open the socket on - String portString = systemProperties.getProperty("port"); - - // Network mode: unicast, multicast, broadcast - String networkModeString = systemProperties.getProperty("networkMode"); // unicast or multicast or broadcast - - // Set up a socket to send information - try { - // Port we send to - if (portString != null) - { - port = Integer.parseInt(portString); - } - - socket = new MulticastSocket(port); - - // Where we send packets to, the destination IP address - if (destinationIpString != null) - { - destinationIp = InetAddress.getByName(destinationIpString); - } - - // Type of transport: unicast, broadcast, or multicast - // TODO convert to String constants - if (networkModeString != null) { - if (networkModeString.equalsIgnoreCase("unicast")) - { - mode = NetworkMode.UNICAST; - } - else if (networkModeString.equalsIgnoreCase("broadcast")) { - mode = NetworkMode.BROADCAST; - } - else if (networkModeString.equalsIgnoreCase("multicast")) { - mode = NetworkMode.MULTICAST; - if (!destinationIp.isMulticastAddress()) - { - throw new RuntimeException("Sending to multicast address, but destination address " + destinationIp.toString() + "is not multicast"); - } - socket.joinGroup(destinationIp); - } - } // end networkModeString - } - catch (IOException | RuntimeException e) - { - System.out.println("Unable to initialize networking. Exiting."); - System.out.println(e); - System.exit(-1); - } - - // Initialize values in the Entity State PDU object. The exercise ID is - // a way to differentiate between different virtual worlds on one network. - // Note that some values (such as the PDU type and PDU family) are set - // automatically when you create the ESPDU. - espdu.setExerciseID((short) 1); - - // The EID is the unique identifier for objects in the world. This - // EID should match up with the ID for the object specified in the - // VMRL/x3d/virtual world. - EntityID entityID = espdu.getEntityID(); - entityID.setSite(1); // 0 is apparently not a valid site number, per the spec - entityID.setApplication(1); - entityID.setEntity(2); - - // Set the entity type. SISO has a big list of enumerations, so that by - // specifying various numbers we can say this is an M1A2 American tank, - // the USS Enterprise, and so on. We'll make this a tank. There is a - // separate project elsehwhere in this project that implements DIS - // enumerations in C++ and Java, but to keep things simple we just use - // numbers here. - EntityType entityType = espdu.getEntityType(); - entityType.setEntityKind((short) 1); // Platform (vs lifeform, munition, sensor, etc.) - entityType.setCountry(225); // USA - entityType.setDomain((short) 1); // Land (vs air, surface, subsurface, space) - entityType.setCategory((short) 1); // Tank - entityType.setSubcategory((short) 1); // M1 Abrams - entityType.setSpec((short) 3); // M1A2 Abrams - - Set<InetAddress> broadcastAddresses; - // Loop through sending N ESPDUs - try - { - System.out.println("Sending " + NUMBER_TO_SEND + " ESPDU packets to " + destinationIp.toString()); - - for (int index = 0; index < NUMBER_TO_SEND; index++) { - // DIS time is a pain in the uh, neck. DIS time units are 2^31-1 units per - // hour, and time is set to DIS time units from the top of the hour. - // This means that if you start sending just before the top of the hour - // the time units can roll over to zero as you are sending. The receivers - // (escpecially homegrown ones) are often not able to detect rollover - // and may start discarding packets as dupes or out of order. We use - // an NPS timestamp here, hundredths of a second since the start of the - // year. The DIS standard for time is often ignored in the wild; I've seen - // people use Unix time (seconds since 1970) and more. Or you can - // just stuff idx into the timestamp field to get something that is monotonically - // increasing. - - // Note that timestamp is used to detect duplicate and out of order packets. - // That means if you DON'T change the timestamp, many implementations will simply - // discard subsequent packets