From 9aaa4320a4d66eb7f14da4593ed6a4ede9d562b4 Mon Sep 17 00:00:00 2001
From: leahhedgcorth <leahhedgcorth@drmi-l7410-031.ern.nps.edu>
Date: Mon, 5 Jun 2023 13:48:23 -0700
Subject: [PATCH] Added code to run the Arrival Process class

---
 .../Chojnacki/ExampleSimulationProgram.java   | 593 +++++++++---------
 1 file changed, 297 insertions(+), 296 deletions(-)

diff --git a/assignments/src/MV3500Cohort2023MarchJune/homework3/Chojnacki/ExampleSimulationProgram.java b/assignments/src/MV3500Cohort2023MarchJune/homework3/Chojnacki/ExampleSimulationProgram.java
index 70cf58dc5f..fd2d5ff55a 100644
--- a/assignments/src/MV3500Cohort2023MarchJune/homework3/Chojnacki/ExampleSimulationProgram.java
+++ b/assignments/src/MV3500Cohort2023MarchJune/homework3/Chojnacki/ExampleSimulationProgram.java
@@ -1,12 +1,12 @@
 /**
  * Copyright (c) 2008-2021, MOVES Institute, Naval Postgraduate School (NPS). All rights reserved.
  * This work is provided under a BSD open-source license, see project license.html and license.txt
- * 
- * This Program is a modified version of ExampleSimulationProgram in order to see the 
+ *
+ * This Program is a modified version of ExampleSimulationProgram in order to see the
  * verbose plain text pdu log. This simulates a firewall identifying a malicious packet
  * and tracing its source before destroying it - updated September 12, 2021 to ensure
  * correct file pushed to Gitlab.
- * 
+ *
  * @author Bruce Chojnacki
  */
 package MV3500Cohort2023MarchJune.homework3.Chojnacki;
@@ -20,19 +20,21 @@ import java.util.ArrayList;
 import java.util.logging.Level;
 import java.util.logging.Logger;
 
-/** The purpose of this program is to provide an easily modifiable example simulation program
- *  that includes DIS-capable entities doing tasks and reporting them to the network.
- *  Default settings include PDU recording turned on by default.
+/**
+ * The purpose of this program is to provide an easily modifiable example
+ * simulation program that includes DIS-capable entities doing tasks and
+ * reporting them to the network. Default settings include PDU recording turned
+ * on by default.
  */
-public class ExampleSimulationProgram
-{
-    private      boolean verboseComments         = true;
-    static final String  NETWORK_ADDRESS_DEFAULT  = "239.1.2.3";
-    static final int     NETWORK_PORT_DEFAULT     = 3000;
-    static       String  networkAddress           = NETWORK_ADDRESS_DEFAULT;
-    static       int     networkPort              = NETWORK_PORT_DEFAULT;
-                 String  DEFAULT_OUTPUT_DIRECTORY = "./pduLog";
-    
+public class ExampleSimulationProgram {
+
+    private boolean verboseComments = true;
+    static final String NETWORK_ADDRESS_DEFAULT = "239.1.2.3";
+    static final int NETWORK_PORT_DEFAULT = 3000;
+    static String networkAddress = NETWORK_ADDRESS_DEFAULT;
+    static int networkPort = NETWORK_PORT_DEFAULT;
+    String DEFAULT_OUTPUT_DIRECTORY = "./pduLog";
+
     private EntityID createFriendFireWall() {
         EntityID FNFireWallID = new EntityID(); // 1.1.225.1.1.1 Platform,Cyber,USA,FireWall
         FNFireWallID.setSiteID(13);
@@ -40,7 +42,7 @@ public class ExampleSimulationProgram
         FNFireWallID.setEntityID(103);
         return FNFireWallID;
     }
-    
+
     private EntityType createFriendFireWallType() {
         EntityType FNFireWallType = new EntityType();
         FNFireWallType.setEntityKind(EntityKind.PLATFORM);
@@ -51,15 +53,15 @@ public class ExampleSimulationProgram
         FNFireWallType.setSpecific(1);
         return FNFireWallType;
     }
-    
-        private EntityID createMalPacket() {
+
+    private EntityID createMalPacket() {
         EntityID MalPacketID = new EntityID(); // 1.1.45.1.7.1 Platform,Cyber,China,MaliciousPacket
         MalPacketID.setSiteID(66);
         MalPacketID.setApplicationID(666);
         MalPacketID.setEntityID(6666);
         return MalPacketID;
     }
-    
+
     private EntityType createMalPacketType() {
         EntityType MalPacketType = new EntityType();
         MalPacketType.setEntityKind(EntityKind.PLATFORM);
@@ -70,7 +72,7 @@ public class ExampleSimulationProgram
         MalPacketType.setSpecific(1);
         return MalPacketType;
     }
-    
+
     private MunitionDescriptor createTraceroute() {
 
