diff --git a/examples/src/SimkitOpenDis7Examples/run/OpenDisHelper.java b/examples/src/SimkitOpenDis7Examples/run/OpenDisHelper.java
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+/**
+ * Copyright (c) 2008-2023, MOVES Institute, Naval Postgraduate School (NPS). All rights reserved.
+ * This work is provided under a BSD open-source license, see project license.html or license.txt
+ * @author brutzman@nps.edu
+ */
+package SimkitOpenDis7Examples.run;
+
+//import edu.nps.moves.dis7.entities.swe.platform.surface._001Poseidon;
+import edu.nps.moves.dis7.entities.swe.platform.surface._002Triton;
+import edu.nps.moves.dis7.entities.usa.platform.air.ScanEagleA15;
+import edu.nps.moves.dis7.enumerations.*;
+import edu.nps.moves.dis7.pdus.*;
+import edu.nps.moves.dis7.utilities.DisChannel;
+import edu.nps.moves.dis7.utilities.PduFactory;
+
+import java.nio.charset.Charset;
+import java.time.LocalDateTime;
+import java.util.logging.Level;
+import java.util.logging.Logger;
+
+import simkit.SimEntityBase;
+
+/** The OpenDisHelper is meant to be a transmitter/recorder of DIS PDUs in a DES environment
+ * 
+ * Based on: NetworkedGraphicsMV3500/examples/src/OpenDis7Examples/ExampleSimulationProgram.java
+ *
+ * @author <a href="mailto:tdnorbra@nps.edu?subject=OpenDis7Examples.OpenDisHelper">Terry Norbraten, NPS MOVES</a>
+ */
+public class OpenDisHelper extends SimEntityBase
+{
+    /* **************************** infrastructure code, modification is seldom needed ************************* */
+                 
+    /** DIS channel defined by network address/port combination includes multiple utility capabilities */
+    protected DisChannel disChannel;
+    /** Factory object used to create new PDU instances */
+    protected PduFactory pduFactory;
+    /** ESPDU for entity 1 */
+    protected EntityStatePdu     entityStatePdu_1;
+    /** ESPDU for entity 2 */
+    protected EntityStatePdu     entityStatePdu_2;
+    /** FirePdu for entity 1 first  weapon (if any) */
+    protected FirePdu            firePdu_1a;
+    /** FirePdu for entity 1 second weapon (if any) */
+    protected FirePdu            firePdu_1b;
+    /** MunitionDescriptor for these weapons */
+    protected MunitionDescriptor munitionDescriptor1;
+    
+    private   String     descriptor;
+    /** seconds per loop for real-time or simulation execution */
+    private double  simulationTimeStepDuration; // seconds TODO encapsulate
+    /** initial simulation time in seconds */
+    private double  simulationTimeInitial;
+    /** current simulation time in seconds */
+    private double  simulationTimeSeconds;
+    /** Maximum number of simulation loops */
+    private final int MAX_LOOP_COUNT;
+    
+    private String narrativeMessage1;
+    private String narrativeMessage2;
+    private String narrativeMessage3;
+    
+    // hey programmer, what other state do you want?  this is a good place to declare it...
+    
+    /**
+     * Constructor to create an instance of this class.
+     * Design goal: additional built-in initialization conveniences can go here
+     * to keep your efforts focused on the runSimulation() method.
+     */
+    // base constructor is not invoked automatically by other constructors
+    // https://stackoverflow.com/questions/581873/best-way-to-handle-multiple-constructors-in-java
+    public OpenDisHelper()
+    {
+        super();
+        OpenDisHelper.this.setDescriptor(this.getClass().getSimpleName());
+        simulationTimeStepDuration = 1.0d;
+        simulationTimeSeconds = simulationTimeInitial = 0.0d;
+        MAX_LOOP_COUNT = 4;
+        initialize();
+    }
+    /**
+     * Constructor to create an instance of this class.
