-
Brutzman, Don authoredBrutzman, Don authored
test.all.missions.python.log.txt 247.44 KiB
ant -f C:\\x-nps-gitlab\\NetworkOptionalWarfare\\ethicalcontrol test.all.missions.python
test.all.missions.python:
python -version
Python 3.9.1
usage: MissionExecutionEngine.py [-h] [--validate]
[--exhaustive-testing-max-runs-per-mission EXHAUSTIVE_TESTING_MAX_RUNS_PER_MISSION]
[--exhaustively-test]
[--exhaustively-test-all-standard-library-missions]
[mission_file_path]
Mission Execution Engine for the Rational Behavior Model system for ethical
control of autonomy. See project website at:
https://savage.nps.edu/EthicalControl/
positional arguments:
mission_file_path
optional arguments:
-h, --help show this help message and exit
--validate Warn the user if the mission is dangerously under-
specified.
--exhaustive-testing-max-runs-per-mission EXHAUSTIVE_TESTING_MAX_RUNS_PER_MISSION
Sets the exhaustive tester to abort testing a mission
after testing a certain number of runs through the
mission. This can be useful if your mission is large
and would take days, years, or decades to exhaustively
test.
--exhaustively-test Exhaustively test the selected mission file, using
depth-first search to exhaustively run through all
possible mission flows.
--exhaustively-test-all-standard-library-missions
Exhaustively test every mission in the standard
mission library folder C:\x-nps-gitlab\NetworkOptional
Warfare\ethicalcontrol\missions\avcl. If you use this
option you should not specify a specific mission
filename.
For help, run:
python MissionExecutionEngine.py --help
Exhaustively testing mission: C:\x-nps-gitlab\NetworkOptionalWarfare\ethicalcontrol\missions\avcl\HospitalShipEmDecoy1.Opponent.xml
189 paths tested; no infinite loops.
Exhaustively testing mission: C:\x-nps-gitlab\NetworkOptionalWarfare\ethicalcontrol\missions\avcl\HospitalShipEmDecoy2.Defender.SenseDecideAct.xml
93 paths tested; no infinite loops.
Exhaustively testing mission: C:\x-nps-gitlab\NetworkOptionalWarfare\ethicalcontrol\missions\avcl\HospitalShipEmDecoy3.Defender.EthicalControlOODA.xml
93 paths tested; no infinite loops.
Exhaustively testing mission: C:\x-nps-gitlab\NetworkOptionalWarfare\ethicalcontrol\missions\avcl\LifeboatTracking.xml
INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s S S S S F
=> GOAL ID: LBT5.0
=> MISSION SEGMENT: Mission Finish
=> ORDERS:
=> Check relieved by other asset
=> Task update received?
UPON OUTCOME f, LOOPS BACK TO:
<= GOAL ID: LBT4.0
<= MISSION SEGMENT: Track
<= ORDERS:
<= Track Lifeboat
<= Monitor and communicate
WHICH (counting starting with initial phase = step # 1) was previously visited at step # 6
INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s S S S S S S S F S
=> GOAL ID: LBT7.0
=> MISSION SEGMENT: Transit
=> ORDERS:
=> Request Guidance?
=> Need updated position
UPON OUTCOME s, LOOPS BACK TO:
<= GOAL ID: LBT2.0
<= MISSION SEGMENT: Transit
<= ORDERS:
<= Transit to search area
<= Proceed to estimated position
WHICH (counting starting with initial phase = step # 1) was previously visited at step # 2
INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s S S F S F
=> GOAL ID: LBT5.0
=> MISSION SEGMENT: Mission Finish
=> ORDERS:
=> Check relieved by other asset
=> Task update received?
UPON OUTCOME f, LOOPS BACK TO:
<= GOAL ID: LBT4.0
<= MISSION SEGMENT: Track
<= ORDERS:
<= Track Lifeboat
<= Monitor and communicate
WHICH (counting starting with initial phase = step # 1) was previously visited at step # 6
INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s S S S S S S F F S
=> GOAL ID: LBT7.0
=> MISSION SEGMENT: Transit
=> ORDERS:
=> Request Guidance?
=> Need updated position
UPON OUTCOME s, LOOPS BACK TO:
<= GOAL ID: LBT2.0
<= MISSION SEGMENT: Transit
<= ORDERS:
<= Transit to search area
<= Proceed to estimated position
WHICH (counting starting with initial phase = step # 1) was previously visited at step # 2
INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s S F S S F
=> GOAL ID: LBT5.0
=> MISSION SEGMENT: Mission Finish
=> ORDERS:
=> Check relieved by other asset
=> Task update received?
UPON OUTCOME f, LOOPS BACK TO:
<= GOAL ID: LBT4.0
<= MISSION SEGMENT: Track
<= ORDERS:
<= Track Lifeboat
<= Monitor and communicate
WHICH (counting starting with initial phase = step # 1) was previously visited at step # 6
INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s S S S S S F S F S
=> GOAL ID: LBT7.0
=> MISSION SEGMENT: Transit
=> ORDERS:
=> Request Guidance?
=> Need updated position
UPON OUTCOME s, LOOPS BACK TO:
<= GOAL ID: LBT2.0
<= MISSION SEGMENT: Transit
<= ORDERS:
<= Transit to search area
<= Proceed to estimated position
WHICH (counting starting with initial phase = step # 1) was previously visited at step # 2
INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s S F F S F
=> GOAL ID: LBT5.0
=> MISSION SEGMENT: Mission Finish
=> ORDERS:
=> Check relieved by other asset
=> Task update received?
UPON OUTCOME f, LOOPS BACK TO:
<= GOAL ID: LBT4.0
<= MISSION SEGMENT: Track
<= ORDERS:
<= Track Lifeboat
<= Monitor and communicate
WHICH (counting starting with initial phase = step # 1) was previously visited at step # 6
INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s S S S S S F F F S
=> GOAL ID: LBT7.0
=> MISSION SEGMENT: Transit
=> ORDERS:
=> Request Guidance?
=> Need updated position
UPON OUTCOME s, LOOPS BACK TO:
<= GOAL ID: LBT2.0
<= MISSION SEGMENT: Transit
<= ORDERS:
<= Transit to search area
<= Proceed to estimated position
WHICH (counting starting with initial phase = step # 1) was previously visited at step # 2
INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s F S S S F
=> GOAL ID: LBT5.0
=> MISSION SEGMENT: Mission Finish
=> ORDERS:
=> Check relieved by other asset
=> Task update received?
UPON OUTCOME f, LOOPS BACK TO:
<= GOAL ID: LBT4.0
<= MISSION SEGMENT: Track
<= ORDERS:
<= Track Lifeboat
<= Monitor and communicate
WHICH (counting starting with initial phase = step # 1) was previously visited at step # 6
INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s S S S S F S S F S
=> GOAL ID: LBT7.0
=> MISSION SEGMENT: Transit
=> ORDERS:
=> Request Guidance?
=> Need updated position
UPON OUTCOME s, LOOPS BACK TO:
<= GOAL ID: LBT2.0
<= MISSION SEGMENT: Transit
<= ORDERS:
<= Transit to search area
<= Proceed to estimated position
WHICH (counting starting with initial phase = step # 1) was previously visited at step # 2
INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s F S F S F
=> GOAL ID: LBT5.0
=> MISSION SEGMENT: Mission Finish
=> ORDERS:
=> Check relieved by other asset
=> Task update received?
UPON OUTCOME f, LOOPS BACK TO:
<= GOAL ID: LBT4.0
<= MISSION SEGMENT: Track
<= ORDERS:
<= Track Lifeboat
<= Monitor and communicate
WHICH (counting starting with initial phase = step # 1) was previously visited at step # 6
INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s S S S S F S F F S
=> GOAL ID: LBT7.0
=> MISSION SEGMENT: Transit
=> ORDERS:
=> Request Guidance?
=> Need updated position
UPON OUTCOME s, LOOPS BACK TO:
<= GOAL ID: LBT2.0
<= MISSION SEGMENT: Transit
<= ORDERS:
<= Transit to search area
<= Proceed to estimated position
WHICH (counting starting with initial phase = step # 1) was previously visited at step # 2
INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s F F S S F
=> GOAL ID: LBT5.0
=> MISSION SEGMENT: Mission Finish
=> ORDERS:
=> Check relieved by other asset
=> Task update received?
UPON OUTCOME f, LOOPS BACK TO:
<= GOAL ID: LBT4.0
<= MISSION SEGMENT: Track
<= ORDERS:
<= Track Lifeboat
<= Monitor and communicate
WHICH (counting starting with initial phase = step # 1) was previously visited at step # 6
INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s S S S S F F S F S
=> GOAL ID: LBT7.0
=> MISSION SEGMENT: Transit
=> ORDERS:
=> Request Guidance?
=> Need updated position
UPON OUTCOME s, LOOPS BACK TO:
<= GOAL ID: LBT2.0
<= MISSION SEGMENT: Transit
<= ORDERS:
<= Transit to search area
<= Proceed to estimated position
WHICH (counting starting with initial phase = step # 1) was previously visited at step # 2
INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s F F F S F
=> GOAL ID: LBT5.0
=> MISSION SEGMENT: Mission Finish
=> ORDERS:
=> Check relieved by other asset
=> Task update received?
UPON OUTCOME f, LOOPS BACK TO:
<= GOAL ID: LBT4.0
<= MISSION SEGMENT: Track
<= ORDERS:
<= Track Lifeboat
<= Monitor and communicate
WHICH (counting starting with initial phase = step # 1) was previously visited at step # 6
INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s S S S S F F F F S
=> GOAL ID: LBT7.0
=> MISSION SEGMENT: Transit
=> ORDERS:
=> Request Guidance?
=> Need updated position
UPON OUTCOME s, LOOPS BACK TO:
<= GOAL ID: LBT2.0
<= MISSION SEGMENT: Transit
<= ORDERS:
<= Transit to search area
<= Proceed to estimated position
WHICH (counting starting with initial phase = step # 1) was previously visited at step # 2
INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s f S S S S F
=> GOAL ID: LBT5.0
=> MISSION SEGMENT: Mission Finish
=> ORDERS:
=> Check relieved by other asset
=> Task update received?
UPON OUTCOME f, LOOPS BACK TO:
<= GOAL ID: LBT4.0
<= MISSION SEGMENT: Track
<= ORDERS:
<= Track Lifeboat
<= Monitor and communicate
WHICH (counting starting with initial phase = step # 1) was previously visited at step # 6
INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s S S S F S S S F S
=> GOAL ID: LBT7.0
=> MISSION SEGMENT: Transit
=> ORDERS:
=> Request Guidance?
=> Need updated position
UPON OUTCOME s, LOOPS BACK TO:
<= GOAL ID: LBT2.0
<= MISSION SEGMENT: Transit
<= ORDERS:
<= Transit to search area
<= Proceed to estimated position
WHICH (counting starting with initial phase = step # 1) was previously visited at step # 2
INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s f S S F S F
=> GOAL ID: LBT5.0
=> MISSION SEGMENT: Mission Finish
=> ORDERS:
=> Check relieved by other asset
=> Task update received?
UPON OUTCOME f, LOOPS BACK TO:
<= GOAL ID: LBT4.0
<= MISSION SEGMENT: Track
<= ORDERS:
<= Track Lifeboat
<= Monitor and communicate
WHICH (counting starting with initial phase = step # 1) was previously visited at step # 6
INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s S S S F S S F F S
=> GOAL ID: LBT7.0
=> MISSION SEGMENT: Transit
=> ORDERS:
=> Request Guidance?
=> Need updated position
UPON OUTCOME s, LOOPS BACK TO:
<= GOAL ID: LBT2.0
<= MISSION SEGMENT: Transit
<= ORDERS:
<= Transit to search area
<= Proceed to estimated position
WHICH (counting starting with initial phase = step # 1) was previously visited at step # 2
INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s f S F S S F
=> GOAL ID: LBT5.0
=> MISSION SEGMENT: Mission Finish
=> ORDERS:
=> Check relieved by other asset
=> Task update received?
UPON OUTCOME f, LOOPS BACK TO:
<= GOAL ID: LBT4.0
<= MISSION SEGMENT: Track
<= ORDERS:
<= Track Lifeboat
<= Monitor and communicate
WHICH (counting starting with initial phase = step # 1) was previously visited at step # 6
INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s S S S F S F S F S
=> GOAL ID: LBT7.0
=> MISSION SEGMENT: Transit
=> ORDERS:
=> Request Guidance?
=> Need updated position
UPON OUTCOME s, LOOPS BACK TO:
<= GOAL ID: LBT2.0
<= MISSION SEGMENT: Transit
<= ORDERS:
<= Transit to search area
<= Proceed to estimated position
WHICH (counting starting with initial phase = step # 1) was previously visited at step # 2
INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s f S F F S F
=> GOAL ID: LBT5.0
=> MISSION SEGMENT: Mission Finish
=> ORDERS:
=> Check relieved by other asset
=> Task update received?
UPON OUTCOME f, LOOPS BACK TO:
<= GOAL ID: LBT4.0
<= MISSION SEGMENT: Track
<= ORDERS:
<= Track Lifeboat
<= Monitor and communicate
WHICH (counting starting with initial phase = step # 1) was previously visited at step # 6
INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s S S S F S F F F S
=> GOAL ID: LBT7.0
=> MISSION SEGMENT: Transit
=> ORDERS:
=> Request Guidance?
=> Need updated position
UPON OUTCOME s, LOOPS BACK TO:
<= GOAL ID: LBT2.0
<= MISSION SEGMENT: Transit
<= ORDERS:
<= Transit to search area
<= Proceed to estimated position
WHICH (counting starting with initial phase = step # 1) was previously visited at step # 2
INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s f F S S S F
=> GOAL ID: LBT5.0
=> MISSION SEGMENT: Mission Finish
=> ORDERS:
=> Check relieved by other asset
=> Task update received?
UPON OUTCOME f, LOOPS BACK TO:
<= GOAL ID: LBT4.0
<= MISSION SEGMENT: Track
<= ORDERS:
<= Track Lifeboat
<= Monitor and communicate
WHICH (counting starting with initial phase = step # 1) was previously visited at step # 6
INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s S S S F F S S F S
=> GOAL ID: LBT7.0
=> MISSION SEGMENT: Transit
=> ORDERS:
=> Request Guidance?
=> Need updated position
UPON OUTCOME s, LOOPS BACK TO:
<= GOAL ID: LBT2.0
<= MISSION SEGMENT: Transit
<= ORDERS:
<= Transit to search area
<= Proceed to estimated position
WHICH (counting starting with initial phase = step # 1) was previously visited at step # 2
INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s f F S F S F
=> GOAL ID: LBT5.0
=> MISSION SEGMENT: Mission Finish
=> ORDERS:
=> Check relieved by other asset
=> Task update received?
UPON OUTCOME f, LOOPS BACK TO:
<= GOAL ID: LBT4.0
<= MISSION SEGMENT: Track
<= ORDERS:
<= Track Lifeboat
<= Monitor and communicate
WHICH (counting starting with initial phase = step # 1) was previously visited at step # 6
INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s S S S F F S F F S
=> GOAL ID: LBT7.0
=> MISSION SEGMENT: Transit
=> ORDERS:
=> Request Guidance?
=> Need updated position
UPON OUTCOME s, LOOPS BACK TO:
<= GOAL ID: LBT2.0
<= MISSION SEGMENT: Transit
<= ORDERS:
<= Transit to search area
<= Proceed to estimated position
WHICH (counting starting with initial phase = step # 1) was previously visited at step # 2
INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s f F F S S F
=> GOAL ID: LBT5.0
=> MISSION SEGMENT: Mission Finish
=> ORDERS:
=> Check relieved by other asset
=> Task update received?
UPON OUTCOME f, LOOPS BACK TO:
<= GOAL ID: LBT4.0
<= MISSION SEGMENT: Track
<= ORDERS:
<= Track Lifeboat
<= Monitor and communicate
WHICH (counting starting with initial phase = step # 1) was previously visited at step # 6
INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s S S S F F F S F S
=> GOAL ID: LBT7.0
=> MISSION SEGMENT: Transit
=> ORDERS:
=> Request Guidance?
=> Need updated position
UPON OUTCOME s, LOOPS BACK TO:
<= GOAL ID: LBT2.0
<= MISSION SEGMENT: Transit
<= ORDERS:
<= Transit to search area
<= Proceed to estimated position
WHICH (counting starting with initial phase = step # 1) was previously visited at step # 2
INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s f F F F S F
=> GOAL ID: LBT5.0
=> MISSION SEGMENT: Mission Finish
=> ORDERS:
=> Check relieved by other asset
=> Task update received?
UPON OUTCOME f, LOOPS BACK TO:
<= GOAL ID: LBT4.0
<= MISSION SEGMENT: Track
<= ORDERS:
<= Track Lifeboat
<= Monitor and communicate
WHICH (counting starting with initial phase = step # 1) was previously visited at step # 6
INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s S S S F F F F F S
=> GOAL ID: LBT7.0
=> MISSION SEGMENT: Transit
=> ORDERS:
=> Request Guidance?
=> Need updated position
UPON OUTCOME s, LOOPS BACK TO:
<= GOAL ID: LBT2.0
<= MISSION SEGMENT: Transit
<= ORDERS:
<= Transit to search area
<= Proceed to estimated position
WHICH (counting starting with initial phase = step # 1) was previously visited at step # 2
INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s f S S S S F
=> GOAL ID: LBT5.0
=> MISSION SEGMENT: Mission Finish
=> ORDERS:
=> Check relieved by other asset
=> Task update received?
UPON OUTCOME f, LOOPS BACK TO:
<= GOAL ID: LBT4.0
<= MISSION SEGMENT: Track
<= ORDERS:
<= Track Lifeboat
<= Monitor and communicate
WHICH (counting starting with initial phase = step # 1) was previously visited at step # 5
INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s S S F S S S F S
=> GOAL ID: LBT7.0
=> MISSION SEGMENT: Transit
=> ORDERS:
=> Request Guidance?
=> Need updated position
UPON OUTCOME s, LOOPS BACK TO:
<= GOAL ID: LBT2.0
<= MISSION SEGMENT: Transit
<= ORDERS:
<= Transit to search area
<= Proceed to estimated position
WHICH (counting starting with initial phase = step # 1) was previously visited at step # 2
INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s f S S F S F
=> GOAL ID: LBT5.0
=> MISSION SEGMENT: Mission Finish
=> ORDERS:
=> Check relieved by other asset
=> Task update received?
UPON OUTCOME f, LOOPS BACK TO:
<= GOAL ID: LBT4.0
<= MISSION SEGMENT: Track
<= ORDERS:
<= Track Lifeboat
<= Monitor and communicate
WHICH (counting starting with initial phase = step # 1) was previously visited at step # 5
INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s S S F S S F F S
=> GOAL ID: LBT7.0
=> MISSION SEGMENT: Transit
=> ORDERS:
=> Request Guidance?
=> Need updated position
UPON OUTCOME s, LOOPS BACK TO:
<= GOAL ID: LBT2.0
<= MISSION SEGMENT: Transit
<= ORDERS:
<= Transit to search area
<= Proceed to estimated position
WHICH (counting starting with initial phase = step # 1) was previously visited at step # 2
INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s f S F S S F
=> GOAL ID: LBT5.0
=> MISSION SEGMENT: Mission Finish
=> ORDERS:
=> Check relieved by other asset
=> Task update received?
UPON OUTCOME f, LOOPS BACK TO:
<= GOAL ID: LBT4.0
<= MISSION SEGMENT: Track
<= ORDERS:
<= Track Lifeboat
<= Monitor and communicate
WHICH (counting starting with initial phase = step # 1) was previously visited at step # 5
INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s S S F S F S F S
=> GOAL ID: LBT7.0
=> MISSION SEGMENT: Transit
=> ORDERS:
=> Request Guidance?
=> Need updated position
UPON OUTCOME s, LOOPS BACK TO:
<= GOAL ID: LBT2.0
<= MISSION SEGMENT: Transit
<= ORDERS:
<= Transit to search area
<= Proceed to estimated position
WHICH (counting starting with initial phase = step # 1) was previously visited at step # 2
INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s f S F F S F
=> GOAL ID: LBT5.0
=> MISSION SEGMENT: Mission Finish
=> ORDERS:
=> Check relieved by other asset
=> Task update received?
UPON OUTCOME f, LOOPS BACK TO:
<= GOAL ID: LBT4.0
<= MISSION SEGMENT: Track
<= ORDERS:
<= Track Lifeboat
<= Monitor and communicate
WHICH (counting starting with initial phase = step # 1) was previously visited at step # 5
INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s S S F S F F F S
=> GOAL ID: LBT7.0
=> MISSION SEGMENT: Transit
=> ORDERS:
=> Request Guidance?
=> Need updated position
UPON OUTCOME s, LOOPS BACK TO:
<= GOAL ID: LBT2.0
<= MISSION SEGMENT: Transit
<= ORDERS:
<= Transit to search area
<= Proceed to estimated position
WHICH (counting starting with initial phase = step # 1) was previously visited at step # 2
INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s f F S S S F
=> GOAL ID: LBT5.0
=> MISSION SEGMENT: Mission Finish
=> ORDERS:
=> Check relieved by other asset
=> Task update received?
UPON OUTCOME f, LOOPS BACK TO:
<= GOAL ID: LBT4.0
<= MISSION SEGMENT: Track
<= ORDERS:
<= Track Lifeboat
<= Monitor and communicate
WHICH (counting starting with initial phase = step # 1) was previously visited at step # 5
INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s S S F F S S F S
=> GOAL ID: LBT7.0
=> MISSION SEGMENT: Transit
=> ORDERS:
=> Request Guidance?
=> Need updated position
UPON OUTCOME s, LOOPS BACK TO:
<= GOAL ID: LBT2.0
<= MISSION SEGMENT: Transit
<= ORDERS:
<= Transit to search area
<= Proceed to estimated position
WHICH (counting starting with initial phase = step # 1) was previously visited at step # 2
INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s f F S F S F
=> GOAL ID: LBT5.0
=> MISSION SEGMENT: Mission Finish
=> ORDERS:
=> Check relieved by other asset
=> Task update received?
UPON OUTCOME f, LOOPS BACK TO:
<= GOAL ID: LBT4.0
<= MISSION SEGMENT: Track
<= ORDERS:
<= Track Lifeboat
<= Monitor and communicate
WHICH (counting starting with initial phase = step # 1) was previously visited at step # 5
INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s S S F F S F F S
=> GOAL ID: LBT7.0
=> MISSION SEGMENT: Transit
=> ORDERS:
=> Request Guidance?
=> Need updated position
UPON OUTCOME s, LOOPS BACK TO:
<= GOAL ID: LBT2.0
<= MISSION SEGMENT: Transit
<= ORDERS:
<= Transit to search area
<= Proceed to estimated position
WHICH (counting starting with initial phase = step # 1) was previously visited at step # 2
INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s f F F S S F
=> GOAL ID: LBT5.0
=> MISSION SEGMENT: Mission Finish
=> ORDERS:
=> Check relieved by other asset
=> Task update received?
UPON OUTCOME f, LOOPS BACK TO:
<= GOAL ID: LBT4.0
<= MISSION SEGMENT: Track
<= ORDERS:
<= Track Lifeboat
<= Monitor and communicate
WHICH (counting starting with initial phase = step # 1) was previously visited at step # 5
INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s S S F F F S F S
=> GOAL ID: LBT7.0
=> MISSION SEGMENT: Transit
=> ORDERS:
=> Request Guidance?
=> Need updated position
UPON OUTCOME s, LOOPS BACK TO:
<= GOAL ID: LBT2.0
<= MISSION SEGMENT: Transit
<= ORDERS:
<= Transit to search area
<= Proceed to estimated position
WHICH (counting starting with initial phase = step # 1) was previously visited at step # 2
INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s f F F F S F
=> GOAL ID: LBT5.0
=> MISSION SEGMENT: Mission Finish
=> ORDERS:
=> Check relieved by other asset
=> Task update received?
UPON OUTCOME f, LOOPS BACK TO:
<= GOAL ID: LBT4.0
<= MISSION SEGMENT: Track
<= ORDERS:
<= Track Lifeboat
<= Monitor and communicate
WHICH (counting starting with initial phase = step # 1) was previously visited at step # 5
INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s S S F F F F F S
=> GOAL ID: LBT7.0
=> MISSION SEGMENT: Transit
=> ORDERS:
=> Request Guidance?
=> Need updated position
UPON OUTCOME s, LOOPS BACK TO:
<= GOAL ID: LBT2.0
<= MISSION SEGMENT: Transit
<= ORDERS:
<= Transit to search area
<= Proceed to estimated position
WHICH (counting starting with initial phase = step # 1) was previously visited at step # 2
INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s S F
=> GOAL ID: LBT3.0
=> MISSION SEGMENT: Locate
=> ORDERS:
=> Locate Lifeboat
=> Follow best search pattern
UPON OUTCOME f, LOOPS BACK TO:
<= GOAL ID: LBT2.0
<= MISSION SEGMENT: Transit
<= ORDERS:
<= Transit to search area
<= Proceed to estimated position
WHICH (counting starting with initial phase = step # 1) was previously visited at step # 2
1363 paths tested, of which 49 contain infinite loops.
Exhaustively testing mission: C:\x-nps-gitlab\NetworkOptionalWarfare\ethicalcontrol\missions\avcl\PiratesSeizingMerchantDefense.xml
INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s S S S S S S S S S S S S S S S S S S S S
=> GOAL ID: PSMD35.1
=> MISSION SEGMENT: Hostilities Imminent
=> ORDERS:
=> Pirates retreat?
=> Stay with merchant, report if response changes
UPON OUTCOME s, LOOPS BACK TO:
<= GOAL ID: PSMD14.0
<= MISSION SEGMENT: Track
<= ORDERS:
<= Track Merchant
<= Monitor and communicate
WHICH (counting starting with initial phase = step # 1) was previously visited at step # 6
INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s S S S S S S S S S S S S S S S S S S S F S S S S
=> GOAL ID: PSMD41.1
=> MISSION SEGMENT: Counter Attack
=> ORDERS:
=> Pirates retreat?
=> Stay with merchant, report if response changes
UPON OUTCOME s, LOOPS BACK TO:
<= GOAL ID: PSMD14.0
<= MISSION SEGMENT: Track
<= ORDERS:
<= Track Merchant
<= Monitor and communicate
WHICH (counting starting with initial phase = step # 1) was previously visited at step # 6
INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s s s s s s s S S S S S S S S S S S S S F S S S F S S S S S S
=> GOAL ID: PSMD37.0
=> MISSION SEGMENT: Hostilities Imminent
=> ORDERS:
=> Fire Warning Shot
=> Warning shots remain an available option for human commanders. Lethal force is authorized.
UPON OUTCOME s, LOOPS BACK TO:
<= GOAL ID: PSMD31.0
<= MISSION SEGMENT: Warning
<= ORDERS:
<= Confirm Mission Authorities
<= Check constraints and defensive responses
WHICH (counting starting with initial phase = step # 1) was previously visited at step # 12
INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s s s s s s s S S S S S S S S S S S S S F S S S F S S S S S F
=> GOAL ID: PSMD37.0
=> MISSION SEGMENT: Hostilities Imminent
=> ORDERS:
=> Fire Warning Shot
=> Warning shots remain an available option for human commanders. Lethal force is authorized.
UPON OUTCOME f, LOOPS BACK TO:
<= GOAL ID: PSMD31.0
<= MISSION SEGMENT: Warning
<= ORDERS:
<= Confirm Mission Authorities
<= Check constraints and defensive responses
WHICH (counting starting with initial phase = step # 1) was previously visited at step # 12
INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s s s s s s s s s s s s s s s s s s s S F S S S F S S S S F
=> GOAL ID: PSMD36.0
=> MISSION SEGMENT: Hostilities Imminent
=> ORDERS:
=> Check posture changed?
=> Task update received
UPON OUTCOME f, LOOPS BACK TO:
<= GOAL ID: PSMD35.0
<= MISSION SEGMENT: Hostilities Imminent
<= ORDERS:
<= Observe pirate response
<= Monitor and report back to own ship
WHICH (counting starting with initial phase = step # 1) was previously visited at step # 24
INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s S S S S S S S S S S S S S S S S S S S F S S S F S S S S X
=> GOAL ID: PSMD36.0
=> MISSION SEGMENT: Hostilities Imminent
=> ORDERS:
=> Check posture changed?
=> Task update received
UPON OUTCOME x, LOOPS BACK TO:
<= GOAL ID: PSMD14.0
<= MISSION SEGMENT: Track
<= ORDERS:
<= Track Merchant
<= Monitor and communicate
WHICH (counting starting with initial phase = step # 1) was previously visited at step # 6
INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s s s s s s s S S S S S S S S S S S S S F S S S F S S S F S S
=> GOAL ID: PSMD37.0
=> MISSION SEGMENT: Hostilities Imminent
=> ORDERS:
=> Fire Warning Shot
=> Warning shots remain an available option for human commanders. Lethal force is authorized.
UPON OUTCOME s, LOOPS BACK TO:
<= GOAL ID: PSMD31.0
<= MISSION SEGMENT: Warning
<= ORDERS:
<= Confirm Mission Authorities
<= Check constraints and defensive responses
WHICH (counting starting with initial phase = step # 1) was previously visited at step # 12
INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s s s s s s s S S S S S S S S S S S S S F S S S F S S S F S F
=> GOAL ID: PSMD37.0
=> MISSION SEGMENT: Hostilities Imminent
=> ORDERS:
=> Fire Warning Shot
=> Warning shots remain an available option for human commanders. Lethal force is authorized.
UPON OUTCOME f, LOOPS BACK TO:
<= GOAL ID: PSMD31.0
<= MISSION SEGMENT: Warning
<= ORDERS:
<= Confirm Mission Authorities
<= Check constraints and defensive responses
WHICH (counting starting with initial phase = step # 1) was previously visited at step # 12
INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s s s s s s s s s s s s s s s s s s s S F S S S F S S S F F
=> GOAL ID: PSMD36.0
=> MISSION SEGMENT: Hostilities Imminent
=> ORDERS:
=> Check posture changed?
=> Task update received
UPON OUTCOME f, LOOPS BACK TO:
<= GOAL ID: PSMD35.0
<= MISSION SEGMENT: Hostilities Imminent
<= ORDERS:
<= Observe pirate response
<= Monitor and report back to own ship
WHICH (counting starting with initial phase = step # 1) was previously visited at step # 24
INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s S S S S S S S S S S S S S S S S S S S F S S S F S S S F X
=> GOAL ID: PSMD36.0
=> MISSION SEGMENT: Hostilities Imminent
=> ORDERS:
=> Check posture changed?
=> Task update received
UPON OUTCOME x, LOOPS BACK TO:
<= GOAL ID: PSMD14.0
<= MISSION SEGMENT: Track
<= ORDERS:
<= Track Merchant
<= Monitor and communicate
WHICH (counting starting with initial phase = step # 1) was previously visited at step # 6
INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s s s s s s s S S S S S S S S S S S S S F S S S F S S F S S S
=> GOAL ID: PSMD37.0
=> MISSION SEGMENT: Hostilities Imminent
=> ORDERS:
=> Fire Warning Shot
=> Warning shots remain an available option for human commanders. Lethal force is authorized.
