/** * Copyright (c) 2008-2022, MOVES Institute, Naval Postgraduate School (NPS). All rights reserved. * This work is provided under a BSD open-source license, see project license.html and license.txt * @author brutzman@nps.edu */ package OpenDis7Examples; import edu.nps.moves.dis7.entities.swe.platform.surface._001Poseidon; import edu.nps.moves.dis7.entities.swe.platform.surface._002Triton; import edu.nps.moves.dis7.enumerations.*; import edu.nps.moves.dis7.pdus.*; import edu.nps.moves.dis7.utilities.DisThreadedNetworkInterface; import edu.nps.moves.dis7.utilities.DisTime; import edu.nps.moves.dis7.utilities.PduFactory; import edu.nps.moves.dis7.utilities.stream.PduRecorder; import java.net.InetAddress; import java.net.UnknownHostException; import java.util.ArrayList; import java.util.logging.Level; import java.util.logging.Logger; /** The purpose of this inheritable class is to provide an easily modifiable example simulation program * that includes DIS-capable entities performing tasks of interest, and then reporting activity via PDUs * to the network. * Default program initialization includes PDU recording turned on by default. * @see <a href="https://gitlab.nps.edu/Savage/NetworkedGraphicsMV3500/-/blob/master/examples/src/OpenDis7Examples/ExampleSimulationProgramLog.txt">ExampleSimulationProgramLog.txt</a> */ public class ExampleSimulationProgram { protected boolean verboseComments = true; static final String NETWORK_ADDRESS_DEFAULT = "239.1.2.3"; static final int NETWORK_PORT_DEFAULT = 3000; String networkAddress = NETWORK_ADDRESS_DEFAULT; int networkPort = NETWORK_PORT_DEFAULT; String thisHostName = "localhost"; String DEFAULT_OUTPUT_DIRECTORY = "./pduLog"; /** seconds for real-time execution (not simulation time, which may or may not be the same) */ double currentTimeStep = 1.0; // seconds /** initial simulation time */ double initialTime = 0.0; /** current simulation time */ double simulationTime; /** * Output prefix to help with logging by identifying this class (overridden in subclass). */ protected static String TRACE_PREFIX; /* Declare DIS Protocol Data Unit (PDU) classes for simulation entities */ DisTime.TimestampStyle timestampStyle = DisTime.TimestampStyle.IEEE_ABSOLUTE; PduFactory pduFactory = new PduFactory(timestampStyle); protected EntityID entityID_1 = new EntityID(); protected EntityID entityID_2 = new EntityID(); protected EntityStatePdu entityStatePdu_1 = pduFactory.makeEntityStatePdu(); protected EntityStatePdu entityStatePdu_2 = pduFactory.makeEntityStatePdu(); protected FirePdu firePdu_1a = pduFactory.makeFirePdu(); // for entity 1 first weapon (if any) // protected FirePdu firePdu_1b = pduFactory.makeFirePdu(); // for entity 1 second weapon (if any) protected MunitionDescriptor munitionDescriptor1 = new MunitionDescriptor(); SimulationManager simulationManager = new SimulationManager(); /** Get ready, get set... initialize simulation entities */ public void initializeSimulationEntities() { // Your model setup: define participants. who's who in this zoo? // Assuming you keep track of entity objects... here is some support for for Entity 1. // PDU objects are already created, now set their values. entityID_1.setSiteID(1).setApplicationID(2).setEntityID(3); // made-up example ID; entityID_2.setSiteID(1).setApplicationID(2).setEntityID(4); // made-up example ID; // TODO someday, use enumerations; is there a unique site triplet for MOVES Institute? entityStatePdu_1.setEntityID(entityID_1); entityStatePdu_1.setForceId(ForceID.FRIENDLY); entityStatePdu_1.setEntityType(new _001Poseidon()); // note import statement above entityStatePdu_1.setMarking("Entity #1"); entityStatePdu_1.getMarkingString(); // check entityStatePdu_2.setEntityID(entityID_2); entityStatePdu_2.setForceId(ForceID.OPPOSING); entityStatePdu_2.setEntityType(new _002Triton()); // note import statement above entityStatePdu_2.setMarking("Entity #2"); // TODO how should we customize this munition? what is it for your simulation? munitionDescriptor1.setQuantity(1); firePdu_1a.setDescriptor(munitionDescriptor1).setRange(1000.0f); // TODO simulation management PDUs for startup, planning to design special class support // simulationManager.addEntity(); simulationManager.setDescriptor("ExampleSimulationProgram"); simulationManager.addHost(thisHostName); simulationManager.setDisThreadedNetworkInterface(disNetworkInterface); } /** * This runSimulationLoops() method is for you, a customizable programmer-modifiable * code block for defining and running a new simulation of interest. * * Welcome! Other parts of this program handle bookkeeping and plumbing tasks