diff --git a/assignments/src/MV3500Cohort2021JulySeptember/homework1/ReynoldsTcpExample1Telnet1.java b/assignments/src/MV3500Cohort2021JulySeptember/homework1/ReynoldsTcpExample1Telnet1.java
index fffbf2d7e4ca972f0c4da1b219af7afc3e3ecda5..bdd513c2188e808e8828793f1a0bc1beb8359b84 100644
--- a/assignments/src/MV3500Cohort2021JulySeptember/homework1/ReynoldsTcpExample1Telnet1.java
+++ b/assignments/src/MV3500Cohort2021JulySeptember/homework1/ReynoldsTcpExample1Telnet1.java
@@ -23,7 +23,7 @@ public class ReynoldsTcpExample1Telnet1
         {
             System.out.println("TcpExample1Telnet has started and is waiting for a connection.");
             System.out.println("  help: https://savage.nps.edu/Savage/developers.html#telnet");
-            System.out.println("  enter (telnet localhost 2317) or (nc localhost 2317)..." );
+            System.out.println("  enter (telnet localhost 2317) or (nc localhost 2317)... \n" );
 			
             // The ServerSocket waits for a connection from a client.
             // It returns a Socket object when the connection occurs.
@@ -40,10 +40,19 @@ public class ReynoldsTcpExample1Telnet1
                 OutputStream os = clientConnection.getOutputStream();
                 PrintStream ps = new PrintStream(os);
                 
-                ps.println("Client response was brought to you by the Domo"); // to remote clientnc
-                ps.println("DomsaMom");
-                System.out.println("Client response was brought to you by the Domo"); // to server console
-                System.out.println("DomsaMom");
+                ps.println("Initiating Client-side handshake... \n"); // to remote clientnc
+                ps.println("Requesting authentication...");
+                ps.println("Authentication granted \n");
+                
+                ps.println("Secret message sent to host \n");
+                ps.println("Disconnecting from host...");
+                
+                System.out.println("Conducting server-side handshake..."); // to server console
+                System.out.println("Granting authentication \n");
+                
+                System.out.println("Secret message recieved from client...");
+                System.out.println("Client sent 'hello' message \n");
+                System.out.println("Disconnecting connection to client... \n");
 
                 // "flush()" in important in that it forces a write
                 // across what is in fact a slow connection
diff --git a/assignments/src/MV3500Cohort2021JulySeptember/homework2/Domonique/Event_diagram_HW2.pdf b/assignments/src/MV3500Cohort2021JulySeptember/homework2/Domonique/Event_diagram_HW2.pdf
new file mode 100644
index 0000000000000000000000000000000000000000..dc0dc011bc7041bb4a950b6e0db11e6b92fb017b
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diff --git a/assignments/src/MV3500Cohort2021JulySeptember/homework2/Schlessel/Schlessel_UML_Diagram.pdf b/assignments/src/MV3500Cohort2021JulySeptember/homework2/Schlessel/Schlessel_UML_Diagram.pdf
new file mode 100644
index 0000000000000000000000000000000000000000..3d28dd3d03b3e96c59635f83249f2531dc7bbcc1
Binary files /dev/null and b/assignments/src/MV3500Cohort2021JulySeptember/homework2/Schlessel/Schlessel_UML_Diagram.pdf differ
diff --git a/assignments/src/MV3500Cohort2021JulySeptember/projects/Fisher/.gitkeep b/assignments/src/MV3500Cohort2021JulySeptember/homework3/HittnerDom/.gitkeep
similarity index 100%
rename from assignments/src/MV3500Cohort2021JulySeptember/projects/Fisher/.gitkeep
rename to assignments/src/MV3500Cohort2021JulySeptember/homework3/HittnerDom/.gitkeep
diff --git a/assignments/src/MV3500Cohort2021JulySeptember/homework3/HittnerDom/HittnerDom3HW.java b/assignments/src/MV3500Cohort2021JulySeptember/homework3/HittnerDom/HittnerDom3HW.java
new file mode 100644
index 0000000000000000000000000000000000000000..4064e98d604e6e38a07844769ab03d5a0e384e45
--- /dev/null
+++ b/assignments/src/MV3500Cohort2021JulySeptember/homework3/HittnerDom/HittnerDom3HW.java
@@ -0,0 +1,388 @@
+/**
+ * Copyright (c) 2008-2021, MOVES Institute, Naval Postgraduate School (NPS). All rights reserved.
+ * This work is provided under a BSD open-source license, see project license.html and license.txt
+ * @author domhittner
+ */
+package MV3500Cohort2021JulySeptember.homework3.HittnerDom3; 
+        
+import edu.nps.moves.dis7.enumerations.*; // match any
+import edu.nps.moves.dis7.pdus.*;         // match any of the PDU classes, easier than listing individually
+import edu.nps.moves.dis7.utilities.DisThreadedNetworkInterface;
+import edu.nps.moves.dis7.utilities.PduFactory;
+import edu.nps.moves.dis7.utilities.stream.PduRecorder;
+import java.util.ArrayList;
+import java.util.logging.Level;
+import java.util.logging.Logger;
+
+/** The purpose of this program is to provide an easily modifiable example simulation program
+ *  that includes DIS-capable entities doing tasks and reporting them to the network.
+ *  Default settings include PDU recording turned on by default.
+ */
+public class HittnerDom3HW
+{
+    private      boolean verboseComments         = true;
+    static final String  NETWORK_ADDRESS_DEFAULT  = "239.1.2.3";
+    static final int     NETWORK_PORT_DEFAULT     = 3000;
+    static       String  networkAddress           = NETWORK_ADDRESS_DEFAULT;
+    static       int     networkPort              = NETWORK_PORT_DEFAULT;
+                 String  DEFAULT_OUTPUT_DIRECTORY = "./pduLog";
+                 
+    /**
+     * This runSimulationLoops() method is for you, a
+     * programmer-modifiable method for defining and running a new simulation of interest.
+     * Welcome! Other parts of this program handle bookkeeping and plumbing tasks so that
+     * you can focus on your model entities and activities.
+     * Expandable support includes DIS EntityStatePdu, FirePdu and CommentPdu all available for 
+     * modification and sending in a simulation loop.
+     * Continuous improvement efforts seek to make this program as easy and straightforward
+     * as possible for DIS simulationists to use and adapt.
+     * All of the other methods are setup, teardown and configuration that you may find
+     * interesting, even helpful, but don't really have to worry about.
+     */
+    @SuppressWarnings("SleepWhileInLoop") // yes we do that
+    public void runSimulationLoops ()
+    {
+      try
+      {
+        /** seconds for real-time execution (not simulation time, which may or may not be the same) */
+        final double  SIMULATION_LOOP_DURATION_SECONDS  =  1.0; 
+        final int     SIMULATION_MAX_LOOP_COUNT = 10; // be deliberate out out there!  also avoid infinite loops.
+              int     simulationLoopCount = 0;        // variable, initialized at 0
+              boolean simulationComplete = false;     // sentinel variable as termination condition,, are we done yet?
+        
+        // TODO reset clock to zero each time for consistent outputs
+        
+        // Your model setup: define participants.  who's who in this zoo?
+        // Assuming you keep track of entity objects...  here is some support for for Entity 1.
+        
+        // create PDU objects and set their values.
+        EntityID       entityID_1    = new EntityID();
+        entityID_1.setSiteID(1).setApplicationID(2).setEntityID(3); // made-up example ID; 
+        // create PDU objects and set their values.
+        EntityID       entityID_2    = new EntityID();
+        entityID_1.setSiteID(1).setApplicationID(2).setEntityID(4); // made-up example ID; 
+        // TODO someday, use enumerations; is there a unique site triplet for MOVES Institute?
+
+        EntityStatePdu entityStatePdu_1 = pduFactory.makeEntityStatePdu();
+        entityStatePdu_1.setEntityID(entityID_1);
+        entityStatePdu_1.setForceId(ForceID.FRIENDLY);
+        
+
+        EntityStatePdu entityStatePdu_2 = pduFactory.makeEntityStatePdu();
+        entityStatePdu_2.setEntityID(entityID_2);
+        entityStatePdu_2.setForceId(ForceID.OPPOSING);
+        
+
+        FirePdu        firePdu_1a       = pduFactory.makeFirePdu(); // for entity 1 first  weapon (if any)
+//      FirePdu        firePdu_1b       = pduFactory.makeFirePdu(); // for entity 1 second weapon (if any)
+        // should we customize this munition?  what is it for your simulation?
+        
+        // TODO simulation management PDUs for startup, planning to design special class support
+        
+        // loop the simulation while allowed, programmer can set additional conditions to break out and finish
+        while (simulationLoopCount < SIMULATION_MAX_LOOP_COUNT)  // are we done yet?
+        {
+            simulationLoopCount++; // good practice: increment loop counter as first action in that loop
+            
+            // =============================================================================================
+            // * your own simulation code starts here! *
+            // =============================================================================================
+            
+            //  are there any other variables to modify at the beginning of your loop?
+            
+            // compute a track, update an ESPDU, whatever it is that your model is doing...
+            
+            // Where is my entity?  Insert changes in position; this sample only changes X position.
+            entityStatePdu_1.getEntityLocation().setX(entityStatePdu_1.getEntityLocation().getX() + 1.0); // 1m per timestep
+            
+            // decide whether to fire, and then update the firePdu.  Hmmm, you might want a target to shoort at!
+            
+            // etc. etc. your code goes here for your simulation of interest
+                
+            // something happens between my simulation entities, la de da de da...
