diff --git a/assignments/src/MV3500Cohort2024JulySeptember/homework3/Smith/ExampleSimulationProgram.java b/assignments/src/MV3500Cohort2024JulySeptember/homework3/Smith/ExampleSimulationProgram.java
index 502d7ccbcf799441c88030561412d22f4e547248..e40377628f28a508d1a1d2f8ab183760846f1367 100644
--- a/assignments/src/MV3500Cohort2024JulySeptember/homework3/Smith/ExampleSimulationProgram.java
+++ b/assignments/src/MV3500Cohort2024JulySeptember/homework3/Smith/ExampleSimulationProgram.java
@@ -213,10 +213,10 @@ public class ExampleSimulationProgram {
         fireLoc.setY(y);
         fireLoc.setZ(0.0);
         firePdu.setLocationInWorldCoordinates(fireLoc);
-        firePdu.setDescriptor(munitionDescriptor1);
-        firePdu.setRange(100.0f);
+        firePdu.setDescriptor(munitionDescriptor1); // Not needed I guess
+        firePdu.setRange(100.0f);// Not needed I gueess
 
-        // Log the firing action
+        // Print the firing action
         System.out.println(player + " fires at (" + x + ", " + y + ").");
 
         // Determine hit or miss and update the game grid
@@ -232,7 +232,7 @@ public class ExampleSimulationProgram {
             System.out.println(player + " fires at (" + x + ", " + y + ") but it's already hit/missed.");
         }
 
-        // Send the enriched FirePdu to reflect the shot
+        // Send the FirePdu to represent the shot
         disChannel.sendSinglePdu(simulationTimeSeconds, firePdu);
 
         // Send the updated grid status of both players