From d4773197acf1264c06746d17ac8fabf21c498bc1 Mon Sep 17 00:00:00 2001
From: Michael G <mjguerre@nps.edu>
Date: Wed, 11 Dec 2019 15:51:07 -0800
Subject: [PATCH] Added new reusable shaders.

---
 ShaderGraphs/Misc/3D Noise.hlsl               | 128 ++++++++++
 ShaderGraphs/Misc/3D Noise.hlsl.meta          |   9 +
 ShaderGraphs/Misc/Circle Area.shadersubgraph  |  78 ++++++
 .../Misc/Circle Area.shadersubgraph.meta      |  10 +
 ShaderGraphs/Misc/Radial UV.shadersubgraph    | 228 ++++++++++++++++++
 .../Misc/Radial UV.shadersubgraph.meta        |  10 +
 ...ubgraph => Timer - 2 Phase.shadersubgraph} |   0
 ...ta => Timer - 2 Phase.shadersubgraph.meta} |   0
 ShaderGraphs/Misc/Timer.shadersubgraph        |  66 +++++
 ShaderGraphs/Misc/Timer.shadersubgraph.meta   |  10 +
 package.json                                  |   2 +-
 11 files changed, 540 insertions(+), 1 deletion(-)
 create mode 100644 ShaderGraphs/Misc/3D Noise.hlsl
 create mode 100644 ShaderGraphs/Misc/3D Noise.hlsl.meta
 create mode 100644 ShaderGraphs/Misc/Circle Area.shadersubgraph
 create mode 100644 ShaderGraphs/Misc/Circle Area.shadersubgraph.meta
 create mode 100644 ShaderGraphs/Misc/Radial UV.shadersubgraph
 create mode 100644 ShaderGraphs/Misc/Radial UV.shadersubgraph.meta
 rename ShaderGraphs/Misc/{2 phase timer.shadersubgraph => Timer - 2 Phase.shadersubgraph} (100%)
 rename ShaderGraphs/Misc/{2 phase timer.shadersubgraph.meta => Timer - 2 Phase.shadersubgraph.meta} (100%)
 create mode 100644 ShaderGraphs/Misc/Timer.shadersubgraph
 create mode 100644 ShaderGraphs/Misc/Timer.shadersubgraph.meta

diff --git a/ShaderGraphs/Misc/3D Noise.hlsl b/ShaderGraphs/Misc/3D Noise.hlsl
new file mode 100644
index 0000000..4595713
--- /dev/null
+++ b/ShaderGraphs/Misc/3D Noise.hlsl	
@@ -0,0 +1,128 @@
+#ifndef _NOISE3_
+#define _NOISE3_
+//
+// Noise Shader Library for Unity - https://github.com/keijiro/NoiseShader
+//
+// Original work (webgl-noise) Copyright (C) 2011 Ashima Arts.
+// Translation and modification was made by Keijiro Takahashi.
+//
+// This shader is based on the webgl-noise GLSL shader. For further details
+// of the original shader, please see the following description from the
+// original source code.
+//
+
+//
+// Description : Array and textureless GLSL 2D/3D/4D simplex
+//               noise functions.
+//      Author : Ian McEwan, Ashima Arts.
+//  Maintainer : ijm
+//     Lastmod : 20110822 (ijm)
+//     License : Copyright (C) 2011 Ashima Arts. All rights reserved.
+//               Distributed under the MIT License. See LICENSE file.
