diff --git a/assignments/src/MV3500Cohort2023MarchJune/homework3/Islas/ExampleSimulationProgram.java b/assignments/src/MV3500Cohort2023MarchJune/homework3/Islas/ExampleSimulationProgram.java
index 27391682d6c8167269da63f27c7fb804661e40d6..969c44d902d5ab9e2f32ea3471be2d3db2a81fb1 100644
--- a/assignments/src/MV3500Cohort2023MarchJune/homework3/Islas/ExampleSimulationProgram.java
+++ b/assignments/src/MV3500Cohort2023MarchJune/homework3/Islas/ExampleSimulationProgram.java
@@ -176,6 +176,14 @@ public class ExampleSimulationProgram
         // more is needed here by scenario authors...
         munitionDescriptor1.setQuantity(1);
         firePdu_1a.setDescriptor(munitionDescriptor1).setRange(1000.0f);
+        
+        entityStatePdu_2.getEntityLocation().setX(0.0); // Initial location of Entity 2
+        entityStatePdu_2.getEntityLocation().setZ(0.0); // Initial location of Entity 2
+        entityStatePdu_2.getEntityLocation().setY(0.0); // Initial location of Entity 2
+
+        entityStatePdu_1.getEntityLocation().setX(1050.0); // Initial location of Entity 2
+        entityStatePdu_1.getEntityLocation().setZ(0.0); // Initial location of Entity 2
+        entityStatePdu_1.getEntityLocation().setY(500.0); // Initial location of Entity 2
     }
                  
     /**
@@ -223,13 +231,34 @@ public class ExampleSimulationProgram
             // compute a track, update an ESPDU, whatever it is that your model is doing...
             
             // Where is my entity?  Insert changes in position; this sample only changes X position.
-            // Adjusted to change all X, Y, and Z positions - swislas
-            entityStatePdu_1.getEntityLocation().setX(entityStatePdu_1.getEntityLocation().getX() + 1.0); // 1m per timestep
-            entityStatePdu_1.getEntityLocation().setY(entityStatePdu_1.getEntityLocation().getY() + 1.0); // 1m per timestep
-            entityStatePdu_1.getEntityLocation().setZ(entityStatePdu_1.getEntityLocation().getZ() + 1.0); // 1m per timestep
-            
+
+            // Velocity calculations for Entity 1 moving towards Entity 2
+            Double dMinusP_X = entityStatePdu_2.getEntityLocation().getX() - entityStatePdu_1.getEntityLocation().getX();
+            Double dMinusP_Z = entityStatePdu_2.getEntityLocation().getZ() - entityStatePdu_1.getEntityLocation().getZ();
+            Double magnitudeDMinusP = Math.sqrt(dMinusP_X * dMinusP_X + dMinusP_Z * dMinusP_Z);
+
+            Double speed = 77.2; // Average speed of CH53 - meters per second
+
+            Double velocityX = dMinusP_X * speed / magnitudeDMinusP;
+            Double velocityZ = dMinusP_Z * speed / magnitudeDMinusP;
+
+            entityStatePdu_1.getEntityLocation().setX(entityStatePdu_1.getEntityLocation().getX() + velocityX);
+            entityStatePdu_1.getEntityLocation().setZ(entityStatePdu_1.getEntityLocation().getZ() + velocityZ);
             // decide whether to fire, and then update the firePdu.  Hmmm, you might want a target to shoot at!
-            
+            double magnitudeX = entityStatePdu_2.getEntityLocation().getX() - entityStatePdu_1.getEntityLocation().getX();
+            double magnitudeY = entityStatePdu_2.getEntityLocation().getY() - entityStatePdu_1.getEntityLocation().getY();
+            double magnitudeZ = entityStatePdu_2.getEntityLocation().getZ() - entityStatePdu_1.getEntityLocation().getZ();
+            double magnitude = Math.sqrt(magnitudeX * magnitudeX + magnitudeY * magnitudeY + magnitudeZ * magnitudeZ);
+
+            System.out.println("");
+            System.out.println(entityStatePdu_1.getEntityLocation());
+            if (magnitude < firePdu_1a.getRange()) {
+                firePdu_1a.setFiringEntityID(entityID_1);
+                firePdu_1a.setTargetEntityID(entityID_2);
+                firePdu_1a.setDescriptor(munitionDescriptor1);
+                System.out.println("Fire at target");
+            }
+            System.out.println("");
             // etc. etc. your code goes here for your simulation of interest
                 
             // something happens between my simulation entities, la de da de da...