+     * @param newDescriptor describes this program, useful for logging and debugging
+     */
+    public OpenDisHelper(String newDescriptor)
+    {
+        this();
+        OpenDisHelper.this.setDescriptor(newDescriptor);
+    }
+    /**
+     * Utility Constructor that allows your example simulation program to override default network address and port
+     * @param address network address to use
+     * @param port corresponding network port to use (&gt; -1)
+     */
+    public OpenDisHelper(String address, int port)
+    {
+        this();
+        
+        if (address != null && !address.isBlank())
+            OpenDisHelper.this.setAddress(address);
+        
+        if (port > -1)
+            OpenDisHelper.this.setPort(port);
+    }
+    
+    /** Initialize channel setup for OpenDis7 and report a test PDU
+     * @see initializeDisChannel
+     * @see initializeSimulationEntities 
+     */
+    private void initialize()
+    {
+        initializeDisChannel(); // must come first, uses PduFactory
+        
+        initializeSimulationEntities(); // set unchanging parameters
+        
+        disChannel.join(); // TODO further functionality expected
+        
+//        String timeStepMessage = "Simulation timestep duration " + getSimulationTimeStepDuration() + " seconds";
+//        disChannel.sendCommentPdu(simulationTimeSeconds, DisChannel.COMMENTPDU_SIMULATION_TIMESTEP, timeStepMessage);
+        // additional constructor initialization can go here
+    }
+    
+    /** Initialize channel setup for OpenDis7 and report a test PDU */
+    private void initializeDisChannel()
+    {
+        if (disChannel == null)
+            disChannel = new DisChannel();
+        else
+        {
+            disChannel.printlnTRACE ("*** warning, duplicate invocation of initializeDisChannel() ignored");
+            return;
+        }
+        pduFactory     = disChannel.getPduFactory();
+        disChannel.setDescriptor(descriptor); // ExampleSimulationProgram might be a superclass
+        disChannel.setUpNetworkInterface();
+
+        disChannel.setVerboseComments           (false);       // TODO rename library method to disambiguate CommentPDU
+                                                                              // TODO still seems really chatty... add silent mode?
+        disChannel.setVerboseDisNetworkInterface(false); // Default false
+        disChannel.getPduRecorder().setVerbose  (true);
+        // TODO confirm whether recorder is explicitly started by programmer (or not)
+        
+//      disChannel.sendCommentPdu(VariableRecordType.OTHER, "DisThreadedNetworkInterface.initializeDisChannel() complete"); // hello channel, debug
+    }
+    
+    /** Get ready, get set... initialize simulation entities.  Who's who in the zoo? */
+    private void initializeSimulationEntities()
+    {        
+        if (pduFactory == null)
+            pduFactory      = disChannel.getPduFactory();
+        entityStatePdu_1    = pduFactory.makeEntityStatePdu();
+        entityStatePdu_2    = pduFactory.makeEntityStatePdu();
+        firePdu_1a          = pduFactory.makeFirePdu();
+        firePdu_1b          = pduFactory.makeFirePdu();
+        munitionDescriptor1 = new MunitionDescriptor();
+        
+        // Your model setup: define participants.  who's who in this zoo?
+        // Assuming you keep track of entity objects...  here is some support for for Entity 1.
+        
+        // PDU objects are already declared and instances created, so now set their values.
+        // who is who in our big zoo, sufficient for global participation if we need it
+        
+        /***** Initialize each PDU to a known state *****/
+        entityStatePdu_1.getEntityID().setSiteID(1).setApplicationID(2).setEntityID(3); // made-up example ID;
+        disChannel.addEntity(entityStatePdu_1.getEntityID());
+        // TODO someday, use enumerations for sites as part of a SimulationManager object; e.g. is there a unique site triplet for MOVES Institute?
+
+        // Essential that we have a known initial state for DeadReckoningParameters
+        DeadReckoningParameters drp = entityStatePdu_1.getDeadReckoningParameters();
+
+        // Set Dead Reckoning Model (DRM), Rotational Velocity in World Coordinates (RVW)
+        drp.setDeadReckoningAlgorithm(DeadReckoningAlgorithm.DRM_RVW_HIGH_SPEED_OR_MANEUVERING_ENTITY_WITH_EXTRAPOLATION_OF_ORIENTATION);
+        /***** End Initialize pdu *****/
+        
+        /***** Begin friendly vehicle specific DIS Enumerations *****/
+        entityStatePdu_1.setForceId(ForceID.FRIENDLY);
+        entityStatePdu_1.setEntityType(new ScanEagleA15()); // note import statement above
+        EntityType type = entityStatePdu_1.getEntityType();
+
+        // Use ASCII for the character set
+        entityStatePdu_1.getMarking().setCharacterSet(EntityMarkingCharacterSet.ASCII);
+        Charset cs = Charset.forName("US-ASCII");
+        byte[] charArray = cs.encode(type.toString() + entityStatePdu_1.getEntityID()).array();
+        entityStatePdu_1.getMarking().setCharacters(charArray);
+
+        type.setEntityKind(EntityKind.PLATFORM);
+        type.setDomain(Domain.inst(PlatformDomain.AIR));
+
+        // Zero until we know more about how we want to define capabilities
+        entityStatePdu_1.setCapabilities(new AirPlatformCapabilities());
+
+        // Need to set bits 1-32 for proper initialization
+        entityStatePdu_1.setEntityAppearance(0);
+
+        // Side number of SubCategory
+        type.setSpecific(0);
+
+        // Weapons loading?