that have an identical timestamp. Also, if they - // receive a PDU with an timestamp lower than the last one they received, they - // may discard it as an earlier, out-of-order PDU. So it is a good idea to - // update the timestamp on ALL packets sent. - // An alterative approach: actually follow the standard. It's a crazy concept, - // but it might just work. - int timestamp = disTime.getDisAbsoluteTimestamp(); - espdu.setTimestamp(timestamp); - - // Set the position of the entity in the world. DIS uses a cartesian - // coordinate system with the origin at the center of the earth, the x - // axis out at the equator and prime meridian, y out at the equator and - // 90 deg east, and z up and out the north pole. To place an object on - // the earth's surface you also need a model for the shape of the earth - // (it's not a sphere.) All the fancy math necessary to do this is in - // the SEDRIS SRM package. There are also some one-off formulas for - // doing conversions from, for example, lat/lon/altitude to DIS coordinates. - // Here we use those one-off formulas. - // Modify the position of the object. This will send the object a little - // due east by adding some to the longitude every iteration. Since we - // are on the Pacific coast, this sends the object east. Assume we are - // at zero altitude. In other worlds you'd use DTED to determine the - // local ground altitude at that lat/lon, or you'd just use ground clamping. - // The x and y values will change, but the z value should not. - //lon = lon + (double)((double)idx / 100000.0); - //System.out.println("lla=" + lat + "," + lon + ", 0.0"); - double direction = Math.pow((double) (-1.0), (double) (index)); - lon = lon + (direction * 0.00006); - System.out.println(lon); - - double disCoordinates[] = CoordinateConversions.getXYZfromLatLonDegrees(lat, lon, 1.0); - Vector3Double location = espdu.getEntityLocation(); - location.setX(disCoordinates[0]); - location.setY(disCoordinates[1]); - location.setZ(disCoordinates[2]); - System.out.println("lat, lon:" + lat + ", " + lon); - System.out.println("DIS coord:" + disCoordinates[0] + ", " + disCoordinates[1] + ", " + disCoordinates[2]); - - // Optionally, we can do some rotation of the entity - /* - Orientation orientation = espdu.getEntityOrientation(); - float psi = orientation.getPsi(); - psi = psi + idx; - orientation.setPsi(psi); - orientation.setTheta((float)(orientation.getTheta() + idx /2.0)); - */ - // You can set other ESPDU values here, such as the velocity, acceleration, - // and so on. - // Marshal out the espdu object to a byte array, then send a datagram - // packet with that data in it. - ByteArrayOutputStream baos = new ByteArrayOutputStream(); - DataOutputStream dos = new DataOutputStream(baos); - espdu.marshal(dos); - - FirePdu fire = new FirePdu(); - byte[] fireArray = fire.marshal(); - - // The byte array here is the packet in DIS format. We put that into a - // datagram and send it. - byte[] data = baos.toByteArray(); - - broadcastAddresses = getBroadcastAddresses(); - Iterator iterator = broadcastAddresses.iterator(); - while (iterator.hasNext()) - { - InetAddress broadcast = (InetAddress) iterator.next(); - System.out.println("Sending broadcast datagram packet to " + broadcast); - DatagramPacket packet = new DatagramPacket(data, data.length, broadcast, port); - socket.send(packet); - // TODO experiment with these! 8) - packet = new DatagramPacket(fireArray, fireArray.length, broadcast, port); // alternate - socket.send(packet); - } - - // Send every 1 sec. Otherwise all this will be all over in a fraction of a second. - Thread.sleep(1000); // msec - - location = espdu.getEntityLocation(); - - System.out.println("Espdu #" + index + " EID=[" + entityID.getSite() + "," + entityID.getApplication() + "," + entityID.getEntity() + "]"); - System.out.println(" DIS coordinates location=[" + location.getX() + "," + location.getY() + "," + location.getZ() + "]"); - double c[] = {location.getX(), location.getY(), location.getZ()}; - double lla[] = CoordinateConversions.xyzToLatLonDegrees(c); -// debug: