diff --git a/assignments/src/MV3500Cohort2023MarchJune/homework3/Hedgcorth/ExampleSimulationProgram.java b/assignments/src/MV3500Cohort2023MarchJune/homework3/Hedgcorth/ExampleSimulationProgram.java
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+package MV3500Cohort2023MarchJune.homework3.Hedgcorth;
+
+import edu.nps.moves.dis7.entities.swe.platform.surface._002Triton;
+import edu.nps.moves.dis7.entities.usa.platform.air.CH53ESuperStallion;
+import edu.nps.moves.dis7.enumerations.ForceID;
+import edu.nps.moves.dis7.enumerations.VariableRecordType;
+import edu.nps.moves.dis7.pdus.EntityID;
+import edu.nps.moves.dis7.pdus.EntityStatePdu;
+import edu.nps.moves.dis7.pdus.FirePdu;
+import edu.nps.moves.dis7.pdus.MunitionDescriptor;
+import edu.nps.moves.dis7.utilities.DisChannel;
+import edu.nps.moves.dis7.utilities.PduFactory;
+import java.time.LocalDateTime;
+import java.util.logging.Level;
+import java.util.logging.Logger;
+
+/**
+ *
+ * @author leahhedgcorth
+ */
+public class ExampleSimulationProgram {
+
+    /* **************************** infrastructure code, modification is seldom needed ************************* */
+
+    private String descriptor = this.getClass().getSimpleName();
+    /**
+     * DIS channel defined by network address/port combination includes multiple
+     * utility capabilities
+     */
+    protected DisChannel disChannel;
+    /**
+     * Factory object used to create new PDU instances
+     */
+    protected PduFactory pduFactory;
+
+    /**
+     * seconds per loop for real-time or simulation execution
+     */
+    private double simulationTimeStepDuration = 1.0; // seconds TODO encapsulate
+    /**
+     * initial simulation time in seconds
+     */
+    double simulationTimeInitial = 0.0;
+    /**
+     * current simulation time in seconds
+     */
+    double simulationTimeSeconds = simulationTimeInitial;
+    /**
+     * Maximum number of simulation loops
+     */
+    int MAX_LOOP_COUNT = 4;
+
+    String narrativeMessage1 = new String();
+    String narrativeMessage2 = new String();
+    String narrativeMessage3 = new String();
+
+    /**
+     * EntityID settings for entity 1
+     */
+    protected EntityID entityID_1 = new EntityID();
+    /**
+     * EntityID settings for entity 2
+     */
+    protected EntityID entityID_2 = new EntityID();
+    /**
+     * ESPDU for entity 1
+     */
+    protected EntityStatePdu entityStatePdu_1;
+    /**
+     * ESPDU for entity 2
+     */
+    protected EntityStatePdu entityStatePdu_2;
+    /**
+     * FirePdu for entity 1 first weapon (if any)
+     */
+    protected FirePdu firePdu_1a;
+    /**
+     * FirePdu for entity 1 second weapon (if any)
+     */
+    protected FirePdu firePdu_1b;
+    /**
+     * MunitionDescriptor for these weapons
+     */
+    protected MunitionDescriptor munitionDescriptor1;
+
+    /**
+     * Constructor to create an instance of this class. Design goal: additional
+     * built-in initialization conveniences can go here to keep your efforts
+     * focused on the runSimulation() method.
+     */
+    // base constructor is not invoked automatically by other constructors
+    // https://stackoverflow.com/questions/581873/best-way-to-handle-multiple-constructors-in-java
+    public ExampleSimulationProgram() {
+        initialize();
+    }
+
+    /**
+     * Constructor to create an instance of this class.
