cyberwar-2025 issueshttps://gitlab.nps.edu/global-ecco/cyberwar/-/issues2022-12-08T11:11:19-08:00https://gitlab.nps.edu/global-ecco/cyberwar/-/issues/106Add observer-style view of game once player is eliminated or game is over2022-12-08T11:11:19-08:00Heine, Eric RAdd observer-style view of game once player is eliminated or game is overIf eliminated or once the game is over, it'd be nice to view the game as an observer can (full view and view as other player)If eliminated or once the game is over, it'd be nice to view the game as an observer can (full view and view as other player)https://gitlab.nps.edu/global-ecco/cyberwar/-/issues/105Add ability to fake a denied node2022-12-08T11:07:55-08:00Heine, Eric RAdd ability to fake a denied nodeEssentially a manipulate action, but it makes the node look denied when it is still functional.Essentially a manipulate action, but it makes the node look denied when it is still functional.https://gitlab.nps.edu/global-ecco/cyberwar/-/issues/104Add ability to repair denied nodes2022-12-08T11:06:46-08:00Heine, Eric RAdd ability to repair denied nodesSome action to reroute around denied nodes or to fully repair a denied node so that people can work around it if they have enough action points. But somehow eliminated players can't be brought back.Some action to reroute around denied nodes or to fully repair a denied node so that people can work around it if they have enough action points. But somehow eliminated players can't be brought back.https://gitlab.nps.edu/global-ecco/cyberwar/-/issues/88Can we add a racetrack leaderboard like Cyberstrike Advanced based on action ...2019-09-24T10:56:26-07:00Lee, Ryan SCan we add a racetrack leaderboard like Cyberstrike Advanced based on action points available each turn?https://gitlab.nps.edu/global-ecco/cyberwar/-/issues/16Allow players to store/bank their action/resource points for future use in la...2019-07-08T08:38:03-07:00David "Ty" LongAllow players to store/bank their action/resource points for future use in later rounds.Might also help with implementing the whole "Implant Player's Base" condition. We can keep the minimum of 2 action/resource points rule, but with a banked points system players can choose to payout the ransom of an arbitrary value instea...Might also help with implementing the whole "Implant Player's Base" condition. We can keep the minimum of 2 action/resource points rule, but with a banked points system players can choose to payout the ransom of an arbitrary value instead of all the points acquired from their controlled server nodes.https://gitlab.nps.edu/global-ecco/cyberwar/-/issues/17Make Tier 4 server nodes harder to attack (easier to defend) by upping the ma...2019-07-08T08:37:57-07:00David "Ty" LongMake Tier 4 server nodes harder to attack (easier to defend) by upping the math or possibly add alternate paths from the Player's base to the Tier 3 server nodes.We have found out that soon after the 6th in players start moving towards other player's bases. Their success rate is pretty standard; however, I think there should be a "defenders advantage" on the Tier 4 server nodes to keep the game i...We have found out that soon after the 6th in players start moving towards other player's bases. Their success rate is pretty standard; however, I think there should be a "defenders advantage" on the Tier 4 server nodes to keep the game in motion. Another option is to add one to three alternate paths from the Player's base to the Tier 3 server nodes. This might alter the mechanics in a way that players will not secure their Tier 4 server nodes; however, we can maybe force them to take those Tier 4 nodes first and then open the paths to the Tier 3 when they acquire those server nodes.https://gitlab.nps.edu/global-ecco/cyberwar/-/issues/20Action points generated based on tier?2019-07-08T08:37:51-07:00Heine, Eric RAction points generated based on tier?Suggestion from student that the number of action points generated for a server node is based on what tier it's in (so tier 4 nodes would be worth 4, tier 3 worth 3, etc.)Suggestion from student that the number of action points generated for a server node is based on what tier it's in (so tier 4 nodes would be worth 4, tier 3 worth 3, etc.)https://gitlab.nps.edu/global-ecco/cyberwar/-/issues/32Analyze effect should last for two rounds2019-07-08T08:37:33-07:00David "Ty" LongAnalyze effect should last for two roundsTo make players use Analyze more often, let's have the effect of player's domain scanning with Analyze last for a proposed two rounds as of now.To make players use Analyze more often, let's have the effect of player's domain scanning with Analyze last for a proposed two rounds as of now.