+        type.setExtra((short) 0);
+        /***** End friendly vehicle specific DIS Enumerations *****/
+
+        entityStatePdu_2.getEntityID().setSiteID(1).setApplicationID(2).setEntityID(4); // made-up example ID; 
+        disChannel.addEntity(entityStatePdu_2.getEntityID());
+        entityStatePdu_2.setForceId(ForceID.OPPOSING);
+        entityStatePdu_2.setEntityType(new _002Triton()); // note import statement above
+        entityStatePdu_2.setMarking("Entity #2");
+
+        // TODO how should we customize this munition?  what are key parameters for your simulation? 
+        // more is needed here by scenario authors...
+        munitionDescriptor1.setQuantity(1);
+        firePdu_1a.setDescriptor(munitionDescriptor1).setRange(1000.0f);
+        
+        simulationTimeSeconds = simulationTimeInitial = entityStatePdu_1.getTimestamp();
+    }
+                 
+    /**
+     * This runSimulationLoops() method is for you, a customizable programmer-modifiable
+     * code block for defining and running a new simulation of interest.
+     * 
+     * Welcome! Other parts of this program handle bookkeeping and plumbing tasks so that
+     * you can focus on your model entities and activities.
+     * Expandable support includes DIS EntityStatePdu, FirePdu and CommentPdu all available for 
+     * modification and sending in a simulation loop.
+     * Continuous improvement efforts seek to make this program as easy and straightforward
+     * as possible for DIS simulationists to use and adapt.
+     * All of the other methods are setup, teardown and configuration that you may find
+     * interesting, even helpful, but don't really have to worry about.
+     */
+    @SuppressWarnings("SleepWhileInLoop") // yes we might do that
+    public void runSimulationLoops ()
+    {
+      try
+      {              
+        final int     SIMULATION_MAX_LOOP_COUNT = 10; // be deliberate out there!  also avoid infinite loops.
+              int     simulationLoopCount = 0;        // variable, initialized at 0
+              boolean simulationComplete = false;     // sentinel variable as termination condition, are we done yet?
+        
+        // TODO reset Clock Time for today's date and timestamp to zero, providing consistent outputs for each simulation run
+        String timeMessage = "Simulation time " + simulationTimeSeconds + " at LocalDateTime " + LocalDateTime.now();
+        disChannel.sendCommentPdu(simulationTimeSeconds, DisChannel.COMMENTPDU_TIME, timeMessage);
+        // TODO replace enumeration with disChannel.COMMENTPDU_TIME
+        // TODO fix VariableRecordType.TIME_AMP_DATE_VALID
+        
+        // ===================================================================================================
+        // loop the simulation while allowed, programmer can set additional conditions to break out and finish
+        while (simulationLoopCount < SIMULATION_MAX_LOOP_COUNT)  // are we done yet?
+        {
+            simulationLoopCount++; // good practice: increment loop counter as first action in that loop
+            
+            // =============================================================================================
+            // * your own simulation code starts here! *****************************************************
+            // =============================================================================================
+            
+            //  are there any other variables to modify at the beginning of your loop?
+            
+            // are your reading any DIS PDUs from the network?  check for them here
+            
+            // compute a track, update an ESPDU, whatever it is that your model is doing...
+            
+            // Where is my entity?  Insert changes in position; this sample only changes X position.
+            entityStatePdu_1.getEntityLocation().setX(entityStatePdu_1.getEntityLocation().getX() + 1.0); // 1m per timestep
+            
+            // decide whether to fire, and then update the firePdu.  Hmmm, you might want a target to shoot at!
