diff --git a/projects/Assignments/homework1/ConardTcpClient.java b/projects/Assignments/homework1/ConardTcpClient.java
deleted file mode 100644
index 71d74245f3b7b215dfaaca2a82a696f0b5d049b3..0000000000000000000000000000000000000000
--- a/projects/Assignments/homework1/ConardTcpClient.java
+++ /dev/null
@@ -1,52 +0,0 @@
-//package tcpclient;
-
-import java.io.*;
-import java.net.*;
-
-/**
- * Before, we always used telnet to connect to the server. We
- * are now writing our own program to do the connection.
- * 
- * As you will see, when we run this after we start the server
- * we will see the same string telnet printed, sent by the server.
- * The output at the server will show different socket pairs for
- * each time we ran it.
- * 
- * @author mcgredo
- */
-public class SnellConardTcpClient {
-
-  
-    public static void main(String[] args) 
-    {
-        try
-        {
-           System.out.println("creating socket");
-           
-           // We request an IP to connect to ("localhost") and
-           // port number at that IP (2317). This establishes
-           // a connection to that IP in the form of the Socket
-           // object; the server uses a ServerSocket to wait for
-           // connections.
-           Socket socket = new Socket("localhost", 2317); 
-           
-           // Read the single line written by the server. We'd
-           // do things a bit differently if many lines to be read
-           // from the server, instead of one only.
-           InputStream is = socket.getInputStream();
-           InputStreamReader isr = new InputStreamReader(is);
-           BufferedReader br = new BufferedReader(isr);
-           
-           String serverMessage = br.readLine();
-           System.out.println("What is your location?    " + serverMessage);
-           
-        }
-        catch(Exception e)
-        {
-            System.out.println(e);
-            System.out.println("Problem with client");
-        }
-
-    }
-    
-}
diff --git a/projects/Assignments/homework1/ConardTcpServer.java b/projects/Assignments/homework1/ConardTcpServer.java
deleted file mode 100644
index 20da619a3768f9c052cde92391780d50b58bc728..0000000000000000000000000000000000000000
--- a/projects/Assignments/homework1/ConardTcpServer.java
+++ /dev/null
@@ -1,84 +0,0 @@
-//package tcpserver;
-
-import java.io.*;
-import java.net.*;
-
-/**
- * Very slightly more complex than example1. A complete copy of
- * example 2. The only thing this does
- * differently is introduce a loop into the response, so you don't
- * have to restart the program after one response. Also, it prints
- * out the socket pair the server sees. Run the program via telnet
- * several times and compare the socket pairs.
- * 
- * telnet localhost 2317
- * 
- * If you're sophisticated you can contact the instructor's computer
- * while running this program.
- * 
- * telnet <ipOfServersLaptop> 2317
- * 
- * And have him display the socket pairs he got.
- * @author mcgredo
- */
-public class SnellConardTcpServer 
-{
-
-    public static void main(String[] args) 
-    {
-        try
-        {
-            // ServerSocket waits for a connection from a client. 
-            // Notice that it is outside the loop; ServerSocket
-            // needs to be made only once.
-            
-            ServerSocket serverSocket = new ServerSocket(2317);
-//            System.out.println("socketCreated"); 
-
-            // Loop, infinitely, waiting for client connections.
-            // Stop the program somewhere else.
-            while(true)
-            {
-                Socket clientConnection = serverSocket.accept();
-                OutputStream os = clientConnection.getOutputStream();
-                PrintStream ps = new PrintStream(os);
-
-                ps.println("My location is 1,2,5");
-                
-                // Print some information locally about the Socket
-                // connection. This includes the port and IP numbers
-                // on both sides (the socket pair.)
-                
-                InetAddress localAddress = clientConnection.getLocalAddress();
-                InetAddress remoteAddress = clientConnection.getInetAddress();
-                
-                int localPort = clientConnection.getLocalPort();
-                int remotePort = clientConnection.getPort();
-                
-                // My socket pair connection looks like this, to localhost:
-                // Socket pair: (( /0:0:0:0:0:0:0:1, 2317 ), ( /0:0:0:0:0:0:0:1, 54876 ))
-                // Socket pair: (( /0:0:0:0:0:0:0:1, 2317 ), ( /0:0:0:0:0:0:0:1, 54881 ))
-                //
-                // Why is the first IP/port the same, while the second set has
-                // different ports?
-
-
-                System.out.println("Socket pair: (( " + localAddress.toString() + ", " + localPort + " ), ( " + 
-                        remoteAddress.toString() + ", " + remotePort + " ))");
-                
-                // Notice the use of flush() and close(). Without
-                // the close() to Socket object may stay open for 
-                // a while after the client has stopped needing this
-                // connection. Close() explicitly ends the connection.
