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/**
* Copyright (c) 2008-2021, MOVES Institute, Naval Postgraduate School (NPS). All rights reserved.
* This work is provided under a BSD open-source license, see project license.html and license.txt
* @author domhittner
*/
package MV3500Cohort2021JulySeptember.homework3.HittnerDom3;
import edu.nps.moves.dis7.enumerations.*; // match any
import edu.nps.moves.dis7.pdus.*; // match any of the PDU classes, easier than listing individually
import edu.nps.moves.dis7.utilities.DisThreadedNetworkInterface;
import edu.nps.moves.dis7.utilities.PduFactory;
import edu.nps.moves.dis7.utilities.stream.PduRecorder;
import java.util.ArrayList;
import java.util.logging.Level;
import java.util.logging.Logger;
/** The purpose of this program is to provide an easily modifiable example simulation program
* that includes DIS-capable entities doing tasks and reporting them to the network.
* Default settings include PDU recording turned on by default.
*/
public class HittnerDom3HW
{
private boolean verboseComments = true;
static final String NETWORK_ADDRESS_DEFAULT = "239.1.2.3";
static final int NETWORK_PORT_DEFAULT = 3000;
static String networkAddress = NETWORK_ADDRESS_DEFAULT;
static int networkPort = NETWORK_PORT_DEFAULT;
String DEFAULT_OUTPUT_DIRECTORY = "./pduLog";
/**
* This runSimulationLoops() method is for you, a
* programmer-modifiable method for defining and running a new simulation of interest.
* Welcome! Other parts of this program handle bookkeeping and plumbing tasks so that
* you can focus on your model entities and activities.
* Expandable support includes DIS EntityStatePdu, FirePdu and CommentPdu all available for
* modification and sending in a simulation loop.
* Continuous improvement efforts seek to make this program as easy and straightforward
* as possible for DIS simulationists to use and adapt.
* All of the other methods are setup, teardown and configuration that you may find
* interesting, even helpful, but don't really have to worry about.
*/
@SuppressWarnings("SleepWhileInLoop") // yes we do that
public void runSimulationLoops ()
{
try
{
/** seconds for real-time execution (not simulation time, which may or may not be the same) */
final double SIMULATION_LOOP_DURATION_SECONDS = 1.0;
final int SIMULATION_MAX_LOOP_COUNT = 10; // be deliberate out out there! also avoid infinite loops.
int simulationLoopCount = 0; // variable, initialized at 0
boolean simulationComplete = false; // sentinel variable as termination condition,, are we done yet?
// TODO reset clock to zero each time for consistent outputs
// Your model setup: define participants. who's who in this zoo?
// Assuming you keep track of entity objects... here is some support for for Entity 1.
// create PDU objects and set their values.
EntityID entityID_1 = new EntityID();
entityID_1.setSiteID(1).setApplicationID(2).setEntityID(3); // made-up example ID;
// create PDU objects and set their values.
EntityID entityID_2 = new EntityID();
entityID_1.setSiteID(1).setApplicationID(2).setEntityID(4); // made-up example ID;
// TODO someday, use enumerations; is there a unique site triplet for MOVES Institute?
EntityStatePdu entityStatePdu_1 = pduFactory.makeEntityStatePdu();
entityStatePdu_1.setEntityID(entityID_1);
entityStatePdu_1.setForceId(ForceID.FRIENDLY);
EntityStatePdu entityStatePdu_2 = pduFactory.makeEntityStatePdu();
entityStatePdu_2.setEntityID(entityID_2);
entityStatePdu_2.setForceId(ForceID.OPPOSING);
FirePdu firePdu_1a = pduFactory.makeFirePdu(); // for entity 1 first weapon (if any)
// FirePdu firePdu_1b = pduFactory.makeFirePdu(); // for entity 1 second weapon (if any)
// should we customize this munition? what is it for your simulation?
// TODO simulation management PDUs for startup, planning to design special class support
// loop the simulation while allowed, programmer can set additional conditions to break out and finish
while (simulationLoopCount < SIMULATION_MAX_LOOP_COUNT) // are we done yet?
{
simulationLoopCount++; // good practice: increment loop counter as first action in that loop
// =============================================================================================
// * your own simulation code starts here! *
// =============================================================================================
// are there any other variables to modify at the beginning of your loop?
// compute a track, update an ESPDU, whatever it is that your model is doing...
// Where is my entity? Insert changes in position; this sample only changes X position.
entityStatePdu_1.getEntityLocation().setX(entityStatePdu_1.getEntityLocation().getX() + 1.0); // 1m per timestep
// decide whether to fire, and then update the firePdu. Hmmm, you might want a target to shoort at!
// etc. etc. your code goes here for your simulation of interest
// something happens between my simulation entities, la de da de da...
