/**
 * Copyright (c) 2008-2021, MOVES Institute, Naval Postgraduate School (NPS). All rights reserved.
 * This work is provided under a BSD open-source license, see project license.html and license.txt
 * 
 * This Program is a modified version of ExampleSimulationProgram in order to see the 
 * verbose plain text pdu log. This simulates a firewall identifying a malicious packet
 * and tracing its source before destroying it - updated September 12, 2021 to ensure
 * correct file pushed to Gitlab.
 * 
 * @author William Oblak (Changes made from copy given in class)
 */
package MV3500Cohort2023MarchJune.homework3.Oblak;

import edu.nps.moves.dis7.enumerations.*; // match any
import edu.nps.moves.dis7.pdus.*;         // match any of the PDU classes, easier than listing individually
import edu.nps.moves.dis7.utilities.DisThreadedNetworkInterface;
import edu.nps.moves.dis7.utilities.PduFactory;
import edu.nps.moves.dis7.utilities.stream.PduRecorder;
import java.util.ArrayList;
import java.util.logging.Level;
import java.util.logging.Logger;

/** The purpose of this program is to provide an easily modifiable example simulation program
 *  that includes DIS-capable entities doing tasks and reporting them to the network.
 *  Default settings include PDU recording turned on by default.
 */
public class ExampleSimulationProgram
{
    private      boolean verboseComments          = true;
    static final String  NETWORK_ADDRESS_DEFAULT  = "239.1.2.3";
    static final int     NETWORK_PORT_DEFAULT     = 3000;
    static       String  networkAddress           = NETWORK_ADDRESS_DEFAULT;
    static       int     networkPort              = NETWORK_PORT_DEFAULT;
                 String  DEFAULT_OUTPUT_DIRECTORY = "./pduLog";
    
    private EntityID createFriendFireWall() {
        EntityID FNFireWallID = new EntityID(); // 1.1.225.1.1.1 Platform,Cyber,USA,FireWall
        FNFireWallID.setSiteID(13);
        FNFireWallID.setApplicationID(43);
        FNFireWallID.setEntityID(103);
        return FNFireWallID;
    }
    
    private EntityType createFriendFireWallType() {
        EntityType FNFireWallType = new EntityType();
        FNFireWallType.setEntityKind(EntityKind.PLATFORM);
        FNFireWallType.setDomain(Domain.inst(PlatformDomain.OTHER));
        FNFireWallType.setCountry(Country.AUSTRALIA_AUS);
        FNFireWallType.setCategory(3);
        FNFireWallType.setSubCategory(1);
        FNFireWallType.setSpecific(1);
        return FNFireWallType;
    }
    
        private EntityID createMalPacket() {
        EntityID MalPacketID = new EntityID(); // 1.1.45.1.7.1 Platform,Cyber,China,MaliciousPacket
        MalPacketID.setSiteID(66);
        MalPacketID.setApplicationID(666);
        MalPacketID.setEntityID(6666);
        return MalPacketID;
    }
    
    private EntityType createMalPacketType() {
        EntityType MalPacketType = new EntityType();
        MalPacketType.setEntityKind(EntityKind.PLATFORM);
        MalPacketType.setDomain(Domain.inst(PlatformDomain.OTHER));
        MalPacketType.setCountry(Country.CHINA_PEOPLES_REPUBLIC_OF_CHN);
        MalPacketType.setCategory(3);
        MalPacketType.setSubCategory(1);
        MalPacketType.setSpecific(1);
        return MalPacketType;
    }
    
    private MunitionDescriptor createTraceroute() {

        EntityType TracerouteType = new EntityType(); //2.2.225.2.13.1
        TracerouteType.setEntityKind(EntityKind.MUNITION);
        TracerouteType.setDomain(Domain.inst(PlatformDomain.OTHER));
        TracerouteType.setCountry(Country.AUSTRALIA_AUS);
        TracerouteType.setCategory(2);
        TracerouteType.setSubCategory(8);
        TracerouteType.setSpecific(1);
        MunitionDescriptor Traceroute = new MunitionDescriptor();
        Traceroute.setMunitionType(TracerouteType);
        Traceroute.setQuantity(1000);
        Traceroute.setFuse(MunitionDescriptorFuse.CONTACT);
        Traceroute.setRate(200);
        return Traceroute;
    }
                 
