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ExampleSimulationProgram.java 23.93 KiB
/**
* Copyright (c) 2008-2021, MOVES Institute, Naval Postgraduate School (NPS). All rights reserved.
* This work is provided under a BSD open-source license, see project license.html and license.txt
*
* This Program is a modified version of ExampleSimulationProgram in order to see the
* verbose plain text pdu log. This simulates a firewall identifying a malicious packet
* and tracing its source before destroying it.
*
* and tracing its source before destroying it - updated September 12, 2021 to ensure
* correct file pushed to Gitlab.
*
* @author Bruce Chojnacki
*/
package MV3500Cohort2023MarchJune.homework3.Chojnacki;
import edu.nps.moves.dis7.enumerations.*; // match any
import edu.nps.moves.dis7.pdus.*; // match any of the PDU classes, easier than listing individually
import edu.nps.moves.dis7.utilities.DisThreadedNetworkInterface;
import edu.nps.moves.dis7.utilities.PduFactory;
import edu.nps.moves.dis7.utilities.stream.PduRecorder;
import java.util.ArrayList;
import java.util.logging.Level;
import java.util.logging.Logger;
/**
* The purpose of this program is to provide an easily modifiable example
* simulation program that includes DIS-capable entities doing tasks and
* reporting them to the network. Default settings include PDU recording turned
* on by default.
*/
public class ExampleSimulationProgram {
private boolean verboseComments = true;
static final String NETWORK_ADDRESS_DEFAULT = "239.1.2.3";
static final int NETWORK_PORT_DEFAULT = 3000;
static String networkAddress = NETWORK_ADDRESS_DEFAULT;
static int networkPort = NETWORK_PORT_DEFAULT;
String DEFAULT_OUTPUT_DIRECTORY = "./pduLog";
private EntityID createFriendFireWall() {
EntityID FNFireWallID = new EntityID(); // 1.1.225.1.1.1 Platform,Cyber,USA,FireWall
FNFireWallID.setSiteID(13);
FNFireWallID.setApplicationID(43);
FNFireWallID.setEntityID(103);
return FNFireWallID;
}
private EntityType createFriendFireWallType() {
EntityType FNFireWallType = new EntityType();
FNFireWallType.setEntityKind(EntityKind.PLATFORM);
FNFireWallType.setDomain(Domain.inst(PlatformDomain.OTHER));
FNFireWallType.setCountry(Country.UNITED_STATES_OF_AMERICA_USA);
FNFireWallType.setCategory(3);
FNFireWallType.setSubCategory(1);
FNFireWallType.setSpecific(1);
return FNFireWallType;
}
private EntityID createMalPacket() {
EntityID MalPacketID = new EntityID(); // 1.1.45.1.7.1 Platform,Cyber,China,MaliciousPacket
MalPacketID.setSiteID(66);
MalPacketID.setApplicationID(666);
MalPacketID.setEntityID(6666);
return MalPacketID;
}
private EntityType createMalPacketType() {
EntityType MalPacketType = new EntityType();
MalPacketType.setEntityKind(EntityKind.PLATFORM);
MalPacketType.setDomain(Domain.inst(PlatformDomain.OTHER));
MalPacketType.setCountry(Country.CHINA_PEOPLES_REPUBLIC_OF_CHN);
MalPacketType.setCategory(3);
MalPacketType.setSubCategory(1);
MalPacketType.setSpecific(1);
return MalPacketType;
}
private MunitionDescriptor createTraceroute() {
EntityType TracerouteType = new EntityType(); //2.2.225.2.13.1
TracerouteType.setEntityKind(EntityKind.MUNITION);
TracerouteType.setDomain(Domain.inst(PlatformDomain.OTHER));
TracerouteType.setCountry(Country.UNITED_STATES_OF_AMERICA_USA);
TracerouteType.setCategory(2);
TracerouteType.setSubCategory(8);
TracerouteType.setSpecific(1);
MunitionDescriptor Traceroute = new MunitionDescriptor();
Traceroute.setMunitionType(TracerouteType);
Traceroute.setQuantity(1000);
Traceroute.setFuse(MunitionDescriptorFuse.CONTACT);
Traceroute.setRate(200);
return Traceroute;
}
/**
* This runSimulationLoops() method is for you, a programmer-modifiable
* method for defining and running a new simulation of interest. Welcome!
