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Assignment3 Keeven

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/**
* Copyright (c) 2008-2021, MOVES Institute, Naval Postgraduate School (NPS). All rights reserved.
* This work is provided under a BSD open-source license, see project license.html and license.txt
*
* This Assignment was completed with the help of Justin Frank. We both worked on this program but submitted two different assignments
*/
package MV3500Cohort2021JulySeptember.homework3.Keeven;
import edu.nps.moves.dis7.enumerations.*; // match any
import edu.nps.moves.dis7.pdus.*; // match any of the PDU classes, easier than listing individually
import edu.nps.moves.dis7.utilities.DisThreadedNetworkInterface;
import edu.nps.moves.dis7.utilities.PduFactory;
import edu.nps.moves.dis7.utilities.stream.PduRecorder;
import edu.nps.moves.disutil.CoordinateConversions;
import java.util.ArrayList;
import java.util.logging.Level;
import java.util.logging.Logger;
/**
* The purpose of this program is to have an American Sniper Shoot a Russian sniper
* simulation program that includes DIS-capable entities doing tasks and
* reporting them to the network. Default settings include PDU recording turned
* on by default.
*/
public class Keeven3 {
private boolean verboseComments;
static final String NETWORK_ADDRESS_DEFAULT = "239.1.2.3";
static final int NETWORK_PORT_DEFAULT = 3000;
static String networkAddress = NETWORK_ADDRESS_DEFAULT;
static int networkPort = NETWORK_PORT_DEFAULT;
String DEFAULT_OUTPUT_DIRECTORY = "./pduLog";
private EntityID createFriendSniper() {
EntityID FNSniperID = new EntityID(); // 1.1.225.1.1.1 Platform,Ground,USA,Sniper
FNSniperID.setSiteID(17);
FNSniperID.setApplicationID(42);
FNSniperID.setEntityID(104);
return FNSniperID;
}
private EntityType createFriendSniperType() {
EntityType FNSniperType = new EntityType();
FNSniperType.setEntityKind(EntityKind.PLATFORM);
FNSniperType.setDomain(Domain.inst(PlatformDomain.LAND));
FNSniperType.setCountry(Country.UNITED_STATES_OF_AMERICA_USA);
FNSniperType.setCategory(2);
FNSniperType.setSubCategory(1);
FNSniperType.setSpecific(1);
return FNSniperType;
}
private Vector3Double createLocationVector() {
Vector3Double eloc2 = new Vector3Double();
double[] loc2 = CoordinateConversions.getXYZfromLatLonDegrees(36.599831, -121.878842, 0); //sloat delmonte intersection
eloc2.setX(loc2[0]);
eloc2.setY(loc2[1]);
eloc2.setZ(loc2[2]);
return eloc2;
}
private EulerAngles createOrientation() {
EulerAngles orient2 = new EulerAngles();
orient2.setPhi((float) 0.0);
orient2.setPsi((float) 0.0);
orient2.setTheta((float) 0.0);
return orient2;
}
private EntityID createENSniperID() {
EntityID ENSniperID = new EntityID();//1.1.45.1.7.1 Platform,Ground,Russian, Sniper
ENSniperID.setSiteID(1);
ENSniperID.setApplicationID(13);
ENSniperID.setEntityID(2);
return ENSniperID;
}
private EntityType createENSniperType() {
EntityType ENSniperType = new EntityType();
ENSniperType.setEntityKind(EntityKind.PLATFORM);
ENSniperType.setDomain(Domain.inst(PlatformDomain.LAND));
ENSniperType.setCountry(Country.RUSSIA);
ENSniperType.setCategory(2);
ENSniperType.setSubCategory(41);
ENSniperType.setSpecific(3);
return ENSniperType;
}
private Vector3Double createEnemyLocation() {
Vector3Double eloc1 = new Vector3Double();
double[] loc1 = CoordinateConversions.getXYZfromLatLonDegrees(36.594116, -121.877463, 0); //NPS Main Gate
eloc1.setX(loc1[0]);
eloc1.setY(loc1[1]);
eloc1.setZ(loc1[2]);
return eloc1;
}
private EulerAngles createEnemyOrientation() {
EulerAngles orient1 = new EulerAngles();
orient1.setPhi((float) 3.1415);
orient1.setPsi((float) 0.0);
orient1.setTheta((float) 0.0);
return orient1;
}
private MunitionDescriptor createRound() {
EntityType RoundType = new EntityType(); //2.2.225.2.13.1
RoundType.setEntityKind(EntityKind.MUNITION);
RoundType.setDomain(Domain.inst(PlatformDomain.LAND));
RoundType.setCountry(Country.UNITED_STATES_OF_AMERICA_USA);