+            System.out.println ("... My simulation just did something, no really...");
+            
+            
+            // make your reports: narrative code for CommentPdu here (set all to empty strings to avoid sending)
+            narrativeMessage1 = "MV3500 ExampleSimulationProgramHittnerDom_3";
+            narrativeMessage2 = "runSimulation() loop " + simulationLoopCount;
+            narrativeMessage3 = "okay here we go"; // intentionally blank for testing
+
+            // your loop termination condition goes here
+            if (simulationLoopCount > 4) // for example
+            {
+                simulationComplete = true;
+            }      
+            // =============================================================================================
+            // * your own simulation code is finished here! *
+            // =============================================================================================
+            
+            // staying synchronized with timestep: wait duration for elapsed time in this loop
+            // Thread.sleep needs a (long) parameter for milliseconds, which are clumsy to use sometimes
+            Thread.sleep((long)(SIMULATION_LOOP_DURATION_SECONDS * 1000)); // seconds * (1000 msec/sec) = milliseconds
+            System.out.println ("... [Pausing for " + SIMULATION_LOOP_DURATION_SECONDS + " seconds]");
+            
+            // OK now send the status PDUs for this loop, and then continue
+            System.out.println ("sending PDUs for simulation step " + simulationLoopCount + ", monitor loopback to confirm sent");
+            sendAllPdusForLoopTimestep(entityStatePdu_1, firePdu_1a, timeStepComment, narrativeMessage1, narrativeMessage2, narrativeMessage3);
+            sendSinglePdu(entityStatePdu_2); // me too i.e. 2!
+            System.out.println ("... [PDUs successfully sent for this loop]");
+            
+            // ===============================
+            // loop now finished, check whether to terminate if simulation complete, otherwise continue
+            if (simulationComplete || (simulationLoopCount > 10000)) // for example; including fail-safe condition is good
+            {
+                System.out.println ("... [Termination condition met, simulationComplete=" + simulationComplete + "]"); // ", final loopCount=" + loopCount + 
+                break;
+            }
+        }   // end of simulation loop
+        
+        narrativeMessage2 = "runSimulation() completed successfully"; // all done
+        sendCommentPdu(narrativeComment, narrativeMessage1, narrativeMessage2, narrativeMessage3);
+        System.out.println ("... [final CommentPdu successfully sent for simulation]");
+        // TODO simulation management PDUs
+      } 
+      catch (InterruptedException iex) // handle any exception that your code might choose to provoke!
+      {
+        Logger.getLogger(HittnerDom3HW.class.getName()).log(Level.SEVERE, null, iex);
+      }
+    }
+    /* **************************** infrastructure code, modification is seldom needed ************************* */
+                 
+    String narrativeMessage1 = new String();
+    String narrativeMessage2 = new String();
+    String narrativeMessage3 = new String();
+          
+    /* VariableRecordType enumerations have potential use with CommentPdu logs */
+    /* TODO contrast to EntityType */
+    VariableRecordType descriptionComment = VariableRecordType.DESCRIPTION;
+    VariableRecordType   narrativeComment = VariableRecordType.COMPLETE_EVENT_REPORT;
+    VariableRecordType      statusComment = VariableRecordType.APPLICATION_STATUS;
+    VariableRecordType    timeStepComment = VariableRecordType.APPLICATION_TIMESTEP;
+    VariableRecordType       otherComment = VariableRecordType.OTHER;
+        
+	/**
+	 * Output prefix to identify this class, helps with logging
+	 */
+    private final static String TRACE_PREFIX = "[" + HittnerDom3HW.class.getName() + "] ";
+    
+    // class variables
+    PduFactory                              pduFactory = new PduFactory();
+    DisThreadedNetworkInterface             disNetworkInterface;
+    DisThreadedNetworkInterface.PduListener pduListener;
+    Pdu                                     receivedPdu;
+    PduRecorder                             pduRecorder;
+    
+    /**
+     * Constructor design goal: additional built-in initialization conveniences can go here
+     * to keep student efforts focused on the runSimulation() method.
+     */
+    public HittnerDom3HW()
+    {
+        // Constructor is under consideration.  Constructor is not currently needed.
+    }
+    
+    /**
+     * Utility Constructor that allows your example simulation program to override default network address and port
+     * @param address network address to use
+     * @param port corresponding network port to use
+     */
+    public HittnerDom3HW(String address, int port)
+    {
+        setNetworkAddress(address);
+        
+        setNetworkPort(port);
+    }
+
+    /**
+     * @return the networkAddress
+     */
+    public String getNetworkAddress()
+    {
+        return networkAddress;
+    }
+
+    /**
+     * @param newNetworkAddress the networkAddress to set
+     */
+    public final void setNetworkAddress(String newNetworkAddress)
+    {
+        HittnerDom3HW.networkAddress = newNetworkAddress;
+    }
+
+    /**
+     * @return the networkPort
+     */
+    public int getNetworkPort()
+    {
+        return networkPort;
+    }
+
+    /**
+     * @param newNetworkPort the networkPort to set
+     */
+    public final void setNetworkPort(int newNetworkPort)
+    {
+        HittnerDom3HW.networkPort = newNetworkPort;
+    }
+
+    /**
+     * Initialize network interface, choosing best available network interface
+     */
+    public void setUpNetworkInterface()
+    {
+        disNetworkInterface = new DisThreadedNetworkInterface(getNetworkAddress(), getNetworkPort());
+        disNetworkInterface.setDescriptor ("ExampleSimulationProgram pdu looping");
+        
+        System.out.println("Network confirmation:" +
+               " address=" + disNetworkInterface.getAddress()+ //  disNetworkInterface.getMulticastGroup() + 
+                  " port=" + disNetworkInterface.getPort());   // + disNetworkInterface.getDisPort());
+        pduListener = (var newPdu) -> {
+            receivedPdu = newPdu;
+        } /** Callback handler for listener */ ;
+        disNetworkInterface.addListener(pduListener);
+        
+        String outputDirectory = DEFAULT_OUTPUT_DIRECTORY;
+        System.out.println("Beginning pdu save to directory " + outputDirectory);
+        pduRecorder = new PduRecorder(outputDirectory, getNetworkAddress(), getNetworkPort()); // assumes save
+        pduRecorder.setDescriptor ("ExampleSimulationProgram pduRecorder");
+        pduRecorder.setVerbose(true);
+        pduRecorder.start(); // begin running
+    }
+
+    /** All done, release network resources */
+    public void tearDownNetworkInterface()
+    {
+        pduRecorder.stop();
+
+        disNetworkInterface.removeListener(pduListener);
+        
+        disNetworkInterface.close();
+//      disNetworkInterface.kill(); // renamed as close(), deprecated
+//      disNetworkInterface = null; // making sure no possibility of zombie process remaining...
+    }
+
+    /** 
+     * Send a single Protocol Data Unit (PDU) of any type
+     * @param pdu the pdu to send
+     */
+    private void sendSinglePdu(Pdu pdu)
+    {
+        try
+        {
+            disNetworkInterface.send(pdu);
+            Thread.sleep(100); // TODO consider refactoring the wait logic and moving externally
+        } 
+        catch (InterruptedException ex)
+        {
+            System.err.println(this.getClass().getName() + " Error sending PDU: " + ex.getLocalizedMessage());
+            System.exit(1);
+        }
+    }
+
+    /**
+     * Send Comment PDU
+     * @see <a href="https://docs.oracle.com/javase/tutorial/java/javaOO/arguments.html">Passing Information to a Method or a Constructor</a> Arbitrary Number of Arguments
+     * @param commentType    enumeration value describing purpose of the narrative comment
+     * @param comments       String array of narrative comments
+     */
+    public void sendCommentPdu(VariableRecordType commentType,
+                                     // vararg... variable-length set of String comments can optionally follow
+                                        String... comments)
+    {
+        sendAllPdusForLoopTimestep (null, null, commentType, comments);
+    }
+
+    /**
+     * Send EntityState, Fire, Comment PDUs that got updated for this loop, reflecting state of current simulation timestep.
+     * @see <a href="https://docs.oracle.com/javase/tutorial/java/javaOO/arguments.html">Passing Information to a Method or a Constructor</a> Arbitrary Number of Arguments
+     * @param entityStatePdu the ESPDU to send, if any
+     * @param firePdu        the FirePDU to send, if any
+     * @param commentType    enumeration value describing purpose of the narrative comment
+     * @param comments       String array of narrative comments
+     */
+    public void sendAllPdusForLoopTimestep(EntityStatePdu entityStatePdu,
+                                   FirePdu firePdu,
+                        VariableRecordType commentType,
+                              // vararg... variable-length set of String comments can optionally follow
+                                 String... comments)
+    {
+        if (entityStatePdu != null)
+            sendSinglePdu(entityStatePdu);
+            
+        if (firePdu != null)
+            sendSinglePdu(firePdu); // bang
+        
+        if ((comments != null) && (comments.length > 0))
+        {
+            ArrayList<String> newCommentsList = new ArrayList<>();
+            for (String comment : comments)
+            {
+                if (!comment.isEmpty())
+                {
+                    newCommentsList.add(comment); // OK found something to send
+                }
+            }
+            if (!newCommentsList.isEmpty())
+            {
+                if (commentType == null)
+                    commentType = otherComment; // fallback value otherComment
+                // now build the commentPdu from these string inputs, thus constructing a narrative entry
+                CommentPdu commentPdu = pduFactory.makeCommentPdu(commentType, newCommentsList.toArray(new String[0])); // comments);
+                sendSinglePdu(commentPdu);
+                if (isVerboseComments())
+                    System.out.println("*** [Narrative comment sent: " + commentType.name() + "] " + newCommentsList.toString());
+            }
+        }
+    }
+  
+    /**
+     * Main method is first executed when a program instance is loaded.
