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Commit 37da8edb authored by Chojnacki, Bruce (LTC)'s avatar Chojnacki, Bruce (LTC)
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package MV3500Cohort2023MarchJune.homework1.Islas;
import java.io.*;
import java.net.*;
/**
* Before, we always used telnet (netcat) to connect to the server. Here we are
* now writing our own program to do the connection.
*
* As you will see, when we run this after we start the server we will see the
* same string telnet printed, sent by the server. The output at the server will
* show different socket pairs for each time the loop iterates.
*
* @author mcgredo
* @author brutzman@nps.edu
*/
public class HW1Client {
/** Default constructor */
public HW1Client()
{
// default constructor
}
/** IPv6 String constant for localhost address, similarly IPv4 127.0.0.1
* @see <a href="https://en.wikipedia.org/wiki/localhost">https://en.wikipedia.org/wiki/localhost</a>
* @see <a href="https://en.wikipedia.org/wiki/IPv6_address">https://en.wikipedia.org/wiki/IPv6_address</a>
*/
public final static String LOCALHOST = "0:0:0:0:0:0:0:1"; //Local host
/**
* Program invocation, execution starts here
* @param args command-line arguments
*/
public static void main(String[] args)
{
// Local variables/fields
Socket socket = null;
InputStream is;
Reader isr;
BufferedReader br;
String serverMessage;
int clientLoopCount = 0;
try {
while (true)
{
clientLoopCount++; // increment at beginning of loop for reliability
// System.out.println(HW1Client.class.getName() + " creating socket...");
// We request an IP to connect to ("localhost") and
// port number at that IP (2317). This establishes
// a connection to that IP in the form of a Socket
// object; the server uses a ServerSocket to wait for
// connections.
socket = new Socket(LOCALHOST, 2317); // locohost?
// Now hook everything up (i.e. set up the streams), Java style:
is = socket.getInputStream();
isr = new InputStreamReader(is);
br = new BufferedReader(isr);
// Read a single line written by the server. We'd
// do things a bit differently if there were many lines to be read
// from the server instead of one only.
serverMessage = br.readLine();
// System.out.println("==================================================");
// First pose
if (clientLoopCount % 2 == 0) {
System.out.println(" O/ "); // head
System.out.println(" /| "); // arms
System.out.println(" /_\\ "); // legs
System.out.println(" | | "); // torso
System.out.println();
}
// Second pose
else {
System.out.println(" \\O "); // head
System.out.println(" |\\ "); // arms
System.out.println(" /_\\ "); // legs
System.out.println(" | | "); // torso
System.out.println();
}
// System.out.print ("Client loop " + clientLoopCount + ": ");
// System.out.println("now we're talking!");
// System.out.println("The message the server sent was: '" + serverMessage + "'");
// socket gets closed, either automatically/silently by this code (or possibly by the server)
Thread.sleep(500l); // slow things down, for example 500l (long) = 500 msec (1/2 second)
} // end while(true) // infinite loops are dangerous, be sure to kill this process!
}
catch (IOException | InterruptedException e )
{
System.err.println("Problem with " + HW1Client.class.getName() + " networking:"); // describe what is happening
System.err.println("Error: " + e);
// Provide more helpful information to user if exception occurs due to running twice at one time
if (e instanceof java.net.BindException) {
System.err.println("*** Be sure to stop any other running instances of programs using this port!");
}
}
finally // occurs after any other activity when shutting down
{
try {
if (socket != null)
socket.close();
} catch (IOException e) {}
// program exit: tell somebody about that happening. Likely cause: server drops connection.
System.out.println();
System.out.println(HW1Client.class.getName() + " exit");
}
}
}
package MV3500Cohort2023MarchJune.homework1.Islas;
import java.io.*;
import java.net.*;
/**
* Very slightly more complex than example1, further modifying example2. The
* only thing this does differently is introduce a loop into the response, so
* you don't have to restart the program after one response. Also, it prints out
* the socket pair the server sees. Run the program via telnet several times and
* compare the socket pairs.
*
* telnet (nc) localhost 2317
*
* If you're sophisticated you can contact the instructor's computer while
* running this program.
*
* telnet (nc) [ipNumberOfServerLaptop] 2317
*
* and have the instructor display the socket pairs received.
*
* @author mcgredo
* @author brutzman@nps.edu
*/
public class HW1Server {
/** Default constructor */
public HW1Server()
{
// default constructor
}
/**
* Program invocation, execution starts here
* If already compiled, can run using console in directory ../../build/classes/ by invoking \
* java -classpath . TcpExamples.TcpExample3Server
* @param args command-line arguments
*/
public static void main(String[] args) {
try {
// ServerSocket waits for a connection from a client.
// Notice that it is outside the loop; ServerSocket
// needs to be made only once.