RoundType.setCategory(2);
RoundType.setSubCategory(13);
RoundType.setSpecific(1);
MunitionDescriptor SniperRound = new MunitionDescriptor();
SniperRound.setMunitionType(RoundType);
SniperRound.setQuantity(3);
SniperRound.setFuse(MunitionDescriptorFuse.CONTACT_GRAZE);
SniperRound.setRate(200);
return SniperRound;
}
/**
* This runSimulation() method is for you, a programmer-modifiable method
* for defining and running a new simulation of interest. Welcome! Other
* parts of this program handle bookkeeping and plumbing tasks so that you
* can focus on your model entities and activities. Expandable support
* includes DIS EntityStatePdu, FirePdu and CommentPdu all available for
* modification and sending in a simulation loop. Continuous improvement
* efforts seek to make this program as easy and straightforward as possible
* for DIS simulationists to use and adapt. All of the other methods are
* setup, teardown and configuration that you may find interesting, even
* helpful, but don't really have to worry about.
*/
@SuppressWarnings("SleepWhileInLoop") // yes we do that
public void runSimulation() {
try {
/**
* seconds for real-time execution (not simulation time, which may
* or may not be the same)
*/
final double SIMULATION_LOOP_DURATION_SECONDS = 2.0;
final int SIMULATION_MAX_LOOP_COUNT = 10; // be deliberate out out there! also avoid infinite loops.
int simulationLoopCount = 0; // variable, initialized at 0
boolean simulationComplete = false; // sentinel variable as termination condition,, are we done yet?
boolean fireBool = false;
boolean destBool = false;
EntityID entityID_1 = new EntityID();
entityID_1.setSiteID(1).setApplicationID(2).setEntityID(3); // made-up example ID;
// TODO someday, use enumerations; is there a unique site triplet for MOVES Institute?
EntityStatePdu entityStatePdu_1 = pduFactory.makeEntityStatePdu();
entityStatePdu_1.setEntityID(entityID_1);
// M1Abrams
entityStatePdu_1.setEntityID(createFriendSniper()); //
entityStatePdu_1.setEntityType(createFriendSniperType()); //
// Location and Orientation
Vector3Double eloc2 = createLocationVector(); // Calling createLocationVector Method
entityStatePdu_1.setEntityLocation(eloc2);
entityStatePdu_1.setEntityOrientation(createOrientation()); // Calling Create Orientation Method
EntityStatePdu entityStatePdu2 = pduFactory.makeEntityStatePdu();
//T-62
entityStatePdu2.setEntityID(createENSniperID()); //
entityStatePdu2.setEntityType(createENSniperType()); //
// enemy location and orientation
Vector3Double eloc1 = createEnemyLocation(); // calling create enemylocation method
entityStatePdu2.setEntityLocation(eloc1); // Setting em
entityStatePdu2.setEntityOrientation(createEnemyOrientation()); //calling create Enemy orientation method
int ENHitsReceived = 0;
System.out.println(eloc2.toString());
System.out.println(eloc1.toString());
//FirePdu firePduNull = new FirePdu();
FirePdu firePdu = pduFactory.makeFirePdu();
EntityID fireID = new EntityID();
fireID.setSiteID(1);
fireID.setApplicationID(13);
fireID.setEntityID(25);
EntityID targetID = new EntityID();
targetID.setSiteID(1);
targetID.setApplicationID(13);
targetID.setEntityID(2);
firePdu.setFiringEntityID(fireID);
firePdu.setTargetEntityID(targetID);
firePdu.setDescriptor(createRound()); //
EntityID RoundID = new EntityID();
RoundID.setEntityID(1);
firePdu.setMunitionExpendibleID(RoundID);
CommentReliablePdu T62DestroyedComment = pduFactory.makeCommentReliablePdu("Russian Sniper Killed BY American sniper after 1 round");
CommentReliablePdu T62SightedComment = pduFactory.makeCommentReliablePdu("American Sniper Acquires Target - Russian Sniper in range");
//if(eloc1.getX())
EntityID MTVRID = new EntityID();
FirePdu firePdu_1a = pduFactory.makeFirePdu(); // for entity 1 first weapon (if any)
while (simulationLoopCount < SIMULATION_MAX_LOOP_COUNT)
{
simulationLoopCount++; // good practice: increment loop counter as first action in that loop
// Where is my entity?
