/** * Copyright (c) 2008-2023, MOVES Institute, Naval Postgraduate School (NPS). All rights reserved. * This work is provided under a BSD open-source license, see project license.html or license.txt * @author brutzman@nps.edu */ package MV3500Cohort2024JulySeptember.homework3.Lennon; import edu.nps.moves.dis7.entities.swe.platform.surface._001Poseidon; import edu.nps.moves.dis7.entities.swe.platform.surface._002Triton; import edu.nps.moves.dis7.enumerations.*; import edu.nps.moves.dis7.pdus.*; import edu.nps.moves.dis7.utilities.DisChannel; import edu.nps.moves.dis7.utilities.PduFactory; import static java.lang.Math.max; import static java.lang.Math.min; import java.time.LocalDateTime; import java.util.ArrayList; import java.util.List; import java.util.Random; import java.util.Scanner; import java.util.logging.Level; import java.util.logging.Logger; /** Modification of the example program; a simple user interactive simulation of navigating a minefield. * Default program initialization includes PDU recording turned on by default. * @see <a href="https://gitlab.nps.edu/Savage/NetworkedGraphicsMV3500/-/blob/master/examples/src/OpenDis7Examples/ExampleSimulationProgramLog.txt" target="_blank">ExampleSimulationProgramLog.txt</a> * @see <a href="https://gitlab.nps.edu/Savage/NetworkedGraphicsMV3500/-/blob/master/examples/src/OpenDis7Examples/ExampleSimulationProgramPduCaptureLog.dislog" target="_blank">ExampleSimulationProgramPduCaptureLog.dislog</a> * @see <a href="https://gitlab.nps.edu/Savage/NetworkedGraphicsMV3500/-/blob/master/examples/src/OpenDis7Examples/ExampleSimulationProgramFlowDiagram.pdf" target="_blank">ExampleSimulationProgramFlowDiagram.pdf</a> * @see <a href="https://gitlab.nps.edu/Savage/NetworkedGraphicsMV3500/-/blob/master/examples/src/OpenDis7Examples/ExampleSimulationProgramWireshark.png" target="_blank">ExampleSimulationProgramWireshark.png</a> * @see <a href="https://gitlab.nps.edu/Savage/NetworkedGraphicsMV3500/-/blob/master/examples/src/OpenDis7Examples/ExampleSimulationProgramSequenceDiagram.png" target="_blank">ExampleSimulationProgramSequenceDiagram.png</a> */ public class LennonSimulationProgram { /* **************************** infrastructure code, modification is seldom needed ************************* */ private String descriptor = this.getClass().getSimpleName(); /** DIS channel defined by network address/port combination includes multiple utility capabilities */ protected DisChannel disChannel; /** Factory object used to create new PDU instances */ protected PduFactory pduFactory; /** seconds per loop for real-time or simulation execution */ private double simulationTimeStepDuration = 1.0; // seconds TODO encapsulate /** initial simulation time in seconds */ double simulationTimeInitial = 0.0; /** current simulation time in seconds */ double simulationTimeSeconds = simulationTimeInitial; /** Maximum number of simulation loops */ int MAX_LOOP_COUNT = 4; String narrativeMessage1 = new String(); String narrativeMessage2 = new String(); String narrativeMessage3 = new String(); /** EntityID settings for entity 1 */ protected EntityID entityID_1 = new EntityID(); /** EntityID settings for entity 2 */ protected EntityID entityID_2 = new EntityID(); /** ESPDU for entity 1 */ protected EntityStatePdu entityStatePdu_1; /** ESPDU for entity 2 */ protected EntityStatePdu entityStatePdu_2; /** FirePdu for entity 1 first weapon (if any) */ protected FirePdu firePdu_1a; /** FirePdu for entity 1 second weapon (if any) */ protected FirePdu firePdu_1b; /** MunitionDescriptor for these weapons */ protected MunitionDescriptor munitionDescriptor1; // hey programmer, what other state do you want? this is a good place to declare it... /** * Constructor to create an instance of this class. * Design goal: additional built-in initialization conveniences can go here * to keep your efforts focused on the runSimulation() method. */ // base constructor is not invoked automatically by other constructors // https://stackoverflow.com/questions/581873/best-way-to-handle-multiple-constructors-in-java public LennonSimulationProgram() { initialize(); } /** * Constructor to create an instance of this class. * @param newDescriptor describes this program, useful for logging and debugging */ public LennonSimulationProgram(String newDescriptor) { descriptor = newDescriptor; initialize(); } /** * Utility Constructor that allows your example simulation