+     * @see <a href="https://docs.oracle.com/javase/tutorial/getStarted/application/index.html">Java Tutorials: A Closer Look at the "Hello World!" Application</a>
+     * @param args command-line arguments are an array of optional String parameters that are passed from execution environment during invocation
+     */
+    public static void main(String[] args)
+    {
+        System.out.println(TRACE_PREFIX + "started...");
+        
+        HittnerDom3HW thisProgram = new HittnerDom3HW(); // creates instance
+        
+        // initial execution: can handle args array of initialization arguments here
+        if (args.length == 2)
+        {
+            if ((args[0] != null) && !args[0].isEmpty())
+                thisProgram.setNetworkAddress(args[0]);
+            
+            if ((args[1] != null) && !args[1].isEmpty())
+                thisProgram.setNetworkPort(Integer.parseInt(args[1]));
+        }
+        else if (args.length != 0)
+        {
+            System.err.println("Usage: " + thisProgram.getClass().getName() + " [address port]");
+            System.exit(-1);
+        }
+        // OK here we go...
+
+        thisProgram.setUpNetworkInterface();
+
+        thisProgram.runSimulationLoops (); // ... your simulation execution code goes in there ...
+        
+        thisProgram.tearDownNetworkInterface(); // make sure no processes are left lingering
+        
+        System.out.println(TRACE_PREFIX + "complete."); // report successful completion
+    }
+
+    /**
+     * @return whether verboseComments mode is enabled
+     */
+    public boolean isVerboseComments() {
+        return verboseComments;
+    }
+
+    /**
+     * @param newVerboseComments whether verboseComments mode is enabled
+     */
+    public void setVerboseComments(boolean newVerboseComments) {
+        this.verboseComments = newVerboseComments;
+    }
+}
diff --git a/assignments/src/MV3500Cohort2021JulySeptember/homework3/HittnerNick/.gitkeep b/assignments/src/MV3500Cohort2021JulySeptember/homework3/HittnerNick/.gitkeep
new file mode 100644
index 0000000000000000000000000000000000000000..e69de29bb2d1d6434b8b29ae775ad8c2e48c5391
diff --git a/assignments/src/MV3500Cohort2021JulySeptember/homework3/HittnerNick/HittnerNick3.java b/assignments/src/MV3500Cohort2021JulySeptember/homework3/HittnerNick/HittnerNick3.java
new file mode 100644
index 0000000000000000000000000000000000000000..d803104cf2a067a4c1729c7c1913fa38a28877b4
--- /dev/null
+++ b/assignments/src/MV3500Cohort2021JulySeptember/homework3/HittnerNick/HittnerNick3.java
@@ -0,0 +1,388 @@
+
+package MV3500Cohort2021JulySeptember.homework3.HittnerNick;
+
+import edu.nps.moves.dis7.enumerations.VariableRecordType;
+import edu.nps.moves.dis7.pdus.CommentPdu;
+import edu.nps.moves.dis7.pdus.EntityID;
+import edu.nps.moves.dis7.pdus.EntityStatePdu;
+import edu.nps.moves.dis7.pdus.FirePdu;
+import edu.nps.moves.dis7.pdus.Pdu;
+import edu.nps.moves.dis7.utilities.DisThreadedNetworkInterface;
+import edu.nps.moves.dis7.utilities.PduFactory;
+import edu.nps.moves.dis7.utilities.stream.PduRecorder;
+import java.util.ArrayList;
+import java.util.logging.Level;
+import java.util.logging.Logger;
+
+/** The purpose of this program is to provide an easily modifiable example simulation program
+ *  that includes DIS-capable entities doing tasks and reporting them to the network.
+ *  Default settings include PDU recording turned on by default.
+ */
+public class HittnerNick3
+{
+    private      boolean verboseComments         = true;
+    static final String  NETWORK_ADDRESS_DEFAULT  = "239.1.2.3";
+    static final int     NETWORK_PORT_DEFAULT     = 3000;
+    static       String  networkAddress           = NETWORK_ADDRESS_DEFAULT;
+    static       int     networkPort              = NETWORK_PORT_DEFAULT;
+                 String  DEFAULT_OUTPUT_DIRECTORY = "./pduLog";
+                 
+    /**
+     * This runSimulationLoops() method is for you, a
+     * programmer-modifiable method for defining and running a new simulation of interest.
+     * Welcome! Other parts of this program handle bookkeeping and plumbing tasks so that
+     * you can focus on your model entities and activities.
+     * Expandable support includes DIS EntityStatePdu, FirePdu and CommentPdu all available for 
+     * modification and sending in a simulation loop.
+     * Continuous improvement efforts seek to make this program as easy and straightforward
+     * as possible for DIS simulationists to use and adapt.
+     * All of the other methods are setup, teardown and configuration that you may find
+     * interesting, even helpful, but don't really have to worry about.
+     */
+    @SuppressWarnings("SleepWhileInLoop") // yes we do that
+    public void runSimulationLoops ()
+    {
+      try
+      {
+        /** seconds for real-time execution (not simulation time, which may or may not be the same) */
+        final double  SIMULATION_LOOP_DURATION_SECONDS  =  1.0; 
+        final int     SIMULATION_MAX_LOOP_COUNT = 10; // be deliberate out out there!  also avoid infinite loops.
+              int     simulationLoopCount = 0;        // variable, initialized at 0
+              boolean simulationComplete = false;     // sentinel variable as termination condition,, are we done yet?
+        
+        // TODO reset clock to zero each time for consistent outputs
+        
+        // Your model setup: define participants.  who's who in this zoo?
+        // Assuming you keep track of entity objects...  here is some support for for Entity 1.
+        
+        // create PDU objects and set their values.
+        EntityID       entityID_1    = new EntityID();
+        entityID_1.setSiteID(1).setApplicationID(2).setEntityID(3); // made-up example ID; 
+        
+        EntityID       entityID_2    = new EntityID();
+        entityID_1.setSiteID(1).setApplicationID(2).setEntityID(4); // made-up example ID; 
+        
+        EntityStatePdu entityStatePdu_1 = pduFactory.makeEntityStatePdu();
+        entityStatePdu_1.setEntityID(entityID_1);
+        
+        EntityStatePdu entityStatePdu_2 = pduFactory.makeEntityStatePdu();
+        entityStatePdu_2.setEntityID(entityID_2);
+              
+
+        FirePdu        firePdu_1       = pduFactory.makeFirePdu(); // for entity 1 first  weapon (if any)
+        FirePdu        firePdu_2       = pduFactory.makeFirePdu(); // for entity 2 first weapon (if any)
+        // should we customize this munition?  what is it for your simulation?
+        
+        // TODO simulation management PDUs for startup, planning to design special class support
+        
+        // loop the simulation while allowed, programmer can set additional conditions to break out and finish
+        while (simulationLoopCount < SIMULATION_MAX_LOOP_COUNT)  // are we done yet?
+        {
+            simulationLoopCount++; // good practice: increment loop counter as first action in that loop
+            
+            // =============================================================================================
+            // * your own simulation code starts here! *
+            // =============================================================================================
+            
+            //  are there any other variables to modify at the beginning of your loop?
+            
+            // compute a track, update an ESPDU, whatever it is that your model is doing...
+            
+            // Where is my entity?  Insert changes in position; this sample only changes X position.
+            entityStatePdu_1.getEntityLocation().setX(entityStatePdu_1.getEntityLocation().getX() + 1.0); // 1m per timestep
+            entityStatePdu_2.getEntityLocation().setX(entityStatePdu_2.getEntityLocation().getX() + 1.0); // 1m per timestep
+            
+            // decide whether to fire, and then update the firePdu.  Hmmm, you might want a target to shoort at!
+               firePdu_1.setLocationInWorldCoordinates(entityStatePdu_1.getEntityLocation());
+               firePdu_2.setLocationInWorldCoordinates(entityStatePdu_2.getEntityLocation());
+             
+            // etc. etc. your code goes here for your simulation of interest
+                
+            // something happens between my simulation entities, la de da de da...
+            System.out.println ("FirePdu 1 & 2");
+            
+            
+            // make your reports: narrative code for CommentPdu here (set all to empty strings to avoid sending)
+            narrativeMessage1 = "Fire PDU 1 & 2 Example";
+            narrativeMessage2 = "runSimulation() loop " + simulationLoopCount;
+            narrativeMessage3 = ""; // intentionally blank for testing
+
+            // your loop termination condition goes here
+            if (simulationLoopCount > 4) // for example
+            {
+                simulationComplete = true;
+            }      
+            // =============================================================================================
+            // * your own simulation code is finished here! *
+            // =============================================================================================
+            
+            // staying synchronized with timestep: wait duration for elapsed time in this loop
+            // Thread.sleep needs a (long) parameter for milliseconds, which are clumsy to use sometimes
+            Thread.sleep((long)(SIMULATION_LOOP_DURATION_SECONDS * 1000)); // seconds * (1000 msec/sec) = milliseconds
+            System.out.println ("... [Pausing for " + SIMULATION_LOOP_DURATION_SECONDS + " seconds]");
+            
+            // OK now send the status PDUs for this loop, and then continue
+            System.out.println ("sending PDUs for simulation step " + simulationLoopCount + ", monitor loopback to confirm sent");
+            sendAllPdusForLoopTimestep(entityStatePdu_1, firePdu_1, timeStepComment, narrativeMessage1, narrativeMessage2, narrativeMessage3);
+           
+            sendSinglePdu(entityStatePdu_2); // me too i.e. 2!
+            System.out.println ("... [PDUs successfully sent for this loop]");
+            
+            // ===============================
+            // loop now finished, check whether to terminate if simulation complete, otherwise continue
+            if (simulationComplete || (simulationLoopCount > 10000)) // for example; including fail-safe condition is good
+            {
+                System.out.println ("... [Termination condition met, simulationComplete=" + simulationComplete + "]"); // ", final loopCount=" + loopCount + 
+                break;
+            }
+        }   // end of simulation loop
+        
+        narrativeMessage2 = "runSimulation() completed successfully"; // all done
+        sendCommentPdu(narrativeComment, narrativeMessage1, narrativeMessage2, narrativeMessage3);
+        System.out.println ("... [final CommentPdu successfully sent for simulation]");
+        // TODO simulation management PDUs
+      } 
+      catch (InterruptedException iex) // handle any exception that your code might choose to provoke!
