From feafa180168fd4036ec8a750adbfb629a70c28c1 Mon Sep 17 00:00:00 2001
From: "Ashmore, Michael (Capt)" <michael.ashmore@nps.edu>
Date: Mon, 6 Jun 2022 12:02:38 -0700
Subject: [PATCH] Replace ExampleTrackInterpolationAshmore.java

---
 .../homework2/Ashmore/ExampleTrackInterpolationAshmore.java | 6 ++++--
 1 file changed, 4 insertions(+), 2 deletions(-)

diff --git a/assignments/src/MV3500Cohort2022MayJune/homework2/Ashmore/ExampleTrackInterpolationAshmore.java b/assignments/src/MV3500Cohort2022MayJune/homework2/Ashmore/ExampleTrackInterpolationAshmore.java
index f3d6e6258e..c94315b14f 100644
--- a/assignments/src/MV3500Cohort2022MayJune/homework2/Ashmore/ExampleTrackInterpolationAshmore.java
+++ b/assignments/src/MV3500Cohort2022MayJune/homework2/Ashmore/ExampleTrackInterpolationAshmore.java
@@ -103,10 +103,12 @@ public class ExampleTrackInterpolationAshmore extends ExampleSimulationProgramAs
                 // compute a track, update an ESPDU, whatever it is that your model is doing...
                 
                 // Pick direction, change each 10 seconds, traverse a box.  No physics.  Walk a box!
-                if (simulationLoopCount <= 10)
+                if (simulationLoopCount <= 5)
                     directionEntity_1 = EntityStatePdu.Direction.NORTH;
-                else if (simulationLoopCount <= 20)
+                else if (simulationLoopCount <= 15)
                     directionEntity_1 = EntityStatePdu.Direction.EAST;
+                else if (simulationLoopCount <= 25)
+                    directionEntity_1 = EntityStatePdu.Direction.NORTH;
                 else if (simulationLoopCount <= 30)
                     directionEntity_1 = EntityStatePdu.Direction.SOUTH;
                 else // if (simulationLoopCount <= 40)
-- 
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