cyberwar-2025 issueshttps://gitlab.nps.edu/global-ecco/cyberwar/-/issues2023-06-30T11:05:44-07:00https://gitlab.nps.edu/global-ecco/cyberwar/-/issues/108Update the CDK to use the single Game Center Parameter Store2023-06-30T11:05:44-07:00Erik JohnsonUpdate the CDK to use the single Game Center Parameter StoreErik JohnsonErik Johnsonhttps://gitlab.nps.edu/global-ecco/cyberwar/-/issues/103Denied nodes sometimes don't have a black background2023-05-30T13:23:11-07:00Heine, Eric RDenied nodes sometimes don't have a black backgroundOccurred to nearly every player in class today (12/6/22). Not sure if it has to do with scanning nodes, but the background remains the previous owner's color, but the red X does appear on top. So it looks like just the black background...Occurred to nearly every player in class today (12/6/22). Not sure if it has to do with scanning nodes, but the background remains the previous owner's color, but the red X does appear on top. So it looks like just the black background doesn't always appear.Heine, Eric RHeine, Eric Rhttps://gitlab.nps.edu/global-ecco/cyberwar/-/issues/102Denied nodes look denied in previous turns even if they weren't denied at tha...2023-05-30T13:23:09-07:00Heine, Eric RDenied nodes look denied in previous turns even if they weren't denied at that time- Play a game until a node is denied
- Go back to the beginning of the game using the history
- Notice the denied node looks denied from the first turn- Play a game until a node is denied
- Go back to the beginning of the game using the history
- Notice the denied node looks denied from the first turnHeine, Eric RHeine, Eric Rhttps://gitlab.nps.edu/global-ecco/cyberwar/-/issues/92[bug] Player base text does not rotate correctly for observer role2021-07-21T14:47:07-07:00Heine, Eric R[bug] Player base text does not rotate correctly for observer roleIf the observer is viewing as any player other than red, the player base names are rotated as if red is the bottom of the board still.If the observer is viewing as any player other than red, the player base names are rotated as if red is the bottom of the board still.Heine, Eric RHeine, Eric Rhttps://gitlab.nps.edu/global-ecco/cyberwar/-/issues/91What happens if an observer tries to publicly chat?2021-07-20T15:08:02-07:00Heine, Eric RWhat happens if an observer tries to publicly chat?Since player chat shows the player's display name, what happens when an observer publicly chats? Does it look like whoever they were observing was chatting?Since player chat shows the player's display name, what happens when an observer publicly chats? Does it look like whoever they were observing was chatting?https://gitlab.nps.edu/global-ecco/cyberwar/-/issues/94As the observer, I want to send chat messages as the Observer, not as the pla...2021-07-15T15:35:44-07:00Lee, Ryan SAs the observer, I want to send chat messages as the Observer, not as the player I am observingKrause, Michael (CIV)Krause, Michael (CIV)https://gitlab.nps.edu/global-ecco/cyberwar/-/issues/95I want the wiki that is linked in game to actually have some useful informati...2021-07-13T13:49:36-07:00Lee, Ryan SI want the wiki that is linked in game to actually have some useful information in itKrause, Michael (CIV)Krause, Michael (CIV)https://gitlab.nps.edu/global-ecco/cyberwar/-/issues/99As a user I want to see the version in the UI2021-06-25T08:51:46-07:00Krause, Michael (CIV)As a user I want to see the version in the UIAllen, James (CIV)Allen, James (CIV)https://gitlab.nps.edu/global-ecco/cyberwar/-/issues/98[bug] Extra set of server node objects get created for observer players2021-06-08T07:37:13-07:00Heine, Eric R[bug] Extra set of server node objects get created for observer playersIf there's an observer player in the game, the serverNodes object for each turn has an extra set of red nodes, which makes denying red ones have to be successful twice.If there's an observer player in the game, the serverNodes object for each turn has an extra set of red nodes, which makes denying red ones have to be successful twice.Heine, Eric RHeine, Eric Rhttps://gitlab.nps.edu/global-ecco/cyberwar/-/issues/86If a node is isolated from the base, there's no indication that it's unconnec...2020-09-29T11:31:40-07:00Lee, Ryan SIf a node is isolated from the base, there's no indication that it's unconnected. Can we visually who that it's blocked?https://gitlab.nps.edu/global-ecco/cyberwar/-/issues/71As a player, I would like to know what nodes I can attempt to acquire2020-09-29T11:31:40-07:00Lee, Ryan SAs a player, I would like to know what nodes I can attempt to acquireLee, Ryan SLee, Ryan Shttps://gitlab.nps.edu/global-ecco/cyberwar/-/issues/90Obscure player identity2019-10-22T10:28:38-07:00Stork, Kirk Akastork@nps.eduObscure player identityGoal here is to use the character names from the original game board for all player-display purposes.