+      {
+        Logger.getLogger(HittnerNick3.class.getName()).log(Level.SEVERE, null, iex);
+      }
+    }
+    /* **************************** infrastructure code, modification is seldom needed ************************* */
+                 
+    String narrativeMessage1 = new String();
+    String narrativeMessage2 = new String();
+    String narrativeMessage3 = new String();
+          
+    /* VariableRecordType enumerations have potential use with CommentPdu logs */
+    /* TODO contrast to EntityType */
+    VariableRecordType descriptionComment = VariableRecordType.DESCRIPTION;
+    VariableRecordType   narrativeComment = VariableRecordType.COMPLETE_EVENT_REPORT;
+    VariableRecordType      statusComment = VariableRecordType.APPLICATION_STATUS;
+    VariableRecordType    timeStepComment = VariableRecordType.APPLICATION_TIMESTEP;
+    VariableRecordType       otherComment = VariableRecordType.OTHER;
+        
+	/**
+	 * Output prefix to identify this class, helps with logging
+	 */
+    private final static String TRACE_PREFIX = "[" + HittnerNick3.class.getName() + "] ";
+    
+    // class variables
+    PduFactory                              pduFactory = new PduFactory();
+    DisThreadedNetworkInterface             disNetworkInterface;
+    DisThreadedNetworkInterface.PduListener pduListener;
+    Pdu                                     receivedPdu;
+    PduRecorder                             pduRecorder;
+    
+    /**
+     * Constructor design goal: additional built-in initialization conveniences can go here
+     * to keep student efforts focused on the runSimulation() method.
+     */
+    public HittnerNick3()
+    {
+        // Constructor is under consideration.  Constructor is not currently needed.
+    }
+    
+    /**
+     * Utility Constructor that allows your example simulation program to override default network address and port
+     * @param address network address to use
+     * @param port corresponding network port to use
+     */
+    public HittnerNick3(String address, int port)
+    {
+        setNetworkAddress(address);
+        
+        setNetworkPort(port);
+    }
+
+    /**
+     * @return the networkAddress
+     */
+    public String getNetworkAddress()
+    {
+        return networkAddress;
+    }
+
+    /**
+     * @param newNetworkAddress the networkAddress to set
+     */
+    public final void setNetworkAddress(String newNetworkAddress)
+    {
+        HittnerNick3.networkAddress = newNetworkAddress;
+    }
+
+    /**
+     * @return the networkPort
+     */
+    public int getNetworkPort()
+    {
+        return networkPort;
+    }
+
+    /**
+     * @param newNetworkPort the networkPort to set
+     */
+    public final void setNetworkPort(int newNetworkPort)
+    {
+        HittnerNick3.networkPort = newNetworkPort;
+    }
+
+    /**
+     * Initialize network interface, choosing best available network interface
+     */
+    public void setUpNetworkInterface()
+    {
+        disNetworkInterface = new DisThreadedNetworkInterface(getNetworkAddress(), getNetworkPort());
+        disNetworkInterface.setDescriptor ("HittnerNick3 pdu looping");
+        
+        System.out.println("Network confirmation:" +
+               " address=" + disNetworkInterface.getAddress()+ //  disNetworkInterface.getMulticastGroup() + 
+                  " port=" + disNetworkInterface.getPort());   // + disNetworkInterface.getDisPort());
+        pduListener = (Pdu newPdu) -> {
+            receivedPdu = newPdu;
+        } /** Callback handler for listener */ ;
+        disNetworkInterface.addListener(pduListener);
+        
+        String outputDirectory = DEFAULT_OUTPUT_DIRECTORY;
+        System.out.println("Beginning pdu save to directory " + outputDirectory);
+        pduRecorder = new PduRecorder(outputDirectory, getNetworkAddress(), getNetworkPort()); // assumes save
+        pduRecorder.setDescriptor ("HittnerNick3 pduRecorder");
+        pduRecorder.setVerbose(true);
+        pduRecorder.start(); // begin running
+    }
+
+    /** All done, release network resources */
+    public void tearDownNetworkInterface()
+    {
+        pduRecorder.stop();
+
+        disNetworkInterface.removeListener(pduListener);
+        
+        disNetworkInterface.close();
+//      disNetworkInterface.kill(); // renamed as close(), deprecated
+//      disNetworkInterface = null; // making sure no possibility of zombie process remaining...
+    }
+
+    /** 
+     * Send a single Protocol Data Unit (PDU) of any type
+     * @param pdu the pdu to send
+     */
+    private void sendSinglePdu(Pdu pdu)
+    {
+        try
+        {
+            disNetworkInterface.send(pdu);
+            Thread.sleep(100); // TODO consider refactoring the wait logic and moving externally
+        } 
+        catch (InterruptedException ex)
+        {
+            System.err.println(this.getClass().getName() + " Error sending PDU: " + ex.getLocalizedMessage());
+            System.exit(1);
+        }
+    }
+
+    /**
+     * Send Comment PDU
+     * @see <a href="https://docs.oracle.com/javase/tutorial/java/javaOO/arguments.html">Passing Information to a Method or a Constructor</a> Arbitrary Number of Arguments
+     * @param commentType    enumeration value describing purpose of the narrative comment
+     * @param comments       String array of narrative comments
+     */
+    public void sendCommentPdu(VariableRecordType commentType,
+                                     // vararg... variable-length set of String comments can optionally follow
+                                        String... comments)
+    {
+        sendAllPdusForLoopTimestep (null, null, commentType, comments);
+    }
+
+    /**
+     * Send EntityState, Fire, Comment PDUs that got updated for this loop, reflecting state of current simulation timestep.
+     * @see <a href="https://docs.oracle.com/javase/tutorial/java/javaOO/arguments.html">Passing Information to a Method or a Constructor</a> Arbitrary Number of Arguments
+     * @param entityStatePdu the ESPDU to send, if any
+     * @param firePdu        the FirePDU to send, if any
+     * @param commentType    enumeration value describing purpose of the narrative comment
+     * @param comments       String array of narrative comments
+     */
+    public void sendAllPdusForLoopTimestep(EntityStatePdu entityStatePdu,
+                                   FirePdu firePdu,
+                        VariableRecordType commentType,
+                              // vararg... variable-length set of String comments can optionally follow
+                                 String... comments)
+    {
+        if (entityStatePdu != null)
+            sendSinglePdu(entityStatePdu);
+            
+        if (firePdu != null)
+            sendSinglePdu(firePdu); // bang
+        
+        if ((comments != null) && (comments.length > 0))
+        {
+            ArrayList<String> newCommentsList = new ArrayList<>();
+            for (String comment : comments)
+            {
+                if (!comment.isEmpty())
+                {
+                    newCommentsList.add(comment); // OK found something to send
+                }
+            }
+            if (!newCommentsList.isEmpty())
+            {
+                if (commentType == null)
+                    commentType = otherComment; // fallback value otherComment
+                // now build the commentPdu from these string inputs, thus constructing a narrative entry
+                CommentPdu commentPdu = pduFactory.makeCommentPdu(commentType, newCommentsList.toArray(new String[0])); // comments);
+                sendSinglePdu(commentPdu);
+                if (isVerboseComments())
+                    System.out.println("*** [Narrative comment sent: " + commentType.name() + "] " + newCommentsList.toString());
+            }
+        }
+    }
+  
+    /**
+     * Main method is first executed when a program instance is loaded.
+     * @see <a href="https://docs.oracle.com/javase/tutorial/getStarted/application/index.html">Java Tutorials: A Closer Look at the "Hello World!" Application</a>
+     * @param args command-line arguments are an array of optional String parameters that are passed from execution environment during invocation
+     */
+    public static void main(String[] args)
+    {
+        System.out.println(TRACE_PREFIX + "started...");
+        
+        HittnerNick3 thisProgram = new HittnerNick3(); // creates instance
+        
+        // initial execution: can handle args array of initialization arguments here
+        if (args.length == 2)
+        {
+            if ((args[0] != null) && !args[0].isEmpty())
+                thisProgram.setNetworkAddress(args[0]);
+            
+            if ((args[1] != null) && !args[1].isEmpty())
+                thisProgram.setNetworkPort(Integer.parseInt(args[1]));
+        }
+        else if (args.length != 0)
+        {
+            System.err.println("Usage: " + thisProgram.getClass().getName() + " [address port]");
+            System.exit(-1);
+        }
+        // OK here we go...
+
+        thisProgram.setUpNetworkInterface();
+
+        thisProgram.runSimulationLoops (); // ... your simulation execution code goes in there ...