         EntityType TracerouteType = new EntityType(); //2.2.225.2.13.1
@@ -87,319 +89,307 @@ public class ExampleSimulationProgram
         Traceroute.setRate(200);
         return Traceroute;
     }
-                 
+
     /**
-     * This runSimulationLoops() method is for you, a
-     * programmer-modifiable method for defining and running a new simulation of interest.
-     * Welcome! Other parts of this program handle bookkeeping and plumbing tasks so that
-     * you can focus on your model entities and activities.
-     * Expandable support includes DIS EntityStatePdu, FirePdu and CommentPdu all available for 
-     * modification and sending in a simulation loop.
-     * Continuous improvement efforts seek to make this program as easy and straightforward
-     * as possible for DIS simulationists to use and adapt.
-     * All of the other methods are setup, teardown and configuration that you may find
-     * interesting, even helpful, but don't really have to worry about.
+     * This runSimulationLoops() method is for you, a programmer-modifiable
+     * method for defining and running a new simulation of interest. Welcome!
+     * Other parts of this program handle bookkeeping and plumbing tasks so that
+     * you can focus on your model entities and activities. Expandable support
+     * includes DIS EntityStatePdu, FirePdu and CommentPdu all available for
+     * modification and sending in a simulation loop. Continuous improvement
+     * efforts seek to make this program as easy and straightforward as possible
+     * for DIS simulationists to use and adapt. All of the other methods are
+     * setup, teardown and configuration that you may find interesting, even
+     * helpful, but don't really have to worry about.
      */
     @SuppressWarnings("SleepWhileInLoop") // yes we do that
-    public void runSimulationLoops ()
-    {
-      try
-      {
-        /** seconds for real-time execution (not simulation time, which may or may not be the same) */
-        final double  SIMULATION_LOOP_DURATION_SECONDS  =  1.0; 
-        final int     SIMULATION_MAX_LOOP_COUNT = 15; // be deliberate out out there!  also avoid infinite loops.
-              int     simulationLoopCount = 0;        // variable, initialized at 0
-              boolean simulationComplete = false;     // sentinel variable as termination condition,, are we done yet?
-              boolean fireBool = false;
-              boolean destBool = false;
-        
-        // TODO reset clock to zero each time for consistent outputs
-        
-        // Your model setup: define participants.  who's who in this zoo?
-        // Assuming you keep track of entity objects...  here is some support for for Entity 1.
-        
-        // create PDU object for US Firewall and set its values.
-        //EntityID       entityID_1    = new EntityID();
-        //entityID_1.setSiteID(1).setApplicationID(2).setEntityID(3); // made-up example ID; 
-        
-        EntityStatePdu entityStatePdu_1 = pduFactory.makeEntityStatePdu();
-        entityStatePdu_1.setEntityID(createFriendFireWall());
-        entityStatePdu_1.setEntityType(createFriendFireWallType());
-        entityStatePdu_1.getEntityLocation().setX(0);
-        entityStatePdu_1.setForceId(ForceID.FRIENDLY);
-        
-        // TODO someday, use enumerations; is there a unique site triplet for MOVES Institute?
-        // create PDU object for Malware Packet and set its values.
-        //EntityID       entityID_2    = new EntityID();
-        //entityID_2.setSiteID(4).setApplicationID(5).setEntityID(6);
-        
-        EntityStatePdu entityStatePdu_2 = pduFactory.makeEntityStatePdu();
-        entityStatePdu_2.setEntityID(createMalPacket());
-        entityStatePdu_2.setEntityType(createMalPacketType());
-        entityStatePdu_2.getEntityLocation().setX(7);
-        entityStatePdu_2.setForceId(ForceID.OPPOSING);
-        
-        int MalPacketPingsReceived = 0;
-
-        FirePdu        firePdu       = pduFactory.makeFirePdu(); // for entity 1 first  weapon (possible traceroute)
-        // should we customize this munition?  what is it for your simulation?
-        EntityID fireID = new EntityID();
-        fireID.setSiteID(13);
-        fireID.setApplicationID(43);
-        fireID.setEntityID(103);
-        EntityID targetID = new EntityID();
-        targetID.setSiteID(66);
-        targetID.setApplicationID(666);
-        targetID.setEntityID(6666);
-        
-        firePdu.setFiringEntityID(fireID);
-        firePdu.setTargetEntityID(targetID);
-        
-        firePdu.setDescriptor(createTraceroute()); // calling create Traceroute Method
-        
-        EntityID TracerouteID = new EntityID();
-        TracerouteID.setEntityID(1);
-        firePdu.setMunitionExpendibleID(TracerouteID);
-
-        CommentReliablePdu MalPacketDestroyedComment = pduFactory.makeCommentReliablePdu("Malware Packet DESTROYED BY Firewall");
-        CommentReliablePdu MalPacketDetectedComment = pduFactory.makeCommentReliablePdu("Firewall Detects Malware engage Traceroute");
-        
-        // TODO simulation management PDUs for startup, planning to design special class support
-        
-        //DetonationPdu detonationPdu = pduFactory.makeDetonationPdu();
-        //detonationPdu.setDescriptor(pDescriptor);
-        
-        
-        // loop the simulation while allowed, programmer can set additional conditions to break out and finish
-        while (simulationLoopCount < SIMULATION_MAX_LOOP_COUNT)  // are we done yet?
-        {
-            simulationLoopCount++; // good practice: increment loop counter as first action in that loop
-            
