diff --git a/assignments/src/MV3500Cohort2021JulySeptember/homework3/Frank/FrankSimulation.java b/assignments/src/MV3500Cohort2021JulySeptember/homework3/Frank/FrankSimulation.java deleted file mode 100644 index 314343f6f6077837fc5047216267c9a5ad5d079e..0000000000000000000000000000000000000000 --- a/assignments/src/MV3500Cohort2021JulySeptember/homework3/Frank/FrankSimulation.java +++ /dev/null @@ -1,567 +0,0 @@ -/** - * Copyright (c) 2008-2021, MOVES Institute, Naval Postgraduate School (NPS). All rights reserved. - * This work is provided under a BSD open-source license, see project license.html and license.txt - * - * - */ -package MV3500Cohort2021JulySeptember.homework3.Frank; - -import edu.nps.moves.dis7.enumerations.Country; -import edu.nps.moves.dis7.enumerations.EntityKind; -import edu.nps.moves.dis7.enumerations.MunitionDescriptorFuse; -import edu.nps.moves.dis7.enumerations.PlatformDomain; -import edu.nps.moves.dis7.enumerations.VariableRecordType; -import edu.nps.moves.dis7.pdus.CommentPdu; -import edu.nps.moves.dis7.pdus.CommentReliablePdu; -import edu.nps.moves.dis7.pdus.Domain; -import edu.nps.moves.dis7.pdus.EntityID; -import edu.nps.moves.dis7.pdus.EntityStatePdu; -import edu.nps.moves.dis7.pdus.EntityType; -import edu.nps.moves.dis7.pdus.EulerAngles; -import edu.nps.moves.dis7.pdus.FirePdu; -import edu.nps.moves.dis7.pdus.MunitionDescriptor; -import edu.nps.moves.dis7.pdus.Pdu; -import edu.nps.moves.dis7.pdus.Vector3Double; -import edu.nps.moves.dis7.utilities.CoordinateConversions; -import edu.nps.moves.dis7.utilities.DisThreadedNetworkInterface; -import edu.nps.moves.dis7.utilities.PduFactory; -import edu.nps.moves.dis7.utilities.stream.PduRecorder; -import java.util.ArrayList; -import java.util.logging.Level; -import java.util.logging.Logger; - -/** - * The purpose of this program is to provide an easily modifiable example - * simulation program that includes DIS-capable entities doing tasks and - * reporting them to the network. Default settings include PDU recording turned - * on by default. - */ -public class FrankSimulation { - - private EntityID createM1Abrams() { - EntityID M1AbramsID = new EntityID(); // 1.1.225.1.1.1 Platform,Ground,USA,ArmoredFightingVehicle M1 Abrams - M1AbramsID.setSiteID(1); - M1AbramsID.setApplicationID(13); - M1AbramsID.setEntityID(25); - return M1AbramsID; - } - - private EntityType createM1AbramsType() { - EntityType M1AbramsType = new EntityType(); - M1AbramsType.setEntityKind(EntityKind.PLATFORM); - M1AbramsType.setDomain(Domain.inst(PlatformDomain.LAND)); - M1AbramsType.setCountry(Country.UNITED_STATES_OF_AMERICA_USA); - M1AbramsType.setCategory(1); - M1AbramsType.setSubCategory(1); - M1AbramsType.setSpecific(1); - return M1AbramsType; - } - - private Vector3Double createLocationVector() { - Vector3Double eloc2 = new Vector3Double(); - double[] loc2 = CoordinateConversions.getXYZfromLatLonDegrees(36.599831, -121.878842, 0); //sloat delmonte intersection - eloc2.setX(loc2[0]); - eloc2.setY(loc2[1]); - eloc2.setZ(loc2[2]); - return eloc2; - } - - private EulerAngles createOrientation() { - EulerAngles orient2 = new EulerAngles(); - orient2.setPhi((float) 0.0); - orient2.setPsi((float) 0.0); - orient2.setTheta((float) 0.0); - return orient2; - } - - private EntityID createT62ID() { - EntityID T62ID = new EntityID();//1.1.45.1.7.1 Platform,Ground,China, Tank, T-62 - T62ID.setSiteID(1); - T62ID.setApplicationID(13); - T62ID.setEntityID(2); - - return T62ID; - } - - private EntityType createT62Type() { - - EntityType T62Type = new EntityType(); - T62Type.setEntityKind(EntityKind.PLATFORM); - T62Type.setDomain(Domain.inst(PlatformDomain.LAND)); - T62Type.setCountry(Country.RUSSIA); - T62Type.setCategory(2); - T62Type.setSubCategory(41); - T62Type.setSpecific(3); - return T62Type; - } - - private