// System.out.println(HW1Server.class.getName() + " has started..."); // it helps debugging to put this on console first
System.out.println("May I have this dance?");
ServerSocket serverSocket = new ServerSocket(2317);
OutputStream os;
PrintStream ps;
InetAddress localAddress, remoteAddress;
int localPort, remotePort;
int serverLoopCount = 0;
boolean keepGoing = true;
// Server is up and waiting (i.e. "blocked" or paused)
// Loop, infinitely, waiting for client connections.
// Stop the program somewhere else.
while (keepGoing) {
// block until connected to a client
try (Socket clientConnectionSocket = serverSocket.accept())
{
serverLoopCount++; // increment at beginning of loop for reliability
// Now hook everything up (i.e. set up the streams), Java style:
os = clientConnectionSocket.getOutputStream();
ps = new PrintStream(os);
ps.println("This is response " + serverLoopCount + " produced by the server."); // this gets sent back to client!
// Print some information locally about the Socket connection.
// This includes the port and IP numbers on both sides (the socket pair).
localAddress = clientConnectionSocket.getLocalAddress();
remoteAddress = clientConnectionSocket.getInetAddress();
localPort = clientConnectionSocket.getLocalPort();
remotePort = clientConnectionSocket.getPort();
if (serverLoopCount > 100) {
keepGoing = false;
}
// First pose
if (serverLoopCount % 2 == 0) {
System.out.println(" O/ "); // head
System.out.println(" /| "); // arms
System.out.println(" / \\ "); // legs
System.out.println(" | | "); // torso
System.out.println();
}
// Second pose
else {
System.out.println(" \\O "); // head
System.out.println(" |\\ "); // arms
System.out.println(" / \\ "); // legs
System.out.println(" | | "); // torso
System.out.println();
}
// System.out.print ("Server loop " + serverLoopCount + ": ");
// My socket pair connection looks like this, to localhost:
// Socket pair: (( /0:0:0:0:0:0:0:1, 2317 ), ( /0:0:0:0:0:0:0:1, 54876 ))
// Socket pair: (( /0:0:0:0:0:0:0:1, 2317 ), ( /0:0:0:0:0:0:0:1, 54881 ))
// Why is the first IP/port the same, while the second set has different ports?
// System.out.println(HW1Server.class.getName() + " socket pair showing host name, address, port:");
// System.out.println(" (( " +
// localAddress.getHostName() + "=" + localAddress.getHostAddress() + ", " + localPort + " ), ( " +
// remoteAddress.getHostName() + "=" + remoteAddress.getHostAddress() + ", " + remotePort + " ))");
if ( localAddress.getHostName().equals( localAddress.getHostAddress()) ||
remoteAddress.getHostName().equals(remoteAddress.getHostAddress()))
System.out.println(" note HostName matches address if host has no DNS name");
// Notice the use of flush() and try w/ resources. Without
// the try w/ resources the Socket object may stay open for
// a while after the client has stopped needing this
// connection. try w/ resources explicitly ends the connection.
ps.flush();
// like it or not, you're outta here!
}
}
} catch (IOException e) {
System.err.println("Problem with " + HW1Server.class.getName() + " networking: " + e);
// Provide more helpful information to user if exception occurs due to running twice at one time
if (e instanceof java.net.BindException) {
System.err.println("*** Be sure to stop any other running instances of programs using this port!");
}
}
}
}
......@@ -22,6 +22,7 @@ correctly added together.
7. Aircraft operations: fueling, maintenance, resupply, flying, takeoff/landing, fighting etc.
8. NATO Live Training Exercise, for example [CWIX 2022](https://www.jftc.nato.int/articles/cwix-2022) as part of [NATO FEDERATED INTEROPERABILITY](https://www.act.nato.int/federated-interoperability)
9. MOUT (Military Operations on Urban Terrain)
10. (Your Example Here)
## Virtual
......@@ -32,7 +33,7 @@ correctly added together.
5. Small Arms fire simulator (i.e AGSHP (germany))
6. Aircraft operations: fueling, maintenance, resupply, flying, takeoff/landing, fighting etc.
7. Non-Combatant Evacuation Operations [NEO](https://www.defense.gov/News/News-Stories/Article/Article/2793440/dod-leaders-address-bagram-departure-noncombatant-evacuation-operation-timing/)
8.
8. (Your Example Here)
## Constructive
......@@ -48,4 +49,6 @@ correctly added together.
* [In God We Trust... All Others Bring Data](https://en.wikiquote.org/wiki/W._Edwards_Deming#Misattributed)
* Is there anything we do in DoD that is NOT a candidate for LVC? Hmmm...
* Interesting to observe that typical progresssion in regular practice is Virtual rehearsal first then Live conduct, VLC perhaps
* Interesting to observe that typical progresssion in regular practice is Virtual rehearsal first then Live conduct, VLC perhaps.
* I used to dislike the term "LVC" because it meant everything to everybody.
Now I really like the term "LVC" because... it means everything to everbody!
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