diff --git a/assignments/src/MV3500Cohort2023MarchJune/homework3/Islas/ExampleSimulationProgram.java b/assignments/src/MV3500Cohort2023MarchJune/homework3/Islas/ExampleSimulationProgram.java
index 969c44d902d5ab9e2f32ea3471be2d3db2a81fb1..f21d15eae2ac5f2f47ab04288de6efbbee9ebb3b 100644
--- a/assignments/src/MV3500Cohort2023MarchJune/homework3/Islas/ExampleSimulationProgram.java
+++ b/assignments/src/MV3500Cohort2023MarchJune/homework3/Islas/ExampleSimulationProgram.java
@@ -236,20 +236,23 @@ public class ExampleSimulationProgram
             Double dMinusP_X = entityStatePdu_2.getEntityLocation().getX() - entityStatePdu_1.getEntityLocation().getX();
             Double dMinusP_Z = entityStatePdu_2.getEntityLocation().getZ() - entityStatePdu_1.getEntityLocation().getZ();
             Double magnitudeDMinusP = Math.sqrt(dMinusP_X * dMinusP_X + dMinusP_Z * dMinusP_Z);
-
             Double speed = 77.2; // Average speed of CH53 - meters per second
 
+            // Final velocity values
             Double velocityX = dMinusP_X * speed / magnitudeDMinusP;
             Double velocityZ = dMinusP_Z * speed / magnitudeDMinusP;
 
+            // Moves Entity 1 towards Entity 2
             entityStatePdu_1.getEntityLocation().setX(entityStatePdu_1.getEntityLocation().getX() + velocityX);
             entityStatePdu_1.getEntityLocation().setZ(entityStatePdu_1.getEntityLocation().getZ() + velocityZ);
-            // decide whether to fire, and then update the firePdu.  Hmmm, you might want a target to shoot at!
+            
+            // Calculates the total distance between the two Entities
             double magnitudeX = entityStatePdu_2.getEntityLocation().getX() - entityStatePdu_1.getEntityLocation().getX();
             double magnitudeY = entityStatePdu_2.getEntityLocation().getY() - entityStatePdu_1.getEntityLocation().getY();
             double magnitudeZ = entityStatePdu_2.getEntityLocation().getZ() - entityStatePdu_1.getEntityLocation().getZ();
             double magnitude = Math.sqrt(magnitudeX * magnitudeX + magnitudeY * magnitudeY + magnitudeZ * magnitudeZ);
 
+            // Shows an easy to identify log of Entity movement and a firing action
             System.out.println("");
             System.out.println(entityStatePdu_1.getEntityLocation());
             if (magnitude < firePdu_1a.getRange()) {
@@ -259,6 +262,7 @@ public class ExampleSimulationProgram
                 System.out.println("Fire at target");
             }
             System.out.println("");
+            
             // etc. etc. your code goes here for your simulation of interest
                 
             // something happens between my simulation entities, la de da de da...