diff --git a/assignments/src/MV3500Cohort2019JulySeptember/projects/Boron_Yurkovich - UDPs for MAJ Furr/README.txt b/assignments/src/MV3500Cohort2019JulySeptember/projects/Boron_Yurkovich - UDPs for MAJ Furr/README.txt
index 1c0b3c6bc2adf6a673b4950a37d18fd4977232c8..0eb6605e46a19dddd943e26ff2848a3b8c7caac8 100644
--- a/assignments/src/MV3500Cohort2019JulySeptember/projects/Boron_Yurkovich - UDPs for MAJ Furr/README.txt	
+++ b/assignments/src/MV3500Cohort2019JulySeptember/projects/Boron_Yurkovich - UDPs for MAJ Furr/README.txt	
@@ -1,65 +1,65 @@
-1.  Purpose - The purpose of this project was to incorporate Distributive 
-Interactive Simulation (DIS) protocol data units (PDU) into MAJ John Furr's 
-thesis work.  His project models a specific aspect of ground combat communications, 
-producing data that may influence and change how ground units conduct tactical
-communications while in close contact with the enemy.  As such, there is great 
-benefit to adding a networking capability to his simulation that will allow it to 
-interact with other combat models.
-
-2.  Background - MAJ Furr programmed a discrete event simulation (DES) of the 
-call-for-fire process from the forward observation positions through battalion 
-level fires using java and SimKit.  His simulation covers multiple forms of radio 
-frequencies and means of communication.  Consequently, his results show how an 
-enemy capable of monitoring the electromagnetic spectrum can intercept conventional 
-omni-directional frequency modulation waveforms and exploit this information to 
-disrupt our kill chain.  What was lacking from his program was the ability to 
-integrate his simulation with other combat models.  
-
-3.  Process - Capt Jonathan Boron and Maj Daniel Yurkovich utilized an incremental
-model process to incorporate the DIS PDUs into MAJ Furr's simulation.  The approach 
-began with understanding MAJ Furr's code and how java classes interacted with each 
-other and populated events onto the event list.  With this understanding, a PDU 
-Constructor class was developed to provide a blueprint that supports the creation 
-of all required PDUs.  At this point, the following PDUs deemed necessary for proof 
-of concept were:  CreateEntity, EntityState, Fire, Detonation, Transmitter, Receiver, 
-and Signal PDUs.  A major breakthrough that enabled quick, seamless implementation of
-PDU construction into the simulation was found in MAJ Furr's creation of the 
-SimpleMover3D class.  All moving elements, both enemy and friendly, were subclassed 
-from this SimpleMover3D class.  Within the SimpleMover3D class we placed the primary 
-PDUConstructor object, as well as methods that allowed Transmitter, Signal, and 
-Receiver PDUs to be sent.  Moreover, with further refinement of the program, the 
-CreateEntity and EntityState PDUs were completely integrated into the SimpleMover3D 
-class.  Since a large focus of MAJ Furr's work was how different radio procedures 
-influenced the battlefield, a struggle for Capt Boron and Maj Yurkovich was to 
-identify where radio messages were executed and broadcasted in the DES portion of
-the program.
-
-4.  How to use - DIS was implemented in the simulation such that no other additional
-files need to be explicitly run for PDUs to be constructed and sent. A PduReceiver 
-class was programmed, as well, in order to assist in monitoring the state of the
-program and debugging.  Thus, to observe and track the PDUs being sent, simply run 
-this file prior to executing MAJ Furr's main program.
-
-5.  Future work - The intricacies subordinate to the main 72 PDUs identified in 
-the MOVES Institute's open-dis7-source.jar need improvement if a more effective 
-and thorough implementation is desired.  A better understanding of how the 
-Institute of Electrical and Electronics Engineers Standard for DIS - Application 
-Protocols (IEEE Std 1278.1-2012) and Simulation Interoperability Standards 
-Organization Reference for Enumerations for Simulation Interoperability (SISO-
-REF-010-2019) work together would make future work easier to complete.  Moreover, 
-the simulation itself, while an effective model of the call-for-fire process, 
-lacked certain, minute details to fully populate all parameters of the PDUs. This 
-included specific information, such as the type and number of transmission 
-tower arrays and the frequency and model of radios employed. Subsequently, some 
-data requires refinement in each PDU.  Lastly, this project showed that DIS can 
-seamlessly interoperate with SimKit programs.  Although outside of the scope of 
-this project, it would be beneficial for a more thorough integration of the 
-PDUConstructor and PDUSender classes into the SimKit package.
