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Commit 237abc13 authored by Brutzman, Don's avatar Brutzman, Don
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add student files locally

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package CainAssignment1;
import java.io.*;
import java.net.*;
/**
* changed telnet # from 2317 to 2318. This won't affect the protocol handshake
* as long as client inputs the correct telnet #.
*
* telnet localhost 2318
*
* ask for the ip address of the server
* <code>telnet ipOfServersLaptop 2318</code>
*/
public class CainAssignment1 {
public static void main(String[] args) {
try {
int popularityCount = 0; // state
ServerSocket serverSocket = new ServerSocket(2318); // server decides here what port to listen on.
// of interest: often client doesn't care what port it uses locally when connecting to that server port.
// Loop, infinitely, waiting for client connections.
// Stop the program somewhere else.
while (true) {
Socket clientConnection = serverSocket.accept(); // blocks! then proceeds once a connection is "accept"ed
/**
* changed connectionCount to popularityCount
*/
popularityCount++;
OutputStream os = clientConnection.getOutputStream();
PrintStream ps = new PrintStream(os);
ps.println("This client response was written by server CainAssignment1"); // to remote client
System.out.println("This server response was written by server CainAssignment1"); // to server console
ps.println("You were connection #" + popularityCount + ", by my count");
// Print some information locally about the Socket
// connection. This includes the port and IP numbers
// on both sides (the socket pair.)
InetAddress localAddress = clientConnection.getLocalAddress();
InetAddress remoteAddress = clientConnection.getInetAddress();
int localPort = clientConnection.getLocalPort();
int remotePort = clientConnection.getPort(); // remember the prior question, why are 2 ports different?
// My socket pair connection looks like this, to localhost:
// Socket pair: (( /0:0:0:0:0:0:0:1, 2317 ), ( /0:0:0:0:0:0:0:1, 54876 )) note IPv6
// Socket pair: (( /0:0:0:0:0:0:0:1, 2317 ), ( /0:0:0:0:0:0:0:1, 54881 ))
System.out.println("Socket pair: (( " + localAddress.toString() + ", " + localPort + " ), ( "
+ remoteAddress.toString() + ", " + remotePort + " ))");
System.out.println("you'er server is blowing up! Now serving #" + popularityCount); // report progress
ps.flush();
clientConnection.close();
}
} catch (Exception e) {
/**
* added to the println for fun
*/
System.out.println("you got all sorts of problems with your networking: " + e);
}
}
}
import java.io.BufferedReader;
import java.io.InputStream;
import java.io.InputStreamReader;
import java.io.OutputStream;
import java.io.PrintStream;
import java.net.Socket;
import java.io.*;
import java.net.*;
/*
* To change this license header, choose License Headers in Project Properties.
* To change this template file, choose Tools | Templates
* and open the template in the editor.
*/
/**
*
* @author djfrisco
*/
public class FriscoTcpClient {
public static void main(String[] args)
{
try
{
System.out.println("creating socket");
// We request an IP to connect to ("localhost") and
// port number at that IP (2317). This establishes
// a connection to that IP in the form of the Socket
// object; the server uses a ServerSocket to wait for
// connections.
Socket socket = new Socket("localhost", 2317);
// Read the single line written by the server. We'd
// do things a bit differently if many lines to be read
// from the server, instead of one only.
InputStream is = socket.getInputStream();
InputStreamReader isr = new InputStreamReader(is);
BufferedReader br = new BufferedReader(isr);
String serverMessage = br.readLine();
System.out.println("1 The message the server sent was " + serverMessage);
// Outgoing Messages
OutputStream os = socket.getOutputStream();
PrintStream ps = new PrintStream(os);
ps.println("bbb report: X, Y, X " + System.currentTimeMillis());
serverMessage = br.readLine();
System.out.println("2 The message the server sent was " + serverMessage);
//os = socket.getOutputStream();
// ps = new PrintStream(os);
ps.println("Final message from client " + System.currentTimeMillis());
serverMessage = br.readLine();
System.out.println("3 The message the server sent was " + serverMessage);
}
catch(Exception e)
{
System.out.println(e);
System.out.println("Problem with client");
}
}
}
package FurrAssignment2;
import java.io.*;
import java.net.*;
/**
* Very slightly more complex than example1. The only thing this does
* differently is introduce a loop into the response, so you don't
* have to restart the program after one response. Also, it prints
* out the socket pair the server sees. Run the program via telnet
* several times and compare the socket pairs.
*
* telnet localhost 2317
*
* If you're sophisticated you can contact the instructor's computer
* while running this program.
*
* telnet <ipOfServersLaptop> 2317
*
* And have him display the socket pairs he got.
* @author mcgredo
*/
public class FurrAssignment2
{
public static void main(String[] args)
{
try
{
// ServerSocket waits for a connection from a client.
// Notice that it is outside the loop; ServerSocket
// needs to be made only once.
int connectionCount = 0; // state
for(int i=2317; i<10; i++){
ServerSocket serverSocket = new ServerSocket(i);
System.out.println("server established for port #" +i);
}
// Loop, infinitely, waiting for client connections.
// Stop the program somewhere else.
while(true)
{
Socket clientConnection = serverSocket.accept(); // blocks! then proceeds once a connection is "accept"ed
connectionCount++; // got another one!
OutputStream os = clientConnection.getOutputStream();
PrintStream ps = new PrintStream(os);
ps.println("This client response was written by server TcpExample2"); // to remote client
System.out.println("This server response was written by server TcpExample2"); // to server console
// Print some information locally about the Socket
// connection. This includes the port and IP numbers
// on both sides (the socket pair.)
InetAddress localAddress = clientConnection.getLocalAddress();
InetAddress remoteAddress = clientConnection.getInetAddress();
int localPort = clientConnection.getLocalPort();
int remotePort = clientConnection.getPort();
// My socket pair connection looks like this, to localhost:
// Socket pair: (( /0:0:0:0:0:0:0:1, 2317 ), ( /0:0:0:0:0:0:0:1, 54876 ))
// Socket pair: (( /0:0:0:0:0:0:0:1, 2317 ), ( /0:0:0:0:0:0:0:1, 54881 ))
//
// Why is the first IP/port the same, while the second set has
// different ports?
System.out.println("Socket pair: (( " + localAddress.toString() + ", " + localPort + " ), ( " +
remoteAddress.toString() + ", " + remotePort + " ))");
System.out.println("got another connection, #" + connectionCount); // report progress
// Notice the use of flush() and close(). Without
// the close() to Socket object may stay open for
// a while after the client has stopped needing this
// connection. Close() explicitly ends the connection.
ps.flush();
clientConnection.close();
}
}
catch(Exception e)
{
System.out.println("problem with networking: " + e);
}
}
}
## Homework 2
Deliverables:
0. Think of a simple challenge/response protocol that you wish to portray.
1. Apply your own customized version of Assignment 3 showing both Server and Client programs.
2. Include comments describing your modifications.
3. Include documentation of one or more sessions, including operation.
4. Create a simple illustration of the communications exchange in a UML Sequence Diagram.
Please see the [README.md](../../README.md) in the Assignments directory for detailed instructions.
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