+        
+        thisProgram.tearDownNetworkInterface(); // make sure no processes are left lingering
+        
+        System.out.println(TRACE_PREFIX + "complete."); // report successful completion
+    }
+
+    /**
+     * @return whether verboseComments mode is enabled
+     */
+    public boolean isVerboseComments() {
+        return verboseComments;
+    }
+
+    /**
+     * @param newVerboseComments whether verboseComments mode is enabled
+     */
+    public void setVerboseComments(boolean newVerboseComments) {
+        this.verboseComments = newVerboseComments;
+    }
+}
diff --git a/assignments/src/MV3500Cohort2021JulySeptember/homework3/Robinson/PDU_screenshot_of_152mm.png b/assignments/src/MV3500Cohort2021JulySeptember/homework3/Robinson/PDU_screenshot_of_152mm.png
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index 0000000000000000000000000000000000000000..1557c4e517c92416bd86759ef873791158338a64
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diff --git a/assignments/src/MV3500Cohort2021JulySeptember/homework3/Robinson/hw3Robinson.java b/assignments/src/MV3500Cohort2021JulySeptember/homework3/Robinson/hw3Robinson.java
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index 0000000000000000000000000000000000000000..9decf473c5f007db19e9df88c1129868c61c2e90
--- /dev/null
+++ b/assignments/src/MV3500Cohort2021JulySeptember/homework3/Robinson/hw3Robinson.java
@@ -0,0 +1,422 @@
+
+
+package MV3500Cohort2021JulySeptember.homework3.Robinson;
+
+import edu.nps.moves.dis7.enumerations.Country;
+import edu.nps.moves.dis7.enumerations.EntityKind;
+import edu.nps.moves.dis7.enumerations.ForceID;
+import edu.nps.moves.dis7.enumerations.VariableRecordType;
+import edu.nps.moves.dis7.pdus.CommentPdu;
+import edu.nps.moves.dis7.pdus.EntityID;
+import edu.nps.moves.dis7.pdus.EntityStatePdu;
+import edu.nps.moves.dis7.pdus.EntityType;
+import edu.nps.moves.dis7.pdus.FirePdu;
+import edu.nps.moves.dis7.pdus.MunitionDescriptor;
+import edu.nps.moves.dis7.pdus.Pdu;
+import edu.nps.moves.dis7.pdus.Vector3Float;
+import edu.nps.moves.dis7.utilities.DisThreadedNetworkInterface;
+import edu.nps.moves.dis7.utilities.PduFactory;
+import edu.nps.moves.dis7.utilities.stream.PduRecorder;
+import java.util.ArrayList;
+import java.util.logging.Level;
+import java.util.logging.Logger;
+
+
+
+
+/** The purpose of this program is to provide an easily modifiable example simulation program
+ *  that includes DIS-capable entities doing tasks and reporting them to the network.
+ *  Default settings include PDU recording turned on by default.
+ * 
+ * added long range artillery 152mm 
+ */
+public class hw3Robinson {
+
+    private      boolean verboseComments         = true;
+    static final String  NETWORK_ADDRESS_DEFAULT  = "239.1.2.3";
+    static final int     NETWORK_PORT_DEFAULT     = 3000;
+    static       String  networkAddress           = NETWORK_ADDRESS_DEFAULT;
+    static       int     networkPort              = NETWORK_PORT_DEFAULT;
+                 String  DEFAULT_OUTPUT_DIRECTORY = "./pduLog";
+                 
+    /**
+     * This runSimulationLoops() method is for you, a
+     * programmer-modifiable method for defining and running a new simulation of interest.
+     * Welcome! Other parts of this program handle bookkeeping and plumbing tasks so that
+     * you can focus on your model entities and activities.
+     * Expandable support includes DIS EntityStatePdu, FirePdu and CommentPdu all available for 
+     * modification and sending in a simulation loop.
+     * Continuous improvement efforts seek to make this program as easy and straightforward
+     * as possible for DIS simulationists to use and adapt.
+     * All of the other methods are setup, teardown and configuration that you may find
+     * interesting, even helpful, but don't really have to worry about.
+     */
+    @SuppressWarnings("SleepWhileInLoop") // yes we do that
+    public void runSimulationLoops ()
+    {
+      try
+      {
+        /** seconds for real-time execution (not simulation time, which may or may not be the same) */
+        final double  SIMULATION_LOOP_DURATION_SECONDS  =  1.0; 
+        final int     SIMULATION_MAX_LOOP_COUNT = 10; // be deliberate out out there!  also avoid infinite loops.
+              int     simulationLoopCount = 0;        // variable, initialized at 0
+              boolean simulationComplete = false;     // sentinel variable as termination condition,, are we done yet?
+        
+        // TODO reset clock to zero each time for consistent outputs
+        
+        // Your model setup: define participants.  who's who in this zoo?
+        // Assuming you keep track of entity objects...  here is some support for for Entity 1.
+        
+        // create PDU objects and set their values.
+        EntityID       entityID_1    = new EntityID();
+        entityID_1.setSiteID(1).setApplicationID(2).setEntityID(3); // made-up example ID; 
+        // create PDU objects and set their values.
+        EntityID       entityID_2    = new EntityID();
+        entityID_1.setSiteID(1).setApplicationID(2).setEntityID(4); // made-up example ID; 
+        //entityID_1.setSiteID(1).setApplicationID(2).setEntityID(4);
+        // TODO someday, use enumerations; is there a unique site triplet for MOVES Institute?
+
+        EntityStatePdu entityStatePdu_1 = pduFactory.makeEntityStatePdu();
+        entityStatePdu_1.setEntityID(entityID_1);
+        entityStatePdu_1.setForceId(ForceID.FRIENDLY);
+
+        EntityStatePdu entityStatePdu_2 = pduFactory.makeEntityStatePdu();
+        entityStatePdu_2.setEntityID(entityID_2);
+        entityStatePdu_2.setForceId(ForceID.OPPOSING);
+
+        FirePdu        firePdu_1a       = pduFactory.makeFirePdu(); // for entity 1 first  weapon (if any)
+        FirePdu        firePdu_1b       = pduFactory.makeFirePdu(); // for entity 1 second weapon (if any)
+        // should we customize this munition?  what is it for your simulation?
+        EntityType fireType = new EntityType();
+        MunitionDescriptor fireDescriptor = new MunitionDescriptor();
+        fireType.setCountry(Country.UNITED_STATES_OF_AMERICA_USA);
+        fireType.setEntityKind(EntityKind.PLATFORM);
+        fireType.setCategory(2);                    //ballistic
+        fireType.setSubCategory(9);                 //152mm artillery 
+        //fireType.setSpecific(none);                   //M240
+        firePdu_1a.setFiringEntityID(entityID_1);
+        firePdu_1a.setTargetEntityID(entityID_2);
+        firePdu_1a.setRange(15000.0f);               // range 1000m
+        fireDescriptor.setMunitionType(fireType);
+        fireDescriptor.setRate(2);                //rate 200 rounds per minute
+        Vector3Float pVelocity = new Vector3Float();
+        pVelocity.setX(100.0f);
+        pVelocity.setY(0.0f);
+        pVelocity.setZ(100.0f);
+        firePdu_1a.setVelocity(pVelocity);
+        firePdu_1a.setDescriptor(fireDescriptor);
+        // TODO simulation management PDUs for startup, planning to design special class support
+        
+        // loop the simulation while allowed, programmer can set additional conditions to break out and finish
+        while (simulationLoopCount < SIMULATION_MAX_LOOP_COUNT)  // are we done yet?
+        {
+            simulationLoopCount++; // good practice: increment loop counter as first action in that loop
+            
+            // =============================================================================================
+            // * your own simulation code starts here! *
+            // =============================================================================================
+            
+            //  are there any other variables to modify at the beginning of your loop?
+            
+            // compute a track, update an ESPDU, whatever it is that your model is doing...
+            
+            // Where is my entity?  Insert changes in position; this sample only changes X position.
+            entityStatePdu_1.getEntityLocation().setX(entityStatePdu_1.getEntityLocation().getX() + 1.0); // 1m per timestep
+            
+            // decide whether to fire, and then update the firePdu.  Hmmm, you might want a target to shoort at!
+            
+            // etc. etc. your code goes here for your simulation of interest
+                
+            // something happens between my simulation entities, la de da de da...
+            System.out.println ("... My simulation just did something, no really...");
+            
+            
+            // make your reports: narrative code for CommentPdu here (set all to empty strings to avoid sending)
+            narrativeMessage1 = "MV3500 hw3Robinson";
+            narrativeMessage2 = "runSimulation() loop " + simulationLoopCount;
+            narrativeMessage3 = ""; // intentionally blank for testing
+
+            // your loop termination condition goes here
+            if (simulationLoopCount > 4) // for example
+            {
+                simulationComplete = true;
+            }      
+            // =============================================================================================
+            // * your own simulation code is finished here! *
+            // =============================================================================================
+            
+            // staying synchronized with timestep: wait duration for elapsed time in this loop
+            // Thread.sleep needs a (long) parameter for milliseconds, which are clumsy to use sometimes
+            Thread.sleep((long)(SIMULATION_LOOP_DURATION_SECONDS * 1000)); // seconds * (1000 msec/sec) = milliseconds
+            System.out.println ("... [Pausing for " + SIMULATION_LOOP_DURATION_SECONDS + " seconds]");
+            
+            // OK now send the status PDUs for this loop, and then continue
+            System.out.println ("sending PDUs for simulation step " + simulationLoopCount + ", monitor loopback to confirm sent");
+            sendAllPdusForLoopTimestep(entityStatePdu_1, firePdu_1a, timeStepComment, narrativeMessage1, narrativeMessage2, narrativeMessage3);
+            sendSinglePdu(entityStatePdu_2); // me too i.e. 2!
+            System.out.println ("... [PDUs successfully sent for this loop]");
+            
+            // ===============================
+            // loop now finished, check whether to terminate if simulation complete, otherwise continue
+            if (simulationComplete || (simulationLoopCount > 10000)) // for example; including fail-safe condition is good
+            {
+                System.out.println ("... [Termination condition met, simulationComplete=" + simulationComplete + "]"); // ", final loopCount=" + loopCount + 
+                break;
+            }
+        }   // end of simulation loop
+        
+        narrativeMessage2 = "runSimulation() completed successfully"; // all done
+        sendCommentPdu(narrativeComment, narrativeMessage1, narrativeMessage2, narrativeMessage3);
+        System.out.println ("... [final CommentPdu successfully sent for simulation]");
+        // TODO simulation management PDUs
+      } 
+      catch (InterruptedException iex) // handle any exception that your code might choose to provoke!