UPON OUTCOME s, LOOPS BACK TO:
<= GOAL ID: PSMD31.0
<= MISSION SEGMENT: Warning
<= ORDERS:
<= Confirm Mission Authorities
<= Check constraints and defensive responses
WHICH (counting starting with initial phase = step # 1) was previously visited at step # 12
INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s s s s s s s S S S S S S S S S S S S S F S S S F S S F S S F
=> GOAL ID: PSMD37.0
=> MISSION SEGMENT: Hostilities Imminent
=> ORDERS:
=> Fire Warning Shot
=> Warning shots remain an available option for human commanders. Lethal force is authorized.
UPON OUTCOME f, LOOPS BACK TO:
<= GOAL ID: PSMD31.0
<= MISSION SEGMENT: Warning
<= ORDERS:
<= Confirm Mission Authorities
<= Check constraints and defensive responses
WHICH (counting starting with initial phase = step # 1) was previously visited at step # 12
INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s s s s s s s s s s s s s s s s s s s S F S S S F S S F S F
=> GOAL ID: PSMD36.0
=> MISSION SEGMENT: Hostilities Imminent
=> ORDERS:
=> Check posture changed?
=> Task update received
UPON OUTCOME f, LOOPS BACK TO:
<= GOAL ID: PSMD35.0
<= MISSION SEGMENT: Hostilities Imminent
<= ORDERS:
<= Observe pirate response
<= Monitor and report back to own ship
WHICH (counting starting with initial phase = step # 1) was previously visited at step # 24
INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s S S S S S S S S S S S S S S S S S S S F S S S F S S F S X
=> GOAL ID: PSMD36.0
=> MISSION SEGMENT: Hostilities Imminent
=> ORDERS:
=> Check posture changed?
=> Task update received
UPON OUTCOME x, LOOPS BACK TO:
<= GOAL ID: PSMD14.0
<= MISSION SEGMENT: Track
<= ORDERS:
<= Track Merchant
<= Monitor and communicate
WHICH (counting starting with initial phase = step # 1) was previously visited at step # 6
INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s s s s s s s S S S S S S S S S S S S S F S S S F S S F F S S
=> GOAL ID: PSMD37.0
=> MISSION SEGMENT: Hostilities Imminent
=> ORDERS:
=> Fire Warning Shot
=> Warning shots remain an available option for human commanders. Lethal force is authorized.
UPON OUTCOME s, LOOPS BACK TO:
<= GOAL ID: PSMD31.0
<= MISSION SEGMENT: Warning
<= ORDERS:
<= Confirm Mission Authorities
<= Check constraints and defensive responses
WHICH (counting starting with initial phase = step # 1) was previously visited at step # 12
INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s s s s s s s S S S S S S S S S S S S S F S S S F S S F F S F
=> GOAL ID: PSMD37.0
=> MISSION SEGMENT: Hostilities Imminent
=> ORDERS:
=> Fire Warning Shot
=> Warning shots remain an available option for human commanders. Lethal force is authorized.
UPON OUTCOME f, LOOPS BACK TO:
<= GOAL ID: PSMD31.0
<= MISSION SEGMENT: Warning
<= ORDERS:
<= Confirm Mission Authorities
<= Check constraints and defensive responses
WHICH (counting starting with initial phase = step # 1) was previously visited at step # 12
INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s s s s s s s s s s s s s s s s s s s S F S S S F S S F F F
=> GOAL ID: PSMD36.0
=> MISSION SEGMENT: Hostilities Imminent
=> ORDERS:
=> Check posture changed?
=> Task update received
UPON OUTCOME f, LOOPS BACK TO:
<= GOAL ID: PSMD35.0
<= MISSION SEGMENT: Hostilities Imminent
<= ORDERS:
<= Observe pirate response
<= Monitor and report back to own ship
WHICH (counting starting with initial phase = step # 1) was previously visited at step # 24
INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s S S S S S S S S S S S S S S S S S S S F S S S F S S F F X
=> GOAL ID: PSMD36.0
=> MISSION SEGMENT: Hostilities Imminent
=> ORDERS:
=> Check posture changed?
=> Task update received
UPON OUTCOME x, LOOPS BACK TO:
<= GOAL ID: PSMD14.0
<= MISSION SEGMENT: Track
<= ORDERS:
<= Track Merchant
<= Monitor and communicate
WHICH (counting starting with initial phase = step # 1) was previously visited at step # 6
INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s s s s s s s S S S S S S S S S S S S S F S S S F S F S S S S
=> GOAL ID: PSMD37.0
=> MISSION SEGMENT: Hostilities Imminent
=> ORDERS:
=> Fire Warning Shot
=> Warning shots remain an available option for human commanders. Lethal force is authorized.
UPON OUTCOME s, LOOPS BACK TO:
<= GOAL ID: PSMD31.0
<= MISSION SEGMENT: Warning
<= ORDERS:
<= Confirm Mission Authorities
<= Check constraints and defensive responses
WHICH (counting starting with initial phase = step # 1) was previously visited at step # 12
INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s s s s s s s S S S S S S S S S S S S S F S S S F S F S S S F
=> GOAL ID: PSMD37.0
=> MISSION SEGMENT: Hostilities Imminent
=> ORDERS:
=> Fire Warning Shot
=> Warning shots remain an available option for human commanders. Lethal force is authorized.
UPON OUTCOME f, LOOPS BACK TO:
<= GOAL ID: PSMD31.0
<= MISSION SEGMENT: Warning
<= ORDERS:
<= Confirm Mission Authorities
<= Check constraints and defensive responses
WHICH (counting starting with initial phase = step # 1) was previously visited at step # 12
INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s s s s s s s s s s s s s s s s s s s S F S S S F S F S S F
=> GOAL ID: PSMD36.0
=> MISSION SEGMENT: Hostilities Imminent
=> ORDERS:
=> Check posture changed?
=> Task update received
UPON OUTCOME f, LOOPS BACK TO:
<= GOAL ID: PSMD35.0
<= MISSION SEGMENT: Hostilities Imminent
<= ORDERS:
<= Observe pirate response
<= Monitor and report back to own ship
WHICH (counting starting with initial phase = step # 1) was previously visited at step # 24
INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s S S S S S S S S S S S S S S S S S S S F S S S F S F S S X
=> GOAL ID: PSMD36.0
=> MISSION SEGMENT: Hostilities Imminent
=> ORDERS:
=> Check posture changed?
=> Task update received
UPON OUTCOME x, LOOPS BACK TO:
<= GOAL ID: PSMD14.0
<= MISSION SEGMENT: Track
<= ORDERS:
<= Track Merchant
<= Monitor and communicate
WHICH (counting starting with initial phase = step # 1) was previously visited at step # 6
INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s s s s s s s S S S S S S S S S S S S S F S S S F S F S F S S
=> GOAL ID: PSMD37.0
=> MISSION SEGMENT: Hostilities Imminent
=> ORDERS:
=> Fire Warning Shot
=> Warning shots remain an available option for human commanders. Lethal force is authorized.
UPON OUTCOME s, LOOPS BACK TO:
<= GOAL ID: PSMD31.0
<= MISSION SEGMENT: Warning
<= ORDERS:
<= Confirm Mission Authorities
<= Check constraints and defensive responses
WHICH (counting starting with initial phase = step # 1) was previously visited at step # 12
INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s s s s s s s S S S S S S S S S S S S S F S S S F S F S F S F
=> GOAL ID: PSMD37.0
=> MISSION SEGMENT: Hostilities Imminent
=> ORDERS:
=> Fire Warning Shot
=> Warning shots remain an available option for human commanders. Lethal force is authorized.
UPON OUTCOME f, LOOPS BACK TO:
<= GOAL ID: PSMD31.0
<= MISSION SEGMENT: Warning
<= ORDERS:
<= Confirm Mission Authorities
<= Check constraints and defensive responses
WHICH (counting starting with initial phase = step # 1) was previously visited at step # 12
INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s s s s s s s s s s s s s s s s s s s S F S S S F S F S F F
=> GOAL ID: PSMD36.0
=> MISSION SEGMENT: Hostilities Imminent
=> ORDERS:
=> Check posture changed?
=> Task update received
UPON OUTCOME f, LOOPS BACK TO:
<= GOAL ID: PSMD35.0
<= MISSION SEGMENT: Hostilities Imminent
<= ORDERS:
<= Observe pirate response
<= Monitor and report back to own ship
WHICH (counting starting with initial phase = step # 1) was previously visited at step # 24
INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s S S S S S S S S S S S S S S S S S S S F S S S F S F S F X
=> GOAL ID: PSMD36.0
=> MISSION SEGMENT: Hostilities Imminent
=> ORDERS:
=> Check posture changed?
=> Task update received
UPON OUTCOME x, LOOPS BACK TO:
<= GOAL ID: PSMD14.0
<= MISSION SEGMENT: Track
<= ORDERS:
<= Track Merchant
<= Monitor and communicate
WHICH (counting starting with initial phase = step # 1) was previously visited at step # 6
INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s s s s s s s S S S S S S S S S S S S S F S S S F S F F S S S
=> GOAL ID: PSMD37.0
=> MISSION SEGMENT: Hostilities Imminent
=> ORDERS:
=> Fire Warning Shot
=> Warning shots remain an available option for human commanders. Lethal force is authorized.
UPON OUTCOME s, LOOPS BACK TO:
<= GOAL ID: PSMD31.0
<= MISSION SEGMENT: Warning
<= ORDERS:
<= Confirm Mission Authorities
<= Check constraints and defensive responses
WHICH (counting starting with initial phase = step # 1) was previously visited at step # 12
INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s s s s s s s S S S S S S S S S S S S S F S S S F S F F S S F
=> GOAL ID: PSMD37.0
=> MISSION SEGMENT: Hostilities Imminent
=> ORDERS:
=> Fire Warning Shot
=> Warning shots remain an available option for human commanders. Lethal force is authorized.
UPON OUTCOME f, LOOPS BACK TO:
<= GOAL ID: PSMD31.0
<= MISSION SEGMENT: Warning
<= ORDERS:
<= Confirm Mission Authorities
<= Check constraints and defensive responses
WHICH (counting starting with initial phase = step # 1) was previously visited at step # 12
INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s s s s s s s s s s s s s s s s s s s S F S S S F S F F S F
=> GOAL ID: PSMD36.0
=> MISSION SEGMENT: Hostilities Imminent
=> ORDERS:
=> Check posture changed?
=> Task update received
UPON OUTCOME f, LOOPS BACK TO:
<= GOAL ID: PSMD35.0
<= MISSION SEGMENT: Hostilities Imminent
<= ORDERS:
<= Observe pirate response
<= Monitor and report back to own ship
WHICH (counting starting with initial phase = step # 1) was previously visited at step # 24
INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s S S S S S S S S S S S S S S S S S S S F S S S F S F F S X
=> GOAL ID: PSMD36.0
=> MISSION SEGMENT: Hostilities Imminent
=> ORDERS:
=> Check posture changed?
=> Task update received
UPON OUTCOME x, LOOPS BACK TO:
<= GOAL ID: PSMD14.0
<= MISSION SEGMENT: Track
<= ORDERS:
<= Track Merchant
<= Monitor and communicate
WHICH (counting starting with initial phase = step # 1) was previously visited at step # 6
INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s s s s s s s S S S S S S S S S S S S S F S S S F S F F F S S
=> GOAL ID: PSMD37.0
=> MISSION SEGMENT: Hostilities Imminent
=> ORDERS:
=> Fire Warning Shot
=> Warning shots remain an available option for human commanders. Lethal force is authorized.
UPON OUTCOME s, LOOPS BACK TO:
<= GOAL ID: PSMD31.0
<= MISSION SEGMENT: Warning
<= ORDERS:
<= Confirm Mission Authorities
<= Check constraints and defensive responses
WHICH (counting starting with initial phase = step # 1) was previously visited at step # 12
INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s s s s s s s S S S S S S S S S S S S S F S S S F S F F F S F
=> GOAL ID: PSMD37.0
=> MISSION SEGMENT: Hostilities Imminent
=> ORDERS:
=> Fire Warning Shot
=> Warning shots remain an available option for human commanders. Lethal force is authorized.
UPON OUTCOME f, LOOPS BACK TO:
<= GOAL ID: PSMD31.0
<= MISSION SEGMENT: Warning
<= ORDERS:
<= Confirm Mission Authorities
<= Check constraints and defensive responses
WHICH (counting starting with initial phase = step # 1) was previously visited at step # 12
INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s s s s s s s s s s s s s s s s s s s S F S S S F S F F F F
=> GOAL ID: PSMD36.0
=> MISSION SEGMENT: Hostilities Imminent
=> ORDERS:
=> Check posture changed?
=> Task update received
UPON OUTCOME f, LOOPS BACK TO:
<= GOAL ID: PSMD35.0
<= MISSION SEGMENT: Hostilities Imminent
<= ORDERS:
<= Observe pirate response
<= Monitor and report back to own ship
WHICH (counting starting with initial phase = step # 1) was previously visited at step # 24
INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s S S S S S S S S S S S S S S S S S S S F S S S F S F F F X
=> GOAL ID: PSMD36.0
=> MISSION SEGMENT: Hostilities Imminent
=> ORDERS:
=> Check posture changed?
=> Task update received
UPON OUTCOME x, LOOPS BACK TO:
<= GOAL ID: PSMD14.0
<= MISSION SEGMENT: Track
<= ORDERS:
<= Track Merchant
<= Monitor and communicate
WHICH (counting starting with initial phase = step # 1) was previously visited at step # 6
INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s s s s s s s S S S S S S S S S S S S S F S S S F F S S S S S
=> GOAL ID: PSMD37.0
=> MISSION SEGMENT: Hostilities Imminent
=> ORDERS:
=> Fire Warning Shot
=> Warning shots remain an available option for human commanders. Lethal force is authorized.
UPON OUTCOME s, LOOPS BACK TO:
<= GOAL ID: PSMD31.0
<= MISSION SEGMENT: Warning
<= ORDERS:
<= Confirm Mission Authorities
<= Check constraints and defensive responses
WHICH (counting starting with initial phase = step # 1) was previously visited at step # 12
INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s s s s s s s S S S S S S S S S S S S S F S S S F F S S S S F
=> GOAL ID: PSMD37.0
=> MISSION SEGMENT: Hostilities Imminent
=> ORDERS:
=> Fire Warning Shot
=> Warning shots remain an available option for human commanders. Lethal force is authorized.
UPON OUTCOME f, LOOPS BACK TO:
<= GOAL ID: PSMD31.0
<= MISSION SEGMENT: Warning
<= ORDERS:
<= Confirm Mission Authorities
<= Check constraints and defensive responses
WHICH (counting starting with initial phase = step # 1) was previously visited at step # 12
INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s s s s s s s s s s s s s s s s s s s S F S S S F F S S S F
=> GOAL ID: PSMD36.0
=> MISSION SEGMENT: Hostilities Imminent
=> ORDERS:
=> Check posture changed?
=> Task update received
UPON OUTCOME f, LOOPS BACK TO:
<= GOAL ID: PSMD35.0
<= MISSION SEGMENT: Hostilities Imminent
<= ORDERS:
<= Observe pirate response
<= Monitor and report back to own ship
WHICH (counting starting with initial phase = step # 1) was previously visited at step # 24
INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s S S S S S S S S S S S S S S S S S S S F S S S F F S S S X
=> GOAL ID: PSMD36.0
=> MISSION SEGMENT: Hostilities Imminent
=> ORDERS:
=> Check posture changed?
=> Task update received
UPON OUTCOME x, LOOPS BACK TO:
<= GOAL ID: PSMD14.0
<= MISSION SEGMENT: Track
<= ORDERS:
<= Track Merchant
<= Monitor and communicate
WHICH (counting starting with initial phase = step # 1) was previously visited at step # 6
INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s s s s s s s S S S S S S S S S S S S S F S S S F F S S F S S
=> GOAL ID: PSMD37.0
=> MISSION SEGMENT: Hostilities Imminent
=> ORDERS:
=> Fire Warning Shot
=> Warning shots remain an available option for human commanders. Lethal force is authorized.
UPON OUTCOME s, LOOPS BACK TO:
<= GOAL ID: PSMD31.0
<= MISSION SEGMENT: Warning
<= ORDERS:
<= Confirm Mission Authorities
<= Check constraints and defensive responses
WHICH (counting starting with initial phase = step # 1) was previously visited at step # 12
INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s s s s s s s S S S S S S S S S S S S S F S S S F F S S F S F
=> GOAL ID: PSMD37.0
=> MISSION SEGMENT: Hostilities Imminent
=> ORDERS:
=> Fire Warning Shot
=> Warning shots remain an available option for human commanders. Lethal force is authorized.
UPON OUTCOME f, LOOPS BACK TO:
<= GOAL ID: PSMD31.0
<= MISSION SEGMENT: Warning
<= ORDERS:
<= Confirm Mission Authorities
<= Check constraints and defensive responses
WHICH (counting starting with initial phase = step # 1) was previously visited at step # 12
INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s s s s s s s s s s s s s s s s s s s S F S S S F F S S F F
=> GOAL ID: PSMD36.0
=> MISSION SEGMENT: Hostilities Imminent
=> ORDERS:
=> Check posture changed?
=> Task update received
UPON OUTCOME f, LOOPS BACK TO:
<= GOAL ID: PSMD35.0
<= MISSION SEGMENT: Hostilities Imminent
<= ORDERS:
<= Observe pirate response
<= Monitor and report back to own ship
WHICH (counting starting with initial phase = step # 1) was previously visited at step # 24
INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s S S S S S S S S S S S S S S S S S S S F S S S F F S S F X
=> GOAL ID: PSMD36.0
=> MISSION SEGMENT: Hostilities Imminent
=> ORDERS:
=> Check posture changed?
=> Task update received
UPON OUTCOME x, LOOPS BACK TO:
<= GOAL ID: PSMD14.0
<= MISSION SEGMENT: Track
<= ORDERS:
<= Track Merchant
<= Monitor and communicate
WHICH (counting starting with initial phase = step # 1) was previously visited at step # 6
INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s s s s s s s S S S S S S S S S S S S S F S S S F F S F S S S
=> GOAL ID: PSMD37.0
=> MISSION SEGMENT: Hostilities Imminent
=> ORDERS:
=> Fire Warning Shot
=> Warning shots remain an available option for human commanders. Lethal force is authorized.
UPON OUTCOME s, LOOPS BACK TO:
<= GOAL ID: PSMD31.0
<= MISSION SEGMENT: Warning
<= ORDERS:
<= Confirm Mission Authorities
<= Check constraints and defensive responses
WHICH (counting starting with initial phase = step # 1) was previously visited at step # 12
INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s s s s s s s S S S S S S S S S S S S S F S S S F F S F S S F
=> GOAL ID: PSMD37.0
=> MISSION SEGMENT: Hostilities Imminent
=> ORDERS:
=> Fire Warning Shot
=> Warning shots remain an available option for human commanders. Lethal force is authorized.
UPON OUTCOME f, LOOPS BACK TO:
<= GOAL ID: PSMD31.0
<= MISSION SEGMENT: Warning
<= ORDERS:
<= Confirm Mission Authorities
<= Check constraints and defensive responses
WHICH (counting starting with initial phase = step # 1) was previously visited at step # 12
INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s s s s s s s s s s s s s s s s s s s S F S S S F F S F S F
=> GOAL ID: PSMD36.0
=> MISSION SEGMENT: Hostilities Imminent
=> ORDERS:
=> Check posture changed?
=> Task update received
UPON OUTCOME f, LOOPS BACK TO:
<= GOAL ID: PSMD35.0
<= MISSION SEGMENT: Hostilities Imminent
<= ORDERS:
<= Observe pirate response
<= Monitor and report back to own ship
WHICH (counting starting with initial phase = step # 1) was previously visited at step # 24
INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s S S S S S S S S S S S S S S S S S S S F S S S F F S F S X
=> GOAL ID: PSMD36.0
=> MISSION SEGMENT: Hostilities Imminent
=> ORDERS:
=> Check posture changed?
=> Task update received
UPON OUTCOME x, LOOPS BACK TO:
<= GOAL ID: PSMD14.0
<= MISSION SEGMENT: Track
<= ORDERS:
<= Track Merchant
<= Monitor and communicate
WHICH (counting starting with initial phase = step # 1) was previously visited at step # 6
INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s s s s s s s S S S S S S S S S S S S S F S S S F F S F F S S
=> GOAL ID: PSMD37.0
=> MISSION SEGMENT: Hostilities Imminent
=> ORDERS:
=> Fire Warning Shot
=> Warning shots remain an available option for human commanders. Lethal force is authorized.
UPON OUTCOME s, LOOPS BACK TO:
<= GOAL ID: PSMD31.0
<= MISSION SEGMENT: Warning
<= ORDERS:
<= Confirm Mission Authorities
<= Check constraints and defensive responses
WHICH (counting starting with initial phase = step # 1) was previously visited at step # 12
INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s s s s s s s S S S S S S S S S S S S S F S S S F F S F F S F
=> GOAL ID: PSMD37.0
=> MISSION SEGMENT: Hostilities Imminent
=> ORDERS:
=> Fire Warning Shot
=> Warning shots remain an available option for human commanders. Lethal force is authorized.
UPON OUTCOME f, LOOPS BACK TO:
<= GOAL ID: PSMD31.0
<= MISSION SEGMENT: Warning
<= ORDERS:
<= Confirm Mission Authorities
<= Check constraints and defensive responses
WHICH (counting starting with initial phase = step # 1) was previously visited at step # 12
INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s s s s s s s s s s s s s s s s s s s S F S S S F F S F F F
=> GOAL ID: PSMD36.0
=> MISSION SEGMENT: Hostilities Imminent
=> ORDERS:
=> Check posture changed?
=> Task update received
UPON OUTCOME f, LOOPS BACK TO:
<= GOAL ID: PSMD35.0
<= MISSION SEGMENT: Hostilities Imminent
<= ORDERS:
<= Observe pirate response
<= Monitor and report back to own ship
WHICH (counting starting with initial phase = step # 1) was previously visited at step # 24
INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s S S S S S S S S S S S S S S S S S S S F S S S F F S F F X
=> GOAL ID: PSMD36.0
=> MISSION SEGMENT: Hostilities Imminent
=> ORDERS:
=> Check posture changed?
=> Task update received
UPON OUTCOME x, LOOPS BACK TO:
<= GOAL ID: PSMD14.0
<= MISSION SEGMENT: Track
<= ORDERS:
<= Track Merchant
<= Monitor and communicate
WHICH (counting starting with initial phase = step # 1) was previously visited at step # 6
INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s s s s s s s S S S S S S S S S S S S S F S S S F F F S S S S
=> GOAL ID: PSMD37.0
=> MISSION SEGMENT: Hostilities Imminent
=> ORDERS:
=> Fire Warning Shot
=> Warning shots remain an available option for human commanders. Lethal force is authorized.
UPON OUTCOME s, LOOPS BACK TO:
<= GOAL ID: PSMD31.0
<= MISSION SEGMENT: Warning
<= ORDERS:
<= Confirm Mission Authorities
<= Check constraints and defensive responses
WHICH (counting starting with initial phase = step # 1) was previously visited at step # 12
INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s s s s s s s S S S S S S S S S S S S S F S S S F F F S S S F
=> GOAL ID: PSMD37.0
=> MISSION SEGMENT: Hostilities Imminent
=> ORDERS:
=> Fire Warning Shot
=> Warning shots remain an available option for human commanders. Lethal force is authorized.
UPON OUTCOME f, LOOPS BACK TO:
<= GOAL ID: PSMD31.0
<= MISSION SEGMENT: Warning
<= ORDERS:
<= Confirm Mission Authorities
<= Check constraints and defensive responses
WHICH (counting starting with initial phase = step # 1) was previously visited at step # 12
INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s s s s s s s s s s s s s s s s s s s S F S S S F F F S S F
=> GOAL ID: PSMD36.0
=> MISSION SEGMENT: Hostilities Imminent
=> ORDERS:
=> Check posture changed?
=> Task update received
UPON OUTCOME f, LOOPS BACK TO:
<= GOAL ID: PSMD35.0
<= MISSION SEGMENT: Hostilities Imminent
<= ORDERS:
<= Observe pirate response
<= Monitor and report back to own ship
WHICH (counting starting with initial phase = step # 1) was previously visited at step # 24
INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s S S S S S S S S S S S S S S S S S S S F S S S F F F S S X
=> GOAL ID: PSMD36.0
=> MISSION SEGMENT: Hostilities Imminent
=> ORDERS:
=> Check posture changed?
=> Task update received
UPON OUTCOME x, LOOPS BACK TO:
<= GOAL ID: PSMD14.0
<= MISSION SEGMENT: Track
<= ORDERS:
<= Track Merchant
<= Monitor and communicate
WHICH (counting starting with initial phase = step # 1) was previously visited at step # 6
INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s s s s s s s S S S S S S S S S S S S S F S S S F F F S F S S
=> GOAL ID: PSMD37.0
=> MISSION SEGMENT: Hostilities Imminent
=> ORDERS:
=> Fire Warning Shot
=> Warning shots remain an available option for human commanders. Lethal force is authorized.
UPON OUTCOME s, LOOPS BACK TO:
<= GOAL ID: PSMD31.0
<= MISSION SEGMENT: Warning
<= ORDERS:
<= Confirm Mission Authorities
<= Check constraints and defensive responses
WHICH (counting starting with initial phase = step # 1) was previously visited at step # 12
INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s s s s s s s S S S S S S S S S S S S S F S S S F F F S F S F
=> GOAL ID: PSMD37.0
=> MISSION SEGMENT: Hostilities Imminent
=> ORDERS:
=> Fire Warning Shot
=> Warning shots remain an available option for human commanders. Lethal force is authorized.
UPON OUTCOME f, LOOPS BACK TO:
<= GOAL ID: PSMD31.0
<= MISSION SEGMENT: Warning
<= ORDERS:
<= Confirm Mission Authorities
<= Check constraints and defensive responses
WHICH (counting starting with initial phase = step # 1) was previously visited at step # 12
INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s s s s s s s s s s s s s s s s s s s S F S S S F F F S F F
=> GOAL ID: PSMD36.0
=> MISSION SEGMENT: Hostilities Imminent
=> ORDERS:
=> Check posture changed?
=> Task update received
UPON OUTCOME f, LOOPS BACK TO:
<= GOAL ID: PSMD35.0
<= MISSION SEGMENT: Hostilities Imminent
<= ORDERS:
<= Observe pirate response
<= Monitor and report back to own ship
WHICH (counting starting with initial phase = step # 1) was previously visited at step # 24
INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s S S S S S S S S S S S S S S S S S S S F S S S F F F S F X
=> GOAL ID: PSMD36.0
=> MISSION SEGMENT: Hostilities Imminent
=> ORDERS:
=> Check posture changed?
=> Task update received
UPON OUTCOME x, LOOPS BACK TO:
<= GOAL ID: PSMD14.0
<= MISSION SEGMENT: Track
<= ORDERS:
<= Track Merchant
<= Monitor and communicate
WHICH (counting starting with initial phase = step # 1) was previously visited at step # 6
INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s s s s s s s S S S S S S S S S S S S S F S S S F F F F S S S
=> GOAL ID: PSMD37.0
=> MISSION SEGMENT: Hostilities Imminent
=> ORDERS:
=> Fire Warning Shot
=> Warning shots remain an available option for human commanders. Lethal force is authorized.
UPON OUTCOME s, LOOPS BACK TO:
<= GOAL ID: PSMD31.0
<= MISSION SEGMENT: Warning
<= ORDERS:
<= Confirm Mission Authorities
<= Check constraints and defensive responses
WHICH (counting starting with initial phase = step # 1) was previously visited at step # 12
INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s s s s s s s S S S S S S S S S S S S S F S S S F F F F S S F
=> GOAL ID: PSMD37.0
=> MISSION SEGMENT: Hostilities Imminent
=> ORDERS:
=> Fire Warning Shot
=> Warning shots remain an available option for human commanders. Lethal force is authorized.
UPON OUTCOME f, LOOPS BACK TO:
<= GOAL ID: PSMD31.0
<= MISSION SEGMENT: Warning
<= ORDERS:
<= Confirm Mission Authorities
<= Check constraints and defensive responses
WHICH (counting starting with initial phase = step # 1) was previously visited at step # 12
INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s s s s s s s s s s s s s s s s s s s S F S S S F F F F S F
=> GOAL ID: PSMD36.0
=> MISSION SEGMENT: Hostilities Imminent
=> ORDERS:
=> Check posture changed?
=> Task update received
UPON OUTCOME f, LOOPS BACK TO:
<= GOAL ID: PSMD35.0
<= MISSION SEGMENT: Hostilities Imminent
<= ORDERS:
<= Observe pirate response
<= Monitor and report back to own ship
WHICH (counting starting with initial phase = step # 1) was previously visited at step # 24
INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s S S S S S S S S S S S S S S S S S S S F S S S F F F F S X
=> GOAL ID: PSMD36.0
=> MISSION SEGMENT: Hostilities Imminent
=> ORDERS:
=> Check posture changed?
=> Task update received
UPON OUTCOME x, LOOPS BACK TO:
<= GOAL ID: PSMD14.0
<= MISSION SEGMENT: Track
<= ORDERS:
<= Track Merchant
<= Monitor and communicate
WHICH (counting starting with initial phase = step # 1) was previously visited at step # 6
INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s s s s s s s S S S S S S S S S S S S S F S S S F F F F F S S
=> GOAL ID: PSMD37.0
=> MISSION SEGMENT: Hostilities Imminent
=> ORDERS:
=> Fire Warning Shot
=> Warning shots remain an available option for human commanders. Lethal force is authorized.
UPON OUTCOME s, LOOPS BACK TO:
<= GOAL ID: PSMD31.0
<= MISSION SEGMENT: Warning
<= ORDERS:
<= Confirm Mission Authorities
<= Check constraints and defensive responses
WHICH (counting starting with initial phase = step # 1) was previously visited at step # 12
INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s s s s s s s S S S S S S S S S S S S S F S S S F F F F F S F
=> GOAL ID: PSMD37.0
=> MISSION SEGMENT: Hostilities Imminent
=> ORDERS:
=> Fire Warning Shot
=> Warning shots remain an available option for human commanders. Lethal force is authorized.
UPON OUTCOME f, LOOPS BACK TO:
<= GOAL ID: PSMD31.0
<= MISSION SEGMENT: Warning
<= ORDERS:
<= Confirm Mission Authorities
<= Check constraints and defensive responses
WHICH (counting starting with initial phase = step # 1) was previously visited at step # 12
INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s s s s s s s s s s s s s s s s s s s S F S S S F F F F F F
=> GOAL ID: PSMD36.0
=> MISSION SEGMENT: Hostilities Imminent
=> ORDERS:
=> Check posture changed?
=> Task update received
UPON OUTCOME f, LOOPS BACK TO:
<= GOAL ID: PSMD35.0
<= MISSION SEGMENT: Hostilities Imminent
<= ORDERS:
<= Observe pirate response
<= Monitor and report back to own ship
WHICH (counting starting with initial phase = step # 1) was previously visited at step # 24
INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s S S S S S S S S S S S S S S S S S S S F S S S F F F F F X
=> GOAL ID: PSMD36.0
=> MISSION SEGMENT: Hostilities Imminent
=> ORDERS:
=> Check posture changed?