    /**
     * This runSimulationLoops() method is for you, a
     * programmer-modifiable method for defining and running a new simulation of interest.
     * Welcome! Other parts of this program handle bookkeeping and plumbing tasks so that
     * you can focus on your model entities and activities.
     * Expandable support includes DIS EntityStatePdu, FirePdu and CommentPdu all available for 
     * modification and sending in a simulation loop.
     * Continuous improvement efforts seek to make this program as easy and straightforward
     * as possible for DIS simulationists to use and adapt.
     * All of the other methods are setup, teardown and configuration that you may find
     * interesting, even helpful, but don't really have to worry about.
     */
    @SuppressWarnings("SleepWhileInLoop") // yes we do that
    public void runSimulationLoops ()
    {
      try
      {
        /** seconds for real-time execution (not simulation time, which may or may not be the same) */
        final double  SIMULATION_LOOP_DURATION_SECONDS  =  1.0; 
        final int     SIMULATION_MAX_LOOP_COUNT = 10; // be deliberate out out there!  also avoid infinite loops.
              int     simulationLoopCount = 0;        // variable, initialized at 0
              boolean simulationComplete = false;     // sentinel variable as termination condition,, are we done yet?
              boolean fireBool = false;
              boolean destBool = false;
        
        // TODO reset clock to zero each time for consistent outputs
        
        // Your model setup: define participants.  who's who in this zoo?
        // Assuming you keep track of entity objects...  here is some support for for Entity 1.
        
        // create PDU object for US Firewall and set its values.
        //EntityID       entityID_1    = new EntityID();
        //entityID_1.setSiteID(1).setApplicationID(2).setEntityID(3); // made-up example ID; 
        
        EntityStatePdu entityStatePdu_1 = pduFactory.makeEntityStatePdu();
        entityStatePdu_1.setEntityID(createFriendFireWall());
        entityStatePdu_1.setEntityType(createFriendFireWallType());
        entityStatePdu_1.getEntityLocation().setX(0);
        entityStatePdu_1.setForceId(ForceID.FRIENDLY);
        
        // TODO someday, use enumerations; is there a unique site triplet for MOVES Institute?
        // create PDU object for Malware Packet and set its values.
        //EntityID       entityID_2    = new EntityID();
        //entityID_2.setSiteID(4).setApplicationID(5).setEntityID(6);
        
        EntityStatePdu entityStatePdu_2 = pduFactory.makeEntityStatePdu();
        entityStatePdu_2.setEntityID(createMalPacket());
        entityStatePdu_2.setEntityType(createMalPacketType());
        entityStatePdu_2.getEntityLocation().setX(7);
        entityStatePdu_2.setForceId(ForceID.OPPOSING);
        
        int MalPacketPingsReceived = 0;

        FirePdu        firePdu       = pduFactory.makeFirePdu(); // for entity 1 first  weapon (possible traceroute)
        // should we customize this munition?  what is it for your simulation?
        EntityID fireID = new EntityID();
        fireID.setSiteID(13);
        fireID.setApplicationID(43);
        fireID.setEntityID(103);
        EntityID targetID = new EntityID();
        targetID.setSiteID(66);
        targetID.setApplicationID(666);
        targetID.setEntityID(6666);
        
        firePdu.setFiringEntityID(fireID);
        firePdu.setTargetEntityID(targetID);
        
        firePdu.setDescriptor(createTraceroute()); // calling create Traceroute Method
        
        EntityID TracerouteID = new EntityID();
        TracerouteID.setEntityID(1);
        firePdu.setMunitionExpendibleID(TracerouteID);

        CommentReliablePdu MalPacketDestroyedComment = pduFactory.makeCommentReliablePdu("Malware Packet DESTROYED BY Firewall");
        CommentReliablePdu MalPacketDetectedComment = pduFactory.makeCommentReliablePdu("Firewall Detects Malware engage Traceroute");
        
        // TODO simulation management PDUs for startup, planning to design special class support
        
        //DetonationPdu detonationPdu = pduFactory.makeDetonationPdu();
        //detonationPdu.setDescriptor(pDescriptor);
        
        
        // loop the simulation while allowed, programmer can set additional conditions to break out and finish
        while (simulationLoopCount < SIMULATION_MAX_LOOP_COUNT)  // are we done yet?
        {
            simulationLoopCount++; // good practice: increment loop counter as first action in that loop
            
            // =============================================================================================
            // * your own simulation code starts here! *
            // =============================================================================================
            
            //  are there any other variables to modify at the beginning of your loop?
            