entityStatePdu_1.getEntityLocation().setX(entityStatePdu_1.getEntityLocation().getX() - 20); // 1m per timestep
entityStatePdu_1.getEntityLocation().setY(entityStatePdu_1.getEntityLocation().getY() - 75);
// decide whether to fire, and then update the firePdu. Hmmm, you might want a target to shoort at!
Double dx = eloc2.getX() - eloc1.getX();
Double dy = eloc2.getY() - eloc1.getY();
Double dz = eloc2.getZ() - eloc1.getZ();
Double range = Math.sqrt(dx * dx + dy * dy);
System.out.println("range" + range + " dx:" + dx + " dy:" + dy);
if (range < 100) { // Range 100
if (!fireBool) {
sendSinglePdu(T62SightedComment);
}
fireBool = true;
System.out.println("Entity#" + firePdu.getFiringEntityID().getEntityID() + " is firing " + firePdu.getDescriptor().getMunitionType().getDomain() + "." + firePdu.getDescriptor().getMunitionType().getCountry() + "." + firePdu.getDescriptor().getMunitionType().getCategory() + "." + firePdu.getDescriptor().getMunitionType().getSubCategory() + "." + firePdu.getDescriptor().getMunitionType().getSpecific() + "." + " at Entity#" + firePdu.getTargetEntityID().getEntityID());
if (firePdu.getTargetEntityID().getEntityID() == 2) {
ENHitsReceived += 1;
if (ENHitsReceived > 0) {
// The American kills Russian Sniper
System.out.println("American sniper kills Russian Sniper with " + ENHitsReceived + " rounds");
narrativeMessage4 = "Destroyed Enemy";
destBool = true;
simulationComplete = true;
}
}
}
if (simulationLoopCount > 4) // for example
{
simulationComplete = true;
}
entityStatePdu_1.getEntityLocation().setX(entityStatePdu_1.getEntityLocation().getX() + 1.0); // 1m per timestep
narrativeMessage1 = "MV3500 Keeven3";
narrativeMessage2 = "runSimulation() loop " + simulationLoopCount;
narrativeMessage3 = ""; // intentionally blank for testing
// your loop termination condition goes here
if (simulationLoopCount > 10) // for example
{
simulationComplete = true;
}
// =============================================================================================
// * your own simulation code is finished here! *
// =============================================================================================
Thread.sleep((long) (SIMULATION_LOOP_DURATION_SECONDS * 1000)); // seconds * (1000 msec/sec) = milliseconds
System.out.println("... [Pausing for " + SIMULATION_LOOP_DURATION_SECONDS + " seconds]");
// OK now send the status PDUs for this loop, and then continue
System.out.println("sending PDUs for simulation step " + simulationLoopCount + ", monitor loopback to confirm sent");
sendAllPdusForLoopTimestep(entityStatePdu_1, firePdu_1a, timeStepComment, narrativeMessage1, narrativeMessage2, narrativeMessage3);
System.out.println("... [PDUs successfully sent for this loop]");
// ===============================
// loop now finished, check whether to terminate if simulation complete, otherwise continue
if (simulationComplete || (simulationLoopCount > 10000)) // for example; including fail-safe condition is good
{
System.out.println("... [Termination condition met, simulationComplete=" + simulationComplete + "]"); // ", final loopCount=" + loopCount +
break;
}
} // end of simulation loop
narrativeMessage2 = "runSimulation() completed successfully"; // all done
sendCommentPdu(narrativeComment, narrativeMessage1, narrativeMessage2, narrativeMessage3);
System.out.println("... [final CommentPdu successfully sent for simulation]");
// TODO simulation management PDUs
} catch (InterruptedException iex) // handle any exception that your code might choose to provoke!