=> Task update received
UPON OUTCOME x, LOOPS BACK TO:
<= GOAL ID: PSMD14.0
<= MISSION SEGMENT: Track
<= ORDERS:
<= Track Merchant
<= Monitor and communicate
WHICH (counting starting with initial phase = step # 1) was previously visited at step # 6
INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s S S S S S S S S S S S S S S S S S S S F S S S F X S
=> GOAL ID: PSMD42.0
=> MISSION SEGMENT: Counter Attack
=> ORDERS:
=> Low or no ammunition: need to disengage?
=> Hold ammunition in reseve, or else fight to the finish
UPON OUTCOME s, LOOPS BACK TO:
<= GOAL ID: PSMD14.0
<= MISSION SEGMENT: Track
<= ORDERS:
<= Track Merchant
<= Monitor and communicate
WHICH (counting starting with initial phase = step # 1) was previously visited at step # 6
INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s s s s s s s S S S S S S S S S S S S S F S S S F X F S S S S S
=> GOAL ID: PSMD37.0
=> MISSION SEGMENT: Hostilities Imminent
=> ORDERS:
=> Fire Warning Shot
=> Warning shots remain an available option for human commanders. Lethal force is authorized.
UPON OUTCOME s, LOOPS BACK TO:
<= GOAL ID: PSMD31.0
<= MISSION SEGMENT: Warning
<= ORDERS:
<= Confirm Mission Authorities
<= Check constraints and defensive responses
WHICH (counting starting with initial phase = step # 1) was previously visited at step # 12
INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s s s s s s s S S S S S S S S S S S S S F S S S F X F S S S S F
=> GOAL ID: PSMD37.0
=> MISSION SEGMENT: Hostilities Imminent
=> ORDERS:
=> Fire Warning Shot
=> Warning shots remain an available option for human commanders. Lethal force is authorized.
UPON OUTCOME f, LOOPS BACK TO:
<= GOAL ID: PSMD31.0
<= MISSION SEGMENT: Warning
<= ORDERS:
<= Confirm Mission Authorities
<= Check constraints and defensive responses
WHICH (counting starting with initial phase = step # 1) was previously visited at step # 12
INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s s s s s s s s s s s s s s s s s s s S F S S S F X F S S S F
=> GOAL ID: PSMD36.0
=> MISSION SEGMENT: Hostilities Imminent
=> ORDERS:
=> Check posture changed?
=> Task update received
UPON OUTCOME f, LOOPS BACK TO:
<= GOAL ID: PSMD35.0
<= MISSION SEGMENT: Hostilities Imminent
<= ORDERS:
<= Observe pirate response
<= Monitor and report back to own ship
WHICH (counting starting with initial phase = step # 1) was previously visited at step # 24
INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s S S S S S S S S S S S S S S S S S S S F S S S F X F S S S X
=> GOAL ID: PSMD36.0
=> MISSION SEGMENT: Hostilities Imminent
=> ORDERS:
=> Check posture changed?
=> Task update received
UPON OUTCOME x, LOOPS BACK TO:
<= GOAL ID: PSMD14.0
<= MISSION SEGMENT: Track
<= ORDERS:
<= Track Merchant
<= Monitor and communicate
WHICH (counting starting with initial phase = step # 1) was previously visited at step # 6
INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s s s s s s s S S S S S S S S S S S S S F S S S F X F S S F S S
=> GOAL ID: PSMD37.0
=> MISSION SEGMENT: Hostilities Imminent
=> ORDERS:
=> Fire Warning Shot
=> Warning shots remain an available option for human commanders. Lethal force is authorized.
UPON OUTCOME s, LOOPS BACK TO:
<= GOAL ID: PSMD31.0
<= MISSION SEGMENT: Warning
<= ORDERS:
<= Confirm Mission Authorities
<= Check constraints and defensive responses
WHICH (counting starting with initial phase = step # 1) was previously visited at step # 12
INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s s s s s s s S S S S S S S S S S S S S F S S S F X F S S F S F
=> GOAL ID: PSMD37.0
=> MISSION SEGMENT: Hostilities Imminent
=> ORDERS:
=> Fire Warning Shot
=> Warning shots remain an available option for human commanders. Lethal force is authorized.
UPON OUTCOME f, LOOPS BACK TO:
<= GOAL ID: PSMD31.0
<= MISSION SEGMENT: Warning
<= ORDERS:
<= Confirm Mission Authorities
<= Check constraints and defensive responses
WHICH (counting starting with initial phase = step # 1) was previously visited at step # 12
INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s s s s s s s s s s s s s s s s s s s S F S S S F X F S S F F
=> GOAL ID: PSMD36.0
=> MISSION SEGMENT: Hostilities Imminent
=> ORDERS:
=> Check posture changed?
=> Task update received
UPON OUTCOME f, LOOPS BACK TO:
<= GOAL ID: PSMD35.0
<= MISSION SEGMENT: Hostilities Imminent
<= ORDERS:
<= Observe pirate response
<= Monitor and report back to own ship
WHICH (counting starting with initial phase = step # 1) was previously visited at step # 24
INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s S S S S S S S S S S S S S S S S S S S F S S S F X F S S F X
=> GOAL ID: PSMD36.0
=> MISSION SEGMENT: Hostilities Imminent
=> ORDERS:
=> Check posture changed?
=> Task update received
UPON OUTCOME x, LOOPS BACK TO:
<= GOAL ID: PSMD14.0
<= MISSION SEGMENT: Track
<= ORDERS:
<= Track Merchant
<= Monitor and communicate
WHICH (counting starting with initial phase = step # 1) was previously visited at step # 6
INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s s s s s s s S S S S S S S S S S S S S F S S S F X F S F S S S
=> GOAL ID: PSMD37.0
=> MISSION SEGMENT: Hostilities Imminent
=> ORDERS:
=> Fire Warning Shot
=> Warning shots remain an available option for human commanders. Lethal force is authorized.
UPON OUTCOME s, LOOPS BACK TO:
<= GOAL ID: PSMD31.0
<= MISSION SEGMENT: Warning
<= ORDERS:
<= Confirm Mission Authorities
<= Check constraints and defensive responses
WHICH (counting starting with initial phase = step # 1) was previously visited at step # 12
INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s s s s s s s S S S S S S S S S S S S S F S S S F X F S F S S F
=> GOAL ID: PSMD37.0
=> MISSION SEGMENT: Hostilities Imminent
=> ORDERS:
=> Fire Warning Shot
=> Warning shots remain an available option for human commanders. Lethal force is authorized.
UPON OUTCOME f, LOOPS BACK TO:
<= GOAL ID: PSMD31.0
<= MISSION SEGMENT: Warning
<= ORDERS:
<= Confirm Mission Authorities
<= Check constraints and defensive responses
WHICH (counting starting with initial phase = step # 1) was previously visited at step # 12
INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s s s s s s s s s s s s s s s s s s s S F S S S F X F S F S F
=> GOAL ID: PSMD36.0
=> MISSION SEGMENT: Hostilities Imminent
=> ORDERS:
=> Check posture changed?
=> Task update received
UPON OUTCOME f, LOOPS BACK TO:
<= GOAL ID: PSMD35.0
<= MISSION SEGMENT: Hostilities Imminent
<= ORDERS:
<= Observe pirate response
<= Monitor and report back to own ship
WHICH (counting starting with initial phase = step # 1) was previously visited at step # 24
INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s S S S S S S S S S S S S S S S S S S S F S S S F X F S F S X
=> GOAL ID: PSMD36.0
=> MISSION SEGMENT: Hostilities Imminent
=> ORDERS:
=> Check posture changed?
=> Task update received
UPON OUTCOME x, LOOPS BACK TO:
<= GOAL ID: PSMD14.0
<= MISSION SEGMENT: Track
<= ORDERS:
<= Track Merchant
<= Monitor and communicate
WHICH (counting starting with initial phase = step # 1) was previously visited at step # 6
INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s s s s s s s S S S S S S S S S S S S S F S S S F X F S F F S S
=> GOAL ID: PSMD37.0
=> MISSION SEGMENT: Hostilities Imminent
=> ORDERS:
=> Fire Warning Shot
=> Warning shots remain an available option for human commanders. Lethal force is authorized.
UPON OUTCOME s, LOOPS BACK TO:
<= GOAL ID: PSMD31.0
<= MISSION SEGMENT: Warning
<= ORDERS:
<= Confirm Mission Authorities
<= Check constraints and defensive responses
WHICH (counting starting with initial phase = step # 1) was previously visited at step # 12
INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s s s s s s s S S S S S S S S S S S S S F S S S F X F S F F S F
=> GOAL ID: PSMD37.0
=> MISSION SEGMENT: Hostilities Imminent
=> ORDERS:
=> Fire Warning Shot
=> Warning shots remain an available option for human commanders. Lethal force is authorized.
UPON OUTCOME f, LOOPS BACK TO:
<= GOAL ID: PSMD31.0
<= MISSION SEGMENT: Warning
<= ORDERS:
<= Confirm Mission Authorities
<= Check constraints and defensive responses
WHICH (counting starting with initial phase = step # 1) was previously visited at step # 12
INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s s s s s s s s s s s s s s s s s s s S F S S S F X F S F F F
=> GOAL ID: PSMD36.0
=> MISSION SEGMENT: Hostilities Imminent
=> ORDERS:
=> Check posture changed?
=> Task update received
UPON OUTCOME f, LOOPS BACK TO:
<= GOAL ID: PSMD35.0
<= MISSION SEGMENT: Hostilities Imminent
<= ORDERS:
<= Observe pirate response
<= Monitor and report back to own ship
WHICH (counting starting with initial phase = step # 1) was previously visited at step # 24
INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s S S S S S S S S S S S S S S S S S S S F S S S F X F S F F X
=> GOAL ID: PSMD36.0
=> MISSION SEGMENT: Hostilities Imminent
=> ORDERS:
=> Check posture changed?
=> Task update received
UPON OUTCOME x, LOOPS BACK TO:
<= GOAL ID: PSMD14.0
<= MISSION SEGMENT: Track
<= ORDERS:
<= Track Merchant
<= Monitor and communicate
WHICH (counting starting with initial phase = step # 1) was previously visited at step # 6
INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s s s s s s s S S S S S S S S S S S S S F S S S F X F F S S S S
=> GOAL ID: PSMD37.0
=> MISSION SEGMENT: Hostilities Imminent
=> ORDERS:
=> Fire Warning Shot
=> Warning shots remain an available option for human commanders. Lethal force is authorized.
UPON OUTCOME s, LOOPS BACK TO:
<= GOAL ID: PSMD31.0
<= MISSION SEGMENT: Warning
<= ORDERS:
<= Confirm Mission Authorities
<= Check constraints and defensive responses
WHICH (counting starting with initial phase = step # 1) was previously visited at step # 12
INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s s s s s s s S S S S S S S S S S S S S F S S S F X F F S S S F
=> GOAL ID: PSMD37.0
=> MISSION SEGMENT: Hostilities Imminent
=> ORDERS:
=> Fire Warning Shot
=> Warning shots remain an available option for human commanders. Lethal force is authorized.
UPON OUTCOME f, LOOPS BACK TO:
<= GOAL ID: PSMD31.0
<= MISSION SEGMENT: Warning
<= ORDERS:
<= Confirm Mission Authorities
<= Check constraints and defensive responses
WHICH (counting starting with initial phase = step # 1) was previously visited at step # 12
INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s s s s s s s s s s s s s s s s s s s S F S S S F X F F S S F
=> GOAL ID: PSMD36.0
=> MISSION SEGMENT: Hostilities Imminent
=> ORDERS:
=> Check posture changed?
=> Task update received
UPON OUTCOME f, LOOPS BACK TO:
<= GOAL ID: PSMD35.0
<= MISSION SEGMENT: Hostilities Imminent
<= ORDERS:
<= Observe pirate response
<= Monitor and report back to own ship
WHICH (counting starting with initial phase = step # 1) was previously visited at step # 24
INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s S S S S S S S S S S S S S S S S S S S F S S S F X F F S S X
=> GOAL ID: PSMD36.0
=> MISSION SEGMENT: Hostilities Imminent
=> ORDERS:
=> Check posture changed?
=> Task update received
UPON OUTCOME x, LOOPS BACK TO:
<= GOAL ID: PSMD14.0
<= MISSION SEGMENT: Track
<= ORDERS:
<= Track Merchant
<= Monitor and communicate
WHICH (counting starting with initial phase = step # 1) was previously visited at step # 6
INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s s s s s s s S S S S S S S S S S S S S F S S S F X F F S F S S
=> GOAL ID: PSMD37.0
=> MISSION SEGMENT: Hostilities Imminent
=> ORDERS:
=> Fire Warning Shot
=> Warning shots remain an available option for human commanders. Lethal force is authorized.
UPON OUTCOME s, LOOPS BACK TO:
<= GOAL ID: PSMD31.0
<= MISSION SEGMENT: Warning
<= ORDERS:
<= Confirm Mission Authorities
<= Check constraints and defensive responses
WHICH (counting starting with initial phase = step # 1) was previously visited at step # 12
INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s s s s s s s S S S S S S S S S S S S S F S S S F X F F S F S F
=> GOAL ID: PSMD37.0
=> MISSION SEGMENT: Hostilities Imminent
=> ORDERS:
=> Fire Warning Shot
=> Warning shots remain an available option for human commanders. Lethal force is authorized.
UPON OUTCOME f, LOOPS BACK TO:
<= GOAL ID: PSMD31.0
<= MISSION SEGMENT: Warning
<= ORDERS:
<= Confirm Mission Authorities
<= Check constraints and defensive responses
WHICH (counting starting with initial phase = step # 1) was previously visited at step # 12
INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s s s s s s s s s s s s s s s s s s s S F S S S F X F F S F F
=> GOAL ID: PSMD36.0
=> MISSION SEGMENT: Hostilities Imminent
=> ORDERS:
=> Check posture changed?
=> Task update received
UPON OUTCOME f, LOOPS BACK TO:
<= GOAL ID: PSMD35.0
<= MISSION SEGMENT: Hostilities Imminent
<= ORDERS:
<= Observe pirate response
<= Monitor and report back to own ship
WHICH (counting starting with initial phase = step # 1) was previously visited at step # 24
INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s S S S S S S S S S S S S S S S S S S S F S S S F X F F S F X
=> GOAL ID: PSMD36.0
=> MISSION SEGMENT: Hostilities Imminent
=> ORDERS:
=> Check posture changed?
=> Task update received
UPON OUTCOME x, LOOPS BACK TO:
<= GOAL ID: PSMD14.0
<= MISSION SEGMENT: Track
<= ORDERS:
<= Track Merchant
<= Monitor and communicate
WHICH (counting starting with initial phase = step # 1) was previously visited at step # 6
INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s s s s s s s S S S S S S S S S S S S S F S S S F X F F F S S S
=> GOAL ID: PSMD37.0
=> MISSION SEGMENT: Hostilities Imminent
=> ORDERS:
=> Fire Warning Shot
=> Warning shots remain an available option for human commanders. Lethal force is authorized.
UPON OUTCOME s, LOOPS BACK TO:
<= GOAL ID: PSMD31.0
<= MISSION SEGMENT: Warning
<= ORDERS:
<= Confirm Mission Authorities
<= Check constraints and defensive responses
WHICH (counting starting with initial phase = step # 1) was previously visited at step # 12
INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s s s s s s s S S S S S S S S S S S S S F S S S F X F F F S S F
=> GOAL ID: PSMD37.0
=> MISSION SEGMENT: Hostilities Imminent
=> ORDERS:
=> Fire Warning Shot
=> Warning shots remain an available option for human commanders. Lethal force is authorized.
UPON OUTCOME f, LOOPS BACK TO:
<= GOAL ID: PSMD31.0
<= MISSION SEGMENT: Warning
<= ORDERS:
<= Confirm Mission Authorities
<= Check constraints and defensive responses
WHICH (counting starting with initial phase = step # 1) was previously visited at step # 12
INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s s s s s s s s s s s s s s s s s s s S F S S S F X F F F S F
=> GOAL ID: PSMD36.0
=> MISSION SEGMENT: Hostilities Imminent
=> ORDERS:
=> Check posture changed?
=> Task update received
UPON OUTCOME f, LOOPS BACK TO:
<= GOAL ID: PSMD35.0
<= MISSION SEGMENT: Hostilities Imminent
<= ORDERS:
<= Observe pirate response
<= Monitor and report back to own ship
WHICH (counting starting with initial phase = step # 1) was previously visited at step # 24
INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s S S S S S S S S S S S S S S S S S S S F S S S F X F F F S X
=> GOAL ID: PSMD36.0
=> MISSION SEGMENT: Hostilities Imminent
=> ORDERS:
=> Check posture changed?
=> Task update received
UPON OUTCOME x, LOOPS BACK TO:
<= GOAL ID: PSMD14.0
<= MISSION SEGMENT: Track
<= ORDERS:
<= Track Merchant
<= Monitor and communicate
WHICH (counting starting with initial phase = step # 1) was previously visited at step # 6
INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s s s s s s s S S S S S S S S S S S S S F S S S F X F F F F S S
=> GOAL ID: PSMD37.0
=> MISSION SEGMENT: Hostilities Imminent
=> ORDERS:
=> Fire Warning Shot
=> Warning shots remain an available option for human commanders. Lethal force is authorized.
UPON OUTCOME s, LOOPS BACK TO:
<= GOAL ID: PSMD31.0
<= MISSION SEGMENT: Warning
<= ORDERS:
<= Confirm Mission Authorities
<= Check constraints and defensive responses
WHICH (counting starting with initial phase = step # 1) was previously visited at step # 12
INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s s s s s s s S S S S S S S S S S S S S F S S S F X F F F F S F
=> GOAL ID: PSMD37.0
=> MISSION SEGMENT: Hostilities Imminent
=> ORDERS:
=> Fire Warning Shot
=> Warning shots remain an available option for human commanders. Lethal force is authorized.
UPON OUTCOME f, LOOPS BACK TO:
<= GOAL ID: PSMD31.0
<= MISSION SEGMENT: Warning
<= ORDERS:
<= Confirm Mission Authorities
<= Check constraints and defensive responses
WHICH (counting starting with initial phase = step # 1) was previously visited at step # 12
INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s s s s s s s s s s s s s s s s s s s S F S S S F X F F F F F
=> GOAL ID: PSMD36.0
=> MISSION SEGMENT: Hostilities Imminent
=> ORDERS:
=> Check posture changed?
=> Task update received
UPON OUTCOME f, LOOPS BACK TO:
<= GOAL ID: PSMD35.0
<= MISSION SEGMENT: Hostilities Imminent
<= ORDERS:
<= Observe pirate response
<= Monitor and report back to own ship
WHICH (counting starting with initial phase = step # 1) was previously visited at step # 24
INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s S S S S S S S S S S S S S S S S S S S F S S S F X F F F F X
=> GOAL ID: PSMD36.0
=> MISSION SEGMENT: Hostilities Imminent
=> ORDERS:
=> Check posture changed?
=> Task update received
UPON OUTCOME x, LOOPS BACK TO:
<= GOAL ID: PSMD14.0
<= MISSION SEGMENT: Track
<= ORDERS:
<= Track Merchant
<= Monitor and communicate
WHICH (counting starting with initial phase = step # 1) was previously visited at step # 6
INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s S S S S S S S S S S S S S S S S S S S F S S S F X X S
=> GOAL ID: PSMD90.0
=> MISSION SEGMENT: Mission Finish
=> ORDERS:
=> Check relieved by other asset
=> Continue tracking merchant unless further task update recieved
UPON OUTCOME s, LOOPS BACK TO:
<= GOAL ID: PSMD14.0
<= MISSION SEGMENT: Track
<= ORDERS:
<= Track Merchant
<= Monitor and communicate
WHICH (counting starting with initial phase = step # 1) was previously visited at step # 6
INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s S S S S S S S S S S S S S S S S S S S F S S S F X X F
=> GOAL ID: PSMD90.0
=> MISSION SEGMENT: Mission Finish
=> ORDERS:
=> Check relieved by other asset
=> Continue tracking merchant unless further task update recieved
UPON OUTCOME f, LOOPS BACK TO:
<= GOAL ID: PSMD14.0
<= MISSION SEGMENT: Track
<= ORDERS:
<= Track Merchant
<= Monitor and communicate
WHICH (counting starting with initial phase = step # 1) was previously visited at step # 6
INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s S S S S S S S S S S S S S S S S S S S F S S F S
=> GOAL ID: PSMD41.1
=> MISSION SEGMENT: Counter Attack
=> ORDERS:
=> Pirates retreat?
=> Stay with merchant, report if response changes
UPON OUTCOME s, LOOPS BACK TO:
<= GOAL ID: PSMD14.0
<= MISSION SEGMENT: Track
<= ORDERS:
<= Track Merchant
<= Monitor and communicate
WHICH (counting starting with initial phase = step # 1) was previously visited at step # 6
INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s s s s s s s S S S S S S S S S S S S S F S S F F S S S S S S
=> GOAL ID: PSMD37.0
=> MISSION SEGMENT: Hostilities Imminent
=> ORDERS:
=> Fire Warning Shot
=> Warning shots remain an available option for human commanders. Lethal force is authorized.
UPON OUTCOME s, LOOPS BACK TO:
<= GOAL ID: PSMD31.0
<= MISSION SEGMENT: Warning
<= ORDERS:
<= Confirm Mission Authorities
<= Check constraints and defensive responses
WHICH (counting starting with initial phase = step # 1) was previously visited at step # 12
INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s s s s s s s S S S S S S S S S S S S S F S S F F S S S S S F
=> GOAL ID: PSMD37.0
=> MISSION SEGMENT: Hostilities Imminent
=> ORDERS:
=> Fire Warning Shot
=> Warning shots remain an available option for human commanders. Lethal force is authorized.
UPON OUTCOME f, LOOPS BACK TO:
<= GOAL ID: PSMD31.0
<= MISSION SEGMENT: Warning
<= ORDERS:
<= Confirm Mission Authorities
<= Check constraints and defensive responses
WHICH (counting starting with initial phase = step # 1) was previously visited at step # 12
INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s s s s s s s s s s s s s s s s s s s S F S S F F S S S S F
=> GOAL ID: PSMD36.0
=> MISSION SEGMENT: Hostilities Imminent
=> ORDERS:
=> Check posture changed?
=> Task update received
UPON OUTCOME f, LOOPS BACK TO:
<= GOAL ID: PSMD35.0
<= MISSION SEGMENT: Hostilities Imminent
<= ORDERS:
<= Observe pirate response
<= Monitor and report back to own ship
WHICH (counting starting with initial phase = step # 1) was previously visited at step # 24
INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s S S S S S S S S S S S S S S S S S S S F S S F F S S S S X
=> GOAL ID: PSMD36.0
=> MISSION SEGMENT: Hostilities Imminent
=> ORDERS:
=> Check posture changed?
=> Task update received
UPON OUTCOME x, LOOPS BACK TO:
<= GOAL ID: PSMD14.0
<= MISSION SEGMENT: Track
<= ORDERS:
<= Track Merchant
<= Monitor and communicate
WHICH (counting starting with initial phase = step # 1) was previously visited at step # 6
INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s s s s s s s S S S S S S S S S S S S S F S S F F S S S F S S
=> GOAL ID: PSMD37.0
=> MISSION SEGMENT: Hostilities Imminent
=> ORDERS:
=> Fire Warning Shot
=> Warning shots remain an available option for human commanders. Lethal force is authorized.
UPON OUTCOME s, LOOPS BACK TO:
<= GOAL ID: PSMD31.0
<= MISSION SEGMENT: Warning
<= ORDERS:
<= Confirm Mission Authorities
<= Check constraints and defensive responses
WHICH (counting starting with initial phase = step # 1) was previously visited at step # 12
INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s s s s s s s S S S S S S S S S S S S S F S S F F S S S F S F
=> GOAL ID: PSMD37.0
=> MISSION SEGMENT: Hostilities Imminent
=> ORDERS:
=> Fire Warning Shot
=> Warning shots remain an available option for human commanders. Lethal force is authorized.
UPON OUTCOME f, LOOPS BACK TO:
<= GOAL ID: PSMD31.0
<= MISSION SEGMENT: Warning
<= ORDERS:
<= Confirm Mission Authorities
<= Check constraints and defensive responses
WHICH (counting starting with initial phase = step # 1) was previously visited at step # 12
INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s s s s s s s s s s s s s s s s s s s S F S S F F S S S F F
=> GOAL ID: PSMD36.0
=> MISSION SEGMENT: Hostilities Imminent
=> ORDERS:
=> Check posture changed?
=> Task update received
UPON OUTCOME f, LOOPS BACK TO:
<= GOAL ID: PSMD35.0
<= MISSION SEGMENT: Hostilities Imminent
<= ORDERS:
<= Observe pirate response
<= Monitor and report back to own ship
WHICH (counting starting with initial phase = step # 1) was previously visited at step # 24
INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s S S S S S S S S S S S S S S S S S S S F S S F F S S S F X
=> GOAL ID: PSMD36.0
=> MISSION SEGMENT: Hostilities Imminent
=> ORDERS:
=> Check posture changed?
=> Task update received
UPON OUTCOME x, LOOPS BACK TO:
<= GOAL ID: PSMD14.0
<= MISSION SEGMENT: Track
<= ORDERS:
<= Track Merchant
<= Monitor and communicate
WHICH (counting starting with initial phase = step # 1) was previously visited at step # 6
INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s s s s s s s S S S S S S S S S S S S S F S S F F S S F S S S
=> GOAL ID: PSMD37.0
=> MISSION SEGMENT: Hostilities Imminent
=> ORDERS:
=> Fire Warning Shot
=> Warning shots remain an available option for human commanders. Lethal force is authorized.
UPON OUTCOME s, LOOPS BACK TO:
<= GOAL ID: PSMD31.0
<= MISSION SEGMENT: Warning
<= ORDERS:
<= Confirm Mission Authorities
<= Check constraints and defensive responses
WHICH (counting starting with initial phase = step # 1) was previously visited at step # 12
INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s s s s s s s S S S S S S S S S S S S S F S S F F S S F S S F
=> GOAL ID: PSMD37.0
=> MISSION SEGMENT: Hostilities Imminent
=> ORDERS:
=> Fire Warning Shot
=> Warning shots remain an available option for human commanders. Lethal force is authorized.
UPON OUTCOME f, LOOPS BACK TO:
<= GOAL ID: PSMD31.0
<= MISSION SEGMENT: Warning
<= ORDERS:
<= Confirm Mission Authorities
<= Check constraints and defensive responses
WHICH (counting starting with initial phase = step # 1) was previously visited at step # 12
INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s s s s s s s s s s s s s s s s s s s S F S S F F S S F S F
=> GOAL ID: PSMD36.0
=> MISSION SEGMENT: Hostilities Imminent
=> ORDERS:
=> Check posture changed?
=> Task update received
UPON OUTCOME f, LOOPS BACK TO:
<= GOAL ID: PSMD35.0
<= MISSION SEGMENT: Hostilities Imminent
<= ORDERS:
<= Observe pirate response
<= Monitor and report back to own ship
WHICH (counting starting with initial phase = step # 1) was previously visited at step # 24
INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s S S S S S S S S S S S S S S S S S S S F S S F F S S F S X
=> GOAL ID: PSMD36.0
=> MISSION SEGMENT: Hostilities Imminent
=> ORDERS:
=> Check posture changed?
=> Task update received
UPON OUTCOME x, LOOPS BACK TO:
<= GOAL ID: PSMD14.0
<= MISSION SEGMENT: Track
<= ORDERS:
<= Track Merchant
<= Monitor and communicate
WHICH (counting starting with initial phase = step # 1) was previously visited at step # 6
INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s s s s s s s S S S S S S S S S S S S S F S S F F S S F F S S
=> GOAL ID: PSMD37.0
=> MISSION SEGMENT: Hostilities Imminent
=> ORDERS:
=> Fire Warning Shot
=> Warning shots remain an available option for human commanders. Lethal force is authorized.
UPON OUTCOME s, LOOPS BACK TO:
<= GOAL ID: PSMD31.0
<= MISSION SEGMENT: Warning
<= ORDERS:
<= Confirm Mission Authorities
<= Check constraints and defensive responses
WHICH (counting starting with initial phase = step # 1) was previously visited at step # 12
INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s s s s s s s S S S S S S S S S S S S S F S S F F S S F F S F
=> GOAL ID: PSMD37.0
=> MISSION SEGMENT: Hostilities Imminent
=> ORDERS:
=> Fire Warning Shot
=> Warning shots remain an available option for human commanders. Lethal force is authorized.
UPON OUTCOME f, LOOPS BACK TO:
<= GOAL ID: PSMD31.0
<= MISSION SEGMENT: Warning
<= ORDERS:
<= Confirm Mission Authorities
<= Check constraints and defensive responses
WHICH (counting starting with initial phase = step # 1) was previously visited at step # 12
INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s s s s s s s s s s s s s s s s s s s S F S S F F S S F F F
=> GOAL ID: PSMD36.0
=> MISSION SEGMENT: Hostilities Imminent
=> ORDERS:
=> Check posture changed?
=> Task update received
UPON OUTCOME f, LOOPS BACK TO:
<= GOAL ID: PSMD35.0
<= MISSION SEGMENT: Hostilities Imminent
<= ORDERS:
<= Observe pirate response
<= Monitor and report back to own ship
WHICH (counting starting with initial phase = step # 1) was previously visited at step # 24
INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s S S S S S S S S S S S S S S S S S S S F S S F F S S F F X
=> GOAL ID: PSMD36.0
=> MISSION SEGMENT: Hostilities Imminent
=> ORDERS:
=> Check posture changed?
=> Task update received
UPON OUTCOME x, LOOPS BACK TO:
<= GOAL ID: PSMD14.0
<= MISSION SEGMENT: Track
<= ORDERS:
<= Track Merchant
<= Monitor and communicate
WHICH (counting starting with initial phase = step # 1) was previously visited at step # 6
INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s s s s s s s S S S S S S S S S S S S S F S S F F S F S S S S
=> GOAL ID: PSMD37.0
=> MISSION SEGMENT: Hostilities Imminent
=> ORDERS:
=> Fire Warning Shot
=> Warning shots remain an available option for human commanders. Lethal force is authorized.
UPON OUTCOME s, LOOPS BACK TO:
<= GOAL ID: PSMD31.0
<= MISSION SEGMENT: Warning
<= ORDERS:
<= Confirm Mission Authorities
<= Check constraints and defensive responses
WHICH (counting starting with initial phase = step # 1) was previously visited at step # 12
INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s s s s s s s S S S S S S S S S S S S S F S S F F S F S S S F
=> GOAL ID: PSMD37.0
=> MISSION SEGMENT: Hostilities Imminent
=> ORDERS:
=> Fire Warning Shot
=> Warning shots remain an available option for human commanders. Lethal force is authorized.
UPON OUTCOME f, LOOPS BACK TO:
<= GOAL ID: PSMD31.0
<= MISSION SEGMENT: Warning
<= ORDERS:
<= Confirm Mission Authorities
<= Check constraints and defensive responses
WHICH (counting starting with initial phase = step # 1) was previously visited at step # 12
INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s s s s s s s s s s s s s s s s s s s S F S S F F S F S S F
=> GOAL ID: PSMD36.0
=> MISSION SEGMENT: Hostilities Imminent
=> ORDERS:
=> Check posture changed?