+      {
+        Logger.getLogger(hw3Robinson.class.getName()).log(Level.SEVERE, null, iex);
+      }
+    }
+    /* **************************** infrastructure code, modification is seldom needed ************************* */
+                 
+    String narrativeMessage1 = new String();
+    String narrativeMessage2 = new String();
+    String narrativeMessage3 = new String();
+          
+    /* VariableRecordType enumerations have potential use with CommentPdu logs */
+    /* TODO contrast to EntityType */
+    VariableRecordType descriptionComment = VariableRecordType.DESCRIPTION;
+    VariableRecordType   narrativeComment = VariableRecordType.COMPLETE_EVENT_REPORT;
+    VariableRecordType      statusComment = VariableRecordType.APPLICATION_STATUS;
+    VariableRecordType    timeStepComment = VariableRecordType.APPLICATION_TIMESTEP;
+    VariableRecordType       otherComment = VariableRecordType.OTHER;
+        
+	/**
+	 * Output prefix to identify this class, helps with logging
+	 */
+    private final static String TRACE_PREFIX = "[" + hw3Robinson.class.getName() + "] ";
+    
+    // class variables
+    PduFactory                              pduFactory = new PduFactory();
+    DisThreadedNetworkInterface             disNetworkInterface;
+    DisThreadedNetworkInterface.PduListener pduListener;
+    Pdu                                     receivedPdu;
+    PduRecorder                             pduRecorder;
+    
+    /**
+     * Constructor design goal: additional built-in initialization conveniences can go here
+     * to keep student efforts focused on the runSimulation() method.
+     */
+    public hw3Robinson()
+    {
+        // Constructor is under consideration.  Constructor is not currently needed.
+    }
+    
+    /**
+     * Utility Constructor that allows your example simulation program to override default network address and port
+     * @param address network address to use
+     * @param port corresponding network port to use
+     */
+    public hw3Robinson(String address, int port)
+    {
+        setNetworkAddress(address);
+        
+        setNetworkPort(port);
+    }
+
+    /**
+     * @return the networkAddress
+     */
+    public String getNetworkAddress()
+    {
+        return networkAddress;
+    }
+
+    /**
+     * @param newNetworkAddress the networkAddress to set
+     */
+    public final void setNetworkAddress(String newNetworkAddress)
+    {
+        hw3Robinson.networkAddress = newNetworkAddress;
+    }
+
+    /**
+     * @return the networkPort
+     */
+    public int getNetworkPort()
+    {
+        return networkPort;
+    }
+
+    /**
+     * @param newNetworkPort the networkPort to set
+     */
+    public final void setNetworkPort(int newNetworkPort)
+    {
+        hw3Robinson.networkPort = newNetworkPort;
+    }
+
+    /**
+     * Initialize network interface, choosing best available network interface
+     */
+    public void setUpNetworkInterface()
+    {
+        disNetworkInterface = new DisThreadedNetworkInterface(getNetworkAddress(), getNetworkPort());
+        disNetworkInterface.setDescriptor ("hw3Robinson pdu looping");
+        
+        System.out.println("Network confirmation:" +
+               " address=" + disNetworkInterface.getAddress()+ //  disNetworkInterface.getMulticastGroup() + 
+                  " port=" + disNetworkInterface.getPort());   // + disNetworkInterface.getDisPort());
+        pduListener = new DisThreadedNetworkInterface.PduListener()
+        {
+            /** Callback handler for listener */
+            @Override
+            public void incomingPdu(Pdu newPdu)
+            {
+                receivedPdu = newPdu;
+            }
+        };
+        disNetworkInterface.addListener(pduListener);
+        
+        String outputDirectory = DEFAULT_OUTPUT_DIRECTORY;
+        System.out.println("Beginning pdu save to directory " + outputDirectory);
+        pduRecorder = new PduRecorder(outputDirectory, getNetworkAddress(), getNetworkPort()); // assumes save
+        pduRecorder.setDescriptor ("hw3Robinson pduRecorder");
+        pduRecorder.setVerbose(true);
+        pduRecorder.start(); // begin running
+    }
+
+    /** All done, release network resources */
+    public void tearDownNetworkInterface()
+    {
+        pduRecorder.stop();
+
+        disNetworkInterface.removeListener(pduListener);
+        
+        disNetworkInterface.close();
+//      disNetworkInterface.kill(); // renamed as close(), deprecated
+//      disNetworkInterface = null; // making sure no possibility of zombie process remaining...
+    }
+
+    /** 
+     * Send a single Protocol Data Unit (PDU) of any type
+     * @param pdu the pdu to send
+     */
+    private void sendSinglePdu(Pdu pdu)
+    {
+        try
+        {
+            disNetworkInterface.send(pdu);
+            Thread.sleep(100); // TODO consider refactoring the wait logic and moving externally
+        } 
+        catch (InterruptedException ex)
+        {
+            System.err.println(this.getClass().getName() + " Error sending PDU: " + ex.getLocalizedMessage());
+            System.exit(1);
+        }
+    }
+
+    /**
+     * Send Comment PDU
+     * @see <a href="https://docs.oracle.com/javase/tutorial/java/javaOO/arguments.html">Passing Information to a Method or a Constructor</a> Arbitrary Number of Arguments
+     * @param commentType    enumeration value describing purpose of the narrative comment
+     * @param comments       String array of narrative comments
+     */
+    public void sendCommentPdu(VariableRecordType commentType,
+                                     // vararg... variable-length set of String comments can optionally follow
+                                        String... comments)
+    {
+        sendAllPdusForLoopTimestep (null, null, commentType, comments);
+    }
+
+    /**
+     * Send EntityState, Fire, Comment PDUs that got updated for this loop, reflecting state of current simulation timestep.
+     * @see <a href="https://docs.oracle.com/javase/tutorial/java/javaOO/arguments.html">Passing Information to a Method or a Constructor</a> Arbitrary Number of Arguments
+     * @param entityStatePdu the ESPDU to send, if any
+     * @param firePdu        the FirePDU to send, if any
+     * @param commentType    enumeration value describing purpose of the narrative comment
+     * @param comments       String array of narrative comments
+     */
+    public void sendAllPdusForLoopTimestep(EntityStatePdu entityStatePdu,
+                                   FirePdu firePdu,
+                        VariableRecordType commentType,
+                              // vararg... variable-length set of String comments can optionally follow
+                                 String... comments)
+    {
+        if (entityStatePdu != null)
+            sendSinglePdu(entityStatePdu);
+            
+        if (firePdu != null)
+            sendSinglePdu(firePdu); // bang
+        
+        if ((comments != null) && (comments.length > 0))
+        {
+            ArrayList<String> newCommentsList = new ArrayList<>();
+            for (String comment : comments)
+            {
+                if (!comment.isEmpty())
+                {
+                    newCommentsList.add(comment); // OK found something to send
+                }
+            }
+            if (!newCommentsList.isEmpty())
+            {
+                if (commentType == null)
+                    commentType = otherComment; // fallback value otherComment
+                // now build the commentPdu from these string inputs, thus constructing a narrative entry
+                CommentPdu commentPdu = pduFactory.makeCommentPdu(commentType, newCommentsList.toArray(new String[0])); // comments);
+                sendSinglePdu(commentPdu);
+                if (isVerboseComments())
+                    System.out.println("*** [Narrative comment sent: " + commentType.name() + "] " + newCommentsList.toString());
+            }
+        }
+    }
+  
+    /**
+     * Main method is first executed when a program instance is loaded.
+     * @see <a href="https://docs.oracle.com/javase/tutorial/getStarted/application/index.html">Java Tutorials: A Closer Look at the "Hello World!" Application</a>
+     * @param args command-line arguments are an array of optional String parameters that are passed from execution environment during invocation
+     */
+    public static void main(String[] args)
+    {
+        System.out.println(TRACE_PREFIX + "started...");
+        
+        hw3Robinson thisProgram = new hw3Robinson(); // creates instance
+        
+        // initial execution: can handle args array of initialization arguments here
+        if (args.length == 2)
+        {
+            if ((args[0] != null) && !args[0].isEmpty())
+                thisProgram.setNetworkAddress(args[0]);
+            
+            if ((args[1] != null) && !args[1].isEmpty())
+                thisProgram.setNetworkPort(Integer.parseInt(args[1]));
+        }
+        else if (args.length != 0)
+        {
+            System.err.println("Usage: " + thisProgram.getClass().getName() + " [address port]");
+            System.exit(-1);
+        }
+        // OK here we go...
+
+        thisProgram.setUpNetworkInterface();
+
+        thisProgram.runSimulationLoops (); // ... your simulation execution code goes in there ...
+        
+        thisProgram.tearDownNetworkInterface(); // make sure no processes are left lingering
+        
+        System.out.println(TRACE_PREFIX + "complete."); // report successful completion
+    }
+
+    /**
+     * @return whether verboseComments mode is enabled
+     */
+    public boolean isVerboseComments() {
+        return verboseComments;
+    }
+
+    /**
+     * @param newVerboseComments whether verboseComments mode is enabled
+     */
+    public void setVerboseComments(boolean newVerboseComments) {
+        this.verboseComments = newVerboseComments;
+    }
+}
diff --git a/assignments/src/MV3500Cohort2021JulySeptember/homework3/Robinson/pdu_capture.pcapng b/assignments/src/MV3500Cohort2021JulySeptember/homework3/Robinson/pdu_capture.pcapng
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index 0000000000000000000000000000000000000000..a377217ed4a9f550713166f629dc6e9b78e3f4d0
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diff --git a/assignments/src/MV3500Cohort2021JulySeptember/homework3/Schlessel/ExampleSimulationProgram.java b/assignments/src/MV3500Cohort2021JulySeptember/homework3/Schlessel/ExampleSimulationProgram.java
new file mode 100644
index 0000000000000000000000000000000000000000..befe83680842660c8b52100a039a6bc8bd37b3f5
--- /dev/null
+++ b/assignments/src/MV3500Cohort2021JulySeptember/homework3/Schlessel/ExampleSimulationProgram.java
@@ -0,0 +1,396 @@
+/**
+ * Copyright (c) 2008-2021, MOVES Institute, Naval Postgraduate School (NPS). All rights reserved.