            // compute a track, update an ESPDU, whatever it is that your model is doing...
            
            // Where is my entity?  Insert changes in position; this sample only changes X position.
            entityStatePdu_1.getEntityLocation().setX(entityStatePdu_1.getEntityLocation().getX()); // stationary defensive posture
            entityStatePdu_2.getEntityLocation().setX(entityStatePdu_2.getEntityLocation().getX() - 1.0); // 1m per timestep
            
            // decide whether to fire, and then update the firePdu.  Hmmm, you might want a target to shoot at!
            Double range = entityStatePdu_2.getEntityLocation().getX();
            System.out.println("range: " + range + " hops from our Network DMZ!");

            if (range < 5) { // Range 5
                if (!fireBool) {
                    sendSinglePdu(MalPacketDetectedComment);
                }
                fireBool = true;
                System.out.println("Entity#" + firePdu.getFiringEntityID().getEntityID() + " is firing " + firePdu.getDescriptor().getMunitionType().getDomain() + "." + firePdu.getDescriptor().getMunitionType().getCountry() + "." + firePdu.getDescriptor().getMunitionType().getCategory() + "." + firePdu.getDescriptor().getMunitionType().getSubCategory() + "." + firePdu.getDescriptor().getMunitionType().getSpecific() + "." + " at Entity#" + firePdu.getTargetEntityID().getEntityID());

                if (firePdu.getTargetEntityID().getEntityID() == 6666) {
                    MalPacketPingsReceived += 1;
                    if (MalPacketPingsReceived > 1) {
                        // The Firewall destroys the MalPacket

                        System.out.println("Malware Packet DESTROYED BY Firewall after " + MalPacketPingsReceived + "pings from the traceroute.");
                        narrativeMessage4 = "Destroyed MalPacket";
                        destBool = true;
                        simulationComplete = true;

                    }
                }
            }
            // etc. etc. your code goes here for your simulation of interest
                
            // something happens between my simulation entities, la de da de da...
            System.out.println ("... My simulation just did something, no really...");
            
            
            // make your reports: narrative code for CommentPdu here (set all to empty strings to avoid sending)
            narrativeMessage1 = "MV3500 ExampleSimulationProgramAllen_3";
            narrativeMessage2 = "runSimulation() loop " + simulationLoopCount;
            narrativeMessage3 = "this is working!"; // intentionally blank for testing

            // your loop termination condition goes here
            if (simulationLoopCount > 4) // for example
            {
                simulationComplete = true;
            }      
            // =============================================================================================
            // * your own simulation code is finished here! *
            // =============================================================================================
            
            // staying synchronized with timestep: wait duration for elapsed time in this loop
            // Thread.sleep needs a (long) parameter for milliseconds, which are clumsy to use sometimes
            Thread.sleep((long)(SIMULATION_LOOP_DURATION_SECONDS * 1000)); // seconds * (1000 msec/sec) = milliseconds
            System.out.println ("... [Pausing for " + SIMULATION_LOOP_DURATION_SECONDS + " seconds]");
            
            // OK now send the status PDUs for this loop, and then continue
            System.out.println ("sending PDUs for simulation step " + simulationLoopCount + ", monitor loopback to confirm sent");
            sendAllPdusForLoopTimestep(entityStatePdu_1, firePdu, timeStepComment, narrativeMessage1, narrativeMessage2, narrativeMessage3);
            sendSinglePdu(entityStatePdu_2); // me too i.e. 2!
            System.out.println ("... [PDUs successfully sent for this loop]");
            
            // ===============================
            // loop now finished, check whether to terminate if simulation complete, otherwise continue
            if (simulationComplete || (simulationLoopCount > 10000)) // for example; including fail-safe condition is good
            {
                //sendSinglePdu(detonationPdu);
                System.out.println ("... [Termination condition met, simulationComplete=" + simulationComplete + "]"); // ", final loopCount=" + loopCount + 
                break;
            }
        }   // end of simulation loop
        
        narrativeMessage2 = "runSimulation() completed successfully"; // all done
        sendCommentPdu(narrativeComment, narrativeMessage1, narrativeMessage2, narrativeMessage3);
        System.out.println ("... [final CommentPdu successfully sent for simulation]");
        // TODO simulation management PDUs
      } 
      catch (InterruptedException iex) // handle any exception that your code might choose to provoke!
      {
        Logger.getLogger(ExampleSimulationProgram.class.getName()).log(Level.SEVERE, null, iex);
      }
    }
    /* **************************** infrastructure code, modification is seldom needed ************************* */
                 