System.out.println ("... My simulation just did something, no really...");
// make your reports: narrative code for CommentPdu here (set all to empty strings to avoid sending)
narrativeMessage1 = "MV3500 ExampleSimulationProgramHittnerDom_3";
narrativeMessage2 = "runSimulation() loop " + simulationLoopCount;
narrativeMessage3 = "okay here we go"; // intentionally blank for testing
// your loop termination condition goes here
if (simulationLoopCount > 4) // for example
{
simulationComplete = true;
}
// =============================================================================================
// * your own simulation code is finished here! *
// =============================================================================================
// staying synchronized with timestep: wait duration for elapsed time in this loop
// Thread.sleep needs a (long) parameter for milliseconds, which are clumsy to use sometimes
Thread.sleep((long)(SIMULATION_LOOP_DURATION_SECONDS * 1000)); // seconds * (1000 msec/sec) = milliseconds
System.out.println ("... [Pausing for " + SIMULATION_LOOP_DURATION_SECONDS + " seconds]");
// OK now send the status PDUs for this loop, and then continue
System.out.println ("sending PDUs for simulation step " + simulationLoopCount + ", monitor loopback to confirm sent");
sendAllPdusForLoopTimestep(entityStatePdu_1, firePdu_1a, timeStepComment, narrativeMessage1, narrativeMessage2, narrativeMessage3);
sendSinglePdu(entityStatePdu_2); // me too i.e. 2!
System.out.println ("... [PDUs successfully sent for this loop]");
// ===============================
// loop now finished, check whether to terminate if simulation complete, otherwise continue
if (simulationComplete || (simulationLoopCount > 10000)) // for example; including fail-safe condition is good
{
System.out.println ("... [Termination condition met, simulationComplete=" + simulationComplete + "]"); // ", final loopCount=" + loopCount +
break;
}
} // end of simulation loop
narrativeMessage2 = "runSimulation() completed successfully"; // all done
sendCommentPdu(narrativeComment, narrativeMessage1, narrativeMessage2, narrativeMessage3);
System.out.println ("... [final CommentPdu successfully sent for simulation]");
// TODO simulation management PDUs
}
catch (InterruptedException iex) // handle any exception that your code might choose to provoke!
{
Logger.getLogger(HittnerDom3HW.class.getName()).log(Level.SEVERE, null, iex);
}
}
/* **************************** infrastructure code, modification is seldom needed ************************* */
String narrativeMessage1 = new String();
String narrativeMessage2 = new String();
String narrativeMessage3 = new String();
/* VariableRecordType enumerations have potential use with CommentPdu logs */
/* TODO contrast to EntityType */
VariableRecordType descriptionComment = VariableRecordType.DESCRIPTION;
VariableRecordType narrativeComment = VariableRecordType.COMPLETE_EVENT_REPORT;
VariableRecordType statusComment = VariableRecordType.APPLICATION_STATUS;
VariableRecordType timeStepComment = VariableRecordType.APPLICATION_TIMESTEP;
VariableRecordType otherComment = VariableRecordType.OTHER;
/**
* Output prefix to identify this class, helps with logging
*/
private final static String TRACE_PREFIX = "[" + HittnerDom3HW.class.getName() + "] ";
// class variables
PduFactory pduFactory = new PduFactory();
DisThreadedNetworkInterface disNetworkInterface;
DisThreadedNetworkInterface.PduListener pduListener;
Pdu receivedPdu;
PduRecorder pduRecorder;
/**
* Constructor design goal: additional built-in initialization conveniences can go here
* to keep student efforts focused on the runSimulation() method.
*/
public HittnerDom3HW()
{
// Constructor is under consideration. Constructor is not currently needed.
}
/**
* Utility Constructor that allows your example simulation program to override default network address and port
* @param address network address to use
* @param port corresponding network port to use
*/
public HittnerDom3HW(String address, int port)
{
setNetworkAddress(address);
setNetworkPort(port);
}
/**
* @return the networkAddress
*/
public String getNetworkAddress()
{
return networkAddress;
}
/**
* @param newNetworkAddress the networkAddress to set
*/
public final void setNetworkAddress(String newNetworkAddress)
{
HittnerDom3HW.networkAddress = newNetworkAddress;
}
/**
* @return the networkPort
*/
public int getNetworkPort()
{
return networkPort;
}
/**
* @param newNetworkPort the networkPort to set
*/
public final void setNetworkPort(int newNetworkPort)
{
HittnerDom3HW.networkPort = newNetworkPort;
}
/**
* Initialize network interface, choosing best available network interface
*/
public void setUpNetworkInterface()
{
disNetworkInterface = new DisThreadedNetworkInterface(getNetworkAddress(), getNetworkPort());
disNetworkInterface.setDescriptor ("ExampleSimulationProgram pdu looping");
System.out.println("Network confirmation:" +
" address=" + disNetworkInterface.getAddress()+ // disNetworkInterface.getMulticastGroup() +
" port=" + disNetworkInterface.getPort()); // + disNetworkInterface.getDisPort());
pduListener = (var newPdu) -> {
receivedPdu = newPdu;
} /** Callback handler for listener */ ;
disNetworkInterface.addListener(pduListener);
String outputDirectory = DEFAULT_OUTPUT_DIRECTORY;
System.out.println("Beginning pdu save to directory " + outputDirectory);
pduRecorder = new PduRecorder(outputDirectory, getNetworkAddress(), getNetworkPort()); // assumes save
pduRecorder.setDescriptor ("ExampleSimulationProgram pduRecorder");
pduRecorder.setVerbose(true);
pduRecorder.start(); // begin running
}
/** All done, release network resources */
public void tearDownNetworkInterface()
{
pduRecorder.stop();
disNetworkInterface.removeListener(pduListener);
disNetworkInterface.close();
// disNetworkInterface.kill(); // renamed as close(), deprecated
// disNetworkInterface = null; // making sure no possibility of zombie process remaining...