+     *
+     * @param newDescriptor describes this program, useful for logging and
+     * debugging
+     */
+    public ExampleSimulationProgram(String newDescriptor) {
+        descriptor = newDescriptor;
+        initialize();
+    }
+
+    /**
+     * Utility Constructor that allows your example simulation program to
+     * override default network address and port
+     *
+     * @param address network address to use
+     * @param port corresponding network port to use
+     */
+    public ExampleSimulationProgram(String address, int port) {
+        disChannel.setNetworkAddress(address);
+        disChannel.setNetworkPort(port);
+        initialize();
+    }
+
+    /**
+     * Initialize channel setup for OpenDis7 and report a test PDU
+     *
+     * @see initializeDisChannel
+     * @see initializeSimulationEntities
+     */
+    private void initialize() {
+        initializeDisChannel(); // must come first, uses PduFactory
+
+        initializeSimulationEntities(); // set unchanging parameters
+
+        disChannel.join(); // TODO further functionality expected
+
+        String timeStepMessage = "Simulation timestep duration " + getSimulationTimeStepDuration() + " seconds";
+        disChannel.sendCommentPdu(simulationTimeSeconds, DisChannel.COMMENTPDU_SIMULATION_TIMESTEP, timeStepMessage);
+        // additional constructor initialization can go here
+    }
+
+    /**
+     * Initialize channel setup for OpenDis7 and report a test PDU
+     */
+    private void initializeDisChannel() {
+        if (disChannel == null) {
+            disChannel = new DisChannel();
+        } else {
+            disChannel.printlnTRACE("*** warning, duplicate invocation of initializeDisChannel() ignored");
+            return;
+        }
+        pduFactory = disChannel.getPduFactory();
+        disChannel.setDescriptor(this.getClass().getSimpleName()); // ExampleSimulationProgram might be a superclass
+        disChannel.setUpNetworkInterface();
+        disChannel.printlnTRACE("just checking: disChannel.getNetworkAddress()=" + disChannel.getNetworkAddress()
+                + ", getNetworkPort()=" + disChannel.getNetworkPort());
+
+        disChannel.getPduRecorder().setVerbose(true);
+
+//      disChannel.sendCommentPdu(VariableRecordType.OTHER, "ArrivalProcessOpenDis7 initialized"); // hello channel, debug
+    }
+
+    /**
+     * Get ready, get set... initialize simulation entities
+     */
+    public void initializeSimulationEntities() {
+        if (pduFactory == null) {
+            pduFactory = disChannel.getPduFactory();
+        }
+        entityStatePdu_1 = pduFactory.makeEntityStatePdu();
+        entityStatePdu_2 = pduFactory.makeEntityStatePdu();
+        firePdu_1a = pduFactory.makeFirePdu();
+        firePdu_1b = pduFactory.makeFirePdu();
+        munitionDescriptor1 = new MunitionDescriptor();
+
+        // Your model setup: define participants.  who's who in this zoo?
+        // Assuming you keep track of entity objects...  here is some support for for Entity 1.
+        // PDU objects are already declared and instances created, so now set their values.
+        entityID_1.setSiteID(1).setApplicationID(2).setEntityID(3); // made-up example ID;
+        disChannel.addEntity(entityID_1);
+
+        entityID_2.setSiteID(1).setApplicationID(2).setEntityID(4); // made-up example ID; 
+        disChannel.addEntity(entityID_2);
+        // TODO someday, use enumerations for sites as part of a SimulationManager object; e.g. is there a unique site triplet for MOVES Institute?
+
+        entityStatePdu_1.setEntityID(entityID_1);
+        entityStatePdu_1.setForceId(ForceID.FRIENDLY);
+//      entityStatePdu_1.setEntityType(new _001Poseidon());       // note import statement above
+//      entityStatePdu_1.setMarking("Entity #1");
+        entityStatePdu_1.setEntityType(new CH53ESuperStallion()); // note import statement at top
+        entityStatePdu_1.setMarking("Entity #53");
+        entityStatePdu_1.getMarkingString(); // use Netbeans Debug breakpoint here to check left justified...
+
+        entityStatePdu_2.setEntityID(entityID_2);
+        entityStatePdu_2.setForceId(ForceID.OPPOSING);
+        entityStatePdu_2.setEntityType(new _002Triton()); // note import statement above
+        entityStatePdu_2.setMarking("Entity #2");
+
+        // TODO how should we customize this munition?  what are key parameters for your simulation? 
+        // more is needed here by scenario authors...
+        munitionDescriptor1.setQuantity(1);
+        firePdu_1a.setDescriptor(munitionDescriptor1).setRange(1000.0f);
+    }
+
+    /**
+     * This runSimulationLoops() method is for you, a customizable
+     * programmer-modifiable code block for defining and running a new
+     * simulation of interest.
+     *
+     * Welcome! Other parts of this program handle bookkeeping and plumbing
+     * tasks so that you can focus on your model entities and activities.
+     * Expandable support includes DIS EntityStatePdu, FirePdu and CommentPdu
+     * all available for modification and sending in a simulation loop.
+     * Continuous improvement efforts seek to make this program as easy and
+     * straightforward as possible for DIS simulationists to use and adapt. All
+     * of the other methods are setup, teardown and configuration that you may
+     * find interesting, even helpful, but don't really have to worry about.
+     */
+    @SuppressWarnings("SleepWhileInLoop") // yes we might do that
+    public void runSimulationLoops() {
+        try {
+            final int SIMULATION_MAX_LOOP_COUNT = 10; // be deliberate out there!  also avoid infinite loops.
+            int simulationLoopCount = 0;        // variable, initialized at 0
+            boolean simulationComplete = false;     // sentinel variable as termination condition, are we done yet?
