From e7b0ef1f5ab06f6e514c84c8a0875f4c1acab1eb Mon Sep 17 00:00:00 2001 From: Chris Angelopoulos <> Date: Tue, 6 Mar 2018 15:30:35 -0800 Subject: [PATCH] Angelopoulos Assignment 3 complete --- .../homework3/Angel_OpenDisEspduSender.java | 341 ++++++++++++++++++ .../homework3/AngelopoulosREADME.md | 34 ++ .../homework3/Angelopoulos_dispackets.disbin | Bin 0 -> 7488 bytes .../Angelopoulos_dispackets.disbin.disbinidx | Bin 0 -> 1196 bytes 4 files changed, 375 insertions(+) create mode 100644 projects/Assignments/homework3/Angel_OpenDisEspduSender.java create mode 100644 projects/Assignments/homework3/AngelopoulosREADME.md create mode 100644 projects/Assignments/homework3/Angelopoulos_dispackets.disbin create mode 100644 projects/Assignments/homework3/Angelopoulos_dispackets.disbin.disbinidx diff --git a/projects/Assignments/homework3/Angel_OpenDisEspduSender.java b/projects/Assignments/homework3/Angel_OpenDisEspduSender.java new file mode 100644 index 0000000000..100647dc12 --- /dev/null +++ b/projects/Assignments/homework3/Angel_OpenDisEspduSender.java @@ -0,0 +1,341 @@ +//package edu.nps.moves.examples; // copy example from OpenDIS distribution, modify to serve as template + +import java.io.*; +import java.net.*; +import java.util.*; + +import edu.nps.moves.dis.*; +import edu.nps.moves.disutil.CoordinateConversions; +import edu.nps.moves.disutil.DisTime; + +/** + * Creates and sends ESPDUs in IEEE binary format. + * + * @author DMcG + */ +public class Angel_OpenDisEspduSender +{ + public static final int NUMBER_TO_SEND = 5000; + + public enum NetworkMode{UNICAST, MULTICAST, BROADCAST}; + + /** Default multicast group address we send on */ + public static final String DEFAULT_MULTICAST_GROUP="239.1.2.3"; + + /** Default port we send on */ + public static final int DIS_DESTINATION_PORT = 3000; + +/** Possible system properties, passed in via -Dattr=val + * networkMode: unicast, broadcast, multicast + * destinationIp: where to send the packet. If in multicast mode, this can be multicast. + * To determine broadcast destination IP, use an online broadcast address + * calculator, for example http://www.remotemonitoringsystems.ca/broadcast.php + * If in multicast mode, a join() will be done on the multicast address. + * port: port used for both source and destination. + * @param args + */ +public static void main(String args[]) +{ + /** an entity state pdu */ + EntityStatePdu espdu = new EntityStatePdu(); + MulticastSocket socket = null; // must be initialized, even if null + DisTime disTime = DisTime.getInstance(); // TODO explain + int alternator = -1; + + // ICBM coordinates for my office + double lat = 36.595517; + double lon = -121.877000; + + // Default settings. These are used if no system properties are set. + // If system properties are passed in, these are over ridden. + int port = DIS_DESTINATION_PORT; + NetworkMode mode = NetworkMode.BROADCAST; + InetAddress destinationIp = null; // must be initialized, even if null + + try + { + destinationIp = InetAddress.getByName(DEFAULT_MULTICAST_GROUP); + } + catch(UnknownHostException e) + { + System.out.println(e + " Cannot create multicast address"); + System.exit(0); + } + + // All system properties, passed in on the command line via -Dattribute=value + Properties systemProperties = System.getProperties(); + + // IP address we send to + String destinationIpString = systemProperties.getProperty("destinationIp"); + + // Port we send to, and local port we open the socket on + String portString = systemProperties.getProperty("port"); + + // Network mode: unicast, multicast, broadcast + String networkModeString = systemProperties.getProperty("networkMode"); // unicast or multicast or broadcast + + // Set up a socket to send information + try + { + // Port we send to + if(portString != null) + port = Integer.parseInt(portString); + + socket = new MulticastSocket(port); + + // Where we send packets to, the destination IP address + if(destinationIpString != null) + { + destinationIp = InetAddress.getByName(destinationIpString); + } + + // Type of transport: unicast, broadcast, or multicast + // TODO