diff --git a/examples/src/OpenDis7Examples/ExampleSimulationProgram.java b/examples/src/OpenDis7Examples/ExampleSimulationProgram.java
index 52d83df2c1bcf3f449b182f70319b193a0b0a5e4..3127dc0d83404980fdcaf9a7d50120cd50b510fe 100644
--- a/examples/src/OpenDis7Examples/ExampleSimulationProgram.java
+++ b/examples/src/OpenDis7Examples/ExampleSimulationProgram.java
@@ -20,6 +20,100 @@ import java.util.logging.Logger;
  *  that includes DIS-capable entities doing tasks and reporting them. */
 public class ExampleSimulationProgram
 {
+    /**
+     * runSimulation is for you! This block is programmer-modifiable method for defining and running a new simulation of interest.
+     * Support include DIS EntityStatePdu, FirePdu and CommentPdu all available for 
+     * modification and sending in a simulation loop.
+     */
+    @SuppressWarnings("SleepWhileInLoop")
+    public void runSimulation ()
+    {
+      try
+      {
+          
+          
+        final double LOOP_DURATION_SECONDS  =  1.0; // seconds
+        final int    MAX_LOOP_COUNT = 10;
+              int    loopCount = 0;
+        VariableRecordType narrativeType = VariableRecordType.OTHER; // of potential use
+        boolean simulationComplete = false; // sentinel variable as termination condition
+        
+        // TODO reset clock to zero each time for consistent outputs.
+        
+        // your model setup: who's who in this zoo?
+        // create PDU objects and set their values
+        
+        EntityID       entityID_1    = new EntityID();
+        entityID_1.setSiteID(1).setApplicationID(2).setEntityID(3); // made-up example ID
+
+        EntityStatePdu entityStatePdu = pduFactory.makeEntityStatePdu();
+        entityStatePdu.setEntityID(entityID_1);
+
+        FirePdu               firePdu = pduFactory.makeFirePdu();
+        // should we customize this munition?  what is it for your simulation?
+        
+        // loop the simulation while allowed, programmer can set additional conditions to break out and finish
+        while (loopCount < MAX_LOOP_COUNT) 
+        {
+            String narrativeMessage1, narrativeMessage2, narrativeMessage3;
+            // initialize loop variables
+            loopCount++;
+            
+            // =============================================================================================
+            // your own simulation code starts here!
+            
+            // compute a track, update an ESPDU, whatever it is that your model is doing...
+            
+            // Where is my entity?
+            entityStatePdu.getEntityLocation().setX(entityStatePdu.getEntityLocation().getX() + 1.0); // 1m per timestep
+            
+            // decide whether to fire, and then update the firePdu.  Hmmm, you might want a target to shoort at!
+            
+            // etc. etc. your code goes here
+                
+            // something happens between my simulation entities, la de da de da...
+            System.out.println ("... My simulation just did something, no really...");
+            
+            
+            // make your reports: narrative code for CommentPdu here (set all to empty strings to avoid sending)
+            narrativeMessage1 = "MV3500 ExampleSimulationProgram";
+            narrativeMessage2 = "runSimulation() loop " + loopCount;
+            narrativeMessage3 = ""; // intentionally blank for testing
+
+            // your loop termination condition goes here
+            if (loopCount > 4) // for example
+            {
+                simulationComplete = true;
+            }      
+            // your own simulation code is finished here!
+            // =============================================================================================
+            
+            // keep track of timestep: wait duration for elapsed time in this loop
+            // Thread.sleep needs a (long) parameter for milliseconds, which are clumsy to use sometimes
+            Thread.sleep((long)(LOOP_DURATION_SECONDS * 1000)); // seconds * (1000 msec/sec) = milliseconds
+            System.out.println ("... Pausing for " + LOOP_DURATION_SECONDS + " seconds");
+            
+            // send the status PDUs for this loop and continue
+            System.out.println ("sending PDUs for simulation step " + loopCount + ", monitor loopback to confirm sent");
+            sendAllPdus(entityStatePdu, firePdu, null, narrativeMessage1, narrativeMessage2, narrativeMessage3);
+            System.out.println ("... PDUs successfully sent");
+            
+            // ===============================
+            // loop now finished, thus terminate if simulation complete, otherwise send latest PDUs and continue
+            if (simulationComplete || (loopCount > 10000)) // for example; including fail-safe condition is good
+            {
+                System.out.println ("... Termination condition met, simulationComplete=" + simulationComplete);
+                break;
+            }
+        }   // end of while loop
+      } 
+      catch (InterruptedException iex) // handle any exception that your code might choose to provoke!