+            
+            // etc. etc. your code goes here for your simulation of interest
+                
+            // something happens between my simulation entities, la de da de da...
+            System.out.println ("... My simulation just did something, no really...");
+            System.out.flush(); // make sure this arrives to user even if other threads somehow become deadlocked
+            
+            
+            // make your reports: narrative code for CommentPdu here (set all to empty strings to avoid sending)
+            narrativeMessage1 = "MV3500 ExampleSimulationProgram";
+            narrativeMessage2 = "runSimulation() loop " + simulationLoopCount;
+            narrativeMessage3 = ""; // intentionally blank for testing
+
+            // your loop termination condition goes here
+            if (simulationLoopCount > MAX_LOOP_COUNT) // for example
+            {
+                simulationComplete = true;
+            }      
+            // =============================================================================================
+            // * your own simulation code is finished here! ************************************************
+            // =============================================================================================
+            
+            // staying synchronized with timestep: wait duration for elapsed time in this loop
+            // Thread.sleep needs a (long) parameter for milliseconds, which are clumsy to use sometimes
+            Thread.sleep((long)(getSimulationTimeStepDuration() * 1000)); // units of seconds * (1000 msec/sec) = milliseconds
+            System.out.println ("... [Pausing for " + getSimulationTimeStepDuration() + " seconds]");
+            
+            // OK now send the status PDUs for this loop, and then continue
+            System.out.println ("... sending PDUs of interest for simulation step " + simulationLoopCount + ", monitor loopback to confirm sent");
+            System.out.flush();
+            
+            // TODO set timesteps in PDUs
+            
+            sendAllPdusForLoopTimestep(simulationTimeSeconds,
+                                       entityStatePdu_1, 
+                                            firePdu_1a, 
+                                         DisChannel.COMMENTPDU_APPLICATION_STATUS, 
+                                           narrativeMessage1, narrativeMessage2, narrativeMessage3);
+            disChannel.sendSinglePdu(simulationTimeSeconds, entityStatePdu_2); // me too i.e. 2!
+            
+            System.out.println ("... [PDUs of interest successfully sent for this loop]");
+            System.out.flush();
+            
+            // ===============================
+            // current loop now finished, check whether to terminate if simulation complete, otherwise continue
+            if (simulationComplete || (simulationLoopCount > 10000)) // for example; including fail-safe condition is good
+            {
+                System.out.println ("... [loop termination condition met, simulationComplete=" + simulationComplete + "]"); // ", final loopCount=" + loopCount + 
+                System.out.flush();
+                break;
+            }
+            simulationTimeSeconds += getSimulationTimeStepDuration(); // good practice: increment simulationTime as lastst action in that loop
+                    
+        }   // end of simulation loop, continue until done
+        // ===================================================================================================// ===================================================================================================// ===================================================================================================// ===================================================================================================
+
+        narrativeMessage2 = "runSimulation() completed successfully"; // all done, so tell everyone else on the channel
+        // TODO better javadoc needs to be autogenerated for VariableRecordType enumerations
+        disChannel.sendCommentPdu(DisChannel.COMMENTPDU_NARRATIVE, narrativeMessage1, narrativeMessage2, narrativeMessage3);
+        System.out.println ("... [final=completion CommentPdu successfully sent for simulation]");
+        
+//        disChannel.getPduRecorder(). TODO record XML as well
+        disChannel.leave(); // embedded SimulationManager is expected to send appropriate PDUs for entity, application shutdown  <- Does nothing as of 7/17/24
+      } 
+      catch (InterruptedException iex) // handle any exception that your code might choose to provoke!
+      {
+        Logger.getLogger(OpenDisHelper.class.getSimpleName()).log(Level.SEVERE, null, iex);
+      }
+    }
+
+    /**
+     * Send EntityState, Fire, Comment PDUs that got updated for this loop, reflecting state of current simulation timestep.
