From dd0be219cf54cd2b19627f2dd81345c17974d886 Mon Sep 17 00:00:00 2001 From: Eric Heine <erheine@nps.edu> Date: Tue, 26 Oct 2021 10:28:24 -0700 Subject: [PATCH] Added a virtual function to do any cleanup necessary when an item is removed from a DynamicList. --- Sane Eric's UI/DynamicList.cs | 7 ++++++- 1 file changed, 6 insertions(+), 1 deletion(-) diff --git a/Sane Eric's UI/DynamicList.cs b/Sane Eric's UI/DynamicList.cs index acb1a48..9847112 100644 --- a/Sane Eric's UI/DynamicList.cs +++ b/Sane Eric's UI/DynamicList.cs @@ -48,6 +48,7 @@ namespace Shared.SEUI { // Remove the given item from the list (if it is in the list) public void RemoveItem(TValueType item) { if (listItems.ContainsKey(item)) { + OnItemRemoved(item, listItems[item]); Destroy(listItems[item].gameObject); listItems.Remove(item); } @@ -55,6 +56,10 @@ namespace Shared.SEUI { // -------------------------------------------------------------------------- // Implement if the list needs to do something to the DynamicListItem after it has been added to the list - protected virtual void OnItemAdded(TValueType item, TDynamicListItem itemUI) { } + protected virtual void OnItemAdded(TValueType item, TDynamicListItem itemUI) {} + + // -------------------------------------------------------------------------- + // Implement if the list needs to do something to the DynamicListItem after it has been removed from the list + protected virtual void OnItemRemoved(TValueType item, TDynamicListItem itemUI) {} } } -- GitLab