+ * This work is provided under a BSD open-source license, see project license.html and license.txt
+ * @author brutzman@nps.edu
+ */
+package MV3500Cohort2021JulySeptember.homework3.Schlessel;
+
+import edu.nps.moves.dis7.entities.swe.platform.surface._001Poseidon;
+import edu.nps.moves.dis7.entities.swe.platform.surface._002Triton;
+import edu.nps.moves.dis7.enumerations.*; // match any
+import edu.nps.moves.dis7.pdus.*;         // match any of the PDU classes, easier than listing individually
+import edu.nps.moves.dis7.utilities.DisThreadedNetworkInterface;
+import edu.nps.moves.dis7.utilities.PduFactory;
+import edu.nps.moves.dis7.utilities.stream.PduRecorder;
+import java.util.ArrayList;
+import java.util.logging.Level;
+import java.util.logging.Logger;
+
+/** The purpose of this program is to provide an easily modifiable example simulation program
+ *  that includes DIS-capable entities doing tasks and reporting them to the network.
+ *  Default settings include PDU recording turned on by default.
+ */
+public class ExampleSimulationProgram
+{
+    private      boolean verboseComments         = true;
+    static final String  NETWORK_ADDRESS_DEFAULT  = "239.1.2.3";
+    static final int     NETWORK_PORT_DEFAULT     = 3000;
+    static       String  networkAddress           = NETWORK_ADDRESS_DEFAULT;
+    static       int     networkPort              = NETWORK_PORT_DEFAULT;
+                 String  DEFAULT_OUTPUT_DIRECTORY = "./pduLog";
+                 
+    /**
+     * This runSimulationLoops() method is for you, a
+     * programmer-modifiable method for defining and running a new simulation of interest.
+     * Welcome! Other parts of this program handle bookkeeping and plumbing tasks so that
+     * you can focus on your model entities and activities.
+     * Expandable support includes DIS EntityStatePdu, FirePdu and CommentPdu all available for 
+     * modification and sending in a simulation loop.
+     * Continuous improvement efforts seek to make this program as easy and straightforward
+     * as possible for DIS simulationists to use and adapt.
+     * All of the other methods are setup, teardown and configuration that you may find
+     * interesting, even helpful, but don't really have to worry about.
+     */
+    @SuppressWarnings("SleepWhileInLoop") // yes we do that
+    public void runSimulationLoops ()
+    {
+      try
+      {
+        /** seconds for real-time execution (not simulation time, which may or may not be the same) */
+        final double  SIMULATION_LOOP_DURATION_SECONDS  =  1.0; 
+        final int     SIMULATION_MAX_LOOP_COUNT = 10; // be deliberate out out there!  also avoid infinite loops.
+              int     simulationLoopCount = 0;        // variable, initialized at 0
+              boolean simulationComplete = false;     // sentinel variable as termination condition,, are we done yet?
+        
+        // TODO reset clock to zero each time for consistent outputs
+        
+        // Your model setup: define participants.  who's who in this zoo?
+        // Assuming you keep track of entity objects...  here is some support for for Entity 1.
+        
+        // create PDU objects and set their values.
+        EntityID       entityID_1    = new EntityID();
+        entityID_1.setSiteID(1).setApplicationID(2).setEntityID(3); // made-up example ID; 
+        // create PDU objects and set their values.
+        EntityID       entityID_2    = new EntityID();
+        entityID_1.setSiteID(1).setApplicationID(2).setEntityID(4); // made-up example ID; 
+        // TODO someday, use enumerations; is there a unique site triplet for MOVES Institute?
+
+        EntityStatePdu entityStatePdu_1 = pduFactory.makeEntityStatePdu();
+        entityStatePdu_1.setEntityID(entityID_1);
+        entityStatePdu_1.setForceId(ForceID.FRIENDLY);
+        entityStatePdu_1.setEntityType(new _001Poseidon()); // note import statement above
+
+        EntityStatePdu entityStatePdu_2 = pduFactory.makeEntityStatePdu();
+        entityStatePdu_2.setEntityID(entityID_2);
+        entityStatePdu_2.setForceId(ForceID.OPPOSING);
+        entityStatePdu_2.setEntityType(new _002Triton()); // note import statement above
+
+        FirePdu        firePdu_1a       = pduFactory.makeFirePdu(); // for entity 1 first  weapon (if any)
+//      FirePdu        firePdu_1b       = pduFactory.makeFirePdu(); // for entity 1 second weapon (if any)
+        // should we customize this munition?  what is it for your simulation?
+        
+        // TODO simulation management PDUs for startup, planning to design special class support
+        
+        // loop the simulation while allowed, programmer can set additional conditions to break out and finish
+        while (simulationLoopCount < SIMULATION_MAX_LOOP_COUNT)  // are we done yet?
+        {
+            simulationLoopCount++; // good practice: increment loop counter as first action in that loop
+            
+            // =============================================================================================
+            // * your own simulation code starts here! *
+            // =============================================================================================
+            
+            //  are there any other variables to modify at the beginning of your loop?
+            
+            // compute a track, update an ESPDU, whatever it is that your model is doing...
+            
+            // Where is my entity?  Insert changes in position; this sample only changes X position.
+            entityStatePdu_1.getEntityLocation().setX(entityStatePdu_1.getEntityLocation().getX() + 1.0); // 1m per timestep
+            
+            // decide whether to fire, and then update the firePdu.  Hmmm, you might want a target to shoort at!
+            
+            // etc. etc. your code goes here for your simulation of interest
+                
+            // something happens between my simulation entities, la de da de da...
+            System.out.println ("... My simulation just did something, no really...");
+            
+            
+            // make your reports: narrative code for CommentPdu here (set all to empty strings to avoid sending)
+            narrativeMessage1 = "MV3500 ExampleSimulationProgram";
+            narrativeMessage2 = "runSimulation() loop " + simulationLoopCount;
+            narrativeMessage3 = ""; // intentionally blank for testing
+
+            // your loop termination condition goes here
+            if (simulationLoopCount > 4) // for example
+            {
+                simulationComplete = true;
+            }      
+            // =============================================================================================
+            // * your own simulation code is finished here! *
+            // =============================================================================================
+            
+            // staying synchronized with timestep: wait duration for elapsed time in this loop
+            // Thread.sleep needs a (long) parameter for milliseconds, which are clumsy to use sometimes
+            Thread.sleep((long)(SIMULATION_LOOP_DURATION_SECONDS * 1000)); // seconds * (1000 msec/sec) = milliseconds
+            System.out.println ("... [Pausing for " + SIMULATION_LOOP_DURATION_SECONDS + " seconds]");
+            
+            // OK now send the status PDUs for this loop, and then continue
+            System.out.println ("sending PDUs for simulation step " + simulationLoopCount + ", monitor loopback to confirm sent");
+            sendAllPdusForLoopTimestep(entityStatePdu_1, firePdu_1a, timeStepComment, narrativeMessage1, narrativeMessage2, narrativeMessage3);
+            sendSinglePdu(entityStatePdu_2); // me too i.e. 2!
+            System.out.println ("... [PDUs successfully sent for this loop]");
+            
+            // ===============================
+            // loop now finished, check whether to terminate if simulation complete, otherwise continue
+            if (simulationComplete || (simulationLoopCount > 10000)) // for example; including fail-safe condition is good
+            {
+                System.out.println ("... [Termination condition met, simulationComplete=" + simulationComplete + "]"); // ", final loopCount=" + loopCount + 
+                break;
+            }
+        }   // end of simulation loop
+        
+        narrativeMessage2 = "runSimulation() completed successfully"; // all done
+        sendCommentPdu(narrativeComment, narrativeMessage1, narrativeMessage2, narrativeMessage3);
+        System.out.println ("... [final CommentPdu successfully sent for simulation]");
+        // TODO simulation management PDUs
+      } 
+      catch (InterruptedException iex) // handle any exception that your code might choose to provoke!
+      {
+        Logger.getLogger(ExampleSimulationProgram.class.getName()).log(Level.SEVERE, null, iex);
+      }
+    }
+    /* **************************** infrastructure code, modification is seldom needed ************************* */
+                 
+    String narrativeMessage1 = new String();
+    String narrativeMessage2 = new String();
+    String narrativeMessage3 = new String();
+          
+    /* VariableRecordType enumerations have potential use with CommentPdu logs */
+    /* TODO contrast to EntityType */
+    VariableRecordType descriptionComment = VariableRecordType.DESCRIPTION;
+    VariableRecordType   narrativeComment = VariableRecordType.COMPLETE_EVENT_REPORT;
+    VariableRecordType      statusComment = VariableRecordType.APPLICATION_STATUS;
+    VariableRecordType    timeStepComment = VariableRecordType.APPLICATION_TIMESTEP;
+    VariableRecordType       otherComment = VariableRecordType.OTHER;
+        
+	/**
+	 * Output prefix to identify this class, helps with logging
+	 */
+    private final static String TRACE_PREFIX = "[" + ExampleSimulationProgram.class.getName() + "] ";
+    
+    // class variables
+    PduFactory                              pduFactory = new PduFactory();
+    DisThreadedNetworkInterface             disNetworkInterface;
+    DisThreadedNetworkInterface.PduListener pduListener;
+    Pdu                                     receivedPdu;
+    PduRecorder                             pduRecorder;
+    
+    /**
+     * Constructor design goal: additional built-in initialization conveniences can go here
+     * to keep student efforts focused on the runSimulation() method.
+     */
+    public ExampleSimulationProgram()
+    {
+        // Constructor is under consideration.  Constructor is not currently needed.