convert to String constants + if(networkModeString != null) + { + if(networkModeString.equalsIgnoreCase("unicast")) + mode = NetworkMode.UNICAST; + else if(networkModeString.equalsIgnoreCase("broadcast")) + mode = NetworkMode.BROADCAST; + else if(networkModeString.equalsIgnoreCase("multicast")) + { + mode = NetworkMode.MULTICAST; + if(!destinationIp.isMulticastAddress()) + { + throw new RuntimeException("Sending to multicast address, but destination address " + destinationIp.toString() + "is not multicast"); + } + + socket.joinGroup(destinationIp); + } + } // end networkModeString + } + catch(IOException | RuntimeException e) + { + System.out.println("Unable to initialize networking. Exiting."); + System.out.println(e); + System.exit(-1); + } + + // Initialize values in the Entity State PDU object. The exercise ID is + // a way to differentiate between different virtual worlds on one network. + // Note that some values (such as the PDU type and PDU family) are set + // automatically when you create the ESPDU. + espdu.setExerciseID((short)1); + + // The EID is the unique identifier for objects in the world. This + // EID should match up with the ID for the object specified in the + // VMRL/x3d/virtual world. + EntityID entityID = espdu.getEntityID(); + entityID.setSite(1); // 0 is apparently not a valid site number, per the spec + entityID.setApplication(1); + entityID.setEntity(2); + + // Set the entity type. SISO has a big list of enumerations, so that by + // specifying various numbers we can say this is an M1A2 American tank, + // the USS Enterprise, and so on. We'll make this a tank. There is a + // separate project elsehwhere in this project that implements DIS + // enumerations in C++ and Java, but to keep things simple we just use + // numbers here. + EntityType entityType = espdu.getEntityType(); + entityType.setEntityKind((short)1); // Platform (vs lifeform, munition, sensor, etc.) + entityType.setCountry(225); // USA + entityType.setDomain((short)2); // AIR (vs air, surface, subsurface, space) + entityType.setCategory((short)2); // Fighter/Attack + entityType.setSubcategory((short)2); // M1 Abrams + entityType.setSpec((short)3); // M1A2 Abrams + + + Set<InetAddress> broadcastAddresses; + // Loop through sending N ESPDUs + try + { + System.out.println("Sending " + NUMBER_TO_SEND + " ESPDU packets to " + destinationIp.toString()); + double disCoordinates1[] = CoordinateConversions.getXYZfromLatLonDegrees(36.593731, -121.882534, 1.0); + double disCoordinates2[] = CoordinateConversions.getXYZfromLatLonDegrees(36.594548, -121.882651, 1.0); + double disCoordinates3[] = CoordinateConversions.getXYZfromLatLonDegrees(36.596826, -121.882694, 1.0); + double disCoordinates4[] = CoordinateConversions.getXYZfromLatLonDegrees(36.598394, -121.883188, 1.0); + double disCoordinates5[] = CoordinateConversions.getXYZfromLatLonDegrees(36.599927, -121.883510, 1.0); + double disCoordinates6[] = CoordinateConversions.getXYZfromLatLonDegrees(36.599979, -121.887286, 1.0); + double disCoordinates7[] = CoordinateConversions.getXYZfromLatLonDegrees(36.598170, -121.887715, 1.0); + double disCoordinates8[] = CoordinateConversions.getXYZfromLatLonDegrees(36.596826, -121.888895, 1.0); + double disCoordinates9[] = CoordinateConversions.getXYZfromLatLonDegrees(36.595121, -121.889239, 1.0); + double disCoordinates10[] = CoordinateConversions.getXYZfromLatLonDegrees(36.594415,-121.885934, 1.0); + + double[][] disCoords = {disCoordinates1, disCoordinates2, disCoordinates3, disCoordinates4, + disCoordinates5, disCoordinates6, disCoordinates7, disCoordinates8, disCoordinates8, + disCoordinates10}; + + for(int idx = 0; idx < NUMBER_TO_SEND; idx++) + { + // DIS time is a pain in the ass. DIS time units are 2^31-1 units per + // hour, and time is set to DIS time units from the top of the hour. + // This means that if you start sending just before the top of the hour + // the time units can roll over to zero as you are sending. The receivers + // (escpecially homegrown ones) are often not able to detect rollover + // and may start discarding packets as dupes or out