}
/**
* Send a single Protocol Data Unit (PDU) of any type
* @param pdu the pdu to send
*/
private void sendSinglePdu(Pdu pdu)
{
try
{
disNetworkInterface.send(pdu);
Thread.sleep(100); // TODO consider refactoring the wait logic and moving externally
}
catch (InterruptedException ex)
{
System.err.println(this.getClass().getName() + " Error sending PDU: " + ex.getLocalizedMessage());
System.exit(1);
}
}
/**
* Send Comment PDU
* @see <a href="https://docs.oracle.com/javase/tutorial/java/javaOO/arguments.html">Passing Information to a Method or a Constructor</a> Arbitrary Number of Arguments
* @param commentType enumeration value describing purpose of the narrative comment
* @param comments String array of narrative comments
*/
public void sendCommentPdu(VariableRecordType commentType,
// vararg... variable-length set of String comments can optionally follow
String... comments)
{
sendAllPdusForLoopTimestep (null, null, commentType, comments);
}
/**
* Send EntityState, Fire, Comment PDUs that got updated for this loop, reflecting state of current simulation timestep.
* @see <a href="https://docs.oracle.com/javase/tutorial/java/javaOO/arguments.html">Passing Information to a Method or a Constructor</a> Arbitrary Number of Arguments
* @param entityStatePdu the ESPDU to send, if any
* @param firePdu the FirePDU to send, if any
* @param commentType enumeration value describing purpose of the narrative comment
* @param comments String array of narrative comments
*/
public void sendAllPdusForLoopTimestep(EntityStatePdu entityStatePdu,
FirePdu firePdu,
VariableRecordType commentType,
// vararg... variable-length set of String comments can optionally follow
String... comments)
{
if (entityStatePdu != null)
sendSinglePdu(entityStatePdu);
if (firePdu != null)
sendSinglePdu(firePdu); // bang
if ((comments != null) && (comments.length > 0))
{
ArrayList<String> newCommentsList = new ArrayList<>();
for (String comment : comments)
{
if (!comment.isEmpty())
{
newCommentsList.add(comment); // OK found something to send
}
}
if (!newCommentsList.isEmpty())
{
if (commentType == null)
commentType = otherComment; // fallback value otherComment
// now build the commentPdu from these string inputs, thus constructing a narrative entry
CommentPdu commentPdu = pduFactory.makeCommentPdu(commentType, newCommentsList.toArray(new String[0])); // comments);
sendSinglePdu(commentPdu);
if (isVerboseComments())
System.out.println("*** [Narrative comment sent: " + commentType.name() + "] " + newCommentsList.toString());
}
}
}
/**
* Main method is first executed when a program instance is loaded.
* @see <a href="https://docs.oracle.com/javase/tutorial/getStarted/application/index.html">Java Tutorials: A Closer Look at the "Hello World!" Application</a>
* @param args command-line arguments are an array of optional String parameters that are passed from execution environment during invocation
*/
public static void main(String[] args)
{
System.out.println(TRACE_PREFIX + "started...");
HittnerDom3HW thisProgram = new HittnerDom3HW(); // creates instance
// initial execution: can handle args array of initialization arguments here
if (args.length == 2)
{
if ((args[0] != null) && !args[0].isEmpty())
thisProgram.setNetworkAddress(args[0]);
if ((args[1] != null) && !args[1].isEmpty())
thisProgram.setNetworkPort(Integer.parseInt(args[1]));
}
else if (args.length != 0)
{
System.err.println("Usage: " + thisProgram.getClass().getName() + " [address port]");
System.exit(-1);
}
// OK here we go...
thisProgram.setUpNetworkInterface();
thisProgram.runSimulationLoops (); // ... your simulation execution code goes in there ...
thisProgram.tearDownNetworkInterface(); // make sure no processes are left lingering
System.out.println(TRACE_PREFIX + "complete."); // report successful completion
}
/**
* @return whether verboseComments mode is enabled
*/
public boolean isVerboseComments() {
return verboseComments;
}
/**
* @param newVerboseComments whether verboseComments mode is enabled
*/
public void setVerboseComments(boolean newVerboseComments) {
this.verboseComments = newVerboseComments;
}
}
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