System.out.println(" Location (lat/lon/alt): [" + lla[0] + ", " + lla[1] + ", " + lla[2] + "]"); - } - } - catch (IOException | InterruptedException e) - { - System.out.println("Problem with OpenDis4Examples.EspduSender, see exception trace:"); - System.out.println(e); - } - } - - /** - * A number of sites get all snippy about using 255.255.255.255 for a - * broadcast address; it trips their security software and they kick you off - * their network. (Comcast, NPS.) This determines the broadcast address for - * all connected interfaces, based on the IP and subnet mask. If you have a - * dual-homed host it will return a broadcast address for both. If you have - * some VMs running on your host this will pick up the addresses for those - * as well--e.g. running VMWare on your laptop with a local IP this will also - * pick up a 192.168 address assigned to the VM by the host OS. - * - * @return set of all broadcast addresses - */ - public static Set<InetAddress> getBroadcastAddresses() - { - Set<InetAddress> broadcastAddresses = new HashSet<>(); - Enumeration interfaces; - - try { - interfaces = NetworkInterface.getNetworkInterfaces(); - - while (interfaces.hasMoreElements()) - { - NetworkInterface anInterface = (NetworkInterface) interfaces.nextElement(); - - if (anInterface.isUp()) - { - Iterator iterator = anInterface.getInterfaceAddresses().iterator(); - while (iterator.hasNext()) - { - InterfaceAddress anAddress = (InterfaceAddress) iterator.next(); - if ((anAddress == null || anAddress.getAddress().isLinkLocalAddress())) - { - continue; - } - - //System.out.println("Getting broadcast address for " + anAddress); - InetAddress broadcastAddress = anAddress.getBroadcast(); - if (broadcastAddress != null) - { - broadcastAddresses.add(broadcastAddress); - } - } - } - } - } - catch (SocketException e) - { - System.out.println("Problem with OpenDis4Examples.EspduSender.getBroadcastAddresses(), see exception trace:"); - System.out.println(e); - } - return broadcastAddresses; - } -} +package OpenDis4Examples; + +import java.io.*; +import java.net.*; +import java.util.*; + +import edu.nps.moves.dis.*; +import edu.nps.moves.disutil.CoordinateConversions; +import edu.nps.moves.disutil.DisTime; + +/** + * Creates and sends ESPDUs in IEEE binary format. Adapted from OpenDIS library + * example package edu.nps.moves.examples + * + * @author DMcG + */ +public class EspduSender { + + /** Defining number of packets to send is superior to infinite loops + * which have possible hazard of unstoppably sending packets as a zombie process */ + public static final int NUMBER_TO_SEND = 5000; + + /** Type of network connection */ + public enum NetworkMode { + /** @see <a href="https://en.wikipedia.org/wiki/Unicast">https://en.wikipedia.org/wiki/Unicast</a> */ + UNICAST, + /** @see <a href="https://en.wikipedia.org/wiki/Multicast">https://en.wikipedia.org/wiki/Multicast</a> */ + MULTICAST, + /** @see <a href="https://en.wikipedia.org/wiki/Broadcasting_(networking)">https://en.wikipedia.org/wiki/Broadcasting_(networking)</a> */ + BROADCAST + }; + + /** + * Default multicast group address we send on. + */ + public static final String DEFAULT_MULTICAST_ADDRESS = "239.1.2.3"; + + /** + * Default multicast port used, matches Wireshark DIS capture default + * @see <a href="https://en.wikipedia.org/wiki/Port_(computer_networking)">https://en.wikipedia.org/wiki/Port_(computer_networking)</a> + */ + public static final int DEFAULT_MULTICAST_PORT = 3000; + + /** + * Possible system properties, passed in via -Dattr=val networkMode: + * unicast, broadcast, multicast destinationIp: where to send the packet. If + * in multicast mode, this can be multicast. To determine broadcast + * destination IP, use an online broadcast address calculator, for example + * http://www.remotemonitoringsystems.ca/broadcast.php If in multicast mode, + * a join() will be done on the multicast address. port: port used for both + * source and destination. + * + * @param args command-line arguments + */ + public static void main(String