* Other parts of this program handle bookkeeping and plumbing tasks so that
* you can focus on your model entities and activities. Expandable support
* includes DIS EntityStatePdu, FirePdu and CommentPdu all available for
* modification and sending in a simulation loop. Continuous improvement
* efforts seek to make this program as easy and straightforward as possible
* for DIS simulationists to use and adapt. All of the other methods are
* setup, teardown and configuration that you may find interesting, even
* helpful, but don't really have to worry about.
*/
@SuppressWarnings("SleepWhileInLoop") // yes we do that
public void runSimulationLoops() {
try {
/**
* seconds for real-time execution (not simulation time, which may
* or may not be the same)
*/
final double SIMULATION_LOOP_DURATION_SECONDS = 1.0;
final int SIMULATION_MAX_LOOP_COUNT = 15; // be deliberate out out there! also avoid infinite loops.
int simulationLoopCount = 0; // variable, initialized at 0
boolean simulationComplete = false; // sentinel variable as termination condition,, are we done yet?
boolean fireBool = false;
boolean destBool = false;
// TODO reset clock to zero each time for consistent outputs
// Your model setup: define participants. who's who in this zoo?
// Assuming you keep track of entity objects... here is some support for for Entity 1.
// create PDU object for US Firewall and set its values.
//EntityID entityID_1 = new EntityID();
//entityID_1.setSiteID(1).setApplicationID(2).setEntityID(3); // made-up example ID;
EntityStatePdu entityStatePdu_1 = pduFactory.makeEntityStatePdu();
entityStatePdu_1.setEntityID(createFriendFireWall());
entityStatePdu_1.setEntityType(createFriendFireWallType());
entityStatePdu_1.getEntityLocation().setX(0);
entityStatePdu_1.setForceId(ForceID.FRIENDLY);
// TODO someday, use enumerations; is there a unique site triplet for MOVES Institute?
// create PDU object for Malware Packet and set its values.
//EntityID entityID_2 = new EntityID();
//entityID_2.setSiteID(4).setApplicationID(5).setEntityID(6);
EntityStatePdu entityStatePdu_2 = pduFactory.makeEntityStatePdu();
entityStatePdu_2.setEntityID(createMalPacket());
entityStatePdu_2.setEntityType(createMalPacketType());
entityStatePdu_2.getEntityLocation().setX(7);
entityStatePdu_2.setForceId(ForceID.OPPOSING);
int MalPacketPingsReceived = 0;
FirePdu firePdu = pduFactory.makeFirePdu(); // for entity 1 first weapon (possible traceroute)
// should we customize this munition? what is it for your simulation?
EntityID fireID = new EntityID();
fireID.setSiteID(13);
fireID.setApplicationID(43);
fireID.setEntityID(103);
EntityID targetID = new EntityID();
targetID.setSiteID(66);
targetID.setApplicationID(666);
targetID.setEntityID(6666);
firePdu.setFiringEntityID(fireID);
firePdu.setTargetEntityID(targetID);
firePdu.setDescriptor(createTraceroute()); // calling create Traceroute Method
EntityID TracerouteID = new EntityID();
TracerouteID.setEntityID(1);
firePdu.setMunitionExpendibleID(TracerouteID);
CommentReliablePdu MalPacketDestroyedComment = pduFactory.makeCommentReliablePdu("Malware Packet DESTROYED BY Firewall");
CommentReliablePdu MalPacketDetectedComment = pduFactory.makeCommentReliablePdu("Firewall Detects Malware engage Traceroute");
// TODO simulation management PDUs for startup, planning to design special class support
//DetonationPdu detonationPdu = pduFactory.makeDetonationPdu();
//detonationPdu.setDescriptor(pDescriptor);
// loop the simulation while allowed, programmer can set additional conditions to break out and finish
while (simulationLoopCount < SIMULATION_MAX_LOOP_COUNT) // are we done yet?
{
simulationLoopCount++; // good practice: increment loop counter as first action in that loop
// =============================================================================================
// * your own simulation code starts here! *
// =============================================================================================
// are there any other variables to modify at the beginning of your loop?