+    }
+    
+    /**
+     * Utility Constructor that allows your example simulation program to override default network address and port
+     * @param address network address to use
+     * @param port corresponding network port to use
+     */
+    public ExampleSimulationProgram(String address, int port)
+    {
+        setNetworkAddress(address);
+        
+        setNetworkPort(port);
+    }
+
+    /**
+     * @return the networkAddress
+     */
+    public String getNetworkAddress()
+    {
+        return networkAddress;
+    }
+
+    /**
+     * @param newNetworkAddress the networkAddress to set
+     */
+    public final void setNetworkAddress(String newNetworkAddress)
+    {
+        ExampleSimulationProgram.networkAddress = newNetworkAddress;
+    }
+
+    /**
+     * @return the networkPort
+     */
+    public int getNetworkPort()
+    {
+        return networkPort;
+    }
+
+    /**
+     * @param newNetworkPort the networkPort to set
+     */
+    public final void setNetworkPort(int newNetworkPort)
+    {
+        ExampleSimulationProgram.networkPort = newNetworkPort;
+    }
+
+    /**
+     * Initialize network interface, choosing best available network interface
+     */
+    public void setUpNetworkInterface()
+    {
+        disNetworkInterface = new DisThreadedNetworkInterface(getNetworkAddress(), getNetworkPort());
+        disNetworkInterface.setDescriptor ("ExampleSimulationProgram pdu looping");
+        
+        System.out.println("Network confirmation:" +
+               " address=" + disNetworkInterface.getAddress()+ //  disNetworkInterface.getMulticastGroup() + 
+                  " port=" + disNetworkInterface.getPort());   // + disNetworkInterface.getDisPort());
+        pduListener = new DisThreadedNetworkInterface.PduListener()
+        {
+            /** Callback handler for listener */
+            @Override
+            public void incomingPdu(Pdu newPdu)
+            {
+                receivedPdu = newPdu;
+            }
+        };
+        disNetworkInterface.addListener(pduListener);
+        
+        String outputDirectory = DEFAULT_OUTPUT_DIRECTORY;
+        System.out.println("Beginning pdu save to directory " + outputDirectory);
+        pduRecorder = new PduRecorder(outputDirectory, getNetworkAddress(), getNetworkPort()); // assumes save
+        pduRecorder.setDescriptor ("ExampleSimulationProgram pduRecorder");
+        pduRecorder.setVerbose(true);
+        pduRecorder.start(); // begin running
+    }
+
+    /** All done, release network resources */
+    public void tearDownNetworkInterface()
+    {
+        pduRecorder.stop();
+
+        disNetworkInterface.removeListener(pduListener);
+        
+        disNetworkInterface.close();
+//      disNetworkInterface.kill(); // renamed as close(), deprecated
+//      disNetworkInterface = null; // making sure no possibility of zombie process remaining...
+    }
+
+    /** 
+     * Send a single Protocol Data Unit (PDU) of any type
+     * @param pdu the pdu to send
+     */
+    private void sendSinglePdu(Pdu pdu)
+    {
+        try
+        {
+            disNetworkInterface.send(pdu);
+            Thread.sleep(100); // TODO consider refactoring the wait logic and moving externally
+        } 
+        catch (InterruptedException ex)
+        {
+            System.err.println(this.getClass().getName() + " Error sending PDU: " + ex.getLocalizedMessage());
+            System.exit(1);
+        }
+    }
+
+    /**
+     * Send Comment PDU
+     * @see <a href="https://docs.oracle.com/javase/tutorial/java/javaOO/arguments.html">Passing Information to a Method or a Constructor</a> Arbitrary Number of Arguments
+     * @param commentType    enumeration value describing purpose of the narrative comment
+     * @param comments       String array of narrative comments
+     */
+    public void sendCommentPdu(VariableRecordType commentType,
+                                     // vararg... variable-length set of String comments can optionally follow
+                                        String... comments)
+    {
+        sendAllPdusForLoopTimestep (null, null, commentType, comments);
+    }
+
+    /**
+     * Send EntityState, Fire, Comment PDUs that got updated for this loop, reflecting state of current simulation timestep.
+     * @see <a href="https://docs.oracle.com/javase/tutorial/java/javaOO/arguments.html">Passing Information to a Method or a Constructor</a> Arbitrary Number of Arguments
+     * @param entityStatePdu the ESPDU to send, if any
+     * @param firePdu        the FirePDU to send, if any
+     * @param commentType    enumeration value describing purpose of the narrative comment
+     * @param comments       String array of narrative comments
+     */
+    public void sendAllPdusForLoopTimestep(EntityStatePdu entityStatePdu,
+                                   FirePdu firePdu,
+                        VariableRecordType commentType,
+                              // vararg... variable-length set of String comments can optionally follow
+                                 String... comments)
+    {
+        if (entityStatePdu != null)
+            sendSinglePdu(entityStatePdu);
+            
+        if (firePdu != null)
+            sendSinglePdu(firePdu); // bang
+        
+        if ((comments != null) && (comments.length > 0))
+        {
+            ArrayList<String> newCommentsList = new ArrayList<>();
+            for (String comment : comments)
+            {
+                if (!comment.isEmpty())
+                {
+                    newCommentsList.add(comment); // OK found something to send
+                }
+            }
+            if (!newCommentsList.isEmpty())
+            {
+                if (commentType == null)
+                    commentType = otherComment; // fallback value otherComment
+                // now build the commentPdu from these string inputs, thus constructing a narrative entry
+                CommentPdu commentPdu = pduFactory.makeCommentPdu(commentType, newCommentsList.toArray(new String[0])); // comments);
+                sendSinglePdu(commentPdu);
+                if (isVerboseComments())
+                    System.out.println("*** [Narrative comment sent: " + commentType.name() + "] " + newCommentsList.toString());
+            }
+        }
+    }
+  
+    /**
+     * Main method is first executed when a program instance is loaded.
+     * @see <a href="https://docs.oracle.com/javase/tutorial/getStarted/application/index.html">Java Tutorials: A Closer Look at the "Hello World!" Application</a>
+     * @param args command-line arguments are an array of optional String parameters that are passed from execution environment during invocation
+     */
+    public static void main(String[] args)
+    {
+        System.out.println(TRACE_PREFIX + "started...");
+        
+        ExampleSimulationProgram thisProgram = new ExampleSimulationProgram(); // creates instance
+        
+        // initial execution: can handle args array of initialization arguments here
+        if (args.length == 2)
+        {
+            if ((args[0] != null) && !args[0].isEmpty())
+                thisProgram.setNetworkAddress(args[0]);
+            
+            if ((args[1] != null) && !args[1].isEmpty())
+                thisProgram.setNetworkPort(Integer.parseInt(args[1]));
+        }
+        else if (args.length != 0)
+        {
+            System.err.println("Usage: " + thisProgram.getClass().getName() + " [address port]");
+            System.exit(-1);
+        }
+        // OK here we go...
+
+        thisProgram.setUpNetworkInterface();
+
+        thisProgram.runSimulationLoops (); // ... your simulation execution code goes in there ...
+        
+        thisProgram.tearDownNetworkInterface(); // make sure no processes are left lingering
+        
+        System.out.println(TRACE_PREFIX + "complete."); // report successful completion
+    }
+
+    /**
+     * @return whether verboseComments mode is enabled
+     */
+    public boolean isVerboseComments() {
+        return verboseComments;
+    }
+
+    /**
+     * @param newVerboseComments whether verboseComments mode is enabled
+     */
+    public void setVerboseComments(boolean newVerboseComments) {
+        this.verboseComments = newVerboseComments;
+    }
+}
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diff --git a/assignments/src/MV3500Cohort2021JulySeptember/homework4/Robinson/hw4Robinson.pdf b/assignments/src/MV3500Cohort2021JulySeptember/homework4/Robinson/hw4Robinson.pdf
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diff --git a/assignments/src/MV3500Cohort2021JulySeptember/projects/Fisher/Final_Project_Presentation_-_Fisher.pptx b/assignments/src/MV3500Cohort2021JulySeptember/projects/Fisher/Final_Project_Presentation_-_Fisher.pptx
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diff --git a/assignments/src/MV3500Cohort2021JulySeptember/projects/RobinsonSchlessel/DISVoiceProgram.py b/assignments/src/MV3500Cohort2021JulySeptember/projects/RobinsonSchlessel/DISVoiceProgram.py
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+# Title: DISVoiceProgram.py
+#
+# Authors: Captain Matthew Robinson and Captain Max Schlessel
+#
+# This program is a simple chat program using vidstream and pyaudio.
+# Use https://www.lfd.uci.edu/~gohlke/pythonlibs/ to download the
+# .whl file for pyaudio and then pip install pyaudio and pip install
+# vidstream.  Use available ports such as 9999 and 5555 for the sender
+# and receiver ports.  May also need to disable firewalls and wifi
+# security settings to be able to send and receive on such ports.
+#
+# Resources: https://www.youtube.com/watch?v=ikJZIT4H6Bc
+#
+# Last updated: 20210915
+
+from vidstream import AudioSender
+from vidstream import AudioReceiver
+
+import threading
+import socket
+
+ip = socket.gethostbyname(socket.gethostname())
+
+print('Your IP address is:' + ip)
+
+receiverport = int(input('What port would you like to use?'))
+senderip = str(input('What is the ip address of the person who you are trying to talk to?'))
+senderport = int(input('What is the port of the person who you are trying to talk to?'))
+
+receiver = AudioReceiver(ip, receiverport)
+receive_thread = threading.Thread(target=receiver.start_server)
+
+sender = AudioSender(senderip, senderport)
+sender_thread = threading.Thread(target=sender.start_stream)
+
+receive_thread.start()
+sender_thread.start()
+
+
+
+
diff --git a/assignments/src/MV3500Cohort2021JulySeptember/projects/RobinsonSchlessel/MV3500_Final_Schlessel_Robinson.pdf b/assignments/src/MV3500Cohort2021JulySeptember/projects/RobinsonSchlessel/MV3500_Final_Schlessel_Robinson.pdf
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