program to override default network address and port * @param address network address to use * @param port corresponding network port to use */ public LennonSimulationProgram(String address, int port) { disChannel.setNetworkAddress (address); disChannel.setNetworkPort (port); disChannel.setVerboseComments (true); // TODO rename library method to disambiguate CommentPDU // TODO still seems really chatty... add silent mode? disChannel.setVerboseDisNetworkInterface(true); // Default false disChannel.setVerbosePduRecorder (true); // default false initialize(); } /** Initialize channel setup for OpenDis7 and report a test PDU * @see initializeDisChannel * @see initializeSimulationEntities */ private void initialize() { initializeDisChannel(); // must come first, uses PduFactory initializeSimulationEntities(); // set unchanging parameters disChannel.join(); // TODO further functionality expected String timeStepMessage = "Simulation timestep duration " + getSimulationTimeStepDuration() + " seconds"; disChannel.sendCommentPdu(simulationTimeSeconds, DisChannel.COMMENTPDU_SIMULATION_TIMESTEP, timeStepMessage); // additional constructor initialization can go here } /** Initialize channel setup for OpenDis7 and report a test PDU */ private void initializeDisChannel() { if (disChannel == null) disChannel = new DisChannel(); else { disChannel.printlnTRACE ("*** warning, duplicate invocation of initializeDisChannel() ignored"); return; } pduFactory = disChannel.getPduFactory(); disChannel.setDescriptor(this.getClass().getSimpleName()); // ExampleSimulationProgram might be a superclass disChannel.setUpNetworkInterface(); disChannel.printlnTRACE ("just checking: disChannel.getNetworkAddress()=" + disChannel.getNetworkAddress() + ", getNetworkPort()=" + disChannel.getNetworkPort()); disChannel.getDisNetworkInterface().setVerbose(true); // sending and receipt disChannel.printlnTRACE ("just checking: hasVerboseSending()=" + disChannel.getDisNetworkInterface().hasVerboseSending() + ", hasVerboseReceipt()=" + disChannel.getDisNetworkInterface().hasVerboseReceipt()); disChannel.getPduRecorder().setVerbose(false); // TODO confirm whether recorder is explicitly started by programmer (or not) // disChannel.sendCommentPdu(VariableRecordType.OTHER, "DisThreadedNetworkInterface.initializeDisChannel() complete"); // hello channel, debug } /** Get ready, get set... initialize simulation entities. Who's who in the zoo? */ public void initializeSimulationEntities() { if (pduFactory == null) pduFactory = disChannel.getPduFactory(); entityStatePdu_1 = pduFactory.makeEntityStatePdu(); entityStatePdu_2 = pduFactory.makeEntityStatePdu(); firePdu_1a = pduFactory.makeFirePdu(); firePdu_1b = pduFactory.makeFirePdu(); munitionDescriptor1 = new MunitionDescriptor(); // Your model setup: define participants. who's who in this zoo? // Assuming you keep track of entity objects... here is some support for for Entity 1. // PDU objects are already declared and instances created, so now set their values. // who is who in our big zoo, sufficient for global participation if we need it entityID_1.setSiteID(1).setApplicationID(2).setEntityID(3); // made-up example ID; disChannel.addEntity(entityID_1); entityID_2.setSiteID(1).setApplicationID(2).setEntityID(4); // made-up example ID; disChannel.addEntity(entityID_2); // TODO someday, use enumerations for sites as part of a SimulationManager object; e.g. is there a unique site triplet for MOVES Institute? entityStatePdu_1.setEntityID(entityID_1); entityStatePdu_1.setForceId(ForceID.FRIENDLY); entityStatePdu_1.setEntityType(new _001Poseidon()); // note import statement above // entityStatePdu_1.setMarking("Entity #1"); entityStatePdu_1.setEntityType(new edu.nps.moves.dis7.entities.usa.platform.air.MV22B()); // note import statement at top entityStatePdu_1.setMarking("Entity #53"); entityStatePdu_1.getMarkingString(); // use Netbeans Debug breakpoint here to check left justified... entityStatePdu_2.setEntityID(entityID_2); entityStatePdu_2.setForceId(ForceID.OPPOSING); entityStatePdu_2.setEntityType(new _002Triton()); // note import statement above entityStatePdu_2.setMarking("Entity #2"); // TODO how should we customize this munition? what are key parameters for your simulation? // more is needed here by scenario authors... munitionDescriptor1.setQuantity(1); firePdu_1a.setDescriptor(munitionDescriptor1).setRange(1000.0f); } /** * This runSimulationLoops() method