{
Logger.getLogger(Keeven3.class.getName()).log(Level.SEVERE, null, iex);
}
}
/* **************************** infrastructure code, modification is seldom needed ************************* */
String narrativeMessage1 = new String();
String narrativeMessage2 = new String();
String narrativeMessage3 = new String();
String narrativeMessage4 = new String();
/* VariableRecordType enumerations have potential use with CommentPdu logs */
/* TODO contrast to EntityType */
VariableRecordType descriptionComment = VariableRecordType.DESCRIPTION;
VariableRecordType narrativeComment = VariableRecordType.COMPLETE_EVENT_REPORT;
VariableRecordType statusComment = VariableRecordType.APPLICATION_STATUS;
VariableRecordType timeStepComment = VariableRecordType.APPLICATION_TIMESTEP;
VariableRecordType otherComment = VariableRecordType.OTHER;
/**
* Output prefix to identify this class, helps with logging
*/
private final static String TRACE_PREFIX = "[" + Keeven3.class.getName() + "] ";
// class variables
PduFactory pduFactory = new PduFactory();
DisThreadedNetworkInterface disNetworkInterface;
DisThreadedNetworkInterface.PduListener pduListener;
Pdu receivedPdu;
PduRecorder pduRecorder;
/**
* Constructor design goal: additional built-in initialization conveniences
* can go here to keep student efforts focused on the runSimulation()
* method.
*/
public Keeven3() {
// Constructor is under consideration. Constructor is not currently needed.
}
/**
* Utility Constructor that allows your example simulation program to
* override default network address and port
*
* @param address network address to use
* @param port corresponding network port to use
*/
public Keeven3(String address, int port) {
setNetworkAddress(address);
setNetworkPort(port);
}
/**
* @return the networkAddress
*/
public String getNetworkAddress() {
return networkAddress;
}
/**
* @param newNetworkAddress the networkAddress to set
*/
public final void setNetworkAddress(String newNetworkAddress) {
Keeven3.networkAddress = newNetworkAddress;
}
/**
* @return the networkPort
*/
public int getNetworkPort() {
return networkPort;
}
/**
* @param newNetworkPort the networkPort to set
*/
public final void setNetworkPort(int newNetworkPort) {
Keeven3.networkPort = newNetworkPort;
}
/**
* Initialize network interface, choosing best available network interface
*/
public void setUpNetworkInterface() {
disNetworkInterface = new DisThreadedNetworkInterface(getNetworkAddress(), getNetworkPort());
disNetworkInterface.setDescriptor("Keeven3 pdu looping");
System.out.println("Network confirmation:"
+ " address=" + disNetworkInterface.getAddress()
+ // disNetworkInterface.getMulticastGroup() +
" port=" + disNetworkInterface.getPort()); // + disNetworkInterface.getDisPort());
pduListener = new DisThreadedNetworkInterface.PduListener() {
/**
* Callback handler for listener
*/
@Override
public void incomingPdu(Pdu newPdu) {
receivedPdu = newPdu;
}
};
disNetworkInterface.addListener(pduListener);
String outputDirectory = DEFAULT_OUTPUT_DIRECTORY; //"./pduLog"
System.out.println("Beginning pdu save to directory " + outputDirectory);
pduRecorder = new PduRecorder(outputDirectory, getNetworkAddress(), getNetworkPort()); // assumes save
pduRecorder.setDescriptor("Keeven3 pduRecorder");
pduRecorder.start(); // begin running
}
/**
* All done, release network resources
*/
public void tearDownNetworkInterface() {
pduRecorder.stop();
disNetworkInterface.removeListener(pduListener);
disNetworkInterface.close();
// disNetworkInterface.kill(); // renamed as close(), deprecated
// disNetworkInterface = null; // making sure no possibility of zombie process remaining...
