diff --git a/assignments/src/MV3500Cohort2024JulySeptember/homework3/Williams/README.md b/assignments/src/MV3500Cohort2024JulySeptember/homework3/Williams/README.md
index c0275ad9b1479210bfff27c360bdb1ca50d1ddb9..37371ccfd40aa28a787899ef1fe6d2ece4ecc0be 100644
--- a/assignments/src/MV3500Cohort2024JulySeptember/homework3/Williams/README.md
+++ b/assignments/src/MV3500Cohort2024JulySeptember/homework3/Williams/README.md
@@ -1,15 +1,10 @@
 For Homework 3, I modified the OpenDIS ExampleSimulationProgram to enhance its functionality
 by experimenting with entity enumeration values and adjusting the network communication setup.
-Specifically, I changed the entities in the simulation to a Swedish Poseidon-class surface vessel
-(Entity 1) and a Triton-class surface vessel (Entity 2) from the dis entities list.
-I assigned Entity 1 to the friendly force and Entity 2 to the enemy force to simulate an adversarial scenario, 
-and I configured a FirePDU for Entity 1 with custom munition settings. On the networking side, I configured the
-program to use UDP multicast for distribution of the PDUs across
-multiple participants in a simulation environment. This choice was driven by the need for
-low-latency communication in large-scale simulations, where UDP's minimal overhead is
-advantageous, and multicast ensures that updates reach all participants simultaneously. I also
+On the networking side, I configured the program to use UDP multicast for distribution of the PDUs across
+multiple participants in the simulation. I did this to attempt to create the
+low-latency communication needed in large-scale simulations, where UDP's minimal overhead is
+advantageous, and multicast ensures that updates reach all clients at the same time. I also
 enabled verbose logging to facilitate debugging. Additionally, I adjusted
 the simulation loop to increment Entity 1’s position in each iteration, simulating movement, and set
-the loop to run for a maximum of 10 iterations, with the ability to terminate early if certain
-conditions are met. In my opinion, these changes improve the program’s ability to simulate realistic
-scenarios while maintaining efficient and responsive network communication.
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+the loop to run for a maximum of 10 iterations. In my opinion, these changes improve the program’s ability to simulate realistic
+scenarios while maintaining network communication.
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