package OpenDis7Examples; import java.io.*; import java.net.*; import java.util.*; import edu.nps.moves.dis7.*; import edu.nps.moves.dis7.enumerations.Country; import edu.nps.moves.dis7.enumerations.EntityKind; import edu.nps.moves.dis7.enumerations.PlatformDomain; import edu.nps.moves.dis7.utilities.*; import edu.nps.moves.dis7.entities.usa.platform.land.M1A2; /** * Creates and sends ESPDUs in IEEE binary format. Adapted from OpenDIS library * example package edu.nps.moves.examples * * @author Don McGregor * @author Don Brutzman */ public class EspduSender { /** * Putting any upper limit on # packets sent avoids possibility of non-terminating infinite loops that continue sending packets. */ public static final int NUMBER_PDUS_TO_SEND = 5; // 5000 /** * Default multicast group address we send on. */ public static final String DEFAULT_MULTICAST_ADDRESS = "239.1.2.3"; /** * Default multicast port used, matches Wireshark DIS capture default */ public static final int DEFAULT_MULTICAST_PORT = 3000; public enum NetworkMode { UNICAST, MULTICAST, BROADCAST }; /** * Possible system properties, passed in via -Dattr=val networkMode: * unicast, broadcast, multicast destinationIp: where to send the packet. If * in multicast mode, this can be multicast. To determine broadcast * destination IP, use an online broadcast address calculator, for example * http://www.remotemonitoringsystems.ca/broadcast.php If in multicast mode, * a join() will be done on the multicast address. port: port used for both * source and destination. * * @param args */ @SuppressWarnings("SleepWhileInLoop") // allows Thread.sleep(value) without warning in code public static void main(String args[]) { System.out.println("OpenDis7Examples.EspduSender started..."); // Default settings. These are used if no system properties are set. // If system properties are passed in, these are overridden later. NetworkMode networkMode = NetworkMode.BROADCAST; InetAddress address = null; // must be initialized, even if null int port = DEFAULT_MULTICAST_PORT; MulticastSocket socket = null; // must be initialized to avoid later error, even if null; EntityStatePdu espdu = new EntityStatePdu(); DisTime disTime = new DisTime(); // ICBM coordinates for my office double latitude = 36.595517; double longitude = -121.877000; try { address = InetAddress.getByName(DEFAULT_MULTICAST_ADDRESS); } catch (UnknownHostException e) { System.out.println(e + " Cannot create multicast address"); System.exit(0); } // All system properties, passed in on the command line via -Dattribute=value Properties systemProperties = System.getProperties(); // IP address we send to String destinationIpString = systemProperties.getProperty("destinationIp"); // Port we send to, and local port we open the socket on String portString = systemProperties.getProperty("port"); // Network mode: unicast, multicast, broadcast String networkModeString = systemProperties.getProperty("networkMode"); // unicast or multicast or broadcast // Set up socket to send information try { if (portString != null) // Update port we send to, if provided { port = Integer.parseInt(portString); } socket = new MulticastSocket(port); // Where we send packets to, the destination IP address if (destinationIpString != null) { address = InetAddress.getByName(destinationIpString); } // Type of transport: unicast, broadcast, or multicast if (networkModeString != null) { if (networkModeString.equalsIgnoreCase("unicast")) { networkMode = NetworkMode.UNICAST; } else if (networkModeString.equalsIgnoreCase("broadcast")) { networkMode = NetworkMode.BROADCAST; } else if (networkModeString.equalsIgnoreCase("multicast")) { networkMode = NetworkMode.MULTICAST; if (!address.isMulticastAddress()) { throw new RuntimeException("*** Error: sending to multicast address, but destination address " + address.toString() + "is not multicast"); } socket.joinGroup(address); // TODO select correct NetworkInterface } } // end networkModeString } catch (IOException | RuntimeException e) { System.out.println("Unable to initialize network correctly, exiting."); System.out.println(e); System.exit(-1); // outta here } System.out.println("EspduPduSender: sending ESPDU packets to " + address.getHostAddress() + " port " + port); // Initialize values in the Entity State PDU object. The exercise ID is // a way to differentiate between different virtual worlds on one network. // Note that some values (such as the PDU type and PDU family) are set // automatically when you create the ESPDU. espdu.setExerciseID((byte)1); //(short) 1); // The EID is the unique identifier for objects in the world. This // EID should match up with the ID for the object specified in the // VMRL/x3d/virtual world. EntityID