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Commit 446b91a2 authored by tjsus's avatar tjsus
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Assignment 3 code modified to add comment PDU to update player 1 and player 2 grids.

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...@@ -208,7 +208,7 @@ public class ExampleSimulationProgram { ...@@ -208,7 +208,7 @@ public class ExampleSimulationProgram {
// Set relevant details in the FirePdu // Set relevant details in the FirePdu
firePdu.setFiringEntityID(new EntityID().setEntityID(player.equals("Player 1") ? 1 : 2)); firePdu.setFiringEntityID(new EntityID().setEntityID(player.equals("Player 1") ? 1 : 2));
firePdu.setTargetEntityID(new EntityID().setEntityID(player.equals("Player 1") ? 1 : 2)); firePdu.setTargetEntityID(new EntityID().setEntityID(player.equals("Player 1") ? 1 : 2));
Vector3Double fireLoc = new Vector3Double(); Vector3Double fireLoc = new Vector3Double(); //annoying that there isn't a Vector3Double(x, y, z) constructor...
fireLoc.setX(x); fireLoc.setX(x);
fireLoc.setY(y); fireLoc.setY(y);
fireLoc.setZ(0.0); fireLoc.setZ(0.0);
......
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