is for you, a customizable programmer-modifiable * code block for defining and running a new simulation of interest. * * Welcome! Other parts of this program handle bookkeeping and plumbing tasks so that * you can focus on your model entities and activities. * Expandable support includes DIS EntityStatePdu, FirePdu and CommentPdu all available for * modification and sending in a simulation loop. * Continuous improvement efforts seek to make this program as easy and straightforward * as possible for DIS simulationists to use and adapt. * All of the other methods are setup, teardown and configuration that you may find * interesting, even helpful, but don't really have to worry about. */ @SuppressWarnings("SleepWhileInLoop") // yes we might do that public void runSimulationLoops () { try { final int SIMULATION_MAX_LOOP_COUNT = 20; // set number of turns in the game; also avoid infinite loops. int simulationLoopCount = 0; // variable, initialized at 0 boolean simulationComplete = false; // sentinel variable as termination condition, are we done yet? final int NUMBER_MINES = 30; // preset number of mines to be placed // TODO reset Clock Time for today's date and timestamp to zero, providing consistent outputs for each simulation run String timeMessage = "Simulation time " + simulationTimeSeconds + " at LocalDateTime " + LocalDateTime.now(); disChannel.sendCommentPdu(simulationTimeSeconds, DisChannel.COMMENTPDU_TIME, timeMessage); // TODO replace enumeration with disChannel.COMMENTPDU_TIME // TODO fix VariableRecordType.TIME_AMP_DATE_VALID // =================================================================================================== // loop the simulation while allowed, programmer can set additional conditions to break out and finish Random random = new Random(); Scanner scanner = new Scanner(System.in); List<double[]> minefield = new ArrayList<>(); //set start point at (0,0) entityStatePdu_1.getEntityLocation().setX(0.0); entityStatePdu_1.getEntityLocation().setY(0.0); double[] start = {entityStatePdu_1.getEntityLocation().getX(), entityStatePdu_1.getEntityLocation().getY()}; //exit square is somewhere on the middle third of the far right edge of the minefield (space 3-6) double exitY = random.nextInt(4)+3; double[] exit = {9, exitY}; for (int i = 0; i < NUMBER_MINES; i++){ //random placement of the mines within the 10x10 grid double x = random.nextInt(10); double y = random.nextInt(10) ; double[] mine = {x,y}; //No mine placed at the start position or on the exit space if ((mine[0] == start[0] && mine[1] == start[1]) || (mine[0] == exit[0] && mine[1] == exit[1])){ continue; } //add mines to the minefield list minefield.add(mine); } System.out.println("\nYou are in a minefield. The exit is at (" + exit[0] + ", " + exit[1] + "). \nWhen prompted, use the WASD keys to pick a move. \nCareful, you only have so many moves, and there are plenty of mines!"); System.out.flush(); while (simulationLoopCount < SIMULATION_MAX_LOOP_COUNT) // are we done yet? { simulationLoopCount++; // good practice: increment loop counter as first action in that loop // ============================================================================================= // * your own simulation code starts here! ***************************************************** // ============================================================================================= System.out.println("=========================================================================="); System.out.println("\nMove "+ simulationLoopCount+ " of " + SIMULATION_MAX_LOOP_COUNT); System.out.println("Current Location: (" + entityStatePdu_1.getEntityLocation().getX()+","+ entityStatePdu_1.getEntityLocation().getY() + "); Exit: (" + exit[0] + ", " + exit[1] + ")."); System.out.println("Where would you like to move now?" ); // are there any other variables to modify at the beginning of your loop? boolean validMove = false; String move = null; while (!validMove){ move = scanner.nextLine().toUpperCase(); switch(move){ case("W") -> { entityStatePdu_1.getEntityLocation().setY(min(9.0, entityStatePdu_1.getEntityLocation().getY() + 1.0)); validMove = true; } case("A") -> { entityStatePdu_1.getEntityLocation().setX(max(0.0, entityStatePdu_1.getEntityLocation().getX() - 1.0)); validMove = true; } case("S") -> { entityStatePdu_1.getEntityLocation().setY(max(0.0, entityStatePdu_1.getEntityLocation().getY() - 