To use in Unity, add the following line to the manifest.json
:
"com.futuretech.shared": "https://gitlab.nps.edu/moves/scriptable-variables.git#0.1.12"
The item is now removed from the dictionary of list items before calling the OnItemRemoved function, but the root GameObject is destroyed afterwards just to make sure Unity isn't doing any cleanup before a derived class has a chance to.
To use in Unity, add the following line to the manifest.json
:
"com.futuretech.shared": "https://gitlab.nps.edu/moves/scriptable-variables.git#0.1.12"