-                ps.flush();
-                clientConnection.close();
-            }
-       }
-        catch(Exception e)
-        {
-            System.out.println("problem with networking");
-        }
-       
-    }
-    
-}
\ No newline at end of file
diff --git a/projects/Assignments/homework3/EspduSender_1.java b/projects/Assignments/homework3/EspduSender_1.java
deleted file mode 100644
index 1758b36b3729ed862fe22b98ad68eef64eeaf2f1..0000000000000000000000000000000000000000
--- a/projects/Assignments/homework3/EspduSender_1.java
+++ /dev/null
@@ -1,323 +0,0 @@
-package edu.nps.moves.examples;
-
-import java.io.*;
-import java.net.*;
-import java.util.*;
-
-import edu.nps.moves.dis.*;
-import edu.nps.moves.disutil.CoordinateConversions;
-import edu.nps.moves.disutil.DisTime;
-
-/**
- * Creates and sends ESPDUs in IEEE binary format. 
- *
- * @author DMcG
- */
-public class EspduSender 
-{
-    public static final int NUMBER_TO_SEND = 5000;
-
-    public enum NetworkMode{UNICAST, MULTICAST, BROADCAST};
-
-    /** default multicast group we send on */
-    public static final String DEFAULT_MULTICAST_GROUP="239.1.2.3";
-   
-    /** Port we send on */
-    public static final int    DIS_DESTINATION_PORT = 3000;
-    
-/** Possible system properties, passed in via -Dattr=val
-     * networkMode: unicast, broadcast, multicast
-     * destinationIp: where to send the packet. If in multicast mode, this can be mcast.
-     *                To determine bcast destination IP, use an online bcast address
-     *                caclulator, for example http://www.remotemonitoringsystems.ca/broadcast.php
-     *                If in mcast mode, a join() will be done on the mcast address.
-     * port: port used for both source and destination.
-     * @param args 
-     */
-public static void main(String args[])
-{
-    /** an entity state pdu */
-    EntityStatePdu espdu = new EntityStatePdu();
-    MulticastSocket socket = null;
-    DisTime disTime = DisTime.getInstance();
-    int alternator = -1;
-    
-    // ICBM coordinates for my office
-    double lat = 36.595517; 
-    double lon = -121.877000;
-
-    
-    // Default settings. These are used if no system properties are set. 
-    // If system properties are passed in, these are over ridden.
-    int port = DIS_DESTINATION_PORT;
-    NetworkMode mode = NetworkMode.BROADCAST;
-    InetAddress destinationIp = null;
-    
-    try
-    {
-        destinationIp = InetAddress.getByName(DEFAULT_MULTICAST_GROUP);
-    }
-    catch(Exception e)
-    {
-        System.out.println(e + " Cannot create multicast address");
-        System.exit(0);
-    }
-    
-    // All system properties, passed in on the command line via -Dattribute=value
-    Properties systemProperties = System.getProperties();
-    
-    // IP address we send to
-    String destinationIpString = systemProperties.getProperty("destinationIp");
-    
-    // Port we send to, and local port we open the socket on
-    String portString = systemProperties.getProperty("port");
-    
-    // Network mode: unicast, multicast, broadcast
-    String networkModeString = systemProperties.getProperty("networkMode"); // unicast or multicast or broadcast
-        
-
-    // Set up a socket to send information
-    try
-    {
-        // Port we send to
-        if(portString != null)
-            port = Integer.parseInt(portString);
-        
-        socket = new MulticastSocket(port);
-        
-        // Where we send packets to, the destination IP address
-        if(destinationIpString != null)
-        {
-            destinationIp = InetAddress.getByName(destinationIpString);
-        }
-
-        // Type of transport: unicast, broadcast, or multicast
-        if(networkModeString != null)
-        {
-            if(networkModeString.equalsIgnoreCase("unicast"))
-                mode = NetworkMode.UNICAST;
-            else if(networkModeString.equalsIgnoreCase("broadcast"))
-                mode = NetworkMode.BROADCAST;
-            else if(networkModeString.equalsIgnoreCase("multicast"))
-            {
-                mode = NetworkMode.MULTICAST;
-                if(!destinationIp.isMulticastAddress())
-                {
-                    throw new RuntimeException("Sending to multicast address, but destination address " + destinationIp.toString() + "is not multicast");
-                }
-                
-                socket.joinGroup(destinationIp);
-                
-            }
-        } // end networkModeString
-    }
-    catch(Exception e)
-    {
-        System.out.println("Unable to initialize networking. Exiting.");
-        System.out.println(e);
-        System.exit(-1);
-    }
-    
-    // Initialize values in the Entity State PDU object. The exercise ID is 
-    // a way to differentiate between different virtual worlds on one network.