-            // =============================================================================================
-            // * your own simulation code starts here! *
-            // =============================================================================================
-            
-            //  are there any other variables to modify at the beginning of your loop?
-            
-            // compute a track, update an ESPDU, whatever it is that your model is doing...
-            
-            // Where is my entity?  Insert changes in position; this sample only changes X position.
-            entityStatePdu_1.getEntityLocation().setX(entityStatePdu_1.getEntityLocation().getX()); // stationary defensive posture
-            entityStatePdu_2.getEntityLocation().setX(entityStatePdu_2.getEntityLocation().getX() - 1.0); // 1m per timestep
-            
-            // decide whether to fire, and then update the firePdu.  Hmmm, you might want a target to shoot at!
-            Double range = entityStatePdu_2.getEntityLocation().getX();
-            System.out.println("range: " + range + " hops from our Network DMZ!");
-
-            if (range < 5) { // Range 5
-                if (!fireBool) {
-                    sendSinglePdu(MalPacketDetectedComment);
-                }
-                fireBool = true;
-                System.out.println("Entity#" + firePdu.getFiringEntityID().getEntityID() + " is firing " + firePdu.getDescriptor().getMunitionType().getDomain() + "." + firePdu.getDescriptor().getMunitionType().getCountry() + "." + firePdu.getDescriptor().getMunitionType().getCategory() + "." + firePdu.getDescriptor().getMunitionType().getSubCategory() + "." + firePdu.getDescriptor().getMunitionType().getSpecific() + "." + " at Entity#" + firePdu.getTargetEntityID().getEntityID());
+    public void runSimulationLoops() {
+        try {
+            /**
+             * seconds for real-time execution (not simulation time, which may
+             * or may not be the same)
+             */
+            final double SIMULATION_LOOP_DURATION_SECONDS = 1.0;
+            final int SIMULATION_MAX_LOOP_COUNT = 15; // be deliberate out out there!  also avoid infinite loops.
+            int simulationLoopCount = 0;        // variable, initialized at 0
+            boolean simulationComplete = false;     // sentinel variable as termination condition,, are we done yet?
+            boolean fireBool = false;
+            boolean destBool = false;
+
+            // TODO reset clock to zero each time for consistent outputs
+            // Your model setup: define participants.  who's who in this zoo?
+            // Assuming you keep track of entity objects...  here is some support for for Entity 1.
+            // create PDU object for US Firewall and set its values.
+            //EntityID       entityID_1    = new EntityID();
+            //entityID_1.setSiteID(1).setApplicationID(2).setEntityID(3); // made-up example ID; 
+            EntityStatePdu entityStatePdu_1 = pduFactory.makeEntityStatePdu();
+            entityStatePdu_1.setEntityID(createFriendFireWall());
+            entityStatePdu_1.setEntityType(createFriendFireWallType());
+            entityStatePdu_1.getEntityLocation().setX(0);
+            entityStatePdu_1.setForceId(ForceID.FRIENDLY);
+
+            // TODO someday, use enumerations; is there a unique site triplet for MOVES Institute?
+            // create PDU object for Malware Packet and set its values.
+            //EntityID       entityID_2    = new EntityID();
+            //entityID_2.setSiteID(4).setApplicationID(5).setEntityID(6);
+            EntityStatePdu entityStatePdu_2 = pduFactory.makeEntityStatePdu();
+            entityStatePdu_2.setEntityID(createMalPacket());
+            entityStatePdu_2.setEntityType(createMalPacketType());
+            entityStatePdu_2.getEntityLocation().setX(7);
+            entityStatePdu_2.setForceId(ForceID.OPPOSING);
+
+            int MalPacketPingsReceived = 0;
+
+            FirePdu firePdu = pduFactory.makeFirePdu(); // for entity 1 first  weapon (possible traceroute)
+            // should we customize this munition?  what is it for your simulation?
+            EntityID fireID = new EntityID();
+            fireID.setSiteID(13);
+            fireID.setApplicationID(43);
+            fireID.setEntityID(103);
+            EntityID targetID = new EntityID();
+            targetID.setSiteID(66);
+            targetID.setApplicationID(666);
+            targetID.setEntityID(6666);
+
+            firePdu.setFiringEntityID(fireID);
+            firePdu.setTargetEntityID(targetID);
+
+            firePdu.setDescriptor(createTraceroute()); // calling create Traceroute Method
+
+            EntityID TracerouteID = new EntityID();
+            TracerouteID.setEntityID(1);
+            firePdu.setMunitionExpendibleID(TracerouteID);
+
+            CommentReliablePdu MalPacketDestroyedComment = pduFactory.makeCommentReliablePdu("Malware Packet DESTROYED BY Firewall");
+            CommentReliablePdu MalPacketDetectedComment = pduFactory.makeCommentReliablePdu("Firewall Detects Malware engage Traceroute");
+
+            // TODO simulation management PDUs for startup, planning to design special class support
+            //DetonationPdu detonationPdu = pduFactory.makeDetonationPdu();
+            //detonationPdu.setDescriptor(pDescriptor);
+            // loop the simulation while allowed, programmer can set additional conditions to break out and finish
+            while (simulationLoopCount < SIMULATION_MAX_LOOP_COUNT) // are we done yet?
+            {
+                simulationLoopCount++; // good practice: increment loop counter as first action in that loop
 