+
+            // TODO reset Clock Time for today's date and timestamp to zero, providing consistent outputs for each simulation run
+            String timeMessage = "Simulation time " + simulationTimeSeconds + " at LocalDateTime " + LocalDateTime.now();
+            disChannel.sendCommentPdu(simulationTimeSeconds, DisChannel.COMMENTPDU_TIME, timeMessage);
+            // TODO replace enumeration with disChannel.COMMENTPDU_TIME
+            // TODO fix VariableRecordType.TIME_AMP_DATE_VALID
+
+            // ===================================================================================================
+            // loop the simulation while allowed, programmer can set additional conditions to break out and finish
+            while (simulationLoopCount < SIMULATION_MAX_LOOP_COUNT) // are we done yet?
+            {
+                simulationLoopCount++; // good practice: increment loop counter as first action in that loop
+
+                // =============================================================================================
+                // * your own simulation code starts here! *****************************************************
+                // =============================================================================================
+                //  are there any other variables to modify at the beginning of your loop?
+                // are your reading any DIS PDUs from the network?  check for them here
+                // compute a track, update an ESPDU, whatever it is that your model is doing...
+                // Where is my entity?  Insert changes in position; this sample only changes X position.
+                entityStatePdu_1.getEntityLocation().setX(entityStatePdu_1.getEntityLocation().getX() + 1.0); // 1m per timestep
+
+                // decide whether to fire, and then update the firePdu.  Hmmm, you might want a target to shoot at!
+                // etc. etc. your code goes here for your simulation of interest
+                // something happens between my simulation entities, la de da de da...
+                System.out.println("... My simulation just did something, no really...");
+                System.out.flush(); // make sure this arrives to user even if other threads somehow become deadlocked
+
+                // make your reports: narrative code for CommentPdu here (set all to empty strings to avoid sending)
+                narrativeMessage1 = "MV3500 ExampleSimulationProgram";
+                narrativeMessage2 = "runSimulation() loop " + simulationLoopCount;
+                narrativeMessage3 = ""; // intentionally blank for testing
+
+                // your loop termination condition goes here
+                if (simulationLoopCount > MAX_LOOP_COUNT) // for example
+                {
+                    simulationComplete = true;
+                }
+                // =============================================================================================
+                // * your own simulation code is finished here! ************************************************
+                // =============================================================================================
+
+                // staying synchronized with timestep: wait duration for elapsed time in this loop
+                // Thread.sleep needs a (long) parameter for milliseconds, which are clumsy to use sometimes
+                Thread.sleep((long) (getSimulationTimeStepDuration() * 1000)); // units of seconds * (1000 msec/sec) = milliseconds
+                System.out.println("... [Pausing for " + getSimulationTimeStepDuration() + " seconds]");
+
+                // OK now send the status PDUs for this loop, and then continue
+                System.out.println("... sending PDUs of interest for simulation step " + simulationLoopCount + ", monitor loopback to confirm sent");
+                System.out.flush();
+
+                // TODO set timesteps in PDUs
+                sendAllPdusForLoopTimestep(simulationTimeSeconds,
+                        entityStatePdu_1,
+                        firePdu_1a,
+                        DisChannel.COMMENTPDU_APPLICATION_STATUS,
+                        narrativeMessage1, narrativeMessage2, narrativeMessage3);
+                disChannel.sendSinglePdu(simulationTimeSeconds, entityStatePdu_2); // me too i.e. 2!
+
+                System.out.println("... [PDUs of interest successfully sent for this loop]");
+                System.out.flush();
+
+                // ===============================
+                // current loop now finished, check whether to terminate if simulation complete, otherwise continue
+                if (simulationComplete || (simulationLoopCount > 10000)) // for example; including fail-safe condition is good
+                {
+                    System.out.println("... [loop termination condition met, simulationComplete=" + simulationComplete + "]"); // ", final loopCount=" + loopCount + 
+                    System.out.flush();
+                    break;
+                }
+                simulationTimeSeconds += getSimulationTimeStepDuration(); // good practice: increment simulationTime as lastst action in that loop
+
+            }   // end of simulation loop, continue until done
+            // ===================================================================================================// ===================================================================================================// ===================================================================================================// ===================================================================================================
+
+            narrativeMessage2 = "runSimulation() completed successfully"; // all done, so tell everyone else on the channel
+            // TODO better javadoc needs to be autogenerated for VariableRecordType enumerations
+            disChannel.sendCommentPdu(DisChannel.COMMENTPDU_NARRATIVE, narrativeMessage1, narrativeMessage2, narrativeMessage3);
+            System.out.println("... [final=completion CommentPdu successfully sent for simulation]");
+
+            disChannel.leave(); // embedded SimulationManager is expected to send appropriate PDUs for entity, application shutdown
+        } catch (InterruptedException iex) // handle any exception that your code might choose to provoke!
