/** * Copyright (c) 2008-2023, MOVES Institute, Naval Postgraduate School (NPS). All rights reserved. * This work is provided under a BSD open-source license, see project license.html or license.txt * * @author brutzman@nps.edu * @author timothy.bavlsik@nps.edu */ package MV3500Cohort2024JulySeptember.homework3.Bavlsik; import edu.nps.moves.dis7.entities.swe.platform.surface._001Poseidon; import edu.nps.moves.dis7.entities.swe.platform.surface._002Triton; import edu.nps.moves.dis7.enumerations.*; import edu.nps.moves.dis7.pdus.*; import edu.nps.moves.dis7.utilities.DisChannel; import edu.nps.moves.dis7.utilities.PduFactory; import java.time.LocalDateTime; import java.util.Random; import java.util.logging.Level; import java.util.logging.Logger; /** * This program runs a simulation that initializes two entities, of which one will * attempt to find and destroy the other, and one which will flee the other entity. * Default program initialization includes PDU recording turned on by default. * * @see * <a href="https://gitlab.nps.edu/Savage/NetworkedGraphicsMV3500/-/blob/master/examples/src/OpenDis7Examples/ExampleSimulationProgramLog.txt" target="_blank">ExampleSimulationProgramLog.txt</a> * @see * <a href="https://gitlab.nps.edu/Savage/NetworkedGraphicsMV3500/-/blob/master/examples/src/OpenDis7Examples/ExampleSimulationProgramPduCaptureLog.dislog" target="_blank">ExampleSimulationProgramPduCaptureLog.dislog</a> * @see * <a href="https://gitlab.nps.edu/Savage/NetworkedGraphicsMV3500/-/blob/master/examples/src/OpenDis7Examples/ExampleSimulationProgramFlowDiagram.pdf" target="_blank">ExampleSimulationProgramFlowDiagram.pdf</a> * @see * <a href="https://gitlab.nps.edu/Savage/NetworkedGraphicsMV3500/-/blob/master/examples/src/OpenDis7Examples/ExampleSimulationProgramWireshark.png" target="_blank">ExampleSimulationProgramWireshark.png</a> * @see * <a href="https://gitlab.nps.edu/Savage/NetworkedGraphicsMV3500/-/blob/master/examples/src/OpenDis7Examples/ExampleSimulationProgramSequenceDiagram.png" target="_blank">ExampleSimulationProgramSequenceDiagram.png</a> */ public class BavlsikSimulationProgram { /* **************************** infrastructure code, modification is seldom needed ************************* */ private String descriptor = this.getClass().getSimpleName(); /** * DIS channel defined by network address/port combination includes multiple * utility capabilities */ protected DisChannel disChannel; /** * Factory object used to create new PDU instances */ protected PduFactory pduFactory; /** * seconds per loop for real-time or simulation execution */ private double simulationTimeStepDuration = 1.0; // seconds TODO encapsulate /** * initial simulation time in seconds */ double simulationTimeInitial = 0.0; /** * current simulation time in seconds */ double simulationTimeSeconds = simulationTimeInitial; /** * Maximum number of simulation loops */ int MAX_LOOP_COUNT = 4; String narrativeMessage1 = new String(); String narrativeMessage2 = new String(); String narrativeMessage3 = new String(); /** * EntityID settings for entity 1 */ protected EntityID entityID_1 = new EntityID(); /** * EntityID settings for entity 2 */ protected EntityID entityID_2 = new EntityID(); /** * ESPDU for entity 1 */ protected EntityStatePdu entityStatePdu_1; /** * ESPDU for entity 2 */ protected EntityStatePdu entityStatePdu_2; /** * FirePdu for entity 1 first weapon (if any) */ protected FirePdu firePdu_1a; /** * FirePdu for entity 1 second weapon (if any) */ protected FirePdu firePdu_1b; /** * MunitionDescriptor for these weapons */ protected MunitionDescriptor munitionDescriptor1; // hey programmer, what other state do you want? this is a good place to declare it... /** * Constructor to create an instance of this class. Design goal: additional * built-in initialization conveniences can go here to keep your efforts * focused on the runSimulation() method. */ // base constructor is not invoked automatically by other constructors // https://stackoverflow.com/questions/581873/best-way-to-handle-multiple-constructors-in-java public BavlsikSimulationProgram() { initialize(); } /** * Constructor to create an instance of this class. * * @param newDescriptor describes this program, useful