-
-6.  Conclusion - The modular structure of SimKit and DES allowed for the seamless 
-implementation of DIS PDUs into MAJ Furr's call-for-fire combat simulation.  The 
-classes taught in the first year of the MOVES curriculum, specifically Java and 
-DES,  establish a strong foundation for any second year MOVES student to continue 
-to improve MAJ Furr's simulation and broaden its impact with DIS implementation in 
-MV3500.  
-
+1.  Purpose - The purpose of this project was to incorporate Distributive 
+Interactive Simulation (DIS) protocol data units (PDU) into MAJ John Furr's 
+thesis work.  His project models a specific aspect of ground combat communications, 
+producing data that may influence and change how ground units conduct tactical
+communications while in close contact with the enemy.  As such, there is great 
+benefit to the warfighter by adding a networking capability to his simulation 
+that will allow it to interact with other combat models.
+
+2.  Background - MAJ Furr programmed a discrete event simulation (DES) of the 
+call-for-fire process from the forward observation positions through battalion 
+level fires using java and SimKit.  His simulation covers multiple forms of radio 
+frequencies and means of communication.  Consequently, his results show how an 
+enemy capable of monitoring the electromagnetic spectrum can intercept conventional 
+omni-directional frequency modulation waveforms and exploit this information to 
+disrupt our kill chain.  What was lacking from his program was the ability to 
+integrate his simulation with other combat models.  
+
+3.  Process - Capt Jonathan Boron and Maj Daniel Yurkovich utilized an incremental
+model process to incorporate the DIS PDUs into MAJ Furr's simulation.  The approach 
+began with understanding MAJ Furr's code and how java classes interacted with each 
+other and populated events onto the event list.  With this understanding, a PDU 
+Constructor class was developed to provide a blueprint that supports the creation 
+of all required PDUs.  At this point, the following PDUs deemed necessary for proof 
+of concept were:  CreateEntity, EntityState, Fire, Detonation, Transmitter, Receiver, 
+and Signal PDUs.  A major breakthrough that enabled quick, seamless implementation of
+PDU construction into the simulation was found in MAJ Furr's creation of the 
+SimpleMover3D class.  All moving elements, both enemy and friendly, were subclassed 
+from this SimpleMover3D class.  Within the SimpleMover3D class we placed the primary 
+PDUConstructor object, as well as methods that allowed Transmitter, Signal, and 
+Receiver PDUs to be sent.  Moreover, with further refinement of the program, the 
+CreateEntity and EntityState PDUs were completely integrated into the SimpleMover3D 
+class.  Since a large focus of MAJ Furr's work was how different radio procedures 
+influenced the battlefield, a struggle for Capt Boron and Maj Yurkovich was to 
+identify where radio messages were executed and broadcasted in the DES portion of
+the program.
+
+4.  How to use - DIS was implemented in the simulation such that no other additional
+files need to be explicitly run for PDUs to be constructed and sent. A PduReceiver 
+class was programmed, as well, in order to assist in monitoring the state of the
+program and debugging.  Thus, to observe and track the PDUs being sent, simply run 
+this file prior to executing MAJ Furr's main program.
+
+5.  Future work - The intricacies subordinate to the main 72 PDUs identified in 
+the MOVES Institute's open-dis7-source.jar need improvement if a more effective 
+and thorough implementation is desired.  A better understanding of how the 
+Institute of Electrical and Electronics Engineers Standard for DIS - Application 
+Protocols (IEEE Std 1278.1-2012) and Simulation Interoperability Standards 
+Organization Reference for Enumerations for Simulation Interoperability (SISO-
+REF-010-2019) work together would make future work easier to complete.  Moreover, 
+the simulation itself, while an effective model of the call-for-fire process, 
+lacked certain, minute details to fully populate all parameters of the PDUs. This 
+included specific information, such as the type and number of transmission 
+tower arrays and the frequency and model of radios employed. Subsequently, some 
+data requires refinement in each PDU.  Lastly, this project showed that DIS can 
+seamlessly interoperate with SimKit programs.  Although outside of the scope of 
+this project, it would be beneficial for a more thorough integration of the 
+PDUConstructor and PDUSender classes into the SimKit package.
+
+6.  Conclusion - The modular structure of SimKit and DES allowed for the seamless 
+implementation of DIS PDUs into MAJ Furr's call-for-fire combat simulation.  The 
+classes taught in the first year of the MOVES curriculum, specifically Java and 
+DES,  establish a strong foundation for any second year MOVES student to continue 
+to improve MAJ Furr's simulation and broaden its impact with DIS implementation in 
+MV3500.  
+