+     * @param simTimeSeconds simulation time in second, applied to PDU as timestamp
+     * @param entityStatePdu the ESPDU to send, if any
+     * @param firePdu        the FirePDU to send, if any
+     * @param commentType    enumeration value describing purpose of the narrative comment PDU
+     * @param comments       String array of narrative comments
+     * @see DisChannel
+//   * @see DisTime // TODO find renamed version
+     * @see <a href="https://docs.oracle.com/javase/tutorial/java/javaOO/arguments.html" target="_blank">Passing Information to a Method or a Constructor</a> Arbitrary Number of Arguments
+     */
+    public void sendAllPdusForLoopTimestep(double simTimeSeconds,
+                                   EntityStatePdu entityStatePdu,
+                                          FirePdu firePdu,
+                               VariableRecordType commentType,
+                                     // vararg... variable-length set of String comments can optionally follow
+                                        String... comments)
+    {
+        if (entityStatePdu != null)
+            disChannel.sendSinglePdu(simTimeSeconds, entityStatePdu);
+            
+        if (firePdu != null)
+            disChannel.sendSinglePdu(simTimeSeconds, firePdu); // bang
+        
+        disChannel.sendCommentPdu(simTimeSeconds, commentType, comments); // empty comments are filtered
+    }
+    
+    /**
+     * Initial execution via main() method: handle args array of command-line initialization (CLI) arguments here
+     * @param args command-line parameters: network address and port
+     */
+    protected void handleArguments (String[] args)
+    {
+        // initial execution: handle args array of initialization arguments here
+        if (args.length == 2) 
+        {
+            if ((args[0] != null) && !args[0].isEmpty())
+                thisProgram.disChannel.setNetworkAddress(args[0]);
+            if ((args[1] != null) && !args[1].isEmpty())
+                thisProgram.disChannel.setNetworkPort(Integer.parseInt(args[1]));
+        }
+        else if (args.length != 0) 
+        {
+            System.err.println("Usage: " + thisProgram.getClass().getSimpleName() + " [address port]");
+            System.exit(-1);
+        }
+    }
+
+    /**
+     * Get simple descriptor (such as parent class name) for this network interface, used in trace statements
+     * @return simple descriptor name
+     */
+    public String getDescriptor() {
+        return descriptor;
+    }
+
+    /**
+     * Set new simple descriptor (such as parent class name) for this network interface, used in trace statements
+     * @param newDescriptor simple descriptor name for this interface
+     */
+    public void setDescriptor(String newDescriptor) {
+        if (newDescriptor == null)
+            newDescriptor = "";
+        setName(this.descriptor = newDescriptor);
+    }
+    
+    /** Set an other than default network port
+     * 
+     * @param port a network port
+     */
+    public void setPort(int port) {
+        disChannel.setNetworkPort(port);
+    }
+    
+    /** Set an other than default network address
+     * 
+     * @param address a network address
+     */
+    public void setAddress(String address) {
+        disChannel.setNetworkAddress(address);
+    }
+
+    /**
+     * parameter accessor method
+     * @return the simulationTimeStepDuration in seconds
+     */
+    public double getSimulationTimeStepDuration() {
+        return simulationTimeStepDuration;
+    }
+
+    /**
+     * parameter accessor method
+     * @param timeStepDurationSeconds the simulationTimeStepDuration in seconds to set
+     */
+    public void setSimulationTimeStepDuration(double timeStepDurationSeconds) {
+        this.simulationTimeStepDuration = timeStepDurationSeconds;
+    }
+    
+    /** Locally instantiable copy of program, can be subclassed. */
+    protected static OpenDisHelper thisProgram;
+  
+    /**
+     * Main method is first executed when a program instance is loaded.
+     * @see <a href="https://docs.oracle.com/javase/tutorial/getStarted/application/index.html" target="_blank">Java Tutorials: A Closer Look at the "Hello World!" Application</a>
+     * @param args command-line parameters: network address and port.
+     *    Command-line arguments are an array of optional String parameters that are passed from execution environment during invocation
+     */
+    public static void main(String[] args)
+    {
+        thisProgram = new OpenDisHelper("test constructor"); // create instance of self within static main() method
+        
+        thisProgram.disChannel.printlnTRACE("main() started...");
+        
+        thisProgram.handleArguments(args); // process any command-line invocation arguments
+
+        thisProgram.runSimulationLoops(); // ... your simulation execution code goes in there ...
+        
+        thisProgram.disChannel.tearDownNetworkInterface(); // make sure no processes are left lingering
+        
+        thisProgram.disChannel.printlnTRACE("complete."); // report successful completion
+    }
+    
+} // end class OpenDisHelper