+//               https://github.com/ashima/webgl-noise
+//
+
+float3 mod289(float3 x)
+{
+    return x - floor(x / 289.0) * 289.0;
+}
+
+float4 mod289(float4 x)
+{
+    return x - floor(x / 289.0) * 289.0;
+}
+
+float4 permute(float4 x)
+{
+    return mod289((x * 34.0 + 1.0) * x);
+}
+
+float4 taylorInvSqrt(float4 r)
+{
+    return 1.79284291400159 - r * 0.85373472095314;
+}
+
+float4 snoise_grad(float3 v)
+{
+    const float2 C = float2(1.0 / 6.0, 1.0 / 3.0);
+
+    // First corner
+    float3 i  = floor(v + dot(v, C.yyy));
+    float3 x0 = v   - i + dot(i, C.xxx);
+
+    // Other corners
+    float3 g = step(x0.yzx, x0.xyz);
+    float3 l = 1.0 - g;
+    float3 i1 = min(g.xyz, l.zxy);
+    float3 i2 = max(g.xyz, l.zxy);
+
+    // x1 = x0 - i1  + 1.0 * C.xxx;
+    // x2 = x0 - i2  + 2.0 * C.xxx;
+    // x3 = x0 - 1.0 + 3.0 * C.xxx;
+    float3 x1 = x0 - i1 + C.xxx;
+    float3 x2 = x0 - i2 + C.yyy;
+    float3 x3 = x0 - 0.5;
+
+    // Permutations
+    i = mod289(i); // Avoid truncation effects in permutation
+    float4 p =
+      permute(permute(permute(i.z + float4(0.0, i1.z, i2.z, 1.0))
+                            + i.y + float4(0.0, i1.y, i2.y, 1.0))
+                            + i.x + float4(0.0, i1.x, i2.x, 1.0));
+
+    // Gradients: 7x7 points over a square, mapped onto an octahedron.
+    // The ring size 17*17 = 289 is close to a multiple of 49 (49*6 = 294)
+    float4 j = p - 49.0 * floor(p / 49.0);  // mod(p,7*7)
+
+    float4 x_ = floor(j / 7.0);
+    float4 y_ = floor(j - 7.0 * x_);  // mod(j,N)
+
+    float4 x = (x_ * 2.0 + 0.5) / 7.0 - 1.0;
+    float4 y = (y_ * 2.0 + 0.5) / 7.0 - 1.0;
+
+    float4 h = 1.0 - abs(x) - abs(y);
+
+    float4 b0 = float4(x.xy, y.xy);
+    float4 b1 = float4(x.zw, y.zw);
+
+    //float4 s0 = float4(lessThan(b0, 0.0)) * 2.0 - 1.0;
+    //float4 s1 = float4(lessThan(b1, 0.0)) * 2.0 - 1.0;
+    float4 s0 = floor(b0) * 2.0 + 1.0;
+    float4 s1 = floor(b1) * 2.0 + 1.0;
+    float4 sh = -step(h, 0.0);
+
+    float4 a0 = b0.xzyw + s0.xzyw * sh.xxyy;
+    float4 a1 = b1.xzyw + s1.xzyw * sh.zzww;
+
+    float3 g0 = float3(a0.xy, h.x);
+    float3 g1 = float3(a0.zw, h.y);
+    float3 g2 = float3(a1.xy, h.z);
+    float3 g3 = float3(a1.zw, h.w);
+
+    // Normalise gradients
+    float4 norm = taylorInvSqrt(float4(dot(g0, g0), dot(g1, g1), dot(g2, g2), dot(g3, g3)));
+    g0 *= norm.x;
+    g1 *= norm.y;
+    g2 *= norm.z;
+    g3 *= norm.w;
+
+    // Compute noise and gradient at P
+    float4 m = max(0.6 - float4(dot(x0, x0), dot(x1, x1), dot(x2, x2), dot(x3, x3)), 0.0);
+    float4 m2 = m * m;
+    float4 m3 = m2 * m;
+    float4 m4 = m2 * m2;
+    float3 grad =
+        -6.0 * m3.x * x0 * dot(x0, g0) + m4.x * g0 +
+        -6.0 * m3.y * x1 * dot(x1, g1) + m4.y * g1 +
+        -6.0 * m3.z * x2 * dot(x2, g2) + m4.z * g2 +
+        -6.0 * m3.w * x3 * dot(x3, g3) + m4.w * g3;
+    float4 px = float4(dot(x0, g0), dot(x1, g1), dot(x2, g2), dot(x3, g3));
+    return 42.0 * float4(grad, dot(m4, px));
+}
+
