diff --git a/documentation/theses/brennenstuhl/README.md b/documentation/theses/brennenstuhl/README.md index 514e4c532acb4055e8e1c326e0758a1d4833ddce..720df0808dd85cbaff2f0914992e028365bede0d 100644 --- a/documentation/theses/brennenstuhl/README.md +++ b/documentation/theses/brennenstuhl/README.md @@ -6,7 +6,7 @@ * [Presentation](BrennenstuhlOpenDIS7UnitTestingBriefingJune2020.pptx), [Thesis](BrennenstuhlOpenDIS7UnitTestingThesisJune2020.pdf), [Demonstration Video](BrennenstuhlOpenDIS7UnitTestingX3dInterpolation.mp4), [Twitter](https://twitter.com/Web3DConsortium/status/1283506818262552577), [YouTube](https://youtu.be/B_ARFsRFgRk) -Abstract. The IEEE Distributed Interactive Simulation (DIS) protocol is used for +<a href="BrennenstuhlOpenDIS7UnitTestingX3dInterpolation.mp4"><img src="BrennenstuhlOpenDIS7UnitTestingX3dInterpolationScreenshot.png" width="20%" align="right"/></a>Abstract. The IEEE Distributed Interactive Simulation (DIS) protocol is used for high-fidelity real-time information sharing among simulations and trainers across the entire international Modeling and Simulation (M&S) community. If archivally saved and replayed, DIS streams have the potential to become