Vector3Double createEnemyLocation() { - Vector3Double eloc1 = new Vector3Double(); - double[] loc1 = CoordinateConversions.getXYZfromLatLonDegrees(36.594116, -121.877463, 0); //NPS Main Gate - eloc1.setX(loc1[0]); - eloc1.setY(loc1[1]); - eloc1.setZ(loc1[2]); - return eloc1; - } - - private EulerAngles createEnemyOrientation() { - EulerAngles orient1 = new EulerAngles(); - orient1.setPhi((float) 3.1415); - orient1.setPsi((float) 0.0); - orient1.setTheta((float) 0.0); - return orient1; - } - - private MunitionDescriptor createM829IT(){ - - EntityType M829Type = new EntityType(); //2.2.225.2.13.1 - M829Type.setEntityKind(EntityKind.MUNITION); - M829Type.setDomain(Domain.inst(PlatformDomain.AIR)); - M829Type.setCountry(Country.UNITED_STATES_OF_AMERICA_USA); - M829Type.setCategory(2); - M829Type.setSubCategory(13); - M829Type.setSpecific(1); - MunitionDescriptor M829IT = new MunitionDescriptor(); - M829IT.setMunitionType(M829Type); - M829IT.setQuantity(3); - M829IT.setFuse(MunitionDescriptorFuse.CONTACT_GRAZE); - M829IT.setRate(200); - return M829IT; - } - /** - * This runSimulation() method is for you, a programmer-modifiable method - * for defining and running a new simulation of interest. Welcome! Other - * parts of this program handle bookkeeping and plumbing tasks so that you - * can focus on your model entities and activities. Expandable support - * includes DIS EntityStatePdu, FirePdu and CommentPdu all available for - * modification and sending in a simulation loop. Continuous improvement - * efforts seek to make this program as easy and straightforward as possible - * for DIS simulationists to use and adapt. All of the other methods are - * setup, teardown and configuration that you may find interesting, even - * helpful, but don't really have to worry about. - */ - @SuppressWarnings("SleepWhileInLoop") // yes we do that - public void runSimulation() { - try { - /** - * seconds for real-time execution (not simulation time, which may - * or may not be the same) - */ - final double SIMULATION_LOOP_DURATION_SECONDS = 2.0; - final int SIMULATION_MAX_LOOP_COUNT = 10; // be deliberate out out there! also avoid infinite loops. - int simulationLoopCount = 0; // variable, initialized at 0 - boolean simulationComplete = false; // sentinel variable as termination condition,, are we done yet? - boolean fireBool = false; - boolean destBool = false; - // TODO reset clock to zero each time for consistent outputs - // Your model setup: define participants. who's who in this zoo? - // Assuming you keep track of entity objects... here is some support for for Entity 1. - // create PDU objects and set their values. - EntityID entityID_1 = new EntityID(); - entityID_1.setSiteID(1).setApplicationID(2).setEntityID(3); // made-up example ID; - // TODO someday, use enumerations; is there a unique site triplet for MOVES Institute? - - EntityStatePdu entityStatePdu_1 = pduFactory.makeEntityStatePdu(); - entityStatePdu_1.setEntityID(entityID_1); - // M1Abrams - entityStatePdu_1.setEntityID(createM1Abrams()); // Calling createM1Abrams Method - entityStatePdu_1.setEntityType(createM1AbramsType()); // Calling createM1AbramsType Method - // Location and Orientation - Vector3Double eloc2 = createLocationVector(); // Calling createLocationVector Method - entityStatePdu_1.setEntityLocation(eloc2); - entityStatePdu_1.setEntityOrientation(createOrientation()); // Calling Create Orientation Method - - EntityStatePdu entityStatePdu2 = pduFactory.makeEntityStatePdu(); -// //T-62 - entityStatePdu2.setEntityID(createT62ID()); // Calling Create T62 ID method - entityStatePdu2.setEntityType(createT62Type()); // Calling Create T62 Type method - // enemy location and orientation - Vector3Double eloc1 = createEnemyLocation(); // calling create enemylocation method - entityStatePdu2.setEntityLocation(eloc1); // Setting em - entityStatePdu2.setEntityOrientation(createEnemyOrientation()); //calling create Enemy orientation method - - int T62HitsReceived = 0; - - System.out.println(eloc2.toString()); - System.out.println(eloc1.toString()); - - //FirePdu firePduNull = new FirePdu(); - FirePdu firePdu = pduFactory.makeFirePdu(); - EntityID fireID = new EntityID(); - fireID.setSiteID(1); - fireID.setApplicationID(13); - fireID.setEntityID(25); - EntityID targetID = new EntityID(); - targetID.setSiteID(1); - targetID.setApplicationID(13); - targetID.setEntityID(2); - - firePdu.setFiringEntityID(fireID); - firePdu.setTargetEntityID(targetID); - - firePdu.setDescriptor(createM829IT()); // calling create M829IT Method - - EntityID M829ID = new EntityID(); - M829ID.setEntityID(1); - firePdu.setMunitionExpendibleID(M829ID); - - - CommentReliablePdu T62DestroyedComment = pduFactory.makeCommentReliablePdu("T62 DESTROYED BY M1 Abrams AFTER 2 rounds M829I-T ON TARGET"); - CommentReliablePdu T62SightedComment = pduFactory.makeCommentReliablePdu("M1 Abrams Acquires Target - T62 with in firing distance"); - //if(eloc1.getX()) - EntityID MTVRID = new EntityID(); - - FirePdu firePdu_1a = pduFactory.makeFirePdu(); // for entity 1 first weapon (if any) - - while (simulationLoopCount < SIMULATION_MAX_LOOP_COUNT) // are we done yet? - { - simulationLoopCount++; // good practice: increment loop counter as first action in that loop - // Where is my entity? - entityStatePdu_1.getEntityLocation().setX(entityStatePdu_1.getEntityLocation().getX() - 20); // 1m per timestep - entityStatePdu_1.getEntityLocation().setY(entityStatePdu_1.getEntityLocation().getY() - 75); - // decide whether to fire, and then update the firePdu. Hmmm, you might want a target to shoort at! - Double dx = eloc2.getX() - eloc1.getX(); - Double dy = eloc2.getY() - eloc1.getY(); - Double dz = eloc2.getZ() - eloc1.getZ(); - Double range = Math.sqrt(dx * dx + dy * dy); - System.out.println("range" + range + " dx:" + dx + " dy:" + dy); - - if (range < 100) { // Range 100 - if (!fireBool) { - sendSinglePdu(T62SightedComment); - } - fireBool = true; - System.out.println("Entity#" + firePdu.getFiringEntityID().getEntityID() + " is firing " + firePdu.getDescriptor().getMunitionType().getDomain() + "." + firePdu.getDescriptor().getMunitionType().getCountry() + "." + firePdu.getDescriptor().getMunitionType().getCategory() + "." + firePdu.getDescriptor().getMunitionType().getSubCategory() + "." + firePdu.getDescriptor().getMunitionType().getSpecific() + "." + " at Entity#" + firePdu.getTargetEntityID().getEntityID()); - - if (firePdu.getTargetEntityID().getEntityID() == 2) { - T62HitsReceived += 1; - if (T62HitsReceived > 1) { - // The M1 destroyst the T62 - - System.out.println("M1 Abrams destroys T62 after " + T62HitsReceived + "rounds hit T62 Russian Tank"); - narrativeMessage4 = "Destroyed T62"; - destBool = true; - simulationComplete = true; - - } - } - } - - // if (Message.equals("BMP Destroyed after" )) { //if client recieved termanation message stop client - // break; - // your loop termination condition goes here - if (simulationLoopCount > 4) // for example - { - simulationComplete = true; - } - // ============================================================================================= - // * your own simulation code starts here! * - // ============================================================================================= - // are there any other variables to modify at the beginning of your loop? - // compute a track, update an ESPDU, whatever it is that your model is doing... - // Where is my entity? Insert changes in position; this sample only changes X position. - entityStatePdu_1.getEntityLocation().setX(entityStatePdu_1.getEntityLocation().getX() + 