+void noise3_float(float3 xyz, out float4 Out)
+{
+    Out = snoise_grad(xyz);
+}
+
+#endif
\ No newline at end of file
diff --git a/ShaderGraphs/Misc/3D Noise.hlsl.meta b/ShaderGraphs/Misc/3D Noise.hlsl.meta
new file mode 100644
index 0000000..5040198
--- /dev/null
+++ b/ShaderGraphs/Misc/3D Noise.hlsl.meta	
@@ -0,0 +1,9 @@
+fileFormatVersion: 2
+guid: e7f0827806ba42f48b68b64bd1c27fda
+ShaderImporter:
+  externalObjects: {}
+  defaultTextures: []
+  nonModifiableTextures: []
+  userData: 
+  assetBundleName: 
+  assetBundleVariant: 
diff --git a/ShaderGraphs/Misc/Circle Area.shadersubgraph b/ShaderGraphs/Misc/Circle Area.shadersubgraph
new file mode 100644
index 0000000..7e7fe11
--- /dev/null
+++ b/ShaderGraphs/Misc/Circle Area.shadersubgraph	
@@ -0,0 +1,78 @@
+{
+    "m_SerializedProperties": [
+        {
+            "typeInfo": {
+                "fullName": "UnityEditor.ShaderGraph.Vector1ShaderProperty"
+            },
+            "JSONnodeData": "{\n    \"m_Name\": \"radius\",\n    \"m_GeneratePropertyBlock\": true,\n    \"m_Guid\": {\n        \"m_GuidSerialized\": \"2fd9ec07-0bcc-4a55-9504-524907c7d4fc\"\n    },\n    \"m_DefaultReferenceName\": \"Vector1_190F035\",\n    \"m_OverrideReferenceName\": \"\",\n    \"m_Precision\": 0,\n    \"m_Value\": 1.0,\n    \"m_FloatType\": 0,\n    \"m_RangeValues\": {\n        \"x\": 0.0,\n        \"y\": 1.0\n    },\n    \"m_Hidden\": false\n}"
+        }
+    ],
+    "m_SerializableNodes": [
+        {
+            "typeInfo": {
+                "fullName": "UnityEditor.ShaderGraph.SubGraphOutputNode"
+            },
+            "JSONnodeData": "{\n    \"m_GuidSerialized\": \"223772ac-b1f1-4f59-abcb-ecdc3a995668\",\n    \"m_GroupGuidSerialized\": \"00000000-0000-0000-0000-000000000000\",\n    \"m_Name\": \"Output\",\n    \"m_DrawState\": {\n        \"m_Expanded\": true,\n        \"m_Position\": {\n            \"serializedVersion\": \"2\",\n            \"x\": 104.0,\n            \"y\": -70.0,\n            \"width\": 113.0,\n            \"height\": 77.0\n        }\n    },\n    \"m_SerializableSlots\": [\n        {\n            \"typeInfo\": {\n                \"fullName\": \"UnityEditor.ShaderGraph.Vector1MaterialSlot\"\n            },\n            \"JSONnodeData\": \"{\\n    \\\"m_Id\\\": 1,\\n    \\\"m_DisplayName\\\": \\\"Area\\\",\\n    \\\"m_SlotType\\\": 0,\\n    \\\"m_Priority\\\": 2147483647,\\n    \\\"m_Hidden\\\": false,\\n    \\\"m_ShaderOutputName\\\": \\\"Area\\\",\\n    \\\"m_StageCapability\\\": 3,\\n    \\\"m_Value\\\": 0.0,\\n    \\\"m_DefaultValue\\\": 0.0,\\n    \\\"m_Labels\\\": [\\n        \\\"X\\\"\\n    ]\\n}\"\n        }\n    ],\n    \"m_Precision\": 0,\n    \"m_PreviewExpanded\": true,\n    \"m_CustomColors\": {\n        \"m_SerializableColors\": []\n    }\n}"
+        },
+        {
+            "typeInfo": {
+                "fullName": "UnityEditor.ShaderGraph.PropertyNode"
+            },