for logging and * debugging */ public BavlsikSimulationProgram(String newDescriptor) { descriptor = newDescriptor; initialize(); } /** * Utility Constructor that allows your example simulation program to * override default network address and port * * @param address network address to use * @param port corresponding network port to use */ public BavlsikSimulationProgram(String address, int port) { disChannel.setNetworkAddress(address); disChannel.setNetworkPort(port); disChannel.setVerboseComments(true); // TODO rename library method to disambiguate CommentPDU // TODO still seems really chatty... add silent mode? disChannel.setVerboseDisNetworkInterface(true); // Default false disChannel.setVerbosePduRecorder(true); // default false initialize(); } /** * Initialize channel setup for OpenDis7 and report a test PDU * * @see initializeDisChannel * @see initializeSimulationEntities */ private void initialize() { initializeDisChannel(); // must come first, uses PduFactory initializeSimulationEntities(); // set unchanging parameters disChannel.join(); // TODO further functionality expected String timeStepMessage = "Simulation timestep duration " + getSimulationTimeStepDuration() + " seconds"; disChannel.sendCommentPdu(simulationTimeSeconds, DisChannel.COMMENTPDU_SIMULATION_TIMESTEP, timeStepMessage); // additional constructor initialization can go here } /** * Initialize channel setup for OpenDis7 and report a test PDU */ private void initializeDisChannel() { if (disChannel == null) { disChannel = new DisChannel(); } else { disChannel.printlnTRACE("*** warning, duplicate invocation of initializeDisChannel() ignored"); return; } pduFactory = disChannel.getPduFactory(); disChannel.setDescriptor(this.getClass().getSimpleName()); // ExampleSimulationProgram might be a superclass disChannel.setUpNetworkInterface(); disChannel.printlnTRACE("just checking: disChannel.getNetworkAddress()=" + disChannel.getNetworkAddress() + ", getNetworkPort()=" + disChannel.getNetworkPort()); disChannel.getDisNetworkInterface().setVerbose(false); // sending and receipt disChannel.printlnTRACE("just checking: hasVerboseSending()=" + disChannel.getDisNetworkInterface().hasVerboseSending() + ", hasVerboseReceipt()=" + disChannel.getDisNetworkInterface().hasVerboseReceipt()); disChannel.getPduRecorder().setVerbose(false); // TODO confirm whether recorder is explicitly started by programmer (or not) // disChannel.sendCommentPdu(VariableRecordType.OTHER, "DisThreadedNetworkInterface.initializeDisChannel() complete"); // hello channel, debug } /** * Get ready, get set... initialize simulation entities. Who's who in the * zoo? */ public void initializeSimulationEntities() { if (pduFactory == null) { pduFactory = disChannel.getPduFactory(); } entityStatePdu_1 = pduFactory.makeEntityStatePdu(); entityStatePdu_2 = pduFactory.makeEntityStatePdu(); firePdu_1a = pduFactory.makeFirePdu(); firePdu_1b = pduFactory.makeFirePdu(); munitionDescriptor1 = new MunitionDescriptor(); // Your model setup: define participants. who's who in this zoo? // Assuming you keep track of entity objects... here is some support for for Entity 1. // PDU objects are already declared and instances created, so now set their values. // who is who in our big zoo, sufficient for global participation if we need it entityID_1.setSiteID(1).setApplicationID(2).setEntityID(3); // made-up example ID; disChannel.addEntity(entityID_1); entityID_2.setSiteID(1).setApplicationID(2).setEntityID(4); // made-up example ID; disChannel.addEntity(entityID_2); // TODO someday, use enumerations for sites as part of a SimulationManager object; e.g. is there a unique site triplet for MOVES Institute? entityStatePdu_1.setEntityID(entityID_1); entityStatePdu_1.setForceId(ForceID.FRIENDLY); entityStatePdu_1.setEntityType(new _001Poseidon()); // note import statement above // entityStatePdu_1.setMarking("Entity #1"); entityStatePdu_1.setEntityType(new edu.nps.moves.dis7.entities.usa.platform.air.MV22B()); // note import statement at top entityStatePdu_1.setMarking("Entity #53"); entityStatePdu_1.getMarkingString(); // use Netbeans Debug breakpoint here to check left justified... entityStatePdu_2.setEntityID(entityID_2); entityStatePdu_2.setForceId(ForceID.OPPOSING); entityStatePdu_2.setEntityType(new _002Triton()); // note import statement above entityStatePdu_2.setMarking("Entity #2"); //Initialize entity2's location to a random spot from (0,0,0) to (10,10,0) Random random = new Random(); int randX = random.nextInt(10); int randY = random.nextInt(10); entityStatePdu_2.getEntityLocation().setX(randX); entityStatePdu_2.getEntityLocation().setY(randY); // TODO how should we customize this munition? what are key parameters for your simulation? // more is needed here by scenario authors... munitionDescriptor1.setQuantity(1); firePdu_1a.setDescriptor(munitionDescriptor1).setRange(3.0f); } /** * This runSimulationLoops() method is for you, a customizable * programmer-modifiable code block for defining and running a new * simulation of interest. * * Welcome! Other parts of this program handle bookkeeping and plumbing * tasks so that you can focus on your model entities and activities. * Expandable support includes DIS EntityStatePdu, FirePdu and CommentPdu * all available for modification and sending in a simulation loop. * Continuous improvement efforts seek to make this program as easy and * straightforward as possible for DIS simulationists to use and adapt. All * of the other methods are setup, teardown and configuration that you may * find interesting, even helpful, but don't really have to worry about. */ @SuppressWarnings("SleepWhileInLoop") // yes we might do that public void runSimulationLoops() { Random random = new Random(); boolean killFlag = false;//updates if the hunter kills its prey. try { final int SIMULATION_MAX_LOOP_COUNT = 10; // be deliberate out there! also avoid infinite loops. int simulationLoopCount = 0; // variable, initialized at 0 boolean simulationComplete = false; // sentinel variable as termination condition, are we done yet? // TODO reset Clock Time for today's date and timestamp to zero, providing consistent outputs for each simulation run String timeMessage = "Simulation time " + simulationTimeSeconds + " at LocalDateTime " + LocalDateTime.now(); disChannel.sendCommentPdu(simulationTimeSeconds, DisChannel.COMMENTPDU_TIME, timeMessage); // TODO replace enumeration with disChannel.COMMENTPDU_TIME // TODO fix VariableRecordType.TIME_AMP_DATE_VALID // =================================================================================================== // loop the simulation while allowed, programmer can set additional conditions to break out and finish while (simulationLoopCount < SIMULATION_MAX_LOOP_COUNT) // are we done yet? { simulationLoopCount++; // good practice: increment loop counter as first action in that loop // ============================================================================================= // * your own simulation code starts here! ***************************************************** // ============================================================================================= Vector3Double entity2Location = entityStatePdu_2.getEntityLocation(); Vector3Double entity1Location = entityStatePdu_1.getEntityLocation(); System.out.println(entity1Location); System.out.println(entity2Location); Double deltaX = entity2Location.getX() - entity1Location.getX(); Double deltaY = entity2Location.getY() - entity1Location.getY(); System.out.println("1x: " + entity1Location.getX() + " 1y: " + entity1Location.getY() + " deltaX " + deltaX + " deltaY " + deltaY); System.out.println("2x: " + entity2Location.getX() + " 2y: " + entity2Location.getY()); Double magnitude = Math.sqrt((deltaX * deltaX) + (deltaY * deltaY)); System.out.println(magnitude); // are there any other variables to modify at the beginning of your loop? // are your reading any DIS PDUs from the network? check for them here // compute a track, update an ESPDU, whatever it is that your model is doing... // Where is my entity? Insert changes in position; this sample only changes X position.