=> Task update received
UPON OUTCOME f, LOOPS BACK TO:
<= GOAL ID: PSMD35.0
<= MISSION SEGMENT: Hostilities Imminent
<= ORDERS:
<= Observe pirate response
<= Monitor and report back to own ship
WHICH (counting starting with initial phase = step # 1) was previously visited at step # 24
INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s S S S S S S S S S S S S S S S S S S S F S S F F S F S S X
=> GOAL ID: PSMD36.0
=> MISSION SEGMENT: Hostilities Imminent
=> ORDERS:
=> Check posture changed?
=> Task update received
UPON OUTCOME x, LOOPS BACK TO:
<= GOAL ID: PSMD14.0
<= MISSION SEGMENT: Track
<= ORDERS:
<= Track Merchant
<= Monitor and communicate
WHICH (counting starting with initial phase = step # 1) was previously visited at step # 6
INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s s s s s s s S S S S S S S S S S S S S F S S F F S F S F S S
=> GOAL ID: PSMD37.0
=> MISSION SEGMENT: Hostilities Imminent
=> ORDERS:
=> Fire Warning Shot
=> Warning shots remain an available option for human commanders. Lethal force is authorized.
UPON OUTCOME s, LOOPS BACK TO:
<= GOAL ID: PSMD31.0
<= MISSION SEGMENT: Warning
<= ORDERS:
<= Confirm Mission Authorities
<= Check constraints and defensive responses
WHICH (counting starting with initial phase = step # 1) was previously visited at step # 12
INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s s s s s s s S S S S S S S S S S S S S F S S F F S F S F S F
=> GOAL ID: PSMD37.0
=> MISSION SEGMENT: Hostilities Imminent
=> ORDERS:
=> Fire Warning Shot
=> Warning shots remain an available option for human commanders. Lethal force is authorized.
UPON OUTCOME f, LOOPS BACK TO:
<= GOAL ID: PSMD31.0
<= MISSION SEGMENT: Warning
<= ORDERS:
<= Confirm Mission Authorities
<= Check constraints and defensive responses
WHICH (counting starting with initial phase = step # 1) was previously visited at step # 12
INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s s s s s s s s s s s s s s s s s s s S F S S F F S F S F F
=> GOAL ID: PSMD36.0
=> MISSION SEGMENT: Hostilities Imminent
=> ORDERS:
=> Check posture changed?
=> Task update received
UPON OUTCOME f, LOOPS BACK TO:
<= GOAL ID: PSMD35.0
<= MISSION SEGMENT: Hostilities Imminent
<= ORDERS:
<= Observe pirate response
<= Monitor and report back to own ship
WHICH (counting starting with initial phase = step # 1) was previously visited at step # 24
INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s S S S S S S S S S S S S S S S S S S S F S S F F S F S F X
=> GOAL ID: PSMD36.0
=> MISSION SEGMENT: Hostilities Imminent
=> ORDERS:
=> Check posture changed?
=> Task update received
UPON OUTCOME x, LOOPS BACK TO:
<= GOAL ID: PSMD14.0
<= MISSION SEGMENT: Track
<= ORDERS:
<= Track Merchant
<= Monitor and communicate
WHICH (counting starting with initial phase = step # 1) was previously visited at step # 6
INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s s s s s s s S S S S S S S S S S S S S F S S F F S F F S S S
=> GOAL ID: PSMD37.0
=> MISSION SEGMENT: Hostilities Imminent
=> ORDERS:
=> Fire Warning Shot
=> Warning shots remain an available option for human commanders. Lethal force is authorized.
UPON OUTCOME s, LOOPS BACK TO:
<= GOAL ID: PSMD31.0
<= MISSION SEGMENT: Warning
<= ORDERS:
<= Confirm Mission Authorities
<= Check constraints and defensive responses
WHICH (counting starting with initial phase = step # 1) was previously visited at step # 12
INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s s s s s s s S S S S S S S S S S S S S F S S F F S F F S S F
=> GOAL ID: PSMD37.0
=> MISSION SEGMENT: Hostilities Imminent
=> ORDERS:
=> Fire Warning Shot
=> Warning shots remain an available option for human commanders. Lethal force is authorized.
UPON OUTCOME f, LOOPS BACK TO:
<= GOAL ID: PSMD31.0
<= MISSION SEGMENT: Warning
<= ORDERS:
<= Confirm Mission Authorities
<= Check constraints and defensive responses
WHICH (counting starting with initial phase = step # 1) was previously visited at step # 12
INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s s s s s s s s s s s s s s s s s s s S F S S F F S F F S F
=> GOAL ID: PSMD36.0
=> MISSION SEGMENT: Hostilities Imminent
=> ORDERS:
=> Check posture changed?
=> Task update received
UPON OUTCOME f, LOOPS BACK TO:
<= GOAL ID: PSMD35.0
<= MISSION SEGMENT: Hostilities Imminent
<= ORDERS:
<= Observe pirate response
<= Monitor and report back to own ship
WHICH (counting starting with initial phase = step # 1) was previously visited at step # 24
INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s S S S S S S S S S S S S S S S S S S S F S S F F S F F S X
=> GOAL ID: PSMD36.0
=> MISSION SEGMENT: Hostilities Imminent
=> ORDERS:
=> Check posture changed?
=> Task update received
UPON OUTCOME x, LOOPS BACK TO:
<= GOAL ID: PSMD14.0
<= MISSION SEGMENT: Track
<= ORDERS:
<= Track Merchant
<= Monitor and communicate
WHICH (counting starting with initial phase = step # 1) was previously visited at step # 6
INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s s s s s s s S S S S S S S S S S S S S F S S F F S F F F S S
=> GOAL ID: PSMD37.0
=> MISSION SEGMENT: Hostilities Imminent
=> ORDERS:
=> Fire Warning Shot
=> Warning shots remain an available option for human commanders. Lethal force is authorized.
UPON OUTCOME s, LOOPS BACK TO:
<= GOAL ID: PSMD31.0
<= MISSION SEGMENT: Warning
<= ORDERS:
<= Confirm Mission Authorities
<= Check constraints and defensive responses
WHICH (counting starting with initial phase = step # 1) was previously visited at step # 12
INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s s s s s s s S S S S S S S S S S S S S F S S F F S F F F S F
=> GOAL ID: PSMD37.0
=> MISSION SEGMENT: Hostilities Imminent
=> ORDERS:
=> Fire Warning Shot
=> Warning shots remain an available option for human commanders. Lethal force is authorized.
UPON OUTCOME f, LOOPS BACK TO:
<= GOAL ID: PSMD31.0
<= MISSION SEGMENT: Warning
<= ORDERS:
<= Confirm Mission Authorities
<= Check constraints and defensive responses
WHICH (counting starting with initial phase = step # 1) was previously visited at step # 12
INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s s s s s s s s s s s s s s s s s s s S F S S F F S F F F F
=> GOAL ID: PSMD36.0
=> MISSION SEGMENT: Hostilities Imminent
=> ORDERS:
=> Check posture changed?
=> Task update received
UPON OUTCOME f, LOOPS BACK TO:
<= GOAL ID: PSMD35.0
<= MISSION SEGMENT: Hostilities Imminent
<= ORDERS:
<= Observe pirate response
<= Monitor and report back to own ship
WHICH (counting starting with initial phase = step # 1) was previously visited at step # 24
INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s S S S S S S S S S S S S S S S S S S S F S S F F S F F F X
=> GOAL ID: PSMD36.0
=> MISSION SEGMENT: Hostilities Imminent
=> ORDERS:
=> Check posture changed?
=> Task update received
UPON OUTCOME x, LOOPS BACK TO:
<= GOAL ID: PSMD14.0
<= MISSION SEGMENT: Track
<= ORDERS:
<= Track Merchant
<= Monitor and communicate
WHICH (counting starting with initial phase = step # 1) was previously visited at step # 6
INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s s s s s s s S S S S S S S S S S S S S F S S F F F S S S S S
=> GOAL ID: PSMD37.0
=> MISSION SEGMENT: Hostilities Imminent
=> ORDERS:
=> Fire Warning Shot
=> Warning shots remain an available option for human commanders. Lethal force is authorized.
UPON OUTCOME s, LOOPS BACK TO:
<= GOAL ID: PSMD31.0
<= MISSION SEGMENT: Warning
<= ORDERS:
<= Confirm Mission Authorities
<= Check constraints and defensive responses
WHICH (counting starting with initial phase = step # 1) was previously visited at step # 12
INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s s s s s s s S S S S S S S S S S S S S F S S F F F S S S S F
=> GOAL ID: PSMD37.0
=> MISSION SEGMENT: Hostilities Imminent
=> ORDERS:
=> Fire Warning Shot
=> Warning shots remain an available option for human commanders. Lethal force is authorized.
UPON OUTCOME f, LOOPS BACK TO:
<= GOAL ID: PSMD31.0
<= MISSION SEGMENT: Warning
<= ORDERS:
<= Confirm Mission Authorities
<= Check constraints and defensive responses
WHICH (counting starting with initial phase = step # 1) was previously visited at step # 12
INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s s s s s s s s s s s s s s s s s s s S F S S F F F S S S F
=> GOAL ID: PSMD36.0
=> MISSION SEGMENT: Hostilities Imminent
=> ORDERS:
=> Check posture changed?
=> Task update received
UPON OUTCOME f, LOOPS BACK TO:
<= GOAL ID: PSMD35.0
<= MISSION SEGMENT: Hostilities Imminent
<= ORDERS:
<= Observe pirate response
<= Monitor and report back to own ship
WHICH (counting starting with initial phase = step # 1) was previously visited at step # 24
INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s S S S S S S S S S S S S S S S S S S S F S S F F F S S S X
=> GOAL ID: PSMD36.0
=> MISSION SEGMENT: Hostilities Imminent
=> ORDERS:
=> Check posture changed?
=> Task update received
UPON OUTCOME x, LOOPS BACK TO:
<= GOAL ID: PSMD14.0
<= MISSION SEGMENT: Track
<= ORDERS:
<= Track Merchant
<= Monitor and communicate
WHICH (counting starting with initial phase = step # 1) was previously visited at step # 6
INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s s s s s s s S S S S S S S S S S S S S F S S F F F S S F S S
=> GOAL ID: PSMD37.0
=> MISSION SEGMENT: Hostilities Imminent
=> ORDERS:
=> Fire Warning Shot
=> Warning shots remain an available option for human commanders. Lethal force is authorized.
UPON OUTCOME s, LOOPS BACK TO:
<= GOAL ID: PSMD31.0
<= MISSION SEGMENT: Warning
<= ORDERS:
<= Confirm Mission Authorities
<= Check constraints and defensive responses
WHICH (counting starting with initial phase = step # 1) was previously visited at step # 12
INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s s s s s s s S S S S S S S S S S S S S F S S F F F S S F S F
=> GOAL ID: PSMD37.0
=> MISSION SEGMENT: Hostilities Imminent
=> ORDERS:
=> Fire Warning Shot
=> Warning shots remain an available option for human commanders. Lethal force is authorized.
UPON OUTCOME f, LOOPS BACK TO:
<= GOAL ID: PSMD31.0
<= MISSION SEGMENT: Warning
<= ORDERS:
<= Confirm Mission Authorities
<= Check constraints and defensive responses
WHICH (counting starting with initial phase = step # 1) was previously visited at step # 12
INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s s s s s s s s s s s s s s s s s s s S F S S F F F S S F F
=> GOAL ID: PSMD36.0
=> MISSION SEGMENT: Hostilities Imminent
=> ORDERS:
=> Check posture changed?
=> Task update received
UPON OUTCOME f, LOOPS BACK TO:
<= GOAL ID: PSMD35.0
<= MISSION SEGMENT: Hostilities Imminent
<= ORDERS:
<= Observe pirate response
<= Monitor and report back to own ship
WHICH (counting starting with initial phase = step # 1) was previously visited at step # 24
INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s S S S S S S S S S S S S S S S S S S S F S S F F F S S F X
=> GOAL ID: PSMD36.0
=> MISSION SEGMENT: Hostilities Imminent
=> ORDERS:
=> Check posture changed?
=> Task update received
UPON OUTCOME x, LOOPS BACK TO:
<= GOAL ID: PSMD14.0
<= MISSION SEGMENT: Track
<= ORDERS:
<= Track Merchant
<= Monitor and communicate
WHICH (counting starting with initial phase = step # 1) was previously visited at step # 6
INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s s s s s s s S S S S S S S S S S S S S F S S F F F S F S S S
=> GOAL ID: PSMD37.0
=> MISSION SEGMENT: Hostilities Imminent
=> ORDERS:
=> Fire Warning Shot
=> Warning shots remain an available option for human commanders. Lethal force is authorized.
UPON OUTCOME s, LOOPS BACK TO:
<= GOAL ID: PSMD31.0
<= MISSION SEGMENT: Warning
<= ORDERS:
<= Confirm Mission Authorities
<= Check constraints and defensive responses
WHICH (counting starting with initial phase = step # 1) was previously visited at step # 12
INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s s s s s s s S S S S S S S S S S S S S F S S F F F S F S S F
=> GOAL ID: PSMD37.0
=> MISSION SEGMENT: Hostilities Imminent
=> ORDERS:
=> Fire Warning Shot
=> Warning shots remain an available option for human commanders. Lethal force is authorized.
UPON OUTCOME f, LOOPS BACK TO:
<= GOAL ID: PSMD31.0
<= MISSION SEGMENT: Warning
<= ORDERS:
<= Confirm Mission Authorities
<= Check constraints and defensive responses
WHICH (counting starting with initial phase = step # 1) was previously visited at step # 12
INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s s s s s s s s s s s s s s s s s s s S F S S F F F S F S F
=> GOAL ID: PSMD36.0
=> MISSION SEGMENT: Hostilities Imminent
=> ORDERS:
=> Check posture changed?
=> Task update received
UPON OUTCOME f, LOOPS BACK TO:
<= GOAL ID: PSMD35.0
<= MISSION SEGMENT: Hostilities Imminent
<= ORDERS:
<= Observe pirate response
<= Monitor and report back to own ship
WHICH (counting starting with initial phase = step # 1) was previously visited at step # 24
INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s S S S S S S S S S S S S S S S S S S S F S S F F F S F S X
=> GOAL ID: PSMD36.0
=> MISSION SEGMENT: Hostilities Imminent
=> ORDERS:
=> Check posture changed?
=> Task update received
UPON OUTCOME x, LOOPS BACK TO:
<= GOAL ID: PSMD14.0
<= MISSION SEGMENT: Track
<= ORDERS:
<= Track Merchant
<= Monitor and communicate
WHICH (counting starting with initial phase = step # 1) was previously visited at step # 6
INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s s s s s s s S S S S S S S S S S S S S F S S F F F S F F S S
=> GOAL ID: PSMD37.0
=> MISSION SEGMENT: Hostilities Imminent
=> ORDERS:
=> Fire Warning Shot
=> Warning shots remain an available option for human commanders. Lethal force is authorized.
UPON OUTCOME s, LOOPS BACK TO:
<= GOAL ID: PSMD31.0
<= MISSION SEGMENT: Warning
<= ORDERS:
<= Confirm Mission Authorities
<= Check constraints and defensive responses
WHICH (counting starting with initial phase = step # 1) was previously visited at step # 12
INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s s s s s s s S S S S S S S S S S S S S F S S F F F S F F S F
=> GOAL ID: PSMD37.0
=> MISSION SEGMENT: Hostilities Imminent
=> ORDERS:
=> Fire Warning Shot
=> Warning shots remain an available option for human commanders. Lethal force is authorized.
UPON OUTCOME f, LOOPS BACK TO:
<= GOAL ID: PSMD31.0
<= MISSION SEGMENT: Warning
<= ORDERS:
<= Confirm Mission Authorities
<= Check constraints and defensive responses
WHICH (counting starting with initial phase = step # 1) was previously visited at step # 12
INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s s s s s s s s s s s s s s s s s s s S F S S F F F S F F F
=> GOAL ID: PSMD36.0
=> MISSION SEGMENT: Hostilities Imminent
=> ORDERS:
=> Check posture changed?
=> Task update received
UPON OUTCOME f, LOOPS BACK TO:
<= GOAL ID: PSMD35.0
<= MISSION SEGMENT: Hostilities Imminent
<= ORDERS:
<= Observe pirate response
<= Monitor and report back to own ship
WHICH (counting starting with initial phase = step # 1) was previously visited at step # 24
INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s S S S S S S S S S S S S S S S S S S S F S S F F F S F F X
=> GOAL ID: PSMD36.0
=> MISSION SEGMENT: Hostilities Imminent
=> ORDERS:
=> Check posture changed?
=> Task update received
UPON OUTCOME x, LOOPS BACK TO:
<= GOAL ID: PSMD14.0
<= MISSION SEGMENT: Track
<= ORDERS:
<= Track Merchant
<= Monitor and communicate
WHICH (counting starting with initial phase = step # 1) was previously visited at step # 6
INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s s s s s s s S S S S S S S S S S S S S F S S F F F F S S S S
=> GOAL ID: PSMD37.0
=> MISSION SEGMENT: Hostilities Imminent
=> ORDERS:
=> Fire Warning Shot
=> Warning shots remain an available option for human commanders. Lethal force is authorized.
UPON OUTCOME s, LOOPS BACK TO:
<= GOAL ID: PSMD31.0
<= MISSION SEGMENT: Warning
<= ORDERS:
<= Confirm Mission Authorities
<= Check constraints and defensive responses
WHICH (counting starting with initial phase = step # 1) was previously visited at step # 12
INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s s s s s s s S S S S S S S S S S S S S F S S F F F F S S S F
=> GOAL ID: PSMD37.0
=> MISSION SEGMENT: Hostilities Imminent
=> ORDERS:
=> Fire Warning Shot
=> Warning shots remain an available option for human commanders. Lethal force is authorized.
UPON OUTCOME f, LOOPS BACK TO:
<= GOAL ID: PSMD31.0
<= MISSION SEGMENT: Warning
<= ORDERS:
<= Confirm Mission Authorities
<= Check constraints and defensive responses
WHICH (counting starting with initial phase = step # 1) was previously visited at step # 12
INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s s s s s s s s s s s s s s s s s s s S F S S F F F F S S F
=> GOAL ID: PSMD36.0
=> MISSION SEGMENT: Hostilities Imminent
=> ORDERS:
=> Check posture changed?
=> Task update received
UPON OUTCOME f, LOOPS BACK TO:
<= GOAL ID: PSMD35.0
<= MISSION SEGMENT: Hostilities Imminent
<= ORDERS:
<= Observe pirate response
<= Monitor and report back to own ship
WHICH (counting starting with initial phase = step # 1) was previously visited at step # 24
INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s S S S S S S S S S S S S S S S S S S S F S S F F F F S S X
=> GOAL ID: PSMD36.0
=> MISSION SEGMENT: Hostilities Imminent
=> ORDERS:
=> Check posture changed?
=> Task update received
UPON OUTCOME x, LOOPS BACK TO:
<= GOAL ID: PSMD14.0
<= MISSION SEGMENT: Track
<= ORDERS:
<= Track Merchant
<= Monitor and communicate
WHICH (counting starting with initial phase = step # 1) was previously visited at step # 6
INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s s s s s s s S S S S S S S S S S S S S F S S F F F F S F S S
=> GOAL ID: PSMD37.0
=> MISSION SEGMENT: Hostilities Imminent
=> ORDERS:
=> Fire Warning Shot
=> Warning shots remain an available option for human commanders. Lethal force is authorized.
UPON OUTCOME s, LOOPS BACK TO:
<= GOAL ID: PSMD31.0
<= MISSION SEGMENT: Warning
<= ORDERS:
<= Confirm Mission Authorities
<= Check constraints and defensive responses
WHICH (counting starting with initial phase = step # 1) was previously visited at step # 12
INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s s s s s s s S S S S S S S S S S S S S F S S F F F F S F S F
=> GOAL ID: PSMD37.0
=> MISSION SEGMENT: Hostilities Imminent
=> ORDERS:
=> Fire Warning Shot
=> Warning shots remain an available option for human commanders. Lethal force is authorized.
UPON OUTCOME f, LOOPS BACK TO:
<= GOAL ID: PSMD31.0
<= MISSION SEGMENT: Warning
<= ORDERS:
<= Confirm Mission Authorities
<= Check constraints and defensive responses
WHICH (counting starting with initial phase = step # 1) was previously visited at step # 12
INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s s s s s s s s s s s s s s s s s s s S F S S F F F F S F F
=> GOAL ID: PSMD36.0
=> MISSION SEGMENT: Hostilities Imminent
=> ORDERS:
=> Check posture changed?
=> Task update received
UPON OUTCOME f, LOOPS BACK TO:
<= GOAL ID: PSMD35.0
<= MISSION SEGMENT: Hostilities Imminent
<= ORDERS:
<= Observe pirate response
<= Monitor and report back to own ship
WHICH (counting starting with initial phase = step # 1) was previously visited at step # 24
INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s S S S S S S S S S S S S S S S S S S S F S S F F F F S F X
=> GOAL ID: PSMD36.0
=> MISSION SEGMENT: Hostilities Imminent
=> ORDERS:
=> Check posture changed?
=> Task update received
UPON OUTCOME x, LOOPS BACK TO:
<= GOAL ID: PSMD14.0
<= MISSION SEGMENT: Track
<= ORDERS:
<= Track Merchant
<= Monitor and communicate
WHICH (counting starting with initial phase = step # 1) was previously visited at step # 6
INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s s s s s s s S S S S S S S S S S S S S F S S F F F F F S S S
=> GOAL ID: PSMD37.0
=> MISSION SEGMENT: Hostilities Imminent
=> ORDERS:
=> Fire Warning Shot
=> Warning shots remain an available option for human commanders. Lethal force is authorized.
UPON OUTCOME s, LOOPS BACK TO:
<= GOAL ID: PSMD31.0
<= MISSION SEGMENT: Warning
<= ORDERS:
<= Confirm Mission Authorities
<= Check constraints and defensive responses
WHICH (counting starting with initial phase = step # 1) was previously visited at step # 12
INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s s s s s s s S S S S S S S S S S S S S F S S F F F F F S S F
=> GOAL ID: PSMD37.0
=> MISSION SEGMENT: Hostilities Imminent
=> ORDERS:
=> Fire Warning Shot
=> Warning shots remain an available option for human commanders. Lethal force is authorized.
UPON OUTCOME f, LOOPS BACK TO:
<= GOAL ID: PSMD31.0
<= MISSION SEGMENT: Warning
<= ORDERS:
<= Confirm Mission Authorities
<= Check constraints and defensive responses
WHICH (counting starting with initial phase = step # 1) was previously visited at step # 12
INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s s s s s s s s s s s s s s s s s s s S F S S F F F F F S F
=> GOAL ID: PSMD36.0
=> MISSION SEGMENT: Hostilities Imminent
=> ORDERS:
=> Check posture changed?
=> Task update received
UPON OUTCOME f, LOOPS BACK TO:
<= GOAL ID: PSMD35.0
<= MISSION SEGMENT: Hostilities Imminent
<= ORDERS:
<= Observe pirate response
<= Monitor and report back to own ship
WHICH (counting starting with initial phase = step # 1) was previously visited at step # 24
INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s S S S S S S S S S S S S S S S S S S S F S S F F F F F S X
=> GOAL ID: PSMD36.0
=> MISSION SEGMENT: Hostilities Imminent
=> ORDERS:
=> Check posture changed?
=> Task update received
UPON OUTCOME x, LOOPS BACK TO:
<= GOAL ID: PSMD14.0
<= MISSION SEGMENT: Track
<= ORDERS:
<= Track Merchant
<= Monitor and communicate
WHICH (counting starting with initial phase = step # 1) was previously visited at step # 6
INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s s s s s s s S S S S S S S S S S S S S F S S F F F F F F S S
=> GOAL ID: PSMD37.0
=> MISSION SEGMENT: Hostilities Imminent
=> ORDERS:
=> Fire Warning Shot
=> Warning shots remain an available option for human commanders. Lethal force is authorized.
UPON OUTCOME s, LOOPS BACK TO:
<= GOAL ID: PSMD31.0
<= MISSION SEGMENT: Warning
<= ORDERS:
<= Confirm Mission Authorities
<= Check constraints and defensive responses
WHICH (counting starting with initial phase = step # 1) was previously visited at step # 12
INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s s s s s s s S S S S S S S S S S S S S F S S F F F F F F S F
=> GOAL ID: PSMD37.0
=> MISSION SEGMENT: Hostilities Imminent
=> ORDERS:
=> Fire Warning Shot
=> Warning shots remain an available option for human commanders. Lethal force is authorized.
UPON OUTCOME f, LOOPS BACK TO:
<= GOAL ID: PSMD31.0
<= MISSION SEGMENT: Warning
<= ORDERS:
<= Confirm Mission Authorities
<= Check constraints and defensive responses
WHICH (counting starting with initial phase = step # 1) was previously visited at step # 12
INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s s s s s s s s s s s s s s s s s s s S F S S F F F F F F F
=> GOAL ID: PSMD36.0
=> MISSION SEGMENT: Hostilities Imminent
=> ORDERS:
=> Check posture changed?
=> Task update received
UPON OUTCOME f, LOOPS BACK TO:
<= GOAL ID: PSMD35.0
<= MISSION SEGMENT: Hostilities Imminent
<= ORDERS:
<= Observe pirate response
<= Monitor and report back to own ship
WHICH (counting starting with initial phase = step # 1) was previously visited at step # 24
INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s S S S S S S S S S S S S S S S S S S S F S S F F F F F F X
=> GOAL ID: PSMD36.0
=> MISSION SEGMENT: Hostilities Imminent
=> ORDERS:
=> Check posture changed?
=> Task update received
UPON OUTCOME x, LOOPS BACK TO:
<= GOAL ID: PSMD14.0
<= MISSION SEGMENT: Track
<= ORDERS:
<= Track Merchant
<= Monitor and communicate
WHICH (counting starting with initial phase = step # 1) was previously visited at step # 6
INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s S S S S S S S S S S S S S S S S S S S F S S F F X S
=> GOAL ID: PSMD42.0
=> MISSION SEGMENT: Counter Attack
=> ORDERS:
=> Low or no ammunition: need to disengage?
=> Hold ammunition in reseve, or else fight to the finish
UPON OUTCOME s, LOOPS BACK TO:
<= GOAL ID: PSMD14.0
<= MISSION SEGMENT: Track
<= ORDERS:
<= Track Merchant
<= Monitor and communicate
WHICH (counting starting with initial phase = step # 1) was previously visited at step # 6
INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s s s s s s s S S S S S S S S S S S S S F S S F F X F S S S S S
=> GOAL ID: PSMD37.0
=> MISSION SEGMENT: Hostilities Imminent
=> ORDERS:
=> Fire Warning Shot
=> Warning shots remain an available option for human commanders. Lethal force is authorized.
UPON OUTCOME s, LOOPS BACK TO:
<= GOAL ID: PSMD31.0
<= MISSION SEGMENT: Warning
<= ORDERS:
<= Confirm Mission Authorities
<= Check constraints and defensive responses
WHICH (counting starting with initial phase = step # 1) was previously visited at step # 12
INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s s s s s s s S S S S S S S S S S S S S F S S F F X F S S S S F
=> GOAL ID: PSMD37.0
=> MISSION SEGMENT: Hostilities Imminent
=> ORDERS:
=> Fire Warning Shot
=> Warning shots remain an available option for human commanders. Lethal force is authorized.
UPON OUTCOME f, LOOPS BACK TO:
<= GOAL ID: PSMD31.0
<= MISSION SEGMENT: Warning
<= ORDERS:
<= Confirm Mission Authorities
<= Check constraints and defensive responses
WHICH (counting starting with initial phase = step # 1) was previously visited at step # 12
INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s s s s s s s s s s s s s s s s s s s S F S S F F X F S S S F
=> GOAL ID: PSMD36.0
=> MISSION SEGMENT: Hostilities Imminent
=> ORDERS:
=> Check posture changed?
=> Task update received
UPON OUTCOME f, LOOPS BACK TO:
<= GOAL ID: PSMD35.0
<= MISSION SEGMENT: Hostilities Imminent
<= ORDERS:
<= Observe pirate response
<= Monitor and report back to own ship
WHICH (counting starting with initial phase = step # 1) was previously visited at step # 24
INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s S S S S S S S S S S S S S S S S S S S F S S F F X F S S S X
=> GOAL ID: PSMD36.0
=> MISSION SEGMENT: Hostilities Imminent
=> ORDERS:
=> Check posture changed?
=> Task update received
UPON OUTCOME x, LOOPS BACK TO:
<= GOAL ID: PSMD14.0
<= MISSION SEGMENT: Track
<= ORDERS:
<= Track Merchant
<= Monitor and communicate
WHICH (counting starting with initial phase = step # 1) was previously visited at step # 6
INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s s s s s s s S S S S S S S S S S S S S F S S F F X F S S F S S
=> GOAL ID: PSMD37.0
=> MISSION SEGMENT: Hostilities Imminent
=> ORDERS:
=> Fire Warning Shot
=> Warning shots remain an available option for human commanders. Lethal force is authorized.
UPON OUTCOME s, LOOPS BACK TO:
<= GOAL ID: PSMD31.0
<= MISSION SEGMENT: Warning
<= ORDERS:
<= Confirm Mission Authorities
<= Check constraints and defensive responses
WHICH (counting starting with initial phase = step # 1) was previously visited at step # 12
INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s s s s s s s S S S S S S S S S S S S S F S S F F X F S S F S F
=> GOAL ID: PSMD37.0
=> MISSION SEGMENT: Hostilities Imminent
=> ORDERS:
=> Fire Warning Shot
=> Warning shots remain an available option for human commanders. Lethal force is authorized.
UPON OUTCOME f, LOOPS BACK TO:
<= GOAL ID: PSMD31.0
<= MISSION SEGMENT: Warning
<= ORDERS:
<= Confirm Mission Authorities
<= Check constraints and defensive responses
WHICH (counting starting with initial phase = step # 1) was previously visited at step # 12
INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s s s s s s s s s s s s s s s s s s s S F S S F F X F S S F F
=> GOAL ID: PSMD36.0
=> MISSION SEGMENT: Hostilities Imminent
=> ORDERS:
=> Check posture changed?
=> Task update received
UPON OUTCOME f, LOOPS BACK TO:
<= GOAL ID: PSMD35.0
<= MISSION SEGMENT: Hostilities Imminent
<= ORDERS:
<= Observe pirate response
<= Monitor and report back to own ship
WHICH (counting starting with initial phase = step # 1) was previously visited at step # 24
INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s S S S S S S S S S S S S S S S S S S S F S S F F X F S S F X
=> GOAL ID: PSMD36.0
=> MISSION SEGMENT: Hostilities Imminent
=> ORDERS:
=> Check posture changed?
=> Task update received
UPON OUTCOME x, LOOPS BACK TO:
<= GOAL ID: PSMD14.0
<= MISSION SEGMENT: Track
<= ORDERS:
<= Track Merchant
<= Monitor and communicate
WHICH (counting starting with initial phase = step # 1) was previously visited at step # 6
INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s s s s s s s S S S S S S S S S S S S S F S S F F X F S F S S S
=> GOAL ID: PSMD37.0
=> MISSION SEGMENT: Hostilities Imminent
=> ORDERS:
=> Fire Warning Shot
=> Warning shots remain an available option for human commanders. Lethal force is authorized.