+            "JSONnodeData": "{\n    \"m_GuidSerialized\": \"3e2a1e19-00ca-4ec6-b28d-069f6f5d49a2\",\n    \"m_GroupGuidSerialized\": \"00000000-0000-0000-0000-000000000000\",\n    \"m_Name\": \"Property\",\n    \"m_DrawState\": {\n        \"m_Expanded\": true,\n        \"m_Position\": {\n            \"serializedVersion\": \"2\",\n            \"x\": -682.0,\n            \"y\": -147.0,\n            \"width\": 104.0,\n            \"height\": 34.0\n        }\n    },\n    \"m_SerializableSlots\": [\n        {\n            \"typeInfo\": {\n                \"fullName\": \"UnityEditor.ShaderGraph.Vector1MaterialSlot\"\n            },\n            \"JSONnodeData\": \"{\\n    \\\"m_Id\\\": 0,\\n    \\\"m_DisplayName\\\": \\\"radius\\\",\\n    \\\"m_SlotType\\\": 1,\\n    \\\"m_Priority\\\": 2147483647,\\n    \\\"m_Hidden\\\": false,\\n    \\\"m_ShaderOutputName\\\": \\\"Out\\\",\\n    \\\"m_StageCapability\\\": 3,\\n    \\\"m_Value\\\": 0.0,\\n    \\\"m_DefaultValue\\\": 0.0,\\n    \\\"m_Labels\\\": [\\n        \\\"X\\\"\\n    ]\\n}\"\n        }\n    ],\n    \"m_Precision\": 0,\n    \"m_PreviewExpanded\": true,\n    \"m_CustomColors\": {\n        \"m_SerializableColors\": []\n    },\n    \"m_PropertyGuidSerialized\": \"2fd9ec07-0bcc-4a55-9504-524907c7d4fc\"\n}"
+        },
+        {
+            "typeInfo": {
+                "fullName": "UnityEditor.ShaderGraph.MultiplyNode"
+            },
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+        },
+        {
+            "typeInfo": {
+                "fullName": "UnityEditor.ShaderGraph.PropertyNode"
+            },
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+        },
+        {
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similarity index 100%
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diff --git a/ShaderGraphs/Misc/2 phase timer.shadersubgraph.meta b/ShaderGraphs/Misc/Timer - 2 Phase.shadersubgraph.meta
similarity index 100%
rename from ShaderGraphs/Misc/2 phase timer.shadersubgraph.meta
rename to ShaderGraphs/Misc/Timer - 2 Phase.shadersubgraph.meta
diff --git a/ShaderGraphs/Misc/Timer.shadersubgraph b/ShaderGraphs/Misc/Timer.shadersubgraph
new file mode 100644
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diff --git a/ShaderGraphs/Misc/Timer.shadersubgraph.meta b/ShaderGraphs/Misc/Timer.shadersubgraph.meta
new file mode 100644
index 0000000..42061bf
--- /dev/null
+++ b/ShaderGraphs/Misc/Timer.shadersubgraph.meta
@@ -0,0 +1,10 @@
+fileFormatVersion: 2
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+ScriptedImporter:
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+  externalObjects: {}
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+  assetBundleName: 
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diff --git a/package.json b/package.json
index d3e002a..68b2a08 100644
--- a/package.json
+++ b/package.json
@@ -2,7 +2,7 @@
 	"name": "com.futuretech.shaders",
 	"displayName": "FutureTech Shaders",
 	"description": "Contains Unity Shader Graphs",
-	"version": "0.1.1",
+	"version": "0.1.2",
 	"unity": "2019.2",
 	"license": "MIT",
 	"repository": {
-- 
GitLab