1.0); // 1m per timestep - - // decide whether to fire, and then update the firePdu. Hmmm, you might want a target to shoort at! - //firePdu_1a.setLocationInWorldCoordinates(entityStatePdu_1.getEntityLocation()); - //byte[] fireArray = firePdu_1a.marshal(); - //System.out.println("FirePdu_1a #" + simulationLoopCount + " firePdu=[FireMissionIndex=" + firePdu_1a.getFireMissionIndex() + ", descriptor=" + firePdu_1a.getDescriptor() + "]"); - // etc. etc. your code goes here for your simulation of interest - // something happens between my simulation entities, la de da de da... - //System.out.println("... My simulation just did something, no really..."); - // make your reports: narrative code for CommentPdu here (set all to empty strings to avoid sending) - narrativeMessage1 = "MV3500 FrankSimulation"; - narrativeMessage2 = "runSimulation() loop " + simulationLoopCount; - narrativeMessage3 = ""; // intentionally blank for testing - - // your loop termination condition goes here - if (simulationLoopCount > 10) // for example - { - simulationComplete = true; - } - // ============================================================================================= - // * your own simulation code is finished here! * - // ============================================================================================= - - // staying synchronized with timestep: wait duration for elapsed time in this loop - // Thread.sleep needs a (long) parameter for milliseconds, which are clumsy to use sometimes - Thread.sleep((long) (SIMULATION_LOOP_DURATION_SECONDS * 1000)); // seconds * (1000 msec/sec) = milliseconds - System.out.println("... [Pausing for " + SIMULATION_LOOP_DURATION_SECONDS + " seconds]"); - - // OK now send the status PDUs for this loop, and then continue - System.out.println("sending PDUs for simulation step " + simulationLoopCount + ", monitor loopback to confirm sent"); - sendAllPdusForLoopTimestep(entityStatePdu_1, firePdu_1a, timeStepComment, narrativeMessage1, narrativeMessage2, narrativeMessage3); - System.out.println("... [PDUs successfully sent for this loop]"); - - // =============================== - // loop now finished, check whether to terminate if simulation complete, otherwise continue - if (simulationComplete || (simulationLoopCount > 10000)) // for example; including fail-safe condition is good - { - System.out.println("... [Termination condition met, simulationComplete=" + simulationComplete + "]"); // ", final loopCount=" + loopCount + - break; - } - } // end of simulation loop - - narrativeMessage2 = "runSimulation() completed successfully"; // all done - sendCommentPdu(narrativeComment, narrativeMessage1, narrativeMessage2, narrativeMessage3); - System.out.println("... [final CommentPdu successfully sent for simulation]"); - // TODO simulation management PDUs - } catch (InterruptedException iex) // handle any exception that your code might choose to provoke! - { - Logger.getLogger(FrankSimulation.class.getName()).log(Level.SEVERE, null, iex); - - } catch (Exception ex) { - } - - /* **************************** infrastructure code, modification is seldom needed ************************* */ - } - private boolean verboseComments = true; - String narrativeMessage1 = new String(); - String narrativeMessage2 = new String(); - String narrativeMessage3 = new String(); - String narrativeMessage4 = new String(); - - /* VariableRecordType enumerations have potential use with CommentPdu logs */ - /* TODO contrast to EntityType */ - VariableRecordType descriptionComment = VariableRecordType.DESCRIPTION; - VariableRecordType narrativeComment = VariableRecordType.COMPLETE_EVENT_REPORT; - VariableRecordType statusComment = VariableRecordType.APPLICATION_STATUS; - VariableRecordType timeStepComment = VariableRecordType.APPLICATION_TIMESTEP; - VariableRecordType