Skip to content
Snippets Groups Projects
Commit 16f44331 authored by Brutzman, Don's avatar Brutzman, Don
Browse files

improved comments

parent 7445e9e8
No related branches found
No related tags found
No related merge requests found
/**
* Copyright (c) 2008-2021, MOVES Institute, Naval Postgraduate School (NPS). All rights reserved.
* This work is provided under a BSD open-source license, see project license.html and license.txt
* @author brutzman@nps.edu
*/
package OpenDis7Examples;
......@@ -24,60 +25,66 @@ import java.util.logging.Logger;
public class ExampleSimulationProgram
{
/**
* This runSimulation() method is for you! This block is programmer-modifiable method
* for defining and running a new simulation of interest.
* Support include DIS EntityStatePdu, FirePdu and CommentPdu all available for
* This runSimulation() method is for you, a
* programmer-modifiable method for defining and running a new simulation of interest.
* Welcome! Other parts of this program handle bookkeeping and plumbing tasks so that
* you can focus on your model entities and activities.
* Expandable support includes DIS EntityStatePdu, FirePdu and CommentPdu all available for
* modification and sending in a simulation loop.
* Continuous improvement efforts seek to make this program as easy and straightforward
* as possible for new simulationists to use and adapt.
* All of the other methods are setup, teardown and configuration that you don't have to worry about.
* as possible for DIS simulationists to use and adapt.
* All of the other methods are setup, teardown and configuration that you may find
* interesting, even helpful, but don't really have to worry about.
*/
@SuppressWarnings("SleepWhileInLoop")
@SuppressWarnings("SleepWhileInLoop") // yes we do that
public void runSimulation ()
{
try
{
/** seconds for real-time execution (not simulation time, which may or may not be the same) */
final double LOOP_DURATION_SECONDS = 1.0;
final int MAX_LOOP_COUNT = 10; // be deliberate out out there!
int loopCount = 0; // initialized at 0
boolean simulationComplete = false; // sentinel variable as termination condition,, are we done yet?
final double SIMULATION_LOOP_DURATION_SECONDS = 1.0;
final int SIMULATION_MAX_LOOP_COUNT = 10; // be deliberate out out there! also avoid infinite loops.
int simulationLoopCount = 0; // variable, initialized at 0
boolean simulationComplete = false; // sentinel variable as termination condition,, are we done yet?
// TODO reset clock to zero each time for consistent outputs
// your model setup: who's who in this zoo?
// create PDU objects and set their values
// Your model setup: define participants. who's who in this zoo?
// Assuming you keep track of entity objects... here is some support for for Entity 1.
// create PDU objects and set their values.
EntityID entityID_1 = new EntityID();
entityID_1.setSiteID(1).setApplicationID(2).setEntityID(3); // made-up example ID;
// TODO use enumerations; is there a unique site triplet for MOVES Institute?
// TODO someday, use enumerations; is there a unique site triplet for MOVES Institute?
EntityStatePdu entityStatePdu = pduFactory.makeEntityStatePdu();
entityStatePdu.setEntityID(entityID_1);
EntityStatePdu entityStatePdu_1 = pduFactory.makeEntityStatePdu();
entityStatePdu_1.setEntityID(entityID_1);
FirePdu firePdu = pduFactory.makeFirePdu();
FirePdu firePdu_1a = pduFactory.makeFirePdu(); // for entity 1 first weapon (if any)
FirePdu firePdu_1b = pduFactory.makeFirePdu(); // for entity 1 second weapon (if any)
// should we customize this munition? what is it for your simulation?
// TODO simulation management PDUs for startup
// TODO simulation management PDUs for startup, planning to design special class support
// loop the simulation while allowed, programmer can set additional conditions to break out and finish
while (loopCount < MAX_LOOP_COUNT) // are we done yet?
while (simulationLoopCount < SIMULATION_MAX_LOOP_COUNT) // are we done yet?
{
loopCount++; // good practice: increment loop counter as first action
simulationLoopCount++; // good practice: increment loop counter as first action in that loop
// =============================================================================================
// your own simulation code starts here!
// * your own simulation code starts here! *
// =============================================================================================
// are there any other variables to modify at the beginning of your loop?
// compute a track, update an ESPDU, whatever it is that your model is doing...