// compute a track, update an ESPDU, whatever it is that your model is doing...
// Where is my entity? Insert changes in position; this sample only changes X position.
entityStatePdu_1.getEntityLocation().setX(entityStatePdu_1.getEntityLocation().getX()); // stationary defensive posture
entityStatePdu_2.getEntityLocation().setX(entityStatePdu_2.getEntityLocation().getX() - 1.0); // 1m per timestep
// decide whether to fire, and then update the firePdu. Hmmm, you might want a target to shoot at!
Double range = entityStatePdu_2.getEntityLocation().getX();
System.out.println("range: " + range + " hops from our Network DMZ!");
if (range < 5) { // Range 5
if (!fireBool) {
sendSinglePdu(MalPacketDetectedComment);
}
fireBool = true;
System.out.println("Entity#" + firePdu.getFiringEntityID().getEntityID() + " is firing " + firePdu.getDescriptor().getMunitionType().getDomain() + "." + firePdu.getDescriptor().getMunitionType().getCountry() + "." + firePdu.getDescriptor().getMunitionType().getCategory() + "." + firePdu.getDescriptor().getMunitionType().getSubCategory() + "." + firePdu.getDescriptor().getMunitionType().getSpecific() + "." + " at Entity#" + firePdu.getTargetEntityID().getEntityID());
if (firePdu.getTargetEntityID().getEntityID() == 6666) {
MalPacketPingsReceived += 1;
if (MalPacketPingsReceived > 1) {
// The Firewall destroys the MalPacket
System.out.println("Malware Packet DESTROYED BY Firewall after " + MalPacketPingsReceived + "pings from the traceroute.");
narrativeMessage4 = "Destroyed MalPacket";
destBool = true;
simulationComplete = true;
}
}
}
// etc. etc. your code goes here for your simulation of interest
// something happens between my simulation entities, la de da de da...
System.out.println("Phase complete. Next phase initiating...");
// make your reports: narrative code for CommentPdu here (set all to empty strings to avoid sending)
narrativeMessage1 = "MV3500 Homework 3 - Simulation Program";
narrativeMessage2 = "runSimulation() loop " + simulationLoopCount;
narrativeMessage3 = "Simulation Started!"; // intentionally blank for testing
// your loop termination condition goes here
if (simulationLoopCount > 5) // for example
{
simulationComplete = true;
}
// =============================================================================================
// * your own simulation code is finished here! *
// =============================================================================================
// staying synchronized with timestep: wait duration for elapsed time in this loop
// Thread.sleep needs a (long) parameter for milliseconds, which are clumsy to use sometimes
Thread.sleep((long) (SIMULATION_LOOP_DURATION_SECONDS * 1000)); // seconds * (1000 msec/sec) = milliseconds
System.out.println("... [Pausing for " + SIMULATION_LOOP_DURATION_SECONDS + " seconds]");
// OK now send the status PDUs for this loop, and then continue
System.out.println("sending PDUs for simulation step " + simulationLoopCount + ", monitor loopback to confirm sent");
sendAllPdusForLoopTimestep(entityStatePdu_1, firePdu, timeStepComment, narrativeMessage1, narrativeMessage2, narrativeMessage3);
sendSinglePdu(entityStatePdu_2); // me too i.e. 2!
System.out.println("... [PDUs successfully sent for this loop]");
// ===============================
// loop now finished, check whether to terminate if simulation complete, otherwise continue
if (simulationComplete || (simulationLoopCount > 10000)) // for example; including fail-safe condition is good
{
//sendSinglePdu(detonationPdu);
System.out.println("... [Termination condition met, simulationComplete=" + simulationComplete + "]"); // ", final loopCount=" + loopCount +
break;
}
} // end of simulation loop
narrativeMessage2 = "runSimulation() completed successfully"; // all done
sendCommentPdu(narrativeComment, narrativeMessage1, narrativeMessage2, narrativeMessage3);
System.out.println("... [final CommentPdu successfully sent for simulation]");
// TODO simulation management PDUs
} catch (InterruptedException iex) // handle any exception that your code might choose to provoke!