-    // Note that some values (such as the PDU type and PDU family) are set
-    // automatically when you create the ESPDU.
-    espdu.setExerciseID((short)1);
-    
-    // The EID is the unique identifier for objects in the world. This 
-    // EID should match up with the ID for the object specified in the 
-    // VMRL/x3d/virtual world.
-    EntityID eid = espdu.getEntityID();
-    eid.setSite(1);  // 0 is apparently not a valid site number, per the spec
-    eid.setApplication(1); 
-    eid.setEntity(2); 
-    
-    // Set the entity type. SISO has a big list of enumerations, so that by
-    // specifying various numbers we can say this is an M1A2 American tank,
-    // the USS Enterprise, and so on. We'll make this a tank. There is a 
-    // separate project elsehwhere in this project that implements DIS 
-    // enumerations in C++ and Java, but to keep things simple we just use
-    // numbers here.
-    EntityType entityType = espdu.getEntityType();
-    entityType.setEntityKind((short)1);      // Platform (vs lifeform, munition, sensor, etc.)
-    entityType.setCountry(225);              // USA
-    entityType.setDomain((short)1);          // Land (vs air, surface, subsurface, space)
-    entityType.setCategory((short)1);        // Tank
-    entityType.setSubcategory((short)1);     // M1 Abrams
-    entityType.setSpec((short)3);            // M1A2 Abrams
-    
-
-    Set<InetAddress> bcastAddresses = getBroadcastAddresses();
-    // Loop through sending N ESPDUs
-    try
-    {
-        System.out.println("Sending " + NUMBER_TO_SEND + " ESPDU packets to " + destinationIp.toString());
-        for(int idx = 0; idx < NUMBER_TO_SEND; idx++)
-        {
-            // DIS time is a pain in the ass. DIS time units are 2^31-1 units per
-            // hour, and time is set to DIS time units from the top of the hour. 
-            // This means that if you start sending just before the top of the hour
-            // the time units can roll over to zero as you are sending. The receivers
-            // (escpecially homegrown ones) are often not able to detect rollover
-            // and may start discarding packets as dupes or out of order. We use
-            // an NPS timestamp here, hundredths of a second since the start of the
-            // year. The DIS standard for time is often ignored in the wild; I've seen
-            // people use Unix time (seconds since 1970) and more. Or you can
-            // just stuff idx into the timestamp field to get something that is monotonically
-            // increasing.
-            
-            // Note that timestamp is used to detect duplicate and out of order packets. 
-            // That means if you DON'T change the timestamp, many implementations will simply
-            // discard subsequent packets that have an identical timestamp. Also, if they
-            // receive a PDU with an timestamp lower than the last one they received, they
-            // may discard it as an earlier, out-of-order PDU. So it is a good idea to
-            // update the timestamp on ALL packets sent.
-            
-
-            // An alterative approach: actually follow the standard. It's a crazy concept,
-            // but it might just work.
-            int ts = disTime.getDisAbsoluteTimestamp();
-            espdu.setTimestamp(ts);
-            
-            // Set the position of the entity in the world. DIS uses a cartesian 
-            // coordinate system with the origin at the center of the earth, the x
-            // axis out at the equator and prime meridian, y out at the equator and
-            // 90 deg east, and z up and out the north pole. To place an object on
-            // the earth's surface you also need a model for the shape of the earth
-            // (it's not a sphere.) All the fancy math necessary to do this is in
-            // the SEDRIS SRM package. There are also some one-off formulas for 
-            // doing conversions from, for example, lat/lon/altitude to DIS coordinates.
-            // Here we use those one-off formulas.
-
-            // Modify the position of the object. This will send the object a little
-            // due east by adding some to the longitude every iteration. Since we
-            // are on the Pacific coast, this sends the object east. Assume we are
-            // at zero altitude. In other worlds you'd use DTED to determine the
-            // local ground altitude at that lat/lon, or you'd just use ground clamping.
-            // The x and y values will change, but the z value should not.