otherComment = VariableRecordType.OTHER; - - /** - * Output prefix to identify this class, helps with logging - */ - private final static String TRACE_PREFIX = "[" + FrankSimulation.class.getName() + "] "; - - // class variables - PduFactory pduFactory = new PduFactory(); - DisThreadedNetworkInterface disNetworkInterface; - DisThreadedNetworkInterface.PduListener pduListener; - Pdu receivedPdu; - - static final String NETWORK_ADDRESS_DEFAULT = "239.1.2.3"; - static final int NETWORK_PORT_DEFAULT = 3000; - static String networkAddress = NETWORK_ADDRESS_DEFAULT; - static int networkPort = NETWORK_PORT_DEFAULT; - - /** - * Constructor design goal: additional built-in initialization conveniences - * can go here to keep student efforts focused on the runSimulation() - * method. - */ - public FrankSimulation() { - // Constructor is under consideration. Constructor is not currently needed. - } - - /** - * Utility Constructor that allows your example simulation program to - * override default network address and port - * - * @param address network address to use - * @param port corresponding network port to use - */ - public FrankSimulation(String address, int port) { - setNetworkAddress(address); - - setNetworkPort(port); - } - - /** - * @return the networkAddress - */ - public String getNetworkAddress() { - return networkAddress; - } - - /** - * @param newNetworkAddress the networkAddress to set - */ - public final void setNetworkAddress(String newNetworkAddress) { - FrankSimulation.networkAddress = newNetworkAddress; - } - - /** - * @return the networkPort - */ - public int getNetworkPort() { - return networkPort; - } - - /** - * @param newNetworkPort the networkPort to set - */ - public final void setNetworkPort(int newNetworkPort) { - FrankSimulation.networkPort = newNetworkPort; - } - - /** - * Initialize network interface, choosing best available network interface - */ - public void setUpNetworkInterface() { - disNetworkInterface = new DisThreadedNetworkInterface(getNetworkAddress(), getNetworkPort()); - - System.out.println("Network confirmation:" - + " address=" + disNetworkInterface.getAddress() - + // disNetworkInterface.getMulticastGroup() + - " port=" + disNetworkInterface.getPort()); // + disNetworkInterface.getDisPort()); - pduListener = new DisThreadedNetworkInterface.PduListener() { - /** - * Callback handler for listener - */ - @Override - public void incomingPdu(Pdu newPdu) { - receivedPdu = newPdu; - } - }; - disNetworkInterface.addListener(pduListener); - } - - /** - * All done, release network resources - */ - public void tearDownNetworkInterface() { - disNetworkInterface.removeListener(pduListener); - - disNetworkInterface.close(); -// disNetworkInterface.kill(); // renamed as close(), deprecated -// disNetworkInterface = null; // making sure no possibility of zombie process remaining... - } - - /** - * Send a single Protocol Data Unit (PDU) of any type - * - * @param pdu the pdu to send - */ - public void sendSinglePdu(Pdu pdu) { - try { - disNetworkInterface.send(pdu); - Thread.sleep(100); // TODO consider refactoring the wait logic and moving externally - } catch (InterruptedException ex) { - System.err.println(this.getClass().getName() + " Error sending PDU: " + ex.getLocalizedMessage()); - System.exit(1); - } - } - - /** - * Send Comment PDU - * - * @see - * <a href="https://docs.oracle.com/javase/tutorial/java/javaOO/arguments.html">Passing - * Information to a Method or a Constructor</a> Arbitrary Number of - * Arguments - * @param commentType enumeration value describing purpose of the narrative - * comment - * @param comments String array of narrative comments - */ - public void sendCommentPdu(VariableRecordType commentType, - // vararg... variable-length set of String comments can