diff --git a/assignments/src/MV3500Cohort2024JulySeptember/homework2/Timberlake/Server_HW2.java b/assignments/src/MV3500Cohort2024JulySeptember/homework2/Timberlake/Server_HW2.java
index 36ed7fa156d1c6f7b6fbc568214f51ce66937633..b54646d3c91cd0a6731e514bf090576fb8379c2e 100644
--- a/assignments/src/MV3500Cohort2024JulySeptember/homework2/Timberlake/Server_HW2.java
+++ b/assignments/src/MV3500Cohort2024JulySeptember/homework2/Timberlake/Server_HW2.java
@@ -1,60 +1,63 @@
-package MV3500Cohort2024JulySeptember.homework2.Timberlake;
-
-import java.net.ServerSocket;
-import java.net.Socket;
-
-/**
- * This server program works a bit differently by creating and dispatching a
- * new thread to handle multiple incoming socket connections, one after another, all running in parallel.
- * This advanced technique is often used in high=performance high=capacity server programs.
- * 
- * @see Client_HW2
- * @see GameHandler
- *
- * @see <a href="../../../src/TcpExamples/TcpExample4TerminalLog.txt" target="blank">TcpExample4TerminalLog.txt</a>
- * @see <a href="../../../src/TcpExamples/TcpExample4SequenceDiagram.png" target="blank">TcpExample4SequenceDiagram.png</a>
- * @see <a href="../../../src/TcpExamples/TcpExample4SequenceSketch.png" target="blank">TcpExample4SequenceSketch.png</a>
- *
- * @author Don McGregor
- * @author Don Brutzman
- * @author MV3500 class
- * @author Jack Timberlake
- */
-
-
-public class Server_HW2 {
-    public static void main(String[] args) {
-        ServerSocket serverSocket = null;
-        
-        try {
-            // Create a socket to listen on port 9876
-            serverSocket = new ServerSocket(9876);
-            System.out.println("Server has started, waiting for client...");
-            
-            while (true) {
-                // Accept client connection
-                Socket clientSocket = serverSocket.accept();
-                System.out.println("Client connected");
-
-                // Create GameHandler to handle client
-                GameHandler gameHandler = new GameHandler(clientSocket);
-
-                // Create new thread to handle the game
-                Thread thread = new Thread(gameHandler);
-                thread.start();
-            }
-        } catch (Exception e) {
-            e.printStackTrace(); // Print any exceptions that occur
-        } finally {
-            try {
-                if (serverSocket != null && !serverSocket.isClosed()) {
-                    serverSocket.close(); // Close the server socket to release resources
-                }
-            } catch (Exception e) {
-                e.printStackTrace();
-            }
-        }
-    }    
-}
-
-
+package MV3500Cohort2024JulySeptember.homework2.Timberlake;
+
+import java.io.IOException;
+import java.net.ServerSocket;
+import java.net.Socket;
+
+/**
+ * This server program works a bit differently by creating and dispatching a
+ * new thread to handle multiple incoming socket connections, one after another, all running in parallel.
+ * This advanced technique is often used in high=performance high=capacity server programs.
+ * 
+ * @see Client_HW2
+ * @see GameHandler
+ *
+ * @see <a href="../../../src/TcpExamples/TcpExample4TerminalLog.txt" target="blank">TcpExample4TerminalLog.txt</a>
+ * @see <a href="../../../src/TcpExamples/TcpExample4SequenceDiagram.png" target="blank">TcpExample4SequenceDiagram.png</a>
+ * @see <a href="../../../src/TcpExamples/TcpExample4SequenceSketch.png" target="blank">TcpExample4SequenceSketch.png</a>
+ *
+ * @author Don McGregor
+ * @author Don Brutzman
+ * @author MV3500 class
+ * @author Jack Timberlake
+ */
+
+
+public class Server_HW2 {
+    /** The main method launches the program from the command line, no parameters needed.
+     * @param args command-line arguments, none needed */
+    public static void main(String[] args) {
+        ServerSocket serverSocket = null;
+        
+        try {
+            // Create a socket to listen on port 9876
+            serverSocket = new ServerSocket(9876);
+            System.out.println("Server has started, waiting for client...");
+            
+            while (true) {
+                // Accept client connection
+                Socket clientSocket = serverSocket.accept();
+                System.out.println("Client connected");
+
+                // Create GameHandler to handle client
+                GameHandler gameHandler = new GameHandler(clientSocket);
+
+                // Create new thread to handle the game
+                Thread thread = new Thread(gameHandler);
+                thread.start();
+            }
+        } catch (IOException e) {
+            e.printStackTrace(); // Print any exceptions that occur
+        } finally {
+            try {
+                if (serverSocket != null && !serverSocket.isClosed()) {
+                    serverSocket.close(); // Close the server socket to release resources
+                }
+            } catch (IOException e) {
+                e.printStackTrace();
+            }
+        }
+    }    
+}
+
+