// Where is my entity? Insert changes in position.
entityStatePdu.getEntityLocation().setX(entityStatePdu.getEntityLocation().getX() + 1.0); // 1m per timestep
// Where is my entity? Insert changes in position; this sample only changes X position.
entityStatePdu_1.getEntityLocation().setX(entityStatePdu_1.getEntityLocation().getX() + 1.0); // 1m per timestep
// decide whether to fire, and then update the firePdu. Hmmm, you might want a target to shoort at!
// etc. etc. your code goes here
// etc. etc. your code goes here for your simulation of interest
// something happens between my simulation entities, la de da de da...
System.out.println ("... My simulation just did something, no really...");
......@@ -85,37 +92,38 @@ public class ExampleSimulationProgram
// make your reports: narrative code for CommentPdu here (set all to empty strings to avoid sending)
narrativeMessage1 = "MV3500 ExampleSimulationProgram";
narrativeMessage2 = "runSimulation() loop " + loopCount;
narrativeMessage2 = "runSimulation() loop " + simulationLoopCount;
narrativeMessage3 = ""; // intentionally blank for testing
// your loop termination condition goes here
if (loopCount > 4) // for example
if (simulationLoopCount > 4) // for example
{
simulationComplete = true;
}
// your own simulation code is finished here!
// =============================================================================================
// * your own simulation code is finished here! *
// =============================================================================================
// keep track of timestep: wait duration for elapsed time in this loop
// staying synchronized with timestep: wait duration for elapsed time in this loop
// Thread.sleep needs a (long) parameter for milliseconds, which are clumsy to use sometimes
Thread.sleep((long)(LOOP_DURATION_SECONDS * 1000)); // seconds * (1000 msec/sec) = milliseconds
System.out.println ("... [Pausing for " + LOOP_DURATION_SECONDS + " seconds]");
Thread.sleep((long)(SIMULATION_LOOP_DURATION_SECONDS * 1000)); // seconds * (1000 msec/sec) = milliseconds
System.out.println ("... [Pausing for " + SIMULATION_LOOP_DURATION_SECONDS + " seconds]");
// send the status PDUs for this loop and continue
System.out.println ("sending PDUs for simulation step " + loopCount + ", monitor loopback to confirm sent");
sendAllPdusForLoopTimestep(entityStatePdu, firePdu, timeStepComment, narrativeMessage1, narrativeMessage2, narrativeMessage3);
// OK now send the status PDUs for this loop, and then continue
System.out.println ("sending PDUs for simulation step " + simulationLoopCount + ", monitor loopback to confirm sent");
sendAllPdusForLoopTimestep(entityStatePdu_1, firePdu_1a, timeStepComment, narrativeMessage1, narrativeMessage2, narrativeMessage3);
System.out.println ("... [PDUs successfully sent for this loop]");
// ===============================
// loop now finished, thus terminate if simulation complete, otherwise send latest PDUs and continue
if (simulationComplete || (loopCount > 10000)) // for example; including fail-safe condition is good
// loop now finished, check whether to terminate if simulation complete, otherwise continue
if (simulationComplete || (simulationLoopCount > 10000)) // for example; including fail-safe condition is good
{
System.out.println ("... [Termination condition met, simulationComplete=" + simulationComplete + "]"); // ", final loopCount=" + loopCount +
break;
}
} // end of while loop
// all done
narrativeMessage2 = "runSimulation() completed successfully";
} // end of simulation loop
narrativeMessage2 = "runSimulation() completed successfully"; // all done
sendCommentPdu(narrativeComment, narrativeMessage1, narrativeMessage2, narrativeMessage3);
System.out.println ("... [final CommentPdu successfully sent for simulation]");
// TODO simulation management PDUs
......@@ -133,6 +141,7 @@ public class ExampleSimulationProgram
String narrativeMessage3 = new String();
/* VariableRecordType enumerations have potential use with CommentPdu logs */
/* TODO contrast to EntityType */
VariableRecordType descriptionComment = VariableRecordType.DESCRIPTION;
VariableRecordType narrativeComment = VariableRecordType.COMPLETE_EVENT_REPORT;
VariableRecordType statusComment = VariableRecordType.APPLICATION_STATUS;
......
0% Loading or .
You are about to add 0 people to the discussion. Proceed with caution.
Finish editing this message first!
Please register or to comment