package TcpExamples; import java.io.*; import java.net.*; /** * This is Assignment 1 where I have modified the given code from TCPExample3Client * -sleep time has been extended to give more time in between loops * -Initial print line has been altered to reflect assingnment 1 * -Loop only runs a finite number of times ,10. * Before, we always used telnet (netcat) to connect to the server. Here we are * now writing our own program to do the connection. * * As you will see, when we run this after we start the server we will see the * same string telnet printed, sent by the server. The output at the server will * show different socket pairs for each time the loop iterates. * * @author mcgredo * @author brutzman */ public class Assignment1TCPExample3ClientChange { /** Default constructor */ public Assignment1TCPExample3ClientChange() { // default constructor } /** IPv6 String constant for localhost address, similarly IPv4 127.0.0.1 * @see <a href="https://en.wikipedia.org/wiki/localhost">https://en.wikipedia.org/wiki/localhost</a> * @see <a href="https://en.wikipedia.org/wiki/IPv6_address">https://en.wikipedia.org/wiki/IPv6_address</a> */ public final static String LOCALHOST = "0:0:0:0:0:0:0:1"; /** * Program invocation, execution starts here * @param args command-line arguments */ public static void main(String[] args) { // Local variables/fields Socket socket = null; InputStream is; Reader isr; BufferedReader br; String serverMessage; int clientLoopCount = 0; int numberOfLoops = 10; try { while (clientLoopCount < numberOfLoops) { clientLoopCount++; // increment at beginning of loop for reliability System.out.println(Assignment1TCPExample3ClientChange.class.getName() + " creating socket..."); // We request an IP to connect to ("localhost") and // port number at that IP (2317). This establishes // a connection to that IP in the form of a Socket // object; the server uses a ServerSocket to wait for // connections. socket = new Socket(LOCALHOST, 2317); // locohost? // Now hook everything up (i.e. set up the streams), Java style: is = socket.getInputStream(); isr = new InputStreamReader(is); br = new BufferedReader(isr); // Read a single line written by the server. We'd // do things a bit differently if there were many lines to be read // from the server instead of one only. serverMessage = br.readLine(); System.out.println("======================Assignment1==========================="); System.out.print ("Client loop " + clientLoopCount + ": "); System.out.println("now we're talking!"); System.out.println("The message the server sent was: '" + serverMessage + "'"); // socket gets closed, either automatically/silently by this code (or possibly by the server) Thread.sleep(800l); // slow things down, for example 500l (long) = 500 msec } // end while(true) // infinite loops are dangerous, be sure to kill this process! } catch (IOException | InterruptedException e) { System.err.println("Problem with " + TcpExample3Client.class.getName() + " networking:"); // describe what is happening System.err.println("Error: " + e); // Provide more helpful information to user if exception occurs due to running twice at one time if (e instanceof java.net.BindException) { System.err.println("*** Be sure to stop any other running instances of programs using this port!"); } } finally // occurs after any other activity when shutting down { try { if (socket != null) socket.close(); } catch (IOException e) {} // program exit: tell somebody about that happening. Likely cause: server drops connection. System.out.println(); System.out.println(TcpExample3Client.class.getName() + " exit"); } } }