& // entityStatePdu_1.getEntityLocation().setX(entityStatePdu_1.getEntityLocation().getX() + 1.0); // 1m per timestep if (magnitude <= firePdu_1a.getRange()) { System.out.println(entityStatePdu_1.getEntityID() + " FIRING AT " + entityStatePdu_2.getEntityID() + "...."); double pKill = 0.5; //probability of a hit double shot = random.nextDouble(); System.out.println(shot); if (shot <= pKill) { System.out.println("...HIT!"); killFlag = true; } else { System.out.println("...MISS!"); } } else { entityStatePdu_1.getEntityLocation().setX(entityStatePdu_1.getEntityLocation().getX() + (2 * deltaX / magnitude)); entityStatePdu_1.getEntityLocation().setY(entityStatePdu_1.getEntityLocation().getY() + (2 * deltaY / magnitude)); } //Entity2 moves away from entity 1 entityStatePdu_2.getEntityLocation().setX(entityStatePdu_2.getEntityLocation().getX() + (deltaX / magnitude)); entityStatePdu_2.getEntityLocation().setY(entityStatePdu_2.getEntityLocation().getY() + (deltaY / magnitude)); System.out.flush(); // make sure this arrives to user even if other threads somehow become deadlocked // make your reports: narrative code for CommentPdu here (set all to empty strings to avoid sending) narrativeMessage1 = "MV3500 ExampleSimulationProgram"; narrativeMessage2 = "runSimulation() loop " + simulationLoopCount; narrativeMessage3 = ""; // intentionally blank for testing // your loop termination condition goes here if (killFlag) { simulationComplete = true; } // ============================================================================================= // * your own simulation code is finished here! ************************************************ // ============================================================================================= // staying synchronized with timestep: wait duration for elapsed time in this loop // Thread.sleep needs a (long) parameter for milliseconds, which are clumsy to use sometimes Thread.sleep((long) (getSimulationTimeStepDuration() * 1000)); // units of seconds * (1000 msec/sec) = milliseconds System.out.println("... [Pausing for " + getSimulationTimeStepDuration() + " seconds]"); // OK now send the status PDUs for this loop, and then continue System.out.println("... sending PDUs of interest for simulation step " + simulationLoopCount + ", monitor loopback to confirm sent"); System.out.flush(); // TODO set timesteps in PDUs sendAllPdusForLoopTimestep(simulationTimeSeconds, entityStatePdu_1, firePdu_1a, DisChannel.COMMENTPDU_APPLICATION_STATUS, narrativeMessage1, narrativeMessage2, narrativeMessage3); disChannel.sendSinglePdu(simulationTimeSeconds, entityStatePdu_2); // me too i.e. 2! System.out.println("... [PDUs of interest successfully sent for this loop]"); System.out.flush(); // =============================== // current loop now finished, check whether to terminate if simulation complete, otherwise continue if (simulationComplete || (simulationLoopCount > 10000)) // for example; including fail-safe condition is good { System.out.println("... [loop termination condition met, simulationComplete=" + simulationComplete + "]"); // ", final loopCount=" + loopCount + System.out.flush(); break; } simulationTimeSeconds += getSimulationTimeStepDuration(); // good practice: increment simulationTime as lastst action in that loop } // end of simulation loop, continue until done // ===================================================================================================// ===================================================================================================// ===================================================================================================// =================================================================================================== if(simulationComplete){ System.out.println("Good guys sank the bads guys!"); } else{ System.out.println("Bad guys got away... we'll get em' next time boys."); } narrativeMessage2 = "runSimulation() completed successfully"; // all done, so tell everyone else on the channel // TODO better javadoc needs to be autogenerated for VariableRecordType enumerations disChannel.sendCommentPdu(DisChannel.COMMENTPDU_NARRATIVE, narrativeMessage1, narrativeMessage2, narrativeMessage3); System.out.println("... [final=completion CommentPdu successfully sent for simulation]"); // disChannel.getPduRecorder(). TODO record XML as well disChannel.leave(); // embedded SimulationManager is expected to send appropriate PDUs for entity, application shutdown } catch (InterruptedException