+        {
+            Logger.getLogger(ExampleSimulationProgram.class.getSimpleName()).log(Level.SEVERE, null, iex);
+        }
+    }
+
+    /**
+     * Send EntityState, Fire, Comment PDUs that got updated for this loop,
+     * reflecting state of current simulation timestep.
+     *
+     * @param simTimeSeconds simulation time in second, applied to PDU as
+     * timestamp
+     * @param entityStatePdu the ESPDU to send, if any
+     * @param firePdu the FirePDU to send, if any
+     * @param commentType enumeration value describing purpose of the narrative
+     * comment PDU
+     * @param comments String array of narrative comments
+     * @see DisChannel // * @see DisTime // TODO find renamed version
+     * @see
+     * <a href="https://docs.oracle.com/javase/tutorial/java/javaOO/arguments.html">Passing
+     * Information to a Method or a Constructor</a> Arbitrary Number of
+     * Arguments
+     */
+    public void sendAllPdusForLoopTimestep(double simTimeSeconds,
+            EntityStatePdu entityStatePdu,
+            FirePdu firePdu,
+            VariableRecordType commentType,
+            // vararg... variable-length set of String comments can optionally follow
+            String... comments) {
+        if (entityStatePdu != null) {
+            disChannel.sendSinglePdu(simTimeSeconds, entityStatePdu);
+        }
+
+        if (firePdu != null) {
+            disChannel.sendSinglePdu(simTimeSeconds, firePdu); // bang
+        }
+        disChannel.sendCommentPdu(simTimeSeconds, commentType, comments); // empty comments are filtered
+    }
+
+    /**
+     * Initial execution via main() method: handle args array of command-line
+     * initialization (CLI) arguments here
+     *
+     * @param args command-line parameters: network address and port
+     */
+    protected void handleArguments(String[] args) {
+        // initial execution: handle args array of initialization arguments here
+        if (args.length == 2) {
+            if ((args[0] != null) && !args[0].isEmpty()) {
+                thisProgram.disChannel.setNetworkAddress(args[0]);
+            }
+            if ((args[1] != null) && !args[1].isEmpty()) {
+                thisProgram.disChannel.setNetworkPort(Integer.parseInt(args[1]));
+            }
+        } else if (args.length != 0) {
+            System.err.println("Usage: " + thisProgram.getClass().getSimpleName() + " [address port]");
+            System.exit(-1);
+        }
+    }
+
+    /**
+     * Get simple descriptor (such as parent class name) for this network
+     * interface, used in trace statements
+     *
+     * @return simple descriptor name
+     */
+    public String getDescriptor() {
+        return descriptor;
+    }
+
+    /**
+     * Set new simple descriptor (such as parent class name) for this network
+     * interface, used in trace statements
+     *
+     * @param newDescriptor simple descriptor name for this interface
+     */
+    public void setDescriptor(String newDescriptor) {
+        if (newDescriptor == null) {
+            newDescriptor = "";
+        }
+        this.descriptor = newDescriptor;
+    }
+
+    /**
+     * parameter accessor method
+     *
+     * @return the simulationTimeStepDuration in seconds
+     */
+    public double getSimulationTimeStepDuration() {
+        return simulationTimeStepDuration;
+    }
+
+    /**
+     * parameter accessor method
+     *
+     * @param timeStepDurationSeconds the simulationTimeStepDuration in seconds
+     * to set
+     */
+    public void setSimulationTimeStepDuration(double timeStepDurationSeconds) {
+        this.simulationTimeStepDuration = timeStepDurationSeconds;
+    }
+
+    /**
+     * Locally instantiable copy of program, can be subclassed.
+     */
+    protected static ExampleSimulationProgram thisProgram;
+
+    /**
+     * Main method is first executed when a program instance is loaded.
+     *
+     * @see
+     * <a href="https://docs.oracle.com/javase/tutorial/getStarted/application/index.html">Java
+     * Tutorials: A Closer Look at the "Hello World!" Application</a>
+     * @param args command-line parameters: network address and port.
+     * Command-line arguments are an array of optional String parameters that
+     * are passed from execution environment during invocation
+     */
+    public static void main(String[] args) {
+        thisProgram = new ExampleSimulationProgram("test constructor"); // create instance of self within static main() method
+
+        thisProgram.disChannel.printlnTRACE("main() started...");
+
+        thisProgram.handleArguments(args); // process any command-line invocation arguments
+
+        thisProgram.runSimulationLoops(); // ... your simulation execution code goes in there ...
+
+        thisProgram.disChannel.tearDownNetworkInterface(); // make sure no processes are left lingering
+
+        thisProgram.disChannel.printlnTRACE("complete."); // report successful completion
+
+        System.exit(0); // ensure all threads and sockets released
+    }
+}