* On the board where the player name is displayed
* Chat
I'm pretty sure the actual player name will need to be preserved everywhere ...Goal here is to use the character names from the original game board for all player-display purposes.
* On the board where the player name is displayed
* Chat
I'm pretty sure the actual player name will need to be preserved everywhere else in order for all the authentication and other book keeping to stay sensible (I may be wrong).
In branch 'role-fix', the game has been modified to accept the lobby `\new` request with role mappings. That is, instead of sending
`/new?player1=biff@globalecco.org& ...`
The lobby will use the query parameters to identify the color the user will take.
`/new?Orange=biff@globalecco.org& ...`
This breaks the developer setup with the fake lobby (as it is today).
BUT, assuming the actual player name is preserved and the only place we use the "Character Names" is in display context, I think it will be safe to address this request by doing the development in the 'develop' branch, and then merge it over to 'role-fix' until there is a local dev setup that understands the role-mapping way to make the `/new` request.
For info/comments: @dtlongHeine, Eric RHeine, Eric Rhttps://gitlab.nps.edu/global-ecco/cyberwar/-/issues/89[bug] Update server node overlay on local game state changes2019-09-26T10:12:35-07:00Heine, Eric R[bug] Update server node overlay on local game state changesHeine, Eric RHeine, Eric Rhttps://gitlab.nps.edu/global-ecco/cyberwar/-/issues/87Can we add an option to end the game after X number of turns?2019-09-24T11:50:04-07:00Lee, Ryan SCan we add an option to end the game after X number of turns?https://gitlab.nps.edu/global-ecco/cyberwar/-/issues/84[bug] Orders aren't in scroll window, so too many orders will scroll off the ...2019-09-09T13:09:26-07:00Heine, Eric R[bug] Orders aren't in scroll window, so too many orders will scroll off the screen![image](/uploads/8a6a8b23b7f50b83fb98849fb3cc4b93/image.png)![image](/uploads/8a6a8b23b7f50b83fb98849fb3cc4b93/image.png)Heine, Eric RHeine, Eric Rhttps://gitlab.nps.edu/global-ecco/cyberwar/-/issues/85[bug] Tooltips not showing on highest tier research items2019-09-09T13:04:17-07:00Lee, Ryan S[bug] Tooltips not showing on highest tier research itemsHeine, Eric RHeine, Eric Rhttps://gitlab.nps.edu/global-ecco/cyberwar/-/issues/79Add link to Cyberwar Wiki2019-09-04T11:42:02-07:00Lee, Ryan SAdd link to Cyberwar WikiHeine, Eric RHeine, Eric Rhttps://gitlab.nps.edu/global-ecco/cyberwar/-/issues/78Rotate top 3 player names 180 degrees so current player can read it without t...2019-09-04T09:35:51-07:00Lee, Ryan SRotate top 3 player names 180 degrees so current player can read it without turning their face to uncomfortable anglesHeine, Eric RHeine, Eric Rhttps://gitlab.nps.edu/global-ecco/cyberwar/-/issues/72As a player, I would like to be able to access the whole game board even on s...2019-09-04T09:31:57-07:00Lee, Ryan SAs a player, I would like to be able to access the whole game board even on smaller screenshttps://gitlab.nps.edu/global-ecco/cyberwar/-/issues/82update button styles to match the rest of the game2019-09-04T08:50:14-07:00Lee, Ryan Supdate button styles to match the rest of the gameLee, Ryan SLee, Ryan S