optionally follow - String... comments) { - sendAllPdusForLoopTimestep(null, null, commentType, comments); - } - - /** - * Send EntityState, Fire, Comment PDUs that got updated for this loop, - * reflecting state of current simulation timestep. - * - * @see - * <a href="https://docs.oracle.com/javase/tutorial/java/javaOO/arguments.html">Passing - * Information to a Method or a Constructor</a> Arbitrary Number of - * Arguments - * @param entityStatePdu the ESPDU to send, if any - * @param firePdu the FirePDU to send, if any - * @param commentType enumeration value describing purpose of the narrative - * comment - * @param comments String array of narrative comments - */ - public void sendAllPdusForLoopTimestep(EntityStatePdu entityStatePdu, - FirePdu firePdu, - VariableRecordType commentType, - // vararg... variable-length set of String comments can optionally follow - String... comments) { - if (entityStatePdu != null) { - sendSinglePdu(entityStatePdu); - } - - if (firePdu != null) { - sendSinglePdu(firePdu); // bang - } - if ((comments != null) && (comments.length > 0)) { - ArrayList<String> newCommentsList = new ArrayList<>(); - for (String comment : comments) { - if (!comment.isEmpty()) { - newCommentsList.add(comment); // OK found something to send - } - } - if (!newCommentsList.isEmpty()) { - if (commentType == null) { - commentType = otherComment; // fallback value otherComment - } // now build the commentPdu from these string inputs, thus constructing a narrative entry - CommentPdu commentPdu = pduFactory.makeCommentPdu(commentType, newCommentsList.toArray(new String[0])); // comments); - sendSinglePdu(commentPdu); - if (isVerboseComments()) { - System.out.println("*** [Narrative comment sent: " + commentType.name() + "] " + newCommentsList.toString()); - } - } - } - } - - /** - * Main method is first executed when a program instance is loaded. - * - * @see - * <a href="https://docs.oracle.com/javase/tutorial/getStarted/application/index.html">Java - * Tutorials: A Closer Look at the "Hello World!" Application</a> - * @param args command-line arguments are an array of optional String - * parameters that are passed from execution environment during invocation - */ - public static void main(String[] args) { - System.out.println(TRACE_PREFIX + "started..."); - - FrankSimulation thisProgram = new FrankSimulation(); // creates instance - - // initial execution: can handle args array of initialization arguments here - if (args.length == 2) { - if ((args[0] != null) && !args[0].isEmpty()) { - thisProgram.setNetworkAddress(args[0]); - } - - if ((args[1] != null) && !args[1].isEmpty()) { - thisProgram.setNetworkPort(Integer.parseInt(args[1])); - } - } else if (args.length != 0) { - System.err.println("Usage: " + thisProgram.getClass().getName() + " [address port]"); - System.exit(-1); - } - // OK here we go... - - thisProgram.setUpNetworkInterface(); - - String DEFAULT_OUTPUT_DIRECTORY = "./pduLog"; - String outputDirectory = DEFAULT_OUTPUT_DIRECTORY; - System.out.println("Beginning pdu save to directory " + outputDirectory); - PduRecorder pduRecorder = new PduRecorder(outputDirectory, networkAddress, networkPort); // assumes save - - thisProgram.runSimulation(); // ... your simulation execution code goes in there ... - - pduRecorder.end(); - - thisProgram.tearDownNetworkInterface(); // make sure no processes are left lingering - - System.out.println(TRACE_PREFIX + "complete."); // report successful completion - } - - /** - * @return whether verboseComments mode is enabled - */ - public boolean isVerboseComments() { - return verboseComments; - } - - /** - * @param newVerboseComments whether verboseComments mode is enabled - */ - public void setVerboseComments(boolean newVerboseComments) { - this.verboseComments = newVerboseComments; - } -}