UPON OUTCOME s, LOOPS BACK TO:
<= GOAL ID: PSMD31.0
<= MISSION SEGMENT: Warning
<= ORDERS:
<= Confirm Mission Authorities
<= Check constraints and defensive responses
WHICH (counting starting with initial phase = step # 1) was previously visited at step # 12
INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s s s s s s s S S S S S S S S S S S S S F S S F F X F S F S S F
=> GOAL ID: PSMD37.0
=> MISSION SEGMENT: Hostilities Imminent
=> ORDERS:
=> Fire Warning Shot
=> Warning shots remain an available option for human commanders. Lethal force is authorized.
UPON OUTCOME f, LOOPS BACK TO:
<= GOAL ID: PSMD31.0
<= MISSION SEGMENT: Warning
<= ORDERS:
<= Confirm Mission Authorities
<= Check constraints and defensive responses
WHICH (counting starting with initial phase = step # 1) was previously visited at step # 12
INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s s s s s s s s s s s s s s s s s s s S F S S F F X F S F S F
=> GOAL ID: PSMD36.0
=> MISSION SEGMENT: Hostilities Imminent
=> ORDERS:
=> Check posture changed?
=> Task update received
UPON OUTCOME f, LOOPS BACK TO:
<= GOAL ID: PSMD35.0
<= MISSION SEGMENT: Hostilities Imminent
<= ORDERS:
<= Observe pirate response
<= Monitor and report back to own ship
WHICH (counting starting with initial phase = step # 1) was previously visited at step # 24
INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s S S S S S S S S S S S S S S S S S S S F S S F F X F S F S X
=> GOAL ID: PSMD36.0
=> MISSION SEGMENT: Hostilities Imminent
=> ORDERS:
=> Check posture changed?
=> Task update received
UPON OUTCOME x, LOOPS BACK TO:
<= GOAL ID: PSMD14.0
<= MISSION SEGMENT: Track
<= ORDERS:
<= Track Merchant
<= Monitor and communicate
WHICH (counting starting with initial phase = step # 1) was previously visited at step # 6
INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s s s s s s s S S S S S S S S S S S S S F S S F F X F S F F S S
=> GOAL ID: PSMD37.0
=> MISSION SEGMENT: Hostilities Imminent
=> ORDERS:
=> Fire Warning Shot
=> Warning shots remain an available option for human commanders. Lethal force is authorized.
UPON OUTCOME s, LOOPS BACK TO:
<= GOAL ID: PSMD31.0
<= MISSION SEGMENT: Warning
<= ORDERS:
<= Confirm Mission Authorities
<= Check constraints and defensive responses
WHICH (counting starting with initial phase = step # 1) was previously visited at step # 12
INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s s s s s s s S S S S S S S S S S S S S F S S F F X F S F F S F
=> GOAL ID: PSMD37.0
=> MISSION SEGMENT: Hostilities Imminent
=> ORDERS:
=> Fire Warning Shot
=> Warning shots remain an available option for human commanders. Lethal force is authorized.
UPON OUTCOME f, LOOPS BACK TO:
<= GOAL ID: PSMD31.0
<= MISSION SEGMENT: Warning
<= ORDERS:
<= Confirm Mission Authorities
<= Check constraints and defensive responses
WHICH (counting starting with initial phase = step # 1) was previously visited at step # 12
INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s s s s s s s s s s s s s s s s s s s S F S S F F X F S F F F
=> GOAL ID: PSMD36.0
=> MISSION SEGMENT: Hostilities Imminent
=> ORDERS:
=> Check posture changed?
=> Task update received
UPON OUTCOME f, LOOPS BACK TO:
<= GOAL ID: PSMD35.0
<= MISSION SEGMENT: Hostilities Imminent
<= ORDERS:
<= Observe pirate response
<= Monitor and report back to own ship
WHICH (counting starting with initial phase = step # 1) was previously visited at step # 24
INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s S S S S S S S S S S S S S S S S S S S F S S F F X F S F F X
=> GOAL ID: PSMD36.0
=> MISSION SEGMENT: Hostilities Imminent
=> ORDERS:
=> Check posture changed?
=> Task update received
UPON OUTCOME x, LOOPS BACK TO:
<= GOAL ID: PSMD14.0
<= MISSION SEGMENT: Track
<= ORDERS:
<= Track Merchant
<= Monitor and communicate
WHICH (counting starting with initial phase = step # 1) was previously visited at step # 6
INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s s s s s s s S S S S S S S S S S S S S F S S F F X F F S S S S
=> GOAL ID: PSMD37.0
=> MISSION SEGMENT: Hostilities Imminent
=> ORDERS:
=> Fire Warning Shot
=> Warning shots remain an available option for human commanders. Lethal force is authorized.
UPON OUTCOME s, LOOPS BACK TO:
<= GOAL ID: PSMD31.0
<= MISSION SEGMENT: Warning
<= ORDERS:
<= Confirm Mission Authorities
<= Check constraints and defensive responses
WHICH (counting starting with initial phase = step # 1) was previously visited at step # 12
INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s s s s s s s S S S S S S S S S S S S S F S S F F X F F S S S F
=> GOAL ID: PSMD37.0
=> MISSION SEGMENT: Hostilities Imminent
=> ORDERS:
=> Fire Warning Shot
=> Warning shots remain an available option for human commanders. Lethal force is authorized.
UPON OUTCOME f, LOOPS BACK TO:
<= GOAL ID: PSMD31.0
<= MISSION SEGMENT: Warning
<= ORDERS:
<= Confirm Mission Authorities
<= Check constraints and defensive responses
WHICH (counting starting with initial phase = step # 1) was previously visited at step # 12
INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s s s s s s s s s s s s s s s s s s s S F S S F F X F F S S F
=> GOAL ID: PSMD36.0
=> MISSION SEGMENT: Hostilities Imminent
=> ORDERS:
=> Check posture changed?
=> Task update received
UPON OUTCOME f, LOOPS BACK TO:
<= GOAL ID: PSMD35.0
<= MISSION SEGMENT: Hostilities Imminent
<= ORDERS:
<= Observe pirate response
<= Monitor and report back to own ship
WHICH (counting starting with initial phase = step # 1) was previously visited at step # 24
INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s S S S S S S S S S S S S S S S S S S S F S S F F X F F S S X
=> GOAL ID: PSMD36.0
=> MISSION SEGMENT: Hostilities Imminent
=> ORDERS:
=> Check posture changed?
=> Task update received
UPON OUTCOME x, LOOPS BACK TO:
<= GOAL ID: PSMD14.0
<= MISSION SEGMENT: Track
<= ORDERS:
<= Track Merchant
<= Monitor and communicate
WHICH (counting starting with initial phase = step # 1) was previously visited at step # 6
INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s s s s s s s S S S S S S S S S S S S S F S S F F X F F S F S S
=> GOAL ID: PSMD37.0
=> MISSION SEGMENT: Hostilities Imminent
=> ORDERS:
=> Fire Warning Shot
=> Warning shots remain an available option for human commanders. Lethal force is authorized.
UPON OUTCOME s, LOOPS BACK TO:
<= GOAL ID: PSMD31.0
<= MISSION SEGMENT: Warning
<= ORDERS:
<= Confirm Mission Authorities
<= Check constraints and defensive responses
WHICH (counting starting with initial phase = step # 1) was previously visited at step # 12
INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s s s s s s s S S S S S S S S S S S S S F S S F F X F F S F S F
=> GOAL ID: PSMD37.0
=> MISSION SEGMENT: Hostilities Imminent
=> ORDERS:
=> Fire Warning Shot
=> Warning shots remain an available option for human commanders. Lethal force is authorized.
UPON OUTCOME f, LOOPS BACK TO:
<= GOAL ID: PSMD31.0
<= MISSION SEGMENT: Warning
<= ORDERS:
<= Confirm Mission Authorities
<= Check constraints and defensive responses
WHICH (counting starting with initial phase = step # 1) was previously visited at step # 12
INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s s s s s s s s s s s s s s s s s s s S F S S F F X F F S F F
=> GOAL ID: PSMD36.0
=> MISSION SEGMENT: Hostilities Imminent
=> ORDERS:
=> Check posture changed?
=> Task update received
UPON OUTCOME f, LOOPS BACK TO:
<= GOAL ID: PSMD35.0
<= MISSION SEGMENT: Hostilities Imminent
<= ORDERS:
<= Observe pirate response
<= Monitor and report back to own ship
WHICH (counting starting with initial phase = step # 1) was previously visited at step # 24
INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s S S S S S S S S S S S S S S S S S S S F S S F F X F F S F X
=> GOAL ID: PSMD36.0
=> MISSION SEGMENT: Hostilities Imminent
=> ORDERS:
=> Check posture changed?
=> Task update received
UPON OUTCOME x, LOOPS BACK TO:
<= GOAL ID: PSMD14.0
<= MISSION SEGMENT: Track
<= ORDERS:
<= Track Merchant
<= Monitor and communicate
WHICH (counting starting with initial phase = step # 1) was previously visited at step # 6
INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s s s s s s s S S S S S S S S S S S S S F S S F F X F F F S S S
=> GOAL ID: PSMD37.0
=> MISSION SEGMENT: Hostilities Imminent
=> ORDERS:
=> Fire Warning Shot
=> Warning shots remain an available option for human commanders. Lethal force is authorized.
UPON OUTCOME s, LOOPS BACK TO:
<= GOAL ID: PSMD31.0
<= MISSION SEGMENT: Warning
<= ORDERS:
<= Confirm Mission Authorities
<= Check constraints and defensive responses
WHICH (counting starting with initial phase = step # 1) was previously visited at step # 12
INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s s s s s s s S S S S S S S S S S S S S F S S F F X F F F S S F
=> GOAL ID: PSMD37.0
=> MISSION SEGMENT: Hostilities Imminent
=> ORDERS:
=> Fire Warning Shot
=> Warning shots remain an available option for human commanders. Lethal force is authorized.
UPON OUTCOME f, LOOPS BACK TO:
<= GOAL ID: PSMD31.0
<= MISSION SEGMENT: Warning
<= ORDERS:
<= Confirm Mission Authorities
<= Check constraints and defensive responses
WHICH (counting starting with initial phase = step # 1) was previously visited at step # 12
INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s s s s s s s s s s s s s s s s s s s S F S S F F X F F F S F
=> GOAL ID: PSMD36.0
=> MISSION SEGMENT: Hostilities Imminent
=> ORDERS:
=> Check posture changed?
=> Task update received
UPON OUTCOME f, LOOPS BACK TO:
<= GOAL ID: PSMD35.0
<= MISSION SEGMENT: Hostilities Imminent
<= ORDERS:
<= Observe pirate response
<= Monitor and report back to own ship
WHICH (counting starting with initial phase = step # 1) was previously visited at step # 24
INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s S S S S S S S S S S S S S S S S S S S F S S F F X F F F S X
=> GOAL ID: PSMD36.0
=> MISSION SEGMENT: Hostilities Imminent
=> ORDERS:
=> Check posture changed?
=> Task update received
UPON OUTCOME x, LOOPS BACK TO:
<= GOAL ID: PSMD14.0
<= MISSION SEGMENT: Track
<= ORDERS:
<= Track Merchant
<= Monitor and communicate
WHICH (counting starting with initial phase = step # 1) was previously visited at step # 6
INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s s s s s s s S S S S S S S S S S S S S F S S F F X F F F F S S
=> GOAL ID: PSMD37.0
=> MISSION SEGMENT: Hostilities Imminent
=> ORDERS:
=> Fire Warning Shot
=> Warning shots remain an available option for human commanders. Lethal force is authorized.
UPON OUTCOME s, LOOPS BACK TO:
<= GOAL ID: PSMD31.0
<= MISSION SEGMENT: Warning
<= ORDERS:
<= Confirm Mission Authorities
<= Check constraints and defensive responses
WHICH (counting starting with initial phase = step # 1) was previously visited at step # 12
INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s s s s s s s S S S S S S S S S S S S S F S S F F X F F F F S F
=> GOAL ID: PSMD37.0
=> MISSION SEGMENT: Hostilities Imminent
=> ORDERS:
=> Fire Warning Shot
=> Warning shots remain an available option for human commanders. Lethal force is authorized.
UPON OUTCOME f, LOOPS BACK TO:
<= GOAL ID: PSMD31.0
<= MISSION SEGMENT: Warning
<= ORDERS:
<= Confirm Mission Authorities
<= Check constraints and defensive responses
WHICH (counting starting with initial phase = step # 1) was previously visited at step # 12
INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s s s s s s s s s s s s s s s s s s s S F S S F F X F F F F F
=> GOAL ID: PSMD36.0
=> MISSION SEGMENT: Hostilities Imminent
=> ORDERS:
=> Check posture changed?
=> Task update received
UPON OUTCOME f, LOOPS BACK TO:
<= GOAL ID: PSMD35.0
<= MISSION SEGMENT: Hostilities Imminent
<= ORDERS:
<= Observe pirate response
<= Monitor and report back to own ship
WHICH (counting starting with initial phase = step # 1) was previously visited at step # 24
INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s S S S S S S S S S S S S S S S S S S S F S S F F X F F F F X
=> GOAL ID: PSMD36.0
=> MISSION SEGMENT: Hostilities Imminent
=> ORDERS:
=> Check posture changed?
=> Task update received
UPON OUTCOME x, LOOPS BACK TO:
<= GOAL ID: PSMD14.0
<= MISSION SEGMENT: Track
<= ORDERS:
<= Track Merchant
<= Monitor and communicate
WHICH (counting starting with initial phase = step # 1) was previously visited at step # 6
INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s S S S S S S S S S S S S S S S S S S S F S S F F X X S
=> GOAL ID: PSMD90.0
=> MISSION SEGMENT: Mission Finish
=> ORDERS:
=> Check relieved by other asset
=> Continue tracking merchant unless further task update recieved
UPON OUTCOME s, LOOPS BACK TO:
<= GOAL ID: PSMD14.0
<= MISSION SEGMENT: Track
<= ORDERS:
<= Track Merchant
<= Monitor and communicate
WHICH (counting starting with initial phase = step # 1) was previously visited at step # 6
INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s S S S S S S S S S S S S S S S S S S S F S S F F X X F
=> GOAL ID: PSMD90.0
=> MISSION SEGMENT: Mission Finish
=> ORDERS:
=> Check relieved by other asset
=> Continue tracking merchant unless further task update recieved
UPON OUTCOME f, LOOPS BACK TO:
<= GOAL ID: PSMD14.0
<= MISSION SEGMENT: Track
<= ORDERS:
<= Track Merchant
<= Monitor and communicate
WHICH (counting starting with initial phase = step # 1) was previously visited at step # 6
INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s S S S S S S S S S S S S S S S S S S S F S F S S
=> GOAL ID: PSMD41.1
=> MISSION SEGMENT: Counter Attack
=> ORDERS:
=> Pirates retreat?
=> Stay with merchant, report if response changes
UPON OUTCOME s, LOOPS BACK TO:
<= GOAL ID: PSMD14.0
<= MISSION SEGMENT: Track
<= ORDERS:
<= Track Merchant
<= Monitor and communicate
WHICH (counting starting with initial phase = step # 1) was previously visited at step # 6
INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s s s s s s s S S S S S S S S S S S S S F S F S F S S S S S S
=> GOAL ID: PSMD37.0
=> MISSION SEGMENT: Hostilities Imminent
=> ORDERS:
=> Fire Warning Shot
=> Warning shots remain an available option for human commanders. Lethal force is authorized.
UPON OUTCOME s, LOOPS BACK TO:
<= GOAL ID: PSMD31.0
<= MISSION SEGMENT: Warning
<= ORDERS:
<= Confirm Mission Authorities
<= Check constraints and defensive responses
WHICH (counting starting with initial phase = step # 1) was previously visited at step # 12
INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s s s s s s s S S S S S S S S S S S S S F S F S F S S S S S F
=> GOAL ID: PSMD37.0
=> MISSION SEGMENT: Hostilities Imminent
=> ORDERS:
=> Fire Warning Shot
=> Warning shots remain an available option for human commanders. Lethal force is authorized.
UPON OUTCOME f, LOOPS BACK TO:
<= GOAL ID: PSMD31.0
<= MISSION SEGMENT: Warning
<= ORDERS:
<= Confirm Mission Authorities
<= Check constraints and defensive responses
WHICH (counting starting with initial phase = step # 1) was previously visited at step # 12
INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s s s s s s s s s s s s s s s s s s s S F S F S F S S S S F
=> GOAL ID: PSMD36.0
=> MISSION SEGMENT: Hostilities Imminent
=> ORDERS:
=> Check posture changed?
=> Task update received
UPON OUTCOME f, LOOPS BACK TO:
<= GOAL ID: PSMD35.0
<= MISSION SEGMENT: Hostilities Imminent
<= ORDERS:
<= Observe pirate response
<= Monitor and report back to own ship
WHICH (counting starting with initial phase = step # 1) was previously visited at step # 24
INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s S S S S S S S S S S S S S S S S S S S F S F S F S S S S X
=> GOAL ID: PSMD36.0
=> MISSION SEGMENT: Hostilities Imminent
=> ORDERS:
=> Check posture changed?
=> Task update received
UPON OUTCOME x, LOOPS BACK TO:
<= GOAL ID: PSMD14.0
<= MISSION SEGMENT: Track
<= ORDERS:
<= Track Merchant
<= Monitor and communicate
WHICH (counting starting with initial phase = step # 1) was previously visited at step # 6
INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s s s s s s s S S S S S S S S S S S S S F S F S F S S S F S S
=> GOAL ID: PSMD37.0
=> MISSION SEGMENT: Hostilities Imminent
=> ORDERS:
=> Fire Warning Shot
=> Warning shots remain an available option for human commanders. Lethal force is authorized.
UPON OUTCOME s, LOOPS BACK TO:
<= GOAL ID: PSMD31.0
<= MISSION SEGMENT: Warning
<= ORDERS:
<= Confirm Mission Authorities
<= Check constraints and defensive responses
WHICH (counting starting with initial phase = step # 1) was previously visited at step # 12
INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s s s s s s s S S S S S S S S S S S S S F S F S F S S S F S F
=> GOAL ID: PSMD37.0
=> MISSION SEGMENT: Hostilities Imminent
=> ORDERS:
=> Fire Warning Shot
=> Warning shots remain an available option for human commanders. Lethal force is authorized.
UPON OUTCOME f, LOOPS BACK TO:
<= GOAL ID: PSMD31.0
<= MISSION SEGMENT: Warning
<= ORDERS:
<= Confirm Mission Authorities
<= Check constraints and defensive responses
WHICH (counting starting with initial phase = step # 1) was previously visited at step # 12
INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s s s s s s s s s s s s s s s s s s s S F S F S F S S S F F
=> GOAL ID: PSMD36.0
=> MISSION SEGMENT: Hostilities Imminent
=> ORDERS:
=> Check posture changed?
=> Task update received
UPON OUTCOME f, LOOPS BACK TO:
<= GOAL ID: PSMD35.0
<= MISSION SEGMENT: Hostilities Imminent
<= ORDERS:
<= Observe pirate response
<= Monitor and report back to own ship
WHICH (counting starting with initial phase = step # 1) was previously visited at step # 24
INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s S S S S S S S S S S S S S S S S S S S F S F S F S S S F X
=> GOAL ID: PSMD36.0
=> MISSION SEGMENT: Hostilities Imminent
=> ORDERS:
=> Check posture changed?
=> Task update received
UPON OUTCOME x, LOOPS BACK TO:
<= GOAL ID: PSMD14.0
<= MISSION SEGMENT: Track
<= ORDERS:
<= Track Merchant
<= Monitor and communicate
WHICH (counting starting with initial phase = step # 1) was previously visited at step # 6
INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s s s s s s s S S S S S S S S S S S S S F S F S F S S F S S S
=> GOAL ID: PSMD37.0
=> MISSION SEGMENT: Hostilities Imminent
=> ORDERS:
=> Fire Warning Shot
=> Warning shots remain an available option for human commanders. Lethal force is authorized.
UPON OUTCOME s, LOOPS BACK TO:
<= GOAL ID: PSMD31.0
<= MISSION SEGMENT: Warning
<= ORDERS:
<= Confirm Mission Authorities
<= Check constraints and defensive responses
WHICH (counting starting with initial phase = step # 1) was previously visited at step # 12
INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s s s s s s s S S S S S S S S S S S S S F S F S F S S F S S F
=> GOAL ID: PSMD37.0
=> MISSION SEGMENT: Hostilities Imminent
=> ORDERS:
=> Fire Warning Shot
=> Warning shots remain an available option for human commanders. Lethal force is authorized.
UPON OUTCOME f, LOOPS BACK TO:
<= GOAL ID: PSMD31.0
<= MISSION SEGMENT: Warning
<= ORDERS:
<= Confirm Mission Authorities
<= Check constraints and defensive responses
WHICH (counting starting with initial phase = step # 1) was previously visited at step # 12
INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s s s s s s s s s s s s s s s s s s s S F S F S F S S F S F
=> GOAL ID: PSMD36.0
=> MISSION SEGMENT: Hostilities Imminent
=> ORDERS:
=> Check posture changed?
=> Task update received
UPON OUTCOME f, LOOPS BACK TO:
<= GOAL ID: PSMD35.0
<= MISSION SEGMENT: Hostilities Imminent
<= ORDERS:
<= Observe pirate response
<= Monitor and report back to own ship
WHICH (counting starting with initial phase = step # 1) was previously visited at step # 24
INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s S S S S S S S S S S S S S S S S S S S F S F S F S S F S X
=> GOAL ID: PSMD36.0
=> MISSION SEGMENT: Hostilities Imminent
=> ORDERS:
=> Check posture changed?
=> Task update received
UPON OUTCOME x, LOOPS BACK TO:
<= GOAL ID: PSMD14.0
<= MISSION SEGMENT: Track
<= ORDERS:
<= Track Merchant
<= Monitor and communicate
WHICH (counting starting with initial phase = step # 1) was previously visited at step # 6
INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s s s s s s s S S S S S S S S S S S S S F S F S F S S F F S S
=> GOAL ID: PSMD37.0
=> MISSION SEGMENT: Hostilities Imminent
=> ORDERS:
=> Fire Warning Shot
=> Warning shots remain an available option for human commanders. Lethal force is authorized.
UPON OUTCOME s, LOOPS BACK TO:
<= GOAL ID: PSMD31.0
<= MISSION SEGMENT: Warning
<= ORDERS:
<= Confirm Mission Authorities
<= Check constraints and defensive responses
WHICH (counting starting with initial phase = step # 1) was previously visited at step # 12
INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s s s s s s s S S S S S S S S S S S S S F S F S F S S F F S F
=> GOAL ID: PSMD37.0
=> MISSION SEGMENT: Hostilities Imminent
=> ORDERS:
=> Fire Warning Shot
=> Warning shots remain an available option for human commanders. Lethal force is authorized.
UPON OUTCOME f, LOOPS BACK TO:
<= GOAL ID: PSMD31.0
<= MISSION SEGMENT: Warning
<= ORDERS:
<= Confirm Mission Authorities
<= Check constraints and defensive responses
WHICH (counting starting with initial phase = step # 1) was previously visited at step # 12
INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s s s s s s s s s s s s s s s s s s s S F S F S F S S F F F
=> GOAL ID: PSMD36.0
=> MISSION SEGMENT: Hostilities Imminent
=> ORDERS:
=> Check posture changed?
=> Task update received
UPON OUTCOME f, LOOPS BACK TO:
<= GOAL ID: PSMD35.0
<= MISSION SEGMENT: Hostilities Imminent
<= ORDERS:
<= Observe pirate response
<= Monitor and report back to own ship
WHICH (counting starting with initial phase = step # 1) was previously visited at step # 24
INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s S S S S S S S S S S S S S S S S S S S F S F S F S S F F X
=> GOAL ID: PSMD36.0
=> MISSION SEGMENT: Hostilities Imminent
=> ORDERS:
=> Check posture changed?
=> Task update received
UPON OUTCOME x, LOOPS BACK TO:
<= GOAL ID: PSMD14.0
<= MISSION SEGMENT: Track
<= ORDERS:
<= Track Merchant
<= Monitor and communicate
WHICH (counting starting with initial phase = step # 1) was previously visited at step # 6
INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s s s s s s s S S S S S S S S S S S S S F S F S F S F S S S S
=> GOAL ID: PSMD37.0
=> MISSION SEGMENT: Hostilities Imminent
=> ORDERS:
=> Fire Warning Shot
=> Warning shots remain an available option for human commanders. Lethal force is authorized.
UPON OUTCOME s, LOOPS BACK TO:
<= GOAL ID: PSMD31.0
<= MISSION SEGMENT: Warning
<= ORDERS:
<= Confirm Mission Authorities
<= Check constraints and defensive responses
WHICH (counting starting with initial phase = step # 1) was previously visited at step # 12
INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s s s s s s s S S S S S S S S S S S S S F S F S F S F S S S F
=> GOAL ID: PSMD37.0
=> MISSION SEGMENT: Hostilities Imminent
=> ORDERS:
=> Fire Warning Shot
=> Warning shots remain an available option for human commanders. Lethal force is authorized.
UPON OUTCOME f, LOOPS BACK TO:
<= GOAL ID: PSMD31.0
<= MISSION SEGMENT: Warning
<= ORDERS:
<= Confirm Mission Authorities
<= Check constraints and defensive responses
WHICH (counting starting with initial phase = step # 1) was previously visited at step # 12
INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s s s s s s s s s s s s s s s s s s s S F S F S F S F S S F
=> GOAL ID: PSMD36.0
=> MISSION SEGMENT: Hostilities Imminent
=> ORDERS:
=> Check posture changed?
=> Task update received
UPON OUTCOME f, LOOPS BACK TO:
<= GOAL ID: PSMD35.0
<= MISSION SEGMENT: Hostilities Imminent
<= ORDERS:
<= Observe pirate response
<= Monitor and report back to own ship
WHICH (counting starting with initial phase = step # 1) was previously visited at step # 24
INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s S S S S S S S S S S S S S S S S S S S F S F S F S F S S X
=> GOAL ID: PSMD36.0
=> MISSION SEGMENT: Hostilities Imminent
=> ORDERS:
=> Check posture changed?
=> Task update received
UPON OUTCOME x, LOOPS BACK TO:
<= GOAL ID: PSMD14.0
<= MISSION SEGMENT: Track
<= ORDERS:
<= Track Merchant
<= Monitor and communicate
WHICH (counting starting with initial phase = step # 1) was previously visited at step # 6
INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s s s s s s s S S S S S S S S S S S S S F S F S F S F S F S S
=> GOAL ID: PSMD37.0
=> MISSION SEGMENT: Hostilities Imminent
=> ORDERS:
=> Fire Warning Shot
=> Warning shots remain an available option for human commanders. Lethal force is authorized.
UPON OUTCOME s, LOOPS BACK TO:
<= GOAL ID: PSMD31.0
<= MISSION SEGMENT: Warning
<= ORDERS:
<= Confirm Mission Authorities
<= Check constraints and defensive responses
WHICH (counting starting with initial phase = step # 1) was previously visited at step # 12
INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s s s s s s s S S S S S S S S S S S S S F S F S F S F S F S F
=> GOAL ID: PSMD37.0
=> MISSION SEGMENT: Hostilities Imminent
=> ORDERS:
=> Fire Warning Shot
=> Warning shots remain an available option for human commanders. Lethal force is authorized.
UPON OUTCOME f, LOOPS BACK TO:
<= GOAL ID: PSMD31.0
<= MISSION SEGMENT: Warning
<= ORDERS:
<= Confirm Mission Authorities
<= Check constraints and defensive responses
WHICH (counting starting with initial phase = step # 1) was previously visited at step # 12
INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s s s s s s s s s s s s s s s s s s s S F S F S F S F S F F
=> GOAL ID: PSMD36.0
=> MISSION SEGMENT: Hostilities Imminent
=> ORDERS:
=> Check posture changed?
=> Task update received
UPON OUTCOME f, LOOPS BACK TO:
<= GOAL ID: PSMD35.0
<= MISSION SEGMENT: Hostilities Imminent
<= ORDERS:
<= Observe pirate response
<= Monitor and report back to own ship
WHICH (counting starting with initial phase = step # 1) was previously visited at step # 24
INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s S S S S S S S S S S S S S S S S S S S F S F S F S F S F X
=> GOAL ID: PSMD36.0
=> MISSION SEGMENT: Hostilities Imminent
=> ORDERS:
=> Check posture changed?
=> Task update received
UPON OUTCOME x, LOOPS BACK TO:
<= GOAL ID: PSMD14.0
<= MISSION SEGMENT: Track
<= ORDERS:
<= Track Merchant
<= Monitor and communicate
WHICH (counting starting with initial phase = step # 1) was previously visited at step # 6
INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s s s s s s s S S S S S S S S S S S S S F S F S F S F F S S S
=> GOAL ID: PSMD37.0
=> MISSION SEGMENT: Hostilities Imminent
=> ORDERS:
=> Fire Warning Shot
=> Warning shots remain an available option for human commanders. Lethal force is authorized.
UPON OUTCOME s, LOOPS BACK TO:
<= GOAL ID: PSMD31.0
<= MISSION SEGMENT: Warning
<= ORDERS:
<= Confirm Mission Authorities
<= Check constraints and defensive responses
WHICH (counting starting with initial phase = step # 1) was previously visited at step # 12
INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s s s s s s s S S S S S S S S S S S S S F S F S F S F F S S F
=> GOAL ID: PSMD37.0
=> MISSION SEGMENT: Hostilities Imminent
=> ORDERS:
=> Fire Warning Shot
=> Warning shots remain an available option for human commanders. Lethal force is authorized.
UPON OUTCOME f, LOOPS BACK TO:
<= GOAL ID: PSMD31.0
<= MISSION SEGMENT: Warning
<= ORDERS:
<= Confirm Mission Authorities
<= Check constraints and defensive responses
WHICH (counting starting with initial phase = step # 1) was previously visited at step # 12
INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s s s s s s s s s s s s s s s s s s s S F S F S F S F F S F
=> GOAL ID: PSMD36.0
=> MISSION SEGMENT: Hostilities Imminent
=> ORDERS:
=> Check posture changed?
=> Task update received
UPON OUTCOME f, LOOPS BACK TO:
<= GOAL ID: PSMD35.0
<= MISSION SEGMENT: Hostilities Imminent
<= ORDERS:
<= Observe pirate response
<= Monitor and report back to own ship
WHICH (counting starting with initial phase = step # 1) was previously visited at step # 24
INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s S S S S S S S S S S S S S S S S S S S F S F S F S F F S X
=> GOAL ID: PSMD36.0
=> MISSION SEGMENT: Hostilities Imminent
=> ORDERS:
=> Check posture changed?
=> Task update received
UPON OUTCOME x, LOOPS BACK TO:
<= GOAL ID: PSMD14.0
<= MISSION SEGMENT: Track
<= ORDERS:
<= Track Merchant
<= Monitor and communicate
WHICH (counting starting with initial phase = step # 1) was previously visited at step # 6
INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s s s s s s s S S S S S S S S S S S S S F S F S F S F F F S S
=> GOAL ID: PSMD37.0
=> MISSION SEGMENT: Hostilities Imminent
=> ORDERS:
=> Fire Warning Shot
=> Warning shots remain an available option for human commanders. Lethal force is authorized.