}
/**
* Send a single Protocol Data Unit (PDU) of any type
*
* @param pdu the pdu to send
*/
private void sendSinglePdu(Pdu pdu) {
try {
disNetworkInterface.send(pdu);
Thread.sleep(100); // TODO consider refactoring the wait logic and moving externally
} catch (InterruptedException ex) {
System.err.println(this.getClass().getName() + " Error sending PDU: " + ex.getLocalizedMessage());
System.exit(1);
}
}
/**
* Send Comment PDU
*
* @see
* <a href="https://docs.oracle.com/javase/tutorial/java/javaOO/arguments.html">Passing
* Information to a Method or a Constructor</a> Arbitrary Number of
* Arguments
* @param commentType enumeration value describing purpose of the narrative
* comment
* @param comments String array of narrative comments
*/
public void sendCommentPdu(VariableRecordType commentType,
// vararg... variable-length set of String comments can optionally follow
String... comments) {
sendAllPdusForLoopTimestep(null, null, commentType, comments);
}
/**
* Send EntityState, Fire, Comment PDUs that got updated for this loop,
* reflecting state of current simulation timestep.
*
* @see
* <a href="https://docs.oracle.com/javase/tutorial/java/javaOO/arguments.html">Passing
* Information to a Method or a Constructor</a> Arbitrary Number of
* Arguments
* @param entityStatePdu the ESPDU to send, if any
* @param firePdu the FirePDU to send, if any
* @param commentType enumeration value describing purpose of the narrative
* comment
* @param comments String array of narrative comments
*/
public void sendAllPdusForLoopTimestep(EntityStatePdu entityStatePdu,
FirePdu firePdu,
VariableRecordType commentType,
// vararg... variable-length set of String comments can optionally follow
String... comments) {
if (entityStatePdu != null) {
sendSinglePdu(entityStatePdu);
}
if (firePdu != null) {
sendSinglePdu(firePdu); // bang
}
if ((comments != null) && (comments.length > 0)) {
ArrayList<String> newCommentsList = new ArrayList<>();
for (String comment : comments) {
if (!comment.isEmpty()) {
newCommentsList.add(comment); // OK found something to send
}
}
if (!newCommentsList.isEmpty()) {
if (commentType == null) {
commentType = otherComment; // fallback value otherComment
} // now build the commentPdu from these string inputs, thus constructing a narrative entry
CommentPdu commentPdu = pduFactory.makeCommentPdu(commentType, newCommentsList.toArray(new String[0])); // comments);
sendSinglePdu(commentPdu);
if (isVerboseComments()) {
System.out.println("*** [Narrative comment sent: " + commentType.name() + "] " + newCommentsList.toString());
}
}
}
}
/**
* Main method is first executed when a program instance is loaded.
*
* @see
* <a href="https://docs.oracle.com/javase/tutorial/getStarted/application/index.html">Java
* Tutorials: A Closer Look at the "Hello World!" Application</a>
* @param args command-line arguments are an array of optional String
* parameters that are passed from execution environment during invocation
*/
public static void main(String[] args) {
System.out.println(TRACE_PREFIX + "started...");
Keeven3 thisProgram = new Keeven3(); // creates instance
// initial execution: can handle args array of initialization arguments here
if (args.length == 2) {
if ((args[0] != null) && !args[0].isEmpty()) {
thisProgram.setNetworkAddress(args[0]);
}
if ((args[1] != null) && !args[1].isEmpty()) {
thisProgram.setNetworkPort(Integer.parseInt(args[1]));
}
} else if (args.length != 0) {
System.err.println("Usage: " + thisProgram.getClass().getName() + " [address port]");
System.exit(-1);
}
// OK here we go...
thisProgram.setUpNetworkInterface();
thisProgram.runSimulation(); // ... your simulation execution code goes in there ...
thisProgram.tearDownNetworkInterface(); // make sure no processes are left lingering
System.out.println(TRACE_PREFIX + "complete."); // report successful completion
}
/**
* @return whether verboseComments mode is enabled
*/
public boolean isVerboseComments() {
return verboseComments;
}
/**
* @param newVerboseComments whether verboseComments mode is enabled
*/
public void setVerboseComments(boolean newVerboseComments) {
this.verboseComments = newVerboseComments;
}
}
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