-                if (firePdu.getTargetEntityID().getEntityID() == 6666) {
-                    MalPacketPingsReceived += 1;
-                    if (MalPacketPingsReceived > 1) {
-                        // The Firewall destroys the MalPacket
+                // =============================================================================================
+                // * your own simulation code starts here! *
+                // =============================================================================================
+                //  are there any other variables to modify at the beginning of your loop?
+                // compute a track, update an ESPDU, whatever it is that your model is doing...
+                // Where is my entity?  Insert changes in position; this sample only changes X position.
+                entityStatePdu_1.getEntityLocation().setX(entityStatePdu_1.getEntityLocation().getX()); // stationary defensive posture
+                entityStatePdu_2.getEntityLocation().setX(entityStatePdu_2.getEntityLocation().getX() - 1.0); // 1m per timestep
 
-                        System.out.println("Malware Packet DESTROYED BY Firewall after " + MalPacketPingsReceived + "pings from the traceroute.");
-                        narrativeMessage4 = "Destroyed MalPacket";
-                        destBool = true;
-                        simulationComplete = true;
+                // decide whether to fire, and then update the firePdu.  Hmmm, you might want a target to shoot at!
+                Double range = entityStatePdu_2.getEntityLocation().getX();
+                System.out.println("range: " + range + " hops from our Network DMZ!");
 