-            
-            //lon = lon + (double)((double)idx / 100000.0);
-            //System.out.println("lla=" + lat + "," + lon + ", 0.0");
-
-            double direction = Math.pow((double)(-1.0), (double)(idx));
-            lon = lon + (direction * 0.00006);
-            System.out.println(lon);
-            
-            double disCoordinates[] = CoordinateConversions.getXYZfromLatLonDegrees(lat, lon, 1.0);
-            Vector3Double location = espdu.getEntityLocation();
-            location.setX(disCoordinates[0]);
-            location.setY(disCoordinates[1]);
-            location.setZ(disCoordinates[2]);
-            System.out.println("lat, lon:" + lat + ", " + lon);
-            System.out.println("DIS coord:" + disCoordinates[0] + ", " + disCoordinates[1] + ", " + disCoordinates[2]);
-
-            // Optionally, we can do some rotation of the entity
-            /*
-            Orientation orientation = espdu.getEntityOrientation();
-            float psi = orientation.getPsi();
-            psi = psi + idx;
-            orientation.setPsi(psi);
-            orientation.setTheta((float)(orientation.getTheta() + idx /2.0));
-             */
-            
-            // You can set other ESPDU values here, such as the velocity, acceleration,
-            // and so on.
-
-            // Marshal out the espdu object to a byte array, then send a datagram
-            // packet with that data in it.
-            ByteArrayOutputStream baos = new ByteArrayOutputStream();
-            DataOutputStream dos = new DataOutputStream(baos);
-            espdu.marshal(dos);
-
-            FirePdu fire = new FirePdu();
-            byte[] fireArray = fire.marshal();
-            
-            // The byte array here is the packet in DIS format. We put that into a 
-            // datagram and send it.
-            byte[] data = baos.toByteArray();
-
-            bcastAddresses = getBroadcastAddresses();
-            Iterator it = bcastAddresses.iterator();
-            while(it.hasNext())
-            {
-               InetAddress bcast = (InetAddress)it.next();
-               System.out.println("Sending bcast to " + bcast);
-               DatagramPacket packet = new DatagramPacket(data, data.length, bcast, 3000);
-               socket.send(packet);
-               packet = new DatagramPacket(fireArray, fireArray.length, bcast, 3000);
-               //socket.send(packet);
-            }
-            
-            // Send every 1 sec. Otherwise this will be all over in a fraction of a second.
-            Thread.sleep(3000);
-
-            location = espdu.getEntityLocation();
-            
-            System.out.println("Espdu #" + idx + " EID=[" + eid.getSite() + "," + eid.getApplication() + "," + eid.getEntity() + "]");
-            System.out.println(" DIS coordinates location=[" + location.getX() + "," + location.getY() + "," + location.getZ() + "]");
-            double c[] = {location.getX(), location.getY(), location.getZ()};
-            double lla[] = CoordinateConversions.xyzToLatLonDegrees(c);
-//            System.out.println(" Location (lat/lon/alt): [" + lla[0] + ", " + lla[1] + ", " + lla[2] + "]");
-
-        }
-    }
-    catch(Exception e)
-    {
-        System.out.println(e);
-    }
-        
-}
-
- /**
-    * A number of sites get all snippy about using 255.255.255.255 for a bcast
-    * address; it trips their security software and they kick you off their 
-    * network. (Comcast, NPS.) This determines the bcast address for all
-    * connected interfaces, based on the IP and subnet mask. If you have
-    * a dual-homed host it will return a bcast address for both. If you have
-    * some VMs running on your host this will pick up the addresses for those
-    * as well--eg running VMWare on your laptop with a local IP this will
-    * also pick up a 192.168 address assigned to the VM by the host OS.
-    * 
-    * @return set of all bcast addresses
-    */
-   public static Set<InetAddress> getBroadcastAddresses()
-   {
-       Set<InetAddress> bcastAddresses = new HashSet<InetAddress>();
-       Enumeration interfaces;
-       
-       try
-       {
-           interfaces = NetworkInterface.getNetworkInterfaces();
-           
-           while(interfaces.hasMoreElements())
-           {
-               NetworkInterface anInterface = (NetworkInterface)interfaces.nextElement();
-               
-               if(anInterface.isUp())
-               {
-                   Iterator it = anInterface.getInterfaceAddresses().iterator();
-                   while(it.hasNext())
-                   {
-                       InterfaceAddress anAddress = (InterfaceAddress)it.next();
-                       if((anAddress == null || anAddress.getAddress().isLinkLocalAddress()))
-                           continue;
-                       
-                       //System.out.println("Getting bcast address for " + anAddress);
-                       InetAddress abcast = anAddress.getBroadcast();
-                       if(abcast != null)
-                        bcastAddresses.add(abcast);
-                   }
-               }
-           }
-           
-       }
-       catch(Exception e)
-       {
-           e.printStackTrace();
-           System.out.println(e);
-       }
-       
-       return bcastAddresses;   
-   }
-
-}