{
Logger.getLogger(ExampleSimulationProgram.class.getName()).log(Level.SEVERE, null, iex);
}
}
/* **************************** infrastructure code, modification is seldom needed ************************* */
String narrativeMessage1 = new String();
String narrativeMessage2 = new String();
String narrativeMessage3 = new String();
String narrativeMessage4 = new String();
/* VariableRecordType enumerations have potential use with CommentPdu logs */
/* TODO contrast to EntityType */
VariableRecordType descriptionComment = VariableRecordType.DESCRIPTION;
VariableRecordType narrativeComment = VariableRecordType.COMPLETE_EVENT_REPORT;
VariableRecordType statusComment = VariableRecordType.APPLICATION_STATUS;
VariableRecordType timeStepComment = VariableRecordType.APPLICATION_TIMESTEP;
VariableRecordType otherComment = VariableRecordType.OTHER;
/**
* Output prefix to identify this class, helps with logging
*/
private final static String TRACE_PREFIX = "[" + ExampleSimulationProgram.class.getName() + "] ";
// class variables
PduFactory pduFactory = new PduFactory();
DisThreadedNetworkInterface disNetworkInterface;
DisThreadedNetworkInterface.PduListener pduListener;
Pdu receivedPdu;
PduRecorder pduRecorder;
/**
* Constructor design goal: additional built-in initialization conveniences
* can go here to keep student efforts focused on the runSimulation()
* method.
*/
public ExampleSimulationProgram() {
// Constructor is under consideration. Constructor is not currently needed.
}
/**
* Utility Constructor that allows your example simulation program to
* override default network address and port
*
* @param address network address to use
* @param port corresponding network port to use
*/
public ExampleSimulationProgram(String address, int port) {
setNetworkAddress(address);
setNetworkPort(port);
}
/**
* get networkAddress
*
* @return the networkAddress
*/
public String getNetworkAddress() {
return networkAddress;
}
/**
* set networkAddress
*
* @param newNetworkAddress the networkAddress to set
*/
public final void setNetworkAddress(String newNetworkAddress) {
ExampleSimulationProgram.networkAddress = newNetworkAddress;
}
/**
* get networkPort
*
* @return the networkPort
*/
public int getNetworkPort() {
return networkPort;
}
/**
* set networkPort
*
* @param newNetworkPort the networkPort to set
*/
public final void setNetworkPort(int newNetworkPort) {
ExampleSimulationProgram.networkPort = newNetworkPort;
}
/**
* Initialize network interface, choosing best available network interface
*/
public void setUpNetworkInterface() {
disNetworkInterface = new DisThreadedNetworkInterface(getNetworkAddress(), getNetworkPort());
disNetworkInterface.setDescriptor("ExampleSimulationProgramAllen_3 pdu looping");
System.out.println("Network confirmation:"
+ " address=" + disNetworkInterface.getAddress()
+ // disNetworkInterface.getMulticastGroup() +
" port=" + disNetworkInterface.getPort()); // + disNetworkInterface.getDisPort());
pduListener = new DisThreadedNetworkInterface.PduListener() {
/**
* Callback handler for listener
*/
@Override
public void incomingPdu(Pdu newPdu) {
receivedPdu = newPdu;
}
};
disNetworkInterface.addListener(pduListener);
String outputDirectory = DEFAULT_OUTPUT_DIRECTORY;
System.out.println("Beginning pdu save to directory " + outputDirectory);
pduRecorder = new PduRecorder(outputDirectory, getNetworkAddress(), getNetworkPort()); // assumes save
pduRecorder.setDescriptor("ExampleSimulationProgramAllen_3 pduRecorder");
pduRecorder.start(); // begin running
}
/**
* All done, release network resources
*/
public void tearDownNetworkInterface() {
pduRecorder.stop();
disNetworkInterface.removeListener(pduListener);
disNetworkInterface.close();
// disNetworkInterface.kill(); // renamed as close(), deprecated
// disNetworkInterface = null; // making sure no possibility of zombie process remaining...