+                if (range < 5) { // Range 5
+                    if (!fireBool) {
+                        sendSinglePdu(MalPacketDetectedComment);
+                    }
+                    fireBool = true;
+                    System.out.println("Entity#" + firePdu.getFiringEntityID().getEntityID() + " is firing " + firePdu.getDescriptor().getMunitionType().getDomain() + "." + firePdu.getDescriptor().getMunitionType().getCountry() + "." + firePdu.getDescriptor().getMunitionType().getCategory() + "." + firePdu.getDescriptor().getMunitionType().getSubCategory() + "." + firePdu.getDescriptor().getMunitionType().getSpecific() + "." + " at Entity#" + firePdu.getTargetEntityID().getEntityID());
+
+                    if (firePdu.getTargetEntityID().getEntityID() == 6666) {
+                        MalPacketPingsReceived += 1;
+                        if (MalPacketPingsReceived > 1) {
+                            // The Firewall destroys the MalPacket
+
+                            System.out.println("Malware Packet DESTROYED BY Firewall after " + MalPacketPingsReceived + "pings from the traceroute.");
+                            narrativeMessage4 = "Destroyed MalPacket";
+                            destBool = true;
+                            simulationComplete = true;
+
+                        }
                     }
                 }
-            }
-            // etc. etc. your code goes here for your simulation of interest
-                
-            // something happens between my simulation entities, la de da de da...
-            System.out.println ("Phase complete. Next phase initiating...");
-            
-            
-            // make your reports: narrative code for CommentPdu here (set all to empty strings to avoid sending)
-            narrativeMessage1 = "MV3500 Homework 3 - Simulation Program";
-            narrativeMessage2 = "runSimulation() loop " + simulationLoopCount;
-            narrativeMessage3 = "Simulation Started!"; // intentionally blank for testing
-
-            // your loop termination condition goes here
-            if (simulationLoopCount > 5) // for example
-            {
-                simulationComplete = true;
-            }      
-            // =============================================================================================
-            // * your own simulation code is finished here! *
-            // =============================================================================================
-            
-            // staying synchronized with timestep: wait duration for elapsed time in this loop
-            // Thread.sleep needs a (long) parameter for milliseconds, which are clumsy to use sometimes
-            Thread.sleep((long)(SIMULATION_LOOP_DURATION_SECONDS * 1000)); // seconds * (1000 msec/sec) = milliseconds
-            System.out.println ("... [Pausing for " + SIMULATION_LOOP_DURATION_SECONDS + " seconds]");
-            
-            // OK now send the status PDUs for this loop, and then continue
-            System.out.println ("sending PDUs for simulation step " + simulationLoopCount + ", monitor loopback to confirm sent");
-            sendAllPdusForLoopTimestep(entityStatePdu_1, firePdu, timeStepComment, narrativeMessage1, narrativeMessage2, narrativeMessage3);
-            sendSinglePdu(entityStatePdu_2); // me too i.e. 2!
-            System.out.println ("... [PDUs successfully sent for this loop]");
-            
-            // ===============================
-            // loop now finished, check whether to terminate if simulation complete, otherwise continue
-            if (simulationComplete || (simulationLoopCount > 10000)) // for example; including fail-safe condition is good
-            {
-                //sendSinglePdu(detonationPdu);
-                System.out.println ("... [Termination condition met, simulationComplete=" + simulationComplete + "]"); // ", final loopCount=" + loopCount + 
-                break;
-            }
-        }   // end of simulation loop
-        
-        narrativeMessage2 = "runSimulation() completed successfully"; // all done
-        sendCommentPdu(narrativeComment, narrativeMessage1, narrativeMessage2, narrativeMessage3);
-        System.out.println ("... [final CommentPdu successfully sent for simulation]");
-        // TODO simulation management PDUs
-      } 
-      catch (InterruptedException iex) // handle any exception that your code might choose to provoke!
-      {
-        Logger.getLogger(ExampleSimulationProgram.class.getName()).log(Level.SEVERE, null, iex);
-      }
+                // etc. etc. your code goes here for your simulation of interest
+
+                // something happens between my simulation entities, la de da de da...
+                System.out.println("Phase complete. Next phase initiating...");
+
+                // make your reports: narrative code for CommentPdu here (set all to empty strings to avoid sending)
+                narrativeMessage1 = "MV3500 Homework 3 - Simulation Program";
+                narrativeMessage2 = "runSimulation() loop " + simulationLoopCount;
+                narrativeMessage3 = "Simulation Started!"; // intentionally blank for testing
+
+                // your loop termination condition goes here
+                if (simulationLoopCount > 5) // for example
+                {
+                    simulationComplete = true;
+                }
+                // =============================================================================================
