GUI freezes when there are too many traces
GUI performance appears stuck when somewhere over 10,000 traces are generated. This may be observed using this MP code at Scope 4:
SCHEMA Car_Race_Exercise_Part_1
ROOT Race_Cars: {* Race_Car *};
Race_Car: Start
( Finish [ WINNER ] | Break ) ;
Currently, Gryphon circumvents this scaling issue by limiting the number of traces to 10,000. In future, both scalability and slow load performance should be addressed. Where unavoidable, a "loading..." progress bar may be desired.