}
/**
* Send a single Protocol Data Unit (PDU) of any type
*
* @param pdu the pdu to send
*/
private void sendSinglePdu(Pdu pdu) {
try {
disNetworkInterface.send(pdu);
Thread.sleep(100); // TODO consider refactoring the wait logic and moving externally
} catch (InterruptedException ex) {
System.err.println(this.getClass().getName() + " Error sending PDU: " + ex.getLocalizedMessage());
System.exit(1);
}
}
/**
* Send Comment PDU
*
* @see
* <a href="https://docs.oracle.com/javase/tutorial/java/javaOO/arguments.html">Passing
* Information to a Method or a Constructor</a> Arbitrary Number of
* Arguments
* @param commentType enumeration value describing purpose of the narrative
* comment
* @param comments String array of narrative comments
*/
public void sendCommentPdu(VariableRecordType commentType,
// vararg... variable-length set of String comments can optionally follow
String... comments) {
sendAllPdusForLoopTimestep(null, null, commentType, comments);
}
/**
* Send EntityState, Fire, Comment PDUs that got updated for this loop,
* reflecting state of current simulation timestep.
*
* @see
* <a href="https://docs.oracle.com/javase/tutorial/java/javaOO/arguments.html">Passing
* Information to a Method or a Constructor</a> Arbitrary Number of
* Arguments
* @param entityStatePdu the ESPDU to send, if any
* @param firePdu the FirePDU to send, if any
* @param commentType enumeration value describing purpose of the narrative
* comment
* @param comments String array of narrative comments
*/
public void sendAllPdusForLoopTimestep(EntityStatePdu entityStatePdu,
FirePdu firePdu,
VariableRecordType commentType,
// vararg... variable-length set of String comments can optionally follow
String... comments) {
if (entityStatePdu != null) {
sendSinglePdu(entityStatePdu);
}
if (firePdu != null) {
sendSinglePdu(firePdu); // bang
}
if ((comments != null) && (comments.length > 0)) {
ArrayList<String> newCommentsList = new ArrayList<>();
for (String comment : comments) {
if (!comment.isEmpty()) {
newCommentsList.add(comment); // OK found something to send
}
}
if (!newCommentsList.isEmpty()) {
if (commentType == null) {
commentType = otherComment; // fallback value otherComment
} // now build the commentPdu from these string inputs, thus constructing a narrative entry
CommentPdu commentPdu = pduFactory.makeCommentPdu(commentType, newCommentsList.toArray(new String[0])); // comments);
sendSinglePdu(commentPdu);
if (isVerboseComments()) {
System.out.println("*** [Narrative comment sent: " + commentType.name() + "] " + newCommentsList.toString());
}
}
}
}
/**
* Main method is first executed when a program instance is loaded.
*
* @see
* <a href="https://docs.oracle.com/javase/tutorial/getStarted/application/index.html">Java
* Tutorials: A Closer Look at the "Hello World!" Application</a>
* @param args command-line arguments are an array of optional String
* parameters that are passed from execution environment during invocation
*/
public static void main(String[] args) {
System.out.println(TRACE_PREFIX + "started...");
ExampleSimulationProgram thisProgram = new ExampleSimulationProgram(); // creates instance
// initial execution: can handle args array of initialization arguments here
if (args.length == 2) {
if ((args[0] != null) && !args[0].isEmpty()) {
thisProgram.setNetworkAddress(args[0]);
}
if ((args[1] != null) && !args[1].isEmpty()) {
thisProgram.setNetworkPort(Integer.parseInt(args[1]));
}
} else if (args.length != 0) {
System.err.println("Usage: " + thisProgram.getClass().getName() + " [address port]");
System.exit(-1);
}
// OK here we go...
thisProgram.setUpNetworkInterface();
thisProgram.runSimulationLoops(); // ... your simulation execution code goes in there ...
thisProgram.tearDownNetworkInterface(); // make sure no processes are left lingering
System.out.println(TRACE_PREFIX + "complete."); // report successful completion
}
/**
* get whether verbose comments are enabled
*
* @return whether verboseComments mode is enabled
*/
public boolean isVerboseComments() {
return verboseComments;
}
/**
* set whether verbose comments are enabled
*
* @param newVerboseComments whether verboseComments mode is enabled
*/
public void setVerboseComments(boolean newVerboseComments) {
this.verboseComments = newVerboseComments;
}
}