+                // * your own simulation code is finished here! *
+                // =============================================================================================
+
+                // staying synchronized with timestep: wait duration for elapsed time in this loop
+                // Thread.sleep needs a (long) parameter for milliseconds, which are clumsy to use sometimes
+                Thread.sleep((long) (SIMULATION_LOOP_DURATION_SECONDS * 1000)); // seconds * (1000 msec/sec) = milliseconds
+                System.out.println("... [Pausing for " + SIMULATION_LOOP_DURATION_SECONDS + " seconds]");
+
+                // OK now send the status PDUs for this loop, and then continue
+                System.out.println("sending PDUs for simulation step " + simulationLoopCount + ", monitor loopback to confirm sent");
+                sendAllPdusForLoopTimestep(entityStatePdu_1, firePdu, timeStepComment, narrativeMessage1, narrativeMessage2, narrativeMessage3);
+                sendSinglePdu(entityStatePdu_2); // me too i.e. 2!
+                System.out.println("... [PDUs successfully sent for this loop]");
+
+                // ===============================
+                // loop now finished, check whether to terminate if simulation complete, otherwise continue
+                if (simulationComplete || (simulationLoopCount > 10000)) // for example; including fail-safe condition is good
+                {
+                    //sendSinglePdu(detonationPdu);
+                    System.out.println("... [Termination condition met, simulationComplete=" + simulationComplete + "]"); // ", final loopCount=" + loopCount + 
+                    break;
+                }
+            }   // end of simulation loop
+
+            narrativeMessage2 = "runSimulation() completed successfully"; // all done
+            sendCommentPdu(narrativeComment, narrativeMessage1, narrativeMessage2, narrativeMessage3);
+            System.out.println("... [final CommentPdu successfully sent for simulation]");
+            // TODO simulation management PDUs
+        } catch (InterruptedException iex) // handle any exception that your code might choose to provoke!
+        {
+            Logger.getLogger(ExampleSimulationProgram.class.getName()).log(Level.SEVERE, null, iex);
+        }
     }
     /* **************************** infrastructure code, modification is seldom needed ************************* */
-                 
+
     String narrativeMessage1 = new String();
     String narrativeMessage2 = new String();
     String narrativeMessage3 = new String();
     String narrativeMessage4 = new String();
-          
+
     /* VariableRecordType enumerations have potential use with CommentPdu logs */
-    /* TODO contrast to EntityType */
+ /* TODO contrast to EntityType */
     VariableRecordType descriptionComment = VariableRecordType.DESCRIPTION;
-    VariableRecordType   narrativeComment = VariableRecordType.COMPLETE_EVENT_REPORT;
-    VariableRecordType      statusComment = VariableRecordType.APPLICATION_STATUS;
-    VariableRecordType    timeStepComment = VariableRecordType.APPLICATION_TIMESTEP;
-    VariableRecordType       otherComment = VariableRecordType.OTHER;
-        
-	/**
-	 * Output prefix to identify this class, helps with logging
-	 */
+    VariableRecordType narrativeComment = VariableRecordType.COMPLETE_EVENT_REPORT;
+    VariableRecordType statusComment = VariableRecordType.APPLICATION_STATUS;
+    VariableRecordType timeStepComment = VariableRecordType.APPLICATION_TIMESTEP;
+    VariableRecordType otherComment = VariableRecordType.OTHER;
+
+    /**
+     * Output prefix to identify this class, helps with logging
+     */
     private final static String TRACE_PREFIX = "[" + ExampleSimulationProgram.class.getName() + "] ";
-    
+
     // class variables
-    PduFactory                              pduFactory = new PduFactory();
-    DisThreadedNetworkInterface             disNetworkInterface;
+    PduFactory pduFactory = new PduFactory();
+    DisThreadedNetworkInterface disNetworkInterface;
     DisThreadedNetworkInterface.PduListener pduListener;
-    Pdu                                     receivedPdu;
-    PduRecorder                             pduRecorder;
-    
+    Pdu receivedPdu;
+    PduRecorder pduRecorder;
+
     /**
-     * Constructor design goal: additional built-in initialization conveniences can go here
-     * to keep student efforts focused on the runSimulation() method.
+     * Constructor design goal: additional built-in initialization conveniences
+     * can go here to keep student efforts focused on the runSimulation()
+     * method.
      */
-    public ExampleSimulationProgram()
-    {
+    public ExampleSimulationProgram() {
         // Constructor is under consideration.  Constructor is not currently needed.
     }
-    
+
     /**
-     * Utility Constructor that allows your example simulation program to override default network address and port
+     * Utility Constructor that allows your example simulation program to
+     * override default network address and port
+     *
      * @param address network address to use
      * @param port corresponding network port to use
      */
-    public ExampleSimulationProgram(String address, int port)
-    {
+    public ExampleSimulationProgram(String address, int port) {
         setNetworkAddress(address);
-        
+
         setNetworkPort(port);
     }
 