of order. We use + // an NPS timestamp here, hundredths of a second since the start of the + // year. The DIS standard for time is often ignored in the wild; I've seen + // people use Unix time (seconds since 1970) and more. Or you can + // just stuff idx into the timestamp field to get something that is monotonically + // increasing. + + // Note that timestamp is used to detect duplicate and out of order packets. + // That means if you DON'T change the timestamp, many implementations will simply + // discard subsequent packets that have an identical timestamp. Also, if they + // receive a PDU with an timestamp lower than the last one they received, they + // may discard it as an earlier, out-of-order PDU. So it is a good idea to + // update the timestamp on ALL packets sent. + + + // An alterative approach: actually follow the standard. It's a crazy concept, + // but it might just work. + int timestamp = disTime.getDisAbsoluteTimestamp(); + espdu.setTimestamp(timestamp); + + // Set the position of the entity in the world. DIS uses a cartesian + // coordinate system with the origin at the center of the earth, the x + // axis out at the equator and prime meridian, y out at the equator and + // 90 deg east, and z up and out the north pole. To place an object on + // the earth's surface you also need a model for the shape of the earth + // (it's not a sphere.) All the fancy math necessary to do this is in + // the SEDRIS SRM package. There are also some one-off formulas for + // doing conversions from, for example, lat/lon/altitude to DIS coordinates. + // Here we use those one-off formulas. + + // Modify the position of the object. This will send the object a little + // due east by adding some to the longitude every iteration. Since we + // are on the Pacific coast, this sends the object east. Assume we are + // at zero altitude. In other worlds you'd use DTED to determine the + // local ground altitude at that lat/lon, or you'd just use ground clamping. + // The x and y values will change, but the z value should not. + + //lon = lon + (double)((double)idx / 100000.0); + //System.out.println("lla=" + lat + "," + lon + ", 0.0"); + + + //double direction = Math.pow((double)(-1.0), (double)(idx)); + //lon = lon + (direction * 0.00006); + //System.out.println(lon); + + + + Vector3Double location = espdu.getEntityLocation(); + int res = idx/2 % 10; + location.setX(disCoords[res][0]); + location.setY(disCoords[res][1]); + location.setZ(disCoords[res][2]); + //System.out.println("lat, lon:" + lat + ", " + lon); + //System.out.println("DIS coord:" + disCoordinates[0] + ", " + disCoordinates[1] + ", " + disCoordinates[2]); + + // Optionally, we can do some rotation of the entity + /* + Orientation orientation = espdu.getEntityOrientation(); + float psi = orientation.getPsi(); + psi = psi + idx; + orientation.setPsi(psi); + orientation.setTheta((float)(orientation.getTheta() + idx /2.0)); + */ + + // You can set other ESPDU values here, such as the velocity, acceleration, + // and so on. + + // Marshal out the espdu object to a byte array, then send a datagram + // packet with that data in it. + ByteArrayOutputStream baos = new ByteArrayOutputStream(); + DataOutputStream dos = new DataOutputStream(baos); + espdu.marshal(dos); + + + //FirePdu fire = new FirePdu(); + //byte[] fireArray = fire.marshal(); + + // The byte array here is the packet in DIS format. We put that into a + // datagram and send it. + byte[] data = baos.toByteArray(); + + broadcastAddresses = getBroadcastAddresses(); + Iterator it = broadcastAddresses.iterator(); + while(it.hasNext()) + { + InetAddress broadcast = (InetAddress)it.next(); + System.out.println("Sending broadcast datagram packet to " + broadcast); + DatagramPacket packet = new DatagramPacket(data, data.length, broadcast, 3000); + socket.send(packet); + // TODO experiment with these! 