    String narrativeMessage1 = new String();
    String narrativeMessage2 = new String();
    String narrativeMessage3 = new String();
    String narrativeMessage4 = new String();
          
    /* VariableRecordType enumerations have potential use with CommentPdu logs */
    /* TODO contrast to EntityType */
    VariableRecordType descriptionComment = VariableRecordType.DESCRIPTION;
    VariableRecordType   narrativeComment = VariableRecordType.COMPLETE_EVENT_REPORT;
    VariableRecordType      statusComment = VariableRecordType.APPLICATION_STATUS;
    VariableRecordType    timeStepComment = VariableRecordType.APPLICATION_TIMESTEP;
    VariableRecordType       otherComment = VariableRecordType.OTHER;
        
	/**
	 * Output prefix to identify this class, helps with logging
	 */
    private final static String TRACE_PREFIX = "[" + ExampleSimulationProgram.class.getName() + "] ";
    
    // class variables
    PduFactory                              pduFactory = new PduFactory();
    DisThreadedNetworkInterface             disNetworkInterface;
    DisThreadedNetworkInterface.PduListener pduListener;
    Pdu                                     receivedPdu;
    PduRecorder                             pduRecorder;
    
    /**
     * Constructor design goal: additional built-in initialization conveniences can go here
     * to keep student efforts focused on the runSimulation() method.
     */
    public ExampleSimulationProgram()
    {
        // Constructor is under consideration.  Constructor is not currently needed.
    }
    
    /**
     * Utility Constructor that allows your example simulation program to override default network address and port
     * @param address network address to use
     * @param port corresponding network port to use
     */
    public ExampleSimulationProgram(String address, int port)
    {
        setNetworkAddress(address);
        
        setNetworkPort(port);
    }

    /**
     * get networkAddress
     * @return the networkAddress
     */
    public String getNetworkAddress()
    {
        return networkAddress;
    }

    /**
     * set networkAddress
     * @param newNetworkAddress the networkAddress to set
     */
    public final void setNetworkAddress(String newNetworkAddress)
    {
        ExampleSimulationProgram.networkAddress = newNetworkAddress;
    }

    /**
     * get networkPort
     * @return the networkPort
     */
    public int getNetworkPort()
    {
        return networkPort;
    }

    /**
     * set networkPort
     * @param newNetworkPort the networkPort to set
     */
    public final void setNetworkPort(int newNetworkPort)
    {
        ExampleSimulationProgram.networkPort = newNetworkPort;
    }

    /**
     * Initialize network interface, choosing best available network interface
     */
    public void setUpNetworkInterface()
    {
        disNetworkInterface = new DisThreadedNetworkInterface(getNetworkAddress(), getNetworkPort());
        disNetworkInterface.setDescriptor ("ExampleSimulationProgramAllen_3 pdu looping");
        
        System.out.println("Network confirmation:" +
               " address=" + disNetworkInterface.getAddress()+ //  disNetworkInterface.getMulticastGroup() + 
                  " port=" + disNetworkInterface.getPort());   // + disNetworkInterface.getDisPort());
        pduListener = new DisThreadedNetworkInterface.PduListener()
        {
            /** Callback handler for listener */
            @Override
            public void incomingPdu(Pdu newPdu)
            {
                receivedPdu = newPdu;
            }
        };
        disNetworkInterface.addListener(pduListener);
        
        String outputDirectory = DEFAULT_OUTPUT_DIRECTORY;
        System.out.println("Beginning pdu save to directory " + outputDirectory);
        pduRecorder = new PduRecorder(outputDirectory, getNetworkAddress(), getNetworkPort()); // assumes save
        pduRecorder.setDescriptor ("ExampleSimulationProgramAllen_3 pduRecorder");
        pduRecorder.start(); // begin running
    }

    /** All done, release network resources */
    public void tearDownNetworkInterface()
    {
        pduRecorder.stop();

        disNetworkInterface.removeListener(pduListener);
        
        disNetworkInterface.close();
//      disNetworkInterface.kill(); // renamed as close(), deprecated
//      disNetworkInterface = null; // making sure no possibility of zombie process remaining...
    }