UPON OUTCOME s, LOOPS BACK TO:
<= GOAL ID: PSMD31.0
<= MISSION SEGMENT: Warning
<= ORDERS:
<= Confirm Mission Authorities
<= Check constraints and defensive responses
WHICH (counting starting with initial phase = step # 1) was previously visited at step # 12
INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s s s s s s s S S S S S S S S S S S S S F S F S F S F F F S F
=> GOAL ID: PSMD37.0
=> MISSION SEGMENT: Hostilities Imminent
=> ORDERS:
=> Fire Warning Shot
=> Warning shots remain an available option for human commanders. Lethal force is authorized.
UPON OUTCOME f, LOOPS BACK TO:
<= GOAL ID: PSMD31.0
<= MISSION SEGMENT: Warning
<= ORDERS:
<= Confirm Mission Authorities
<= Check constraints and defensive responses
WHICH (counting starting with initial phase = step # 1) was previously visited at step # 12
INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s s s s s s s s s s s s s s s s s s s S F S F S F S F F F F
=> GOAL ID: PSMD36.0
=> MISSION SEGMENT: Hostilities Imminent
=> ORDERS:
=> Check posture changed?
=> Task update received
UPON OUTCOME f, LOOPS BACK TO:
<= GOAL ID: PSMD35.0
<= MISSION SEGMENT: Hostilities Imminent
<= ORDERS:
<= Observe pirate response
<= Monitor and report back to own ship
WHICH (counting starting with initial phase = step # 1) was previously visited at step # 24
INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s S S S S S S S S S S S S S S S S S S S F S F S F S F F F X
=> GOAL ID: PSMD36.0
=> MISSION SEGMENT: Hostilities Imminent
=> ORDERS:
=> Check posture changed?
=> Task update received
UPON OUTCOME x, LOOPS BACK TO:
<= GOAL ID: PSMD14.0
<= MISSION SEGMENT: Track
<= ORDERS:
<= Track Merchant
<= Monitor and communicate
WHICH (counting starting with initial phase = step # 1) was previously visited at step # 6
INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s s s s s s s S S S S S S S S S S S S S F S F S F F S S S S S
=> GOAL ID: PSMD37.0
=> MISSION SEGMENT: Hostilities Imminent
=> ORDERS:
=> Fire Warning Shot
=> Warning shots remain an available option for human commanders. Lethal force is authorized.
UPON OUTCOME s, LOOPS BACK TO:
<= GOAL ID: PSMD31.0
<= MISSION SEGMENT: Warning
<= ORDERS:
<= Confirm Mission Authorities
<= Check constraints and defensive responses
WHICH (counting starting with initial phase = step # 1) was previously visited at step # 12
INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s s s s s s s S S S S S S S S S S S S S F S F S F F S S S S F
=> GOAL ID: PSMD37.0
=> MISSION SEGMENT: Hostilities Imminent
=> ORDERS:
=> Fire Warning Shot
=> Warning shots remain an available option for human commanders. Lethal force is authorized.
UPON OUTCOME f, LOOPS BACK TO:
<= GOAL ID: PSMD31.0
<= MISSION SEGMENT: Warning
<= ORDERS:
<= Confirm Mission Authorities
<= Check constraints and defensive responses
WHICH (counting starting with initial phase = step # 1) was previously visited at step # 12
INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s s s s s s s s s s s s s s s s s s s S F S F S F F S S S F
=> GOAL ID: PSMD36.0
=> MISSION SEGMENT: Hostilities Imminent
=> ORDERS:
=> Check posture changed?
=> Task update received
UPON OUTCOME f, LOOPS BACK TO:
<= GOAL ID: PSMD35.0
<= MISSION SEGMENT: Hostilities Imminent
<= ORDERS:
<= Observe pirate response
<= Monitor and report back to own ship
WHICH (counting starting with initial phase = step # 1) was previously visited at step # 24
INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s S S S S S S S S S S S S S S S S S S S F S F S F F S S S X
=> GOAL ID: PSMD36.0
=> MISSION SEGMENT: Hostilities Imminent
=> ORDERS:
=> Check posture changed?
=> Task update received
UPON OUTCOME x, LOOPS BACK TO:
<= GOAL ID: PSMD14.0
<= MISSION SEGMENT: Track
<= ORDERS:
<= Track Merchant
<= Monitor and communicate
WHICH (counting starting with initial phase = step # 1) was previously visited at step # 6
INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s s s s s s s S S S S S S S S S S S S S F S F S F F S S F S S
=> GOAL ID: PSMD37.0
=> MISSION SEGMENT: Hostilities Imminent
=> ORDERS:
=> Fire Warning Shot
=> Warning shots remain an available option for human commanders. Lethal force is authorized.
UPON OUTCOME s, LOOPS BACK TO:
<= GOAL ID: PSMD31.0
<= MISSION SEGMENT: Warning
<= ORDERS:
<= Confirm Mission Authorities
<= Check constraints and defensive responses
WHICH (counting starting with initial phase = step # 1) was previously visited at step # 12
INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s s s s s s s S S S S S S S S S S S S S F S F S F F S S F S F
=> GOAL ID: PSMD37.0
=> MISSION SEGMENT: Hostilities Imminent
=> ORDERS:
=> Fire Warning Shot
=> Warning shots remain an available option for human commanders. Lethal force is authorized.
UPON OUTCOME f, LOOPS BACK TO:
<= GOAL ID: PSMD31.0
<= MISSION SEGMENT: Warning
<= ORDERS:
<= Confirm Mission Authorities
<= Check constraints and defensive responses
WHICH (counting starting with initial phase = step # 1) was previously visited at step # 12
INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s s s s s s s s s s s s s s s s s s s S F S F S F F S S F F
=> GOAL ID: PSMD36.0
=> MISSION SEGMENT: Hostilities Imminent
=> ORDERS:
=> Check posture changed?
=> Task update received
UPON OUTCOME f, LOOPS BACK TO:
<= GOAL ID: PSMD35.0
<= MISSION SEGMENT: Hostilities Imminent
<= ORDERS:
<= Observe pirate response
<= Monitor and report back to own ship
WHICH (counting starting with initial phase = step # 1) was previously visited at step # 24
INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s S S S S S S S S S S S S S S S S S S S F S F S F F S S F X
=> GOAL ID: PSMD36.0
=> MISSION SEGMENT: Hostilities Imminent
=> ORDERS:
=> Check posture changed?
=> Task update received
UPON OUTCOME x, LOOPS BACK TO:
<= GOAL ID: PSMD14.0
<= MISSION SEGMENT: Track
<= ORDERS:
<= Track Merchant
<= Monitor and communicate
WHICH (counting starting with initial phase = step # 1) was previously visited at step # 6
INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s s s s s s s S S S S S S S S S S S S S F S F S F F S F S S S
=> GOAL ID: PSMD37.0
=> MISSION SEGMENT: Hostilities Imminent
=> ORDERS:
=> Fire Warning Shot
=> Warning shots remain an available option for human commanders. Lethal force is authorized.
UPON OUTCOME s, LOOPS BACK TO:
<= GOAL ID: PSMD31.0
<= MISSION SEGMENT: Warning
<= ORDERS:
<= Confirm Mission Authorities
<= Check constraints and defensive responses
WHICH (counting starting with initial phase = step # 1) was previously visited at step # 12
INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s s s s s s s S S S S S S S S S S S S S F S F S F F S F S S F
=> GOAL ID: PSMD37.0
=> MISSION SEGMENT: Hostilities Imminent
=> ORDERS:
=> Fire Warning Shot
=> Warning shots remain an available option for human commanders. Lethal force is authorized.
UPON OUTCOME f, LOOPS BACK TO:
<= GOAL ID: PSMD31.0
<= MISSION SEGMENT: Warning
<= ORDERS:
<= Confirm Mission Authorities
<= Check constraints and defensive responses
WHICH (counting starting with initial phase = step # 1) was previously visited at step # 12
INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s s s s s s s s s s s s s s s s s s s S F S F S F F S F S F
=> GOAL ID: PSMD36.0
=> MISSION SEGMENT: Hostilities Imminent
=> ORDERS:
=> Check posture changed?
=> Task update received
UPON OUTCOME f, LOOPS BACK TO:
<= GOAL ID: PSMD35.0
<= MISSION SEGMENT: Hostilities Imminent
<= ORDERS:
<= Observe pirate response
<= Monitor and report back to own ship
WHICH (counting starting with initial phase = step # 1) was previously visited at step # 24
INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s S S S S S S S S S S S S S S S S S S S F S F S F F S F S X
=> GOAL ID: PSMD36.0
=> MISSION SEGMENT: Hostilities Imminent
=> ORDERS:
=> Check posture changed?
=> Task update received
UPON OUTCOME x, LOOPS BACK TO:
<= GOAL ID: PSMD14.0
<= MISSION SEGMENT: Track
<= ORDERS:
<= Track Merchant
<= Monitor and communicate
WHICH (counting starting with initial phase = step # 1) was previously visited at step # 6
INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s s s s s s s S S S S S S S S S S S S S F S F S F F S F F S S
=> GOAL ID: PSMD37.0
=> MISSION SEGMENT: Hostilities Imminent
=> ORDERS:
=> Fire Warning Shot
=> Warning shots remain an available option for human commanders. Lethal force is authorized.
UPON OUTCOME s, LOOPS BACK TO:
<= GOAL ID: PSMD31.0
<= MISSION SEGMENT: Warning
<= ORDERS:
<= Confirm Mission Authorities
<= Check constraints and defensive responses
WHICH (counting starting with initial phase = step # 1) was previously visited at step # 12
INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s s s s s s s S S S S S S S S S S S S S F S F S F F S F F S F
=> GOAL ID: PSMD37.0
=> MISSION SEGMENT: Hostilities Imminent
=> ORDERS:
=> Fire Warning Shot
=> Warning shots remain an available option for human commanders. Lethal force is authorized.
UPON OUTCOME f, LOOPS BACK TO:
<= GOAL ID: PSMD31.0
<= MISSION SEGMENT: Warning
<= ORDERS:
<= Confirm Mission Authorities
<= Check constraints and defensive responses
WHICH (counting starting with initial phase = step # 1) was previously visited at step # 12
INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s s s s s s s s s s s s s s s s s s s S F S F S F F S F F F
=> GOAL ID: PSMD36.0
=> MISSION SEGMENT: Hostilities Imminent
=> ORDERS:
=> Check posture changed?
=> Task update received
UPON OUTCOME f, LOOPS BACK TO:
<= GOAL ID: PSMD35.0
<= MISSION SEGMENT: Hostilities Imminent
<= ORDERS:
<= Observe pirate response
<= Monitor and report back to own ship
WHICH (counting starting with initial phase = step # 1) was previously visited at step # 24
INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s S S S S S S S S S S S S S S S S S S S F S F S F F S F F X
=> GOAL ID: PSMD36.0
=> MISSION SEGMENT: Hostilities Imminent
=> ORDERS:
=> Check posture changed?
=> Task update received
UPON OUTCOME x, LOOPS BACK TO:
<= GOAL ID: PSMD14.0
<= MISSION SEGMENT: Track
<= ORDERS:
<= Track Merchant
<= Monitor and communicate
WHICH (counting starting with initial phase = step # 1) was previously visited at step # 6
INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s s s s s s s S S S S S S S S S S S S S F S F S F F F S S S S
=> GOAL ID: PSMD37.0
=> MISSION SEGMENT: Hostilities Imminent
=> ORDERS:
=> Fire Warning Shot
=> Warning shots remain an available option for human commanders. Lethal force is authorized.
UPON OUTCOME s, LOOPS BACK TO:
<= GOAL ID: PSMD31.0
<= MISSION SEGMENT: Warning
<= ORDERS:
<= Confirm Mission Authorities
<= Check constraints and defensive responses
WHICH (counting starting with initial phase = step # 1) was previously visited at step # 12
INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s s s s s s s S S S S S S S S S S S S S F S F S F F F S S S F
=> GOAL ID: PSMD37.0
=> MISSION SEGMENT: Hostilities Imminent
=> ORDERS:
=> Fire Warning Shot
=> Warning shots remain an available option for human commanders. Lethal force is authorized.
UPON OUTCOME f, LOOPS BACK TO:
<= GOAL ID: PSMD31.0
<= MISSION SEGMENT: Warning
<= ORDERS:
<= Confirm Mission Authorities
<= Check constraints and defensive responses
WHICH (counting starting with initial phase = step # 1) was previously visited at step # 12
INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s s s s s s s s s s s s s s s s s s s S F S F S F F F S S F
=> GOAL ID: PSMD36.0
=> MISSION SEGMENT: Hostilities Imminent
=> ORDERS:
=> Check posture changed?
=> Task update received
UPON OUTCOME f, LOOPS BACK TO:
<= GOAL ID: PSMD35.0
<= MISSION SEGMENT: Hostilities Imminent
<= ORDERS:
<= Observe pirate response
<= Monitor and report back to own ship
WHICH (counting starting with initial phase = step # 1) was previously visited at step # 24
INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s S S S S S S S S S S S S S S S S S S S F S F S F F F S S X
=> GOAL ID: PSMD36.0
=> MISSION SEGMENT: Hostilities Imminent
=> ORDERS:
=> Check posture changed?
=> Task update received
UPON OUTCOME x, LOOPS BACK TO:
<= GOAL ID: PSMD14.0
<= MISSION SEGMENT: Track
<= ORDERS:
<= Track Merchant
<= Monitor and communicate
WHICH (counting starting with initial phase = step # 1) was previously visited at step # 6
INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s s s s s s s S S S S S S S S S S S S S F S F S F F F S F S S
=> GOAL ID: PSMD37.0
=> MISSION SEGMENT: Hostilities Imminent
=> ORDERS:
=> Fire Warning Shot
=> Warning shots remain an available option for human commanders. Lethal force is authorized.
UPON OUTCOME s, LOOPS BACK TO:
<= GOAL ID: PSMD31.0
<= MISSION SEGMENT: Warning
<= ORDERS:
<= Confirm Mission Authorities
<= Check constraints and defensive responses
WHICH (counting starting with initial phase = step # 1) was previously visited at step # 12
INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s s s s s s s S S S S S S S S S S S S S F S F S F F F S F S F
=> GOAL ID: PSMD37.0
=> MISSION SEGMENT: Hostilities Imminent
=> ORDERS:
=> Fire Warning Shot
=> Warning shots remain an available option for human commanders. Lethal force is authorized.
UPON OUTCOME f, LOOPS BACK TO:
<= GOAL ID: PSMD31.0
<= MISSION SEGMENT: Warning
<= ORDERS:
<= Confirm Mission Authorities
<= Check constraints and defensive responses
WHICH (counting starting with initial phase = step # 1) was previously visited at step # 12
INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s s s s s s s s s s s s s s s s s s s S F S F S F F F S F F
=> GOAL ID: PSMD36.0
=> MISSION SEGMENT: Hostilities Imminent
=> ORDERS:
=> Check posture changed?
=> Task update received
UPON OUTCOME f, LOOPS BACK TO:
<= GOAL ID: PSMD35.0
<= MISSION SEGMENT: Hostilities Imminent
<= ORDERS:
<= Observe pirate response
<= Monitor and report back to own ship
WHICH (counting starting with initial phase = step # 1) was previously visited at step # 24
INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s S S S S S S S S S S S S S S S S S S S F S F S F F F S F X
=> GOAL ID: PSMD36.0
=> MISSION SEGMENT: Hostilities Imminent
=> ORDERS:
=> Check posture changed?
=> Task update received
UPON OUTCOME x, LOOPS BACK TO:
<= GOAL ID: PSMD14.0
<= MISSION SEGMENT: Track
<= ORDERS:
<= Track Merchant
<= Monitor and communicate
WHICH (counting starting with initial phase = step # 1) was previously visited at step # 6
INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s s s s s s s S S S S S S S S S S S S S F S F S F F F F S S S
=> GOAL ID: PSMD37.0
=> MISSION SEGMENT: Hostilities Imminent
=> ORDERS:
=> Fire Warning Shot
=> Warning shots remain an available option for human commanders. Lethal force is authorized.
UPON OUTCOME s, LOOPS BACK TO:
<= GOAL ID: PSMD31.0
<= MISSION SEGMENT: Warning
<= ORDERS:
<= Confirm Mission Authorities
<= Check constraints and defensive responses
WHICH (counting starting with initial phase = step # 1) was previously visited at step # 12
INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s s s s s s s S S S S S S S S S S S S S F S F S F F F F S S F
=> GOAL ID: PSMD37.0
=> MISSION SEGMENT: Hostilities Imminent
=> ORDERS:
=> Fire Warning Shot
=> Warning shots remain an available option for human commanders. Lethal force is authorized.
UPON OUTCOME f, LOOPS BACK TO:
<= GOAL ID: PSMD31.0
<= MISSION SEGMENT: Warning
<= ORDERS:
<= Confirm Mission Authorities
<= Check constraints and defensive responses
WHICH (counting starting with initial phase = step # 1) was previously visited at step # 12
INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s s s s s s s s s s s s s s s s s s s S F S F S F F F F S F
=> GOAL ID: PSMD36.0
=> MISSION SEGMENT: Hostilities Imminent
=> ORDERS:
=> Check posture changed?
=> Task update received
UPON OUTCOME f, LOOPS BACK TO:
<= GOAL ID: PSMD35.0
<= MISSION SEGMENT: Hostilities Imminent
<= ORDERS:
<= Observe pirate response
<= Monitor and report back to own ship
WHICH (counting starting with initial phase = step # 1) was previously visited at step # 24
INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s S S S S S S S S S S S S S S S S S S S F S F S F F F F S X
=> GOAL ID: PSMD36.0
=> MISSION SEGMENT: Hostilities Imminent
=> ORDERS:
=> Check posture changed?
=> Task update received
UPON OUTCOME x, LOOPS BACK TO:
<= GOAL ID: PSMD14.0
<= MISSION SEGMENT: Track
<= ORDERS:
<= Track Merchant
<= Monitor and communicate
WHICH (counting starting with initial phase = step # 1) was previously visited at step # 6
INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s s s s s s s S S S S S S S S S S S S S F S F S F F F F F S S
=> GOAL ID: PSMD37.0
=> MISSION SEGMENT: Hostilities Imminent
=> ORDERS:
=> Fire Warning Shot
=> Warning shots remain an available option for human commanders. Lethal force is authorized.
UPON OUTCOME s, LOOPS BACK TO:
<= GOAL ID: PSMD31.0
<= MISSION SEGMENT: Warning
<= ORDERS:
<= Confirm Mission Authorities
<= Check constraints and defensive responses
WHICH (counting starting with initial phase = step # 1) was previously visited at step # 12
INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s s s s s s s S S S S S S S S S S S S S F S F S F F F F F S F
=> GOAL ID: PSMD37.0
=> MISSION SEGMENT: Hostilities Imminent
=> ORDERS:
=> Fire Warning Shot
=> Warning shots remain an available option for human commanders. Lethal force is authorized.
UPON OUTCOME f, LOOPS BACK TO:
<= GOAL ID: PSMD31.0
<= MISSION SEGMENT: Warning
<= ORDERS:
<= Confirm Mission Authorities
<= Check constraints and defensive responses
WHICH (counting starting with initial phase = step # 1) was previously visited at step # 12
INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s s s s s s s s s s s s s s s s s s s S F S F S F F F F F F
=> GOAL ID: PSMD36.0
=> MISSION SEGMENT: Hostilities Imminent
=> ORDERS:
=> Check posture changed?
=> Task update received
UPON OUTCOME f, LOOPS BACK TO:
<= GOAL ID: PSMD35.0
<= MISSION SEGMENT: Hostilities Imminent
<= ORDERS:
<= Observe pirate response
<= Monitor and report back to own ship
WHICH (counting starting with initial phase = step # 1) was previously visited at step # 24
INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s S S S S S S S S S S S S S S S S S S S F S F S F F F F F X
=> GOAL ID: PSMD36.0
=> MISSION SEGMENT: Hostilities Imminent
=> ORDERS:
=> Check posture changed?
=> Task update received
UPON OUTCOME x, LOOPS BACK TO:
<= GOAL ID: PSMD14.0
<= MISSION SEGMENT: Track
<= ORDERS:
<= Track Merchant
<= Monitor and communicate
WHICH (counting starting with initial phase = step # 1) was previously visited at step # 6
INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s S S S S S S S S S S S S S S S S S S S F S F S F X S
=> GOAL ID: PSMD42.0
=> MISSION SEGMENT: Counter Attack
=> ORDERS:
=> Low or no ammunition: need to disengage?
=> Hold ammunition in reseve, or else fight to the finish
UPON OUTCOME s, LOOPS BACK TO:
<= GOAL ID: PSMD14.0
<= MISSION SEGMENT: Track
<= ORDERS:
<= Track Merchant
<= Monitor and communicate
WHICH (counting starting with initial phase = step # 1) was previously visited at step # 6
INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s s s s s s s S S S S S S S S S S S S S F S F S F X F S S S S S
=> GOAL ID: PSMD37.0
=> MISSION SEGMENT: Hostilities Imminent
=> ORDERS:
=> Fire Warning Shot
=> Warning shots remain an available option for human commanders. Lethal force is authorized.
UPON OUTCOME s, LOOPS BACK TO:
<= GOAL ID: PSMD31.0
<= MISSION SEGMENT: Warning
<= ORDERS:
<= Confirm Mission Authorities
<= Check constraints and defensive responses
WHICH (counting starting with initial phase = step # 1) was previously visited at step # 12
INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s s s s s s s S S S S S S S S S S S S S F S F S F X F S S S S F
=> GOAL ID: PSMD37.0
=> MISSION SEGMENT: Hostilities Imminent
=> ORDERS:
=> Fire Warning Shot
=> Warning shots remain an available option for human commanders. Lethal force is authorized.
UPON OUTCOME f, LOOPS BACK TO:
<= GOAL ID: PSMD31.0
<= MISSION SEGMENT: Warning
<= ORDERS:
<= Confirm Mission Authorities
<= Check constraints and defensive responses
WHICH (counting starting with initial phase = step # 1) was previously visited at step # 12
INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s s s s s s s s s s s s s s s s s s s S F S F S F X F S S S F
=> GOAL ID: PSMD36.0
=> MISSION SEGMENT: Hostilities Imminent
=> ORDERS:
=> Check posture changed?
=> Task update received
UPON OUTCOME f, LOOPS BACK TO:
<= GOAL ID: PSMD35.0
<= MISSION SEGMENT: Hostilities Imminent
<= ORDERS:
<= Observe pirate response
<= Monitor and report back to own ship
WHICH (counting starting with initial phase = step # 1) was previously visited at step # 24
INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s S S S S S S S S S S S S S S S S S S S F S F S F X F S S S X
=> GOAL ID: PSMD36.0
=> MISSION SEGMENT: Hostilities Imminent
=> ORDERS:
=> Check posture changed?
=> Task update received
UPON OUTCOME x, LOOPS BACK TO:
<= GOAL ID: PSMD14.0
<= MISSION SEGMENT: Track
<= ORDERS:
<= Track Merchant
<= Monitor and communicate
WHICH (counting starting with initial phase = step # 1) was previously visited at step # 6
INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s s s s s s s S S S S S S S S S S S S S F S F S F X F S S F S S
=> GOAL ID: PSMD37.0
=> MISSION SEGMENT: Hostilities Imminent
=> ORDERS:
=> Fire Warning Shot
=> Warning shots remain an available option for human commanders. Lethal force is authorized.
UPON OUTCOME s, LOOPS BACK TO:
<= GOAL ID: PSMD31.0
<= MISSION SEGMENT: Warning
<= ORDERS:
<= Confirm Mission Authorities
<= Check constraints and defensive responses
WHICH (counting starting with initial phase = step # 1) was previously visited at step # 12
INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s s s s s s s S S S S S S S S S S S S S F S F S F X F S S F S F
=> GOAL ID: PSMD37.0
=> MISSION SEGMENT: Hostilities Imminent
=> ORDERS:
=> Fire Warning Shot
=> Warning shots remain an available option for human commanders. Lethal force is authorized.
UPON OUTCOME f, LOOPS BACK TO:
<= GOAL ID: PSMD31.0
<= MISSION SEGMENT: Warning
<= ORDERS:
<= Confirm Mission Authorities
<= Check constraints and defensive responses
WHICH (counting starting with initial phase = step # 1) was previously visited at step # 12
INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s s s s s s s s s s s s s s s s s s s S F S F S F X F S S F F
=> GOAL ID: PSMD36.0
=> MISSION SEGMENT: Hostilities Imminent
=> ORDERS:
=> Check posture changed?
=> Task update received
UPON OUTCOME f, LOOPS BACK TO:
<= GOAL ID: PSMD35.0
<= MISSION SEGMENT: Hostilities Imminent
<= ORDERS:
<= Observe pirate response
<= Monitor and report back to own ship
WHICH (counting starting with initial phase = step # 1) was previously visited at step # 24
INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s S S S S S S S S S S S S S S S S S S S F S F S F X F S S F X
=> GOAL ID: PSMD36.0
=> MISSION SEGMENT: Hostilities Imminent
=> ORDERS:
=> Check posture changed?
=> Task update received
UPON OUTCOME x, LOOPS BACK TO:
<= GOAL ID: PSMD14.0
<= MISSION SEGMENT: Track
<= ORDERS:
<= Track Merchant
<= Monitor and communicate
WHICH (counting starting with initial phase = step # 1) was previously visited at step # 6
INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s s s s s s s S S S S S S S S S S S S S F S F S F X F S F S S S
=> GOAL ID: PSMD37.0
=> MISSION SEGMENT: Hostilities Imminent
=> ORDERS:
=> Fire Warning Shot
=> Warning shots remain an available option for human commanders. Lethal force is authorized.
UPON OUTCOME s, LOOPS BACK TO:
<= GOAL ID: PSMD31.0
<= MISSION SEGMENT: Warning
<= ORDERS:
<= Confirm Mission Authorities
<= Check constraints and defensive responses
WHICH (counting starting with initial phase = step # 1) was previously visited at step # 12
INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s s s s s s s S S S S S S S S S S S S S F S F S F X F S F S S F
=> GOAL ID: PSMD37.0
=> MISSION SEGMENT: Hostilities Imminent
=> ORDERS:
=> Fire Warning Shot
=> Warning shots remain an available option for human commanders. Lethal force is authorized.
UPON OUTCOME f, LOOPS BACK TO:
<= GOAL ID: PSMD31.0
<= MISSION SEGMENT: Warning
<= ORDERS:
<= Confirm Mission Authorities
<= Check constraints and defensive responses
WHICH (counting starting with initial phase = step # 1) was previously visited at step # 12
INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s s s s s s s s s s s s s s s s s s s S F S F S F X F S F S F
=> GOAL ID: PSMD36.0
=> MISSION SEGMENT: Hostilities Imminent
=> ORDERS:
=> Check posture changed?
=> Task update received
UPON OUTCOME f, LOOPS BACK TO:
<= GOAL ID: PSMD35.0
<= MISSION SEGMENT: Hostilities Imminent
<= ORDERS:
<= Observe pirate response
<= Monitor and report back to own ship
WHICH (counting starting with initial phase = step # 1) was previously visited at step # 24
INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s S S S S S S S S S S S S S S S S S S S F S F S F X F S F S X
=> GOAL ID: PSMD36.0
=> MISSION SEGMENT: Hostilities Imminent
=> ORDERS:
=> Check posture changed?
=> Task update received
UPON OUTCOME x, LOOPS BACK TO:
<= GOAL ID: PSMD14.0
<= MISSION SEGMENT: Track
<= ORDERS:
<= Track Merchant
<= Monitor and communicate
WHICH (counting starting with initial phase = step # 1) was previously visited at step # 6
INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s s s s s s s S S S S S S S S S S S S S F S F S F X F S F F S S
=> GOAL ID: PSMD37.0
=> MISSION SEGMENT: Hostilities Imminent
=> ORDERS:
=> Fire Warning Shot
=> Warning shots remain an available option for human commanders. Lethal force is authorized.
UPON OUTCOME s, LOOPS BACK TO:
<= GOAL ID: PSMD31.0
<= MISSION SEGMENT: Warning
<= ORDERS:
<= Confirm Mission Authorities
<= Check constraints and defensive responses
WHICH (counting starting with initial phase = step # 1) was previously visited at step # 12
INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s s s s s s s S S S S S S S S S S S S S F S F S F X F S F F S F
=> GOAL ID: PSMD37.0
=> MISSION SEGMENT: Hostilities Imminent
=> ORDERS:
=> Fire Warning Shot
=> Warning shots remain an available option for human commanders. Lethal force is authorized.
UPON OUTCOME f, LOOPS BACK TO:
<= GOAL ID: PSMD31.0
<= MISSION SEGMENT: Warning
<= ORDERS:
<= Confirm Mission Authorities
<= Check constraints and defensive responses
WHICH (counting starting with initial phase = step # 1) was previously visited at step # 12
INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s s s s s s s s s s s s s s s s s s s S F S F S F X F S F F F
=> GOAL ID: PSMD36.0
=> MISSION SEGMENT: Hostilities Imminent
=> ORDERS:
=> Check posture changed?
=> Task update received
UPON OUTCOME f, LOOPS BACK TO:
<= GOAL ID: PSMD35.0
<= MISSION SEGMENT: Hostilities Imminent
<= ORDERS:
<= Observe pirate response
<= Monitor and report back to own ship
WHICH (counting starting with initial phase = step # 1) was previously visited at step # 24
INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s S S S S S S S S S S S S S S S S S S S F S F S F X F S F F X
=> GOAL ID: PSMD36.0
=> MISSION SEGMENT: Hostilities Imminent
=> ORDERS:
=> Check posture changed?
=> Task update received
UPON OUTCOME x, LOOPS BACK TO:
<= GOAL ID: PSMD14.0
<= MISSION SEGMENT: Track
<= ORDERS:
<= Track Merchant
<= Monitor and communicate
WHICH (counting starting with initial phase = step # 1) was previously visited at step # 6
INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s s s s s s s S S S S S S S S S S S S S F S F S F X F F S S S S
=> GOAL ID: PSMD37.0
=> MISSION SEGMENT: Hostilities Imminent
=> ORDERS:
=> Fire Warning Shot
=> Warning shots remain an available option for human commanders. Lethal force is authorized.
UPON OUTCOME s, LOOPS BACK TO:
<= GOAL ID: PSMD31.0
<= MISSION SEGMENT: Warning
<= ORDERS:
<= Confirm Mission Authorities
<= Check constraints and defensive responses
WHICH (counting starting with initial phase = step # 1) was previously visited at step # 12
INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s s s s s s s S S S S S S S S S S S S S F S F S F X F F S S S F
=> GOAL ID: PSMD37.0
=> MISSION SEGMENT: Hostilities Imminent
=> ORDERS:
=> Fire Warning Shot
=> Warning shots remain an available option for human commanders. Lethal force is authorized.
UPON OUTCOME f, LOOPS BACK TO:
<= GOAL ID: PSMD31.0
<= MISSION SEGMENT: Warning
<= ORDERS:
<= Confirm Mission Authorities
<= Check constraints and defensive responses
WHICH (counting starting with initial phase = step # 1) was previously visited at step # 12
INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s s s s s s s s s s s s s s s s s s s S F S F S F X F F S S F
=> GOAL ID: PSMD36.0
=> MISSION SEGMENT: Hostilities Imminent
=> ORDERS:
=> Check posture changed?