entityID = espdu.getEntityID(); // initialize, reset, override // TODO check: 0 is apparently not a valid site number, per DIS specification entityID.setSiteID ((short)1); // TODO utility method to allow int values entityID.setApplicationID((short)2); entityID.setEntityID ((short)3); espdu.setEntityID(entityID); // TODO utility method to allow setting all three at once // Set the entity type. SISO has a big list of enumerations, so that by // specifying various numbers we can say this is an M1A2 American tank, // the USS Enterprise, and so on. We'll make this a tank. There is a // separate project elsehwhere in this project that implements DIS // enumerations in C++ and Java, but to keep things simple we just use // numbers here. // Manual way to identify platform information: EntityType entityType = espdu.getEntityType(); entityType.setEntityKind (EntityKind.PLATFORM); //(short) 1); // Platform (vs lifeform, munition, sensor, etc.) entityType.setCountry (Country.UNITED_STATES_OF_AMERICA_USA); // 225 USA entityType.setDomain (Domain.inst(PlatformDomain.LAND)); // Land (vs air, surface, subsurface, space) entityType.setCategory ((byte) 1); // Tank entityType.setSubCategory((byte) 1); // M1 Abrams entityType.setSpecific ((byte) 3); // M1A2 Abrams // New way using entity jar(s) espdu.setEntityType(new edu.nps.moves.dis7.entities.usa.platform.land.M1A2()); // or simply use import statement above espdu.setEntityType(new M1A2()); // Inspecting an enumeration: System.out.println("espdu entityType information:"); System.out.println(" EntityKind =" + espdu.getEntityType().getEntityKind()); System.out.println(" Country =" + espdu.getEntityType().getCountry()); System.out.println(" Domain =" + espdu.getEntityType().getDomain()); System.out.println(" Category =" + espdu.getEntityType().getCategory()); System.out.println(" SubCategory=" + espdu.getEntityType().getSubCategory()); System.out.println(" Specific =" + espdu.getEntityType().getCountry()); // TODO round trip lookup Set<InetAddress> localNetworkAddresses; try // Loop through sending N ESPDUs { System.out.println("Sending " + NUMBER_PDUS_TO_SEND + " sets of packets:"); // + address.toString() for (int index = 0; index < NUMBER_PDUS_TO_SEND; index++) { // DIS time is a pain in the uh, neck. DIS time units are 2^31-1 units per // hour, and time is set to DIS time units from the top of the hour. // This means that if you start sending just before the top of the hour // the time units can roll over to zero as you are sending. The receivers // (escpecially homegrown ones) are often not able to detect rollover // and may start discarding packets as dupes or out of order. We use // an NPS timestamp here, hundredths of a second since the start of the // year. The DIS standard for time is often ignored in the wild; I've seen // people use Unix time (seconds since 1970) and more. Or you can // just stuff idx into the timestamp field to get something that is monotonically // increasing. // Note that timestamp is used to detect duplicate and out of order packets. // That means if you DON'T change the timestamp, many implementations will simply // discard subsequent packets that have an identical timestamp. Also, if they // receive a PDU with an timestamp lower than the last one they received, they // may discard it as an earlier, out-of-order PDU. So it is a good idea to // update the timestamp on ALL packets sent. // An alterative approach: actually follow the standard. It's a crazy concept, // but it might just work. int timestamp = disTime.getDisAbsoluteTimestamp(); espdu.setTimestamp(timestamp); // Set the position of the entity in the world. DIS uses a cartesian // coordinate system with the origin at the center of the earth, the x // axis out at the equator and prime meridian, y out at the equator and // 90 deg east, and z up and out the north pole. To place an object on // the earth's surface you also need a model for the shape of the earth // (it's not a sphere.) All the fancy math necessary to do this is in // the SEDRIS SRM package. There are also some one-off formulas for // doing conversions from, for example, lat/lon/altitude to DIS coordinates. // Here we use those one-off formulas. // Modify the position of the object. This will send the object a little // due east by adding some to the longitude every iteration. Since we // are on the Pacific coast, this sends the object east. Assume we are // at zero altitude. In other worlds you'd use DTED to determine the // local ground altitude at that lat/lon, or you'd just use ground clamping. // The x and y values will change, but the z value should not. //lon = lon + (double)((double)idx / 100000.0); //System.out.println("lla=" + lat + "," + lon + ", 0.0"); double direction = Math.pow(-1.0, index); longitude = longitude + (direction * 0.00006); double disCoordinates[] = CoordinateConversions.getXYZfromLatLonDegrees(latitude, longitude, 1.0); Vector3Double location = espdu.getEntityLocation(); location.setX(disCoordinates[0]); location.setY(disCoordinates[1]); location.setZ(disCoordinates[2]); System.out.println("==============="); System.out.println("Create new PDUs"); System.out.println(" latitude, longitude: [" + latitude + ", " + longitude + "]"); System.out.println(" coordinate conversion: [" + disCoordinates[0] + ", " + disCoordinates[1] + ", " + disCoordinates[2] + "]"); location = espdu.getEntityLocation(); System.out.println("Espdu #" + index + " entityID=[" + entityID.getSiteID()+ "," + entityID.getApplicationID()+ "," + entityID.getEntityID()+ "]"); double c[] = {location.getX(), location.getY(), location.getZ()}; double lla[] = CoordinateConversions.xyzToLatLonDegrees(c); // System.out.println(" DIS entityLocation: [" + location.getX() + "," + location.getY() + "," + location.getZ() + "]"); String debugString = " Location (latitude/longitude/altitude): [" + lla[0] + ", " + lla[1] + ", " + lla[2] + "]"; // System.out.println(debugString); // Optionally, we can do some rotation of the entity /* Orientation orientation = espdu.getEntityOrientation(); float psi = orientation.getPsi(); psi = psi + idx; orientation.setPsi(psi); orientation.setTheta((float)(orientation.getTheta() + idx /2.0)); */ // You can set other ESPDU values here, such as the velocity, acceleration, // and so on. // Marshal out the espdu object to a byte array, then send a datagram // packet with that data in it. ByteArrayOutputStream baos = new ByteArrayOutputStream(); DataOutputStream dos = new DataOutputStream(baos); DatagramPacket packet; // The byte array here is the packet in DIS format. We put that into a // datagram and send it. espdu.marshal(dos); byte[] espduArray = baos.toByteArray(); FirePdu firePdu = new FirePdu(); firePdu.setLocationInWorldCoordinates(espdu.getEntityLocation()); byte[] fireArray = firePdu.marshal(); localNetworkAddresses = getBroadcastAddresses(); for (InetAddress networkAddress : localNetworkAddresses) { if (espduArray.length > 0) { System.out.println("Sending espdu datagram packet to " + String.format("%-15s", networkAddress.getHostAddress()) + " port " + port); packet = new DatagramPacket(espduArray, espduArray.length, networkAddress, port); socket.send(packet); } // TODO experiment with these! 8) if (fireArray.length > 0) { System.out.println("Sending fire datagram packet to " + String.format("%-15s", networkAddress.getHostAddress()) + " port " + port); packet = new DatagramPacket(fireArray, fireArray.length, networkAddress, port); // alternate socket.send(packet); } } // Send every 1 second within loop. Otherwise all this will be all over in a fraction of a second. Thread.sleep(1000); // msec } } catch (Exception e) { System.out.println("Problem with OpenDis7Examples.EspduSender, see exception trace:"); System.out.println(e); } System.out.println("==============="); System.out.println("OpenDis7Examples.EspduSender complete."); } /** * A number of sites get all snippy about using 255.255.255.255 for a * broadcast address; it trips their security software and they kick you off * their network. (Comcast, NPS, etc.) This determines the broadcast address for * all connected interfaces, based on the IP and subnet mask. If you have a * dual-homed host it will return a broadcast address for both. If you have * some VMs running on your host this will pick up the addresses for those * as well--e.g. running VMWare on your laptop with a local IP this will also * pick up a 192.168 address assigned to the VM by the host OS. * * @return set of all broadcast addresses */ public static Set<InetAddress> getBroadcastAddresses() { Set<InetAddress> broadcastAddresses = new HashSet<>(); Enumeration interfaces; try { interfaces = NetworkInterface.getNetworkInterfaces(); while (interfaces.hasMoreElements()) { NetworkInterface anInterface = (NetworkInterface) interfaces.nextElement(); if (anInterface.isUp()) { for (InterfaceAddress anAddress : anInterface.getInterfaceAddresses()) { if ((anAddress == null || anAddress.getAddress().isLinkLocalAddress())) { continue; } //System.out.println("Getting broadcast address for " + anAddress); InetAddress broadcastAddress = anAddress.getBroadcast(); if (broadcastAddress != null) { broadcastAddresses.add(broadcastAddress); } } } } } catch (SocketException e) { System.out.println("Problem with OpenDis7Examples.EspduSender.getBroadcastAddresses(), see exception trace:"); System.out.println(e); } return broadcastAddresses; } }