1.0)); validMove = true; } case("D") -> { entityStatePdu_1.getEntityLocation().setX(min(9.0, entityStatePdu_1.getEntityLocation().getX() + 1.0)); validMove = true; } default -> System.out.println("Not a valid move. Try again"); } } // compute a track, update an ESPDU, whatever it is that your model is doing... // decide whether to fire, and then update the firePdu. Hmmm, you might want a target to shoot at! // etc. etc. your code goes here for your simulation of interest System.out.flush(); // make sure this arrives to user even if other threads somehow become deadlocked // make your reports: narrative code for CommentPdu here (set all to empty strings to avoid sending) narrativeMessage1 = "MV3500 LennonSimulationProgram"; narrativeMessage2 = "runSimulation() loop " + simulationLoopCount; narrativeMessage3 = ""; // intentionally blank for testing // your loop termination condition goes here //Check for entity to reach exit if (entityStatePdu_1.getEntityLocation().getX() == exit[0] && entityStatePdu_1.getEntityLocation().getY() == exit[1]){ System.out.println("You've escaped the minefield. Good job."); narrativeMessage3 = "Entity escaped successfully."; simulationComplete = true; } //Check for turn limit reached else if (simulationLoopCount >= SIMULATION_MAX_LOOP_COUNT) { System.out.println("You've run out of time. You lose."); narrativeMessage3 = "Entity ran out of time."; simulationComplete = true; } //Check for entity to hit mine for (double[] mine : minefield){ if (entityStatePdu_1.getEntityLocation().getX() == mine[0]&& entityStatePdu_1.getEntityLocation().getY() == mine[1]){ System.out.println("BOOM! you hit a mine. You're dead."); narrativeMessage3 = "Entity hit a mine and was destroyed."; simulationComplete = true; } } System.out.println(""); // ============================================================================================= // * your own simulation code is finished here! ************************************************ // ============================================================================================= // staying synchronized with timestep: wait duration for elapsed time in this loop // Thread.sleep needs a (long) parameter for milliseconds, which are clumsy to use sometimes Thread.sleep((long)(getSimulationTimeStepDuration() * 1000)); // units of seconds * (1000 msec/sec) = milliseconds //System.out.println ("... [Pausing for " + getSimulationTimeStepDuration() + " seconds]"); // OK now send the status PDUs for this loop, and then continue System.out.println ("... sending PDUs of interest for simulation step " + simulationLoopCount + ", monitor loopback to confirm sent"); System.out.flush(); // TODO set timesteps in PDUs sendAllPdusForLoopTimestep(simulationTimeSeconds, entityStatePdu_1, firePdu_1a, DisChannel.COMMENTPDU_APPLICATION_STATUS, narrativeMessage1, narrativeMessage2, narrativeMessage3); disChannel.sendSinglePdu(simulationTimeSeconds, entityStatePdu_2); // me too i.e. 2! System.out.println ("... [PDUs of interest successfully sent for this loop]"); System.out.flush(); // =============================== // current loop now finished, check whether to terminate if simulation complete, otherwise continue if (simulationComplete || (simulationLoopCount > 10000)) // for example; including fail-safe condition is good { System.out.println ("... [loop termination condition met, simulationComplete=" + simulationComplete + "]"); // ", final loopCount=" + loopCount + System.out.flush(); break; } simulationTimeSeconds += getSimulationTimeStepDuration(); // good practice: increment simulationTime as lastst action in that loop } // end of simulation loop, continue until done // ===================================================================================================// ===================================================================================================// ===================================================================================================// =================================================================================================== narrativeMessage2 = "runSimulation() completed successfully"; // all done, so tell everyone else on the channel // TODO better javadoc needs to be autogenerated for VariableRecordType enumerations disChannel.sendCommentPdu(DisChannel.COMMENTPDU_NARRATIVE, narrativeMessage1, narrativeMessage2, narrativeMessage3); System.out.println ("... [final=completion