=> Task update received
UPON OUTCOME f, LOOPS BACK TO:
<= GOAL ID: PSMD35.0
<= MISSION SEGMENT: Hostilities Imminent
<= ORDERS:
<= Observe pirate response
<= Monitor and report back to own ship
WHICH (counting starting with initial phase = step # 1) was previously visited at step # 24
INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s S S S S S S S S S S S S S S S S S S S F S F S F X F F S S X
=> GOAL ID: PSMD36.0
=> MISSION SEGMENT: Hostilities Imminent
=> ORDERS:
=> Check posture changed?
=> Task update received
UPON OUTCOME x, LOOPS BACK TO:
<= GOAL ID: PSMD14.0
<= MISSION SEGMENT: Track
<= ORDERS:
<= Track Merchant
<= Monitor and communicate
WHICH (counting starting with initial phase = step # 1) was previously visited at step # 6
INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s s s s s s s S S S S S S S S S S S S S F S F S F X F F S F S S
=> GOAL ID: PSMD37.0
=> MISSION SEGMENT: Hostilities Imminent
=> ORDERS:
=> Fire Warning Shot
=> Warning shots remain an available option for human commanders. Lethal force is authorized.
UPON OUTCOME s, LOOPS BACK TO:
<= GOAL ID: PSMD31.0
<= MISSION SEGMENT: Warning
<= ORDERS:
<= Confirm Mission Authorities
<= Check constraints and defensive responses
WHICH (counting starting with initial phase = step # 1) was previously visited at step # 12
INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s s s s s s s S S S S S S S S S S S S S F S F S F X F F S F S F
=> GOAL ID: PSMD37.0
=> MISSION SEGMENT: Hostilities Imminent
=> ORDERS:
=> Fire Warning Shot
=> Warning shots remain an available option for human commanders. Lethal force is authorized.
UPON OUTCOME f, LOOPS BACK TO:
<= GOAL ID: PSMD31.0
<= MISSION SEGMENT: Warning
<= ORDERS:
<= Confirm Mission Authorities
<= Check constraints and defensive responses
WHICH (counting starting with initial phase = step # 1) was previously visited at step # 12
INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s s s s s s s s s s s s s s s s s s s S F S F S F X F F S F F
=> GOAL ID: PSMD36.0
=> MISSION SEGMENT: Hostilities Imminent
=> ORDERS:
=> Check posture changed?
=> Task update received
UPON OUTCOME f, LOOPS BACK TO:
<= GOAL ID: PSMD35.0
<= MISSION SEGMENT: Hostilities Imminent
<= ORDERS:
<= Observe pirate response
<= Monitor and report back to own ship
WHICH (counting starting with initial phase = step # 1) was previously visited at step # 24
INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s S S S S S S S S S S S S S S S S S S S F S F S F X F F S F X
=> GOAL ID: PSMD36.0
=> MISSION SEGMENT: Hostilities Imminent
=> ORDERS:
=> Check posture changed?
=> Task update received
UPON OUTCOME x, LOOPS BACK TO:
<= GOAL ID: PSMD14.0
<= MISSION SEGMENT: Track
<= ORDERS:
<= Track Merchant
<= Monitor and communicate
WHICH (counting starting with initial phase = step # 1) was previously visited at step # 6
INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s s s s s s s S S S S S S S S S S S S S F S F S F X F F F S S S
=> GOAL ID: PSMD37.0
=> MISSION SEGMENT: Hostilities Imminent
=> ORDERS:
=> Fire Warning Shot
=> Warning shots remain an available option for human commanders. Lethal force is authorized.
UPON OUTCOME s, LOOPS BACK TO:
<= GOAL ID: PSMD31.0
<= MISSION SEGMENT: Warning
<= ORDERS:
<= Confirm Mission Authorities
<= Check constraints and defensive responses
WHICH (counting starting with initial phase = step # 1) was previously visited at step # 12
INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s s s s s s s S S S S S S S S S S S S S F S F S F X F F F S S F
=> GOAL ID: PSMD37.0
=> MISSION SEGMENT: Hostilities Imminent
=> ORDERS:
=> Fire Warning Shot
=> Warning shots remain an available option for human commanders. Lethal force is authorized.
UPON OUTCOME f, LOOPS BACK TO:
<= GOAL ID: PSMD31.0
<= MISSION SEGMENT: Warning
<= ORDERS:
<= Confirm Mission Authorities
<= Check constraints and defensive responses
WHICH (counting starting with initial phase = step # 1) was previously visited at step # 12
INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s s s s s s s s s s s s s s s s s s s S F S F S F X F F F S F
=> GOAL ID: PSMD36.0
=> MISSION SEGMENT: Hostilities Imminent
=> ORDERS:
=> Check posture changed?
=> Task update received
UPON OUTCOME f, LOOPS BACK TO:
<= GOAL ID: PSMD35.0
<= MISSION SEGMENT: Hostilities Imminent
<= ORDERS:
<= Observe pirate response
<= Monitor and report back to own ship
WHICH (counting starting with initial phase = step # 1) was previously visited at step # 24
INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s S S S S S S S S S S S S S S S S S S S F S F S F X F F F S X
=> GOAL ID: PSMD36.0
=> MISSION SEGMENT: Hostilities Imminent
=> ORDERS:
=> Check posture changed?
=> Task update received
UPON OUTCOME x, LOOPS BACK TO:
<= GOAL ID: PSMD14.0
<= MISSION SEGMENT: Track
<= ORDERS:
<= Track Merchant
<= Monitor and communicate
WHICH (counting starting with initial phase = step # 1) was previously visited at step # 6
INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s s s s s s s S S S S S S S S S S S S S F S F S F X F F F F S S
=> GOAL ID: PSMD37.0
=> MISSION SEGMENT: Hostilities Imminent
=> ORDERS:
=> Fire Warning Shot
=> Warning shots remain an available option for human commanders. Lethal force is authorized.
UPON OUTCOME s, LOOPS BACK TO:
<= GOAL ID: PSMD31.0
<= MISSION SEGMENT: Warning
<= ORDERS:
<= Confirm Mission Authorities
<= Check constraints and defensive responses
WHICH (counting starting with initial phase = step # 1) was previously visited at step # 12
INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s s s s s s s S S S S S S S S S S S S S F S F S F X F F F F S F
=> GOAL ID: PSMD37.0
=> MISSION SEGMENT: Hostilities Imminent
=> ORDERS:
=> Fire Warning Shot
=> Warning shots remain an available option for human commanders. Lethal force is authorized.
UPON OUTCOME f, LOOPS BACK TO:
<= GOAL ID: PSMD31.0
<= MISSION SEGMENT: Warning
<= ORDERS:
<= Confirm Mission Authorities
<= Check constraints and defensive responses
WHICH (counting starting with initial phase = step # 1) was previously visited at step # 12
INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s s s s s s s s s s s s s s s s s s s S F S F S F X F F F F F
=> GOAL ID: PSMD36.0
=> MISSION SEGMENT: Hostilities Imminent
=> ORDERS:
=> Check posture changed?
=> Task update received
UPON OUTCOME f, LOOPS BACK TO:
<= GOAL ID: PSMD35.0
<= MISSION SEGMENT: Hostilities Imminent
<= ORDERS:
<= Observe pirate response
<= Monitor and report back to own ship
WHICH (counting starting with initial phase = step # 1) was previously visited at step # 24
INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s S S S S S S S S S S S S S S S S S S S F S F S F X F F F F X
=> GOAL ID: PSMD36.0
=> MISSION SEGMENT: Hostilities Imminent
=> ORDERS:
=> Check posture changed?
=> Task update received
UPON OUTCOME x, LOOPS BACK TO:
<= GOAL ID: PSMD14.0
<= MISSION SEGMENT: Track
<= ORDERS:
<= Track Merchant
<= Monitor and communicate
WHICH (counting starting with initial phase = step # 1) was previously visited at step # 6
INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s S S S S S S S S S S S S S S S S S S S F S F S F X X S
=> GOAL ID: PSMD90.0
=> MISSION SEGMENT: Mission Finish
=> ORDERS:
=> Check relieved by other asset
=> Continue tracking merchant unless further task update recieved
UPON OUTCOME s, LOOPS BACK TO:
<= GOAL ID: PSMD14.0
<= MISSION SEGMENT: Track
<= ORDERS:
<= Track Merchant
<= Monitor and communicate
WHICH (counting starting with initial phase = step # 1) was previously visited at step # 6
INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s S S S S S S S S S S S S S S S S S S S F S F S F X X F
=> GOAL ID: PSMD90.0
=> MISSION SEGMENT: Mission Finish
=> ORDERS:
=> Check relieved by other asset
=> Continue tracking merchant unless further task update recieved
UPON OUTCOME f, LOOPS BACK TO:
<= GOAL ID: PSMD14.0
<= MISSION SEGMENT: Track
<= ORDERS:
<= Track Merchant
<= Monitor and communicate
WHICH (counting starting with initial phase = step # 1) was previously visited at step # 6
INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s S S S S S S S S S S S S S S S S S S S F S F F S
=> GOAL ID: PSMD41.1
=> MISSION SEGMENT: Counter Attack
=> ORDERS:
=> Pirates retreat?
=> Stay with merchant, report if response changes
UPON OUTCOME s, LOOPS BACK TO:
<= GOAL ID: PSMD14.0
<= MISSION SEGMENT: Track
<= ORDERS:
<= Track Merchant
<= Monitor and communicate
WHICH (counting starting with initial phase = step # 1) was previously visited at step # 6
INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s s s s s s s S S S S S S S S S S S S S F S F F F S S S S S S
=> GOAL ID: PSMD37.0
=> MISSION SEGMENT: Hostilities Imminent
=> ORDERS:
=> Fire Warning Shot
=> Warning shots remain an available option for human commanders. Lethal force is authorized.
UPON OUTCOME s, LOOPS BACK TO:
<= GOAL ID: PSMD31.0
<= MISSION SEGMENT: Warning
<= ORDERS:
<= Confirm Mission Authorities
<= Check constraints and defensive responses
WHICH (counting starting with initial phase = step # 1) was previously visited at step # 12
INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s s s s s s s S S S S S S S S S S S S S F S F F F S S S S S F
=> GOAL ID: PSMD37.0
=> MISSION SEGMENT: Hostilities Imminent
=> ORDERS:
=> Fire Warning Shot
=> Warning shots remain an available option for human commanders. Lethal force is authorized.
UPON OUTCOME f, LOOPS BACK TO:
<= GOAL ID: PSMD31.0
<= MISSION SEGMENT: Warning
<= ORDERS:
<= Confirm Mission Authorities
<= Check constraints and defensive responses
WHICH (counting starting with initial phase = step # 1) was previously visited at step # 12
INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s s s s s s s s s s s s s s s s s s s S F S F F F S S S S F
=> GOAL ID: PSMD36.0
=> MISSION SEGMENT: Hostilities Imminent
=> ORDERS:
=> Check posture changed?
=> Task update received
UPON OUTCOME f, LOOPS BACK TO:
<= GOAL ID: PSMD35.0
<= MISSION SEGMENT: Hostilities Imminent
<= ORDERS:
<= Observe pirate response
<= Monitor and report back to own ship
WHICH (counting starting with initial phase = step # 1) was previously visited at step # 24
INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s S S S S S S S S S S S S S S S S S S S F S F F F S S S S X
=> GOAL ID: PSMD36.0
=> MISSION SEGMENT: Hostilities Imminent
=> ORDERS:
=> Check posture changed?
=> Task update received
UPON OUTCOME x, LOOPS BACK TO:
<= GOAL ID: PSMD14.0
<= MISSION SEGMENT: Track
<= ORDERS:
<= Track Merchant
<= Monitor and communicate
WHICH (counting starting with initial phase = step # 1) was previously visited at step # 6
INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s s s s s s s S S S S S S S S S S S S S F S F F F S S S F S S
=> GOAL ID: PSMD37.0
=> MISSION SEGMENT: Hostilities Imminent
=> ORDERS:
=> Fire Warning Shot
=> Warning shots remain an available option for human commanders. Lethal force is authorized.
UPON OUTCOME s, LOOPS BACK TO:
<= GOAL ID: PSMD31.0
<= MISSION SEGMENT: Warning
<= ORDERS:
<= Confirm Mission Authorities
<= Check constraints and defensive responses
WHICH (counting starting with initial phase = step # 1) was previously visited at step # 12
INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s s s s s s s S S S S S S S S S S S S S F S F F F S S S F S F
=> GOAL ID: PSMD37.0
=> MISSION SEGMENT: Hostilities Imminent
=> ORDERS:
=> Fire Warning Shot
=> Warning shots remain an available option for human commanders. Lethal force is authorized.
UPON OUTCOME f, LOOPS BACK TO:
<= GOAL ID: PSMD31.0
<= MISSION SEGMENT: Warning
<= ORDERS:
<= Confirm Mission Authorities
<= Check constraints and defensive responses
WHICH (counting starting with initial phase = step # 1) was previously visited at step # 12
INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s s s s s s s s s s s s s s s s s s s S F S F F F S S S F F
=> GOAL ID: PSMD36.0
=> MISSION SEGMENT: Hostilities Imminent
=> ORDERS:
=> Check posture changed?
=> Task update received
UPON OUTCOME f, LOOPS BACK TO:
<= GOAL ID: PSMD35.0
<= MISSION SEGMENT: Hostilities Imminent
<= ORDERS:
<= Observe pirate response
<= Monitor and report back to own ship
WHICH (counting starting with initial phase = step # 1) was previously visited at step # 24
INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s S S S S S S S S S S S S S S S S S S S F S F F F S S S F X
=> GOAL ID: PSMD36.0
=> MISSION SEGMENT: Hostilities Imminent
=> ORDERS:
=> Check posture changed?
=> Task update received
UPON OUTCOME x, LOOPS BACK TO:
<= GOAL ID: PSMD14.0
<= MISSION SEGMENT: Track
<= ORDERS:
<= Track Merchant
<= Monitor and communicate
WHICH (counting starting with initial phase = step # 1) was previously visited at step # 6
INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s s s s s s s S S S S S S S S S S S S S F S F F F S S F S S S
=> GOAL ID: PSMD37.0
=> MISSION SEGMENT: Hostilities Imminent
=> ORDERS:
=> Fire Warning Shot
=> Warning shots remain an available option for human commanders. Lethal force is authorized.
UPON OUTCOME s, LOOPS BACK TO:
<= GOAL ID: PSMD31.0
<= MISSION SEGMENT: Warning
<= ORDERS:
<= Confirm Mission Authorities
<= Check constraints and defensive responses
WHICH (counting starting with initial phase = step # 1) was previously visited at step # 12
INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s s s s s s s S S S S S S S S S S S S S F S F F F S S F S S F
=> GOAL ID: PSMD37.0
=> MISSION SEGMENT: Hostilities Imminent
=> ORDERS:
=> Fire Warning Shot
=> Warning shots remain an available option for human commanders. Lethal force is authorized.
UPON OUTCOME f, LOOPS BACK TO:
<= GOAL ID: PSMD31.0
<= MISSION SEGMENT: Warning
<= ORDERS:
<= Confirm Mission Authorities
<= Check constraints and defensive responses
WHICH (counting starting with initial phase = step # 1) was previously visited at step # 12
INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s s s s s s s s s s s s s s s s s s s S F S F F F S S F S F
=> GOAL ID: PSMD36.0
=> MISSION SEGMENT: Hostilities Imminent
=> ORDERS:
=> Check posture changed?
=> Task update received
UPON OUTCOME f, LOOPS BACK TO:
<= GOAL ID: PSMD35.0
<= MISSION SEGMENT: Hostilities Imminent
<= ORDERS:
<= Observe pirate response
<= Monitor and report back to own ship
WHICH (counting starting with initial phase = step # 1) was previously visited at step # 24
INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s S S S S S S S S S S S S S S S S S S S F S F F F S S F S X
=> GOAL ID: PSMD36.0
=> MISSION SEGMENT: Hostilities Imminent
=> ORDERS:
=> Check posture changed?
=> Task update received
UPON OUTCOME x, LOOPS BACK TO:
<= GOAL ID: PSMD14.0
<= MISSION SEGMENT: Track
<= ORDERS:
<= Track Merchant
<= Monitor and communicate
WHICH (counting starting with initial phase = step # 1) was previously visited at step # 6
INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s s s s s s s S S S S S S S S S S S S S F S F F F S S F F S S
=> GOAL ID: PSMD37.0
=> MISSION SEGMENT: Hostilities Imminent
=> ORDERS:
=> Fire Warning Shot
=> Warning shots remain an available option for human commanders. Lethal force is authorized.
UPON OUTCOME s, LOOPS BACK TO:
<= GOAL ID: PSMD31.0
<= MISSION SEGMENT: Warning
<= ORDERS:
<= Confirm Mission Authorities
<= Check constraints and defensive responses
WHICH (counting starting with initial phase = step # 1) was previously visited at step # 12
INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s s s s s s s S S S S S S S S S S S S S F S F F F S S F F S F
=> GOAL ID: PSMD37.0
=> MISSION SEGMENT: Hostilities Imminent
=> ORDERS:
=> Fire Warning Shot
=> Warning shots remain an available option for human commanders. Lethal force is authorized.
UPON OUTCOME f, LOOPS BACK TO:
<= GOAL ID: PSMD31.0
<= MISSION SEGMENT: Warning
<= ORDERS:
<= Confirm Mission Authorities
<= Check constraints and defensive responses
WHICH (counting starting with initial phase = step # 1) was previously visited at step # 12
INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s s s s s s s s s s s s s s s s s s s S F S F F F S S F F F
=> GOAL ID: PSMD36.0
=> MISSION SEGMENT: Hostilities Imminent
=> ORDERS:
=> Check posture changed?
=> Task update received
UPON OUTCOME f, LOOPS BACK TO:
<= GOAL ID: PSMD35.0
<= MISSION SEGMENT: Hostilities Imminent
<= ORDERS:
<= Observe pirate response
<= Monitor and report back to own ship
WHICH (counting starting with initial phase = step # 1) was previously visited at step # 24
INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s S S S S S S S S S S S S S S S S S S S F S F F F S S F F X
=> GOAL ID: PSMD36.0
=> MISSION SEGMENT: Hostilities Imminent
=> ORDERS:
=> Check posture changed?
=> Task update received
UPON OUTCOME x, LOOPS BACK TO:
<= GOAL ID: PSMD14.0
<= MISSION SEGMENT: Track
<= ORDERS:
<= Track Merchant
<= Monitor and communicate
WHICH (counting starting with initial phase = step # 1) was previously visited at step # 6
INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s s s s s s s S S S S S S S S S S S S S F S F F F S F S S S S
=> GOAL ID: PSMD37.0
=> MISSION SEGMENT: Hostilities Imminent
=> ORDERS:
=> Fire Warning Shot
=> Warning shots remain an available option for human commanders. Lethal force is authorized.
UPON OUTCOME s, LOOPS BACK TO:
<= GOAL ID: PSMD31.0
<= MISSION SEGMENT: Warning
<= ORDERS:
<= Confirm Mission Authorities
<= Check constraints and defensive responses
WHICH (counting starting with initial phase = step # 1) was previously visited at step # 12
INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s s s s s s s S S S S S S S S S S S S S F S F F F S F S S S F
=> GOAL ID: PSMD37.0
=> MISSION SEGMENT: Hostilities Imminent
=> ORDERS:
=> Fire Warning Shot
=> Warning shots remain an available option for human commanders. Lethal force is authorized.
UPON OUTCOME f, LOOPS BACK TO:
<= GOAL ID: PSMD31.0
<= MISSION SEGMENT: Warning
<= ORDERS:
<= Confirm Mission Authorities
<= Check constraints and defensive responses
WHICH (counting starting with initial phase = step # 1) was previously visited at step # 12
INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s s s s s s s s s s s s s s s s s s s S F S F F F S F S S F
=> GOAL ID: PSMD36.0
=> MISSION SEGMENT: Hostilities Imminent
=> ORDERS:
=> Check posture changed?
=> Task update received
UPON OUTCOME f, LOOPS BACK TO:
<= GOAL ID: PSMD35.0
<= MISSION SEGMENT: Hostilities Imminent
<= ORDERS:
<= Observe pirate response
<= Monitor and report back to own ship
WHICH (counting starting with initial phase = step # 1) was previously visited at step # 24
INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s S S S S S S S S S S S S S S S S S S S F S F F F S F S S X
=> GOAL ID: PSMD36.0
=> MISSION SEGMENT: Hostilities Imminent
=> ORDERS:
=> Check posture changed?
=> Task update received
UPON OUTCOME x, LOOPS BACK TO:
<= GOAL ID: PSMD14.0
<= MISSION SEGMENT: Track
<= ORDERS:
<= Track Merchant
<= Monitor and communicate
WHICH (counting starting with initial phase = step # 1) was previously visited at step # 6
INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s s s s s s s S S S S S S S S S S S S S F S F F F S F S F S S
=> GOAL ID: PSMD37.0
=> MISSION SEGMENT: Hostilities Imminent
=> ORDERS:
=> Fire Warning Shot
=> Warning shots remain an available option for human commanders. Lethal force is authorized.
UPON OUTCOME s, LOOPS BACK TO:
<= GOAL ID: PSMD31.0
<= MISSION SEGMENT: Warning
<= ORDERS:
<= Confirm Mission Authorities
<= Check constraints and defensive responses
WHICH (counting starting with initial phase = step # 1) was previously visited at step # 12
INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s s s s s s s S S S S S S S S S S S S S F S F F F S F S F S F
=> GOAL ID: PSMD37.0
=> MISSION SEGMENT: Hostilities Imminent
=> ORDERS:
=> Fire Warning Shot
=> Warning shots remain an available option for human commanders. Lethal force is authorized.
UPON OUTCOME f, LOOPS BACK TO:
<= GOAL ID: PSMD31.0
<= MISSION SEGMENT: Warning
<= ORDERS:
<= Confirm Mission Authorities
<= Check constraints and defensive responses
WHICH (counting starting with initial phase = step # 1) was previously visited at step # 12
INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s s s s s s s s s s s s s s s s s s s S F S F F F S F S F F
=> GOAL ID: PSMD36.0
=> MISSION SEGMENT: Hostilities Imminent
=> ORDERS:
=> Check posture changed?
=> Task update received
UPON OUTCOME f, LOOPS BACK TO:
<= GOAL ID: PSMD35.0
<= MISSION SEGMENT: Hostilities Imminent
<= ORDERS:
<= Observe pirate response
<= Monitor and report back to own ship
WHICH (counting starting with initial phase = step # 1) was previously visited at step # 24
INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s S S S S S S S S S S S S S S S S S S S F S F F F S F S F X
=> GOAL ID: PSMD36.0
=> MISSION SEGMENT: Hostilities Imminent
=> ORDERS:
=> Check posture changed?
=> Task update received
UPON OUTCOME x, LOOPS BACK TO:
<= GOAL ID: PSMD14.0
<= MISSION SEGMENT: Track
<= ORDERS:
<= Track Merchant
<= Monitor and communicate
WHICH (counting starting with initial phase = step # 1) was previously visited at step # 6
INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s s s s s s s S S S S S S S S S S S S S F S F F F S F F S S S
=> GOAL ID: PSMD37.0
=> MISSION SEGMENT: Hostilities Imminent
=> ORDERS:
=> Fire Warning Shot
=> Warning shots remain an available option for human commanders. Lethal force is authorized.
UPON OUTCOME s, LOOPS BACK TO:
<= GOAL ID: PSMD31.0
<= MISSION SEGMENT: Warning
<= ORDERS:
<= Confirm Mission Authorities
<= Check constraints and defensive responses
WHICH (counting starting with initial phase = step # 1) was previously visited at step # 12
INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s s s s s s s S S S S S S S S S S S S S F S F F F S F F S S F
=> GOAL ID: PSMD37.0
=> MISSION SEGMENT: Hostilities Imminent
=> ORDERS:
=> Fire Warning Shot
=> Warning shots remain an available option for human commanders. Lethal force is authorized.
UPON OUTCOME f, LOOPS BACK TO:
<= GOAL ID: PSMD31.0
<= MISSION SEGMENT: Warning
<= ORDERS:
<= Confirm Mission Authorities
<= Check constraints and defensive responses
WHICH (counting starting with initial phase = step # 1) was previously visited at step # 12
INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s s s s s s s s s s s s s s s s s s s S F S F F F S F F S F
=> GOAL ID: PSMD36.0
=> MISSION SEGMENT: Hostilities Imminent
=> ORDERS:
=> Check posture changed?
=> Task update received
UPON OUTCOME f, LOOPS BACK TO:
<= GOAL ID: PSMD35.0
<= MISSION SEGMENT: Hostilities Imminent
<= ORDERS:
<= Observe pirate response
<= Monitor and report back to own ship
WHICH (counting starting with initial phase = step # 1) was previously visited at step # 24
INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s S S S S S S S S S S S S S S S S S S S F S F F F S F F S X
=> GOAL ID: PSMD36.0
=> MISSION SEGMENT: Hostilities Imminent
=> ORDERS:
=> Check posture changed?
=> Task update received
UPON OUTCOME x, LOOPS BACK TO:
<= GOAL ID: PSMD14.0
<= MISSION SEGMENT: Track
<= ORDERS:
<= Track Merchant
<= Monitor and communicate
WHICH (counting starting with initial phase = step # 1) was previously visited at step # 6
INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s s s s s s s S S S S S S S S S S S S S F S F F F S F F F S S
=> GOAL ID: PSMD37.0
=> MISSION SEGMENT: Hostilities Imminent
=> ORDERS:
=> Fire Warning Shot
=> Warning shots remain an available option for human commanders. Lethal force is authorized.
UPON OUTCOME s, LOOPS BACK TO:
<= GOAL ID: PSMD31.0
<= MISSION SEGMENT: Warning
<= ORDERS:
<= Confirm Mission Authorities
<= Check constraints and defensive responses
WHICH (counting starting with initial phase = step # 1) was previously visited at step # 12
INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s s s s s s s S S S S S S S S S S S S S F S F F F S F F F S F
=> GOAL ID: PSMD37.0
=> MISSION SEGMENT: Hostilities Imminent
=> ORDERS:
=> Fire Warning Shot
=> Warning shots remain an available option for human commanders. Lethal force is authorized.
UPON OUTCOME f, LOOPS BACK TO:
<= GOAL ID: PSMD31.0
<= MISSION SEGMENT: Warning
<= ORDERS:
<= Confirm Mission Authorities
<= Check constraints and defensive responses
WHICH (counting starting with initial phase = step # 1) was previously visited at step # 12
INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s s s s s s s s s s s s s s s s s s s S F S F F F S F F F F
=> GOAL ID: PSMD36.0
=> MISSION SEGMENT: Hostilities Imminent
=> ORDERS:
=> Check posture changed?
=> Task update received
UPON OUTCOME f, LOOPS BACK TO:
<= GOAL ID: PSMD35.0
<= MISSION SEGMENT: Hostilities Imminent
<= ORDERS:
<= Observe pirate response
<= Monitor and report back to own ship
WHICH (counting starting with initial phase = step # 1) was previously visited at step # 24
INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s S S S S S S S S S S S S S S S S S S S F S F F F S F F F X
=> GOAL ID: PSMD36.0
=> MISSION SEGMENT: Hostilities Imminent
=> ORDERS:
=> Check posture changed?
=> Task update received
UPON OUTCOME x, LOOPS BACK TO:
<= GOAL ID: PSMD14.0
<= MISSION SEGMENT: Track
<= ORDERS:
<= Track Merchant
<= Monitor and communicate
WHICH (counting starting with initial phase = step # 1) was previously visited at step # 6
INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s s s s s s s S S S S S S S S S S S S S F S F F F F S S S S S
=> GOAL ID: PSMD37.0
=> MISSION SEGMENT: Hostilities Imminent
=> ORDERS:
=> Fire Warning Shot
=> Warning shots remain an available option for human commanders. Lethal force is authorized.
UPON OUTCOME s, LOOPS BACK TO:
<= GOAL ID: PSMD31.0
<= MISSION SEGMENT: Warning
<= ORDERS:
<= Confirm Mission Authorities
<= Check constraints and defensive responses
WHICH (counting starting with initial phase = step # 1) was previously visited at step # 12
INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s s s s s s s S S S S S S S S S S S S S F S F F F F S S S S F
=> GOAL ID: PSMD37.0
=> MISSION SEGMENT: Hostilities Imminent
=> ORDERS:
=> Fire Warning Shot
=> Warning shots remain an available option for human commanders. Lethal force is authorized.
UPON OUTCOME f, LOOPS BACK TO:
<= GOAL ID: PSMD31.0
<= MISSION SEGMENT: Warning
<= ORDERS:
<= Confirm Mission Authorities
<= Check constraints and defensive responses
WHICH (counting starting with initial phase = step # 1) was previously visited at step # 12
INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s s s s s s s s s s s s s s s s s s s S F S F F F F S S S F
=> GOAL ID: PSMD36.0
=> MISSION SEGMENT: Hostilities Imminent
=> ORDERS:
=> Check posture changed?
=> Task update received
UPON OUTCOME f, LOOPS BACK TO:
<= GOAL ID: PSMD35.0
<= MISSION SEGMENT: Hostilities Imminent
<= ORDERS:
<= Observe pirate response
<= Monitor and report back to own ship
WHICH (counting starting with initial phase = step # 1) was previously visited at step # 24
INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s S S S S S S S S S S S S S S S S S S S F S F F F F S S S X
=> GOAL ID: PSMD36.0
=> MISSION SEGMENT: Hostilities Imminent
=> ORDERS:
=> Check posture changed?
=> Task update received
UPON OUTCOME x, LOOPS BACK TO:
<= GOAL ID: PSMD14.0
<= MISSION SEGMENT: Track
<= ORDERS:
<= Track Merchant
<= Monitor and communicate
WHICH (counting starting with initial phase = step # 1) was previously visited at step # 6
INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s s s s s s s S S S S S S S S S S S S S F S F F F F S S F S S
=> GOAL ID: PSMD37.0
=> MISSION SEGMENT: Hostilities Imminent
=> ORDERS:
=> Fire Warning Shot
=> Warning shots remain an available option for human commanders. Lethal force is authorized.
UPON OUTCOME s, LOOPS BACK TO:
<= GOAL ID: PSMD31.0
<= MISSION SEGMENT: Warning
<= ORDERS:
<= Confirm Mission Authorities
<= Check constraints and defensive responses
WHICH (counting starting with initial phase = step # 1) was previously visited at step # 12
INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s s s s s s s S S S S S S S S S S S S S F S F F F F S S F S F
=> GOAL ID: PSMD37.0
=> MISSION SEGMENT: Hostilities Imminent
=> ORDERS:
=> Fire Warning Shot
=> Warning shots remain an available option for human commanders. Lethal force is authorized.
UPON OUTCOME f, LOOPS BACK TO:
<= GOAL ID: PSMD31.0
<= MISSION SEGMENT: Warning
<= ORDERS:
<= Confirm Mission Authorities
<= Check constraints and defensive responses
WHICH (counting starting with initial phase = step # 1) was previously visited at step # 12
INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s s s s s s s s s s s s s s s s s s s S F S F F F F S S F F
=> GOAL ID: PSMD36.0
=> MISSION SEGMENT: Hostilities Imminent
=> ORDERS:
=> Check posture changed?