+      {
+        Logger.getLogger(ExampleSimulationProgram.class.getName()).log(Level.SEVERE, null, iex);
+      }
+    }
+    /* **************************** infrastructure code, modification is seldom needed ************************* */
+    
 	/**
 	 * Output prefix to identify this class, helps with logging
 	 */
@@ -206,97 +300,4 @@ public class ExampleSimulationProgram
         
         System.out.println(TRACE_PREFIX + "complete."); // report successful completion
     }
-    
-    /**
-     * Programmer-modifiable method for defining and running a new simulation of interest.
-     * Support include DIS EntityStatePdu, FirePdu and CommentPdu all available for 
-     * modification and sending in a simulation loop.
-     */
-    @SuppressWarnings("SleepWhileInLoop")
-    public void runSimulation ()
-    {
-      try
-      {
-          
-          
-        final double LOOP_DURATION_SECONDS  =  1.0; // seconds
-        final int    MAX_LOOP_COUNT = 10;
-              int    loopCount = 0;
-        VariableRecordType narrativeType = VariableRecordType.OTHER; // of potential use
-        boolean simulationComplete = false; // sentinel variable as termination condition
-        
-        // TODO reset clock to zero each time for consistent outputs.
-        
-        // your model setup: who's who in this zoo?
-        // create PDU objects and set their values
-        
-        EntityID       entityID_1    = new EntityID();
-        entityID_1.setSiteID(1).setApplicationID(2).setEntityID(3); // made-up example ID
-
-        EntityStatePdu entityStatePdu = pduFactory.makeEntityStatePdu();
-        entityStatePdu.setEntityID(entityID_1);
-
-        FirePdu               firePdu = pduFactory.makeFirePdu();
-        // should we customize this munition?  what is it for your simulation?
-        
-        // loop the simulation while allowed, programmer can set additional conditions to break out and finish
-        while (loopCount < MAX_LOOP_COUNT) 
-        {
-            String narrativeMessage1, narrativeMessage2, narrativeMessage3;
-            // initialize loop variables
-            loopCount++;
-            
-            // =============================================================================================
-            // your own simulation code starts here!
-            
-            // compute a track, update an ESPDU, whatever it is that your model is doing...
-            
-            // Where is my entity?
-            entityStatePdu.getEntityLocation().setX(entityStatePdu.getEntityLocation().getX() + 1.0); // 1m per timestep
-            
-            // decide whether to fire, and then update the firePdu.  Hmmm, you might want a target to shoort at!
-            
-            // etc. etc. your code goes here
-                
-            // something happens between my simulation entities, la de da de da...
-            System.out.println ("... My simulation just did something, no really...");
-            
-            
-            // make your reports: narrative code for CommentPdu here (set all to empty strings to avoid sending)
-            narrativeMessage1 = "MV3500 ExampleSimulationProgram";
-            narrativeMessage2 = "runSimulation() loop " + loopCount;
-            narrativeMessage3 = ""; // intentionally blank for testing
-
-            // your loop termination condition goes here
-            if (loopCount > 4) // for example
-            {
-                simulationComplete = true;
-            }      
-            // your own simulation code is finished here!
-            // =============================================================================================
-            
-            // keep track of timestep: wait duration for elapsed time in this loop
-            // Thread.sleep needs a (long) parameter for milliseconds, which are clumsy to use sometimes
-            Thread.sleep((long)(LOOP_DURATION_SECONDS * 1000)); // seconds * (1000 msec/sec) = milliseconds
-            System.out.println ("... Pausing for " + LOOP_DURATION_SECONDS + " seconds");
-            
-            // send the status PDUs for this loop and continue
-            System.out.println ("sending PDUs for simulation step " + loopCount + ", monitor loopback to confirm sent");
-            sendAllPdus(entityStatePdu, firePdu, null, narrativeMessage1, narrativeMessage2, narrativeMessage3);
-            System.out.println ("... PDUs successfully sent");
-            
-            // ===============================
-            // loop now finished, thus terminate if simulation complete, otherwise send latest PDUs and continue
-            if (simulationComplete || (loopCount > 10000)) // for example; including fail-safe condition is good
-            {
-                System.out.println ("... Termination condition met, simulationComplete=" + simulationComplete);
-                break;
-            }
-        }   // end of while loop
-      } 
-      catch (InterruptedException iex) // handle any exception that your code might choose to provoke!
-      {
-        Logger.getLogger(ExampleSimulationProgram.class.getName()).log(Level.SEVERE, null, iex);
-      }
-    }
 }