CommentPdu successfully sent for simulation]"); // disChannel.getPduRecorder(). TODO record XML as well disChannel.leave(); // embedded SimulationManager is expected to send appropriate PDUs for entity, application shutdown } catch (InterruptedException iex) // handle any exception that your code might choose to provoke! { Logger.getLogger(LennonSimulationProgram.class.getSimpleName()).log(Level.SEVERE, null, iex); } } /** * Send EntityState, Fire, Comment PDUs that got updated for this loop, reflecting state of current simulation timestep. * @param simTimeSeconds simulation time in second, applied to PDU as timestamp * @param entityStatePdu the ESPDU to send, if any * @param firePdu the FirePDU to send, if any * @param commentType enumeration value describing purpose of the narrative comment PDU * @param comments String array of narrative comments * @see DisChannel // * @see DisTime // TODO find renamed version * @see <a href="https://docs.oracle.com/javase/tutorial/java/javaOO/arguments.html" target="_blank">Passing Information to a Method or a Constructor</a> Arbitrary Number of Arguments */ public void sendAllPdusForLoopTimestep(double simTimeSeconds, EntityStatePdu entityStatePdu, FirePdu firePdu, VariableRecordType commentType, // vararg... variable-length set of String comments can optionally follow String... comments) { if (entityStatePdu != null) disChannel.sendSinglePdu(simTimeSeconds, entityStatePdu); if (firePdu != null) disChannel.sendSinglePdu(simTimeSeconds, firePdu); // bang disChannel.sendCommentPdu(simTimeSeconds, commentType, comments); // empty comments are filtered } /** * Initial execution via main() method: handle args array of command-line initialization (CLI) arguments here * @param args command-line parameters: network address and port */ protected void handleArguments (String[] args) { // initial execution: handle args array of initialization arguments here if (args.length == 2) { if ((args[0] != null) && !args[0].isEmpty()) thisProgram.disChannel.setNetworkAddress(args[0]); if ((args[1] != null) && !args[1].isEmpty()) thisProgram.disChannel.setNetworkPort(Integer.parseInt(args[1])); } else if (args.length != 0) { System.err.println("Usage: " + thisProgram.getClass().getSimpleName() + " [address port]"); System.exit(-1); } } /** * Get simple descriptor (such as parent class name) for this network interface, used in trace statements * @return simple descriptor name */ public String getDescriptor() { return descriptor; } /** * Set new simple descriptor (such as parent class name) for this network interface, used in trace statements * @param newDescriptor simple descriptor name for this interface */ public void setDescriptor(String newDescriptor) { if (newDescriptor == null) newDescriptor = ""; this.descriptor = newDescriptor; } /** * parameter accessor method * @return the simulationTimeStepDuration in seconds */ public double getSimulationTimeStepDuration() { return simulationTimeStepDuration; } /** * parameter accessor method * @param timeStepDurationSeconds the simulationTimeStepDuration in seconds to set */ public void setSimulationTimeStepDuration(double timeStepDurationSeconds) { this.simulationTimeStepDuration = timeStepDurationSeconds; } /** Locally instantiable copy of program, can be subclassed. */ protected static LennonSimulationProgram thisProgram; /** * Main method is first executed when a program instance is loaded. * @see <a href="https://docs.oracle.com/javase/tutorial/getStarted/application/index.html" target="_blank">Java Tutorials: A Closer Look at the "Hello World!" Application</a> * @param args command-line parameters: network address and port. * Command-line arguments are an array of optional String parameters that are passed from execution environment during invocation */ public static void main(String[] args) { thisProgram = new LennonSimulationProgram("test constructor"); // create instance of self within static main() method thisProgram.disChannel.printlnTRACE("main() started..."); thisProgram.handleArguments(args); // process any command-line invocation arguments thisProgram.runSimulationLoops(); // ... your simulation execution code goes in there ... thisProgram.disChannel.tearDownNetworkInterface(); // make sure no processes are left lingering thisProgram.disChannel.printlnTRACE("complete."); // report successful completion System.exit(0); // ensure all threads and sockets released } }