args[]) + { + System.out.println("OpenDis4Examples.EspduSender started... send " + NUMBER_TO_SEND + " ESPDUs, initial index=0"); + /** + * an entity state pdu + */ + EntityStatePdu espdu = new EntityStatePdu(); + MulticastSocket socket = null; // must be initialized, even if null + DisTime disTime = DisTime.getInstance(); // TODO explain + int alternator = -1; + + // ICBM coordinates for my office + double lat = 36.595517; + double lon = -121.877000; + + // Default settings. These are used if no system properties are set. + // If system properties are passed in, these are over ridden. + int port = DEFAULT_MULTICAST_PORT; + NetworkMode mode = NetworkMode.BROADCAST; + InetAddress destinationIp = null; // must be initialized, even if null + + try { + destinationIp = InetAddress.getByName(DEFAULT_MULTICAST_ADDRESS); + } catch (UnknownHostException e) { + System.out.println(e + " Cannot create multicast address"); + System.exit(0); + } + + // All system properties, passed in on the command line via -Dattribute=value + Properties systemProperties = System.getProperties(); + + // IP address we send to + String destinationIpString = systemProperties.getProperty("destinationIp"); + + // Port we send to, and local port we open the socket on + String portString = systemProperties.getProperty("port"); + + // Network mode: unicast, multicast, broadcast + String networkModeString = systemProperties.getProperty("networkMode"); // unicast or multicast or broadcast + + // Set up a socket to send information + try { + // Port we send to + if (portString != null) + { + System.out.println("Using systemProperties port=" + portString); + port = Integer.parseInt(portString); + } + + socket = new MulticastSocket(port); + + // Where we send packets to, the destination IP address + if (destinationIpString != null) + { + destinationIp = InetAddress.getByName(destinationIpString); + } + + // Type of transport: unicast, broadcast, or multicast + // TODO convert to String constants + if (networkModeString != null) { + if (networkModeString.equalsIgnoreCase("unicast")) + { + mode = NetworkMode.UNICAST; + } + else if (networkModeString.equalsIgnoreCase("broadcast")) { + mode = NetworkMode.BROADCAST; + } + else if (networkModeString.equalsIgnoreCase("multicast")) { + mode = NetworkMode.MULTICAST; + if (!destinationIp.isMulticastAddress()) + { + throw new RuntimeException("Sending to multicast address, but destination address " + destinationIp.toString() + "is not multicast"); + } +// socket.joinGroup(destinationIp); // deprecated, TODO select correct NetworkInterface + // ======================================================================= + // updated approach using NetworkInterface + NetworkInterface networkInterface = NetworkInterface.getByInetAddress(destinationIp); + if (networkInterface != null) + System.out.println("networkInterface=" + networkInterface.getDisplayName()); // typically null if loopback + SocketAddress localMulticastSocketAddress = new InetSocketAddress(destinationIp, DEFAULT_MULTICAST_PORT); + MulticastSocket multicastSocket = new MulticastSocket(DEFAULT_MULTICAST_PORT); + multicastSocket.joinGroup(localMulticastSocketAddress, networkInterface); + // ======================================================================= + } + } // end networkModeString + } + catch (IOException | RuntimeException e) + { + System.out.println("Unable to initialize networking. Exiting."); + System.out.println(e); + System.exit(-1); + } + + // Initialize values in the Entity State PDU object. The exercise ID is + // a way to differentiate between different virtual worlds on one network. + // Note that some values (such as the PDU type and PDU family) are set + // automatically when you create the ESPDU. + espdu.setExerciseID((short) 1); + + // The EID is the unique identifier for objects in the world. This + // EID should match up with the ID for the object specified in the + // VMRL/x3d/virtual world. + EntityID entityID = espdu.getEntityID(); + entityID.setSite(1); // 0 is apparently not a valid site number, per the spec + entityID.setApplication(1); + entityID.setEntity(2); + + // Set the entity type. SISO has a big list of enumerations, so that by + // specifying various numbers we can say this is an M1A2 American tank, + // the USS Enterprise, and so on. We'll make this a tank. There is a + // separate project elsehwhere in this project that implements DIS + // enumerations in C++ and Java, but to keep things simple we just use + // numbers here. + EntityType entityType = espdu.getEntityType(); + entityType.setEntityKind((short) 1); // Platform (vs lifeform, munition, sensor, etc.) + entityType.setCountry(225); // USA + entityType.setDomain((short) 1); // Land (vs air, surface, subsurface, space) + entityType.setCategory((short) 1); // Tank + entityType.setSubcategory((short) 1); // M1 Abrams + entityType.setSpec((short) 3); // M1A2 Abrams + + Set<InetAddress> broadcastAddresses; + // Loop through sending N ESPDUs + try + { + System.out.println("Sending " + NUMBER_TO_SEND + " ESPDU packets to " + destinationIp.toString()); + + for (int index = 0; index < NUMBER_TO_SEND; index++) { + // DIS time is a pain in the uh, neck. DIS time units are 2^31-1 units per + // hour, and time is set to DIS time units from the top of the hour. + // This means that if you start sending just before the top of the hour + // the time units can roll over to zero as you are sending. The receivers + // (escpecially homegrown ones) are often not able to detect rollover + // and may start discarding packets as dupes or out of order. We use + // an NPS timestamp here, hundredths of a second since the start of the + // year. The DIS standard for time is often ignored in the wild; I've seen + // people use Unix time (seconds since 1970) and more. Or you can + // just stuff idx into the timestamp field to get something that is monotonically + // increasing. + + // Note that timestamp is used to detect duplicate and out of order packets. + // That means if you DON'T change the timestamp, many implementations will simply + // discard subsequent packets that have an identical timestamp. Also, if they + // receive a PDU with an timestamp lower than the last one they received, they + // may discard it as an earlier, out-of-order PDU. So it is a good idea to + // update the timestamp on ALL packets sent. + // An alterative approach: actually follow the standard. It's a crazy concept, + // but it might just work. + int timestamp = disTime.getDisAbsoluteTimestamp(); + espdu.setTimestamp(timestamp); + + // Set the position of the entity in the world. DIS uses a cartesian + // coordinate system with the origin at the center of the earth, the x + // axis out at the equator and prime meridian, y out at the equator and + // 90 deg east, and z up and out the north pole. To place an object on + // the earth's surface you also need a model for the shape of the earth + // (it's not a sphere.) All the fancy math necessary to do this is in + // the SEDRIS SRM package. There are also some one-off formulas for + // doing conversions from, for example, lat/lon/altitude to DIS coordinates. + // Here we use those one-off formulas. + // Modify the position of the object. This will send the object a little + // due east by adding some to the longitude every iteration. Since we + // are on the Pacific coast, this sends the object east. Assume we are + // at zero altitude. In other worlds you'd use DTED to determine the + // local ground altitude at that lat/lon, or you'd just use ground clamping. + // The x and y values will change, but the z value should not. + //lon = lon + (double)((double)idx / 100000.0); + //System.out.println("lla=" + lat + "," + lon + ", 0.0"); + double direction = Math.pow((double) (-1.0), (double) (index)); + lon = lon + (direction * 0.00006); + System.out.println(lon); + + double disCoordinates[] = CoordinateConversions.getXYZfromLatLonDegrees(lat, lon, 1.0); + Vector3Double location = espdu.getEntityLocation(); + location.setX(disCoordinates[0]); + location.setY(disCoordinates[1]); + location.setZ(disCoordinates[2]); + System.out.println("lat, lon:" + lat + ", " + lon); + System.out.println("DIS coord:" + disCoordinates[0] + ", " + disCoordinates[1] + ", " + disCoordinates[2]); + + // Optionally, we can do some rotation of the entity + /* + Orientation orientation = espdu.getEntityOrientation(); + float psi = orientation.getPsi(); + psi = psi + idx; + orientation.setPsi(psi); + orientation.setTheta((float)(orientation.getTheta() + idx /2.0)); + */ + // You can set other ESPDU values here, such as the velocity, acceleration, + // and so on. + // Marshal out the espdu object to a byte array, then send a datagram + // packet with that data in it. + ByteArrayOutputStream baos = new ByteArrayOutputStream(); + DataOutputStream dos = new DataOutputStream(baos); + espdu.marshal(dos); + + FirePdu fire = new FirePdu(); + byte[] fireArray = fire.marshal(); + + // The byte array here is the packet in DIS format. We put that into a + // datagram and send it. + byte[] data = baos.toByteArray(); + + broadcastAddresses = getBroadcastAddresses(); + Iterator iterator = broadcastAddresses.iterator(); + while (iterator.hasNext()) + { + InetAddress broadcast = (InetAddress) iterator.next(); + System.out.println("Sending broadcast datagram packet to " + broadcast); + DatagramPacket packet = new DatagramPacket(data, data.length, broadcast, port); + socket.send(packet); + // TODO experiment with these! 8) + packet = new DatagramPacket(fireArray, fireArray.length, broadcast, port); // alternate + socket.send(packet); + } + + // Send every 1 sec. Otherwise all this will be all over in a fraction of a second. + Thread.sleep(1000); // msec + + location = espdu.getEntityLocation(); + + System.out.println("Espdu #" + index + " EID=[" + entityID.getSite() + "," + entityID.getApplication() + "," + entityID.getEntity() + "]"); + System.out.println(" DIS coordinates location=[" + location.getX() + "," + location.getY() + "," + location.getZ() + "]"); + double c[] = {location.getX(), location.getY(), location.getZ()}; + double lla[] = CoordinateConversions.xyzToLatLonDegrees(c); +// debug: System.out.println(" Location (lat/lon/alt): [" + lla[0] + ", " + lla[1] + ", " + lla[2] + "]"); + } + } + catch (IOException | InterruptedException e) + { + System.out.println("Problem with OpenDis4Examples.EspduSender, see exception trace:"); + System.out.println(e); + } + } + + /** + * A number of sites get all snippy about using 255.255.255.255 for a + * broadcast address; it trips their security software and they kick you off + * their network. (Comcast, NPS.) This determines the broadcast address for + * all connected interfaces, based on the IP and subnet mask. If you have a + * dual-homed host it will return a broadcast address for both. If you have + * some VMs running on your host this will pick up the addresses for those + * as well--e.g. running VMWare on your laptop with a local IP this will also + * pick up a 192.168 address assigned to the VM by the host OS. + * + * @return set of all broadcast addresses + */ + public static Set<InetAddress> getBroadcastAddresses() + { + Set<InetAddress> broadcastAddresses = new HashSet<>(); + Enumeration interfaces; + + try { + interfaces = NetworkInterface.getNetworkInterfaces(); + + while (interfaces.hasMoreElements()) + { + NetworkInterface anInterface = (NetworkInterface) interfaces.nextElement(); + + if (anInterface.isUp()) + { + Iterator iterator = anInterface.getInterfaceAddresses().iterator(); + while (iterator.hasNext()) + { + InterfaceAddress anAddress = (InterfaceAddress) iterator.next(); + if ((anAddress == null || anAddress.getAddress().isLinkLocalAddress())) + { + continue; + } + + //System.out.println("Getting broadcast address for " + anAddress); + InetAddress broadcastAddress = anAddress.getBroadcast(); + if (broadcastAddress != null) + { + broadcastAddresses.add(broadcastAddress); + } + } + } + } + } + catch (SocketException e) + { + System.out.println("Problem with OpenDis4Examples.EspduSender.getBroadcastAddresses(), see exception trace:"); + System.out.println(e); + } + return broadcastAddresses; + } +}