iex) // handle any exception that your code might choose to provoke! { Logger.getLogger(BavlsikSimulationProgram.class.getSimpleName()).log(Level.SEVERE, null, iex); } } /** * Send EntityState, Fire, Comment PDUs that got updated for this loop, * reflecting state of current simulation timestep. * * @param simTimeSeconds simulation time in second, applied to PDU as * timestamp * @param entityStatePdu the ESPDU to send, if any * @param firePdu the FirePDU to send, if any * @param commentType enumeration value describing purpose of the narrative * comment PDU * @param comments String array of narrative comments * @see DisChannel // * @see DisTime // TODO find renamed version * @see * <a href="https://docs.oracle.com/javase/tutorial/java/javaOO/arguments.html" target="_blank">Passing * Information to a Method or a Constructor</a> Arbitrary Number of * Arguments */ public void sendAllPdusForLoopTimestep(double simTimeSeconds, EntityStatePdu entityStatePdu, FirePdu firePdu, VariableRecordType commentType, // vararg... variable-length set of String comments can optionally follow String... comments) { if (entityStatePdu != null) { disChannel.sendSinglePdu(simTimeSeconds, entityStatePdu); } if (firePdu != null) { disChannel.sendSinglePdu(simTimeSeconds, firePdu); // bang } disChannel.sendCommentPdu(simTimeSeconds, commentType, comments); // empty comments are filtered } /** * Initial execution via main() method: handle args array of command-line * initialization (CLI) arguments here * * @param args command-line parameters: network address and port */ protected void handleArguments(String[] args) { // initial execution: handle args array of initialization arguments here if (args.length == 2) { if ((args[0] != null) && !args[0].isEmpty()) { thisProgram.disChannel.setNetworkAddress(args[0]); } if ((args[1] != null) && !args[1].isEmpty()) { thisProgram.disChannel.setNetworkPort(Integer.parseInt(args[1])); } } else if (args.length != 0) { System.err.println("Usage: " + thisProgram.getClass().getSimpleName() + " [address port]"); System.exit(-1); } } /** * Get simple descriptor (such as parent class name) for this network * interface, used in trace statements * * @return simple descriptor name */ public String getDescriptor() { return descriptor; } /** * Set new simple descriptor (such as parent class name) for this network * interface, used in trace statements * * @param newDescriptor simple descriptor name for this interface */ public void setDescriptor(String newDescriptor) { if (newDescriptor == null) { newDescriptor = ""; } this.descriptor = newDescriptor; } /** * parameter accessor method * * @return the simulationTimeStepDuration in seconds */ public double getSimulationTimeStepDuration() { return simulationTimeStepDuration; } /** * parameter accessor method * * @param timeStepDurationSeconds the simulationTimeStepDuration in seconds * to set */ public void setSimulationTimeStepDuration(double timeStepDurationSeconds) { this.simulationTimeStepDuration = timeStepDurationSeconds; } /** * Locally instantiable copy of program, can be subclassed. */ protected static BavlsikSimulationProgram thisProgram; /** * Main method is first executed when a program instance is loaded. * * @see * <a href="https://docs.oracle.com/javase/tutorial/getStarted/application/index.html" target="_blank">Java * Tutorials: A Closer Look at the "Hello World!" Application</a> * @param args command-line parameters: network address and port. * Command-line arguments are an array of optional String parameters that * are passed from execution environment during invocation */ public static void main(String[] args) { thisProgram = new BavlsikSimulationProgram("test constructor"); // create instance of self within static main() method thisProgram.disChannel.printlnTRACE("main() started..."); thisProgram.handleArguments(args); // process any command-line invocation arguments thisProgram.runSimulationLoops(); // ... your simulation execution code goes in there ... thisProgram.disChannel.tearDownNetworkInterface(); // make sure no processes are left lingering thisProgram.disChannel.printlnTRACE("complete."); // report successful completion System.exit(0); // ensure all threads and sockets released } }