     /**
      * get networkAddress
+     *
      * @return the networkAddress
      */
-    public String getNetworkAddress()
-    {
+    public String getNetworkAddress() {
         return networkAddress;
     }
 
     /**
      * set networkAddress
+     *
      * @param newNetworkAddress the networkAddress to set
      */
-    public final void setNetworkAddress(String newNetworkAddress)
-    {
+    public final void setNetworkAddress(String newNetworkAddress) {
         ExampleSimulationProgram.networkAddress = newNetworkAddress;
     }
 
     /**
      * get networkPort
+     *
      * @return the networkPort
      */
-    public int getNetworkPort()
-    {
+    public int getNetworkPort() {
         return networkPort;
     }
 
     /**
      * set networkPort
+     *
      * @param newNetworkPort the networkPort to set
      */
-    public final void setNetworkPort(int newNetworkPort)
-    {
+    public final void setNetworkPort(int newNetworkPort) {
         ExampleSimulationProgram.networkPort = newNetworkPort;
     }
 
     /**
      * Initialize network interface, choosing best available network interface
      */
-    public void setUpNetworkInterface()
-    {
+    public void setUpNetworkInterface() {
         disNetworkInterface = new DisThreadedNetworkInterface(getNetworkAddress(), getNetworkPort());
-        disNetworkInterface.setDescriptor ("ExampleSimulationProgramAllen_3 pdu looping");
-        
-        System.out.println("Network confirmation:" +
-               " address=" + disNetworkInterface.getAddress()+ //  disNetworkInterface.getMulticastGroup() + 
-                  " port=" + disNetworkInterface.getPort());   // + disNetworkInterface.getDisPort());
-        pduListener = new DisThreadedNetworkInterface.PduListener()
-        {
-            /** Callback handler for listener */
+        disNetworkInterface.setDescriptor("ExampleSimulationProgramAllen_3 pdu looping");
+
+        System.out.println("Network confirmation:"
+                + " address=" + disNetworkInterface.getAddress()
+                + //  disNetworkInterface.getMulticastGroup() + 
+                " port=" + disNetworkInterface.getPort());   // + disNetworkInterface.getDisPort());
+        pduListener = new DisThreadedNetworkInterface.PduListener() {
+            /**
+             * Callback handler for listener
+             */
             @Override
-            public void incomingPdu(Pdu newPdu)
-            {
+            public void incomingPdu(Pdu newPdu) {
                 receivedPdu = newPdu;
             }
         };
         disNetworkInterface.addListener(pduListener);
-        
+
         String outputDirectory = DEFAULT_OUTPUT_DIRECTORY;
         System.out.println("Beginning pdu save to directory " + outputDirectory);
         pduRecorder = new PduRecorder(outputDirectory, getNetworkAddress(), getNetworkPort()); // assumes save
-        pduRecorder.setDescriptor ("ExampleSimulationProgramAllen_3 pduRecorder");
+        pduRecorder.setDescriptor("ExampleSimulationProgramAllen_3 pduRecorder");
         pduRecorder.start(); // begin running
     }
 
-    /** All done, release network resources */
-    public void tearDownNetworkInterface()
-    {
+    /**
+     * All done, release network resources
+     */
+    public void tearDownNetworkInterface() {
         pduRecorder.stop();
 
         disNetworkInterface.removeListener(pduListener);
-        
+
         disNetworkInterface.close();
 //      disNetworkInterface.kill(); // renamed as close(), deprecated
 //      disNetworkInterface = null; // making sure no possibility of zombie process remaining...
     }
 
-    /** 
+    /**
      * Send a single Protocol Data Unit (PDU) of any type
+     *
      * @param pdu the pdu to send
      */
-    private void sendSinglePdu(Pdu pdu)
-    {
-        try
-        {
+    private void sendSinglePdu(Pdu pdu) {
+        try {
             disNetworkInterface.send(pdu);
             Thread.sleep(100); // TODO consider refactoring the wait logic and moving externally
-        } 
-        catch (InterruptedException ex)
-        {
+        } catch (InterruptedException ex) {
             System.err.println(this.getClass().getName() + " Error sending PDU: " + ex.getLocalizedMessage());
             System.exit(1);
         }
@@ -407,82 +397,91 @@ public class ExampleSimulationProgram
 
     /**
      * Send Comment PDU
-     * @see <a href="https://docs.oracle.com/javase/tutorial/java/javaOO/arguments.html">Passing Information to a Method or a Constructor</a> Arbitrary Number of Arguments
-     * @param commentType    enumeration value describing purpose of the narrative comment
-     * @param comments       String array of narrative comments
+     *
+     * @see
+     * <a href="https://docs.oracle.com/javase/tutorial/java/javaOO/arguments.html">Passing
+     * Information to a Method or a Constructor</a> Arbitrary Number of
+     * Arguments
+     * @param commentType enumeration value describing purpose of the narrative
+     * comment
+     * @param comments String array of narrative comments
      */
     public void sendCommentPdu(VariableRecordType commentType,
-                                     // vararg... variable-length set of String comments can optionally follow
-                                        String... comments)
-    {
-        sendAllPdusForLoopTimestep (null, null, commentType, comments);
+            // vararg... variable-length set of String comments can optionally follow
+            String... comments) {
+        sendAllPdusForLoopTimestep(null, null, commentType, comments);
     }
 