8) + //packet = new DatagramPacket(fireArray, fireArray.length, broadcast, 3000); // alternate + socket.send(packet); + } + + // Send every 1 sec. Otherwise this will be all over in a fraction of a second. + Thread.sleep(3000); + + location = espdu.getEntityLocation(); + + System.out.println("Espdu #" + idx + " EID=[" + entityID.getSite() + "," + entityID.getApplication() + "," + entityID.getEntity() + "]"); + System.out.println(" DIS coordinates location=[" + location.getX() + "," + location.getY() + "," + location.getZ() + "]"); + double c[] = {location.getX(), location.getY(), location.getZ()}; + double lla[] = CoordinateConversions.xyzToLatLonDegrees(c); +// System.out.println(" Location (lat/lon/alt): [" + lla[0] + ", " + lla[1] + ", " + lla[2] + "]"); + + } + } + catch(IOException | InterruptedException e) + { + System.out.println(e); + } + +} + + /** + * A number of sites get all snippy about using 255.255.255.255 for a broadcast + * address; it trips their security software and they kick you off their + * network. (Comcast, NPS.) This determines the broadcast address for all + * connected interfaces, based on the IP and subnet mask. If you have + * a dual-homed host it will return a broadcast address for both. If you have + * some VMs running on your host this will pick up the addresses for those + * as well--eg running VMWare on your laptop with a local IP this will + * also pick up a 192.168 address assigned to the VM by the host OS. + * + * @return set of all broadcast addresses + */ + public static Set<InetAddress> getBroadcastAddresses() + { + Set<InetAddress> broadcastAddresses = new HashSet<>(); + Enumeration interfaces; + + try + { + interfaces = NetworkInterface.getNetworkInterfaces(); + + while(interfaces.hasMoreElements()) + { + NetworkInterface anInterface = (NetworkInterface)interfaces.nextElement(); + + if(anInterface.isUp()) + { + Iterator it = anInterface.getInterfaceAddresses().iterator(); + while(it.hasNext()) + { + InterfaceAddress anAddress = (InterfaceAddress)it.next(); + if((anAddress == null || anAddress.getAddress().isLinkLocalAddress())) + continue; + + //System.out.println("Getting broadcast address for " + anAddress); + InetAddress broadcastAddress = anAddress.getBroadcast(); + if(broadcastAddress != null) + broadcastAddresses.add(broadcastAddress); + } + } + } + + } + catch(SocketException e) + { + e.printStackTrace(); + System.out.println(e); + } + + return broadcastAddresses; + } + +} diff --git a/projects/Assignments/homework3/AngelopoulosREADME.md b/projects/Assignments/homework3/AngelopoulosREADME.md new file mode 100644 index 0000000000..bf6e056dcf --- /dev/null +++ b/projects/Assignments/homework3/AngelopoulosREADME.md @@ -0,0 +1,34 @@ +## Homework Assignment 3 Checklist + +1. [x] Add X3D-Edit as Netbeans Plugin from https://savage.nps.edu/X3D-Edit/#Downloads + +1. [x] Optional: checkout Open-DIS-Java library source from https://github.com/open-dis/open-dis-java + +1. [x] Otherwise just inspect files of interest from + [edu.nps.moves.examples](https://github.com/open-dis/open-dis-java/tree/master/src/main/java/edu/nps/moves/examples) + +1. [x] Copy README.md and create YournameREADME.md documentation file... + +1. [x] Plan a track of interest, described in YournameREADME.md documentation file... + +The armor (Enhanced Ground Combat Vehicle) travels from intersection of Freemont and 68, down Camino Aguajito, +left on Del Monte Ave, Left on Camino El Estero, and finally a left on Fremont to the beginning. The travel movement is +roughly 1/3 of a mile every 24 seconds. It might be a bit fast....but its ARMY/MARINE Strong! + +1. [x] Copy, then Refactor/Rename example file OpenDisEspduSender.java or OpenDisPduSender.java as YourNameSomething.java + +1. [x] Modify your example file to produce track PDUs (and be cool) + +1. [x] Generate PDUs... + +1. [x] Test PDU reading using Wireshark... + +Some examples of PDUs within WireShark + +111 32.870689 172.20.144.243 172.20.159.255 DIS 186 PDUType: 1 Entity State, Platform, Air, (1:1:2) +110 32.870603 172.20.144.243 172.20.159.255 DIS 186 PDUType: 1 Entity State, Platform, Air, (1:1:2) +97 29.761150 172.20.144.243 172.20.159.255 DIS 186 PDUType: 1 Entity State, Platform, Air, (1:1:2) + +1. [x] Record PDU file using X3D-Edit... + +1. 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