so that * you can focus on your model entities and activities. * Expandable support includes DIS EntityStatePdu, FirePdu and CommentPdu all available for * modification and sending in a simulation loop. * Continuous improvement efforts seek to make this program as easy and straightforward * as possible for DIS simulationists to use and adapt. * All of the other methods are setup, teardown and configuration that you may find * interesting, even helpful, but don't really have to worry about. */ @SuppressWarnings("SleepWhileInLoop") // yes we do that public void runSimulationLoops () { try { final int SIMULATION_MAX_LOOP_COUNT = 10; // be deliberate out there! also avoid infinite loops. int simulationLoopCount = 0; // variable, initialized at 0 boolean simulationComplete = false; // sentinel variable as termination condition, are we done yet? // TODO reset Clock Time to today's date and timestamp to zero, providing consistent outputs for each simulation run pduRecorder.setVerbose(true); initializeSimulationEntities(); simulationManager.simulationJoin(); simulationManager.simulationStart(); // =================================================================================================== // loop the simulation while allowed, programmer can set additional conditions to break out and finish while (simulationLoopCount < SIMULATION_MAX_LOOP_COUNT) // are we done yet? { simulationLoopCount++; // good practice: increment loop counter as first action in that loop // ============================================================================================= // * your own simulation code starts here! * // ============================================================================================= // are there any other variables to modify at the beginning of your loop? // compute a track, update an ESPDU, whatever it is that your model is doing... // Where is my entity? Insert changes in position; this sample only changes X position. entityStatePdu_1.getEntityLocation().setX(entityStatePdu_1.getEntityLocation().getX() + 1.0); // 1m per timestep // decide whether to fire, and then update the firePdu. Hmmm, you might want a target to shoot at! // etc. etc. your code goes here for your simulation of interest // something happens between my simulation entities, la de da de da... System.out.println ("... My simulation just did something, no really..."); System.out.flush(); // make your reports: narrative code for CommentPdu here (set all to empty strings to avoid sending) narrativeMessage1 = "MV3500 ExampleSimulationProgram"; narrativeMessage2 = "runSimulation() loop " + simulationLoopCount; narrativeMessage3 = ""; // intentionally blank for testing // your loop termination condition goes here if (simulationLoopCount > 4) // for example { simulationComplete = true; } // ============================================================================================= // * your own simulation code is finished here! * // ============================================================================================= // staying synchronized with timestep: wait duration for elapsed time in this loop // Thread.sleep needs a (long) parameter for milliseconds, which are clumsy to use sometimes Thread.sleep((long)(currentTimeStep * 1000)); // seconds * (1000 msec/sec) = milliseconds System.out.println ("... [Pausing for " + currentTimeStep + " seconds]"); // OK now send the status PDUs for this loop, and then continue System.out.println ("sending PDUs for simulation step " + simulationLoopCount + ", monitor loopback to confirm sent"); System.out.flush(); sendAllPdusForLoopTimestep(entityStatePdu_1, firePdu_1a, currentTimeStepComment, narrativeMessage1, narrativeMessage2, narrativeMessage3); sendSinglePdu(entityStatePdu_2); // me too i.e. 2! System.out.println ("... [PDUs successfully sent for this loop]"); System.out.flush(); // =============================== // current loop now finished, check whether to terminate if simulation complete, otherwise continue if (simulationComplete || (simulationLoopCount > 10000)) // for example; including fail-safe condition is good { System.out.println ("... [loop termination condition met, simulationComplete=" + simulationComplete + "]"); // ", final loopCount=" + loopCount + System.out.flush(); break; } } // end of simulation loop // =================================================================================================== narrativeMessage2 = "runSimulation() completed successfully"; // all done sendCommentPdu(narrativeComment, narrativeMessage1, narrativeMessage2, narrativeMessage3); System.out.println ("... [final CommentPdu successfully sent for simulation]"); // TODO simulation management PDUs simulationManager.simulationStop(); simulationManager.simulationLeave(); } catch (InterruptedException iex) // handle any exception that your code might choose to provoke! { Logger.getLogger(ExampleSimulationProgram.class.getName()).log(Level.SEVERE, null, iex); } } /* **************************** infrastructure code, modification is seldom needed ************************* */ String narrativeMessage1 = new String(); String narrativeMessage2 = new String(); String narrativeMessage3 = new String(); /* VariableRecordType enumerations have potential use with CommentPdu logs */ /* TODO contrast to EntityType */ VariableRecordType descriptionComment = VariableRecordType.DESCRIPTION; VariableRecordType narrativeComment = VariableRecordType.COMPLETE_EVENT_REPORT; VariableRecordType statusComment = VariableRecordType.APPLICATION_STATUS; VariableRecordType currentTimeStepComment = VariableRecordType.APPLICATION_TIMESTEP; VariableRecordType otherComment = VariableRecordType.OTHER; // class variables DisThreadedNetworkInterface disNetworkInterface; DisThreadedNetworkInterface.PduListener pduListener; Pdu receivedPdu; PduRecorder pduRecorder; /** * Constructor design goal: additional built-in initialization conveniences can go here * to keep student efforts focused on the runSimulation() method. */ public ExampleSimulationProgram() { DisTime.setTimestampStyle(timestampStyle); try { thisHostName = InetAddress.getLocalHost().getHostName(); System.out.println(TRACE_PREFIX + "thisHostName=" + thisHostName); } catch (UnknownHostException uhe) { System.out.println(TRACE_PREFIX + thisHostName + "not connected to network: " + uhe.getMessage()); } } /** * Utility Constructor that allows your example simulation program to override default network address and port * @param address network address to use * @param port corresponding network port to use */ public ExampleSimulationProgram(String address, int port) { super(); setNetworkAddress(address); setNetworkPort(port); } /** * @return the networkAddress */ public String getNetworkAddress() { return networkAddress; } /** * @param newNetworkAddress the networkAddress to set */ public final void setNetworkAddress(String newNetworkAddress) { this.networkAddress = newNetworkAddress; } /** * @return the networkPort */ public int getNetworkPort() { return networkPort; } /** * @param newNetworkPort the networkPort to set */ public final void setNetworkPort(int newNetworkPort) { this.networkPort = newNetworkPort; } /** * Get timestampStyle used by PduFactory * @return current timestampStyle */ public DisTime.TimestampStyle getTimestampStyle() { return timestampStyle; } /** * Set timestampStyle used by PduFactory * @param newTimestampStyle the timestampStyle to set * @return same object to permit progressive setters */ public ExampleSimulationProgram setTimestampStyle(DisTime.TimestampStyle newTimestampStyle) { timestampStyle = newTimestampStyle; DisTime.setTimestampStyle(newTimestampStyle); return this; } /** * Initialize network interface, choosing best available network interface */ public void setUpNetworkInterface() { disNetworkInterface = new DisThreadedNetworkInterface(getNetworkAddress(), getNetworkPort()); disNetworkInterface.setDescriptor ("ExampleSimulationProgram pdu looping"); System.out.println("Network confirmation:" + " address=" + disNetworkInterface.getAddress()+ // disNetworkInterface.getMulticastGroup() + " port=" + disNetworkInterface.getPort()); // + disNetworkInterface.getDisPort()); pduListener = new DisThreadedNetworkInterface.PduListener() { /** Callback handler for listener */ @Override public void incomingPdu(Pdu newPdu) { receivedPdu = newPdu; } }; disNetworkInterface.addListener(pduListener); String outputDirectory = DEFAULT_OUTPUT_DIRECTORY; System.out.println("Beginning pdu save to directory " + outputDirectory); pduRecorder = new PduRecorder(outputDirectory, getNetworkAddress(), getNetworkPort()); // assumes save pduRecorder.setEncodingPduLog(PduRecorder.ENCODING_PLAINTEXT); pduRecorder.setVerbose(true); // either sending, receiving or both pduRecorder.start(); // begin running } /** All done, release network resources */ public void tearDownNetworkInterface() { pduRecorder.stop(); // handles disNetworkInterface.close(), tears down threads and sockets } /** * Send a single Protocol Data Unit (PDU) of any type * @param pdu the pdu to send */ protected void sendSinglePdu(Pdu pdu) { try { disNetworkInterface.send(pdu); Thread.sleep(100); // TODO consider refactoring the wait logic and moving