    /** 
     * Send a single Protocol Data Unit (PDU) of any type
     * @param pdu the pdu to send
     */
    private void sendSinglePdu(Pdu pdu)
    {
        try
        {
            disNetworkInterface.send(pdu);
            Thread.sleep(100); // TODO consider refactoring the wait logic and moving externally
        } 
        catch (InterruptedException ex)
        {
            System.err.println(this.getClass().getName() + " Error sending PDU: " + ex.getLocalizedMessage());
            System.exit(1);
        }
    }

    /**
     * Send Comment PDU
     * @see <a href="https://docs.oracle.com/javase/tutorial/java/javaOO/arguments.html">Passing Information to a Method or a Constructor</a> Arbitrary Number of Arguments
     * @param commentType    enumeration value describing purpose of the narrative comment
     * @param comments       String array of narrative comments
     */
    public void sendCommentPdu(VariableRecordType commentType,
                                     // vararg... variable-length set of String comments can optionally follow
                                        String... comments)
    {
        sendAllPdusForLoopTimestep (null, null, commentType, comments);
    }

    /**
     * Send EntityState, Fire, Comment PDUs that got updated for this loop, reflecting state of current simulation timestep.
     * @see <a href="https://docs.oracle.com/javase/tutorial/java/javaOO/arguments.html">Passing Information to a Method or a Constructor</a> Arbitrary Number of Arguments
     * @param entityStatePdu the ESPDU to send, if any
     * @param firePdu        the FirePDU to send, if any
     * @param commentType    enumeration value describing purpose of the narrative comment
     * @param comments       String array of narrative comments
     */
    public void sendAllPdusForLoopTimestep(EntityStatePdu entityStatePdu,
                                   FirePdu firePdu,
                        VariableRecordType commentType,
                              // vararg... variable-length set of String comments can optionally follow
                                 String... comments)
    {
        if (entityStatePdu != null)
            sendSinglePdu(entityStatePdu);
            
        if (firePdu != null)
            sendSinglePdu(firePdu); // bang
        
        if ((comments != null) && (comments.length > 0))
        {
            ArrayList<String> newCommentsList = new ArrayList<>();
            for (String comment : comments)
            {
                if (!comment.isEmpty())
                {
                    newCommentsList.add(comment); // OK found something to send
                }
            }
            if (!newCommentsList.isEmpty())
            {
                if (commentType == null)
                    commentType = otherComment; // fallback value otherComment
                // now build the commentPdu from these string inputs, thus constructing a narrative entry
                CommentPdu commentPdu = pduFactory.makeCommentPdu(commentType, newCommentsList.toArray(new String[0])); // comments);
                sendSinglePdu(commentPdu);
                if (isVerboseComments())
                    System.out.println("*** [Narrative comment sent: " + commentType.name() + "] " + newCommentsList.toString());
            }
        }
    }
  
    /**
     * Main method is first executed when a program instance is loaded.
     * @see <a href="https://docs.oracle.com/javase/tutorial/getStarted/application/index.html">Java Tutorials: A Closer Look at the "Hello World!" Application</a>
     * @param args command-line arguments are an array of optional String parameters that are passed from execution environment during invocation
     */
    public static void main(String[] args)
    {
        System.out.println(TRACE_PREFIX + "started...");
        
        ExampleSimulationProgram thisProgram = new ExampleSimulationProgram(); // creates instance
        
        // initial execution: can handle args array of initialization arguments here
        if (args.length == 2)
        {
            if ((args[0] != null) && !args[0].isEmpty())
                thisProgram.setNetworkAddress(args[0]);
            
            if ((args[1] != null) && !args[1].isEmpty())
                thisProgram.setNetworkPort(Integer.parseInt(args[1]));
        }
        else if (args.length != 0)
        {
            System.err.println("Usage: " + thisProgram.getClass().getName() + " [address port]");
            System.exit(-1);
        }
        // OK here we go...

        thisProgram.setUpNetworkInterface();

        thisProgram.runSimulationLoops (); // ... your simulation execution code goes in there ...
        
        thisProgram.tearDownNetworkInterface(); // make sure no processes are left lingering
        
        System.out.println(TRACE_PREFIX + "complete."); // report successful completion
    }

    /**
     * get whether verbose comments are enabled
     * @return whether verboseComments mode is enabled
     */
    public boolean isVerboseComments() {
        return verboseComments;
    }

    /**
     * set whether verbose comments are enabled
     * @param newVerboseComments whether verboseComments mode is enabled
     */
    public void setVerboseComments(boolean newVerboseComments) {
        this.verboseComments = newVerboseComments;
    }
}