     /**
-     * Send EntityState, Fire, Comment PDUs that got updated for this loop, reflecting state of current simulation timestep.
-     * @see <a href="https://docs.oracle.com/javase/tutorial/java/javaOO/arguments.html">Passing Information to a Method or a Constructor</a> Arbitrary Number of Arguments
+     * Send EntityState, Fire, Comment PDUs that got updated for this loop,
+     * reflecting state of current simulation timestep.
+     *
+     * @see
+     * <a href="https://docs.oracle.com/javase/tutorial/java/javaOO/arguments.html">Passing
+     * Information to a Method or a Constructor</a> Arbitrary Number of
+     * Arguments
      * @param entityStatePdu the ESPDU to send, if any
-     * @param firePdu        the FirePDU to send, if any
-     * @param commentType    enumeration value describing purpose of the narrative comment
-     * @param comments       String array of narrative comments
+     * @param firePdu the FirePDU to send, if any
+     * @param commentType enumeration value describing purpose of the narrative
+     * comment
+     * @param comments String array of narrative comments
      */
     public void sendAllPdusForLoopTimestep(EntityStatePdu entityStatePdu,
-                                   FirePdu firePdu,
-                        VariableRecordType commentType,
-                              // vararg... variable-length set of String comments can optionally follow
-                                 String... comments)
-    {
-        if (entityStatePdu != null)
+            FirePdu firePdu,
+            VariableRecordType commentType,
+            // vararg... variable-length set of String comments can optionally follow
+            String... comments) {
+        if (entityStatePdu != null) {
             sendSinglePdu(entityStatePdu);
-            
-        if (firePdu != null)
+        }
+
+        if (firePdu != null) {
             sendSinglePdu(firePdu); // bang
-        
-        if ((comments != null) && (comments.length > 0))
-        {
+        }
+        if ((comments != null) && (comments.length > 0)) {
             ArrayList<String> newCommentsList = new ArrayList<>();
-            for (String comment : comments)
-            {
-                if (!comment.isEmpty())
-                {
+            for (String comment : comments) {
+                if (!comment.isEmpty()) {
                     newCommentsList.add(comment); // OK found something to send
                 }
             }
-            if (!newCommentsList.isEmpty())
-            {
-                if (commentType == null)
+            if (!newCommentsList.isEmpty()) {
+                if (commentType == null) {
                     commentType = otherComment; // fallback value otherComment
-                // now build the commentPdu from these string inputs, thus constructing a narrative entry
+                }                // now build the commentPdu from these string inputs, thus constructing a narrative entry
                 CommentPdu commentPdu = pduFactory.makeCommentPdu(commentType, newCommentsList.toArray(new String[0])); // comments);
                 sendSinglePdu(commentPdu);
-                if (isVerboseComments())
+                if (isVerboseComments()) {
                     System.out.println("*** [Narrative comment sent: " + commentType.name() + "] " + newCommentsList.toString());
+                }
             }
         }
     }
-  
+
     /**
      * Main method is first executed when a program instance is loaded.
-     * @see <a href="https://docs.oracle.com/javase/tutorial/getStarted/application/index.html">Java Tutorials: A Closer Look at the "Hello World!" Application</a>
-     * @param args command-line arguments are an array of optional String parameters that are passed from execution environment during invocation
+     *
+     * @see
+     * <a href="https://docs.oracle.com/javase/tutorial/getStarted/application/index.html">Java
+     * Tutorials: A Closer Look at the "Hello World!" Application</a>
+     * @param args command-line arguments are an array of optional String
+     * parameters that are passed from execution environment during invocation
      */
-    public static void main(String[] args)
-    {
+    public static void main(String[] args) {
         System.out.println(TRACE_PREFIX + "started...");
-        
+
         ExampleSimulationProgram thisProgram = new ExampleSimulationProgram(); // creates instance
-        
+
         // initial execution: can handle args array of initialization arguments here
-        if (args.length == 2)
-        {
-            if ((args[0] != null) && !args[0].isEmpty())
+        if (args.length == 2) {
+            if ((args[0] != null) && !args[0].isEmpty()) {
                 thisProgram.setNetworkAddress(args[0]);
-            
-            if ((args[1] != null) && !args[1].isEmpty())
+            }
+
+            if ((args[1] != null) && !args[1].isEmpty()) {
                 thisProgram.setNetworkPort(Integer.parseInt(args[1]));
-        }
-        else if (args.length != 0)
-        {
+            }
+        } else if (args.length != 0) {
             System.err.println("Usage: " + thisProgram.getClass().getName() + " [address port]");
             System.exit(-1);
         }
@@ -490,15 +489,16 @@ public class ExampleSimulationProgram
 
         thisProgram.setUpNetworkInterface();
 
-        thisProgram.runSimulationLoops (); // ... your simulation execution code goes in there ...
-        
+        thisProgram.runSimulationLoops(); // ... your simulation execution code goes in there ...
+
         thisProgram.tearDownNetworkInterface(); // make sure no processes are left lingering
-        
+
         System.out.println(TRACE_PREFIX + "complete."); // report successful completion
     }
 
     /**
      * get whether verbose comments are enabled
+     *
      * @return whether verboseComments mode is enabled
      */
     public boolean isVerboseComments() {
@@ -507,6 +507,7 @@ public class ExampleSimulationProgram
 
     /**
      * set whether verbose comments are enabled
+     *
      * @param newVerboseComments whether verboseComments mode is enabled
      */
     public void setVerboseComments(boolean newVerboseComments) {
-- 
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