externally } catch (InterruptedException ex) { System.err.println(this.getClass().getName() + " Error sending PDU: " + ex.getLocalizedMessage()); System.exit(1); } } /** * Send Comment PDU * @see <a href="https://docs.oracle.com/javase/tutorial/java/javaOO/arguments.html">Passing Information to a Method or a Constructor</a> Arbitrary Number of Arguments * @param commentType enumeration value describing purpose of the narrative comment * @param comments String array of narrative comments */ public void sendCommentPdu(VariableRecordType commentType, // vararg... variable-length set of String comments can optionally follow String... comments) { sendAllPdusForLoopTimestep (null, null, commentType, comments); } /** * Send EntityState, Fire, Comment PDUs that got updated for this loop, reflecting state of current simulation timestep. * @see <a href="https://docs.oracle.com/javase/tutorial/java/javaOO/arguments.html">Passing Information to a Method or a Constructor</a> Arbitrary Number of Arguments * @param entityStatePdu the ESPDU to send, if any * @param firePdu the FirePDU to send, if any * @param commentType enumeration value describing purpose of the narrative comment * @param comments String array of narrative comments */ public void sendAllPdusForLoopTimestep(EntityStatePdu entityStatePdu, FirePdu firePdu, VariableRecordType commentType, // vararg... variable-length set of String comments can optionally follow String... comments) { if (entityStatePdu != null) sendSinglePdu(entityStatePdu); if (firePdu != null) sendSinglePdu(firePdu); // bang if ((comments != null) && (comments.length > 0)) { ArrayList<String> newCommentsList = new ArrayList<>(); for (String comment : comments) { if (!comment.isEmpty()) { newCommentsList.add(comment); // OK found something to send } } if (!newCommentsList.isEmpty()) { if (commentType == null) commentType = otherComment; // fallback value otherComment // now build the commentPdu from these string inputs, thus constructing a narrative entry CommentPdu commentPdu = pduFactory.makeCommentPdu(commentType, newCommentsList.toArray(new String[0])); // comments); sendSinglePdu(commentPdu); if (isVerboseComments()) { System.out.println("*** [Narrative comment sent: " + commentType.name() + "] " + newCommentsList.toString()); System.out.flush(); } } } } /** * @return whether verboseComments mode is enabled */ public boolean isVerboseComments() { return verboseComments; } /** * @param newVerboseComments whether verboseComments mode is enabled */ public void setVerboseComments(boolean newVerboseComments) { this.verboseComments = newVerboseComments; } /** * Initial execution via main() method: handle args array of command-line initialization (CLI) arguments here * @param args command-line parameters: network address and port */ protected void handleArgs (String[] args) { // initial execution: handle args array of initialization arguments here if (args.length == 2) { if ((args[0] != null) && !args[0].isEmpty()) thisProgram.setNetworkAddress(args[0]); if ((args[1] != null) && !args[1].isEmpty()) thisProgram.setNetworkPort(Integer.parseInt(args[1])); } else if (args.length != 0) { System.err.println("Usage: " + thisProgram.getClass().getSimpleName() + " [address port]"); System.exit(-1); } } /** Locally instantiable copy of program, can be subclassed. */ protected static ExampleSimulationProgram thisProgram; /** * Main method is first executed when a program instance is loaded. * @see <a href="https://docs.oracle.com/javase/tutorial/getStarted/application/index.html">Java Tutorials: A Closer Look at the "Hello World!" Application</a> * @param args command-line parameters: network address and port. * Command-line arguments are an array of optional String parameters that are passed from execution environment during invocation */ public static void main(String[] args) { TRACE_PREFIX = "[" + ExampleSimulationProgram.class.getName() + "] "; System.out.println(TRACE_PREFIX + "main() started..."); thisProgram = new ExampleSimulationProgram(); // creates instance of self within static main() method thisProgram.handleArgs (args); // process command-line invocation arguments thisProgram.setUpNetworkInterface(); // thisProgram.pduRecorder.setDescriptor (TRACE_PREFIX.replace("[","").replace("]","") + " pduRecorder"); thisProgram.runSimulationLoops(); // ... your simulation execution code goes in there ... thisProgram.tearDownNetworkInterface(); // make sure no processes are left lingering System.out.println(TRACE_PREFIX + "complete."); // report successful completion System.exit(0); // ensure all threads and sockets released } }