=> Task update received
UPON OUTCOME f, LOOPS BACK TO:
<= GOAL ID: PSMD35.0
<= MISSION SEGMENT: Hostilities Imminent
<= ORDERS:
<= Observe pirate response
<= Monitor and report back to own ship
WHICH (counting starting with initial phase = step # 1) was previously visited at step # 24
INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s S S S S S S S S S S S S S S S S S S S F S F F F F S S F X
=> GOAL ID: PSMD36.0
=> MISSION SEGMENT: Hostilities Imminent
=> ORDERS:
=> Check posture changed?
=> Task update received
UPON OUTCOME x, LOOPS BACK TO:
<= GOAL ID: PSMD14.0
<= MISSION SEGMENT: Track
<= ORDERS:
<= Track Merchant
<= Monitor and communicate
WHICH (counting starting with initial phase = step # 1) was previously visited at step # 6
INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s s s s s s s S S S S S S S S S S S S S F S F F F F S F S S S
=> GOAL ID: PSMD37.0
=> MISSION SEGMENT: Hostilities Imminent
=> ORDERS:
=> Fire Warning Shot
=> Warning shots remain an available option for human commanders. Lethal force is authorized.
UPON OUTCOME s, LOOPS BACK TO:
<= GOAL ID: PSMD31.0
<= MISSION SEGMENT: Warning
<= ORDERS:
<= Confirm Mission Authorities
<= Check constraints and defensive responses
WHICH (counting starting with initial phase = step # 1) was previously visited at step # 12
INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s s s s s s s S S S S S S S S S S S S S F S F F F F S F S S F
=> GOAL ID: PSMD37.0
=> MISSION SEGMENT: Hostilities Imminent
=> ORDERS:
=> Fire Warning Shot
=> Warning shots remain an available option for human commanders. Lethal force is authorized.
UPON OUTCOME f, LOOPS BACK TO:
<= GOAL ID: PSMD31.0
<= MISSION SEGMENT: Warning
<= ORDERS:
<= Confirm Mission Authorities
<= Check constraints and defensive responses
WHICH (counting starting with initial phase = step # 1) was previously visited at step # 12
INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s s s s s s s s s s s s s s s s s s s S F S F F F F S F S F
=> GOAL ID: PSMD36.0
=> MISSION SEGMENT: Hostilities Imminent
=> ORDERS:
=> Check posture changed?
=> Task update received
UPON OUTCOME f, LOOPS BACK TO:
<= GOAL ID: PSMD35.0
<= MISSION SEGMENT: Hostilities Imminent
<= ORDERS:
<= Observe pirate response
<= Monitor and report back to own ship
WHICH (counting starting with initial phase = step # 1) was previously visited at step # 24
INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s S S S S S S S S S S S S S S S S S S S F S F F F F S F S X
=> GOAL ID: PSMD36.0
=> MISSION SEGMENT: Hostilities Imminent
=> ORDERS:
=> Check posture changed?
=> Task update received
UPON OUTCOME x, LOOPS BACK TO:
<= GOAL ID: PSMD14.0
<= MISSION SEGMENT: Track
<= ORDERS:
<= Track Merchant
<= Monitor and communicate
WHICH (counting starting with initial phase = step # 1) was previously visited at step # 6
INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s s s s s s s S S S S S S S S S S S S S F S F F F F S F F S S
=> GOAL ID: PSMD37.0
=> MISSION SEGMENT: Hostilities Imminent
=> ORDERS:
=> Fire Warning Shot
=> Warning shots remain an available option for human commanders. Lethal force is authorized.
UPON OUTCOME s, LOOPS BACK TO:
<= GOAL ID: PSMD31.0
<= MISSION SEGMENT: Warning
<= ORDERS:
<= Confirm Mission Authorities
<= Check constraints and defensive responses
WHICH (counting starting with initial phase = step # 1) was previously visited at step # 12
INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s s s s s s s S S S S S S S S S S S S S F S F F F F S F F S F
=> GOAL ID: PSMD37.0
=> MISSION SEGMENT: Hostilities Imminent
=> ORDERS:
=> Fire Warning Shot
=> Warning shots remain an available option for human commanders. Lethal force is authorized.
UPON OUTCOME f, LOOPS BACK TO:
<= GOAL ID: PSMD31.0
<= MISSION SEGMENT: Warning
<= ORDERS:
<= Confirm Mission Authorities
<= Check constraints and defensive responses
WHICH (counting starting with initial phase = step # 1) was previously visited at step # 12
INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s s s s s s s s s s s s s s s s s s s S F S F F F F S F F F
=> GOAL ID: PSMD36.0
=> MISSION SEGMENT: Hostilities Imminent
=> ORDERS:
=> Check posture changed?
=> Task update received
UPON OUTCOME f, LOOPS BACK TO:
<= GOAL ID: PSMD35.0
<= MISSION SEGMENT: Hostilities Imminent
<= ORDERS:
<= Observe pirate response
<= Monitor and report back to own ship
WHICH (counting starting with initial phase = step # 1) was previously visited at step # 24
INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s S S S S S S S S S S S S S S S S S S S F S F F F F S F F X
=> GOAL ID: PSMD36.0
=> MISSION SEGMENT: Hostilities Imminent
=> ORDERS:
=> Check posture changed?
=> Task update received
UPON OUTCOME x, LOOPS BACK TO:
<= GOAL ID: PSMD14.0
<= MISSION SEGMENT: Track
<= ORDERS:
<= Track Merchant
<= Monitor and communicate
WHICH (counting starting with initial phase = step # 1) was previously visited at step # 6
INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s s s s s s s S S S S S S S S S S S S S F S F F F F F S S S S
=> GOAL ID: PSMD37.0
=> MISSION SEGMENT: Hostilities Imminent
=> ORDERS:
=> Fire Warning Shot
=> Warning shots remain an available option for human commanders. Lethal force is authorized.
UPON OUTCOME s, LOOPS BACK TO:
<= GOAL ID: PSMD31.0
<= MISSION SEGMENT: Warning
<= ORDERS:
<= Confirm Mission Authorities
<= Check constraints and defensive responses
WHICH (counting starting with initial phase = step # 1) was previously visited at step # 12
INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s s s s s s s S S S S S S S S S S S S S F S F F F F F S S S F
=> GOAL ID: PSMD37.0
=> MISSION SEGMENT: Hostilities Imminent
=> ORDERS:
=> Fire Warning Shot
=> Warning shots remain an available option for human commanders. Lethal force is authorized.
UPON OUTCOME f, LOOPS BACK TO:
<= GOAL ID: PSMD31.0
<= MISSION SEGMENT: Warning
<= ORDERS:
<= Confirm Mission Authorities
<= Check constraints and defensive responses
WHICH (counting starting with initial phase = step # 1) was previously visited at step # 12
INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s s s s s s s s s s s s s s s s s s s S F S F F F F F S S F
=> GOAL ID: PSMD36.0
=> MISSION SEGMENT: Hostilities Imminent
=> ORDERS:
=> Check posture changed?
=> Task update received
UPON OUTCOME f, LOOPS BACK TO:
<= GOAL ID: PSMD35.0
<= MISSION SEGMENT: Hostilities Imminent
<= ORDERS:
<= Observe pirate response
<= Monitor and report back to own ship
WHICH (counting starting with initial phase = step # 1) was previously visited at step # 24
INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s S S S S S S S S S S S S S S S S S S S F S F F F F F S S X
=> GOAL ID: PSMD36.0
=> MISSION SEGMENT: Hostilities Imminent
=> ORDERS:
=> Check posture changed?
=> Task update received
UPON OUTCOME x, LOOPS BACK TO:
<= GOAL ID: PSMD14.0
<= MISSION SEGMENT: Track
<= ORDERS:
<= Track Merchant
<= Monitor and communicate
WHICH (counting starting with initial phase = step # 1) was previously visited at step # 6
INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s s s s s s s S S S S S S S S S S S S S F S F F F F F S F S S
=> GOAL ID: PSMD37.0
=> MISSION SEGMENT: Hostilities Imminent
=> ORDERS:
=> Fire Warning Shot
=> Warning shots remain an available option for human commanders. Lethal force is authorized.
UPON OUTCOME s, LOOPS BACK TO:
<= GOAL ID: PSMD31.0
<= MISSION SEGMENT: Warning
<= ORDERS:
<= Confirm Mission Authorities
<= Check constraints and defensive responses
WHICH (counting starting with initial phase = step # 1) was previously visited at step # 12
INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s s s s s s s S S S S S S S S S S S S S F S F F F F F S F S F
=> GOAL ID: PSMD37.0
=> MISSION SEGMENT: Hostilities Imminent
=> ORDERS:
=> Fire Warning Shot
=> Warning shots remain an available option for human commanders. Lethal force is authorized.
UPON OUTCOME f, LOOPS BACK TO:
<= GOAL ID: PSMD31.0
<= MISSION SEGMENT: Warning
<= ORDERS:
<= Confirm Mission Authorities
<= Check constraints and defensive responses
WHICH (counting starting with initial phase = step # 1) was previously visited at step # 12
INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s s s s s s s s s s s s s s s s s s s S F S F F F F F S F F
=> GOAL ID: PSMD36.0
=> MISSION SEGMENT: Hostilities Imminent
=> ORDERS:
=> Check posture changed?
=> Task update received
UPON OUTCOME f, LOOPS BACK TO:
<= GOAL ID: PSMD35.0
<= MISSION SEGMENT: Hostilities Imminent
<= ORDERS:
<= Observe pirate response
<= Monitor and report back to own ship
WHICH (counting starting with initial phase = step # 1) was previously visited at step # 24
INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s S S S S S S S S S S S S S S S S S S S F S F F F F F S F X
=> GOAL ID: PSMD36.0
=> MISSION SEGMENT: Hostilities Imminent
=> ORDERS:
=> Check posture changed?
=> Task update received
UPON OUTCOME x, LOOPS BACK TO:
<= GOAL ID: PSMD14.0
<= MISSION SEGMENT: Track
<= ORDERS:
<= Track Merchant
<= Monitor and communicate
WHICH (counting starting with initial phase = step # 1) was previously visited at step # 6
INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s s s s s s s S S S S S S S S S S S S S F S F F F F F F S S S
=> GOAL ID: PSMD37.0
=> MISSION SEGMENT: Hostilities Imminent
=> ORDERS:
=> Fire Warning Shot
=> Warning shots remain an available option for human commanders. Lethal force is authorized.
UPON OUTCOME s, LOOPS BACK TO:
<= GOAL ID: PSMD31.0
<= MISSION SEGMENT: Warning
<= ORDERS:
<= Confirm Mission Authorities
<= Check constraints and defensive responses
WHICH (counting starting with initial phase = step # 1) was previously visited at step # 12
INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s s s s s s s S S S S S S S S S S S S S F S F F F F F F S S F
=> GOAL ID: PSMD37.0
=> MISSION SEGMENT: Hostilities Imminent
=> ORDERS:
=> Fire Warning Shot
=> Warning shots remain an available option for human commanders. Lethal force is authorized.
UPON OUTCOME f, LOOPS BACK TO:
<= GOAL ID: PSMD31.0
<= MISSION SEGMENT: Warning
<= ORDERS:
<= Confirm Mission Authorities
<= Check constraints and defensive responses
WHICH (counting starting with initial phase = step # 1) was previously visited at step # 12
INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s s s s s s s s s s s s s s s s s s s S F S F F F F F F S F
=> GOAL ID: PSMD36.0
=> MISSION SEGMENT: Hostilities Imminent
=> ORDERS:
=> Check posture changed?
=> Task update received
UPON OUTCOME f, LOOPS BACK TO:
<= GOAL ID: PSMD35.0
<= MISSION SEGMENT: Hostilities Imminent
<= ORDERS:
<= Observe pirate response
<= Monitor and report back to own ship
WHICH (counting starting with initial phase = step # 1) was previously visited at step # 24
INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s S S S S S S S S S S S S S S S S S S S F S F F F F F F S X
=> GOAL ID: PSMD36.0
=> MISSION SEGMENT: Hostilities Imminent
=> ORDERS:
=> Check posture changed?
=> Task update received
UPON OUTCOME x, LOOPS BACK TO:
<= GOAL ID: PSMD14.0
<= MISSION SEGMENT: Track
<= ORDERS:
<= Track Merchant
<= Monitor and communicate
WHICH (counting starting with initial phase = step # 1) was previously visited at step # 6
INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s s s s s s s S S S S S S S S S S S S S F S F F F F F F F S S
=> GOAL ID: PSMD37.0
=> MISSION SEGMENT: Hostilities Imminent
=> ORDERS:
=> Fire Warning Shot
=> Warning shots remain an available option for human commanders. Lethal force is authorized.
UPON OUTCOME s, LOOPS BACK TO:
<= GOAL ID: PSMD31.0
<= MISSION SEGMENT: Warning
<= ORDERS:
<= Confirm Mission Authorities
<= Check constraints and defensive responses
WHICH (counting starting with initial phase = step # 1) was previously visited at step # 12
INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s s s s s s s S S S S S S S S S S S S S F S F F F F F F F S F
=> GOAL ID: PSMD37.0
=> MISSION SEGMENT: Hostilities Imminent
=> ORDERS:
=> Fire Warning Shot
=> Warning shots remain an available option for human commanders. Lethal force is authorized.
UPON OUTCOME f, LOOPS BACK TO:
<= GOAL ID: PSMD31.0
<= MISSION SEGMENT: Warning
<= ORDERS:
<= Confirm Mission Authorities
<= Check constraints and defensive responses
WHICH (counting starting with initial phase = step # 1) was previously visited at step # 12
INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s s s s s s s s s s s s s s s s s s s S F S F F F F F F F F
=> GOAL ID: PSMD36.0
=> MISSION SEGMENT: Hostilities Imminent
=> ORDERS:
=> Check posture changed?
=> Task update received
UPON OUTCOME f, LOOPS BACK TO:
<= GOAL ID: PSMD35.0
<= MISSION SEGMENT: Hostilities Imminent
<= ORDERS:
<= Observe pirate response
<= Monitor and report back to own ship
WHICH (counting starting with initial phase = step # 1) was previously visited at step # 24
INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s S S S S S S S S S S S S S S S S S S S F S F F F F F F F X
=> GOAL ID: PSMD36.0
=> MISSION SEGMENT: Hostilities Imminent
=> ORDERS:
=> Check posture changed?
=> Task update received
UPON OUTCOME x, LOOPS BACK TO:
<= GOAL ID: PSMD14.0
<= MISSION SEGMENT: Track
<= ORDERS:
<= Track Merchant
<= Monitor and communicate
WHICH (counting starting with initial phase = step # 1) was previously visited at step # 6
INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s S S S S S S S S S S S S S S S S S S S F S F F F X S
=> GOAL ID: PSMD42.0
=> MISSION SEGMENT: Counter Attack
=> ORDERS:
=> Low or no ammunition: need to disengage?
=> Hold ammunition in reseve, or else fight to the finish
UPON OUTCOME s, LOOPS BACK TO:
<= GOAL ID: PSMD14.0
<= MISSION SEGMENT: Track
<= ORDERS:
<= Track Merchant
<= Monitor and communicate
WHICH (counting starting with initial phase = step # 1) was previously visited at step # 6
INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s s s s s s s S S S S S S S S S S S S S F S F F F X F S S S S S
=> GOAL ID: PSMD37.0
=> MISSION SEGMENT: Hostilities Imminent
=> ORDERS:
=> Fire Warning Shot
=> Warning shots remain an available option for human commanders. Lethal force is authorized.
UPON OUTCOME s, LOOPS BACK TO:
<= GOAL ID: PSMD31.0
<= MISSION SEGMENT: Warning
<= ORDERS:
<= Confirm Mission Authorities
<= Check constraints and defensive responses
WHICH (counting starting with initial phase = step # 1) was previously visited at step # 12
INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s s s s s s s S S S S S S S S S S S S S F S F F F X F S S S S F
=> GOAL ID: PSMD37.0
=> MISSION SEGMENT: Hostilities Imminent
=> ORDERS:
=> Fire Warning Shot
=> Warning shots remain an available option for human commanders. Lethal force is authorized.
UPON OUTCOME f, LOOPS BACK TO:
<= GOAL ID: PSMD31.0
<= MISSION SEGMENT: Warning
<= ORDERS:
<= Confirm Mission Authorities
<= Check constraints and defensive responses
WHICH (counting starting with initial phase = step # 1) was previously visited at step # 12
INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s s s s s s s s s s s s s s s s s s s S F S F F F X F S S S F
=> GOAL ID: PSMD36.0
=> MISSION SEGMENT: Hostilities Imminent
=> ORDERS:
=> Check posture changed?
=> Task update received
UPON OUTCOME f, LOOPS BACK TO:
<= GOAL ID: PSMD35.0
<= MISSION SEGMENT: Hostilities Imminent
<= ORDERS:
<= Observe pirate response
<= Monitor and report back to own ship
WHICH (counting starting with initial phase = step # 1) was previously visited at step # 24
INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s S S S S S S S S S S S S S S S S S S S F S F F F X F S S S X
=> GOAL ID: PSMD36.0
=> MISSION SEGMENT: Hostilities Imminent
=> ORDERS:
=> Check posture changed?
=> Task update received
UPON OUTCOME x, LOOPS BACK TO:
<= GOAL ID: PSMD14.0
<= MISSION SEGMENT: Track
<= ORDERS:
<= Track Merchant
<= Monitor and communicate
WHICH (counting starting with initial phase = step # 1) was previously visited at step # 6
INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s s s s s s s S S S S S S S S S S S S S F S F F F X F S S F S S
=> GOAL ID: PSMD37.0
=> MISSION SEGMENT: Hostilities Imminent
=> ORDERS:
=> Fire Warning Shot
=> Warning shots remain an available option for human commanders. Lethal force is authorized.
UPON OUTCOME s, LOOPS BACK TO:
<= GOAL ID: PSMD31.0
<= MISSION SEGMENT: Warning
<= ORDERS:
<= Confirm Mission Authorities
<= Check constraints and defensive responses
WHICH (counting starting with initial phase = step # 1) was previously visited at step # 12
INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s s s s s s s S S S S S S S S S S S S S F S F F F X F S S F S F
=> GOAL ID: PSMD37.0
=> MISSION SEGMENT: Hostilities Imminent
=> ORDERS:
=> Fire Warning Shot
=> Warning shots remain an available option for human commanders. Lethal force is authorized.
UPON OUTCOME f, LOOPS BACK TO:
<= GOAL ID: PSMD31.0
<= MISSION SEGMENT: Warning
<= ORDERS:
<= Confirm Mission Authorities
<= Check constraints and defensive responses
WHICH (counting starting with initial phase = step # 1) was previously visited at step # 12
INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s s s s s s s s s s s s s s s s s s s S F S F F F X F S S F F
=> GOAL ID: PSMD36.0
=> MISSION SEGMENT: Hostilities Imminent
=> ORDERS:
=> Check posture changed?
=> Task update received
UPON OUTCOME f, LOOPS BACK TO:
<= GOAL ID: PSMD35.0
<= MISSION SEGMENT: Hostilities Imminent
<= ORDERS:
<= Observe pirate response
<= Monitor and report back to own ship
WHICH (counting starting with initial phase = step # 1) was previously visited at step # 24
INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s S S S S S S S S S S S S S S S S S S S F S F F F X F S S F X
=> GOAL ID: PSMD36.0
=> MISSION SEGMENT: Hostilities Imminent
=> ORDERS:
=> Check posture changed?
=> Task update received
UPON OUTCOME x, LOOPS BACK TO:
<= GOAL ID: PSMD14.0
<= MISSION SEGMENT: Track
<= ORDERS:
<= Track Merchant
<= Monitor and communicate
WHICH (counting starting with initial phase = step # 1) was previously visited at step # 6
INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s s s s s s s S S S S S S S S S S S S S F S F F F X F S F S S S
=> GOAL ID: PSMD37.0
=> MISSION SEGMENT: Hostilities Imminent
=> ORDERS:
=> Fire Warning Shot
=> Warning shots remain an available option for human commanders. Lethal force is authorized.
UPON OUTCOME s, LOOPS BACK TO:
<= GOAL ID: PSMD31.0
<= MISSION SEGMENT: Warning
<= ORDERS:
<= Confirm Mission Authorities
<= Check constraints and defensive responses
WHICH (counting starting with initial phase = step # 1) was previously visited at step # 12
INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s s s s s s s S S S S S S S S S S S S S F S F F F X F S F S S F
=> GOAL ID: PSMD37.0
=> MISSION SEGMENT: Hostilities Imminent
=> ORDERS:
=> Fire Warning Shot
=> Warning shots remain an available option for human commanders. Lethal force is authorized.
UPON OUTCOME f, LOOPS BACK TO:
<= GOAL ID: PSMD31.0
<= MISSION SEGMENT: Warning
<= ORDERS:
<= Confirm Mission Authorities
<= Check constraints and defensive responses
WHICH (counting starting with initial phase = step # 1) was previously visited at step # 12
INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s s s s s s s s s s s s s s s s s s s S F S F F F X F S F S F
=> GOAL ID: PSMD36.0
=> MISSION SEGMENT: Hostilities Imminent
=> ORDERS:
=> Check posture changed?
=> Task update received
UPON OUTCOME f, LOOPS BACK TO:
<= GOAL ID: PSMD35.0
<= MISSION SEGMENT: Hostilities Imminent
<= ORDERS:
<= Observe pirate response
<= Monitor and report back to own ship
WHICH (counting starting with initial phase = step # 1) was previously visited at step # 24
INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s S S S S S S S S S S S S S S S S S S S F S F F F X F S F S X
=> GOAL ID: PSMD36.0
=> MISSION SEGMENT: Hostilities Imminent
=> ORDERS:
=> Check posture changed?
=> Task update received
UPON OUTCOME x, LOOPS BACK TO:
<= GOAL ID: PSMD14.0
<= MISSION SEGMENT: Track
<= ORDERS:
<= Track Merchant
<= Monitor and communicate
WHICH (counting starting with initial phase = step # 1) was previously visited at step # 6
INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s s s s s s s S S S S S S S S S S S S S F S F F F X F S F F S S
=> GOAL ID: PSMD37.0
=> MISSION SEGMENT: Hostilities Imminent
=> ORDERS:
=> Fire Warning Shot
=> Warning shots remain an available option for human commanders. Lethal force is authorized.
UPON OUTCOME s, LOOPS BACK TO:
<= GOAL ID: PSMD31.0
<= MISSION SEGMENT: Warning
<= ORDERS:
<= Confirm Mission Authorities
<= Check constraints and defensive responses
WHICH (counting starting with initial phase = step # 1) was previously visited at step # 12
INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s s s s s s s S S S S S S S S S S S S S F S F F F X F S F F S F
=> GOAL ID: PSMD37.0
=> MISSION SEGMENT: Hostilities Imminent
=> ORDERS:
=> Fire Warning Shot
=> Warning shots remain an available option for human commanders. Lethal force is authorized.
UPON OUTCOME f, LOOPS BACK TO:
<= GOAL ID: PSMD31.0
<= MISSION SEGMENT: Warning
<= ORDERS:
<= Confirm Mission Authorities
<= Check constraints and defensive responses
WHICH (counting starting with initial phase = step # 1) was previously visited at step # 12
INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s s s s s s s s s s s s s s s s s s s S F S F F F X F S F F F
=> GOAL ID: PSMD36.0
=> MISSION SEGMENT: Hostilities Imminent
=> ORDERS:
=> Check posture changed?
=> Task update received
UPON OUTCOME f, LOOPS BACK TO:
<= GOAL ID: PSMD35.0
<= MISSION SEGMENT: Hostilities Imminent
<= ORDERS:
<= Observe pirate response
<= Monitor and report back to own ship
WHICH (counting starting with initial phase = step # 1) was previously visited at step # 24
INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s S S S S S S S S S S S S S S S S S S S F S F F F X F S F F X
=> GOAL ID: PSMD36.0
=> MISSION SEGMENT: Hostilities Imminent
=> ORDERS:
=> Check posture changed?
=> Task update received
UPON OUTCOME x, LOOPS BACK TO:
<= GOAL ID: PSMD14.0
<= MISSION SEGMENT: Track
<= ORDERS:
<= Track Merchant
<= Monitor and communicate
WHICH (counting starting with initial phase = step # 1) was previously visited at step # 6
INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s s s s s s s S S S S S S S S S S S S S F S F F F X F F S S S S
=> GOAL ID: PSMD37.0
=> MISSION SEGMENT: Hostilities Imminent
=> ORDERS:
=> Fire Warning Shot
=> Warning shots remain an available option for human commanders. Lethal force is authorized.
UPON OUTCOME s, LOOPS BACK TO:
<= GOAL ID: PSMD31.0
<= MISSION SEGMENT: Warning
<= ORDERS:
<= Confirm Mission Authorities
<= Check constraints and defensive responses
WHICH (counting starting with initial phase = step # 1) was previously visited at step # 12
INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s s s s s s s s s s s S S S S S S S S S S S S S F S F F F X F F S S S F
=> GOAL ID: PSMD37.0
=> MISSION SEGMENT: Hostilities Imminent
=> ORDERS:
=> Fire Warning Shot
=> Warning shots remain an available option for human commanders. Lethal force is authorized.
UPON OUTCOME f, LOOPS BACK TO:
<= GOAL ID: PSMD31.0
<= MISSION SEGMENT: Warning
<= ORDERS:
<= Confirm Mission Authorities
<= Check constraints and defensive responses
WHICH (counting starting with initial phase = step # 1) was previously visited at step # 12
Aborted early, after 2000 paths tested, of which 385 contain infinite loops.
Exhaustively testing mission: C:\x-nps-gitlab\NetworkOptionalWarfare\ethicalcontrol\missions\avcl\SailorOverboard.xml
INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s S S F
=> GOAL ID: Goal5
=> MISSION SEGMENT: Mission Finish
=> ORDERS:
=> Proceed to Recovery
=> Mission complete, prepare for pickup
UPON OUTCOME f, LOOPS BACK TO:
<= GOAL ID: Goal2
<= MISSION SEGMENT: Locate
<= ORDERS:
<= Rendezvous with Sailor
<= Go directly to best known location
WHICH (counting starting with initial phase = step # 1) was previously visited at step # 2
INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s S F F
=> GOAL ID: Goal5
=> MISSION SEGMENT: Mission Finish
=> ORDERS:
=> Proceed to Recovery
=> Mission complete, prepare for pickup
UPON OUTCOME f, LOOPS BACK TO:
<= GOAL ID: Goal2
<= MISSION SEGMENT: Locate
<= ORDERS:
<= Rendezvous with Sailor
<= Go directly to best known location
WHICH (counting starting with initial phase = step # 1) was previously visited at step # 2
INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s S X F
=> GOAL ID: Goal5
=> MISSION SEGMENT: Mission Finish
=> ORDERS:
=> Proceed to Recovery
=> Mission complete, prepare for pickup
UPON OUTCOME f, LOOPS BACK TO:
<= GOAL ID: Goal2
<= MISSION SEGMENT: Locate
<= ORDERS:
<= Rendezvous with Sailor
<= Go directly to best known location
WHICH (counting starting with initial phase = step # 1) was previously visited at step # 2
INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s F S S F
=> GOAL ID: Goal5
=> MISSION SEGMENT: Mission Finish
=> ORDERS:
=> Proceed to Recovery
=> Mission complete, prepare for pickup
UPON OUTCOME f, LOOPS BACK TO:
<= GOAL ID: Goal2
<= MISSION SEGMENT: Locate
<= ORDERS:
<= Rendezvous with Sailor
<= Go directly to best known location
WHICH (counting starting with initial phase = step # 1) was previously visited at step # 2
INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s F S F F
=> GOAL ID: Goal5
=> MISSION SEGMENT: Mission Finish
=> ORDERS:
=> Proceed to Recovery
=> Mission complete, prepare for pickup
UPON OUTCOME f, LOOPS BACK TO:
<= GOAL ID: Goal2
<= MISSION SEGMENT: Locate
<= ORDERS:
<= Rendezvous with Sailor
<= Go directly to best known location
WHICH (counting starting with initial phase = step # 1) was previously visited at step # 2
INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s F S X F
=> GOAL ID: Goal5
=> MISSION SEGMENT: Mission Finish
=> ORDERS:
=> Proceed to Recovery
=> Mission complete, prepare for pickup
UPON OUTCOME f, LOOPS BACK TO:
<= GOAL ID: Goal2
<= MISSION SEGMENT: Locate
<= ORDERS:
<= Rendezvous with Sailor
<= Go directly to best known location
WHICH (counting starting with initial phase = step # 1) was previously visited at step # 2
INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s F F F
=> GOAL ID: Goal5
=> MISSION SEGMENT: Mission Finish
=> ORDERS:
=> Proceed to Recovery
=> Mission complete, prepare for pickup
UPON OUTCOME f, LOOPS BACK TO:
<= GOAL ID: Goal2
<= MISSION SEGMENT: Locate
<= ORDERS:
<= Rendezvous with Sailor
<= Go directly to best known location
WHICH (counting starting with initial phase = step # 1) was previously visited at step # 2
INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s F X F
=> GOAL ID: Goal5
=> MISSION SEGMENT: Mission Finish
=> ORDERS:
=> Proceed to Recovery
=> Mission complete, prepare for pickup
UPON OUTCOME f, LOOPS BACK TO:
<= GOAL ID: Goal2
<= MISSION SEGMENT: Locate
<= ORDERS:
<= Rendezvous with Sailor
<= Go directly to best known location
WHICH (counting starting with initial phase = step # 1) was previously visited at step # 2
INFINITE LOOP DETECTED, CAUSED BY OUTCOME SEQUENCE: s X F
=> GOAL ID: Goal5
=> MISSION SEGMENT: Mission Finish
=> ORDERS:
=> Proceed to Recovery
=> Mission complete, prepare for pickup
UPON OUTCOME f, LOOPS BACK TO:
<= GOAL ID: Goal2
<= MISSION SEGMENT: Locate
<= ORDERS:
<= Rendezvous with Sailor
<= Go directly to best known location
WHICH (counting starting with initial phase = step # 1) was previously visited at step # 2
63 paths tested, of which 9 contain infinite loops.
============================== SUCCEEDED IN EXHAUSTIVELY TESTING 5 OF THE STANDARD LIBRARY MISSIONS: =========================
C:\x-nps-gitlab\NetworkOptionalWarfare\ethicalcontrol\missions\avcl\HospitalShipEmDecoy1.Opponent.xml
C:\x-nps-gitlab\NetworkOptionalWarfare\ethicalcontrol\missions\avcl\HospitalShipEmDecoy2.Defender.SenseDecideAct.xml
C:\x-nps-gitlab\NetworkOptionalWarfare\ethicalcontrol\missions\avcl\HospitalShipEmDecoy3.Defender.EthicalControlOODA.xml
C:\x-nps-gitlab\NetworkOptionalWarfare\ethicalcontrol\missions\avcl\LifeboatTracking.xml
C:\x-nps-gitlab\NetworkOptionalWarfare\ethicalcontrol\missions\avcl\SailorOverboard.xml
================ FAILED TO EXHAUSTIVELY TEST 1 OF THE STANDARD LIBRARY MISSIONS DUE TO TIMEOUT OR USER ABORT: ================
C:\x-nps-gitlab\NetworkOptionalWarfare\ethicalcontrol\missions\avcl\PiratesSeizingMerchantDefense.xml
BUILD SUCCESSFUL (total time: 3 seconds)